4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
30 static int D3DPERF_event_level
= 0;
32 void WINAPI
DebugSetMute(void) {
36 IDirect3D9
* WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9(UINT sdk_version
)
40 TRACE("sdk_version %#x.\n", sdk_version
);
42 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
44 ERR("Failed to allocate d3d9 object memory.\n");
48 if (!d3d9_init(object
, FALSE
))
50 WARN("Failed to initialize d3d9.\n");
51 HeapFree(GetProcessHeap(), 0, object
);
55 TRACE("Created d3d9 object %p.\n", object
);
57 return (IDirect3D9
*)&object
->IDirect3D9Ex_iface
;
60 HRESULT WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9Ex(UINT sdk_version
, IDirect3D9Ex
**d3d9ex
)
64 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version
, d3d9ex
);
66 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
68 ERR("Failed to allocate d3d9 object memory.\n");
72 if (!d3d9_init(object
, TRUE
))
74 WARN("Failed to initialize d3d9.\n");
75 HeapFree(GetProcessHeap(), 0, object
);
76 return D3DERR_NOTAVAILABLE
;
79 TRACE("Created d3d9 object %p.\n", object
);
80 *d3d9ex
= &object
->IDirect3D9Ex_iface
;
85 /*******************************************************************
86 * Direct3DShaderValidatorCreate9 (D3D9.@)
88 * No documentation available for this function.
89 * SDK only says it is internal and shouldn't be used.
91 void* WINAPI
Direct3DShaderValidatorCreate9(void)
95 if (!once
++) FIXME("stub\n");
99 /*******************************************************************
102 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
104 /* At process attach */
105 TRACE("fdwReason=%d\n", fdwReason
);
106 if (fdwReason
== DLL_PROCESS_ATTACH
)
107 DisableThreadLibraryCalls(hInstDLL
);
112 /***********************************************************************
113 * D3DPERF_BeginEvent (D3D9.@)
115 int WINAPI
D3DPERF_BeginEvent(D3DCOLOR color
, LPCWSTR name
) {
116 TRACE("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
118 return D3DPERF_event_level
++;
121 /***********************************************************************
122 * D3DPERF_EndEvent (D3D9.@)
124 int WINAPI
D3DPERF_EndEvent(void) {
125 TRACE("(void) : stub\n");
127 return --D3DPERF_event_level
;
130 /***********************************************************************
131 * D3DPERF_GetStatus (D3D9.@)
133 DWORD WINAPI
D3DPERF_GetStatus(void) {
134 FIXME("(void) : stub\n");
139 /***********************************************************************
140 * D3DPERF_SetOptions (D3D9.@)
143 void WINAPI
D3DPERF_SetOptions(DWORD options
)
145 FIXME("(%#x) : stub\n", options
);
148 /***********************************************************************
149 * D3DPERF_QueryRepeatFrame (D3D9.@)
151 BOOL WINAPI
D3DPERF_QueryRepeatFrame(void) {
152 FIXME("(void) : stub\n");
157 /***********************************************************************
158 * D3DPERF_SetMarker (D3D9.@)
160 void WINAPI
D3DPERF_SetMarker(D3DCOLOR color
, LPCWSTR name
) {
161 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
164 /***********************************************************************
165 * D3DPERF_SetRegion (D3D9.@)
167 void WINAPI
D3DPERF_SetRegion(D3DCOLOR color
, LPCWSTR name
) {
168 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));