2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static IDirect3D8
*(WINAPI
*pDirect3DCreate8
)(UINT
);
27 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
29 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
30 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
31 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
32 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
33 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
34 0x0000FFFF}; /* END */
35 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
36 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
37 0x00000042, 0xB00F0000, /* tex t0 */
38 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
39 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
40 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
41 0x0000FFFF}; /* END */
43 static int get_refcount(IUnknown
*object
)
45 IUnknown_AddRef( object
);
46 return IUnknown_Release( object
);
49 /* try to make sure pending X events have been processed before continuing */
50 static void flush_events(void)
54 int min_timeout
= 100;
55 DWORD time
= GetTickCount() + diff
;
59 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
60 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
61 diff
= time
- GetTickCount();
65 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND device_window
, HWND focus_window
, BOOL windowed
)
67 D3DPRESENT_PARAMETERS present_parameters
= {0};
68 IDirect3DDevice8
*device
;
70 present_parameters
.Windowed
= windowed
;
71 present_parameters
.hDeviceWindow
= device_window
;
72 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
73 present_parameters
.BackBufferWidth
= 640;
74 present_parameters
.BackBufferHeight
= 480;
75 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
76 present_parameters
.EnableAutoDepthStencil
= TRUE
;
77 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
79 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
80 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
82 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
83 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
84 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
87 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
92 static HRESULT
reset_device(IDirect3DDevice8
*device
, HWND device_window
, BOOL windowed
)
94 D3DPRESENT_PARAMETERS present_parameters
= {0};
96 present_parameters
.Windowed
= windowed
;
97 present_parameters
.hDeviceWindow
= device_window
;
98 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
99 present_parameters
.BackBufferWidth
= 640;
100 present_parameters
.BackBufferHeight
= 480;
101 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
102 present_parameters
.EnableAutoDepthStencil
= TRUE
;
103 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
105 return IDirect3DDevice8_Reset(device
, &present_parameters
);
108 #define CHECK_CALL(r,c,d,rc) \
110 int tmp1 = get_refcount( (IUnknown *)d ); \
112 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
114 trace("%s failed: %#08x\n", c, r); \
117 #define CHECK_RELEASE(obj,d,rc) \
119 int tmp1, rc_new = rc; \
120 IUnknown_Release( obj ); \
121 tmp1 = get_refcount( (IUnknown *)d ); \
122 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
125 #define CHECK_REFCOUNT(obj,rc) \
128 int count = get_refcount( (IUnknown *)obj ); \
129 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
132 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
135 int count = IUnknown_Release( (IUnknown *)obj ); \
136 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
139 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
142 int count = IUnknown_AddRef( (IUnknown *)obj ); \
143 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
146 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
148 void *container_ptr = (void *)0x1337c0d3; \
149 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
150 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
151 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
152 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
155 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
157 IDirect3DBaseTexture8
* texture
= NULL
;
158 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
159 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
162 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
163 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
165 trace("CreateTexture failed: %#08x\n", hr
);
167 if (texture
) IUnknown_Release( texture
);
170 static void test_mipmap_levels(void)
176 IDirect3D8
*pD3d
= NULL
;
177 IDirect3DDevice8
*pDevice
= NULL
;
178 D3DPRESENT_PARAMETERS d3dpp
;
179 D3DDISPLAYMODE d3ddm
;
181 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
182 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
183 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
184 ok(hwnd
!= NULL
, "Failed to create window\n");
185 if (!pD3d
|| !hwnd
) goto cleanup
;
187 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
188 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
189 d3dpp
.Windowed
= TRUE
;
190 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
191 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
193 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
194 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
197 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
201 check_mipmap_levels(pDevice
, 32, 32, 6);
202 check_mipmap_levels(pDevice
, 256, 1, 9);
203 check_mipmap_levels(pDevice
, 1, 256, 9);
204 check_mipmap_levels(pDevice
, 1, 1, 1);
209 UINT refcount
= IUnknown_Release( pDevice
);
210 ok(!refcount
, "Device has %u references left.\n", refcount
);
212 if (pD3d
) IUnknown_Release( pD3d
);
213 DestroyWindow( hwnd
);
216 static void test_swapchain(void)
220 IDirect3D8
*pD3d
= NULL
;
221 IDirect3DDevice8
*pDevice
= NULL
;
222 IDirect3DSwapChain8
*swapchain1
= NULL
;
223 IDirect3DSwapChain8
*swapchain2
= NULL
;
224 IDirect3DSwapChain8
*swapchain3
= NULL
;
225 IDirect3DSurface8
*backbuffer
= NULL
;
226 D3DPRESENT_PARAMETERS d3dpp
;
227 D3DDISPLAYMODE d3ddm
;
229 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
230 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
231 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
232 ok(hwnd
!= NULL
, "Failed to create window\n");
233 if (!pD3d
|| !hwnd
) goto cleanup
;
235 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
236 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
237 d3dpp
.Windowed
= TRUE
;
238 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
239 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
240 d3dpp
.BackBufferCount
= 0;
242 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
243 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
246 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
250 /* Check if the back buffer count was modified */
251 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
253 /* Create a bunch of swapchains */
254 d3dpp
.BackBufferCount
= 0;
255 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
256 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
257 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
259 d3dpp
.BackBufferCount
= 1;
260 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
261 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
263 d3dpp
.BackBufferCount
= 2;
264 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
265 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
267 /* Swapchain 3, created with backbuffercount 2 */
268 backbuffer
= (void *) 0xdeadbeef;
269 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
270 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
271 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
272 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
274 backbuffer
= (void *) 0xdeadbeef;
275 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
276 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
277 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
278 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
280 backbuffer
= (void *) 0xdeadbeef;
281 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
282 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
283 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
284 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
286 backbuffer
= (void *) 0xdeadbeef;
287 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
288 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
289 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
290 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
293 /* Check the back buffers of the swapchains */
294 /* Swapchain 1, created with backbuffercount 0 */
295 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
296 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
297 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
298 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
300 backbuffer
= (void *) 0xdeadbeef;
301 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
302 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
303 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
304 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
306 /* Swapchain 2 - created with backbuffercount 1 */
307 backbuffer
= (void *) 0xdeadbeef;
308 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
309 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
310 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
311 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
313 backbuffer
= (void *) 0xdeadbeef;
314 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
315 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
316 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
317 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
319 backbuffer
= (void *) 0xdeadbeef;
320 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
321 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
322 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
323 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
326 if(swapchain1
) IDirect3DSwapChain8_Release(swapchain1
);
327 if(swapchain2
) IDirect3DSwapChain8_Release(swapchain2
);
328 if(swapchain3
) IDirect3DSwapChain8_Release(swapchain3
);
331 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
332 ok(!refcount
, "Device has %u references left.\n", refcount
);
334 if (pD3d
) IDirect3D8_Release(pD3d
);
335 DestroyWindow( hwnd
);
338 static void test_refcount(void)
342 IDirect3D8
*pD3d
= NULL
;
343 IDirect3DDevice8
*pDevice
= NULL
;
344 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
345 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
346 DWORD dVertexShader
= -1;
347 DWORD dPixelShader
= -1;
348 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
349 IDirect3DTexture8
*pTexture
= NULL
;
350 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
351 IDirect3DVolume8
*pVolumeLevel
= NULL
;
352 IDirect3DSurface8
*pStencilSurface
= NULL
;
353 IDirect3DSurface8
*pImageSurface
= NULL
;
354 IDirect3DSurface8
*pRenderTarget
= NULL
;
355 IDirect3DSurface8
*pRenderTarget2
= NULL
;
356 IDirect3DSurface8
*pRenderTarget3
= NULL
;
357 IDirect3DSurface8
*pTextureLevel
= NULL
;
358 IDirect3DSurface8
*pBackBuffer
= NULL
;
359 DWORD dStateBlock
= -1;
360 IDirect3DSwapChain8
*pSwapChain
= NULL
;
363 D3DPRESENT_PARAMETERS d3dpp
;
364 D3DDISPLAYMODE d3ddm
;
365 int refcount
= 0, tmp
;
370 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
371 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
375 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
376 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
377 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
378 ok(hwnd
!= NULL
, "Failed to create window\n");
379 if (!pD3d
|| !hwnd
) goto cleanup
;
381 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
382 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
383 d3dpp
.Windowed
= TRUE
;
384 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
385 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
386 d3dpp
.EnableAutoDepthStencil
= TRUE
;
387 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
389 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
390 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
393 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
396 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
398 refcount
= get_refcount( (IUnknown
*)pDevice
);
399 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
402 * Check refcount of implicit surfaces. Findings:
403 * - the container is the device
404 * - they hold a reference to the device
405 * - they are created with a refcount of 0 (Get/Release returns original refcount)
406 * - they are not freed if refcount reaches 0.
407 * - the refcount is not forwarded to the container.
409 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
410 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
413 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DDevice8
, pDevice
);
414 CHECK_REFCOUNT( pRenderTarget
, 1);
416 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
417 CHECK_REFCOUNT(pDevice
, refcount
);
418 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
419 CHECK_REFCOUNT(pDevice
, refcount
);
421 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
422 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
423 CHECK_REFCOUNT( pRenderTarget
, 2);
424 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
425 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
426 CHECK_REFCOUNT( pDevice
, --refcount
);
428 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
429 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
430 CHECK_REFCOUNT(pDevice
, ++refcount
);
431 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
432 CHECK_REFCOUNT(pDevice
, --refcount
);
435 /* Render target and back buffer are identical. */
436 hr
= IDirect3DDevice8_GetBackBuffer(pDevice
, 0, 0, &pBackBuffer
);
437 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
440 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
441 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
442 pRenderTarget
, pBackBuffer
);
445 CHECK_REFCOUNT( pDevice
, --refcount
);
447 hr
= IDirect3DDevice8_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
448 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
451 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice8
, pDevice
);
452 CHECK_REFCOUNT( pStencilSurface
, 1);
454 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
455 CHECK_REFCOUNT(pDevice
, refcount
);
456 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
457 CHECK_REFCOUNT(pDevice
, refcount
);
459 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
460 CHECK_REFCOUNT( pDevice
, --refcount
);
462 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
463 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
464 CHECK_REFCOUNT(pDevice
, ++refcount
);
465 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
466 CHECK_REFCOUNT(pDevice
, --refcount
);
467 pStencilSurface
= NULL
;
471 hr
= IDirect3DDevice8_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
472 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
475 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
477 hr
= IDirect3DDevice8_SetIndices(pDevice
, pIndexBuffer
, 0);
478 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
479 hr
= IDirect3DDevice8_SetIndices(pDevice
, NULL
, 0);
480 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
483 hr
= IDirect3DDevice8_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
484 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
487 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
490 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
492 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, pVertexBuffer
, 3 * sizeof(float));
493 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
494 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, NULL
, 0);
495 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
497 hr
= IDirect3DDevice8_GetStreamSource(pDevice
, 0, &pVBuf
, &stride
);
498 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
499 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
500 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
504 hr
= IDirect3DDevice8_CreateVertexShader( pDevice
, decl
, simple_vs
, &dVertexShader
, 0 );
505 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, refcount
);
506 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
508 hr
= IDirect3DDevice8_CreatePixelShader( pDevice
, simple_ps
, &dPixelShader
);
509 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, refcount
);
512 hr
= IDirect3DDevice8_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
513 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
516 tmp
= get_refcount( (IUnknown
*)pTexture
);
518 /* SetTexture should not increase refcounts */
519 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, (IDirect3DBaseTexture8
*) pTexture
);
520 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
521 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, NULL
);
522 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
524 /* This should not increment device refcount */
525 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
526 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
527 /* But should increment texture's refcount */
528 CHECK_REFCOUNT( pTexture
, tmp
+1 );
529 /* Because the texture and surface refcount are identical */
532 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
533 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
534 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
535 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
536 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
537 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
538 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
541 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
543 hr
= IDirect3DDevice8_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
544 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
548 skip("Cube textures not supported\n");
550 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
552 hr
= IDirect3DDevice8_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
553 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
557 skip("Volume textures not supported\n");
562 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
564 /* This should not increment device refcount */
565 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
566 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
567 /* But should increment volume texture's refcount */
568 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
569 /* Because the volume texture and volume refcount are identical */
572 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
573 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
574 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
575 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
576 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
577 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
578 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
582 hr
= IDirect3DDevice8_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
583 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
584 CHECK_REFCOUNT( pStencilSurface
, 1);
585 hr
= IDirect3DDevice8_CreateImageSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, &pImageSurface
);
586 CHECK_CALL( hr
, "CreateImageSurface", pDevice
, ++refcount
);
587 CHECK_REFCOUNT( pImageSurface
, 1);
588 hr
= IDirect3DDevice8_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
589 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
590 CHECK_REFCOUNT( pRenderTarget3
, 1);
592 hr
= IDirect3DDevice8_CreateStateBlock( pDevice
, D3DSBT_ALL
, &dStateBlock
);
593 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, refcount
);
594 hr
= IDirect3DDevice8_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
595 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
598 /* check implicit back buffer */
599 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
600 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
601 CHECK_REFCOUNT( pSwapChain
, 1);
604 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DDevice8
, pDevice
);
605 CHECK_REFCOUNT( pBackBuffer
, 1);
606 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
607 CHECK_REFCOUNT( pDevice
, --refcount
);
609 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
610 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
611 CHECK_REFCOUNT(pDevice
, ++refcount
);
612 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
613 CHECK_REFCOUNT(pDevice
, --refcount
);
616 CHECK_REFCOUNT( pSwapChain
, 1);
622 /* Vertex buffers can be locked multiple times */
623 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
624 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
625 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
626 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
627 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
628 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
629 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
630 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
633 /* The implicit render target is not freed if refcount reaches 0.
634 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
635 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget2
);
636 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
639 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
640 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
641 pRenderTarget
, pRenderTarget2
);
642 CHECK_REFCOUNT( pDevice
, --refcount
);
643 pRenderTarget2
= NULL
;
645 pRenderTarget
= NULL
;
648 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
651 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
652 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
654 if (dVertexShader
!= ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice
, dVertexShader
);
655 if (dPixelShader
!= ~0U) IDirect3DDevice8_DeletePixelShader( pDevice
, dPixelShader
);
657 CHECK_RELEASE(pTexture
, pDevice
, --refcount
);
658 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
659 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
661 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
662 CHECK_RELEASE(pImageSurface
, pDevice
, --refcount
);
663 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
665 if (dStateBlock
!= ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice
, dStateBlock
);
666 /* This will destroy device - cannot check the refcount here */
667 if (pSwapChain
) CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
669 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
671 DestroyWindow( hwnd
);
674 static void test_cursor(void)
678 IDirect3D8
*pD3d
= NULL
;
679 IDirect3DDevice8
*pDevice
= NULL
;
680 D3DPRESENT_PARAMETERS d3dpp
;
681 D3DDISPLAYMODE d3ddm
;
683 IDirect3DSurface8
*cursor
= NULL
;
685 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
687 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
690 win_skip("GetCursorInfo is not available\n");
694 memset(&info
, 0, sizeof(info
));
695 info
.cbSize
= sizeof(info
);
696 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
699 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
700 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
701 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
702 ok(hwnd
!= NULL
, "Failed to create window\n");
703 if (!pD3d
|| !hwnd
) goto cleanup
;
705 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
706 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
707 d3dpp
.Windowed
= TRUE
;
708 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
709 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
711 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
712 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
715 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
719 IDirect3DDevice8_CreateImageSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
720 ok(cursor
!= NULL
, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr
);
722 /* Initially hidden */
723 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
724 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
726 /* Not enabled without a surface*/
727 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
728 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
731 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, NULL
);
732 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
734 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, cursor
);
735 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
737 IDirect3DSurface8_Release(cursor
);
739 memset(&info
, 0, sizeof(info
));
740 info
.cbSize
= sizeof(info
);
741 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
742 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
743 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
746 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
747 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
750 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
751 ok(hr
== TRUE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
753 /* GDI cursor unchanged */
754 memset(&info
, 0, sizeof(info
));
755 info
.cbSize
= sizeof(info
);
756 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
757 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
758 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
763 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
764 ok(!refcount
, "Device has %u references left.\n", refcount
);
766 if (pD3d
) IDirect3D8_Release(pD3d
);
769 static void test_states(void)
773 IDirect3D8
*pD3d
= NULL
;
774 IDirect3DDevice8
*pDevice
= NULL
;
775 D3DPRESENT_PARAMETERS d3dpp
;
776 D3DDISPLAYMODE d3ddm
;
778 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
779 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
780 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
781 ok(hwnd
!= NULL
, "Failed to create window\n");
782 if (!pD3d
|| !hwnd
) goto cleanup
;
784 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
785 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
786 d3dpp
.Windowed
= TRUE
;
787 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
788 d3dpp
.BackBufferWidth
= 640;
789 d3dpp
.BackBufferHeight
= 480;
790 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
792 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
793 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
796 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
800 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, TRUE
);
801 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
802 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, FALSE
);
803 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
808 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
809 ok(!refcount
, "Device has %u references left.\n", refcount
);
811 if (pD3d
) IDirect3D8_Release(pD3d
);
814 static void test_shader_versions(void)
817 IDirect3D8
*pD3d
= NULL
;
820 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
821 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
823 hr
= IDirect3D8_GetDeviceCaps(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &d3dcaps
);
824 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get D3D8 caps (%#08x)\n", hr
);
826 ok(d3dcaps
.VertexShaderVersion
<= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps
.VertexShaderVersion
, D3DVS_VERSION(1,1));
827 ok(d3dcaps
.PixelShaderVersion
<= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps
.PixelShaderVersion
, D3DPS_VERSION(1,4));
829 skip("No Direct3D support\n");
831 IDirect3D8_Release(pD3d
);
836 /* Test adapter display modes */
837 static void test_display_modes(void)
840 D3DDISPLAYMODE dmode
;
844 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
845 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
848 max_modes
= IDirect3D8_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
);
850 broken(max_modes
== 0), /* VMware */
851 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
853 for(i
=0; i
<max_modes
;i
++) {
854 res
= IDirect3D8_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
855 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
859 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
860 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
863 IDirect3D8_Release(pD3d
);
866 static void test_scene(void)
870 IDirect3D8
*pD3d
= NULL
;
871 IDirect3DDevice8
*pDevice
= NULL
;
872 D3DPRESENT_PARAMETERS d3dpp
;
873 D3DDISPLAYMODE d3ddm
;
875 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
876 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
877 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
878 ok(hwnd
!= NULL
, "Failed to create window\n");
879 if (!pD3d
|| !hwnd
) goto cleanup
;
881 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
882 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
883 d3dpp
.Windowed
= TRUE
;
884 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
885 d3dpp
.BackBufferWidth
= 800;
886 d3dpp
.BackBufferHeight
= 600;
887 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
890 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
891 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
892 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
895 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
899 /* Test an EndScene without beginscene. Should return an error */
900 hr
= IDirect3DDevice8_EndScene(pDevice
);
901 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
903 /* Test a normal BeginScene / EndScene pair, this should work */
904 hr
= IDirect3DDevice8_BeginScene(pDevice
);
905 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
908 hr
= IDirect3DDevice8_EndScene(pDevice
);
909 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
912 /* Test another EndScene without having begun a new scene. Should return an error */
913 hr
= IDirect3DDevice8_EndScene(pDevice
);
914 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
916 /* Two nested BeginScene and EndScene calls */
917 hr
= IDirect3DDevice8_BeginScene(pDevice
);
918 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
919 hr
= IDirect3DDevice8_BeginScene(pDevice
);
920 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
921 hr
= IDirect3DDevice8_EndScene(pDevice
);
922 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
923 hr
= IDirect3DDevice8_EndScene(pDevice
);
924 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
926 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
931 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
932 ok(!refcount
, "Device has %u references left.\n", refcount
);
934 if (pD3d
) IDirect3D8_Release(pD3d
);
935 if(hwnd
) DestroyWindow(hwnd
);
938 static void test_shader(void)
942 IDirect3D8
*pD3d
= NULL
;
943 IDirect3DDevice8
*pDevice
= NULL
;
944 D3DPRESENT_PARAMETERS d3dpp
;
945 D3DDISPLAYMODE d3ddm
;
946 DWORD hPixelShader
= 0, hVertexShader
= 0;
947 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
950 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
954 static DWORD dwVertexDecl
[] =
957 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
960 DWORD decl_normal_float2
[] =
963 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
964 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
967 DWORD decl_normal_float4
[] =
970 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
971 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
974 DWORD decl_normal_d3dcolor
[] =
977 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
978 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
981 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
982 const DWORD simple_vs_size
= sizeof(simple_vs
);
983 const DWORD simple_ps_size
= sizeof(simple_ps
);
985 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
986 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
987 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
988 ok(hwnd
!= NULL
, "Failed to create window\n");
989 if (!pD3d
|| !hwnd
) goto cleanup
;
991 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
992 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
993 d3dpp
.Windowed
= TRUE
;
994 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
995 d3dpp
.BackBufferWidth
= 800;
996 d3dpp
.BackBufferHeight
= 600;
997 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1000 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1001 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1002 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1005 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1008 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
1010 /* Test setting and retrieving a FVF */
1011 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, fvf
);
1012 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1013 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1014 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1015 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
1017 /* First create a vertex shader */
1018 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, 0);
1019 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1020 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
1021 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1022 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1023 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1024 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1025 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1026 /* Assign the shader, then verify that GetVertexShader works */
1027 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1028 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1029 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1030 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1031 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1032 /* Verify that we can retrieve the declaration */
1033 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, NULL
, &data_size
);
1034 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1035 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1036 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
1038 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1039 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1040 "expected D3DERR_INVALIDCALL\n", hr
);
1041 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1042 data_size
= vertex_decl_size
;
1043 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1044 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1045 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1046 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
1047 HeapFree(GetProcessHeap(), 0, data
);
1048 /* Verify that we can retrieve the shader function */
1049 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, NULL
, &data_size
);
1050 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1051 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1052 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
1054 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1055 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1056 "expected D3DERR_INVALIDCALL\n", hr
);
1057 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1058 data_size
= simple_vs_size
;
1059 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1060 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1061 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1062 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
1063 HeapFree(GetProcessHeap(), 0, data
);
1064 /* Delete the assigned shader. This is supposed to work */
1065 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1066 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1067 /* The shader should be unset now */
1068 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1069 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1070 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1072 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1073 * First try the fixed function shader function, then a custom one
1075 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, 0, &hVertexShader
, 0);
1076 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1077 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1078 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float4
, 0, &hVertexShader
, 0);
1079 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1080 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1081 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
1082 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1083 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1085 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
1086 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1087 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1089 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
1091 /* The same with a pixel shader */
1092 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1093 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1094 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1095 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1096 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1097 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1098 /* Assign the shader, then verify that GetPixelShader works */
1099 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1100 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1101 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1102 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1103 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1104 /* Verify that we can retrieve the shader function */
1105 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, NULL
, &data_size
);
1106 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1107 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1108 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
1110 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1111 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1112 "expected D3DERR_INVALIDCALL\n", hr
);
1113 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1114 data_size
= simple_ps_size
;
1115 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1116 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1117 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1118 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
1119 HeapFree(GetProcessHeap(), 0, data
);
1120 /* Delete the assigned shader. This is supposed to work */
1121 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1122 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1123 /* The shader should be unset now */
1124 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1125 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1126 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1128 /* What happens if a non-bound shader is deleted? */
1129 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1130 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1131 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader2
);
1132 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1134 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1135 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1136 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1137 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1138 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1139 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1140 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1141 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1142 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1144 /* Check for double delete. */
1145 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1146 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1147 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1148 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1152 skip("Pixel shaders not supported\n");
1155 /* What happens if a non-bound shader is deleted? */
1156 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
1157 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1158 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
1159 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1161 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1162 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1163 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1164 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1165 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1166 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1167 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1168 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1169 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1171 /* Check for double delete. */
1172 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1173 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1174 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1175 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1180 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1181 ok(!refcount
, "Device has %u references left.\n", refcount
);
1183 if (pD3d
) IDirect3D8_Release(pD3d
);
1184 if(hwnd
) DestroyWindow(hwnd
);
1187 static void test_limits(void)
1191 IDirect3D8
*pD3d
= NULL
;
1192 IDirect3DDevice8
*pDevice
= NULL
;
1193 D3DPRESENT_PARAMETERS d3dpp
;
1194 D3DDISPLAYMODE d3ddm
;
1195 IDirect3DTexture8
*pTexture
= NULL
;
1198 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1199 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1200 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1201 ok(hwnd
!= NULL
, "Failed to create window\n");
1202 if (!pD3d
|| !hwnd
) goto cleanup
;
1204 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1205 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1206 d3dpp
.Windowed
= TRUE
;
1207 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1208 d3dpp
.BackBufferWidth
= 800;
1209 d3dpp
.BackBufferHeight
= 600;
1210 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1211 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1212 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1214 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1215 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1216 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1219 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1223 hr
= IDirect3DDevice8_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
);
1224 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
1225 if(!pTexture
) goto cleanup
;
1227 /* There are 8 texture stages. We should be able to access all of them */
1228 for(i
= 0; i
< 8; i
++) {
1229 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, (IDirect3DBaseTexture8
*) pTexture
);
1230 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1231 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, NULL
);
1232 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1233 hr
= IDirect3DDevice8_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1234 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
1237 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1238 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1239 * bounds checking but how do I test that?
1243 if(pTexture
) IDirect3DTexture8_Release(pTexture
);
1246 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1247 ok(!refcount
, "Device has %u references left.\n", refcount
);
1249 if (pD3d
) IDirect3D8_Release(pD3d
);
1250 if(hwnd
) DestroyWindow(hwnd
);
1253 static void test_lights(void)
1255 D3DPRESENT_PARAMETERS d3dpp
;
1256 IDirect3DDevice8
*device
= NULL
;
1263 D3DDISPLAYMODE d3ddm
;
1265 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1266 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1267 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1268 ok(hwnd
!= NULL
, "Failed to create window\n");
1269 if (!d3d8
|| !hwnd
) goto cleanup
;
1271 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1272 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1273 d3dpp
.Windowed
= TRUE
;
1274 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1275 d3dpp
.BackBufferWidth
= 800;
1276 d3dpp
.BackBufferHeight
= 600;
1277 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1278 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1279 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1281 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1282 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1283 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1284 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1287 skip("Failed to create a d3d device\n");
1291 memset(&caps
, 0, sizeof(caps
));
1292 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1293 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
1295 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1296 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
1297 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
1298 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
1299 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
1300 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
1301 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1304 /* TODO: Test the rendering results in this situation */
1305 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
1307 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1308 "Enabling one light more than supported returned %08x\n", hr
);
1309 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
1311 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1312 "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
1313 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1314 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
1315 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
1317 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1318 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
1319 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
1325 UINT refcount
= IDirect3DDevice8_Release(device
);
1326 ok(!refcount
, "Device has %u references left.\n", refcount
);
1328 if (d3d8
) IDirect3D8_Release(d3d8
);
1331 static void test_render_zero_triangles(void)
1333 D3DPRESENT_PARAMETERS d3dpp
;
1334 IDirect3DDevice8
*device
= NULL
;
1338 D3DDISPLAYMODE d3ddm
;
1347 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1348 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1349 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1350 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1353 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1354 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1355 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1356 ok(hwnd
!= NULL
, "Failed to create window\n");
1357 if (!d3d8
|| !hwnd
) goto cleanup
;
1359 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1360 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1361 d3dpp
.Windowed
= TRUE
;
1362 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1363 d3dpp
.BackBufferWidth
= 800;
1364 d3dpp
.BackBufferHeight
= 600;
1365 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1366 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1367 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1369 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1370 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1371 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1372 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1375 skip("Failed to create a d3d device\n");
1379 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
1380 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1382 hr
= IDirect3DDevice8_BeginScene(device
);
1383 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1386 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
1387 0 /*PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
1388 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr
);
1390 IDirect3DDevice8_EndScene(device
);
1391 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1394 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
1399 UINT refcount
= IDirect3DDevice8_Release(device
);
1400 ok(!refcount
, "Device has %u references left.\n", refcount
);
1402 if (d3d8
) IDirect3D8_Release(d3d8
);
1405 static void test_depth_stencil_reset(void)
1407 D3DPRESENT_PARAMETERS present_parameters
;
1408 D3DDISPLAYMODE display_mode
;
1409 IDirect3DSurface8
*surface
;
1410 IDirect3DDevice8
*device
= NULL
;
1416 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1417 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1418 hwnd
= CreateWindow("static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1419 ok(hwnd
!= NULL
, "Failed to create window\n");
1420 if (!d3d8
|| !hwnd
) goto cleanup
;
1422 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1423 memset(&present_parameters
, 0, sizeof(present_parameters
));
1424 present_parameters
.Windowed
= TRUE
;
1425 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1426 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1427 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1428 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1430 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1431 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1434 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1438 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1439 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
1441 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
1442 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
1444 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
1445 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
1446 ok(surface
!= NULL
, "Render target should not be NULL\n");
1447 if (surface
) IDirect3DSurface8_Release(surface
);
1449 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1450 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1451 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1453 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1454 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1455 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1456 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1458 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1459 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1460 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1461 if (surface
) IDirect3DSurface8_Release(surface
);
1463 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1464 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1465 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1467 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1468 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1469 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1471 refcount
= IDirect3DDevice8_Release(device
);
1472 ok(!refcount
, "Device has %u references left.\n", refcount
);
1475 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1477 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
1478 present_parameters
.Windowed
= TRUE
;
1479 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1480 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1481 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1482 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1484 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1485 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1489 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1493 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1494 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
1496 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1497 present_parameters
.Windowed
= TRUE
;
1498 present_parameters
.BackBufferWidth
= 400;
1499 present_parameters
.BackBufferHeight
= 300;
1500 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1501 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1503 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1504 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
1506 if (FAILED(hr
)) goto cleanup
;
1508 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1509 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1510 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1511 if (surface
) IDirect3DSurface8_Release(surface
);
1516 refcount
= IDirect3DDevice8_Release(device
);
1517 ok(!refcount
, "Device has %u references left.\n", refcount
);
1519 if (d3d8
) IDirect3D8_Release(d3d8
);
1522 static HWND filter_messages
;
1529 struct wndproc_thread_param
1532 HANDLE window_created
;
1533 HANDLE test_finished
;
1536 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1538 if (filter_messages
&& filter_messages
== hwnd
)
1540 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
1541 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
1544 if (expect_message
.window
== hwnd
&& expect_message
.message
== message
) expect_message
.message
= 0;
1546 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
1549 static DWORD WINAPI
wndproc_thread(void *param
)
1551 struct wndproc_thread_param
*p
= param
;
1555 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1556 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1558 ret
= SetEvent(p
->window_created
);
1559 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
1565 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
1566 res
= WaitForSingleObject(p
->test_finished
, 100);
1567 if (res
== WAIT_OBJECT_0
) break;
1568 if (res
!= WAIT_TIMEOUT
)
1570 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1575 DestroyWindow(p
->dummy_window
);
1580 static void test_wndproc(void)
1582 struct wndproc_thread_param thread_params
;
1583 HWND device_window
, focus_window
, tmp
;
1584 IDirect3DDevice8
*device
;
1592 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1594 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1598 wc
.lpfnWndProc
= test_proc
;
1599 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1600 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1602 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1603 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1604 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1605 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1607 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1608 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1609 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1610 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1611 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1612 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1614 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1615 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1617 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1618 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1619 (LONG_PTR
)test_proc
, proc
);
1620 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1621 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1622 (LONG_PTR
)test_proc
, proc
);
1624 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1625 device_window
, focus_window
, thread_params
.dummy_window
);
1628 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1629 tmp
= GetForegroundWindow();
1630 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1631 thread_params
.dummy_window
, tmp
);
1633 expect_message
.window
= focus_window
;
1634 expect_message
.message
= WM_SETFOCUS
;
1638 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1641 skip("Failed to create a D3D device, skipping tests.\n");
1645 ok(!expect_message
.message
, "Expected message %#x for window %p, but didn't receive it.\n",
1646 expect_message
.message
, expect_message
.window
);
1647 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
1650 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
1651 tmp
= GetForegroundWindow();
1652 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
1654 SetForegroundWindow(focus_window
);
1657 filter_messages
= focus_window
;
1659 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1660 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1661 (LONG_PTR
)test_proc
, proc
);
1663 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1664 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1665 (LONG_PTR
)test_proc
, proc
);
1667 ref
= IDirect3DDevice8_Release(device
);
1668 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1670 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1671 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1672 (LONG_PTR
)test_proc
, proc
);
1674 device
= create_device(d3d8
, focus_window
, focus_window
, FALSE
);
1677 skip("Failed to create a D3D device, skipping tests.\n");
1681 ref
= IDirect3DDevice8_Release(device
);
1682 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1684 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1687 skip("Failed to create a D3D device, skipping tests.\n");
1691 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
1692 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1693 (LONG_PTR
)test_proc
, proc
);
1695 ref
= IDirect3DDevice8_Release(device
);
1696 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1698 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1699 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
1700 (LONG_PTR
)DefWindowProcA
, proc
);
1703 filter_messages
= NULL
;
1704 IDirect3D8_Release(d3d8
);
1706 SetEvent(thread_params
.test_finished
);
1707 WaitForSingleObject(thread
, INFINITE
);
1708 CloseHandle(thread_params
.test_finished
);
1709 CloseHandle(thread_params
.window_created
);
1710 CloseHandle(thread
);
1712 DestroyWindow(device_window
);
1713 DestroyWindow(focus_window
);
1714 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1717 static void test_wndproc_windowed(void)
1719 struct wndproc_thread_param thread_params
;
1720 HWND device_window
, focus_window
, tmp
;
1721 IDirect3DDevice8
*device
;
1730 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1732 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1736 wc
.lpfnWndProc
= test_proc
;
1737 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1738 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1740 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1741 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1742 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1743 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1745 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1746 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1747 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1748 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1749 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1750 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1752 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1753 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1755 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1756 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1757 (LONG_PTR
)test_proc
, proc
);
1758 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1759 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1760 (LONG_PTR
)test_proc
, proc
);
1762 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1763 device_window
, focus_window
, thread_params
.dummy_window
);
1766 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1767 tmp
= GetForegroundWindow();
1768 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1769 thread_params
.dummy_window
, tmp
);
1771 filter_messages
= focus_window
;
1773 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1776 skip("Failed to create a D3D device, skipping tests.\n");
1781 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1782 tmp
= GetForegroundWindow();
1783 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1784 thread_params
.dummy_window
, tmp
);
1786 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1787 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1788 (LONG_PTR
)test_proc
, proc
);
1790 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1791 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1792 (LONG_PTR
)test_proc
, proc
);
1794 filter_messages
= NULL
;
1796 hr
= reset_device(device
, device_window
, FALSE
);
1797 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1799 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1800 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1801 (LONG_PTR
)test_proc
, proc
);
1803 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1804 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1805 (LONG_PTR
)test_proc
, proc
);
1807 hr
= reset_device(device
, device_window
, TRUE
);
1808 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1810 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1811 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1812 (LONG_PTR
)test_proc
, proc
);
1814 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1815 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1816 (LONG_PTR
)test_proc
, proc
);
1818 filter_messages
= focus_window
;
1820 ref
= IDirect3DDevice8_Release(device
);
1821 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1823 filter_messages
= device_window
;
1825 device
= create_device(d3d8
, focus_window
, focus_window
, TRUE
);
1828 skip("Failed to create a D3D device, skipping tests.\n");
1832 filter_messages
= NULL
;
1834 hr
= reset_device(device
, focus_window
, FALSE
);
1835 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1837 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1838 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1839 (LONG_PTR
)test_proc
, proc
);
1841 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1842 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1843 (LONG_PTR
)test_proc
, proc
);
1845 hr
= reset_device(device
, focus_window
, TRUE
);
1846 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1848 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1849 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1850 (LONG_PTR
)test_proc
, proc
);
1852 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1853 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1854 (LONG_PTR
)test_proc
, proc
);
1856 filter_messages
= device_window
;
1858 ref
= IDirect3DDevice8_Release(device
);
1859 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1861 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1864 skip("Failed to create a D3D device, skipping tests.\n");
1868 filter_messages
= NULL
;
1870 hr
= reset_device(device
, device_window
, FALSE
);
1871 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1873 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1874 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1875 (LONG_PTR
)test_proc
, proc
);
1877 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1878 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1879 (LONG_PTR
)test_proc
, proc
);
1881 hr
= reset_device(device
, device_window
, TRUE
);
1882 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
1884 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1885 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1886 (LONG_PTR
)test_proc
, proc
);
1888 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1889 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1890 (LONG_PTR
)test_proc
, proc
);
1892 filter_messages
= device_window
;
1894 ref
= IDirect3DDevice8_Release(device
);
1895 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1898 filter_messages
= NULL
;
1899 IDirect3D8_Release(d3d8
);
1901 SetEvent(thread_params
.test_finished
);
1902 WaitForSingleObject(thread
, INFINITE
);
1903 CloseHandle(thread_params
.test_finished
);
1904 CloseHandle(thread_params
.window_created
);
1905 CloseHandle(thread
);
1907 DestroyWindow(device_window
);
1908 DestroyWindow(focus_window
);
1909 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1912 static inline void set_fpu_cw(WORD cw
)
1914 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1915 __asm__
volatile ("fnclex");
1916 __asm__
volatile ("fldcw %0" : : "m" (cw
));
1920 static inline WORD
get_fpu_cw(void)
1923 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1924 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
1929 static void test_fpu_setup(void)
1931 D3DPRESENT_PARAMETERS present_parameters
;
1932 IDirect3DDevice8
*device
;
1933 D3DDISPLAYMODE d3ddm
;
1939 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1940 ok(!!d3d8
, "Failed to create a d3d8 object.\n");
1943 window
= CreateWindowA("static", "d3d8_test", WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1944 ok(!!window
, "Failed to create a window.\n");
1945 if (!window
) goto done
;
1947 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1948 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1950 memset(&present_parameters
, 0, sizeof(present_parameters
));
1951 present_parameters
.Windowed
= TRUE
;
1952 present_parameters
.hDeviceWindow
= window
;
1953 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1954 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
1958 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1960 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1961 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1964 skip("Failed to create a device, hr %#x.\n", hr
);
1970 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1972 IDirect3DDevice8_Release(device
);
1975 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1978 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1980 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1981 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
1982 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
1985 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1988 IDirect3DDevice8_Release(device
);
1991 if (window
) DestroyWindow(window
);
1992 if (d3d8
) IDirect3D8_Release(d3d8
);
1997 HMODULE d3d8_handle
= LoadLibraryA( "d3d8.dll" );
2000 skip("Could not load d3d8.dll\n");
2004 pDirect3DCreate8
= (void *)GetProcAddress( d3d8_handle
, "Direct3DCreate8" );
2005 ok(pDirect3DCreate8
!= NULL
, "Failed to get address of Direct3DCreate8\n");
2006 if (pDirect3DCreate8
)
2009 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
2012 skip("could not create D3D8\n");
2015 IDirect3D8_Release(d3d8
);
2017 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2020 test_display_modes();
2021 test_shader_versions();
2024 test_mipmap_levels();
2031 test_render_zero_triangles();
2032 test_depth_stencil_reset();
2034 test_wndproc_windowed();