widl: Fix alignment check for struct members format string.
[wine/multimedia.git] / dlls / ddraw / device.c
blobd0f81f3b3e2e60b568a05784ffcd9c0d44945ec1
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer. */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
304 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
305 * IDirect3DVertexBuffer::Release will unset it.
308 /* Restore the render targets */
309 if(This->OffScreenTarget)
311 /* This->target is the offscreen target.
312 * This->ddraw->d3d_target is the target used by DDraw
314 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
315 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
316 This->ddraw->d3d_target->WineD3DSurface,
317 NULL);
320 /* Release the WineD3DDevice. This won't destroy it */
321 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
323 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
326 /* The texture handles should be unset by now, but there might be some bits
327 * missing in our reference counting(needs test). Do a sanity check
329 for(i = 0; i < This->numHandles; i++)
331 if(This->Handles[i].ptr)
333 switch(This->Handles[i].type)
335 case DDrawHandle_Texture:
337 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
338 FIXME("Texture Handle %d not unset properly\n", i + 1);
339 surf->Handle = 0;
341 break;
343 case DDrawHandle_Material:
345 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
346 FIXME("Material handle %d not unset properly\n", i + 1);
347 mat->Handle = 0;
349 break;
351 case DDrawHandle_Matrix:
353 /* No fixme here because this might happen because of sloppy apps */
354 WARN("Leftover matrix handle %d, deleting\n", i + 1);
355 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
356 i + 1);
358 break;
360 case DDrawHandle_StateBlock:
362 /* No fixme here because this might happen because of sloppy apps */
363 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
364 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
365 i + 1);
367 break;
369 default:
370 FIXME("Unknown handle %d not unset properly\n", i + 1);
375 HeapFree(GetProcessHeap(), 0, This->Handles);
377 /* Release the render target and the WineD3D render target
378 * (See IDirect3D7::CreateDevice for more comments on this)
380 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
381 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
383 This->ddraw->d3ddevice = NULL;
385 /* Now free the structure */
386 HeapFree(GetProcessHeap(), 0, This);
389 return ref;
392 static ULONG WINAPI
393 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
395 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
396 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
397 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
400 static ULONG WINAPI
401 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
404 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
405 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
408 static ULONG WINAPI
409 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
412 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
413 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
416 /*****************************************************************************
417 * IDirect3DDevice Methods
418 *****************************************************************************/
420 /*****************************************************************************
421 * IDirect3DDevice::Initialize
423 * Initializes a Direct3DDevice. This implementation is a no-op, as all
424 * initialization is done at create time.
426 * Exists in Version 1
428 * Parameters:
429 * No idea what they mean, as the MSDN page is gone
431 * Returns: DD_OK
433 *****************************************************************************/
434 static HRESULT WINAPI
435 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
436 IDirect3D *Direct3D, GUID *guid,
437 D3DDEVICEDESC *Desc)
439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
441 /* It shouldn't be crucial, but print a FIXME, I'm interested if
442 * any game calls it and when
444 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
446 return D3D_OK;
449 /*****************************************************************************
450 * IDirect3DDevice7::GetCaps
452 * Retrieves the device's capabilities
454 * This implementation is used for Version 7 only, the older versions have
455 * their own implementation.
457 * Parameters:
458 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
460 * Returns:
461 * D3D_OK on success
462 * D3DERR_* if a problem occurs. See WineD3D
464 *****************************************************************************/
465 static HRESULT WINAPI
466 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
467 D3DDEVICEDESC7 *Desc)
469 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
470 D3DDEVICEDESC OldDesc;
471 TRACE("(%p)->(%p)\n", This, Desc);
473 /* Call the same function used by IDirect3D, this saves code */
474 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
477 /*****************************************************************************
478 * IDirect3DDevice3::GetCaps
480 * Retrieves the capabilities of the hardware device and the emulation
481 * device. For Wine, hardware and emulation are the same (it's all HW).
483 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
485 * Parameters:
486 * HWDesc: Structure to fill with the HW caps
487 * HelDesc: Structure to fill with the hardare emulation caps
489 * Returns:
490 * D3D_OK on success
491 * D3DERR_* if a problem occurs. See WineD3D
493 *****************************************************************************/
494 static HRESULT WINAPI
495 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
496 D3DDEVICEDESC *HWDesc,
497 D3DDEVICEDESC *HelDesc)
499 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
500 D3DDEVICEDESC7 newDesc;
501 HRESULT hr;
502 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
504 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
505 if(hr != D3D_OK) return hr;
507 *HelDesc = *HWDesc;
508 return D3D_OK;
511 static HRESULT WINAPI
512 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
513 D3DDEVICEDESC *D3DHWDevDesc,
514 D3DDEVICEDESC *D3DHELDevDesc)
516 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
517 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
518 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
519 D3DHWDevDesc,
520 D3DHELDevDesc);
523 static HRESULT WINAPI
524 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
525 D3DDEVICEDESC *D3DHWDevDesc,
526 D3DDEVICEDESC *D3DHELDevDesc)
528 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
529 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
530 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
531 D3DHWDevDesc,
532 D3DHELDevDesc);
535 /*****************************************************************************
536 * IDirect3DDevice2::SwapTextureHandles
538 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
540 * Parameters:
541 * Tex1, Tex2: The 2 Textures to swap
543 * Returns:
544 * D3D_OK
546 *****************************************************************************/
547 static HRESULT WINAPI
548 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
549 IDirect3DTexture2 *Tex1,
550 IDirect3DTexture2 *Tex2)
552 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
553 DWORD swap;
554 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
555 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
556 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
558 This->Handles[surf1->Handle - 1].ptr = surf2;
559 This->Handles[surf2->Handle - 1].ptr = surf1;
561 swap = surf2->Handle;
562 surf2->Handle = surf1->Handle;
563 surf1->Handle = swap;
565 return D3D_OK;
568 static HRESULT WINAPI
569 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
570 IDirect3DTexture *D3DTex1,
571 IDirect3DTexture *D3DTex2)
573 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
574 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
575 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
576 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
577 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
578 ICOM_INTERFACE(surf1, IDirect3DTexture2),
579 ICOM_INTERFACE(surf2, IDirect3DTexture2));
582 /*****************************************************************************
583 * IDirect3DDevice3::GetStats
585 * This method seems to retrieve some stats from the device.
586 * The MSDN documentation doesn't exist any more, but the D3DSTATS
587 * structure suggests that the amout of drawn primitives and processed
588 * vertices is returned.
590 * Exists in Version 1, 2 and 3
592 * Parameters:
593 * Stats: Pointer to a D3DSTATS structure to be filled
595 * Returns:
596 * D3D_OK on success
597 * DDERR_INVALIDPARAMS if Stats == NULL
599 *****************************************************************************/
600 static HRESULT WINAPI
601 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
602 D3DSTATS *Stats)
604 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
605 FIXME("(%p)->(%p): Stub!\n", This, Stats);
607 if(!Stats)
608 return DDERR_INVALIDPARAMS;
610 /* Fill the Stats with 0 */
611 Stats->dwTrianglesDrawn = 0;
612 Stats->dwLinesDrawn = 0;
613 Stats->dwPointsDrawn = 0;
614 Stats->dwSpansDrawn = 0;
615 Stats->dwVerticesProcessed = 0;
617 return D3D_OK;
620 static HRESULT WINAPI
621 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
622 D3DSTATS *Stats)
624 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
625 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
626 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
627 Stats);
630 static HRESULT WINAPI
631 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
632 D3DSTATS *Stats)
634 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
635 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
636 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
637 Stats);
640 /*****************************************************************************
641 * IDirect3DDevice::CreateExecuteBuffer
643 * Creates an IDirect3DExecuteBuffer, used for rendering with a
644 * Direct3DDevice.
646 * Version 1 only.
648 * Params:
649 * Desc: Buffer description
650 * ExecuteBuffer: Address to return the Interface pointer at
651 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
652 * support
654 * Returns:
655 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
656 * DDERR_OUTOFMEMORY if we ran out of memory
657 * D3D_OK on success
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
662 D3DEXECUTEBUFFERDESC *Desc,
663 IDirect3DExecuteBuffer **ExecuteBuffer,
664 IUnknown *UnkOuter)
666 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
667 IDirect3DExecuteBufferImpl* object;
668 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
670 if(UnkOuter)
671 return CLASS_E_NOAGGREGATION;
673 /* Allocate the new Execute Buffer */
674 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
675 if(!object)
677 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
678 return DDERR_OUTOFMEMORY;
681 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
683 object->ref = 1;
684 object->d3ddev = This;
686 /* Initializes memory */
687 memcpy(&object->desc, Desc, Desc->dwSize);
689 /* No buffer given */
690 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
691 object->desc.lpData = NULL;
693 /* No buffer size given */
694 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
695 object->desc.dwBufferSize = 0;
697 /* Create buffer if asked */
698 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
700 object->need_free = TRUE;
701 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
702 if(!object->desc.lpData)
704 ERR("Out of memory when allocating the execute buffer data\n");
705 HeapFree(GetProcessHeap(), 0, object);
706 return DDERR_OUTOFMEMORY;
709 else
711 object->need_free = FALSE;
714 /* No vertices for the moment */
715 object->vertex_data = NULL;
717 object->desc.dwFlags |= D3DDEB_LPDATA;
719 object->indices = NULL;
720 object->nb_indices = 0;
722 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
724 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
726 return D3D_OK;
729 /*****************************************************************************
730 * IDirect3DDevice::Execute
732 * Executes all the stuff in an execute buffer.
734 * Params:
735 * ExecuteBuffer: The buffer to execute
736 * Viewport: The viewport used for rendering
737 * Flags: Some flags
739 * Returns:
740 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
741 * D3D_OK on success
743 *****************************************************************************/
744 static HRESULT WINAPI
745 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
746 IDirect3DExecuteBuffer *ExecuteBuffer,
747 IDirect3DViewport *Viewport,
748 DWORD Flags)
750 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
751 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
752 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
754 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
756 if(!Direct3DExecuteBufferImpl)
757 return DDERR_INVALIDPARAMS;
759 /* Execute... */
760 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
762 return D3D_OK;
765 /*****************************************************************************
766 * IDirect3DDevice3::AddViewport
768 * Add a Direct3DViewport to the device's viewport list. These viewports
769 * are wrapped to IDirect3DDevice7 viewports in viewport.c
771 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
772 * are the same interfaces.
774 * Params:
775 * Viewport: The viewport to add
777 * Returns:
778 * DDERR_INVALIDPARAMS if Viewport == NULL
779 * D3D_OK on success
781 *****************************************************************************/
782 static HRESULT WINAPI
783 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
784 IDirect3DViewport3 *Viewport)
786 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
787 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
789 TRACE("(%p)->(%p)\n", This, vp);
791 /* Sanity check */
792 if(!vp)
793 return DDERR_INVALIDPARAMS;
795 vp->next = This->viewport_list;
796 This->viewport_list = vp;
798 return D3D_OK;
801 static HRESULT WINAPI
802 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
803 IDirect3DViewport2 *Direct3DViewport2)
805 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
806 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
807 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
808 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
809 ICOM_INTERFACE(vp, IDirect3DViewport3));
812 static HRESULT WINAPI
813 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
814 IDirect3DViewport *Direct3DViewport)
816 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
817 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
818 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
819 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
820 ICOM_INTERFACE(vp, IDirect3DViewport3));
823 /*****************************************************************************
824 * IDirect3DDevice3::DeleteViewport
826 * Deletes a Direct3DViewport from the device's viewport list.
828 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
829 * are equal.
831 * Params:
832 * Viewport: The viewport to delete
834 * Returns:
835 * D3D_OK on success
836 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
841 IDirect3DViewport3 *Viewport)
843 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
844 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
845 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
847 TRACE("(%p)->(%p)\n", This, vp);
849 cur_viewport = This->viewport_list;
850 while (cur_viewport != NULL)
852 if (cur_viewport == vp)
854 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
855 else prev_viewport->next = cur_viewport->next;
856 /* TODO : add desactivate of the viewport and all associated lights... */
857 return D3D_OK;
859 prev_viewport = cur_viewport;
860 cur_viewport = cur_viewport->next;
863 return DDERR_INVALIDPARAMS;
866 static HRESULT WINAPI
867 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
868 IDirect3DViewport2 *Direct3DViewport2)
870 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
871 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
872 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
873 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
874 ICOM_INTERFACE(vp, IDirect3DViewport3));
877 static HRESULT WINAPI
878 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
879 IDirect3DViewport *Direct3DViewport)
881 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
882 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
883 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
884 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
885 ICOM_INTERFACE(vp, IDirect3DViewport3));
888 /*****************************************************************************
889 * IDirect3DDevice3::NextViewport
891 * Returns a viewport from the viewport list, depending on the
892 * passed viewport and the flags.
894 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
895 * are equal.
897 * Params:
898 * Viewport: Viewport to use for beginning the search
899 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
901 * Returns:
902 * D3D_OK on success
903 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
905 *****************************************************************************/
906 static HRESULT WINAPI
907 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
908 IDirect3DViewport3 *Viewport3,
909 IDirect3DViewport3 **lplpDirect3DViewport3,
910 DWORD Flags)
912 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
913 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
914 IDirect3DViewportImpl *res = NULL;
916 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
918 if(!vp)
920 *lplpDirect3DViewport3 = NULL;
921 return DDERR_INVALIDPARAMS;
925 switch (Flags)
927 case D3DNEXT_NEXT:
929 res = vp->next;
931 break;
932 case D3DNEXT_HEAD:
934 res = This->viewport_list;
936 break;
937 case D3DNEXT_TAIL:
939 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
940 if (cur_viewport != NULL)
942 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
944 res = cur_viewport;
946 break;
947 default:
948 *lplpDirect3DViewport3 = NULL;
949 return DDERR_INVALIDPARAMS;
952 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
953 return D3D_OK;
956 static HRESULT WINAPI
957 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
958 IDirect3DViewport2 *Viewport2,
959 IDirect3DViewport2 **lplpDirect3DViewport2,
960 DWORD Flags)
962 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
963 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
964 IDirect3DViewport3 *res;
965 HRESULT hr;
966 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
967 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
968 ICOM_INTERFACE(vp, IDirect3DViewport3),
969 &res,
970 Flags);
971 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
972 return hr;
975 static HRESULT WINAPI
976 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
977 IDirect3DViewport *Viewport,
978 IDirect3DViewport **lplpDirect3DViewport,
979 DWORD Flags)
981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
982 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
983 IDirect3DViewport3 *res;
984 HRESULT hr;
985 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
986 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
987 ICOM_INTERFACE(vp, IDirect3DViewport3),
988 &res,
989 Flags);
990 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
991 return hr;
994 /*****************************************************************************
995 * IDirect3DDevice::Pick
997 * Executes an execute buffer without performing rendering. Instead, a
998 * list of primitives that intersect with (x1,y1) of the passed rectangle
999 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1000 * this list.
1002 * Version 1 only
1004 * Params:
1005 * ExecuteBuffer: Buffer to execute
1006 * Viewport: Viewport to use for execution
1007 * Flags: None are defined, according to the SDK
1008 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1009 * x2 and y2 are ignored.
1011 * Returns:
1012 * D3D_OK because it's a stub
1014 *****************************************************************************/
1015 static HRESULT WINAPI
1016 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1017 IDirect3DExecuteBuffer *ExecuteBuffer,
1018 IDirect3DViewport *Viewport,
1019 DWORD Flags,
1020 D3DRECT *Rect)
1022 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1023 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1024 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1025 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1027 return D3D_OK;
1030 /*****************************************************************************
1031 * IDirect3DDevice::GetPickRecords
1033 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1035 * Version 1 only
1037 * Params:
1038 * Count: Pointer to a DWORD containing the numbers of pick records to
1039 * retrieve
1040 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1042 * Returns:
1043 * D3D_OK, because it's a stub
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1048 DWORD *Count,
1049 D3DPICKRECORD *D3DPickRec)
1051 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1052 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1054 return D3D_OK;
1057 /*****************************************************************************
1058 * IDirect3DDevice7::EnumTextureformats
1060 * Enumerates the supported texture formats. It has a list of all possible
1061 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1062 * WineD3D supports it. If so, then it is passed to the app.
1064 * This is for Version 7 and 3, older versions have a different
1065 * callback function and their own implementation
1067 * Params:
1068 * Callback: Callback to call for each enumerated format
1069 * Arg: Argument to pass to the callback
1071 * Returns:
1072 * D3D_OK on success
1073 * DDERR_INVALIDPARAMS if Callback == NULL
1075 *****************************************************************************/
1076 static HRESULT WINAPI
1077 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1078 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1079 void *Arg)
1081 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1082 HRESULT hr;
1083 int i;
1085 WINED3DFORMAT FormatList[] = {
1086 /* 32 bit */
1087 WINED3DFMT_A8R8G8B8,
1088 WINED3DFMT_X8R8G8B8,
1089 /* 24 bit */
1090 WINED3DFMT_R8G8B8,
1091 /* 16 Bit */
1092 WINED3DFMT_A1R5G5B5,
1093 WINED3DFMT_A4R4G4B4,
1094 WINED3DFMT_R5G6B5,
1095 WINED3DFMT_X1R5G5B5,
1096 /* 8 Bit */
1097 WINED3DFMT_R3G3B2,
1098 WINED3DFMT_P8,
1099 /* FOURCC codes */
1100 WINED3DFMT_DXT1,
1101 WINED3DFMT_DXT3,
1102 WINED3DFMT_DXT5,
1105 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1107 if(!Callback)
1108 return DDERR_INVALIDPARAMS;
1110 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1112 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1113 0 /* Adapter */,
1114 0 /* DeviceType */,
1115 0 /* AdapterFormat */,
1116 0 /* Usage */,
1117 0 /* ResourceType */,
1118 FormatList[i]);
1119 if(hr == D3D_OK)
1121 DDPIXELFORMAT pformat;
1123 memset(&pformat, 0, sizeof(pformat));
1124 pformat.dwSize = sizeof(pformat);
1125 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1127 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1128 hr = Callback(&pformat, Arg);
1129 if(hr != DDENUMRET_OK)
1131 TRACE("Format enumeration cancelled by application\n");
1132 return D3D_OK;
1136 TRACE("End of enumeration\n");
1137 return D3D_OK;
1140 static HRESULT WINAPI
1141 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1142 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1143 void *Arg)
1145 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1146 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1147 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1148 Callback,
1149 Arg);
1152 /*****************************************************************************
1153 * IDirect3DDevice2::EnumTextureformats
1155 * EnumTextureFormats for Version 1 and 2, see
1156 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1158 * This version has a different callback and does not enumerate FourCC
1159 * formats
1161 *****************************************************************************/
1162 static HRESULT WINAPI
1163 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1164 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1165 void *Arg)
1167 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1168 HRESULT hr;
1169 int i;
1171 WINED3DFORMAT FormatList[] = {
1172 /* 32 bit */
1173 WINED3DFMT_A8R8G8B8,
1174 WINED3DFMT_X8R8G8B8,
1175 /* 24 bit */
1176 WINED3DFMT_R8G8B8,
1177 /* 16 Bit */
1178 WINED3DFMT_A1R5G5B5,
1179 WINED3DFMT_A4R4G4B4,
1180 WINED3DFMT_R5G6B5,
1181 WINED3DFMT_X1R5G5B5,
1182 /* 8 Bit */
1183 WINED3DFMT_R3G3B2,
1184 WINED3DFMT_P8,
1185 /* FOURCC codes - Not in this version*/
1188 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1190 if(!Callback)
1191 return DDERR_INVALIDPARAMS;
1193 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1195 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1196 0 /* Adapter */,
1197 0 /* DeviceType */,
1198 0 /* AdapterFormat */,
1199 0 /* Usage */,
1200 0 /* ResourceType */,
1201 FormatList[i]);
1202 if(hr == D3D_OK)
1204 DDSURFACEDESC sdesc;
1206 memset(&sdesc, 0, sizeof(sdesc));
1207 sdesc.dwSize = sizeof(sdesc);
1208 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1209 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1210 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat.dwSize);
1211 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1213 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214 hr = Callback(&sdesc, Arg);
1215 if(hr != DDENUMRET_OK)
1217 TRACE("Format enumeration cancelled by application\n");
1218 return D3D_OK;
1222 TRACE("End of enumeration\n");
1223 return D3D_OK;
1226 static HRESULT WINAPI
1227 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1228 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1229 void *Arg)
1231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1232 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1233 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1234 Callback,
1235 Arg);
1238 /*****************************************************************************
1239 * IDirect3DDevice::CreateMatrix
1241 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1242 * allocated for the handle.
1244 * Version 1 only
1246 * Params
1247 * D3DMatHandle: Address to return the handle at
1249 * Returns:
1250 * D3D_OK on success
1251 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1257 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1258 D3DMATRIX *Matrix;
1259 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1261 if(!D3DMatHandle)
1262 return DDERR_INVALIDPARAMS;
1264 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1265 if(!Matrix)
1267 ERR("Out of memory when allocating a D3DMATRIX\n");
1268 return DDERR_OUTOFMEMORY;
1270 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1271 if(!(*D3DMatHandle))
1273 ERR("Failed to create a matrix handle\n");
1274 HeapFree(GetProcessHeap(), 0, Matrix);
1275 return DDERR_OUTOFMEMORY;
1277 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1278 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1279 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1281 return D3D_OK;
1284 /*****************************************************************************
1285 * IDirect3DDevice::SetMatrix
1287 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1288 * allocated for the handle
1290 * Version 1 only
1292 * Params:
1293 * D3DMatHandle: Handle to set the matrix to
1294 * D3DMatrix: Matrix to set
1296 * Returns:
1297 * D3D_OK on success
1298 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1299 * to set is NULL
1301 *****************************************************************************/
1302 static HRESULT WINAPI
1303 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1304 D3DMATRIXHANDLE D3DMatHandle,
1305 D3DMATRIX *D3DMatrix)
1307 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1308 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1310 if( (!D3DMatHandle) || (!D3DMatrix) )
1311 return DDERR_INVALIDPARAMS;
1313 if(D3DMatHandle > This->numHandles)
1315 ERR("Handle %d out of range\n", D3DMatHandle);
1316 return DDERR_INVALIDPARAMS;
1318 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1320 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1321 return DDERR_INVALIDPARAMS;
1324 if (TRACE_ON(d3d7))
1325 dump_D3DMATRIX(D3DMatrix);
1327 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1329 return D3D_OK;
1332 /*****************************************************************************
1333 * IDirect3DDevice::SetMatrix
1335 * Returns the content of a D3DMATRIX handle
1337 * Version 1 only
1339 * Params:
1340 * D3DMatHandle: Matrix handle to read the content from
1341 * D3DMatrix: Address to store the content at
1343 * Returns:
1344 * D3D_OK on success
1345 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1347 *****************************************************************************/
1348 static HRESULT WINAPI
1349 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1350 D3DMATRIXHANDLE D3DMatHandle,
1351 D3DMATRIX *D3DMatrix)
1353 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1354 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1356 if(!D3DMatrix)
1357 return DDERR_INVALIDPARAMS;
1358 if(!D3DMatHandle)
1359 return DDERR_INVALIDPARAMS;
1361 if(D3DMatHandle > This->numHandles)
1363 ERR("Handle %d out of range\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1366 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1368 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1372 /* The handle is simply a pointer to a D3DMATRIX structure */
1373 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1375 return D3D_OK;
1378 /*****************************************************************************
1379 * IDirect3DDevice::DeleteMatrix
1381 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1383 * Version 1 only
1385 * Params:
1386 * D3DMatHandle: Handle to destroy
1388 * Returns:
1389 * D3D_OK on success
1390 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1392 *****************************************************************************/
1393 static HRESULT WINAPI
1394 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1395 D3DMATRIXHANDLE D3DMatHandle)
1397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1398 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1400 if(!D3DMatHandle)
1401 return DDERR_INVALIDPARAMS;
1403 if(D3DMatHandle > This->numHandles)
1405 ERR("Handle %d out of range\n", D3DMatHandle);
1406 return DDERR_INVALIDPARAMS;
1408 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1410 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1411 return DDERR_INVALIDPARAMS;
1414 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1415 This->Handles[D3DMatHandle - 1].ptr = NULL;
1416 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1418 return D3D_OK;
1421 /*****************************************************************************
1422 * IDirect3DDevice7::BeginScene
1424 * This method must be called before any rendering is performed.
1425 * IDirect3DDevice::EndScene has to be called after the scene is complete
1427 * Version 1, 2, 3 and 7
1429 * Returns:
1430 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1432 *****************************************************************************/
1433 static HRESULT WINAPI
1434 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1436 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1437 TRACE("(%p): Relay\n", This);
1439 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1442 static HRESULT WINAPI
1443 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1445 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1446 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1447 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1450 static HRESULT WINAPI
1451 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1453 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1454 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1455 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1458 static HRESULT WINAPI
1459 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1461 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1462 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1463 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1466 /*****************************************************************************
1467 * IDirect3DDevice7::EndScene
1469 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1470 * This method must be called after rendering is finished.
1472 * Version 1, 2, 3 and 7
1474 * Returns:
1475 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1477 *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1481 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1482 TRACE("(%p): Relay\n", This);
1484 IWineD3DDevice_EndScene(This->wineD3DDevice);
1485 return D3D_OK;
1488 static HRESULT WINAPI
1489 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1491 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1492 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1493 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1496 static HRESULT WINAPI
1497 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1499 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1500 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1501 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1504 static HRESULT WINAPI
1505 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1507 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1508 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1509 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1512 /*****************************************************************************
1513 * IDirect3DDevice7::GetDirect3D
1515 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1516 * this device.
1518 * Params:
1519 * Direct3D7: Address to store the interface pointer at
1521 * Returns:
1522 * D3D_OK on success
1523 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1525 *****************************************************************************/
1526 static HRESULT WINAPI
1527 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1528 IDirect3D7 **Direct3D7)
1530 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1531 TRACE("(%p)->(%p)\n", This, Direct3D7);
1533 if(!Direct3D7)
1534 return DDERR_INVALIDPARAMS;
1536 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1537 IDirect3D7_AddRef(*Direct3D7);
1539 TRACE(" returning interface %p\n", *Direct3D7);
1540 return D3D_OK;
1543 static HRESULT WINAPI
1544 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1545 IDirect3D3 **Direct3D3)
1547 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1548 HRESULT ret;
1549 IDirect3D7 *ret_ptr;
1551 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1552 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1553 &ret_ptr);
1554 if(ret != D3D_OK)
1555 return ret;
1556 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1557 TRACE(" returning interface %p\n", *Direct3D3);
1558 return D3D_OK;
1561 static HRESULT WINAPI
1562 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1563 IDirect3D2 **Direct3D2)
1565 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1566 HRESULT ret;
1567 IDirect3D7 *ret_ptr;
1569 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1570 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1571 &ret_ptr);
1572 if(ret != D3D_OK)
1573 return ret;
1574 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1575 TRACE(" returning interface %p\n", *Direct3D2);
1576 return D3D_OK;
1579 static HRESULT WINAPI
1580 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1581 IDirect3D **Direct3D)
1583 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1584 HRESULT ret;
1585 IDirect3D7 *ret_ptr;
1587 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1588 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1589 &ret_ptr);
1590 if(ret != D3D_OK)
1591 return ret;
1592 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1593 TRACE(" returning interface %p\n", *Direct3D);
1594 return D3D_OK;
1597 /*****************************************************************************
1598 * IDirect3DDevice3::SetCurrentViewport
1600 * Sets a Direct3DViewport as the current viewport.
1601 * For the thunks note that all viewport interface versions are equal
1603 * Params:
1604 * Direct3DViewport3: The viewport to set
1606 * Version 2 and 3
1608 * Returns:
1609 * D3D_OK on success
1610 * (Is a NULL viewport valid?)
1612 *****************************************************************************/
1613 static HRESULT WINAPI
1614 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1615 IDirect3DViewport3 *Direct3DViewport3)
1617 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1618 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1619 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1621 /* Do nothing if the specified viewport is the same as the current one */
1622 if (This->current_viewport == vp )
1623 return D3D_OK;
1625 /* Should check if the viewport was added or not */
1627 /* Release previous viewport and AddRef the new one */
1628 if (This->current_viewport)
1630 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1631 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1633 IDirect3DViewport3_AddRef(Direct3DViewport3);
1635 /* Set this viewport as the current viewport */
1636 This->current_viewport = vp;
1638 /* Activate this viewport */
1639 This->current_viewport->active_device = This;
1640 This->current_viewport->activate(This->current_viewport);
1642 return D3D_OK;
1645 static HRESULT WINAPI
1646 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1647 IDirect3DViewport2 *Direct3DViewport2)
1649 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1650 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1651 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1652 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1653 ICOM_INTERFACE(vp, IDirect3DViewport3));
1656 /*****************************************************************************
1657 * IDirect3DDevice3::GetCurrentViewport
1659 * Returns the currently active viewport.
1661 * Version 2 and 3
1663 * Params:
1664 * Direct3DViewport3: Address to return the interface pointer at
1666 * Returns:
1667 * D3D_OK on success
1668 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1670 *****************************************************************************/
1671 static HRESULT WINAPI
1672 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1673 IDirect3DViewport3 **Direct3DViewport3)
1675 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1676 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1678 if(!Direct3DViewport3)
1679 return DDERR_INVALIDPARAMS;
1681 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1683 /* AddRef the returned viewport */
1684 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1686 TRACE(" returning interface %p\n", *Direct3DViewport3);
1688 return D3D_OK;
1691 static HRESULT WINAPI
1692 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1693 IDirect3DViewport2 **Direct3DViewport2)
1695 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1696 HRESULT hr;
1697 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1698 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1699 (IDirect3DViewport3 **) Direct3DViewport2);
1700 if(hr != D3D_OK) return hr;
1701 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1702 return D3D_OK;
1705 /*****************************************************************************
1706 * IDirect3DDevice7::SetRenderTarget
1708 * Sets the render target for the Direct3DDevice.
1709 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1710 * IDirectDrawSurface3 == IDirectDrawSurface
1712 * Version 2, 3 and 7
1714 * Params:
1715 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1716 * render target
1717 * Flags: Some flags
1719 * Returns:
1720 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1722 *****************************************************************************/
1723 static HRESULT WINAPI
1724 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1725 IDirectDrawSurface7 *NewTarget,
1726 DWORD Flags)
1728 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1729 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1730 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1732 /* Flags: Not used */
1734 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1736 Target ? Target->WineD3DSurface : NULL);
1739 static HRESULT WINAPI
1740 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1741 IDirectDrawSurface4 *NewRenderTarget,
1742 DWORD Flags)
1744 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1745 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1746 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1747 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1748 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1749 Flags);
1752 static HRESULT WINAPI
1753 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1754 IDirectDrawSurface *NewRenderTarget,
1755 DWORD Flags)
1757 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1758 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1759 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1760 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1761 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1762 Flags);
1765 /*****************************************************************************
1766 * IDirect3DDevice7::GetRenderTarget
1768 * Returns the current render target.
1769 * This is handled locally, because the WineD3D render target's parent
1770 * is an IParent
1772 * Version 2, 3 and 7
1774 * Params:
1775 * RenderTarget: Address to store the surface interface pointer
1777 * Returns:
1778 * D3D_OK on success
1779 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1781 *****************************************************************************/
1782 static HRESULT WINAPI
1783 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1784 IDirectDrawSurface7 **RenderTarget)
1786 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1787 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1789 if(!RenderTarget)
1790 return DDERR_INVALIDPARAMS;
1792 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1793 IDirectDrawSurface7_AddRef(*RenderTarget);
1795 return D3D_OK;
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1800 IDirectDrawSurface4 **RenderTarget)
1802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1803 HRESULT hr;
1804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1805 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1806 (IDirectDrawSurface7 **) RenderTarget);
1807 if(hr != D3D_OK) return hr;
1808 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1809 return D3D_OK;
1812 static HRESULT WINAPI
1813 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1814 IDirectDrawSurface **RenderTarget)
1816 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1817 HRESULT hr;
1818 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1819 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1820 (IDirectDrawSurface7 **) RenderTarget);
1821 if(hr != D3D_OK) return hr;
1822 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1823 return D3D_OK;
1826 /*****************************************************************************
1827 * IDirect3DDevice3::Begin
1829 * Begins a description block of vertices. This is similar to glBegin()
1830 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1831 * described with IDirect3DDevice::Vertex are drawn.
1833 * Version 2 and 3
1835 * Params:
1836 * PrimitiveType: The type of primitives to draw
1837 * VertexTypeDesc: A flexible vertex format description of the vertices
1838 * Flags: Some flags..
1840 * Returns:
1841 * D3D_OK on success
1843 *****************************************************************************/
1844 static HRESULT WINAPI
1845 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1846 D3DPRIMITIVETYPE PrimitiveType,
1847 DWORD VertexTypeDesc,
1848 DWORD Flags)
1850 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1851 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1853 This->primitive_type = PrimitiveType;
1854 This->vertex_type = VertexTypeDesc;
1855 This->render_flags = Flags;
1856 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1857 This->nb_vertices = 0;
1859 return D3D_OK;
1862 static HRESULT WINAPI
1863 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1864 D3DPRIMITIVETYPE d3dpt,
1865 D3DVERTEXTYPE dwVertexTypeDesc,
1866 DWORD dwFlags)
1868 DWORD FVF;
1869 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1870 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1872 switch(dwVertexTypeDesc)
1874 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1875 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1876 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1877 default:
1878 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1879 return DDERR_INVALIDPARAMS; /* Should never happen */
1882 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1883 d3dpt,
1884 FVF,
1885 dwFlags);
1888 /*****************************************************************************
1889 * IDirect3DDevice3::BeginIndexed
1891 * Draws primitives based on vertices in a vertex array which are specified
1892 * by indices.
1894 * Version 2 and 3
1896 * Params:
1897 * PrimitiveType: Primitive type to draw
1898 * VertexType: A FVF description of the vertex format
1899 * Vertices: pointer to an array containing the vertices
1900 * NumVertices: The number of vertices in the vertex array
1901 * Flags: Some flags ...
1903 * Returns:
1904 * D3D_OK, because it's a stub
1906 *****************************************************************************/
1907 static HRESULT WINAPI
1908 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1909 D3DPRIMITIVETYPE PrimitiveType,
1910 DWORD VertexType,
1911 void *Vertices,
1912 DWORD NumVertices,
1913 DWORD Flags)
1915 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1916 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1917 return D3D_OK;
1921 static HRESULT WINAPI
1922 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1923 D3DPRIMITIVETYPE d3dptPrimitiveType,
1924 D3DVERTEXTYPE d3dvtVertexType,
1925 void *lpvVertices,
1926 DWORD dwNumVertices,
1927 DWORD dwFlags)
1929 DWORD FVF;
1930 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1931 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1933 switch(d3dvtVertexType)
1935 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1936 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1937 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1938 default:
1939 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1940 return DDERR_INVALIDPARAMS; /* Should never happen */
1943 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1944 d3dptPrimitiveType,
1945 FVF,
1946 lpvVertices,
1947 dwNumVertices,
1948 dwFlags);
1951 /*****************************************************************************
1952 * IDirect3DDevice3::Vertex
1954 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1955 * drawn vertices in a vertex buffer. If the buffer is too small, its
1956 * size is increased.
1958 * Version 2 and 3
1960 * Params:
1961 * Vertex: Pointer to the vertex
1963 * Returns:
1964 * D3D_OK, on success
1965 * DDERR_INVALIDPARAMS if Vertex is NULL
1967 *****************************************************************************/
1968 static HRESULT WINAPI
1969 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1970 void *Vertex)
1972 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1973 TRACE("(%p)->(%p)\n", This, Vertex);
1975 if(!Vertex)
1976 return DDERR_INVALIDPARAMS;
1978 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1980 BYTE *old_buffer;
1981 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1982 old_buffer = This->vertex_buffer;
1983 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1984 if (old_buffer)
1986 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1987 HeapFree(GetProcessHeap(), 0, old_buffer);
1991 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1993 return D3D_OK;
1996 static HRESULT WINAPI
1997 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1998 void *lpVertexType)
2000 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2001 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2002 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
2003 lpVertexType);
2006 /*****************************************************************************
2007 * IDirect3DDevice3::Index
2009 * Specifies an index to a vertex to be drawn. The vertex array has to
2010 * be specified with BeginIndexed first.
2012 * Parameters:
2013 * VertexIndex: The index of the vertex to draw
2015 * Returns:
2016 * D3D_OK because it's a stub
2018 *****************************************************************************/
2019 static HRESULT WINAPI
2020 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2021 WORD VertexIndex)
2023 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2024 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2025 return D3D_OK;
2028 static HRESULT WINAPI
2029 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2030 WORD wVertexIndex)
2032 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2033 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2034 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2035 wVertexIndex);
2038 /*****************************************************************************
2039 * IDirect3DDevice3::End
2041 * Ends a draw begun with IDirect3DDevice3::Begin or
2042 * IDirect3DDevice::BeginIndexed. The vertices specified with
2043 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2044 * the IDirect3DDevice7::DrawPrimitive method. So far only
2045 * non-indexed mode is supported
2047 * Version 2 and 3
2049 * Params:
2050 * Flags: Some flags, as usual. Don't know which are defined
2052 * Returns:
2053 * The return value of IDirect3DDevice7::DrawPrimitive
2055 *****************************************************************************/
2056 static HRESULT WINAPI
2057 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2058 DWORD Flags)
2060 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2061 TRACE("(%p)->(%08x)\n", This, Flags);
2063 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2064 This->primitive_type, This->vertex_type,
2065 This->vertex_buffer, This->nb_vertices,
2066 This->render_flags);
2069 static HRESULT WINAPI
2070 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2071 DWORD dwFlags)
2073 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2074 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2075 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2076 dwFlags);
2079 /*****************************************************************************
2080 * IDirect3DDevice7::GetRenderState
2082 * Returns the value of a render state. The possible render states are
2083 * defined in include/d3dtypes.h
2085 * Version 2, 3 and 7
2087 * Params:
2088 * RenderStateType: Render state to return the current setting of
2089 * Value: Address to store the value at
2091 * Returns:
2092 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2093 * DDERR_INVALIDPARAMS if Value == NULL
2095 *****************************************************************************/
2096 static HRESULT WINAPI
2097 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2098 D3DRENDERSTATETYPE RenderStateType,
2099 DWORD *Value)
2101 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2102 HRESULT hr;
2103 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2105 if(!Value)
2106 return DDERR_INVALIDPARAMS;
2108 switch(RenderStateType)
2110 case D3DRENDERSTATE_TEXTUREHANDLE:
2112 /* This state is wrapped to SetTexture in SetRenderState, so
2113 * it has to be wrapped to GetTexture here
2115 IWineD3DBaseTexture *tex = NULL;
2116 *Value = 0;
2118 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2120 &tex);
2122 if(hr == WINED3D_OK && tex)
2124 IDirectDrawSurface7 *parent = NULL;
2125 hr = IWineD3DBaseTexture_GetParent(tex,
2126 (IUnknown **) &parent);
2127 if(parent)
2129 /* The parent of the texture is the IDirectDrawSurface7 interface
2130 * of the ddraw surface
2132 IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2133 IDirectDrawSurface7,
2134 parent);
2135 *Value = texImpl->Handle;
2136 IDirectDrawSurface7_Release(parent);
2138 IWineD3DBaseTexture_Release(tex);
2140 return hr;
2143 case D3DRENDERSTATE_TEXTUREMAG:
2145 WINED3DTEXTUREFILTERTYPE tex_mag;
2147 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2148 0, WINED3DSAMP_MAGFILTER,
2149 &tex_mag);
2151 switch (tex_mag)
2153 case WINED3DTEXF_POINT:
2154 *Value = D3DFILTER_NEAREST;
2155 break;
2156 case WINED3DTEXF_LINEAR:
2157 *Value = D3DFILTER_LINEAR;
2158 break;
2159 default:
2160 ERR("Unhandled texture mag %d !\n",tex_mag);
2161 *Value = 0;
2163 return hr;
2166 case D3DRENDERSTATE_TEXTUREMIN:
2168 WINED3DTEXTUREFILTERTYPE tex_min;
2170 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2171 0, WINED3DSAMP_MINFILTER,
2172 &tex_min);
2174 switch (tex_min)
2176 case WINED3DTEXF_POINT:
2177 *Value = D3DFILTER_NEAREST;
2178 break;
2179 case WINED3DTEXF_LINEAR:
2180 *Value = D3DFILTER_LINEAR;
2181 break;
2182 default:
2183 ERR("Unhandled texture mag %d !\n",tex_min);
2184 *Value = 0;
2186 return hr;
2189 case D3DRENDERSTATE_TEXTUREADDRESSU:
2190 case D3DRENDERSTATE_TEXTUREADDRESSV:
2191 case D3DRENDERSTATE_TEXTUREADDRESS:
2193 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2195 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2197 TexStageStateType = WINED3DTSS_ADDRESS;
2199 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2201 TexStageStateType = WINED3DTSS_ADDRESSU;
2203 else
2205 TexStageStateType = WINED3DTSS_ADDRESSV;
2207 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
2208 0, TexStageStateType,
2209 Value);
2212 default:
2213 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2214 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2215 RenderStateType,
2216 Value);
2220 static HRESULT WINAPI
2221 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2222 D3DRENDERSTATETYPE dwRenderStateType,
2223 DWORD *lpdwRenderState)
2225 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2226 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2227 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2228 dwRenderStateType,
2229 lpdwRenderState);
2232 static HRESULT WINAPI
2233 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2234 D3DRENDERSTATETYPE dwRenderStateType,
2235 DWORD *lpdwRenderState)
2237 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2238 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2239 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2240 dwRenderStateType,
2241 lpdwRenderState);
2244 /*****************************************************************************
2245 * IDirect3DDevice7::SetRenderState
2247 * Sets a render state. The possible render states are defined in
2248 * include/d3dtypes.h
2250 * Version 2, 3 and 7
2252 * Params:
2253 * RenderStateType: State to set
2254 * Value: Value to assign to that state
2256 * Returns:
2257 * D3D_OK on success,
2258 * for details see IWineD3DDevice::SetRenderState
2260 *****************************************************************************/
2261 static HRESULT WINAPI
2262 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2263 D3DRENDERSTATETYPE RenderStateType,
2264 DWORD Value)
2266 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2267 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2269 /* Some render states need special care */
2270 switch(RenderStateType)
2272 case D3DRENDERSTATE_TEXTUREHANDLE:
2274 if(Value == 0)
2276 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2278 NULL);
2281 if(Value > This->numHandles)
2283 FIXME("Specified handle %d out of range\n", Value);
2284 return DDERR_INVALIDPARAMS;
2286 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2288 FIXME("Handle %d isn't a texture handle\n", Value);
2289 return DDERR_INVALIDPARAMS;
2291 else
2293 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2294 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2296 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2300 case D3DRENDERSTATE_TEXTUREMAG:
2302 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2304 switch ((D3DTEXTUREFILTER) Value)
2306 case D3DFILTER_NEAREST:
2307 tex_mag = WINED3DTEXF_POINT;
2308 break;
2309 case D3DFILTER_LINEAR:
2310 tex_mag = WINED3DTEXF_LINEAR;
2311 break;
2312 default:
2313 ERR("Unhandled texture mag %d !\n",Value);
2316 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2317 0, WINED3DSAMP_MAGFILTER,
2318 tex_mag);
2321 case D3DRENDERSTATE_TEXTUREMIN:
2323 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2325 switch ((D3DTEXTUREFILTER) Value)
2327 case D3DFILTER_NEAREST:
2328 tex_min = WINED3DTEXF_POINT;
2329 break;
2330 case D3DFILTER_LINEAR:
2331 tex_min = WINED3DTEXF_LINEAR;
2332 break;
2333 default:
2334 ERR("Unhandled texture mag %d !\n",Value);
2337 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2338 0, WINED3DSAMP_MINFILTER,
2339 tex_min);
2342 case D3DRENDERSTATE_TEXTUREADDRESSU:
2343 case D3DRENDERSTATE_TEXTUREADDRESSV:
2344 case D3DRENDERSTATE_TEXTUREADDRESS:
2346 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2348 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2350 TexStageStateType = WINED3DTSS_ADDRESS;
2352 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2354 TexStageStateType = WINED3DTSS_ADDRESSU;
2356 else
2358 TexStageStateType = WINED3DTSS_ADDRESSV;
2361 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2362 0, TexStageStateType,
2363 Value);
2366 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2368 /* Old texture combine setup style, superseded by texture stage states
2369 * in D3D7. It is safe for us to wrap it to texture stage states.
2371 switch ( (D3DTEXTUREBLEND) Value)
2373 case D3DTBLEND_MODULATE:
2374 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2375 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2376 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2377 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2378 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2379 break;
2381 case D3DTBLEND_MODULATEALPHA:
2382 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2383 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2384 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2385 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2386 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2387 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2388 break;
2390 case D3DTBLEND_DECAL:
2391 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2392 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2393 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2394 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2395 break;
2397 case D3DTBLEND_DECALALPHA:
2398 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2399 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2400 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2401 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2402 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2403 break;
2405 default:
2406 ERR("Unhandled texture environment %d !\n",Value);
2408 return D3D_OK;
2409 break;
2412 default:
2414 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2416 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2417 RenderStateType,
2418 Value);
2422 static HRESULT WINAPI
2423 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2424 D3DRENDERSTATETYPE RenderStateType,
2425 DWORD Value)
2427 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2428 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2429 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2430 RenderStateType,
2431 Value);
2434 static HRESULT WINAPI
2435 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2436 D3DRENDERSTATETYPE RenderStateType,
2437 DWORD Value)
2439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2440 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2441 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2442 RenderStateType,
2443 Value);
2446 /*****************************************************************************
2447 * Direct3DDevice3::SetLightState
2449 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2450 * light states are forwarded to Direct3DDevice7 render states
2452 * Version 2 and 3
2454 * Params:
2455 * LightStateType: The light state to change
2456 * Value: The value to assign to that light state
2458 * Returns:
2459 * D3D_OK on success
2460 * DDERR_INVALIDPARAMS if the parameters were incorrect
2461 * Also check IDirect3DDevice7::SetRenderState
2463 *****************************************************************************/
2464 static HRESULT WINAPI
2465 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2466 D3DLIGHTSTATETYPE LightStateType,
2467 DWORD Value)
2469 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2471 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2473 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2475 TRACE("Unexpected Light State Type\n");
2476 return DDERR_INVALIDPARAMS;
2479 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2481 IDirect3DMaterialImpl *mat;
2483 if(Value == 0) mat = NULL;
2484 else if(Value > This->numHandles)
2486 ERR("Material handle out of range(%d)\n", Value);
2487 return DDERR_INVALIDPARAMS;
2489 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2491 ERR("Invalid handle %d\n", Value);
2492 return DDERR_INVALIDPARAMS;
2494 else
2496 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2499 if (mat != NULL)
2501 TRACE(" activating material %p.\n", mat);
2502 mat->activate(mat);
2504 else
2506 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2508 This->material = Value;
2510 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2512 switch (Value)
2514 case D3DCOLOR_MONO:
2515 ERR("DDCOLOR_MONO should not happen!\n");
2516 break;
2517 case D3DCOLOR_RGB:
2518 /* We are already in this mode */
2519 TRACE("Setting color model to RGB (no-op).\n");
2520 break;
2521 default:
2522 ERR("Unknown color model!\n");
2523 return DDERR_INVALIDPARAMS;
2526 else
2528 D3DRENDERSTATETYPE rs;
2529 switch (LightStateType)
2531 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2532 rs = D3DRENDERSTATE_AMBIENT;
2533 break;
2534 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2535 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2536 break;
2537 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2538 rs = D3DRENDERSTATE_FOGSTART;
2539 break;
2540 case D3DLIGHTSTATE_FOGEND: /* 6 */
2541 rs = D3DRENDERSTATE_FOGEND;
2542 break;
2543 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2544 rs = D3DRENDERSTATE_FOGDENSITY;
2545 break;
2546 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2547 rs = D3DRENDERSTATE_COLORVERTEX;
2548 break;
2549 default:
2550 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2551 return DDERR_INVALIDPARAMS;
2554 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2556 Value);
2559 return D3D_OK;
2562 static HRESULT WINAPI
2563 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2564 D3DLIGHTSTATETYPE LightStateType,
2565 DWORD Value)
2567 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2568 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2569 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2570 LightStateType,
2571 Value);
2574 /*****************************************************************************
2575 * IDirect3DDevice3::GetLightState
2577 * Returns the current setting of a light state. The state is read from
2578 * the Direct3DDevice7 render state.
2580 * Version 2 and 3
2582 * Params:
2583 * LightStateType: The light state to return
2584 * Value: The address to store the light state setting at
2586 * Returns:
2587 * D3D_OK on success
2588 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2589 * Also see IDirect3DDevice7::GetRenderState
2591 *****************************************************************************/
2592 static HRESULT WINAPI
2593 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2594 D3DLIGHTSTATETYPE LightStateType,
2595 DWORD *Value)
2597 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2599 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2601 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2603 TRACE("Unexpected Light State Type\n");
2604 return DDERR_INVALIDPARAMS;
2607 if(!Value)
2608 return DDERR_INVALIDPARAMS;
2610 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2612 *Value = This->material;
2614 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2616 *Value = D3DCOLOR_RGB;
2618 else
2620 D3DRENDERSTATETYPE rs;
2621 switch (LightStateType)
2623 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2624 rs = D3DRENDERSTATE_AMBIENT;
2625 break;
2626 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2627 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2628 break;
2629 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2630 rs = D3DRENDERSTATE_FOGSTART;
2631 break;
2632 case D3DLIGHTSTATE_FOGEND: /* 6 */
2633 rs = D3DRENDERSTATE_FOGEND;
2634 break;
2635 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2636 rs = D3DRENDERSTATE_FOGDENSITY;
2637 break;
2638 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2639 rs = D3DRENDERSTATE_COLORVERTEX;
2640 break;
2641 default:
2642 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2643 return DDERR_INVALIDPARAMS;
2646 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2648 Value);
2651 return D3D_OK;
2654 static HRESULT WINAPI
2655 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2656 D3DLIGHTSTATETYPE LightStateType,
2657 DWORD *Value)
2659 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2660 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2661 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2662 LightStateType,
2663 Value);
2666 /*****************************************************************************
2667 * IDirect3DDevice7::SetTransform
2669 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2670 * in include/d3dtypes.h.
2671 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2672 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2673 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2675 * Version 2, 3 and 7
2677 * Params:
2678 * TransformStateType: transform state to set
2679 * Matrix: Matrix to assign to the state
2681 * Returns:
2682 * D3D_OK on success
2683 * DDERR_INVALIDPARAMS if Matrix == NULL
2684 * For details see IWineD3DDevice::SetTransform
2686 *****************************************************************************/
2687 static HRESULT WINAPI
2688 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2689 D3DTRANSFORMSTATETYPE TransformStateType,
2690 D3DMATRIX *Matrix)
2692 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2693 D3DTRANSFORMSTATETYPE type = TransformStateType;
2694 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2696 if(!Matrix)
2697 return DDERR_INVALIDPARAMS;
2699 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2700 * use D3DTS_WORLDMATRIX(0) instead
2701 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2703 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2704 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2706 /* FIXME:
2707 Unhandled: D3DTRANSFORMSTATE_WORLD1
2708 Unhandled: D3DTRANSFORMSTATE_WORLD2
2709 Unhandled: D3DTRANSFORMSTATE_WORLD3
2712 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2713 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2714 type,
2715 (WINED3DMATRIX*) Matrix);
2718 static HRESULT WINAPI
2719 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2720 D3DTRANSFORMSTATETYPE TransformStateType,
2721 D3DMATRIX *D3DMatrix)
2723 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2724 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2725 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2726 TransformStateType,
2727 D3DMatrix);
2730 static HRESULT WINAPI
2731 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2732 D3DTRANSFORMSTATETYPE TransformStateType,
2733 D3DMATRIX *D3DMatrix)
2735 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2736 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2737 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2738 TransformStateType,
2739 D3DMatrix);
2742 /*****************************************************************************
2743 * IDirect3DDevice7::GetTransform
2745 * Returns the matrix assigned to a transform state
2746 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2747 * SetTransform
2749 * Params:
2750 * TransformStateType: State to read the matrix from
2751 * Matrix: Address to store the matrix at
2753 * Returns:
2754 * D3D_OK on success
2755 * DDERR_INVALIDPARAMS if Matrix == NULL
2756 * For details, see IWineD3DDevice::GetTransform
2758 *****************************************************************************/
2759 static HRESULT WINAPI
2760 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2761 D3DTRANSFORMSTATETYPE TransformStateType,
2762 D3DMATRIX *Matrix)
2764 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2765 D3DTRANSFORMSTATETYPE type = TransformStateType;
2766 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2768 if(!Matrix)
2769 return DDERR_INVALIDPARAMS;
2771 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2772 * use D3DTS_WORLDMATRIX(0) instead
2773 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2775 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2776 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2778 /* FIXME:
2779 Unhandled: D3DTRANSFORMSTATE_WORLD1
2780 Unhandled: D3DTRANSFORMSTATE_WORLD2
2781 Unhandled: D3DTRANSFORMSTATE_WORLD3
2784 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2785 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2788 static HRESULT WINAPI
2789 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2790 D3DTRANSFORMSTATETYPE TransformStateType,
2791 D3DMATRIX *D3DMatrix)
2793 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2794 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2795 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2796 TransformStateType,
2797 D3DMatrix);
2800 static HRESULT WINAPI
2801 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2802 D3DTRANSFORMSTATETYPE TransformStateType,
2803 D3DMATRIX *D3DMatrix)
2805 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2806 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2807 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2808 TransformStateType,
2809 D3DMatrix);
2812 /*****************************************************************************
2813 * IDirect3DDevice7::MultiplyTransform
2815 * Multiplies the already-set transform matrix of a transform state
2816 * with another matrix. For the world matrix, see SetTransform
2818 * Version 2, 3 and 7
2820 * Params:
2821 * TransformStateType: Transform state to multiply
2822 * D3DMatrix Matrix to multiply with.
2824 * Returns
2825 * D3D_OK on success
2826 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2827 * For details, see IWineD3DDevice::MultiplyTransform
2829 *****************************************************************************/
2830 static HRESULT WINAPI
2831 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2832 D3DTRANSFORMSTATETYPE TransformStateType,
2833 D3DMATRIX *D3DMatrix)
2835 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2836 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2838 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2839 * use D3DTS_WORLDMATRIX(0) instead
2840 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2842 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2843 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2845 /* FIXME:
2846 Unhandled: D3DTRANSFORMSTATE_WORLD1
2847 Unhandled: D3DTRANSFORMSTATE_WORLD2
2848 Unhandled: D3DTRANSFORMSTATE_WORLD3
2851 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2852 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2853 TransformStateType,
2854 (WINED3DMATRIX*) D3DMatrix);
2857 static HRESULT WINAPI
2858 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2859 D3DTRANSFORMSTATETYPE TransformStateType,
2860 D3DMATRIX *D3DMatrix)
2862 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2863 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2864 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2865 TransformStateType,
2866 D3DMatrix);
2869 static HRESULT WINAPI
2870 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2871 D3DTRANSFORMSTATETYPE TransformStateType,
2872 D3DMATRIX *D3DMatrix)
2874 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2875 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2876 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2877 TransformStateType,
2878 D3DMatrix);
2881 /*****************************************************************************
2882 * IDirect3DDevice7::DrawPrimitive
2884 * Draws primitives based on vertices in an application-provided pointer
2886 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2887 * an FVF format for D3D7
2889 * Params:
2890 * PrimitiveType: The type of the primitives to draw
2891 * Vertex type: Flexible vertex format vertex description
2892 * Vertices: Pointer to the vertex array
2893 * VertexCount: The number of vertices to draw
2894 * Flags: As usual a few flags
2896 * Returns:
2897 * D3D_OK on success
2898 * DDERR_INVALIDPARAMS if Vertices is NULL
2899 * For details, see IWineD3DDevice::DrawPrimitiveUP
2901 *****************************************************************************/
2902 static HRESULT WINAPI
2903 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2904 D3DPRIMITIVETYPE PrimitiveType,
2905 DWORD VertexType,
2906 void *Vertices,
2907 DWORD VertexCount,
2908 DWORD Flags)
2910 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2911 UINT PrimitiveCount, stride;
2912 HRESULT hr;
2913 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2915 if(!Vertices)
2916 return DDERR_INVALIDPARAMS;
2918 /* Get the vertex count */
2919 switch(PrimitiveType)
2921 case D3DPT_POINTLIST:
2922 PrimitiveCount = VertexCount;
2923 break;
2925 case D3DPT_LINELIST:
2926 PrimitiveCount = VertexCount / 2;
2927 break;
2929 case D3DPT_LINESTRIP:
2930 PrimitiveCount = VertexCount - 1;
2931 break;
2933 case D3DPT_TRIANGLELIST:
2934 PrimitiveCount = VertexCount / 3;
2935 break;
2937 case D3DPT_TRIANGLESTRIP:
2938 PrimitiveCount = VertexCount - 2;
2939 break;
2941 case D3DPT_TRIANGLEFAN:
2942 PrimitiveCount = VertexCount - 2;
2943 break;
2945 default: return DDERR_INVALIDPARAMS;
2948 /* Get the stride */
2949 stride = get_flexible_vertex_size(VertexType);
2951 /* Set the FVF */
2952 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2953 if(hr != D3D_OK) return hr;
2955 /* This method translates to the user pointer draw of WineD3D */
2956 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2957 PrimitiveType,
2958 PrimitiveCount,
2959 Vertices,
2960 stride);
2963 static HRESULT WINAPI
2964 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2965 D3DPRIMITIVETYPE PrimitiveType,
2966 DWORD VertexType,
2967 void *Vertices,
2968 DWORD VertexCount,
2969 DWORD Flags)
2971 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2972 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2973 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2974 PrimitiveType,
2975 VertexType,
2976 Vertices,
2977 VertexCount,
2978 Flags);
2981 static HRESULT WINAPI
2982 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2983 D3DPRIMITIVETYPE PrimitiveType,
2984 D3DVERTEXTYPE VertexType,
2985 void *Vertices,
2986 DWORD VertexCount,
2987 DWORD Flags)
2989 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2990 DWORD FVF;
2991 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2993 switch(VertexType)
2995 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2996 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2997 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2998 default:
2999 ERR("Unexpected vertex type %d\n", VertexType);
3000 return DDERR_INVALIDPARAMS; /* Should never happen */
3003 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3004 PrimitiveType,
3005 FVF,
3006 Vertices,
3007 VertexCount,
3008 Flags);
3011 /*****************************************************************************
3012 * IDirect3DDevice7::DrawIndexedPrimitive
3014 * Draws vertices from an application-provided pointer, based on the index
3015 * numbers in a WORD array.
3017 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3018 * an FVF format for D3D7
3020 * Params:
3021 * PrimitiveType: The primitive type to draw
3022 * VertexType: The FVF vertex description
3023 * Vertices: Pointer to the vertex array
3024 * VertexCount: ?
3025 * Indices: Pointer to the index array
3026 * IndexCount: Number of indices = Number of vertices to draw
3027 * Flags: As usual, some flags
3029 * Returns:
3030 * D3D_OK on success
3031 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3032 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3034 *****************************************************************************/
3035 static HRESULT WINAPI
3036 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3037 D3DPRIMITIVETYPE PrimitiveType,
3038 DWORD VertexType,
3039 void *Vertices,
3040 DWORD VertexCount,
3041 WORD *Indices,
3042 DWORD IndexCount,
3043 DWORD Flags)
3045 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3046 UINT PrimitiveCount = 0;
3047 HRESULT hr;
3048 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3049 /* Get the primitive number */
3050 switch(PrimitiveType)
3052 case D3DPT_POINTLIST:
3053 PrimitiveCount = IndexCount;
3054 break;
3056 case D3DPT_LINELIST:
3057 PrimitiveCount = IndexCount / 2;
3058 break;
3060 case D3DPT_LINESTRIP:
3061 PrimitiveCount = IndexCount - 1;
3062 break;
3064 case D3DPT_TRIANGLELIST:
3065 PrimitiveCount = IndexCount / 3;
3066 break;
3068 case D3DPT_TRIANGLESTRIP:
3069 PrimitiveCount = IndexCount - 2;
3070 break;
3072 case D3DPT_TRIANGLEFAN:
3073 PrimitiveCount = IndexCount - 2;
3074 break;
3076 default: return DDERR_INVALIDPARAMS;
3079 /* Set the D3DDevice's FVF */
3080 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
3081 if(FAILED(hr))
3083 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3084 return hr;
3087 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3088 PrimitiveType,
3089 0 /* MinVertexIndex */,
3090 VertexCount /* UINT NumVertexIndex */,
3091 PrimitiveCount,
3092 Indices,
3093 WINED3DFMT_INDEX16,
3094 Vertices,
3095 get_flexible_vertex_size(VertexType));
3098 static HRESULT WINAPI
3099 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3100 D3DPRIMITIVETYPE PrimitiveType,
3101 DWORD VertexType,
3102 void *Vertices,
3103 DWORD VertexCount,
3104 WORD *Indices,
3105 DWORD IndexCount,
3106 DWORD Flags)
3108 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3109 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3110 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3111 PrimitiveType,
3112 VertexType,
3113 Vertices,
3114 VertexCount,
3115 Indices,
3116 IndexCount,
3117 Flags);
3120 static HRESULT WINAPI
3121 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3122 D3DPRIMITIVETYPE PrimitiveType,
3123 D3DVERTEXTYPE VertexType,
3124 void *Vertices,
3125 DWORD VertexCount,
3126 WORD *Indices,
3127 DWORD IndexCount,
3128 DWORD Flags)
3130 DWORD FVF;
3131 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3132 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3134 switch(VertexType)
3136 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3137 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3138 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3139 default:
3140 ERR("Unexpected vertex type %d\n", VertexType);
3141 return DDERR_INVALIDPARAMS; /* Should never happen */
3144 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3145 PrimitiveType,
3146 FVF,
3147 Vertices,
3148 VertexCount,
3149 Indices,
3150 IndexCount,
3151 Flags);
3154 /*****************************************************************************
3155 * IDirect3DDevice7::SetClipStatus
3157 * Sets the clip status. This defines things as clipping conditions and
3158 * the extents of the clipping region.
3160 * Version 2, 3 and 7
3162 * Params:
3163 * ClipStatus:
3165 * Returns:
3166 * D3D_OK because it's a stub
3167 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3169 *****************************************************************************/
3170 static HRESULT WINAPI
3171 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3172 D3DCLIPSTATUS *ClipStatus)
3174 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3175 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3177 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3178 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3180 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3181 return D3D_OK;
3184 static HRESULT WINAPI
3185 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3186 D3DCLIPSTATUS *ClipStatus)
3188 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3189 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3190 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3191 ClipStatus);
3194 static HRESULT WINAPI
3195 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3196 D3DCLIPSTATUS *ClipStatus)
3198 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3199 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3200 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3201 ClipStatus);
3204 /*****************************************************************************
3205 * IDirect3DDevice7::GetClipStatus
3207 * Returns the clip status
3209 * Params:
3210 * ClipStatus: Address to write the clip status to
3212 * Returns:
3213 * D3D_OK because it's a stub
3215 *****************************************************************************/
3216 static HRESULT WINAPI
3217 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3218 D3DCLIPSTATUS *ClipStatus)
3220 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3221 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3223 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3224 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3225 return D3D_OK;
3228 static HRESULT WINAPI
3229 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3230 D3DCLIPSTATUS *ClipStatus)
3232 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3233 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3234 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3235 ClipStatus);
3238 static HRESULT WINAPI
3239 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3240 D3DCLIPSTATUS *ClipStatus)
3242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3243 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3244 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3245 ClipStatus);
3248 /*****************************************************************************
3249 * IDirect3DDevice::DrawPrimitiveStrided
3251 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3253 * Version 3 and 7
3255 * Params:
3256 * PrimitiveType: The primitive type to draw
3257 * VertexType: The FVF description of the vertices to draw (for the stride??)
3258 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3259 * the vertex data locations
3260 * VertexCount: The number of vertices to draw
3261 * Flags: Some flags
3263 * Returns:
3264 * D3D_OK, because it's a stub
3265 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3266 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3268 *****************************************************************************/
3269 static HRESULT WINAPI
3270 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3271 D3DPRIMITIVETYPE PrimitiveType,
3272 DWORD VertexType,
3273 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3274 DWORD VertexCount,
3275 DWORD Flags)
3277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3278 WineDirect3DVertexStridedData WineD3DStrided;
3279 int i;
3280 UINT PrimitiveCount;
3282 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3284 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3285 /* Get the strided data right. the wined3d structure is a bit bigger
3286 * Watch out: The contents of the strided data are determined by the fvf,
3287 * not by the members set in D3DDrawPrimStrideData. So it's valid
3288 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3289 * not set in the fvf.
3291 if(VertexType & D3DFVF_POSITION_MASK)
3293 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3294 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3295 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3296 if (VertexType & D3DFVF_XYZRHW)
3298 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3299 WineD3DStrided.u.s.position_transformed = TRUE;
3300 } else
3301 WineD3DStrided.u.s.position_transformed = FALSE;
3304 if(VertexType & D3DFVF_NORMAL)
3306 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3307 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3308 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3311 if(VertexType & D3DFVF_DIFFUSE)
3313 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3314 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3315 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3318 if(VertexType & D3DFVF_SPECULAR)
3320 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3321 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3322 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3325 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3327 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3328 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3329 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3331 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3332 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3333 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3334 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3335 default: ERR("Unexpected texture coordinate size %d\n",
3336 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3340 /* Get the primitive count */
3341 switch(PrimitiveType)
3343 case D3DPT_POINTLIST:
3344 PrimitiveCount = VertexCount;
3345 break;
3347 case D3DPT_LINELIST:
3348 PrimitiveCount = VertexCount / 2;
3349 break;
3351 case D3DPT_LINESTRIP:
3352 PrimitiveCount = VertexCount - 1;
3353 break;
3355 case D3DPT_TRIANGLELIST:
3356 PrimitiveCount = VertexCount / 3;
3357 break;
3359 case D3DPT_TRIANGLESTRIP:
3360 PrimitiveCount = VertexCount - 2;
3361 break;
3363 case D3DPT_TRIANGLEFAN:
3364 PrimitiveCount = VertexCount - 2;
3365 break;
3367 default: return DDERR_INVALIDPARAMS;
3370 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3371 VertexType);
3373 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3374 PrimitiveType,
3375 PrimitiveCount,
3376 &WineD3DStrided);
3379 static HRESULT WINAPI
3380 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3381 D3DPRIMITIVETYPE PrimitiveType,
3382 DWORD VertexType,
3383 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3384 DWORD VertexCount,
3385 DWORD Flags)
3387 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3388 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3389 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3390 PrimitiveType,
3391 VertexType,
3392 D3DDrawPrimStrideData,
3393 VertexCount,
3394 Flags);
3397 /*****************************************************************************
3398 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3400 * Draws primitives specified by strided data locations based on indices
3402 * Version 3 and 7
3404 * Params:
3405 * PrimitiveType:
3407 * Returns:
3408 * D3D_OK, because it's a stub
3409 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3410 * (DDERR_INVALIDPARAMS if Indices is NULL)
3411 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3413 *****************************************************************************/
3414 static HRESULT WINAPI
3415 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3416 D3DPRIMITIVETYPE PrimitiveType,
3417 DWORD VertexType,
3418 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3419 DWORD VertexCount,
3420 WORD *Indices,
3421 DWORD IndexCount,
3422 DWORD Flags)
3424 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3425 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3427 /* I'll implement it as soon as I find a app to test it.
3428 * This needs an additional method in IWineD3DDevice.
3430 return D3D_OK;
3433 static HRESULT WINAPI
3434 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3435 D3DPRIMITIVETYPE PrimitiveType,
3436 DWORD VertexType,
3437 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3438 DWORD VertexCount,
3439 WORD *Indices,
3440 DWORD IndexCount,
3441 DWORD Flags)
3443 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3444 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3445 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3446 PrimitiveType,
3447 VertexType,
3448 D3DDrawPrimStrideData,
3449 VertexCount,
3450 Indices,
3451 IndexCount,
3452 Flags);
3455 /*****************************************************************************
3456 * IDirect3DDevice7::DrawPrimitiveVB
3458 * Draws primitives from a vertex buffer to the screen.
3460 * Version 3 and 7
3462 * Params:
3463 * PrimitiveType: Type of primitive to be rendered.
3464 * D3DVertexBuf: Source Vertex Buffer
3465 * StartVertex: Index of the first vertex from the buffer to be rendered
3466 * NumVertices: Number of vertices to be rendered
3467 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3469 * Return values
3470 * D3D_OK on success
3471 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3473 *****************************************************************************/
3474 static HRESULT WINAPI
3475 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3476 D3DPRIMITIVETYPE PrimitiveType,
3477 IDirect3DVertexBuffer7 *D3DVertexBuf,
3478 DWORD StartVertex,
3479 DWORD NumVertices,
3480 DWORD Flags)
3482 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3483 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3484 UINT PrimitiveCount;
3485 HRESULT hr;
3486 DWORD stride;
3487 WINED3DVERTEXBUFFER_DESC Desc;
3489 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3491 /* Sanity checks */
3492 if(!vb)
3494 ERR("(%p) No Vertex buffer specified\n", This);
3495 return DDERR_INVALIDPARAMS;
3498 /* Get the primitive count */
3499 switch(PrimitiveType)
3501 case D3DPT_POINTLIST:
3502 PrimitiveCount = NumVertices;
3503 break;
3505 case D3DPT_LINELIST:
3506 PrimitiveCount = NumVertices / 2;
3507 break;
3509 case D3DPT_LINESTRIP:
3510 PrimitiveCount = NumVertices - 1;
3511 break;
3513 case D3DPT_TRIANGLELIST:
3514 PrimitiveCount = NumVertices / 3;
3515 break;
3517 case D3DPT_TRIANGLESTRIP:
3518 PrimitiveCount = NumVertices - 2;
3519 break;
3521 case D3DPT_TRIANGLEFAN:
3522 PrimitiveCount = NumVertices - 2;
3523 break;
3525 default: return DDERR_INVALIDPARAMS;
3528 /* Get the FVF of the vertex buffer, and its stride */
3529 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3530 &Desc);
3531 if(hr != D3D_OK)
3533 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3534 return hr;
3536 stride = get_flexible_vertex_size(Desc.FVF);
3538 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3539 if(FAILED(hr))
3541 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3542 return hr;
3545 /* Set the vertex stream source */
3546 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3547 0 /* StreamNumber */,
3548 vb->wineD3DVertexBuffer,
3549 0 /* StartVertex - we pass this to DrawPrimitive */,
3550 stride);
3551 if(hr != D3D_OK)
3553 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3554 return hr;
3557 /* Now draw the primitives */
3558 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3559 PrimitiveType,
3560 StartVertex,
3561 PrimitiveCount);
3564 static HRESULT WINAPI
3565 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3566 D3DPRIMITIVETYPE PrimitiveType,
3567 IDirect3DVertexBuffer *D3DVertexBuf,
3568 DWORD StartVertex,
3569 DWORD NumVertices,
3570 DWORD Flags)
3572 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3573 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3574 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3575 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3576 PrimitiveType,
3577 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3578 StartVertex,
3579 NumVertices,
3580 Flags);
3584 /*****************************************************************************
3585 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3587 * Draws primitives from a vertex buffer to the screen
3589 * Params:
3590 * PrimitiveType: Type of primitive to be rendered.
3591 * D3DVertexBuf: Source Vertex Buffer
3592 * StartVertex: Index of the first vertex from the buffer to be rendered
3593 * NumVertices: Number of vertices to be rendered
3594 * Indices: Array of DWORDs used to index into the Vertices
3595 * IndexCount: Number of indices in Indices
3596 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3598 * Return values
3600 *****************************************************************************/
3601 static HRESULT WINAPI
3602 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3603 D3DPRIMITIVETYPE PrimitiveType,
3604 IDirect3DVertexBuffer7 *D3DVertexBuf,
3605 DWORD StartVertex,
3606 DWORD NumVertices,
3607 WORD *Indices,
3608 DWORD IndexCount,
3609 DWORD Flags)
3611 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3612 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3613 DWORD stride;
3614 UINT PrimitiveCount;
3615 WORD *LockedIndices;
3616 HRESULT hr;
3617 WINED3DVERTEXBUFFER_DESC Desc;
3619 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3621 /* Steps:
3622 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3623 * 2) Upload the Indices to the index buffer
3624 * 3) Set the index source
3625 * 4) Set the Vertex Buffer as the Stream source
3626 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3629 /* Get the primitive count */
3630 switch(PrimitiveType)
3632 case D3DPT_POINTLIST:
3633 PrimitiveCount = IndexCount;
3634 break;
3636 case D3DPT_LINELIST:
3637 PrimitiveCount = IndexCount / 2;
3638 break;
3640 case D3DPT_LINESTRIP:
3641 PrimitiveCount = IndexCount - 1;
3642 break;
3644 case D3DPT_TRIANGLELIST:
3645 PrimitiveCount = IndexCount / 3;
3646 break;
3648 case D3DPT_TRIANGLESTRIP:
3649 PrimitiveCount = IndexCount - 2;
3650 break;
3652 case D3DPT_TRIANGLEFAN:
3653 PrimitiveCount = IndexCount - 2;
3654 break;
3656 default: return DDERR_INVALIDPARAMS;
3659 /* Get the FVF of the vertex buffer, and its stride */
3660 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3661 &Desc);
3662 if(hr != D3D_OK)
3664 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3665 return hr;
3667 stride = get_flexible_vertex_size(Desc.FVF);
3668 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3670 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3671 if(FAILED(hr))
3673 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3674 return hr;
3677 /* copy the index stream into the index buffer.
3678 * A new IWineD3DDevice method could be created
3679 * which takes an user pointer containing the indices
3680 * or a SetData-Method for the index buffer, which
3681 * overrides the index buffer data with our pointer.
3683 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3684 0 /* OffSetToLock */,
3685 0 /* SizeToLock - doesn't matter */,
3686 (BYTE **) &LockedIndices,
3687 0 /* Flags */);
3688 assert(IndexCount < 0x100000);
3689 if(hr != D3D_OK)
3691 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3692 return hr;
3694 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3695 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3696 if(hr != D3D_OK)
3698 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3699 return hr;
3702 /* Set the index stream */
3703 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3704 This->indexbuffer,
3705 StartVertex);
3707 /* Set the vertex stream source */
3708 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3709 0 /* StreamNumber */,
3710 vb->wineD3DVertexBuffer,
3711 0 /* offset, we pass this to DrawIndexedPrimitive */,
3712 stride);
3713 if(hr != D3D_OK)
3715 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3716 return hr;
3720 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3721 PrimitiveType,
3722 0 /* minIndex */,
3723 NumVertices,
3724 0 /* StartIndex */,
3725 PrimitiveCount);
3727 return D3D_OK;
3730 static HRESULT WINAPI
3731 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3732 D3DPRIMITIVETYPE PrimitiveType,
3733 IDirect3DVertexBuffer *D3DVertexBuf,
3734 WORD *Indices,
3735 DWORD IndexCount,
3736 DWORD Flags)
3738 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3739 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3740 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3742 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3743 PrimitiveType,
3744 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3746 IndexCount,
3747 Indices,
3748 IndexCount,
3749 Flags);
3752 /*****************************************************************************
3753 * IDirect3DDevice7::ComputeSphereVisibility
3755 * Calculates the visibility of spheres in the current viewport. The spheres
3756 * are passed in the Centers and Radii arrays, the results are passed back
3757 * in the ReturnValues array. Return values are either completely visible,
3758 * partially visible or completely invisible.
3759 * The return value consist of a combination of D3DCLIP_* flags, or it's
3760 * 0 if the sphere is completely visible(according to the SDK, not checked)
3762 * Sounds like an overdose of math ;)
3764 * Version 3 and 7
3766 * Params:
3767 * Centers: Array containing the sphere centers
3768 * Radii: Array containing the sphere radii
3769 * NumSpheres: The number of centers and radii in the arrays
3770 * Flags: Some flags
3771 * ReturnValues: Array to write the results to
3773 * Returns:
3774 * D3D_OK because it's a stub
3775 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3776 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3777 * is singular)
3779 *****************************************************************************/
3780 static HRESULT WINAPI
3781 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3782 D3DVECTOR *Centers,
3783 D3DVALUE *Radii,
3784 DWORD NumSpheres,
3785 DWORD Flags,
3786 DWORD *ReturnValues)
3788 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3789 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3791 /* the DirectX 7 sdk says that the visibility is computed by
3792 * back-transforming the viewing frustum to model space
3793 * using the inverse of the combined world, view and projection
3794 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3795 * is returned.
3797 * Basic implementation idea:
3798 * 1) Check if the center is in the viewing frustum
3799 * 2) Cut the sphere with the planes of the viewing
3800 * frustum
3802 * ->Center inside the frustum, no intersections:
3803 * Fully visible
3804 * ->Center outside the frustum, no intersections:
3805 * Not visible
3806 * ->Some intersections: Partially visible
3808 * Implement this call in WineD3D. Either implement the
3809 * matrix and vector stuff in WineD3D, or use some external
3810 * math library.
3813 return D3D_OK;
3816 static HRESULT WINAPI
3817 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3818 D3DVECTOR *Centers,
3819 D3DVALUE *Radii,
3820 DWORD NumSpheres,
3821 DWORD Flags,
3822 DWORD *ReturnValues)
3824 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3825 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3826 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3827 Centers,
3828 Radii,
3829 NumSpheres,
3830 Flags,
3831 ReturnValues);
3834 /*****************************************************************************
3835 * IDirect3DDevice7::GetTexture
3837 * Returns the texture interface handle assigned to a texture stage.
3838 * The returned texture is AddRefed. This is taken from old ddraw,
3839 * not checked in Windows.
3841 * Version 3 and 7
3843 * Params:
3844 * Stage: Texture stage to read the texture from
3845 * Texture: Address to store the interface pointer at
3847 * Returns:
3848 * D3D_OK on success
3849 * DDERR_INVALIDPARAMS if Texture is NULL
3850 * For details, see IWineD3DDevice::GetTexture
3852 *****************************************************************************/
3853 static HRESULT WINAPI
3854 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3855 DWORD Stage,
3856 IDirectDrawSurface7 **Texture)
3858 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3859 IWineD3DBaseTexture *Surf;
3860 HRESULT hr;
3861 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3863 if(!Texture)
3865 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3866 return DDERR_INVALIDPARAMS;
3869 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3870 if( (hr != D3D_OK) || (!Surf) )
3872 *Texture = NULL;
3873 return hr;
3876 /* GetParent AddRef()s, which is perfectly OK.
3877 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3879 return IWineD3DBaseTexture_GetParent(Surf,
3880 (IUnknown **) Texture);
3883 static HRESULT WINAPI
3884 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3885 DWORD Stage,
3886 IDirect3DTexture2 **Texture2)
3888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3889 HRESULT ret;
3890 IDirectDrawSurface7 *ret_val;
3892 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3893 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3894 Stage,
3895 &ret_val);
3897 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3899 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3901 return ret;
3904 /*****************************************************************************
3905 * IDirect3DDevice7::SetTexture
3907 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3909 * Version 3 and 7
3911 * Params:
3912 * Stage: The stage to assign the texture to
3913 * Texture: Interface pointer to the texture surface
3915 * Returns
3916 * D3D_OK on success
3917 * For details, see IWineD3DDevice::SetTexture
3919 *****************************************************************************/
3920 static HRESULT WINAPI
3921 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3922 DWORD Stage,
3923 IDirectDrawSurface7 *Texture)
3925 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3926 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3927 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3929 /* Texture may be NULL here */
3930 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3931 Stage,
3932 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3935 static HRESULT WINAPI
3936 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3937 DWORD Stage,
3938 IDirect3DTexture2 *Texture2)
3940 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3941 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3942 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3943 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3944 Stage,
3945 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3948 /*****************************************************************************
3949 * IDirect3DDevice7::GetTextureStageState
3951 * Retrieves a state from a texture stage.
3953 * Version 3 and 7
3955 * Params:
3956 * Stage: The stage to retrieve the state from
3957 * TexStageStateType: The state type to retrieve
3958 * State: Address to store the state's value at
3960 * Returns:
3961 * D3D_OK on success
3962 * DDERR_INVALIDPARAMS if State is NULL
3963 * For details, see IWineD3DDevice::GetTextureStageState
3965 *****************************************************************************/
3966 static HRESULT WINAPI
3967 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3968 DWORD Stage,
3969 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3970 DWORD *State)
3972 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3973 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3975 if(!State)
3976 return DDERR_INVALIDPARAMS;
3978 switch(TexStageStateType)
3980 /* Mipfilter is a sampler state with different values */
3981 case D3DTSS_MIPFILTER:
3983 HRESULT hr;
3984 WINED3DTEXTUREFILTERTYPE value;
3986 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
3987 Stage,
3988 WINED3DSAMP_MIPFILTER,
3989 &value);
3990 switch(value)
3992 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
3993 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
3994 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
3995 default:
3996 ERR("Unexpected mipfilter value %d\n", value);
3997 *State = D3DTFP_NONE;
3999 return hr;
4002 /* Minfilter is a sampler state too, equal values */
4003 case D3DTSS_MINFILTER:
4004 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4005 Stage,
4006 WINED3DSAMP_MINFILTER,
4007 State);
4008 /* Same for MAGFILTER */
4009 case D3DTSS_MAGFILTER:
4010 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4011 Stage,
4012 WINED3DSAMP_MAGFILTER,
4013 State);
4014 default:
4015 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
4016 Stage,
4017 TexStageStateType,
4018 State);
4022 static HRESULT WINAPI
4023 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4024 DWORD Stage,
4025 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4026 DWORD *State)
4028 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4029 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4030 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4031 Stage,
4032 TexStageStateType,
4033 State);
4036 /*****************************************************************************
4037 * IDirect3DDevice7::SetTextureStageState
4039 * Sets a texture stage state. Some stage types need to be handled specially,
4040 * because they do not exist in WineD3D and were moved to another place
4042 * Version 3 and 7
4044 * Params:
4045 * Stage: The stage to modify
4046 * TexStageStateType: The state to change
4047 * State: The new value for the state
4049 * Returns:
4050 * D3D_OK on success
4051 * For details, see IWineD3DDevice::SetTextureStageState
4053 *****************************************************************************/
4054 static HRESULT WINAPI
4055 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4056 DWORD Stage,
4057 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4058 DWORD State)
4060 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4061 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4062 switch(TexStageStateType)
4064 /* Mipfilter is a sampler state with different values */
4065 case D3DTSS_MIPFILTER:
4067 WINED3DTEXTUREFILTERTYPE value;
4068 switch(State)
4070 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4071 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4072 case 0: /* Unchecked */
4073 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4074 default:
4075 ERR("Unexpected mipfilter value %d\n", State);
4076 value = WINED3DTEXF_NONE;
4078 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4079 Stage,
4080 WINED3DSAMP_MIPFILTER,
4081 value);
4084 /* Minfilter is a sampler state too, equal values */
4085 case D3DTSS_MINFILTER:
4086 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4087 Stage,
4088 WINED3DSAMP_MINFILTER,
4089 State);
4090 /* Same for MAGFILTER */
4091 case D3DTSS_MAGFILTER:
4092 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4093 Stage,
4094 WINED3DSAMP_MAGFILTER,
4095 State);
4097 default:
4099 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4100 Stage,
4101 TexStageStateType,
4102 State);
4106 static HRESULT WINAPI
4107 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4108 DWORD Stage,
4109 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4110 DWORD State)
4112 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4113 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4114 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4115 Stage,
4116 TexStageStateType,
4117 State);
4120 /*****************************************************************************
4121 * IDirect3DDevice7::ValidateDevice
4123 * SDK: "Reports the device's ability to render the currently set
4124 * texture-blending operations in a single pass". Whatever that means
4125 * exactly...
4127 * Version 3 and 7
4129 * Params:
4130 * NumPasses: Address to write the number of necessary passes for the
4131 * desired effect to.
4133 * Returns:
4134 * D3D_OK on success
4135 * See IWineD3DDevice::ValidateDevice for more details
4137 *****************************************************************************/
4138 static HRESULT WINAPI
4139 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4140 DWORD *NumPasses)
4142 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4143 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4145 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4148 static HRESULT WINAPI
4149 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4150 DWORD *Passes)
4152 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4153 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4154 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4155 Passes);
4158 /*****************************************************************************
4159 * IDirect3DDevice7::Clear
4161 * Fills the render target, the z buffer and the stencil buffer with a
4162 * clear color / value
4164 * Version 7 only
4166 * Params:
4167 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4168 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4169 * Flags: Some flags, as usual
4170 * Color: Clear color for the render target
4171 * Z: Clear value for the Z buffer
4172 * Stencil: Clear value to store in each stencil buffer entry
4174 * Returns:
4175 * D3D_OK on success
4176 * For details, see IWineD3DDevice::Clear
4178 *****************************************************************************/
4179 static HRESULT WINAPI
4180 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4181 DWORD Count,
4182 D3DRECT *Rects,
4183 DWORD Flags,
4184 D3DCOLOR Color,
4185 D3DVALUE Z,
4186 DWORD Stencil)
4188 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4189 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4191 /* Note; D3DRECT is compatible with WINED3DRECT */
4192 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4195 /*****************************************************************************
4196 * IDirect3DDevice7::SetViewport
4198 * Sets the current viewport.
4200 * Version 7 only, but IDirect3DViewport uses this call for older
4201 * versions
4203 * Params:
4204 * Data: The new viewport to set
4206 * Returns:
4207 * D3D_OK on success
4208 * DDERR_INVALIDPARAMS if Data is NULL
4209 * For more details, see IWineDDDevice::SetViewport
4211 *****************************************************************************/
4212 static HRESULT WINAPI
4213 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4214 D3DVIEWPORT7 *Data)
4216 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4217 TRACE("(%p)->(%p) Relay!\n", This, Data);
4219 if(!Data)
4220 return DDERR_INVALIDPARAMS;
4222 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4223 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4224 (WINED3DVIEWPORT*) Data);
4227 /*****************************************************************************
4228 * IDirect3DDevice::GetViewport
4230 * Returns the current viewport
4232 * Version 7
4234 * Params:
4235 * Data: D3D7Viewport structure to write the viewport information to
4237 * Returns:
4238 * D3D_OK on success
4239 * DDERR_INVALIDPARAMS if Data is NULL
4240 * For more details, see IWineD3DDevice::GetViewport
4242 *****************************************************************************/
4243 static HRESULT WINAPI
4244 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4245 D3DVIEWPORT7 *Data)
4247 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4248 HRESULT hr;
4249 TRACE("(%p)->(%p) Relay!\n", This, Data);
4251 if(!Data)
4252 return DDERR_INVALIDPARAMS;
4254 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4255 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4256 (WINED3DVIEWPORT*) Data);
4258 return hr_ddraw_from_wined3d(hr);
4261 /*****************************************************************************
4262 * IDirect3DDevice7::SetMaterial
4264 * Sets the Material
4266 * Version 7
4268 * Params:
4269 * Mat: The material to set
4271 * Returns:
4272 * D3D_OK on success
4273 * DDERR_INVALIDPARAMS if Mat is NULL.
4274 * For more details, see IWineD3DDevice::SetMaterial
4276 *****************************************************************************/
4277 static HRESULT WINAPI
4278 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4279 D3DMATERIAL7 *Mat)
4281 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4282 HRESULT hr;
4283 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4285 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4286 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4287 (WINED3DMATERIAL*) Mat);
4289 return hr_ddraw_from_wined3d(hr);
4292 /*****************************************************************************
4293 * IDirect3DDevice7::GetMaterial
4295 * Returns the current material
4297 * Version 7
4299 * Params:
4300 * Mat: D3DMATERIAL7 structure to write the material parameters to
4302 * Returns:
4303 * D3D_OK on success
4304 * DDERR_INVALIDPARAMS if Mat is NULL
4305 * For more details, see IWineD3DDevice::GetMaterial
4307 *****************************************************************************/
4308 static HRESULT WINAPI
4309 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4310 D3DMATERIAL7 *Mat)
4312 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4313 HRESULT hr;
4314 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4316 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4317 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4318 (WINED3DMATERIAL*) Mat);
4320 return hr_ddraw_from_wined3d(hr);
4323 /*****************************************************************************
4324 * IDirect3DDevice7::SetLight
4326 * Assigns a light to a light index, but doesn't activate it yet.
4328 * Version 7, IDirect3DLight uses this method for older versions
4330 * Params:
4331 * LightIndex: The index of the new light
4332 * Light: A D3DLIGHT7 structure describing the light
4334 * Returns:
4335 * D3D_OK on success
4336 * For more details, see IWineD3DDevice::SetLight
4338 *****************************************************************************/
4339 static HRESULT WINAPI
4340 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4341 DWORD LightIndex,
4342 D3DLIGHT7 *Light)
4344 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4345 HRESULT hr;
4346 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4348 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4349 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4350 LightIndex,
4351 (WINED3DLIGHT*) Light);
4353 return hr_ddraw_from_wined3d(hr);
4356 /*****************************************************************************
4357 * IDirect3DDevice7::GetLight
4359 * Returns the light assigned to a light index
4361 * Params:
4362 * Light: Structure to write the light information to
4364 * Returns:
4365 * D3D_OK on success
4366 * DDERR_INVALIDPARAMS if Light is NULL
4367 * For details, see IWineD3DDevice::GetLight
4369 *****************************************************************************/
4370 static HRESULT WINAPI
4371 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4372 DWORD LightIndex,
4373 D3DLIGHT7 *Light)
4375 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4376 HRESULT rc;
4377 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4379 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4380 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4381 LightIndex,
4382 (WINED3DLIGHT*) Light);
4384 /* Translate the result. WineD3D returns other values than D3D7 */
4385 return hr_ddraw_from_wined3d(rc);
4388 /*****************************************************************************
4389 * IDirect3DDevice7::BeginStateBlock
4391 * Begins recording to a stateblock
4393 * Version 7
4395 * Returns:
4396 * D3D_OK on success
4397 * For details see IWineD3DDevice::BeginStateBlock
4399 *****************************************************************************/
4400 static HRESULT WINAPI
4401 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4404 HRESULT hr;
4405 TRACE("(%p)->(): Relay!\n", This);
4407 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4408 return hr_ddraw_from_wined3d(hr);
4411 /*****************************************************************************
4412 * IDirect3DDevice7::EndStateBlock
4414 * Stops recording to a state block and returns the created stateblock
4415 * handle.
4417 * Version 7
4419 * Params:
4420 * BlockHandle: Address to store the stateblock's handle to
4422 * Returns:
4423 * D3D_OK on success
4424 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4425 * See IWineD3DDevice::EndStateBlock for more details
4427 *****************************************************************************/
4428 static HRESULT WINAPI
4429 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4430 DWORD *BlockHandle)
4432 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4433 HRESULT hr;
4434 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4436 if(!BlockHandle)
4438 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4439 return DDERR_INVALIDPARAMS;
4442 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4443 if(!*BlockHandle)
4445 ERR("Cannot get a handle number for the stateblock\n");
4446 return DDERR_OUTOFMEMORY;
4448 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4449 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4450 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4451 return hr_ddraw_from_wined3d(hr);
4454 /*****************************************************************************
4455 * IDirect3DDevice7::PreLoad
4457 * Allows the app to signal that a texture will be used soon, to allow
4458 * the Direct3DDevice to load it to the video card in the meantime.
4460 * Version 7
4462 * Params:
4463 * Texture: The texture to preload
4465 * Returns:
4466 * D3D_OK on success
4467 * DDERR_INVALIDPARAMS if Texture is NULL
4468 * See IWineD3DSurface::PreLoad for details
4470 *****************************************************************************/
4471 static HRESULT WINAPI
4472 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4473 IDirectDrawSurface7 *Texture)
4475 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4476 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4478 TRACE("(%p)->(%p): Relay!\n", This, surf);
4480 if(!Texture)
4481 return DDERR_INVALIDPARAMS;
4483 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4484 return D3D_OK;
4487 /*****************************************************************************
4488 * IDirect3DDevice7::ApplyStateBlock
4490 * Activates the state stored in a state block handle.
4492 * Params:
4493 * BlockHandle: The stateblock handle to activate
4495 * Returns:
4496 * D3D_OK on success
4497 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4499 *****************************************************************************/
4500 static HRESULT WINAPI
4501 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4502 DWORD BlockHandle)
4504 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4505 HRESULT hr;
4506 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4508 if(!BlockHandle || BlockHandle > This->numHandles)
4510 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4511 return D3DERR_INVALIDSTATEBLOCK;
4513 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4515 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4516 return D3DERR_INVALIDSTATEBLOCK;
4519 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4520 return hr_ddraw_from_wined3d(hr);
4523 /*****************************************************************************
4524 * IDirect3DDevice7::CaptureStateBlock
4526 * Updates a stateblock's values to the values currently set for the device
4528 * Version 7
4530 * Params:
4531 * BlockHandle: Stateblock to update
4533 * Returns:
4534 * D3D_OK on success
4535 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4536 * See IWineD3DDevice::CaptureStateBlock for more details
4538 *****************************************************************************/
4539 static HRESULT WINAPI
4540 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4541 DWORD BlockHandle)
4543 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4544 HRESULT hr;
4545 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4547 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4549 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4550 return D3DERR_INVALIDSTATEBLOCK;
4552 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4554 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4555 return D3DERR_INVALIDSTATEBLOCK;
4558 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4559 return hr_ddraw_from_wined3d(hr);
4562 /*****************************************************************************
4563 * IDirect3DDevice7::DeleteStateBlock
4565 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4567 * Version 7
4569 * Params:
4570 * BlockHandle: Stateblock handle to delete
4572 * Returns:
4573 * D3D_OK on success
4574 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4576 *****************************************************************************/
4577 static HRESULT WINAPI
4578 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4579 DWORD BlockHandle)
4581 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4582 ULONG ref;
4583 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4585 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4587 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4588 return D3DERR_INVALIDSTATEBLOCK;
4590 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4592 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4593 return D3DERR_INVALIDSTATEBLOCK;
4596 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4597 if(ref)
4599 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4601 This->Handles[BlockHandle - 1].ptr = NULL;
4602 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4604 return D3D_OK;
4607 /*****************************************************************************
4608 * IDirect3DDevice7::CreateStateBlock
4610 * Creates a new state block handle.
4612 * Version 7
4614 * Params:
4615 * Type: The state block type
4616 * BlockHandle: Address to write the created handle to
4618 * Returns:
4619 * D3D_OK on success
4620 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4622 *****************************************************************************/
4623 static HRESULT WINAPI
4624 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4625 D3DSTATEBLOCKTYPE Type,
4626 DWORD *BlockHandle)
4628 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4629 HRESULT hr;
4630 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4632 if(!BlockHandle)
4634 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4635 return DDERR_INVALIDPARAMS;
4638 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4639 if(!*BlockHandle)
4641 ERR("Cannot get a handle number for the stateblock\n");
4642 return DDERR_OUTOFMEMORY;
4644 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4646 /* The D3DSTATEBLOCKTYPE enum is fine here */
4647 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4648 Type,
4649 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4650 NULL /* Parent, hope that works */);
4651 return hr_ddraw_from_wined3d(hr);
4654 /*****************************************************************************
4655 * IDirect3DDevice7::Load
4657 * Loads a rectangular area from the source into the destination texture.
4658 * It can also copy the source to the faces of a cubic environment map
4660 * Version 7
4662 * Params:
4663 * DestTex: Destination texture
4664 * DestPoint: Point in the destination where the source image should be
4665 * written to
4666 * SrcTex: Source texture
4667 * SrcRect: Source rectangle
4668 * Flags: Some flags
4670 * Returns:
4671 * D3D_OK on success
4672 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4673 * See IDirect3DTexture2::Load for details
4675 *****************************************************************************/
4676 static HRESULT WINAPI
4677 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4678 IDirectDrawSurface7 *DestTex,
4679 POINT *DestPoint,
4680 IDirectDrawSurface7 *SrcTex,
4681 RECT *SrcRect,
4682 DWORD Flags)
4684 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4685 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4686 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4687 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4689 if( (!src) || (!dest) )
4690 return DDERR_INVALIDPARAMS;
4692 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4693 ICOM_INTERFACE(src, IDirect3DTexture2));
4694 return D3D_OK;
4697 /*****************************************************************************
4698 * IDirect3DDevice7::LightEnable
4700 * Enables or disables a light
4702 * Version 7, IDirect3DLight uses this method too.
4704 * Params:
4705 * LightIndex: The index of the light to enable / disable
4706 * Enable: Enable or disable the light
4708 * Returns:
4709 * D3D_OK on success
4710 * For more details, see IWineD3DDevice::SetLightEnable
4712 *****************************************************************************/
4713 static HRESULT WINAPI
4714 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4715 DWORD LightIndex,
4716 BOOL Enable)
4718 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4719 HRESULT hr;
4720 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4722 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4723 return hr_ddraw_from_wined3d(hr);
4726 /*****************************************************************************
4727 * IDirect3DDevice7::GetLightEnable
4729 * Retrieves if the light with the given index is enabled or not
4731 * Version 7
4733 * Params:
4734 * LightIndex: Index of desired light
4735 * Enable: Pointer to a BOOL which contains the result
4737 * Returns:
4738 * D3D_OK on success
4739 * DDERR_INVALIDPARAMS if Enable is NULL
4740 * See IWineD3DDevice::GetLightEnable for more details
4742 *****************************************************************************/
4743 static HRESULT WINAPI
4744 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4745 DWORD LightIndex,
4746 BOOL* Enable)
4748 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4749 HRESULT hr;
4750 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4752 if(!Enable)
4753 return DDERR_INVALIDPARAMS;
4755 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4756 return hr_ddraw_from_wined3d(hr);
4759 /*****************************************************************************
4760 * IDirect3DDevice7::SetClipPlane
4762 * Sets custom clipping plane
4764 * Version 7
4766 * Params:
4767 * Index: The index of the clipping plane
4768 * PlaneEquation: An equation defining the clipping plane
4770 * Returns:
4771 * D3D_OK on success
4772 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4773 * See IWineD3DDevice::SetClipPlane for more details
4775 *****************************************************************************/
4776 static HRESULT WINAPI
4777 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4778 DWORD Index,
4779 D3DVALUE* PlaneEquation)
4781 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4782 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4784 if(!PlaneEquation)
4785 return DDERR_INVALIDPARAMS;
4787 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4790 /*****************************************************************************
4791 * IDirect3DDevice7::GetClipPlane
4793 * Returns the clipping plane with a specific index
4795 * Params:
4796 * Index: The index of the desired plane
4797 * PlaneEquation: Address to store the plane equation to
4799 * Returns:
4800 * D3D_OK on success
4801 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4802 * See IWineD3DDevice::GetClipPlane for more details
4804 *****************************************************************************/
4805 static HRESULT WINAPI
4806 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4807 DWORD Index,
4808 D3DVALUE* PlaneEquation)
4810 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4811 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4813 if(!PlaneEquation)
4814 return DDERR_INVALIDPARAMS;
4816 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4819 /*****************************************************************************
4820 * IDirect3DDevice7::GetInfo
4822 * Retrieves some information about the device. The DirectX sdk says that
4823 * this version returns S_FALSE for all retail builds of DirectX, that's what
4824 * this implementation does.
4826 * Params:
4827 * DevInfoID: Information type requested
4828 * DevInfoStruct: Pointer to a structure to store the info to
4829 * Size: Size of the structure
4831 * Returns:
4832 * S_FALSE, because it's a non-debug driver
4834 *****************************************************************************/
4835 static HRESULT WINAPI
4836 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4837 DWORD DevInfoID,
4838 void *DevInfoStruct,
4839 DWORD Size)
4841 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4842 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4844 if (TRACE_ON(d3d7))
4846 TRACE(" info requested : ");
4847 switch (DevInfoID)
4849 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4850 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4851 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4852 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4856 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4859 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4861 /*** IUnknown Methods ***/
4862 IDirect3DDeviceImpl_7_QueryInterface,
4863 IDirect3DDeviceImpl_7_AddRef,
4864 IDirect3DDeviceImpl_7_Release,
4865 /*** IDirect3DDevice7 ***/
4866 IDirect3DDeviceImpl_7_GetCaps,
4867 IDirect3DDeviceImpl_7_EnumTextureFormats,
4868 IDirect3DDeviceImpl_7_BeginScene,
4869 IDirect3DDeviceImpl_7_EndScene,
4870 IDirect3DDeviceImpl_7_GetDirect3D,
4871 IDirect3DDeviceImpl_7_SetRenderTarget,
4872 IDirect3DDeviceImpl_7_GetRenderTarget,
4873 IDirect3DDeviceImpl_7_Clear,
4874 IDirect3DDeviceImpl_7_SetTransform,
4875 IDirect3DDeviceImpl_7_GetTransform,
4876 IDirect3DDeviceImpl_7_SetViewport,
4877 IDirect3DDeviceImpl_7_MultiplyTransform,
4878 IDirect3DDeviceImpl_7_GetViewport,
4879 IDirect3DDeviceImpl_7_SetMaterial,
4880 IDirect3DDeviceImpl_7_GetMaterial,
4881 IDirect3DDeviceImpl_7_SetLight,
4882 IDirect3DDeviceImpl_7_GetLight,
4883 IDirect3DDeviceImpl_7_SetRenderState,
4884 IDirect3DDeviceImpl_7_GetRenderState,
4885 IDirect3DDeviceImpl_7_BeginStateBlock,
4886 IDirect3DDeviceImpl_7_EndStateBlock,
4887 IDirect3DDeviceImpl_7_PreLoad,
4888 IDirect3DDeviceImpl_7_DrawPrimitive,
4889 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4890 IDirect3DDeviceImpl_7_SetClipStatus,
4891 IDirect3DDeviceImpl_7_GetClipStatus,
4892 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4893 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4894 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4895 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4896 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4897 IDirect3DDeviceImpl_7_GetTexture,
4898 IDirect3DDeviceImpl_7_SetTexture,
4899 IDirect3DDeviceImpl_7_GetTextureStageState,
4900 IDirect3DDeviceImpl_7_SetTextureStageState,
4901 IDirect3DDeviceImpl_7_ValidateDevice,
4902 IDirect3DDeviceImpl_7_ApplyStateBlock,
4903 IDirect3DDeviceImpl_7_CaptureStateBlock,
4904 IDirect3DDeviceImpl_7_DeleteStateBlock,
4905 IDirect3DDeviceImpl_7_CreateStateBlock,
4906 IDirect3DDeviceImpl_7_Load,
4907 IDirect3DDeviceImpl_7_LightEnable,
4908 IDirect3DDeviceImpl_7_GetLightEnable,
4909 IDirect3DDeviceImpl_7_SetClipPlane,
4910 IDirect3DDeviceImpl_7_GetClipPlane,
4911 IDirect3DDeviceImpl_7_GetInfo
4914 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4916 /*** IUnknown Methods ***/
4917 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4918 Thunk_IDirect3DDeviceImpl_3_AddRef,
4919 Thunk_IDirect3DDeviceImpl_3_Release,
4920 /*** IDirect3DDevice3 ***/
4921 IDirect3DDeviceImpl_3_GetCaps,
4922 IDirect3DDeviceImpl_3_GetStats,
4923 IDirect3DDeviceImpl_3_AddViewport,
4924 IDirect3DDeviceImpl_3_DeleteViewport,
4925 IDirect3DDeviceImpl_3_NextViewport,
4926 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4927 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4928 Thunk_IDirect3DDeviceImpl_3_EndScene,
4929 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4930 IDirect3DDeviceImpl_3_SetCurrentViewport,
4931 IDirect3DDeviceImpl_3_GetCurrentViewport,
4932 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4933 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4934 IDirect3DDeviceImpl_3_Begin,
4935 IDirect3DDeviceImpl_3_BeginIndexed,
4936 IDirect3DDeviceImpl_3_Vertex,
4937 IDirect3DDeviceImpl_3_Index,
4938 IDirect3DDeviceImpl_3_End,
4939 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4940 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4941 IDirect3DDeviceImpl_3_GetLightState,
4942 IDirect3DDeviceImpl_3_SetLightState,
4943 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4944 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4945 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4946 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4947 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4948 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4949 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4950 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4951 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4952 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4953 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4954 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4955 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4956 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4957 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4958 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4959 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4962 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4964 /*** IUnknown Methods ***/
4965 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4966 Thunk_IDirect3DDeviceImpl_2_AddRef,
4967 Thunk_IDirect3DDeviceImpl_2_Release,
4968 /*** IDirect3DDevice2 ***/
4969 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4970 IDirect3DDeviceImpl_2_SwapTextureHandles,
4971 Thunk_IDirect3DDeviceImpl_2_GetStats,
4972 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4973 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4974 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4975 IDirect3DDeviceImpl_2_EnumTextureFormats,
4976 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4977 Thunk_IDirect3DDeviceImpl_2_EndScene,
4978 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4979 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4980 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4981 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4982 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4983 Thunk_IDirect3DDeviceImpl_2_Begin,
4984 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4985 Thunk_IDirect3DDeviceImpl_2_Vertex,
4986 Thunk_IDirect3DDeviceImpl_2_Index,
4987 Thunk_IDirect3DDeviceImpl_2_End,
4988 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4989 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4990 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4991 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4992 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4993 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4994 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4995 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4996 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4997 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4998 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5001 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
5003 /*** IUnknown Methods ***/
5004 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
5005 Thunk_IDirect3DDeviceImpl_1_AddRef,
5006 Thunk_IDirect3DDeviceImpl_1_Release,
5007 /*** IDirect3DDevice1 ***/
5008 IDirect3DDeviceImpl_1_Initialize,
5009 Thunk_IDirect3DDeviceImpl_1_GetCaps,
5010 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
5011 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
5012 Thunk_IDirect3DDeviceImpl_1_GetStats,
5013 IDirect3DDeviceImpl_1_Execute,
5014 Thunk_IDirect3DDeviceImpl_1_AddViewport,
5015 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
5016 Thunk_IDirect3DDeviceImpl_1_NextViewport,
5017 IDirect3DDeviceImpl_1_Pick,
5018 IDirect3DDeviceImpl_1_GetPickRecords,
5019 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
5020 IDirect3DDeviceImpl_1_CreateMatrix,
5021 IDirect3DDeviceImpl_1_SetMatrix,
5022 IDirect3DDeviceImpl_1_GetMatrix,
5023 IDirect3DDeviceImpl_1_DeleteMatrix,
5024 Thunk_IDirect3DDeviceImpl_1_EndScene,
5025 Thunk_IDirect3DDeviceImpl_1_BeginScene,
5026 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5029 /*****************************************************************************
5030 * IDirect3DDeviceImpl_CreateHandle
5032 * Not called from the VTable
5034 * Some older interface versions operate with handles, which are basically
5035 * DWORDs which identify an interface, for example
5036 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5038 * Those handle could be just casts to the interface pointers or vice versa,
5039 * but that is not 64 bit safe and would mean blindly derefering a DWORD
5040 * passed by the app. Instead there is a dynamic array in the device which
5041 * keeps a DWORD to pointer information and a type for the handle.
5043 * Basically this array only grows, when a handle is freed its pointer is
5044 * just set to NULL. There will be much more reads from the array than
5045 * insertion operations, so a dynamic array is fine.
5047 * Params:
5048 * This: D3DDevice implementation for which this handle should be created
5050 * Returns:
5051 * A free handle on success
5052 * 0 on failure
5054 *****************************************************************************/
5055 DWORD
5056 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5058 DWORD i;
5059 struct HandleEntry *oldHandles = This->Handles;
5061 TRACE("(%p)\n", This);
5063 for(i = 0; i < This->numHandles; i++)
5065 if(This->Handles[i].ptr == NULL &&
5066 This->Handles[i].type == DDrawHandle_Unknown)
5068 TRACE("Reusing freed handle %d\n", i + 1);
5069 return i + 1;
5073 TRACE("Growing the handle array\n");
5075 This->numHandles++;
5076 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5077 if(!This->Handles)
5079 ERR("Out of memory\n");
5080 This->Handles = oldHandles;
5081 This->numHandles--;
5082 return 0;
5084 if(oldHandles)
5086 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5087 HeapFree(GetProcessHeap(), 0, oldHandles);
5090 TRACE("Returning %d\n", This->numHandles);
5091 return This->numHandles;