4 This files contains the implementation of interface Direct3DTexture2. */
11 #include "wine/obj_base.h"
17 #include "d3d_private.h"
21 /* Define this if you want to save to a file all the textures used by a game
22 (can be funny to see how they managed to cram all the pictures in
26 static IDirect3DTexture2_VTable texture2_vtable
;
27 static IDirect3DTexture_VTable texture_vtable
;
29 /*******************************************************************************
30 * Texture2 Creation functions
32 LPDIRECT3DTEXTURE2
d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf
)
34 LPDIRECT3DTEXTURE2 mat
;
36 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DTexture2
));
38 mat
->lpvtbl
= &texture2_vtable
;
44 /*******************************************************************************
45 * Texture Creation functions
47 LPDIRECT3DTEXTURE
d3dtexture_create(LPDIRECTDRAWSURFACE4 surf
)
49 LPDIRECT3DTEXTURE mat
;
51 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DTexture
));
53 mat
->lpvtbl
= (IDirect3DTexture2_VTable
*) &texture_vtable
;
60 /*******************************************************************************
61 * IDirect3DTexture2 methods
64 static HRESULT WINAPI
IDirect3DTexture2_QueryInterface(LPDIRECT3DTEXTURE2
this,
70 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
71 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", this, xrefiid
,ppvObj
);
78 static ULONG WINAPI
IDirect3DTexture2_AddRef(LPDIRECT3DTEXTURE2
this)
80 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", this, this->ref
);
87 static ULONG WINAPI
IDirect3DTexture2_Release(LPDIRECT3DTEXTURE2
this)
89 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", this, this->ref
);
92 /* Delete texture from OpenGL */
93 glDeleteTextures(1, &(this->tex_name
));
96 this->surface
->lpvtbl
->fnRelease(this->surface
);
98 HeapFree(GetProcessHeap(),0,this);
105 /*** IDirect3DTexture methods ***/
106 static HRESULT WINAPI
IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE
this,
107 LPDIRECT3DDEVICE lpD3DDevice
,
108 LPD3DTEXTUREHANDLE lpHandle
)
110 FIXME(ddraw
, "(%p)->(%p,%p): stub\n", this, lpD3DDevice
, lpHandle
);
112 *lpHandle
= (DWORD
) this;
114 /* Now, bind a new texture */
115 lpD3DDevice
->set_context(lpD3DDevice
);
116 this->D3Ddevice
= (void *) lpD3DDevice
;
117 if (this->tex_name
== 0)
118 glGenTextures(1, &(this->tex_name
));
120 TRACE(ddraw
, "OpenGL texture handle is : %d\n", this->tex_name
);
125 static HRESULT WINAPI
IDirect3DTexture_Initialize(LPDIRECT3DTEXTURE
this,
126 LPDIRECT3DDEVICE lpD3DDevice
,
127 LPDIRECTDRAWSURFACE lpSurface
)
129 TRACE(ddraw
, "(%p)->(%p,%p)\n", this, lpD3DDevice
, lpSurface
);
131 return DDERR_ALREADYINITIALIZED
;
134 static HRESULT WINAPI
IDirect3DTexture_Unload(LPDIRECT3DTEXTURE
this)
136 FIXME(ddraw
, "(%p)->(): stub\n", this);
141 /*** IDirect3DTexture2 methods ***/
142 static HRESULT WINAPI
IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2
this,
143 LPDIRECT3DDEVICE2 lpD3DDevice2
,
144 LPD3DTEXTUREHANDLE lpHandle
)
146 TRACE(ddraw
, "(%p)->(%p,%p)\n", this, lpD3DDevice2
, lpHandle
);
148 /* For 32 bits OSes, handles = pointers */
149 *lpHandle
= (DWORD
) this;
151 /* Now, bind a new texture */
152 lpD3DDevice2
->set_context(lpD3DDevice2
);
153 this->D3Ddevice
= (void *) lpD3DDevice2
;
154 if (this->tex_name
== 0)
155 glGenTextures(1, &(this->tex_name
));
157 TRACE(ddraw
, "OpenGL texture handle is : %d\n", this->tex_name
);
163 static HRESULT WINAPI
IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2
this,
167 FIXME(ddraw
, "(%p)->(%8ld,%8ld): stub\n", this, dwStart
, dwCount
);
172 /* NOTE : if you experience crashes in this function, you must have a buggy
173 version of Mesa. See the file d3dtexture.c for a cure */
174 static HRESULT WINAPI
IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2
this,
175 LPDIRECT3DTEXTURE2 lpD3DTexture2
)
177 DDSURFACEDESC
*src_d
, *dst_d
;
178 TRACE(ddraw
, "(%p)->(%p)\n", this, lpD3DTexture2
);
180 TRACE(ddraw
, "Copied to surface %p, surface %p\n", this->surface
, lpD3DTexture2
->surface
);
182 /* Suppress the ALLOCONLOAD flag */
183 this->surface
->s
.surface_desc
.ddsCaps
.dwCaps
&= ~DDSCAPS_ALLOCONLOAD
;
185 /* Copy one surface on the other */
186 dst_d
= &(this->surface
->s
.surface_desc
);
187 src_d
= &(lpD3DTexture2
->surface
->s
.surface_desc
);
189 if ((src_d
->dwWidth
!= dst_d
->dwWidth
) || (src_d
->dwHeight
!= dst_d
->dwHeight
)) {
190 /* Should also check for same pixel format, lPitch, ... */
191 ERR(ddraw
, "Error in surface sizes\n");
192 return D3DERR_TEXTURE_LOAD_FAILED
;
194 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) this->D3Ddevice; */
195 /* I should put a macro for the calculus of bpp */
196 int bpp
= (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
?
197 1 /* 8 bit of palette index */:
198 src_d
->ddpfPixelFormat
.x
.dwRGBBitCount
/ 8 /* RGB bits for each colors */ );
199 GLuint current_texture
;
201 /* Not sure if this is usefull ! */
202 memcpy(dst_d
->y
.lpSurface
, src_d
->y
.lpSurface
, src_d
->dwWidth
* src_d
->dwHeight
* bpp
);
204 /* Now, load the texture */
205 /* d3dd->set_context(d3dd); We need to set the context somehow.... */
206 glGetIntegerv(GL_TEXTURE_BINDING_2D
, ¤t_texture
);
208 /* If the GetHandle was not done, get the texture name here */
209 if (this->tex_name
== 0)
210 glGenTextures(1, &(this->tex_name
));
211 glBindTexture(GL_TEXTURE_2D
, this->tex_name
);
213 if (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
217 LPDIRECTDRAWPALETTE pal
= this->surface
->s
.palette
;
222 ERR(ddraw
, "Palettized texture Loading with a NULL palette !\n");
223 return D3DERR_TEXTURE_LOAD_FAILED
;
226 /* Get the surface's palette */
227 for (i
= 0; i
< 256; i
++) {
228 table
[i
][0] = pal
->palents
[i
].peRed
;
229 table
[i
][1] = pal
->palents
[i
].peGreen
;
230 table
[i
][2] = pal
->palents
[i
].peBlue
;
231 if ((this->surface
->s
.surface_desc
.dwFlags
& DDSD_CKSRCBLT
) &&
232 (i
>= this->surface
->s
.surface_desc
.ddckCKSrcBlt
.dwColorSpaceLowValue
) &&
233 (i
<= this->surface
->s
.surface_desc
.ddckCKSrcBlt
.dwColorSpaceHighValue
))
245 sprintf(buf
, "%d.pnm", this->tex_name
);
246 f
= fopen(buf
, "wb");
247 fprintf(f
, "P6\n%d %d\n255\n", src_d
->dwWidth
, src_d
->dwHeight
);
248 for (y
= 0; y
< src_d
->dwHeight
; y
++) {
249 for (x
= 0; x
< src_d
->dwWidth
; x
++) {
250 unsigned char c
= ((unsigned char *) src_d
->y
.lpSurface
)[y
* src_d
->dwWidth
+ x
];
251 fputc(table
[c
][0], f
);
252 fputc(table
[c
][1], f
);
253 fputc(table
[c
][2], f
);
259 /* Use Paletted Texture Extension */
260 glColorTableEXT(GL_TEXTURE_2D
, /* target */
261 GL_RGBA
, /* internal format */
262 256, /* table size */
263 GL_RGBA
, /* table format */
264 GL_UNSIGNED_BYTE
, /* table type */
265 table
); /* the color table */
267 glTexImage2D(GL_TEXTURE_2D
, /* target */
269 GL_COLOR_INDEX8_EXT
, /* internal format */
270 src_d
->dwWidth
, src_d
->dwHeight
, /* width, height */
272 GL_COLOR_INDEX
, /* texture format */
273 GL_UNSIGNED_BYTE
, /* texture type */
274 src_d
->y
.lpSurface
); /* the texture */
275 } else if (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_RGB
) {
279 if (src_d
->ddpfPixelFormat
.x
.dwRGBBitCount
== 8) {
280 /* **********************
281 GL_UNSIGNED_BYTE_3_3_2
282 ********************** */
283 glTexImage2D(GL_TEXTURE_2D
,
286 src_d
->dwWidth
, src_d
->dwHeight
,
289 GL_UNSIGNED_BYTE_3_3_2
,
291 } else if (src_d
->ddpfPixelFormat
.x
.dwRGBBitCount
== 16) {
292 if (src_d
->ddpfPixelFormat
.xy
.dwRGBAlphaBitMask
== 0x00000000) {
299 sprintf(buf
, "%d.pnm", this->tex_name
);
300 f
= fopen(buf
, "wb");
301 fprintf(f
, "P6\n%d %d\n255\n", src_d
->dwWidth
, src_d
->dwHeight
);
302 for (y
= 0; y
< src_d
->dwHeight
; y
++) {
303 for (x
= 0; x
< src_d
->dwWidth
; x
++) {
304 unsigned short c
= ((unsigned short *) src_d
->y
.lpSurface
)[y
* src_d
->dwWidth
+ x
];
305 fputc((c
& 0xF800) >> 8, f
);
306 fputc((c
& 0x07E0) >> 3, f
);
307 fputc((c
& 0x001F) << 3, f
);
313 glTexImage2D(GL_TEXTURE_2D
,
316 src_d
->dwWidth
, src_d
->dwHeight
,
319 GL_UNSIGNED_SHORT_5_6_5
,
321 } else if (src_d
->ddpfPixelFormat
.xy
.dwRGBAlphaBitMask
== 0x00000001) {
328 sprintf(buf
, "%d.pnm", this->tex_name
);
329 f
= fopen(buf
, "wb");
330 fprintf(f
, "P6\n%d %d\n255\n", src_d
->dwWidth
, src_d
->dwHeight
);
331 for (y
= 0; y
< src_d
->dwHeight
; y
++) {
332 for (x
= 0; x
< src_d
->dwWidth
; x
++) {
333 unsigned short c
= ((unsigned short *) src_d
->y
.lpSurface
)[y
* src_d
->dwWidth
+ x
];
334 fputc((c
& 0xF800) >> 8, f
);
335 fputc((c
& 0x07C0) >> 3, f
);
336 fputc((c
& 0x003E) << 2, f
);
343 glTexImage2D(GL_TEXTURE_2D
,
346 src_d
->dwWidth
, src_d
->dwHeight
,
349 GL_UNSIGNED_SHORT_5_5_5_1
,
351 } else if (src_d
->ddpfPixelFormat
.xy
.dwRGBAlphaBitMask
== 0x0000000F) {
352 glTexImage2D(GL_TEXTURE_2D
,
355 src_d
->dwWidth
, src_d
->dwHeight
,
358 GL_UNSIGNED_SHORT_4_4_4_4
,
361 ERR(ddraw
, "Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
363 } else if (src_d
->ddpfPixelFormat
.x
.dwRGBBitCount
== 24) {
364 glTexImage2D(GL_TEXTURE_2D
,
367 src_d
->dwWidth
, src_d
->dwHeight
,
372 } else if (src_d
->ddpfPixelFormat
.x
.dwRGBBitCount
== 32) {
373 glTexImage2D(GL_TEXTURE_2D
,
376 src_d
->dwWidth
, src_d
->dwHeight
,
382 ERR(ddraw
, "Unhandled texture format (bad RGB count)\n");
385 ERR(ddraw
, "Unhandled texture format (neither RGB nor INDEX)\n");
388 glBindTexture(GL_TEXTURE_2D
, current_texture
);
395 /*******************************************************************************
396 * IDirect3DTexture2 VTable
398 static IDirect3DTexture2_VTable texture2_vtable
= {
399 /*** IUnknown methods ***/
400 IDirect3DTexture2_QueryInterface
,
401 IDirect3DTexture2_AddRef
,
402 IDirect3DTexture2_Release
,
403 /*** IDirect3DTexture methods ***/
404 IDirect3DTexture2_GetHandle
,
405 IDirect3DTexture2_PaletteChanged
,
406 IDirect3DTexture2_Load
409 /*******************************************************************************
410 * IDirect3DTexture VTable
412 static IDirect3DTexture_VTable texture_vtable
= {
413 /*** IUnknown methods ***/
414 IDirect3DTexture2_QueryInterface
,
415 IDirect3DTexture2_AddRef
,
416 IDirect3DTexture2_Release
,
417 /*** IDirect3DTexture methods ***/
418 IDirect3DTexture_Initialize
,
419 IDirect3DTexture_GetHandle
,
420 IDirect3DTexture2_PaletteChanged
,
421 IDirect3DTexture2_Load
,
422 IDirect3DTexture_Unload
425 #else /* HAVE_MESAGL */
427 /* These function should never be called if MesaGL is not present */
428 LPDIRECT3DTEXTURE2
d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf
) {
429 ERR(ddraw
, "Should not be called...\n");
433 LPDIRECT3DTEXTURE
d3dtexture_create(LPDIRECTDRAWSURFACE4 surf
) {
434 ERR(ddraw
, "Should not be called...\n");
438 #endif /* HAVE_MESAGL */