xmllite: Add IXmlReaderInput stub implementation.
[wine/multimedia.git] / dlls / wined3d / wined3d_gl.h
blobc5ecb3a19860182c82ea9a92ec9c501c57dc3379
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
55 /****************************************************
56 * OpenGL 1.0/1.1/1.2/1.3
57 * types, #defines and function pointers
58 ****************************************************/
60 /* Types */
61 typedef unsigned int GLbitfield;
62 typedef unsigned char GLboolean;
63 typedef signed char GLbyte;
64 typedef unsigned char GLubyte;
65 typedef short GLshort;
66 typedef unsigned short GLushort;
67 typedef int GLint;
68 typedef unsigned int GLuint;
69 typedef unsigned int GLenum;
70 typedef float GLfloat;
71 typedef int GLsizei;
72 typedef float GLclampf;
73 typedef double GLdouble;
74 typedef double GLclampd;
75 typedef void GLvoid;
76 typedef ptrdiff_t GLintptr;
77 typedef ptrdiff_t GLsizeiptr;
79 /* Booleans */
80 #define GL_FALSE 0x0
81 #define GL_TRUE 0x1
83 /* Data types */
84 #define GL_BYTE 0x1400
85 #define GL_UNSIGNED_BYTE 0x1401
86 #define GL_SHORT 0x1402
87 #define GL_UNSIGNED_SHORT 0x1403
88 #define GL_INT 0x1404
89 #define GL_UNSIGNED_INT 0x1405
90 #define GL_FLOAT 0x1406
91 #define GL_DOUBLE 0x140A
92 #define GL_2_BYTES 0x1407
93 #define GL_3_BYTES 0x1408
94 #define GL_4_BYTES 0x1409
96 /* Errors */
97 #define GL_NO_ERROR 0x0
98 #define GL_INVALID_VALUE 0x0501
99 #define GL_INVALID_ENUM 0x0500
100 #define GL_INVALID_OPERATION 0x0502
101 #define GL_STACK_OVERFLOW 0x0503
102 #define GL_STACK_UNDERFLOW 0x0504
103 #define GL_OUT_OF_MEMORY 0x0505
105 /* Utility */
106 #define GL_VENDOR 0x1F00
107 #define GL_RENDERER 0x1F01
108 #define GL_VERSION 0x1F02
109 #define GL_EXTENSIONS 0x1F03
111 /* Accumulation buffer */
112 #define GL_ACCUM_RED_BITS 0x0D58
113 #define GL_ACCUM_GREEN_BITS 0x0D59
114 #define GL_ACCUM_BLUE_BITS 0x0D5A
115 #define GL_ACCUM_ALPHA_BITS 0x0D5B
116 #define GL_ACCUM_CLEAR_VALUE 0x0B80
117 #define GL_ACCUM 0x0100
118 #define GL_ADD 0x0104
119 #define GL_LOAD 0x0101
120 #define GL_MULT 0x0103
121 #define GL_RETURN 0x0102
123 /* Alpha testing */
124 #define GL_ALPHA_TEST 0x0BC0
125 #define GL_ALPHA_TEST_REF 0x0BC2
126 #define GL_ALPHA_TEST_FUNC 0x0BC1
128 /* Blending */
129 #define GL_BLEND 0x0BE2
130 #define GL_BLEND_SRC 0x0BE1
131 #define GL_BLEND_DST 0x0BE0
132 #define GL_ZERO 0x0
133 #define GL_ONE 0x1
134 #define GL_SRC_COLOR 0x0300
135 #define GL_ONE_MINUS_SRC_COLOR 0x0301
136 #define GL_SRC_ALPHA 0x0302
137 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
138 #define GL_DST_ALPHA 0x0304
139 #define GL_ONE_MINUS_DST_ALPHA 0x0305
140 #define GL_DST_COLOR 0x0306
141 #define GL_ONE_MINUS_DST_COLOR 0x0307
142 #define GL_SRC_ALPHA_SATURATE 0x0308
143 #define GL_CONSTANT_COLOR 0x8001
144 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
145 #define GL_CONSTANT_ALPHA 0x8003
146 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
148 /* Buffers, Pixel Drawing/Reading */
149 #define GL_NONE 0x0
150 #define GL_FRONT_LEFT 0x0400
151 #define GL_FRONT_RIGHT 0x0401
152 #define GL_BACK_LEFT 0x0402
153 #define GL_BACK_RIGHT 0x0403
154 #define GL_FRONT 0x0404
155 #define GL_BACK 0x0405
156 #define GL_LEFT 0x0406
157 #define GL_RIGHT 0x0407
158 #define GL_FRONT_AND_BACK 0x0408
159 #define GL_AUX0 0x0409
160 #define GL_AUX1 0x040A
161 #define GL_AUX2 0x040B
162 #define GL_AUX3 0x040C
163 #define GL_COLOR_INDEX 0x1900
164 #define GL_RED 0x1903
165 #define GL_GREEN 0x1904
166 #define GL_BLUE 0x1905
167 #define GL_ALPHA 0x1906
168 #define GL_LUMINANCE 0x1909
169 #define GL_LUMINANCE_ALPHA 0x190A
170 #define GL_ALPHA_BITS 0x0D55
171 #define GL_RED_BITS 0x0D52
172 #define GL_GREEN_BITS 0x0D53
173 #define GL_BLUE_BITS 0x0D54
174 #define GL_INDEX_BITS 0x0D51
175 #define GL_SUBPIXEL_BITS 0x0D50
176 #define GL_AUX_BUFFERS 0x0C00
177 #define GL_READ_BUFFER 0x0C02
178 #define GL_DRAW_BUFFER 0x0C01
179 #define GL_DOUBLEBUFFER 0x0C32
180 #define GL_STEREO 0x0C33
181 #define GL_BITMAP 0x1A00
182 #define GL_COLOR 0x1800
183 #define GL_DEPTH 0x1801
184 #define GL_STENCIL 0x1802
185 #define GL_DITHER 0x0BD0
186 #define GL_RGB 0x1907
187 #define GL_RGBA 0x1908
189 /* Clipping */
190 #define GL_CLIP_PLANE0 0x3000
191 #define GL_CLIP_PLANE1 0x3001
192 #define GL_CLIP_PLANE2 0x3002
193 #define GL_CLIP_PLANE3 0x3003
194 #define GL_CLIP_PLANE4 0x3004
195 #define GL_CLIP_PLANE5 0x3005
197 /* Depth buffer */
198 #define GL_NEVER 0x0200
199 #define GL_LESS 0x0201
200 #define GL_EQUAL 0x0202
201 #define GL_LEQUAL 0x0203
202 #define GL_GREATER 0x0204
203 #define GL_NOTEQUAL 0x0205
204 #define GL_GEQUAL 0x0206
205 #define GL_ALWAYS 0x0207
206 #define GL_DEPTH_TEST 0x0B71
207 #define GL_DEPTH_BITS 0x0D56
208 #define GL_DEPTH_CLEAR_VALUE 0x0B73
209 #define GL_DEPTH_FUNC 0x0B74
210 #define GL_DEPTH_RANGE 0x0B70
211 #define GL_DEPTH_WRITEMASK 0x0B72
212 #define GL_DEPTH_COMPONENT 0x1902
214 /* Evaluators */
215 #define GL_AUTO_NORMAL 0x0D80
216 #define GL_MAP1_COLOR_4 0x0D90
217 #define GL_MAP1_GRID_DOMAIN 0x0DD0
218 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
219 #define GL_MAP1_INDEX 0x0D91
220 #define GL_MAP1_NORMAL 0x0D92
221 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
222 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
223 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
224 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
225 #define GL_MAP1_VERTEX_3 0x0D97
226 #define GL_MAP1_VERTEX_4 0x0D98
227 #define GL_MAP2_COLOR_4 0x0DB0
228 #define GL_MAP2_GRID_DOMAIN 0x0DD2
229 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
230 #define GL_MAP2_INDEX 0x0DB1
231 #define GL_MAP2_NORMAL 0x0DB2
232 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
233 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
234 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
235 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
236 #define GL_MAP2_VERTEX_3 0x0DB7
237 #define GL_MAP2_VERTEX_4 0x0DB8
238 #define GL_COEFF 0x0A00
239 #define GL_DOMAIN 0x0A02
240 #define GL_ORDER 0x0A01
242 /* Feedback */
243 #define GL_2D 0x0600
244 #define GL_3D 0x0601
245 #define GL_3D_COLOR 0x0602
246 #define GL_3D_COLOR_TEXTURE 0x0603
247 #define GL_4D_COLOR_TEXTURE 0x0604
248 #define GL_POINT_TOKEN 0x0701
249 #define GL_LINE_TOKEN 0x0702
250 #define GL_LINE_RESET_TOKEN 0x0707
251 #define GL_POLYGON_TOKEN 0x0703
252 #define GL_BITMAP_TOKEN 0x0704
253 #define GL_DRAW_PIXEL_TOKEN 0x0705
254 #define GL_COPY_PIXEL_TOKEN 0x0706
255 #define GL_PASS_THROUGH_TOKEN 0x0700
256 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
257 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
258 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
260 /* Fog */
261 #define GL_FOG 0x0B60
262 #define GL_FOG_MODE 0x0B65
263 #define GL_FOG_DENSITY 0x0B62
264 #define GL_FOG_COLOR 0x0B66
265 #define GL_FOG_INDEX 0x0B61
266 #define GL_FOG_START 0x0B63
267 #define GL_FOG_END 0x0B64
268 #define GL_LINEAR 0x2601
269 #define GL_EXP 0x0800
270 #define GL_EXP2 0x0801
272 /* Gets */
273 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
274 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
275 #define GL_COLOR_CLEAR_VALUE 0x0C22
276 #define GL_COLOR_WRITEMASK 0x0C23
277 #define GL_CURRENT_INDEX 0x0B01
278 #define GL_CURRENT_COLOR 0x0B00
279 #define GL_CURRENT_NORMAL 0x0B02
280 #define GL_CURRENT_RASTER_COLOR 0x0B04
281 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
282 #define GL_CURRENT_RASTER_INDEX 0x0B05
283 #define GL_CURRENT_RASTER_POSITION 0x0B07
284 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
285 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
286 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
287 #define GL_INDEX_CLEAR_VALUE 0x0C20
288 #define GL_INDEX_MODE 0x0C30
289 #define GL_INDEX_WRITEMASK 0x0C21
290 #define GL_MODELVIEW_MATRIX 0x0BA6
291 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
292 #define GL_NAME_STACK_DEPTH 0x0D70
293 #define GL_PROJECTION_MATRIX 0x0BA7
294 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
295 #define GL_RENDER_MODE 0x0C40
296 #define GL_RGBA_MODE 0x0C31
297 #define GL_TEXTURE_MATRIX 0x0BA8
298 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
299 #define GL_VIEWPORT 0x0BA2
301 /* Hints */
302 #define GL_FOG_HINT 0x0C54
303 #define GL_LINE_SMOOTH_HINT 0x0C52
304 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
305 #define GL_POINT_SMOOTH_HINT 0x0C51
306 #define GL_POLYGON_SMOOTH_HINT 0x0C53
307 #define GL_DONT_CARE 0x1100
308 #define GL_FASTEST 0x1101
309 #define GL_NICEST 0x1102
311 /* Implementation limits */
312 #define GL_MAX_LIST_NESTING 0x0B31
313 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
314 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
315 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
316 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
317 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
318 #define GL_MAX_EVAL_ORDER 0x0D30
319 #define GL_MAX_LIGHTS 0x0D31
320 #define GL_MAX_CLIP_PLANES 0x0D32
321 #define GL_MAX_TEXTURE_SIZE 0x0D33
322 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
323 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
324 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
326 /* Lighting */
327 #define GL_LIGHTING 0x0B50
328 #define GL_LIGHT0 0x4000
329 #define GL_LIGHT1 0x4001
330 #define GL_LIGHT2 0x4002
331 #define GL_LIGHT3 0x4003
332 #define GL_LIGHT4 0x4004
333 #define GL_LIGHT5 0x4005
334 #define GL_LIGHT6 0x4006
335 #define GL_LIGHT7 0x4007
336 #define GL_SPOT_EXPONENT 0x1205
337 #define GL_SPOT_CUTOFF 0x1206
338 #define GL_CONSTANT_ATTENUATION 0x1207
339 #define GL_LINEAR_ATTENUATION 0x1208
340 #define GL_QUADRATIC_ATTENUATION 0x1209
341 #define GL_AMBIENT 0x1200
342 #define GL_DIFFUSE 0x1201
343 #define GL_SPECULAR 0x1202
344 #define GL_SHININESS 0x1601
345 #define GL_EMISSION 0x1600
346 #define GL_POSITION 0x1203
347 #define GL_SPOT_DIRECTION 0x1204
348 #define GL_AMBIENT_AND_DIFFUSE 0x1602
349 #define GL_COLOR_INDEXES 0x1603
350 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
351 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
352 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
353 #define GL_FRONT_AND_BACK 0x0408
354 #define GL_SHADE_MODEL 0x0B54
355 #define GL_FLAT 0x1D00
356 #define GL_SMOOTH 0x1D01
357 #define GL_COLOR_MATERIAL 0x0B57
358 #define GL_COLOR_MATERIAL_FACE 0x0B55
359 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
360 #define GL_NORMALIZE 0x0BA1
362 /* Lines */
363 #define GL_LINE_SMOOTH 0x0B20
364 #define GL_LINE_STIPPLE 0x0B24
365 #define GL_LINE_STIPPLE_PATTERN 0x0B25
366 #define GL_LINE_STIPPLE_REPEAT 0x0B26
367 #define GL_LINE_WIDTH 0x0B21
368 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
369 #define GL_LINE_WIDTH_RANGE 0x0B22
371 /* Logic Ops */
372 #define GL_LOGIC_OP 0x0BF1
373 #define GL_INDEX_LOGIC_OP 0x0BF1
374 #define GL_COLOR_LOGIC_OP 0x0BF2
375 #define GL_LOGIC_OP_MODE 0x0BF0
376 #define GL_CLEAR 0x1500
377 #define GL_SET 0x150F
378 #define GL_COPY 0x1503
379 #define GL_COPY_INVERTED 0x150C
380 #define GL_NOOP 0x1505
381 #define GL_INVERT 0x150A
382 #define GL_AND 0x1501
383 #define GL_NAND 0x150E
384 #define GL_OR 0x1507
385 #define GL_NOR 0x1508
386 #define GL_XOR 0x1506
387 #define GL_EQUIV 0x1509
388 #define GL_AND_REVERSE 0x1502
389 #define GL_AND_INVERTED 0x1504
390 #define GL_OR_REVERSE 0x150B
391 #define GL_OR_INVERTED 0x150D
393 /* Matrix Mode */
394 #define GL_MATRIX_MODE 0x0BA0
395 #define GL_MODELVIEW 0x1700
396 #define GL_PROJECTION 0x1701
397 #define GL_TEXTURE 0x1702
399 /* Pixel Mode / Transfer */
400 #define GL_MAP_COLOR 0x0D10
401 #define GL_MAP_STENCIL 0x0D11
402 #define GL_INDEX_SHIFT 0x0D12
403 #define GL_INDEX_OFFSET 0x0D13
404 #define GL_RED_SCALE 0x0D14
405 #define GL_RED_BIAS 0x0D15
406 #define GL_GREEN_SCALE 0x0D18
407 #define GL_GREEN_BIAS 0x0D19
408 #define GL_BLUE_SCALE 0x0D1A
409 #define GL_BLUE_BIAS 0x0D1B
410 #define GL_ALPHA_SCALE 0x0D1C
411 #define GL_ALPHA_BIAS 0x0D1D
412 #define GL_DEPTH_SCALE 0x0D1E
413 #define GL_DEPTH_BIAS 0x0D1F
414 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
415 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
416 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
417 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
418 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
419 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
420 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
421 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
422 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
423 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
424 #define GL_PIXEL_MAP_S_TO_S 0x0C71
425 #define GL_PIXEL_MAP_I_TO_I 0x0C70
426 #define GL_PIXEL_MAP_I_TO_R 0x0C72
427 #define GL_PIXEL_MAP_I_TO_G 0x0C73
428 #define GL_PIXEL_MAP_I_TO_B 0x0C74
429 #define GL_PIXEL_MAP_I_TO_A 0x0C75
430 #define GL_PIXEL_MAP_R_TO_R 0x0C76
431 #define GL_PIXEL_MAP_G_TO_G 0x0C77
432 #define GL_PIXEL_MAP_B_TO_B 0x0C78
433 #define GL_PIXEL_MAP_A_TO_A 0x0C79
434 #define GL_PACK_ALIGNMENT 0x0D05
435 #define GL_PACK_LSB_FIRST 0x0D01
436 #define GL_PACK_ROW_LENGTH 0x0D02
437 #define GL_PACK_SKIP_PIXELS 0x0D04
438 #define GL_PACK_SKIP_ROWS 0x0D03
439 #define GL_PACK_SWAP_BYTES 0x0D00
440 #define GL_UNPACK_ALIGNMENT 0x0CF5
441 #define GL_UNPACK_LSB_FIRST 0x0CF1
442 #define GL_UNPACK_ROW_LENGTH 0x0CF2
443 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
444 #define GL_UNPACK_SKIP_ROWS 0x0CF3
445 #define GL_UNPACK_SWAP_BYTES 0x0CF0
446 #define GL_ZOOM_X 0x0D16
447 #define GL_ZOOM_Y 0x0D17
449 /* Points */
450 #define GL_POINT_SMOOTH 0x0B10
451 #define GL_POINT_SIZE 0x0B11
452 #define GL_POINT_SIZE_GRANULARITY 0x0B13
453 #define GL_POINT_SIZE_RANGE 0x0B12
455 /* Polygons */
456 #define GL_POINT 0x1B00
457 #define GL_LINE 0x1B01
458 #define GL_FILL 0x1B02
459 #define GL_CW 0x0900
460 #define GL_CCW 0x0901
461 #define GL_FRONT 0x0404
462 #define GL_BACK 0x0405
463 #define GL_POLYGON_MODE 0x0B40
464 #define GL_POLYGON_SMOOTH 0x0B41
465 #define GL_POLYGON_STIPPLE 0x0B42
466 #define GL_EDGE_FLAG 0x0B43
467 #define GL_CULL_FACE 0x0B44
468 #define GL_CULL_FACE_MODE 0x0B45
469 #define GL_FRONT_FACE 0x0B46
470 #define GL_POLYGON_OFFSET_FACTOR 0x8038
471 #define GL_POLYGON_OFFSET_UNITS 0x2A00
472 #define GL_POLYGON_OFFSET_POINT 0x2A01
473 #define GL_POLYGON_OFFSET_LINE 0x2A02
474 #define GL_POLYGON_OFFSET_FILL 0x8037
476 /* Primitives */
477 #define GL_POINTS 0x0000
478 #define GL_LINES 0x0001
479 #define GL_LINE_LOOP 0x0002
480 #define GL_LINE_STRIP 0x0003
481 #define GL_TRIANGLES 0x0004
482 #define GL_TRIANGLE_STRIP 0x0005
483 #define GL_TRIANGLE_FAN 0x0006
484 #define GL_QUADS 0x0007
485 #define GL_QUAD_STRIP 0x0008
486 #define GL_POLYGON 0x0009
488 /* Push/Pop bits */
489 #define GL_CURRENT_BIT 0x00000001
490 #define GL_POINT_BIT 0x00000002
491 #define GL_LINE_BIT 0x00000004
492 #define GL_POLYGON_BIT 0x00000008
493 #define GL_POLYGON_STIPPLE_BIT 0x00000010
494 #define GL_PIXEL_MODE_BIT 0x00000020
495 #define GL_LIGHTING_BIT 0x00000040
496 #define GL_FOG_BIT 0x00000080
497 #define GL_DEPTH_BUFFER_BIT 0x00000100
498 #define GL_ACCUM_BUFFER_BIT 0x00000200
499 #define GL_STENCIL_BUFFER_BIT 0x00000400
500 #define GL_VIEWPORT_BIT 0x00000800
501 #define GL_TRANSFORM_BIT 0x00001000
502 #define GL_ENABLE_BIT 0x00002000
503 #define GL_COLOR_BUFFER_BIT 0x00004000
504 #define GL_HINT_BIT 0x00008000
505 #define GL_EVAL_BIT 0x00010000
506 #define GL_LIST_BIT 0x00020000
507 #define GL_TEXTURE_BIT 0x00040000
508 #define GL_SCISSOR_BIT 0x00080000
509 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
511 /* Render Mode */
512 #define GL_FEEDBACK 0x1C01
513 #define GL_RENDER 0x1C00
514 #define GL_SELECT 0x1C02
516 /* Scissor box */
517 #define GL_SCISSOR_TEST 0x0C11
518 #define GL_SCISSOR_BOX 0x0C10
520 /* Stencil */
521 #define GL_STENCIL_TEST 0x0B90
522 #define GL_STENCIL_WRITEMASK 0x0B98
523 #define GL_STENCIL_BITS 0x0D57
524 #define GL_STENCIL_FUNC 0x0B92
525 #define GL_STENCIL_VALUE_MASK 0x0B93
526 #define GL_STENCIL_REF 0x0B97
527 #define GL_STENCIL_FAIL 0x0B94
528 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
529 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
530 #define GL_STENCIL_CLEAR_VALUE 0x0B91
531 #define GL_STENCIL_INDEX 0x1901
532 #define GL_KEEP 0x1E00
533 #define GL_REPLACE 0x1E01
534 #define GL_INCR 0x1E02
535 #define GL_DECR 0x1E03
537 /* Texture mapping */
538 #define GL_TEXTURE_ENV 0x2300
539 #define GL_TEXTURE_ENV_MODE 0x2200
540 #define GL_TEXTURE_1D 0x0DE0
541 #define GL_TEXTURE_2D 0x0DE1
542 #define GL_TEXTURE_WRAP_S 0x2802
543 #define GL_TEXTURE_WRAP_T 0x2803
544 #define GL_TEXTURE_MAG_FILTER 0x2800
545 #define GL_TEXTURE_MIN_FILTER 0x2801
546 #define GL_TEXTURE_ENV_COLOR 0x2201
547 #define GL_TEXTURE_GEN_S 0x0C60
548 #define GL_TEXTURE_GEN_T 0x0C61
549 #define GL_TEXTURE_GEN_MODE 0x2500
550 #define GL_TEXTURE_BORDER_COLOR 0x1004
551 #define GL_TEXTURE_WIDTH 0x1000
552 #define GL_TEXTURE_HEIGHT 0x1001
553 #define GL_TEXTURE_BORDER 0x1005
554 #define GL_TEXTURE_COMPONENTS 0x1003
555 #define GL_TEXTURE_RED_SIZE 0x805C
556 #define GL_TEXTURE_GREEN_SIZE 0x805D
557 #define GL_TEXTURE_BLUE_SIZE 0x805E
558 #define GL_TEXTURE_ALPHA_SIZE 0x805F
559 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
560 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
561 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
562 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
563 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
564 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
565 #define GL_OBJECT_LINEAR 0x2401
566 #define GL_OBJECT_PLANE 0x2501
567 #define GL_EYE_LINEAR 0x2400
568 #define GL_EYE_PLANE 0x2502
569 #define GL_SPHERE_MAP 0x2402
570 #define GL_DECAL 0x2101
571 #define GL_MODULATE 0x2100
572 #define GL_NEAREST 0x2600
573 #define GL_REPEAT 0x2901
574 #define GL_CLAMP 0x2900
575 #define GL_S 0x2000
576 #define GL_T 0x2001
577 #define GL_R 0x2002
578 #define GL_Q 0x2003
579 #define GL_TEXTURE_GEN_R 0x0C62
580 #define GL_TEXTURE_GEN_Q 0x0C63
582 /* Vertex Arrays */
583 #define GL_VERTEX_ARRAY 0x8074
584 #define GL_NORMAL_ARRAY 0x8075
585 #define GL_COLOR_ARRAY 0x8076
586 #define GL_INDEX_ARRAY 0x8077
587 #define GL_TEXTURE_COORD_ARRAY 0x8078
588 #define GL_EDGE_FLAG_ARRAY 0x8079
589 #define GL_VERTEX_ARRAY_SIZE 0x807A
590 #define GL_VERTEX_ARRAY_TYPE 0x807B
591 #define GL_VERTEX_ARRAY_STRIDE 0x807C
592 #define GL_NORMAL_ARRAY_TYPE 0x807E
593 #define GL_NORMAL_ARRAY_STRIDE 0x807F
594 #define GL_COLOR_ARRAY_SIZE 0x8081
595 #define GL_COLOR_ARRAY_TYPE 0x8082
596 #define GL_COLOR_ARRAY_STRIDE 0x8083
597 #define GL_INDEX_ARRAY_TYPE 0x8085
598 #define GL_INDEX_ARRAY_STRIDE 0x8086
599 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
600 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
601 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
602 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
603 #define GL_VERTEX_ARRAY_POINTER 0x808E
604 #define GL_NORMAL_ARRAY_POINTER 0x808F
605 #define GL_COLOR_ARRAY_POINTER 0x8090
606 #define GL_INDEX_ARRAY_POINTER 0x8091
607 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
608 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
609 #define GL_V2F 0x2A20
610 #define GL_V3F 0x2A21
611 #define GL_C4UB_V2F 0x2A22
612 #define GL_C4UB_V3F 0x2A23
613 #define GL_C3F_V3F 0x2A24
614 #define GL_N3F_V3F 0x2A25
615 #define GL_C4F_N3F_V3F 0x2A26
616 #define GL_T2F_V3F 0x2A27
617 #define GL_T4F_V4F 0x2A28
618 #define GL_T2F_C4UB_V3F 0x2A29
619 #define GL_T2F_C3F_V3F 0x2A2A
620 #define GL_T2F_N3F_V3F 0x2A2B
621 #define GL_T2F_C4F_N3F_V3F 0x2A2C
622 #define GL_T4F_C4F_N3F_V4F 0x2A2D
624 /* OpenGL 1.1 */
625 #define GL_PROXY_TEXTURE_1D 0x8063
626 #define GL_PROXY_TEXTURE_2D 0x8064
627 #define GL_TEXTURE_PRIORITY 0x8066
628 #define GL_TEXTURE_RESIDENT 0x8067
629 #define GL_TEXTURE_BINDING_1D 0x8068
630 #define GL_TEXTURE_BINDING_2D 0x8069
631 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
632 #define GL_ALPHA4 0x803B
633 #define GL_ALPHA8 0x803C
634 #define GL_ALPHA12 0x803D
635 #define GL_ALPHA16 0x803E
636 #define GL_LUMINANCE4 0x803F
637 #define GL_LUMINANCE8 0x8040
638 #define GL_LUMINANCE12 0x8041
639 #define GL_LUMINANCE16 0x8042
640 #define GL_LUMINANCE4_ALPHA4 0x8043
641 #define GL_LUMINANCE6_ALPHA2 0x8044
642 #define GL_LUMINANCE8_ALPHA8 0x8045
643 #define GL_LUMINANCE12_ALPHA4 0x8046
644 #define GL_LUMINANCE12_ALPHA12 0x8047
645 #define GL_LUMINANCE16_ALPHA16 0x8048
646 #define GL_INTENSITY 0x8049
647 #define GL_INTENSITY4 0x804A
648 #define GL_INTENSITY8 0x804B
649 #define GL_INTENSITY12 0x804C
650 #define GL_INTENSITY16 0x804D
651 #define GL_R3_G3_B2 0x2A10
652 #define GL_RGB4 0x804F
653 #define GL_RGB5 0x8050
654 #define GL_RGB8 0x8051
655 #define GL_RGB10 0x8052
656 #define GL_RGB12 0x8053
657 #define GL_RGB16 0x8054
658 #define GL_RGBA2 0x8055
659 #define GL_RGBA4 0x8056
660 #define GL_RGB5_A1 0x8057
661 #define GL_RGBA8 0x8058
662 #define GL_RGB10_A2 0x8059
663 #define GL_RGBA12 0x805A
664 #define GL_RGBA16 0x805B
665 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
666 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
667 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
668 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
670 /* OpenGL 1.2 constants */
671 #define GL_PACK_SKIP_IMAGES 0x806B
672 #define GL_PACK_IMAGE_HEIGHT 0x806C
673 #define GL_UNPACK_SKIP_IMAGES 0x806D
674 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
675 #define GL_TEXTURE_3D 0x806F
676 #define GL_PROXY_TEXTURE_3D 0x8070
677 #define GL_TEXTURE_DEPTH 0x8071
678 #define GL_TEXTURE_WRAP_R 0x8072
679 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
680 #define GL_BGR 0x80E0
681 #define GL_BGRA 0x80E1
682 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
683 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
684 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
685 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
686 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
687 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
688 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
689 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
690 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
691 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
692 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
693 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
694 #define GL_RESCALE_NORMAL 0x803A
695 #define GL_TEXTURE_BINDING_3D 0x806A
696 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
697 #define GL_SINGLE_COLOR 0x81F9
698 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
699 #define GL_CLAMP_TO_EDGE 0x812F
700 #define GL_TEXTURE_MIN_LOD 0x813A
701 #define GL_TEXTURE_MAX_LOD 0x813B
702 #define GL_TEXTURE_BASE_LEVEL 0x813C
703 #define GL_TEXTURE_MAX_LEVEL 0x813D
704 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
705 #define GL_MAX_ELEMENTS_INDICES 0x80E9
706 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
707 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
709 /* OpenGL 1.3 constants */
710 #define GL_ACTIVE_TEXTURE 0x84E0
711 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
712 #define GL_MAX_TEXTURE_UNITS 0x84E2
713 #define GL_TEXTURE0 0x84C0
714 #define GL_TEXTURE1 0x84C1
715 #define GL_TEXTURE2 0x84C2
716 #define GL_TEXTURE3 0x84C3
717 #define GL_TEXTURE4 0x84C4
718 #define GL_TEXTURE5 0x84C5
719 #define GL_TEXTURE6 0x84C6
720 #define GL_TEXTURE7 0x84C7
721 #define GL_TEXTURE8 0x84C8
722 #define GL_TEXTURE9 0x84C9
723 #define GL_TEXTURE10 0x84CA
724 #define GL_TEXTURE11 0x84CB
725 #define GL_TEXTURE12 0x84CC
726 #define GL_TEXTURE13 0x84CD
727 #define GL_TEXTURE14 0x84CE
728 #define GL_TEXTURE15 0x84CF
729 #define GL_TEXTURE16 0x84D0
730 #define GL_TEXTURE17 0x84D1
731 #define GL_TEXTURE18 0x84D2
732 #define GL_TEXTURE19 0x84D3
733 #define GL_TEXTURE20 0x84D4
734 #define GL_TEXTURE21 0x84D5
735 #define GL_TEXTURE22 0x84D6
736 #define GL_TEXTURE23 0x84D7
737 #define GL_TEXTURE24 0x84D8
738 #define GL_TEXTURE25 0x84D9
739 #define GL_TEXTURE26 0x84DA
740 #define GL_TEXTURE27 0x84DB
741 #define GL_TEXTURE28 0x84DC
742 #define GL_TEXTURE29 0x84DD
743 #define GL_TEXTURE30 0x84DE
744 #define GL_TEXTURE31 0x84DF
745 #define GL_NORMAL_MAP 0x8511
746 #define GL_REFLECTION_MAP 0x8512
747 #define GL_TEXTURE_CUBE_MAP 0x8513
748 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
749 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
750 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
751 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
752 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
753 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
754 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
755 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
756 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
757 #define GL_COMBINE 0x8570
758 #define GL_COMBINE_RGB 0x8571
759 #define GL_COMBINE_ALPHA 0x8572
760 #define GL_RGB_SCALE 0x8573
761 #define GL_ADD_SIGNED 0x8574
762 #define GL_INTERPOLATE 0x8575
763 #define GL_CONSTANT 0x8576
764 #define GL_PRIMARY_COLOR 0x8577
765 #define GL_PREVIOUS 0x8578
766 #define GL_SOURCE0_RGB 0x8580
767 #define GL_SOURCE1_RGB 0x8581
768 #define GL_SOURCE2_RGB 0x8582
769 #define GL_SOURCE0_ALPHA 0x8588
770 #define GL_SOURCE1_ALPHA 0x8589
771 #define GL_SOURCE2_ALPHA 0x858A
772 #define GL_OPERAND0_RGB 0x8590
773 #define GL_OPERAND1_RGB 0x8591
774 #define GL_OPERAND2_RGB 0x8592
775 #define GL_OPERAND0_ALPHA 0x8598
776 #define GL_OPERAND1_ALPHA 0x8599
777 #define GL_OPERAND2_ALPHA 0x859A
778 #define GL_SUBTRACT 0x84E7
779 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
780 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
781 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
782 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
783 #define GL_COMPRESSED_ALPHA 0x84E9
784 #define GL_COMPRESSED_LUMINANCE 0x84EA
785 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
786 #define GL_COMPRESSED_INTENSITY 0x84EC
787 #define GL_COMPRESSED_RGB 0x84ED
788 #define GL_COMPRESSED_RGBA 0x84EE
789 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
790 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
791 #define GL_TEXTURE_COMPRESSED 0x86A1
792 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
793 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
794 #define GL_DOT3_RGB 0x86AE
795 #define GL_DOT3_RGBA 0x86AF
796 #define GL_CLAMP_TO_BORDER 0x812D
797 #define GL_MULTISAMPLE 0x809D
798 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
799 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
800 #define GL_SAMPLE_COVERAGE 0x80A0
801 #define GL_SAMPLE_BUFFERS 0x80A8
802 #define GL_SAMPLES 0x80A9
803 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
804 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
805 #define GL_MULTISAMPLE_BIT 0x20000000
807 /* GL_VERSION_2_0 */
808 #ifndef GL_VERSION_2_0
809 #define GL_VERSION_2_0 1
810 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
811 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
812 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
813 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
814 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
815 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
816 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
817 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
818 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
819 #define GL_STENCIL_BACK_FUNC 0x8800
820 #define GL_STENCIL_BACK_FAIL 0x8801
821 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
822 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
823 #define GL_MAX_DRAW_BUFFERS 0x8824
824 #define GL_DRAW_BUFFER0 0x8825
825 #define GL_DRAW_BUFFER1 0x8826
826 #define GL_DRAW_BUFFER2 0x8827
827 #define GL_DRAW_BUFFER3 0x8828
828 #define GL_DRAW_BUFFER4 0x8829
829 #define GL_DRAW_BUFFER5 0x882a
830 #define GL_DRAW_BUFFER6 0x882b
831 #define GL_DRAW_BUFFER7 0x882c
832 #define GL_DRAW_BUFFER8 0x882d
833 #define GL_DRAW_BUFFER9 0x882e
834 #define GL_DRAW_BUFFER10 0x882f
835 #define GL_DRAW_BUFFER11 0x8830
836 #define GL_DRAW_BUFFER12 0x8831
837 #define GL_DRAW_BUFFER13 0x8832
838 #define GL_DRAW_BUFFER14 0x8833
839 #define GL_DRAW_BUFFER15 0x8834
840 #define GL_BLEND_EQUATION_ALPHA 0x883d
841 #define GL_POINT_SPRITE 0x8861
842 #define GL_COORD_REPLACE 0x8862
843 #define GL_MAX_VERTEX_ATTRIBS 0x8869
844 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
845 #define GL_MAX_TEXTURE_COORDS 0x8871
846 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
847 #define GL_FRAGMENT_SHADER 0x8b30
848 #define GL_VERTEX_SHADER 0x8b31
849 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
850 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
851 #define GL_MAX_VARYING_FLOATS 0x8b4b
852 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
853 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
854 #define GL_SHADER_TYPE 0x8b4f
855 #define GL_FLOAT_VEC2 0x8b50
856 #define GL_FLOAT_VEC3 0x8b51
857 #define GL_FLOAT_VEC4 0x8b52
858 #define GL_INT_VEC2 0x8b53
859 #define GL_INT_VEC3 0x8b54
860 #define GL_INT_VEC4 0x8b55
861 #define GL_BOOL 0x8b56
862 #define GL_BOOL_VEC2 0x8b57
863 #define GL_BOOL_VEC3 0x8b58
864 #define GL_BOOL_VEC4 0x8b59
865 #define GL_FLOAT_MAT2 0x8b5a
866 #define GL_FLOAT_MAT3 0x8b5b
867 #define GL_FLOAT_MAT4 0x8b5c
868 #define GL_SAMPLER_1D 0x8b5d
869 #define GL_SAMPLER_2D 0x8b5e
870 #define GL_SAMPLER_3D 0x8b5f
871 #define GL_SAMPLER_CUBE 0x8b60
872 #define GL_SAMPLER_1D_SHADOW 0x8b61
873 #define GL_SAMPLER_2D_SHADOW 0x8b62
874 #define GL_DELETE_STATUS 0x8b80
875 #define GL_COMPILE_STATUS 0x8b81
876 #define GL_LINK_STATUS 0x8b82
877 #define GL_VALIDATE_STATUS 0x8b83
878 #define GL_INFO_LOG_LENGTH 0x8b84
879 #define GL_ATTACHED_SHADERS 0x8b85
880 #define GL_ACTIVE_UNIFORMS 0x8b86
881 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
882 #define GL_SHADER_SOURCE_LENGTH 0x8b88
883 #define GL_ACTIVE_ATTRIBUTES 0x8b89
884 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
885 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
886 #define GL_SHADING_LANGUAGE_VERSION 0x8b8c
887 #define GL_CURRENT_PROGRAM 0x8b8d
888 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
889 #define GL_LOWER_LEFT 0x8ca1
890 #define GL_UPPER_LEFT 0x8ca2
891 #define GL_STENCIL_BACK_REF 0x8ca3
892 #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
893 #define GL_STENCIL_BACK_WRITEMASK 0x8ca5
894 typedef char GLchar;
895 #endif
896 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
897 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
898 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
899 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
900 typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
901 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
902 typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
903 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
904 typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
905 typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
906 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
907 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
908 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
909 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
910 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
911 typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
912 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
913 typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
914 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
915 typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
916 typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
917 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
918 typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
919 GLsizei bufSize, GLsizei *length, GLchar *infoLog);
920 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
921 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
922 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
923 typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
924 typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
925 typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
926 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
927 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
928 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
929 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
930 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
931 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
932 typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
933 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
934 GLsizei count, const GLchar* *string, const GLint *length);
935 typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
936 typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
937 typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
938 typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
939 typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
940 typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
941 typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
942 typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
943 typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
944 typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
945 typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
946 typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
947 typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
948 typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
949 typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
950 typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
951 typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
952 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
953 GLsizei count, GLboolean transpose, const GLfloat *value);
954 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
955 GLsizei count, GLboolean transpose, const GLfloat *value);
956 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
957 GLsizei count, GLboolean transpose, const GLfloat *value);
958 typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
959 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
960 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
961 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
962 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
963 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
964 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
965 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
966 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
967 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
968 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
969 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
970 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
971 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
972 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
973 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
974 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
975 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
976 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
977 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
978 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
979 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
980 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
981 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
982 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
983 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
984 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
985 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
986 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
987 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
988 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
989 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
990 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
991 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
992 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
993 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
994 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
995 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
996 GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
998 void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
999 void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
1000 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
1001 void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
1002 void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1003 void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1004 void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1005 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
1006 void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
1007 void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
1008 void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
1009 void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
1010 void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1011 void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
1012 void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
1013 void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
1014 void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
1015 void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
1016 void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
1017 void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1018 void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
1019 void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1020 void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
1021 void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1022 void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
1023 void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
1024 void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
1025 void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1026 void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
1027 void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1028 void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
1029 void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1030 void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
1031 void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
1032 void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
1033 void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1034 void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
1035 void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1036 void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1037 void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1038 void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
1039 void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
1040 void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
1041 void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1042 void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
1043 void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1044 void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
1045 void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1046 void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
1047 void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
1048 void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
1049 void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1050 void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1051 void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
1052 void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
1053 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
1054 void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
1055 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
1056 void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
1057 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
1058 void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
1059 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1060 void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
1061 void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
1062 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
1063 void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
1064 void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
1065 void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
1066 void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
1067 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1068 void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
1069 void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
1070 void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1071 void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
1072 void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
1073 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1074 void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
1075 void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1076 void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
1077 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1078 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1079 void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
1080 void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
1081 void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
1082 void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
1083 void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1084 void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
1085 void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1086 void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
1087 void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1088 void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
1089 void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1090 void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
1091 void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
1092 void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
1093 void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
1094 void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
1095 void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1096 void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1097 void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1098 void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1099 void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
1100 void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
1101 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1102 GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
1103 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
1104 void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
1105 void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
1106 void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1107 GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
1108 void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1109 void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1110 void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1111 void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1112 void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
1113 void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
1114 void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
1115 void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1116 void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1117 void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
1118 void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
1119 void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
1120 void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
1121 void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
1122 const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
1123 void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1124 void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1125 void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1126 void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1127 void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1128 void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
1129 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1130 void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1131 void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1132 void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1133 void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1134 void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
1135 void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
1136 void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1137 void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
1138 void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
1139 void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
1140 void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
1141 void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
1142 void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
1143 void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
1144 void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
1145 void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
1146 void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
1147 void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
1148 void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1149 GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
1150 GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
1151 GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
1152 void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1153 void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1154 void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1155 void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1156 void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1157 void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1158 void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1159 void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1160 void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
1161 void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
1162 void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
1163 void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
1164 void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1165 void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1166 void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
1167 void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
1168 void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
1169 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
1170 void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
1171 GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
1172 void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1173 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
1174 void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1175 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
1176 void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
1177 void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
1178 void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
1179 void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
1180 void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1181 void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1182 void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1183 void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1184 void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1185 void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1186 void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1187 void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1188 void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1189 void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1190 void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1191 void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1192 void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1193 void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1194 void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1195 void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1196 void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1197 void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1198 void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1199 void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1200 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1201 void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1202 void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1203 void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1204 void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1205 void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1206 void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1207 void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1208 void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1209 void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1210 void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1211 void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1212 void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1213 void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1214 void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1215 void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1216 void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1217 void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1218 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1219 void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1220 void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1221 void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1222 void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1223 void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1224 void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1225 void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1226 void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1227 void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1228 void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1229 void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1230 void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1231 void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1232 void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1233 void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1234 void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1235 void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1236 void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1237 void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1238 void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1239 void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1240 void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1241 void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1242 void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1243 void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1244 void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1245 void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1246 void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1247 void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1248 void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1249 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1250 void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1251 void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1252 void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1253 void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1254 void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1255 void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1256 void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1257 void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1258 GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1259 void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1260 void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1261 void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1262 void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1263 void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1264 void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1265 void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1266 void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1267 void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1268 void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1269 void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1270 void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1271 void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1272 void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1273 void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1274 void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1275 void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1276 void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1277 void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1278 void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1279 void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1280 void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1281 void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1282 void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1283 void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1284 void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1285 void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1286 void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1287 void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1288 void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1289 void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1290 void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1291 void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1292 void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1293 void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1294 void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1295 void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1296 void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1297 void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1298 void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1299 void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1300 void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1301 void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1302 void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1303 void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1304 void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1305 void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1306 void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1307 void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1308 void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1309 void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1310 void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1311 void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1312 void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1313 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1314 void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1315 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1316 void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1317 void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1318 void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1319 void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1320 void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1321 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1322 void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1323 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1324 void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1325 void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1326 void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1327 void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1328 void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1329 void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1330 void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1331 void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1332 void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1333 void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1334 void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1335 void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1336 void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1337 void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1338 void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1339 void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1340 void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1341 void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1342 void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1343 void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1344 void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1345 void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1346 void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1347 void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1348 void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1349 void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1350 void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1351 void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1352 void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1354 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1355 * __stdcall calling convention.
1357 * They are wgl functions and must not be called inside the gl lock, give them a
1358 * name that makes this clear
1360 void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1361 void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1363 /* WGL functions */
1364 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
1365 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1366 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1367 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1368 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1369 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1370 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1372 #define GL_FUNCS_GEN \
1373 USE_GL_FUNC(glAccum) \
1374 USE_GL_FUNC(glAlphaFunc) \
1375 USE_GL_FUNC(glAreTexturesResident) \
1376 USE_GL_FUNC(glArrayElement) \
1377 USE_GL_FUNC(glBegin) \
1378 USE_GL_FUNC(glBindTexture) \
1379 USE_GL_FUNC(glBitmap) \
1380 USE_GL_FUNC(glBlendFunc) \
1381 USE_GL_FUNC(glCallList) \
1382 USE_GL_FUNC(glCallLists) \
1383 USE_GL_FUNC(glClear) \
1384 USE_GL_FUNC(glClearAccum) \
1385 USE_GL_FUNC(glClearColor) \
1386 USE_GL_FUNC(glClearDepth) \
1387 USE_GL_FUNC(glClearIndex) \
1388 USE_GL_FUNC(glClearStencil) \
1389 USE_GL_FUNC(glClipPlane) \
1390 USE_GL_FUNC(glColor3b) \
1391 USE_GL_FUNC(glColor3bv) \
1392 USE_GL_FUNC(glColor3d) \
1393 USE_GL_FUNC(glColor3dv) \
1394 USE_GL_FUNC(glColor3f) \
1395 USE_GL_FUNC(glColor3fv) \
1396 USE_GL_FUNC(glColor3i) \
1397 USE_GL_FUNC(glColor3iv) \
1398 USE_GL_FUNC(glColor3s) \
1399 USE_GL_FUNC(glColor3sv) \
1400 USE_GL_FUNC(glColor3ub) \
1401 USE_GL_FUNC(glColor3ubv) \
1402 USE_GL_FUNC(glColor3ui) \
1403 USE_GL_FUNC(glColor3uiv) \
1404 USE_GL_FUNC(glColor3us) \
1405 USE_GL_FUNC(glColor3usv) \
1406 USE_GL_FUNC(glColor4b) \
1407 USE_GL_FUNC(glColor4bv) \
1408 USE_GL_FUNC(glColor4d) \
1409 USE_GL_FUNC(glColor4dv) \
1410 USE_GL_FUNC(glColor4f) \
1411 USE_GL_FUNC(glColor4fv) \
1412 USE_GL_FUNC(glColor4i) \
1413 USE_GL_FUNC(glColor4iv) \
1414 USE_GL_FUNC(glColor4s) \
1415 USE_GL_FUNC(glColor4sv) \
1416 USE_GL_FUNC(glColor4ub) \
1417 USE_GL_FUNC(glColor4ubv) \
1418 USE_GL_FUNC(glColor4ui) \
1419 USE_GL_FUNC(glColor4uiv) \
1420 USE_GL_FUNC(glColor4us) \
1421 USE_GL_FUNC(glColor4usv) \
1422 USE_GL_FUNC(glColorMask) \
1423 USE_GL_FUNC(glColorMaterial) \
1424 USE_GL_FUNC(glColorPointer) \
1425 USE_GL_FUNC(glCopyPixels) \
1426 USE_GL_FUNC(glCopyTexImage1D) \
1427 USE_GL_FUNC(glCopyTexImage2D) \
1428 USE_GL_FUNC(glCopyTexSubImage1D) \
1429 USE_GL_FUNC(glCopyTexSubImage2D) \
1430 USE_GL_FUNC(glCullFace) \
1431 USE_GL_FUNC(glDeleteLists) \
1432 USE_GL_FUNC(glDeleteTextures) \
1433 USE_GL_FUNC(glDepthFunc) \
1434 USE_GL_FUNC(glDepthMask) \
1435 USE_GL_FUNC(glDepthRange) \
1436 USE_GL_FUNC(glDisable) \
1437 USE_GL_FUNC(glDisableClientState) \
1438 USE_GL_FUNC(glDrawArrays) \
1439 USE_GL_FUNC(glDrawBuffer) \
1440 USE_GL_FUNC(glDrawElements) \
1441 USE_GL_FUNC(glDrawPixels) \
1442 USE_GL_FUNC(glEdgeFlag) \
1443 USE_GL_FUNC(glEdgeFlagPointer) \
1444 USE_GL_FUNC(glEdgeFlagv) \
1445 USE_GL_FUNC(glEnable) \
1446 USE_GL_FUNC(glEnableClientState) \
1447 USE_GL_FUNC(glEnd) \
1448 USE_GL_FUNC(glEndList) \
1449 USE_GL_FUNC(glEvalCoord1d) \
1450 USE_GL_FUNC(glEvalCoord1dv) \
1451 USE_GL_FUNC(glEvalCoord1f) \
1452 USE_GL_FUNC(glEvalCoord1fv) \
1453 USE_GL_FUNC(glEvalCoord2d) \
1454 USE_GL_FUNC(glEvalCoord2dv) \
1455 USE_GL_FUNC(glEvalCoord2f) \
1456 USE_GL_FUNC(glEvalCoord2fv) \
1457 USE_GL_FUNC(glEvalMesh1) \
1458 USE_GL_FUNC(glEvalMesh2) \
1459 USE_GL_FUNC(glEvalPoint1) \
1460 USE_GL_FUNC(glEvalPoint2) \
1461 USE_GL_FUNC(glFeedbackBuffer) \
1462 USE_GL_FUNC(glFogf) \
1463 USE_GL_FUNC(glFogfv) \
1464 USE_GL_FUNC(glFogi) \
1465 USE_GL_FUNC(glFogiv) \
1466 USE_GL_FUNC(glFrontFace) \
1467 USE_GL_FUNC(glFrustum) \
1468 USE_GL_FUNC(glGenLists) \
1469 USE_GL_FUNC(glGenTextures) \
1470 USE_GL_FUNC(glGetBooleanv) \
1471 USE_GL_FUNC(glGetClipPlane) \
1472 USE_GL_FUNC(glGetDoublev) \
1473 USE_GL_FUNC(glGetError) \
1474 USE_GL_FUNC(glGetFloatv) \
1475 USE_GL_FUNC(glGetIntegerv) \
1476 USE_GL_FUNC(glGetLightfv) \
1477 USE_GL_FUNC(glGetLightiv) \
1478 USE_GL_FUNC(glGetMapdv) \
1479 USE_GL_FUNC(glGetMapfv) \
1480 USE_GL_FUNC(glGetMapiv) \
1481 USE_GL_FUNC(glGetMaterialfv) \
1482 USE_GL_FUNC(glGetMaterialiv) \
1483 USE_GL_FUNC(glGetPixelMapfv) \
1484 USE_GL_FUNC(glGetPixelMapuiv) \
1485 USE_GL_FUNC(glGetPixelMapusv) \
1486 USE_GL_FUNC(glGetPointerv) \
1487 USE_GL_FUNC(glGetPolygonStipple) \
1488 USE_GL_FUNC(glGetString) \
1489 USE_GL_FUNC(glGetTexEnvfv) \
1490 USE_GL_FUNC(glGetTexEnviv) \
1491 USE_GL_FUNC(glGetTexGendv) \
1492 USE_GL_FUNC(glGetTexGenfv) \
1493 USE_GL_FUNC(glGetTexGeniv) \
1494 USE_GL_FUNC(glGetTexImage) \
1495 USE_GL_FUNC(glGetTexLevelParameterfv) \
1496 USE_GL_FUNC(glGetTexLevelParameteriv) \
1497 USE_GL_FUNC(glGetTexParameterfv) \
1498 USE_GL_FUNC(glGetTexParameteriv) \
1499 USE_GL_FUNC(glHint) \
1500 USE_GL_FUNC(glIndexMask) \
1501 USE_GL_FUNC(glIndexPointer) \
1502 USE_GL_FUNC(glIndexd) \
1503 USE_GL_FUNC(glIndexdv) \
1504 USE_GL_FUNC(glIndexf) \
1505 USE_GL_FUNC(glIndexfv) \
1506 USE_GL_FUNC(glIndexi) \
1507 USE_GL_FUNC(glIndexiv) \
1508 USE_GL_FUNC(glIndexs) \
1509 USE_GL_FUNC(glIndexsv) \
1510 USE_GL_FUNC(glIndexub) \
1511 USE_GL_FUNC(glIndexubv) \
1512 USE_GL_FUNC(glInitNames) \
1513 USE_GL_FUNC(glInterleavedArrays) \
1514 USE_GL_FUNC(glIsEnabled) \
1515 USE_GL_FUNC(glIsList) \
1516 USE_GL_FUNC(glIsTexture) \
1517 USE_GL_FUNC(glLightModelf) \
1518 USE_GL_FUNC(glLightModelfv) \
1519 USE_GL_FUNC(glLightModeli) \
1520 USE_GL_FUNC(glLightModeliv) \
1521 USE_GL_FUNC(glLightf) \
1522 USE_GL_FUNC(glLightfv) \
1523 USE_GL_FUNC(glLighti) \
1524 USE_GL_FUNC(glLightiv) \
1525 USE_GL_FUNC(glLineStipple) \
1526 USE_GL_FUNC(glLineWidth) \
1527 USE_GL_FUNC(glListBase) \
1528 USE_GL_FUNC(glLoadIdentity) \
1529 USE_GL_FUNC(glLoadMatrixd) \
1530 USE_GL_FUNC(glLoadMatrixf) \
1531 USE_GL_FUNC(glLoadName) \
1532 USE_GL_FUNC(glLogicOp) \
1533 USE_GL_FUNC(glMap1d) \
1534 USE_GL_FUNC(glMap1f) \
1535 USE_GL_FUNC(glMap2d) \
1536 USE_GL_FUNC(glMap2f) \
1537 USE_GL_FUNC(glMapGrid1d) \
1538 USE_GL_FUNC(glMapGrid1f) \
1539 USE_GL_FUNC(glMapGrid2d) \
1540 USE_GL_FUNC(glMapGrid2f) \
1541 USE_GL_FUNC(glMaterialf) \
1542 USE_GL_FUNC(glMaterialfv) \
1543 USE_GL_FUNC(glMateriali) \
1544 USE_GL_FUNC(glMaterialiv) \
1545 USE_GL_FUNC(glMatrixMode) \
1546 USE_GL_FUNC(glMultMatrixd) \
1547 USE_GL_FUNC(glMultMatrixf) \
1548 USE_GL_FUNC(glNewList) \
1549 USE_GL_FUNC(glNormal3b) \
1550 USE_GL_FUNC(glNormal3bv) \
1551 USE_GL_FUNC(glNormal3d) \
1552 USE_GL_FUNC(glNormal3dv) \
1553 USE_GL_FUNC(glNormal3f) \
1554 USE_GL_FUNC(glNormal3fv) \
1555 USE_GL_FUNC(glNormal3i) \
1556 USE_GL_FUNC(glNormal3iv) \
1557 USE_GL_FUNC(glNormal3s) \
1558 USE_GL_FUNC(glNormal3sv) \
1559 USE_GL_FUNC(glNormalPointer) \
1560 USE_GL_FUNC(glOrtho) \
1561 USE_GL_FUNC(glPassThrough) \
1562 USE_GL_FUNC(glPixelMapfv) \
1563 USE_GL_FUNC(glPixelMapuiv) \
1564 USE_GL_FUNC(glPixelMapusv) \
1565 USE_GL_FUNC(glPixelStoref) \
1566 USE_GL_FUNC(glPixelStorei) \
1567 USE_GL_FUNC(glPixelTransferf) \
1568 USE_GL_FUNC(glPixelTransferi) \
1569 USE_GL_FUNC(glPixelZoom) \
1570 USE_GL_FUNC(glPointSize) \
1571 USE_GL_FUNC(glPolygonMode) \
1572 USE_GL_FUNC(glPolygonOffset) \
1573 USE_GL_FUNC(glPolygonStipple) \
1574 USE_GL_FUNC(glPopAttrib) \
1575 USE_GL_FUNC(glPopClientAttrib) \
1576 USE_GL_FUNC(glPopMatrix) \
1577 USE_GL_FUNC(glPopName) \
1578 USE_GL_FUNC(glPrioritizeTextures) \
1579 USE_GL_FUNC(glPushAttrib) \
1580 USE_GL_FUNC(glPushClientAttrib) \
1581 USE_GL_FUNC(glPushMatrix) \
1582 USE_GL_FUNC(glPushName) \
1583 USE_GL_FUNC(glRasterPos2d) \
1584 USE_GL_FUNC(glRasterPos2dv) \
1585 USE_GL_FUNC(glRasterPos2f) \
1586 USE_GL_FUNC(glRasterPos2fv) \
1587 USE_GL_FUNC(glRasterPos2i) \
1588 USE_GL_FUNC(glRasterPos2iv) \
1589 USE_GL_FUNC(glRasterPos2s) \
1590 USE_GL_FUNC(glRasterPos2sv) \
1591 USE_GL_FUNC(glRasterPos3d) \
1592 USE_GL_FUNC(glRasterPos3dv) \
1593 USE_GL_FUNC(glRasterPos3f) \
1594 USE_GL_FUNC(glRasterPos3fv) \
1595 USE_GL_FUNC(glRasterPos3i) \
1596 USE_GL_FUNC(glRasterPos3iv) \
1597 USE_GL_FUNC(glRasterPos3s) \
1598 USE_GL_FUNC(glRasterPos3sv) \
1599 USE_GL_FUNC(glRasterPos4d) \
1600 USE_GL_FUNC(glRasterPos4dv) \
1601 USE_GL_FUNC(glRasterPos4f) \
1602 USE_GL_FUNC(glRasterPos4fv) \
1603 USE_GL_FUNC(glRasterPos4i) \
1604 USE_GL_FUNC(glRasterPos4iv) \
1605 USE_GL_FUNC(glRasterPos4s) \
1606 USE_GL_FUNC(glRasterPos4sv) \
1607 USE_GL_FUNC(glReadBuffer) \
1608 USE_GL_FUNC(glReadPixels) \
1609 USE_GL_FUNC(glRectd) \
1610 USE_GL_FUNC(glRectdv) \
1611 USE_GL_FUNC(glRectf) \
1612 USE_GL_FUNC(glRectfv) \
1613 USE_GL_FUNC(glRecti) \
1614 USE_GL_FUNC(glRectiv) \
1615 USE_GL_FUNC(glRects) \
1616 USE_GL_FUNC(glRectsv) \
1617 USE_GL_FUNC(glRenderMode) \
1618 USE_GL_FUNC(glRotated) \
1619 USE_GL_FUNC(glRotatef) \
1620 USE_GL_FUNC(glScaled) \
1621 USE_GL_FUNC(glScalef) \
1622 USE_GL_FUNC(glScissor) \
1623 USE_GL_FUNC(glSelectBuffer) \
1624 USE_GL_FUNC(glShadeModel) \
1625 USE_GL_FUNC(glStencilFunc) \
1626 USE_GL_FUNC(glStencilMask) \
1627 USE_GL_FUNC(glStencilOp) \
1628 USE_GL_FUNC(glTexCoord1d) \
1629 USE_GL_FUNC(glTexCoord1dv) \
1630 USE_GL_FUNC(glTexCoord1f) \
1631 USE_GL_FUNC(glTexCoord1fv) \
1632 USE_GL_FUNC(glTexCoord1i) \
1633 USE_GL_FUNC(glTexCoord1iv) \
1634 USE_GL_FUNC(glTexCoord1s) \
1635 USE_GL_FUNC(glTexCoord1sv) \
1636 USE_GL_FUNC(glTexCoord2d) \
1637 USE_GL_FUNC(glTexCoord2dv) \
1638 USE_GL_FUNC(glTexCoord2f) \
1639 USE_GL_FUNC(glTexCoord2fv) \
1640 USE_GL_FUNC(glTexCoord2i) \
1641 USE_GL_FUNC(glTexCoord2iv) \
1642 USE_GL_FUNC(glTexCoord2s) \
1643 USE_GL_FUNC(glTexCoord2sv) \
1644 USE_GL_FUNC(glTexCoord3d) \
1645 USE_GL_FUNC(glTexCoord3dv) \
1646 USE_GL_FUNC(glTexCoord3f) \
1647 USE_GL_FUNC(glTexCoord3fv) \
1648 USE_GL_FUNC(glTexCoord3i) \
1649 USE_GL_FUNC(glTexCoord3iv) \
1650 USE_GL_FUNC(glTexCoord3s) \
1651 USE_GL_FUNC(glTexCoord3sv) \
1652 USE_GL_FUNC(glTexCoord4d) \
1653 USE_GL_FUNC(glTexCoord4dv) \
1654 USE_GL_FUNC(glTexCoord4f) \
1655 USE_GL_FUNC(glTexCoord4fv) \
1656 USE_GL_FUNC(glTexCoord4i) \
1657 USE_GL_FUNC(glTexCoord4iv) \
1658 USE_GL_FUNC(glTexCoord4s) \
1659 USE_GL_FUNC(glTexCoord4sv) \
1660 USE_GL_FUNC(glTexCoordPointer) \
1661 USE_GL_FUNC(glTexEnvf) \
1662 USE_GL_FUNC(glTexEnvfv) \
1663 USE_GL_FUNC(glTexEnvi) \
1664 USE_GL_FUNC(glTexEnviv) \
1665 USE_GL_FUNC(glTexGend) \
1666 USE_GL_FUNC(glTexGendv) \
1667 USE_GL_FUNC(glTexGenf) \
1668 USE_GL_FUNC(glTexGenfv) \
1669 USE_GL_FUNC(glTexGeni) \
1670 USE_GL_FUNC(glTexGeniv) \
1671 USE_GL_FUNC(glTexImage1D) \
1672 USE_GL_FUNC(glTexImage2D) \
1673 USE_GL_FUNC(glTexParameterf) \
1674 USE_GL_FUNC(glTexParameterfv) \
1675 USE_GL_FUNC(glTexParameteri) \
1676 USE_GL_FUNC(glTexParameteriv) \
1677 USE_GL_FUNC(glTexSubImage1D) \
1678 USE_GL_FUNC(glTexSubImage2D) \
1679 USE_GL_FUNC(glTranslated) \
1680 USE_GL_FUNC(glTranslatef) \
1681 USE_GL_FUNC(glVertex2d) \
1682 USE_GL_FUNC(glVertex2dv) \
1683 USE_GL_FUNC(glVertex2f) \
1684 USE_GL_FUNC(glVertex2fv) \
1685 USE_GL_FUNC(glVertex2i) \
1686 USE_GL_FUNC(glVertex2iv) \
1687 USE_GL_FUNC(glVertex2s) \
1688 USE_GL_FUNC(glVertex2sv) \
1689 USE_GL_FUNC(glVertex3d) \
1690 USE_GL_FUNC(glVertex3dv) \
1691 USE_GL_FUNC(glVertex3f) \
1692 USE_GL_FUNC(glVertex3fv) \
1693 USE_GL_FUNC(glVertex3i) \
1694 USE_GL_FUNC(glVertex3iv) \
1695 USE_GL_FUNC(glVertex3s) \
1696 USE_GL_FUNC(glVertex3sv) \
1697 USE_GL_FUNC(glVertex4d) \
1698 USE_GL_FUNC(glVertex4dv) \
1699 USE_GL_FUNC(glVertex4f) \
1700 USE_GL_FUNC(glVertex4fv) \
1701 USE_GL_FUNC(glVertex4i) \
1702 USE_GL_FUNC(glVertex4iv) \
1703 USE_GL_FUNC(glVertex4s) \
1704 USE_GL_FUNC(glVertex4sv) \
1705 USE_GL_FUNC(glVertexPointer) \
1706 USE_GL_FUNC(glViewport) \
1707 USE_GL_FUNC(glPointParameterfv) \
1709 #define WGL_FUNCS_GEN \
1710 USE_WGL_FUNC(wglCreateContext) \
1711 USE_WGL_FUNC(wglDeleteContext) \
1712 USE_WGL_FUNC(wglGetCurrentContext) \
1713 USE_WGL_FUNC(wglGetCurrentDC) \
1714 USE_WGL_FUNC(wglGetProcAddress) \
1715 USE_WGL_FUNC(wglMakeCurrent) \
1716 USE_WGL_FUNC(wglShareLists)
1718 /* OpenGL extensions. */
1719 typedef enum wined3d_gl_extension
1721 WINED3D_GL_EXT_NONE,
1723 /* APPLE */
1724 APPLE_CLIENT_STORAGE,
1725 APPLE_FENCE,
1726 APPLE_FLOAT_PIXELS,
1727 APPLE_FLUSH_BUFFER_RANGE,
1728 APPLE_FLUSH_RENDER,
1729 APPLE_YCBCR_422,
1730 /* ARB */
1731 ARB_COLOR_BUFFER_FLOAT,
1732 ARB_DEPTH_BUFFER_FLOAT,
1733 ARB_DEPTH_CLAMP,
1734 ARB_DEPTH_TEXTURE,
1735 ARB_DRAW_BUFFERS,
1736 ARB_FRAGMENT_PROGRAM,
1737 ARB_FRAGMENT_SHADER,
1738 ARB_FRAMEBUFFER_OBJECT,
1739 ARB_GEOMETRY_SHADER4,
1740 ARB_HALF_FLOAT_PIXEL,
1741 ARB_HALF_FLOAT_VERTEX,
1742 ARB_IMAGING,
1743 ARB_MULTISAMPLE,
1744 ARB_MULTITEXTURE,
1745 ARB_OCCLUSION_QUERY,
1746 ARB_PIXEL_BUFFER_OBJECT,
1747 ARB_POINT_PARAMETERS,
1748 ARB_POINT_SPRITE,
1749 ARB_PROVOKING_VERTEX,
1750 ARB_SHADER_OBJECTS,
1751 ARB_SHADER_TEXTURE_LOD,
1752 ARB_TEXTURE_BORDER_CLAMP,
1753 ARB_TEXTURE_COMPRESSION,
1754 ARB_TEXTURE_CUBE_MAP,
1755 ARB_TEXTURE_ENV_ADD,
1756 ARB_TEXTURE_ENV_COMBINE,
1757 ARB_TEXTURE_ENV_DOT3,
1758 ARB_TEXTURE_FLOAT,
1759 ARB_TEXTURE_MIRRORED_REPEAT,
1760 ARB_TEXTURE_NON_POWER_OF_TWO,
1761 ARB_TEXTURE_RECTANGLE,
1762 ARB_TEXTURE_RG,
1763 ARB_VERTEX_BLEND,
1764 ARB_VERTEX_BUFFER_OBJECT,
1765 ARB_VERTEX_PROGRAM,
1766 ARB_VERTEX_SHADER,
1767 /* ATI */
1768 ATI_FRAGMENT_SHADER,
1769 ATI_SEPARATE_STENCIL,
1770 ATI_TEXTURE_COMPRESSION_3DC,
1771 ATI_TEXTURE_ENV_COMBINE3,
1772 ATI_TEXTURE_MIRROR_ONCE,
1773 /* EXT */
1774 EXT_BLEND_COLOR,
1775 EXT_BLEND_EQUATION_SEPARATE,
1776 EXT_BLEND_FUNC_SEPARATE,
1777 EXT_BLEND_MINMAX,
1778 EXT_FOG_COORD,
1779 EXT_FRAMEBUFFER_BLIT,
1780 EXT_FRAMEBUFFER_MULTISAMPLE,
1781 EXT_FRAMEBUFFER_OBJECT,
1782 EXT_GPU_PROGRAM_PARAMETERS,
1783 EXT_PACKED_DEPTH_STENCIL,
1784 EXT_PALETTED_TEXTURE,
1785 EXT_PIXEL_BUFFER_OBJECT,
1786 EXT_POINT_PARAMETERS,
1787 EXT_PROVOKING_VERTEX,
1788 EXT_SECONDARY_COLOR,
1789 EXT_STENCIL_TWO_SIDE,
1790 EXT_STENCIL_WRAP,
1791 EXT_TEXTURE3D,
1792 EXT_TEXTURE_COMPRESSION_RGTC,
1793 EXT_TEXTURE_COMPRESSION_S3TC,
1794 EXT_TEXTURE_ENV_ADD,
1795 EXT_TEXTURE_ENV_COMBINE,
1796 EXT_TEXTURE_ENV_DOT3,
1797 EXT_TEXTURE_FILTER_ANISOTROPIC,
1798 EXT_TEXTURE_LOD,
1799 EXT_TEXTURE_LOD_BIAS,
1800 EXT_TEXTURE_SRGB,
1801 EXT_TEXTURE_SWIZZLE,
1802 EXT_VERTEX_ARRAY_BGRA,
1803 EXT_VERTEX_SHADER,
1804 /* NVIDIA */
1805 NV_DEPTH_CLAMP,
1806 NV_FENCE,
1807 NV_FOG_DISTANCE,
1808 NV_FRAGMENT_PROGRAM,
1809 NV_FRAGMENT_PROGRAM2,
1810 NV_FRAGMENT_PROGRAM_OPTION,
1811 NV_HALF_FLOAT,
1812 NV_LIGHT_MAX_EXPONENT,
1813 NV_REGISTER_COMBINERS,
1814 NV_REGISTER_COMBINERS2,
1815 NV_TEXGEN_REFLECTION,
1816 NV_TEXTURE_ENV_COMBINE4,
1817 NV_TEXTURE_SHADER,
1818 NV_TEXTURE_SHADER2,
1819 NV_TEXTURE_SHADER3,
1820 NV_VERTEX_PROGRAM,
1821 NV_VERTEX_PROGRAM1_1,
1822 NV_VERTEX_PROGRAM2,
1823 NV_VERTEX_PROGRAM2_OPTION,
1824 NV_VERTEX_PROGRAM3,
1825 /* SGI */
1826 SGIS_GENERATE_MIPMAP,
1827 SGI_VIDEO_SYNC,
1828 /* WGL extensions */
1829 WGL_ARB_PBUFFER,
1830 WGL_ARB_PIXEL_FORMAT,
1831 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1832 /* Internally used */
1833 WINE_NORMALIZED_TEXRECT,
1835 WINED3D_GL_EXT_COUNT,
1836 } GL_SupportedExt;
1838 /* GL_APPLE_client_storage */
1839 #ifndef GL_APPLE_client_storage
1840 #define GL_APPLE_client_storage 1
1841 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
1842 #endif
1844 /* GL_APPLE_fence */
1845 #ifndef GL_APPLE_fence
1846 #define GL_APPLE_fence 1
1847 #define GL_DRAW_PIXELS_APPLE 0x8a0a
1848 #define GL_FENCE_APPLE 0x8a0b
1849 #endif
1850 typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
1851 typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
1852 typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
1853 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
1854 typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
1855 typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
1856 typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
1857 typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
1859 /* GL_APPLE_float_pixels */
1860 #ifndef GL_APPLE_float_pixels
1861 #define GL_APPLE_float_pixels 1
1862 #define GL_HALF_APPLE 0x140b
1863 #define GL_COLOR_FLOAT_APPLE 0x8a0f
1864 #define GL_RGBA_FLOAT32_APPLE 0x8814
1865 #define GL_RGB_FLOAT32_APPLE 0x8815
1866 #define GL_ALPHA_FLOAT32_APPLE 0x8816
1867 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
1868 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
1869 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
1870 #define GL_RGBA_FLOAT16_APPLE 0x881a
1871 #define GL_RGB_FLOAT16_APPLE 0x881b
1872 #define GL_ALPHA_FLOAT16_APPLE 0x881c
1873 #define GL_INTENSITY_FLOAT16_APPLE 0x881d
1874 #define GL_LUMINANCE_FLOAT16_APPLE 0x881e
1875 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
1876 #endif
1878 /* GL_APPLE_flush_buffer_range */
1879 #ifndef GL_APPLE_flush_buffer_range
1880 #define GL_APPLE_flush_buffer_range 1
1881 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
1882 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
1883 typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
1884 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
1885 #endif
1887 /* GL_APPLE_flush_render */
1888 typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
1889 typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
1891 /* GL_APPLE_ycbcr_422 */
1892 #ifndef GL_APPLE_ycbcr_422
1893 #define GL_APPLE_ycbcr_422 1
1894 #define GL_YCBCR_422_APPLE 0x85b9
1895 #define UNSIGNED_SHORT_8_8_APPLE 0x85ba
1896 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
1897 #endif
1899 /* GL_ARB_color_buffer_float */
1900 #ifndef GL_ARB_color_buffer_float
1901 #define GL_ARB_color_buffer_float 1
1902 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1903 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
1904 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
1905 #define GL_CLAMP_READ_COLOR_ARB 0x891c
1906 #define GL_FIXED_ONLY_ARB 0x891d
1907 #endif
1908 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
1910 /* GL_ARB_depth_buffer_float */
1911 #ifndef GL_ARB_depth_buffer_float
1912 #define GL_ARB_depth_buffer_float 1
1913 #define GL_DEPTH_COMPONENT32F 0x8cac
1914 #define GL_DEPTH32F_STENCIL8 0x8cad
1915 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1916 #endif
1918 /* GL_ARB_depth_clamp */
1919 #ifndef GL_ARB_depth_clamp
1920 #define GL_ARB_depth_clamp 1
1921 #define GL_DEPTH_CLAMP 0x864f
1922 #endif
1924 /* GL_ARB_depth_texture */
1925 #ifndef GL_ARB_depth_texture
1926 #define GL_ARB_depth_texture 1
1927 #define GL_DEPTH_COMPONENT16_ARB 0x81a5
1928 #define GL_DEPTH_COMPONENT24_ARB 0x81a6
1929 #define GL_DEPTH_COMPONENT32_ARB 0x81a7
1930 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
1931 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
1932 #endif
1934 /* GL_ARB_draw_buffers */
1935 #ifndef GL_ARB_draw_buffers
1936 #define GL_ARB_draw_buffers 1
1937 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1938 #define GL_DRAW_BUFFER0_ARB 0x8825
1939 #define GL_DRAW_BUFFER1_ARB 0x8826
1940 #define GL_DRAW_BUFFER2_ARB 0x8827
1941 #define GL_DRAW_BUFFER3_ARB 0x8828
1942 #define GL_DRAW_BUFFER4_ARB 0x8829
1943 #define GL_DRAW_BUFFER5_ARB 0x882a
1944 #define GL_DRAW_BUFFER6_ARB 0x882b
1945 #define GL_DRAW_BUFFER7_ARB 0x882c
1946 #define GL_DRAW_BUFFER8_ARB 0x882d
1947 #define GL_DRAW_BUFFER9_ARB 0x882e
1948 #define GL_DRAW_BUFFER10_ARB 0x882f
1949 #define GL_DRAW_BUFFER11_ARB 0x8830
1950 #define GL_DRAW_BUFFER12_ARB 0x8831
1951 #define GL_DRAW_BUFFER13_ARB 0x8832
1952 #define GL_DRAW_BUFFER14_ARB 0x8833
1953 #define GL_DRAW_BUFFER15_ARB 0x8834
1954 #endif
1955 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
1957 /* GL_ARB_fragment_program */
1958 #ifndef GL_ARB_fragment_program
1959 #define GL_ARB_fragment_program 1
1960 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1961 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1962 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1963 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1964 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1965 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1966 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
1967 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
1968 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
1969 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
1970 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
1971 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
1972 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1973 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1974 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1975 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
1976 #endif
1978 /* GL_ARB_fragment_shader */
1979 #ifndef GL_ARB_fragment_shader
1980 #define GL_ARB_fragment_shader 1
1981 #define GL_FRAGMENT_SHADER_ARB 0x8b30
1982 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
1983 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
1984 #endif
1986 /* GL_ARB_framebuffer_object */
1987 #ifndef GL_ARB_framebuffer_object
1988 #define GL_ARB_framebuffer_object 1
1989 #define GL_FRAMEBUFFER 0x8d40
1990 #define GL_READ_FRAMEBUFFER 0x8ca8
1991 #define GL_DRAW_FRAMEBUFFER 0x8ca9
1992 #define GL_RENDERBUFFER 0x8d41
1993 #define GL_STENCIL_INDEX1 0x8d46
1994 #define GL_STENCIL_INDEX4 0x8d47
1995 #define GL_STENCIL_INDEX8 0x8d48
1996 #define GL_STENCIL_INDEX16 0x8d49
1997 #define GL_RENDERBUFFER_WIDTH 0x8d42
1998 #define GL_RENDERBUFFER_HEIGHT 0x8d43
1999 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
2000 #define GL_RENDERBUFFER_RED_SIZE 0x8d50
2001 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
2002 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
2003 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
2004 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
2005 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
2006 #define GL_RENDERBUFFER_SAMPLES 0x8cab
2007 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
2008 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
2009 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
2010 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
2011 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2012 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
2013 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
2014 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
2015 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
2016 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
2017 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
2018 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
2019 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
2020 #define GL_SRGB 0x8c40
2021 #define GL_UNSIGNED_NORMALIZED 0x8c17
2022 #define GL_FRAMEBUFFER_DEFAULT 0x8218
2023 #define GL_INDEX 0x8222
2024 #define GL_COLOR_ATTACHMENT0 0x8ce0
2025 #define GL_COLOR_ATTACHMENT1 0x8ce1
2026 #define GL_COLOR_ATTACHMENT2 0x8ce2
2027 #define GL_COLOR_ATTACHMENT3 0x8ce3
2028 #define GL_COLOR_ATTACHMENT4 0x8ce4
2029 #define GL_COLOR_ATTACHMENT5 0x8ce5
2030 #define GL_COLOR_ATTACHMENT6 0x8ce6
2031 #define GL_COLOR_ATTACHMENT7 0x8ce7
2032 #define GL_COLOR_ATTACHMENT8 0x8ce8
2033 #define GL_COLOR_ATTACHMENT9 0x8ce9
2034 #define GL_COLOR_ATTACHMENT10 0x8cea
2035 #define GL_COLOR_ATTACHMENT11 0x8ceb
2036 #define GL_COLOR_ATTACHMENT12 0x8cec
2037 #define GL_COLOR_ATTACHMENT13 0x8ced
2038 #define GL_COLOR_ATTACHMENT14 0x8cee
2039 #define GL_COLOR_ATTACHMENT15 0x8cef
2040 #define GL_DEPTH_ATTACHMENT 0x8d00
2041 #define GL_STENCIL_ATTACHMENT 0x8d20
2042 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
2043 #define GL_MAX_SAMPLES 0x8d57
2044 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5
2045 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
2046 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
2047 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
2048 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
2049 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
2050 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
2051 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
2052 #define GL_FRAMEBUFFER_BINDING 0x8ca6
2053 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
2054 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa
2055 #define GL_RENDERBUFFER_BINDING 0x8ca7
2056 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
2057 #define GL_MAX_RENDERBUFFER_SIZE 0x84e8
2058 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
2059 #define GL_DEPTH_STENCIL 0x84f9
2060 #define GL_UNSIGNED_INT_24_8 0x84fa
2061 #define GL_DEPTH24_STENCIL8 0x88f0
2062 #define GL_TEXTURE_STENCIL_SIZE 0x88f1
2063 #endif
2064 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
2065 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
2066 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
2067 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
2068 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
2069 GLsizei width, GLsizei height);
2070 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
2071 GLenum internalformat, GLsizei width, GLsizei height);
2072 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
2073 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
2074 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
2075 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
2076 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
2077 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
2078 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
2079 GLenum textarget, GLuint texture, GLint level);
2080 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
2081 GLenum textarget, GLuint texture, GLint level);
2082 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
2083 GLenum textarget, GLuint texture, GLint level, GLint layer);
2084 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
2085 GLuint texture, GLint level, GLint layer);
2086 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
2087 GLenum renderbuffertarget, GLuint renderbuffer);
2088 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
2089 GLenum pname, GLint *params);
2090 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2091 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2092 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
2094 /* GL_ARB_geometry_shader4 */
2095 #ifndef GL_ARB_geometry_shader4
2096 #define GL_ARB_geometry_shader4 1
2097 #define GL_GEOMETRY_SHADER_ARB 0x8dd9
2098 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
2099 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
2100 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
2101 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
2102 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
2103 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
2104 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
2105 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
2106 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
2107 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
2108 #define GL_LINES_ADJACENCY_ARB 0x000a
2109 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
2110 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c
2111 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
2112 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
2113 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
2114 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
2115 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2116 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2117 #endif
2118 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
2119 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
2120 GLuint texture, GLint level);
2121 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
2122 GLuint texture, GLint level, GLint layer);
2123 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
2124 GLuint texture, GLint level, GLenum face);
2126 /* GL_ARB_half_float_pixel */
2127 #ifndef GL_ARB_half_float_pixel
2128 #define GL_ARB_half_float_pixel 1
2129 #define GL_HALF_FLOAT_ARB 0x140b
2130 #endif
2132 /* GL_ARB_half_float_vertex */
2133 #ifndef GL_ARB_half_float_vertex
2134 #define GL_ARB_half_float_vertex 1
2135 /* No _ARB, see extension spec */
2136 #define GL_HALF_FLOAT 0x140b
2137 #endif
2139 /* GL_ARB_imaging */
2140 #ifndef GL_ARB_imaging
2141 #define GL_ARB_imaging 1
2142 #define GL_CONSTANT_COLOR 0x8001
2143 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
2144 #define GL_CONSTANT_ALPHA 0x8003
2145 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
2146 #define GL_BLEND_COLOR 0x8005
2147 #define GL_FUNC_ADD 0x8006
2148 #define GL_MIN 0x8007
2149 #define GL_MAX 0x8008
2150 #define GL_BLEND_EQUATION 0x8009
2151 #define GL_FUNC_SUBTRACT 0x800a
2152 #define GL_FUNC_REVERSE_SUBTRACT 0x800b
2153 #define GL_CONVOLUTION_1D 0x8010
2154 #define GL_CONVOLUTION_2D 0x8011
2155 #define GL_SEPARABLE_2D 0x8012
2156 #define GL_CONVOLUTION_BORDER_MODE 0x8013
2157 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
2158 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
2159 #define GL_REDUCE 0x8016
2160 #define GL_CONVOLUTION_FORMAT 0x8017
2161 #define GL_CONVOLUTION_WIDTH 0x8018
2162 #define GL_CONVOLUTION_HEIGHT 0x8019
2163 #define GL_MAX_CONVOLUTION_WIDTH 0x801a
2164 #define GL_MAX_CONVOLUTION_HEIGHT 0x801b
2165 #define GL_POST_CONVOLUTION_RED_SCALE 0x801d
2166 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
2167 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
2168 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
2169 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
2170 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
2171 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
2172 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
2173 #define GL_HISTOGRAM 0x8024
2174 #define GL_PROXY_HISTOGRAM 0x8025
2175 #define GL_HISTOGRAM_WIDTH 0x8026
2176 #define GL_HISTOGRAM_FORMAT 0x8027
2177 #define GL_HISTOGRAM_RED_SIZE 0x8028
2178 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
2179 #define GL_HISTOGRAM_BLUE_SIZE 0x802a
2180 #define GL_HISTOGRAM_ALPHA_SIZE 0x802b
2181 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
2182 #define GL_HISTOGRAM_SINK 0x802d
2183 #define GL_MINMAX 0x802e
2184 #define GL_MINMAX_FORMAT 0x802f
2185 #define GL_MINMAX_SINK 0x8030
2186 #define GL_TABLE_TOO_LARGE 0x8031
2187 #define GL_COLOR_MATRIX 0x80b1
2188 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
2189 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
2190 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
2191 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
2192 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
2193 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
2194 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
2195 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
2196 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
2197 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
2198 #define GL_COLOR_TABLE 0x80d0
2199 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
2200 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
2201 #define GL_PROXY_COLOR_TABLE 0x80d3
2202 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
2203 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
2204 #define GL_COLOR_TABLE_SCALE 0x80d6
2205 #define GL_COLOR_TABLE_BIAS 0x80d7
2206 #define GL_COLOR_TABLE_FORMAT 0x80d8
2207 #define GL_COLOR_TABLE_WIDTH 0x80d9
2208 #define GL_COLOR_TABLE_RED_SIZE 0x80da
2209 #define GL_COLOR_TABLE_GREEN_SIZE 0x80db
2210 #define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
2211 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
2212 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
2213 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
2214 #define GL_CONSTANT_BORDER 0x8151
2215 #define GL_REPLICATE_BORDER 0x8153
2216 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
2217 #endif
2218 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
2219 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
2221 /* GL_ARB_multisample */
2222 #ifndef GL_ARB_multisample
2223 #define GL_ARB_multisample 1
2224 #define GL_MULTISAMPLE_ARB 0x809d
2225 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
2226 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
2227 #define GL_SAMPLE_COVERAGE_ARB 0x80a0
2228 #define GL_SAMPLE_BUFFERS_ARB 0x80a8
2229 #define GL_SAMPLES_ARB 0x80a9
2230 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
2231 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
2232 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
2233 #endif
2234 typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
2236 /* GL_ARB_multitexture */
2237 #ifndef GL_ARB_multitexture
2238 #define GL_ARB_multitexture 1
2239 #define GL_TEXTURE0_ARB 0x84c0
2240 #define GL_TEXTURE1_ARB 0x84c1
2241 #define GL_TEXTURE2_ARB 0x84c2
2242 #define GL_TEXTURE3_ARB 0x84c3
2243 #define GL_TEXTURE4_ARB 0x84c4
2244 #define GL_TEXTURE5_ARB 0x84c5
2245 #define GL_TEXTURE6_ARB 0x84c6
2246 #define GL_TEXTURE7_ARB 0x84c7
2247 #define GL_TEXTURE8_ARB 0x84c8
2248 #define GL_TEXTURE9_ARB 0x84c9
2249 #define GL_TEXTURE10_ARB 0x84ca
2250 #define GL_TEXTURE11_ARB 0x84cb
2251 #define GL_TEXTURE12_ARB 0x84cc
2252 #define GL_TEXTURE13_ARB 0x84cd
2253 #define GL_TEXTURE14_ARB 0x84ce
2254 #define GL_TEXTURE15_ARB 0x84cf
2255 #define GL_TEXTURE16_ARB 0x84d0
2256 #define GL_TEXTURE17_ARB 0x84d1
2257 #define GL_TEXTURE18_ARB 0x84d2
2258 #define GL_TEXTURE19_ARB 0x84d3
2259 #define GL_TEXTURE20_ARB 0x84d4
2260 #define GL_TEXTURE21_ARB 0x84d5
2261 #define GL_TEXTURE22_ARB 0x84d6
2262 #define GL_TEXTURE23_ARB 0x84d7
2263 #define GL_TEXTURE24_ARB 0x84d8
2264 #define GL_TEXTURE25_ARB 0x84d9
2265 #define GL_TEXTURE26_ARB 0x84da
2266 #define GL_TEXTURE27_ARB 0x84db
2267 #define GL_TEXTURE28_ARB 0x84dc
2268 #define GL_TEXTURE29_ARB 0x84dd
2269 #define GL_TEXTURE30_ARB 0x84de
2270 #define GL_TEXTURE31_ARB 0x84df
2271 #define GL_ACTIVE_TEXTURE_ARB 0x84e0
2272 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
2273 #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
2274 #endif
2275 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
2276 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
2277 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
2278 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
2279 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
2280 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
2281 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2282 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
2283 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
2284 GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2285 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
2286 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
2287 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
2289 /* GL_ARB_occlusion_query */
2290 #ifndef GL_ARB_occlusion_query
2291 #define GL_ARB_occlusion_query 1
2292 #define GL_SAMPLES_PASSED_ARB 0x8914
2293 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
2294 #define GL_CURRENT_QUERY_ARB 0x8865
2295 #define GL_QUERY_RESULT_ARB 0x8866
2296 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2297 #endif
2298 typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
2299 typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
2300 typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
2301 typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
2302 typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
2303 typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2304 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
2305 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
2307 /* GL_ARB_pixel_buffer_object */
2308 #ifndef GL_ARB_pixel_buffer_object
2309 #define GL_ARB_pixel_buffer_object 1
2310 #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
2311 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
2312 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
2313 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
2314 #endif
2316 /* GL_ARB_point_parameters */
2317 #ifndef GL_ARB_point_parameters
2318 #define GL_ARB_point_parameters 1
2319 #define GL_POINT_SIZE_MIN_ARB 0x8126
2320 #define GL_POINT_SIZE_MAX_ARB 0x8127
2321 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
2322 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
2323 #endif
2324 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
2325 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
2327 /* GL_ARB_point_sprite */
2328 #ifndef GL_ARB_point_sprite
2329 #define GL_ARB_point_sprite 1
2330 #define GL_POINT_SPRITE_ARB 0x8861
2331 #define GL_COORD_REPLACE_ARB 0x8862
2332 #endif
2334 /* GL_ARB_provoking_vertex */
2335 #ifndef GL_ARB_provoking_vertex
2336 #define GL_ARB_provoking_vertex 1
2337 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d
2338 #define GL_LAST_VERTEX_CONVENTION 0x8e4e
2339 #define GL_PROVOKING_VERTEX 0x8e4f
2340 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
2341 #endif
2342 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
2344 /* GL_ARB_shader_objects */
2345 #ifndef GL_ARB_shader_objects
2346 #define GL_ARB_shader_objects 1
2347 typedef char GLcharARB;
2348 typedef unsigned int GLhandleARB;
2349 #define GL_PROGRAM_OBJECT_ARB 0x8b40
2350 #define GL_OBJECT_TYPE_ARB 0x8b4e
2351 #define GL_OBJECT_SUBTYPE_ARB 0x8b4f
2352 #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
2353 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
2354 #define GL_OBJECT_LINK_STATUS_ARB 0x8b82
2355 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
2356 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
2357 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
2358 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
2359 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
2360 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
2361 #define GL_SHADER_OBJECT_ARB 0x8b48
2362 #define GL_FLOAT_VEC2_ARB 0x8b50
2363 #define GL_FLOAT_VEC3_ARB 0x8b51
2364 #define GL_FLOAT_VEC4_ARB 0x8b52
2365 #define GL_INT_VEC2_ARB 0x8b53
2366 #define GL_INT_VEC3_ARB 0x8b54
2367 #define GL_INT_VEC4_ARB 0x8b55
2368 #define GL_BOOL_ARB 0x8b56
2369 #define GL_BOOL_VEC2_ARB 0x8b57
2370 #define GL_BOOL_VEC3_ARB 0x8b58
2371 #define GL_BOOL_VEC4_ARB 0x8b59
2372 #define GL_FLOAT_MAT2_ARB 0x8b5a
2373 #define GL_FLOAT_MAT3_ARB 0x8b5b
2374 #define GL_FLOAT_MAT4_ARB 0x8b5c
2375 #define GL_SAMPLER_1D_ARB 0x8b5d
2376 #define GL_SAMPLER_2D_ARB 0x8b5e
2377 #define GL_SAMPLER_3D_ARB 0x8b5f
2378 #define GL_SAMPLER_CUBE_ARB 0x8b60
2379 #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
2380 #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
2381 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
2382 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
2383 #endif
2385 /* GL_ARB_shading_language_100 */
2386 #ifndef GL_ARB_shading_language_100
2387 #define GL_ARB_shading_language_100 1
2388 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
2389 #endif
2391 /* GL_ARB_texture_border_clamp */
2392 #ifndef GL_ARB_texture_border_clamp
2393 #define GL_ARB_texture_border_clamp 1
2394 #define GL_CLAMP_TO_BORDER_ARB 0x812d
2395 #endif
2397 /* GL_ARB_texture_cube_map */
2398 #ifndef GL_ARB_texture_cube_map
2399 #define GL_ARB_texture_cube_map 1
2400 #define GL_NORMAL_MAP_ARB 0x8511
2401 #define GL_REFLECTION_MAP_ARB 0x8512
2402 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2403 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2404 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2405 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2406 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2407 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2408 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2409 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
2410 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
2411 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
2412 #endif
2414 /* GL_ARB_texture_env_dot3 */
2415 #ifndef GL_ARB_texture_env_dot3
2416 #define GL_ARB_texture_env_dot3 1
2417 #define GL_DOT3_RGB_ARB 0x86ae
2418 #define GL_DOT3_RGBA_ARB 0x86af
2419 #endif
2421 /* GL_ARB_texture_float */
2422 #ifndef GL_ARB_texture_float
2423 #define GL_ARB_texture_float 1
2424 #define GL_RGBA32F_ARB 0x8814
2425 #define GL_RGB32F_ARB 0x8815
2426 #define GL_RGBA16F_ARB 0x881a
2427 #define GL_RGB16F_ARB 0x881b
2428 #endif
2430 /* GL_ARB_texture_mirrored_repeat */
2431 #ifndef GL_ARB_texture_mirrored_repeat
2432 #define GL_ARB_texture_mirrored_repeat 1
2433 #define GL_MIRRORED_REPEAT_ARB 0x8370
2434 #endif
2436 /* GL_ARB_texture_rectangle */
2437 #ifndef GL_ARB_texture_rectangle
2438 #define GL_ARB_texture_rectangle 1
2439 #define GL_TEXTURE_RECTANGLE_ARB 0x84f5
2440 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
2441 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
2442 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
2443 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
2444 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
2445 #endif
2447 /* GL_ARB_texture_rg */
2448 #ifndef GL_ARB_texture_rg
2449 #define GL_ARB_texture_rg 1
2450 #define GL_RG 0x8227
2451 #define GL_RG_INTEGER 0x8228
2452 #define GL_R8 0x8229
2453 #define GL_R16 0x822a
2454 #define GL_RG8 0x822b
2455 #define GL_RG16 0x822c
2456 #define GL_R16F 0x822d
2457 #define GL_R32F 0x822e
2458 #define GL_RG16F 0x822f
2459 #define GL_RG32F 0x8230
2460 #define GL_R8I 0x8231
2461 #define GL_R8UI 0x8232
2462 #define GL_R16I 0x8233
2463 #define GL_R16UI 0x8234
2464 #define GL_R32I 0x8235
2465 #define GL_R32UI 0x8236
2466 #define GL_RG8I 0x8237
2467 #define GL_RG8UI 0x8238
2468 #define GL_RG16I 0x8239
2469 #define GL_RG16UI 0x823a
2470 #define GL_RG32I 0x823b
2471 #define GL_RG32UI 0x823c
2472 #endif
2474 /* GL_ARB_vertex_blend */
2475 #ifndef GL_ARB_vertex_blend
2476 #define GL_ARB_vertex_blend 1
2477 #define GL_MAX_VERTEX_UNITS_ARB 0x86a4
2478 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
2479 #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
2480 #define GL_VERTEX_BLEND_ARB 0x86a7
2481 #define GL_CURRENT_WEIGHT_ARB 0x86a8
2482 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
2483 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
2484 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
2485 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
2486 #define GL_WEIGHT_ARRAY_ARB 0x86ad
2487 #define GL_MODELVIEW0_ARB 0x1700
2488 #define GL_MODELVIEW1_ARB 0x850a
2489 #define GL_MODELVIEW2_ARB 0x8722
2490 #define GL_MODELVIEW3_ARB 0x8723
2491 #define GL_MODELVIEW4_ARB 0x8724
2492 #define GL_MODELVIEW5_ARB 0x8725
2493 #define GL_MODELVIEW6_ARB 0x8726
2494 #define GL_MODELVIEW7_ARB 0x8727
2495 #define GL_MODELVIEW8_ARB 0x8728
2496 #define GL_MODELVIEW9_ARB 0x8729
2497 #define GL_MODELVIEW10_ARB 0x872a
2498 #define GL_MODELVIEW11_ARB 0x872b
2499 #define GL_MODELVIEW12_ARB 0x872c
2500 #define GL_MODELVIEW13_ARB 0x872d
2501 #define GL_MODELVIEW14_ARB 0x872e
2502 #define GL_MODELVIEW15_ARB 0x872f
2503 #define GL_MODELVIEW16_ARB 0x8730
2504 #define GL_MODELVIEW17_ARB 0x8731
2505 #define GL_MODELVIEW18_ARB 0x8732
2506 #define GL_MODELVIEW19_ARB 0x8733
2507 #define GL_MODELVIEW20_ARB 0x8734
2508 #define GL_MODELVIEW21_ARB 0x8735
2509 #define GL_MODELVIEW22_ARB 0x8736
2510 #define GL_MODELVIEW23_ARB 0x8737
2511 #define GL_MODELVIEW24_ARB 0x8738
2512 #define GL_MODELVIEW25_ARB 0x8739
2513 #define GL_MODELVIEW26_ARB 0x873a
2514 #define GL_MODELVIEW27_ARB 0x873b
2515 #define GL_MODELVIEW28_ARB 0x873c
2516 #define GL_MODELVIEW29_ARB 0x873d
2517 #define GL_MODELVIEW30_ARB 0x873e
2518 #define GL_MODELVIEW31_ARB 0x873f
2519 #endif
2520 typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2521 typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
2522 typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
2523 typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
2524 typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
2525 typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
2526 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
2527 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
2528 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
2529 typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
2531 /* GL_ARB_vertex_buffer_object */
2532 #ifndef GL_ARB_vertex_buffer_object
2533 #define GL_ARB_vertex_buffer_object 1
2534 #define GL_BUFFER_SIZE_ARB 0x8764
2535 #define GL_BUFFER_USAGE_ARB 0x8765
2536 #define GL_ARRAY_BUFFER_ARB 0x8892
2537 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2538 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2539 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2540 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2541 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2542 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2543 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2544 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
2545 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
2546 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
2547 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
2548 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
2549 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
2550 #define GL_READ_ONLY_ARB 0x88b8
2551 #define GL_WRITE_ONLY_ARB 0x88b9
2552 #define GL_READ_WRITE_ARB 0x88ba
2553 #define GL_BUFFER_ACCESS_ARB 0x88bb
2554 #define GL_BUFFER_MAPPED_ARB 0x88bc
2555 #define GL_BUFFER_MAP_POINTER_ARB 0x88bd
2556 #define GL_STREAM_DRAW_ARB 0x88e0
2557 #define GL_STREAM_READ_ARB 0x88e1
2558 #define GL_STREAM_COPY_ARB 0x88e2
2559 #define GL_STATIC_DRAW_ARB 0x88e4
2560 #define GL_STATIC_READ_ARB 0x88e5
2561 #define GL_STATIC_COPY_ARB 0x88e6
2562 #define GL_DYNAMIC_DRAW_ARB 0x88e8
2563 #define GL_DYNAMIC_READ_ARB 0x88e9
2564 #define GL_DYNAMIC_COPY_ARB 0x88ea
2565 #endif
2566 typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
2567 typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
2568 typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
2569 typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
2570 typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2571 typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
2572 GLintptr offset, GLsizeiptr size, const GLvoid *data);
2573 typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2574 typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
2575 typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
2576 typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2577 typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
2579 /* GL_ARB_vertex_program */
2580 #ifndef GL_ARB_vertex_program
2581 #define GL_ARB_vertex_program 1
2582 #define GL_VERTEX_PROGRAM_ARB 0x8620
2583 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2584 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2585 #define GL_COLOR_SUM_ARB 0x8458
2586 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2587 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2588 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2589 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2590 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2591 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
2592 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2593 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2594 #define GL_PROGRAM_LENGTH_ARB 0x8627
2595 #define GL_PROGRAM_FORMAT_ARB 0x8876
2596 #define GL_PROGRAM_BINDING_ARB 0x8677
2597 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
2598 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
2599 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
2600 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
2601 #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
2602 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
2603 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
2604 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
2605 #define GL_PROGRAM_PARAMETERS_ARB 0x88a8
2606 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
2607 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
2608 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
2609 #define GL_PROGRAM_ATTRIBS_ARB 0x88ac
2610 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
2611 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
2612 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
2613 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
2614 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
2615 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
2616 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
2617 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
2618 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
2619 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
2620 #define GL_PROGRAM_STRING_ARB 0x8628
2621 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
2622 #define GL_CURRENT_MATRIX_ARB 0x8641
2623 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
2624 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2625 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2626 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
2627 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
2628 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2629 #define GL_MATRIX0_ARB 0x88c0
2630 #define GL_MATRIX1_ARB 0x88c1
2631 #define GL_MATRIX2_ARB 0x88c2
2632 #define GL_MATRIX3_ARB 0x88c3
2633 #define GL_MATRIX4_ARB 0x88c4
2634 #define GL_MATRIX5_ARB 0x88c5
2635 #define GL_MATRIX6_ARB 0x88c6
2636 #define GL_MATRIX7_ARB 0x88c7
2637 #define GL_MATRIX8_ARB 0x88c8
2638 #define GL_MATRIX9_ARB 0x88c9
2639 #define GL_MATRIX10_ARB 0x88ca
2640 #define GL_MATRIX11_ARB 0x88cb
2641 #define GL_MATRIX12_ARB 0x88cc
2642 #define GL_MATRIX13_ARB 0x88cd
2643 #define GL_MATRIX14_ARB 0x88ce
2644 #define GL_MATRIX15_ARB 0x88cf
2645 #define GL_MATRIX16_ARB 0x88d0
2646 #define GL_MATRIX17_ARB 0x88d1
2647 #define GL_MATRIX18_ARB 0x88d2
2648 #define GL_MATRIX19_ARB 0x88d3
2649 #define GL_MATRIX20_ARB 0x88d4
2650 #define GL_MATRIX21_ARB 0x88d5
2651 #define GL_MATRIX22_ARB 0x88d6
2652 #define GL_MATRIX23_ARB 0x88d7
2653 #define GL_MATRIX24_ARB 0x88d8
2654 #define GL_MATRIX25_ARB 0x88d9
2655 #define GL_MATRIX26_ARB 0x88da
2656 #define GL_MATRIX27_ARB 0x88db
2657 #define GL_MATRIX28_ARB 0x88dc
2658 #define GL_MATRIX29_ARB 0x88dd
2659 #define GL_MATRIX30_ARB 0x88de
2660 #define GL_MATRIX31_ARB 0x88df
2661 #endif
2662 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
2663 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
2664 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
2665 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
2666 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
2667 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
2668 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
2669 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
2670 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
2671 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
2672 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
2673 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
2674 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2675 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
2676 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
2677 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
2678 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
2679 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
2680 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
2681 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
2682 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
2683 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2684 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
2685 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
2686 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
2687 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
2688 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2689 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
2690 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2691 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
2692 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
2693 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2694 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
2695 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
2696 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
2697 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
2698 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
2699 GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2700 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2701 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2702 typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2703 typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
2704 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
2705 typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
2706 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
2707 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2708 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2709 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
2710 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2711 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2712 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
2713 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2714 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2715 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
2716 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2717 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2718 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2719 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2720 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2721 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2722 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2723 typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
2724 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
2725 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
2726 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
2727 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
2728 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
2730 /* GL_ARB_vertex_shader */
2731 #ifndef GL_ARB_vertex_shader
2732 #define GL_ARB_vertex_shader 1
2733 #define GL_VERTEX_SHADER_ARB 0x8b31
2734 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
2735 #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
2736 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
2737 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
2738 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
2739 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
2740 #endif
2741 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
2742 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
2743 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2744 typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
2745 GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2746 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
2747 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
2748 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
2749 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2750 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
2751 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
2752 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2753 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
2754 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2755 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2756 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2757 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2758 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2759 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2760 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2761 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2762 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2763 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
2764 GLsizei count, GLboolean transpose, const GLfloat *value);
2765 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
2766 GLsizei count, GLboolean transpose, const GLfloat *value);
2767 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
2768 GLsizei count, GLboolean transpose, const GLfloat *value);
2769 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
2770 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
2771 typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
2772 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2773 typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
2774 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
2775 typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
2776 GLsizei count, const GLcharARB* *string, const GLint *length);
2777 typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
2778 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
2779 typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
2780 typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
2781 typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
2782 typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
2783 typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
2784 typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
2785 GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2786 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
2787 typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
2788 GLsizei maxLength, GLsizei *length, GLcharARB *source);
2789 typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
2790 GLuint index, const GLcharARB *name);
2791 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2793 /* GL_ATI_fragment_shader */
2794 #ifndef GL_ATI_fragment_shader
2795 #define GL_ATI_fragment_shader 1
2796 #define GL_FRAGMENT_SHADER_ATI 0x8920
2797 #define GL_REG_0_ATI 0x8921
2798 #define GL_REG_1_ATI 0x8922
2799 #define GL_REG_2_ATI 0x8923
2800 #define GL_REG_3_ATI 0x8924
2801 #define GL_REG_4_ATI 0x8925
2802 #define GL_REG_5_ATI 0x8926
2803 #define GL_CON_0_ATI 0x8941
2804 #define GL_CON_1_ATI 0x8942
2805 #define GL_CON_2_ATI 0x8943
2806 #define GL_CON_3_ATI 0x8944
2807 #define GL_CON_4_ATI 0x8945
2808 #define GL_CON_5_ATI 0x8946
2809 #define GL_CON_6_ATI 0x8947
2810 #define GL_CON_7_ATI 0x8948
2811 #define GL_MOV_ATI 0x8961
2812 #define GL_ADD_ATI 0x8963
2813 #define GL_MUL_ATI 0x8964
2814 #define GL_SUB_ATI 0x8965
2815 #define GL_DOT3_ATI 0x8966
2816 #define GL_DOT4_ATI 0x8967
2817 #define GL_MAD_ATI 0x8968
2818 #define GL_LERP_ATI 0x8969
2819 #define GL_CND_ATI 0x896a
2820 #define GL_CND0_ATI 0x896b
2821 #define GL_DOT2_ADD_ATI 0x896c
2822 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
2823 #define GL_SWIZZLE_STR_ATI 0x8976
2824 #define GL_SWIZZLE_STQ_ATI 0x8977
2825 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2826 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2827 #define GL_RED_BIT_ATI 0x00000001
2828 #define GL_GREEN_BIT_ATI 0x00000002
2829 #define GL_BLUE_BIT_ATI 0x00000004
2830 #define GL_2X_BIT_ATI 0x00000001
2831 #define GL_4X_BIT_ATI 0x00000002
2832 #define GL_8X_BIT_ATI 0x00000004
2833 #define GL_HALF_BIT_ATI 0x00000008
2834 #define GL_QUARTER_BIT_ATI 0x00000010
2835 #define GL_EIGHTH_BIT_ATI 0x00000020
2836 #define GL_SATURATE_BIT_ATI 0x00000040
2837 #define GL_COMP_BIT_ATI 0x00000002
2838 #define GL_NEGATE_BIT_ATI 0x00000004
2839 #define GL_BIAS_BIT_ATI 0x00000008
2840 #endif
2841 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
2842 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
2843 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
2844 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
2845 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
2846 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
2847 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
2848 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
2849 GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2850 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
2851 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2852 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2853 GLuint arg2Mod);
2854 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
2855 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2856 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2857 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
2858 GLuint arg3Mod);
2859 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
2860 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2861 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
2862 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2863 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
2864 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
2865 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2866 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
2867 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
2868 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
2870 /* GL_ATI_separate_stencil */
2871 #ifndef GL_ATI_separate_stencil
2872 #define GL_ATI_separate_stencil 1
2873 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2874 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2875 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2876 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2877 #endif
2878 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
2879 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
2881 /* GL_ATI_texture_compression_3dc */
2882 #ifndef GL_ATI_texture_compression_3dc
2883 #define GL_ATI_texture_compression_3dc 1
2884 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
2885 #endif
2887 /* GL_ATI_texture_env_combine3 */
2888 #ifndef GL_ATI_texture_env_combine3
2889 #define GL_ATI_texture_env_combine3 1
2890 #define GL_MODULATE_ADD_ATI 0x8744
2891 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2892 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2893 /* #define ONE */
2894 /* #define ZERO */
2895 #endif
2897 /* GL_ATI_texture_mirror_once */
2898 #ifndef GL_ATI_texture_mirror_once
2899 #define GL_ATI_texture_mirror_once 1
2900 #define GL_MIRROR_CLAMP_ATI 0x8742
2901 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2902 #endif
2904 /* GL_EXT_blend_equation_separate */
2905 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
2907 /* GL_EXT_blend_func_separate */
2908 #ifndef GL_EXT_blend_func_separate
2909 #define GL_EXT_blend_func_separate 1
2910 #define GL_BLEND_DST_RGB_EXT 0x80c8
2911 #define GL_BLEND_SRC_RGB_EXT 0x80c9
2912 #define GL_BLEND_DST_ALPHA_EXT 0x80ca
2913 #define GL_BLEND_SRC_ALPHA_EXT 0x80cb
2914 #endif
2915 typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
2916 GLenum sfactorAlpha, GLenum dfactorAlpha);
2918 /* GL_EXT_fog_coord */
2919 #ifndef GL_EXT_fog_coord
2920 #define GL_EXT_fog_coord 1
2921 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2922 #define GL_FOG_COORDINATE_EXT 0x8451
2923 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2924 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2925 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2926 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2927 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2928 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2929 #endif
2930 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
2931 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
2932 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
2933 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
2934 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
2936 /* GL_EXT_framebuffer_blit */
2937 #ifndef GL_EXT_framebuffer_blit
2938 #define GL_EXT_framebuffer_blit 1
2939 #define GL_READ_FRAMEBUFFER_EXT 0x8ca8
2940 #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
2941 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
2942 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
2943 #endif
2944 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2945 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2947 /* GL_EXT_framebuffer_multisample */
2948 #ifndef GL_EXT_framebuffer_multisample
2949 #define GL_EXT_framebuffer_multisample 1
2950 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
2951 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
2952 #define GL_MAX_SAMPLES_EXT 0x8d57
2953 #endif
2954 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
2955 GLenum internalformat, GLsizei width, GLsizei height);
2957 /* GL_EXT_framebuffer_object */
2958 #ifndef GL_EXT_framebuffer_object
2959 #define GL_EXT_framebuffer_object 1
2960 #define GL_FRAMEBUFFER_EXT 0x8d40
2961 #define GL_RENDERBUFFER_EXT 0x8d41
2962 #define GL_STENCIL_INDEX1_EXT 0x8d46
2963 #define GL_STENCIL_INDEX4_EXT 0x8d47
2964 #define GL_STENCIL_INDEX8_EXT 0x8d48
2965 #define GL_STENCIL_INDEX16_EXT 0x8d49
2966 #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
2967 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
2968 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
2969 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
2970 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
2971 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
2972 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
2973 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
2974 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
2975 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
2976 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
2977 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
2978 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
2979 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
2980 #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
2981 #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
2982 #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
2983 #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
2984 #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
2985 #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
2986 #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
2987 #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
2988 #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
2989 #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
2990 #define GL_COLOR_ATTACHMENT10_EXT 0x8cea
2991 #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
2992 #define GL_COLOR_ATTACHMENT12_EXT 0x8cec
2993 #define GL_COLOR_ATTACHMENT13_EXT 0x8ced
2994 #define GL_COLOR_ATTACHMENT14_EXT 0x8cee
2995 #define GL_COLOR_ATTACHMENT15_EXT 0x8cef
2996 #define GL_DEPTH_ATTACHMENT_EXT 0x8d00
2997 #define GL_STENCIL_ATTACHMENT_EXT 0x8d20
2998 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
2999 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
3000 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
3001 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
3002 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
3003 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
3004 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
3005 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
3006 #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
3007 #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
3008 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
3009 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
3010 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3011 #endif
3012 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
3013 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
3014 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
3015 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
3016 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
3017 GLenum internalformat, GLsizei width, GLsizei height);
3018 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
3019 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
3020 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
3021 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
3022 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
3023 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
3024 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
3025 GLenum textarget, GLuint texture, GLint level);
3026 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
3027 GLenum textarget, GLuint texture, GLint level);
3028 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
3029 GLenum textarget, GLuint texture, GLint level, GLint zoffset);
3030 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
3031 GLenum renderbuffertarget, GLuint renderbuffer);
3032 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
3033 GLenum attachment, GLenum pname, GLint *params);
3034 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
3036 /* GL_EXT_gpu_program_parameters */
3037 #ifndef GL_EXT_gpu_program_parameters
3038 #define GL_EXT_gpu_program_parameters 1
3039 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
3040 GLuint index, GLsizei count, const float *params);
3041 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
3042 GLuint index, GLsizei count, const float *params);
3043 #endif
3045 /* GL_EXT_packed_depth_stencil */
3046 #ifndef GL_EXT_packed_depth_stencil
3047 #define GL_EXT_packed_depth_stencil 1
3048 #define GL_DEPTH_STENCIL_EXT 0x84f9
3049 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa
3050 #define GL_DEPTH24_STENCIL8_EXT 0x88f0
3051 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
3052 #endif
3054 /* GL_EXT_paletted_texture */
3055 #ifndef GL_EXT_paletted_texture
3056 #define GL_EXT_paletted_texture 1
3057 #define GL_COLOR_INDEX1_EXT 0x80e2
3058 #define GL_COLOR_INDEX2_EXT 0x80e3
3059 #define GL_COLOR_INDEX4_EXT 0x80e4
3060 #define GL_COLOR_INDEX8_EXT 0x80e5
3061 #define GL_COLOR_INDEX12_EXT 0x80e6
3062 #define GL_COLOR_INDEX16_EXT 0x80e7
3063 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
3064 #endif
3065 typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
3066 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3068 /* GL_EXT_point_parameters */
3069 #ifndef GL_EXT_point_parameters
3070 #define GL_EXT_point_parameters 1
3071 #define GL_POINT_SIZE_MIN_EXT 0x8126
3072 #define GL_POINT_SIZE_MAX_EXT 0x8127
3073 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
3074 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
3075 #endif
3076 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
3077 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
3079 /* GL_EXT_provoking_vertex */
3080 #ifndef GL_EXT_provoking_vertex
3081 #define GL_EXT_provoking_vertex 1
3082 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
3083 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
3084 #define GL_PROVOKING_VERTEX_EXT 0x8e4f
3085 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
3086 #endif
3087 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
3089 /* GL_EXT_secondary_color */
3090 #ifndef GL_EXT_secondary_color
3091 #define GL_EXT_secondary_color 1
3092 #define GL_COLOR_SUM_EXT 0x8458
3093 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3094 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
3095 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
3096 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
3097 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
3098 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
3099 #endif
3100 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
3101 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
3102 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
3103 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
3104 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
3105 GLsizei stride, const GLvoid *pointer);
3107 /* GL_EXT_stencil_two_side */
3108 #ifndef GL_EXT_stencil_two_side
3109 #define GL_EXT_stencil_two_side 1
3110 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3111 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3112 #endif
3113 typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
3115 /* GL_EXT_stencil_wrap */
3116 #ifndef GL_EXT_stencil_wrap
3117 #define GL_EXT_stencil_wrap 1
3118 #define GL_INCR_WRAP_EXT 0x8507
3119 #define GL_DECR_WRAP_EXT 0x8508
3120 #endif
3122 /* GL_EXT_texture */
3123 #ifndef GL_EXT_texture
3124 #define GL_EXT_texture 1
3125 #define GL_ALPHA4_EXT 0x803b
3126 #define GL_ALPHA8_EXT 0x803c
3127 #define GL_ALPHA12_EXT 0x803d
3128 #define GL_ALPHA16_EXT 0x803e
3129 #define GL_LUMINANCE4_EXT 0x803f
3130 #define GL_LUMINANCE8_EXT 0x8040
3131 #define GL_LUMINANCE12_EXT 0x8041
3132 #define GL_LUMINANCE16_EXT 0x8042
3133 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
3134 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
3135 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
3136 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
3137 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
3138 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
3139 #define GL_INTENSITY_EXT 0x8049
3140 #define GL_INTENSITY4_EXT 0x804a
3141 #define GL_INTENSITY8_EXT 0x804b
3142 #define GL_INTENSITY12_EXT 0x804c
3143 #define GL_INTENSITY16_EXT 0x804d
3144 #define GL_RGB2_EXT 0x804e
3145 #define GL_RGB4_EXT 0x804f
3146 #define GL_RGB5_EXT 0x8050
3147 #define GL_RGB8_EXT 0x8051
3148 #define GL_RGB10_EXT 0x8052
3149 #define GL_RGB12_EXT 0x8053
3150 #define GL_RGB16_EXT 0x8054
3151 #define GL_RGBA2_EXT 0x8055
3152 #define GL_RGBA4_EXT 0x8056
3153 #define GL_RGB5_A1_EXT 0x8057
3154 #define GL_RGBA8_EXT 0x8058
3155 #define GL_RGB10_A2_EXT 0x8059
3156 #define GL_RGBA12_EXT 0x805a
3157 #define GL_RGBA16_EXT 0x805b
3158 #define GL_TEXTURE_RED_SIZE_EXT 0x805c
3159 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805d
3160 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805e
3161 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805f
3162 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
3163 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
3164 #define GL_REPLACE_EXT 0x8062
3165 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
3166 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
3167 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
3168 #endif
3170 /* GL_EXT_texture3D */
3171 #ifndef GL_EXT_texture3D
3172 #define GL_EXT_texture3D 1
3173 #define GL_PACK_SKIP_IMAGES_EXT 0x806b
3174 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
3175 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
3176 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
3177 #define GL_TEXTURE_3D_EXT 0x806f
3178 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
3179 #define GL_TEXTURE_DEPTH_EXT 0x8071
3180 #define GL_TEXTURE_WRAP_R_EXT 0x8072
3181 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
3182 #endif
3183 typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
3184 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
3185 typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3186 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
3188 /* GL_EXT_texture_compression_rgtc */
3189 #ifndef GL_EXT_texture_compression_rgtc
3190 #define GL_EXT_texture_compression_rgtc 1
3191 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
3192 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
3193 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
3194 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
3195 #endif
3197 /* GL_EXT_texture_compression_s3tc */
3198 #ifndef GL_EXT_texture_compression_s3tc
3199 #define GL_EXT_texture_compression_s3tc 1
3200 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
3201 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
3202 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
3203 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
3204 #endif
3205 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
3206 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
3207 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
3208 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
3209 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
3210 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
3211 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
3212 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
3213 GLenum format, GLsizei imageSize, const GLvoid *data);
3214 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3215 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
3216 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
3217 GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
3218 typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
3220 /* GL_EXT_texture_env_combine */
3221 #ifndef GL_EXT_texture_env_combine
3222 #define GL_EXT_texture_env_combine 1
3223 #define GL_COMBINE_EXT 0x8570
3224 #define GL_COMBINE_RGB_EXT 0x8571
3225 #define GL_COMBINE_ALPHA_EXT 0x8572
3226 #define GL_RGB_SCALE_EXT 0x8573
3227 #define GL_ADD_SIGNED_EXT 0x8574
3228 #define GL_INTERPOLATE_EXT 0x8575
3229 #define GL_SUBTRACT_EXT 0x84e7
3230 #define GL_CONSTANT_EXT 0x8576
3231 #define GL_PRIMARY_COLOR_EXT 0x8577
3232 #define GL_PREVIOUS_EXT 0x8578
3233 #define GL_SOURCE0_RGB_EXT 0x8580
3234 #define GL_SOURCE1_RGB_EXT 0x8581
3235 #define GL_SOURCE2_RGB_EXT 0x8582
3236 #define GL_SOURCE3_RGB_EXT 0x8583
3237 #define GL_SOURCE4_RGB_EXT 0x8584
3238 #define GL_SOURCE5_RGB_EXT 0x8585
3239 #define GL_SOURCE6_RGB_EXT 0x8586
3240 #define GL_SOURCE7_RGB_EXT 0x8587
3241 #define GL_SOURCE0_ALPHA_EXT 0x8588
3242 #define GL_SOURCE1_ALPHA_EXT 0x8589
3243 #define GL_SOURCE2_ALPHA_EXT 0x858a
3244 #define GL_SOURCE3_ALPHA_EXT 0x858b
3245 #define GL_SOURCE4_ALPHA_EXT 0x858c
3246 #define GL_SOURCE5_ALPHA_EXT 0x858d
3247 #define GL_SOURCE6_ALPHA_EXT 0x858e
3248 #define GL_SOURCE7_ALPHA_EXT 0x858f
3249 #define GL_OPERAND0_RGB_EXT 0x8590
3250 #define GL_OPERAND1_RGB_EXT 0x8591
3251 #define GL_OPERAND2_RGB_EXT 0x8592
3252 #define GL_OPERAND3_RGB_EXT 0x8593
3253 #define GL_OPERAND4_RGB_EXT 0x8594
3254 #define GL_OPERAND5_RGB_EXT 0x8595
3255 #define GL_OPERAND6_RGB_EXT 0x8596
3256 #define GL_OPERAND7_RGB_EXT 0x8597
3257 #define GL_OPERAND0_ALPHA_EXT 0x8598
3258 #define GL_OPERAND1_ALPHA_EXT 0x8599
3259 #define GL_OPERAND2_ALPHA_EXT 0x859a
3260 #define GL_OPERAND3_ALPHA_EXT 0x859b
3261 #define GL_OPERAND4_ALPHA_EXT 0x859c
3262 #define GL_OPERAND5_ALPHA_EXT 0x859d
3263 #define GL_OPERAND6_ALPHA_EXT 0x859e
3264 #define GL_OPERAND7_ALPHA_EXT 0x859f
3265 #endif
3267 /* GL_EXT_texture_env_dot3 */
3268 #ifndef GL_EXT_texture_env_dot3
3269 #define GL_EXT_texture_env_dot3 1
3270 #define GL_DOT3_RGB_EXT 0x8740
3271 #define GL_DOT3_RGBA_EXT 0x8741
3272 #endif
3274 /* GL_EXT_texture_filter_anisotropic */
3275 #ifndef GL_EXT_texture_filter_anisotropic
3276 #define GL_EXT_texture_filter_anisotropic 1
3277 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
3278 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
3279 #endif
3281 /* GL_EXT_texture_lod_bias */
3282 #ifndef GL_EXT_texture_lod_bias
3283 #define GL_EXT_texture_lod_bias 1
3284 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
3285 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3286 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3287 #endif
3289 /* GL_EXT_texture_sRGB */
3290 #ifndef GL_EXT_texture_sRGB
3291 #define GL_EXT_texture_sRGB 1
3292 #define GL_SRGB_EXT 0x8c40
3293 #define GL_SRGB8_EXT 0x8c41
3294 #define GL_SRGB_ALPHA_EXT 0x8c42
3295 #define GL_SRGB8_ALPHA8_EXT 0x8c43
3296 #define GL_SLUMINANCE_ALPHA_EXT 0x8c44
3297 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
3298 #define GL_SLUMINANCE_EXT 0x8c46
3299 #define GL_SLUMINANCE8_EXT 0x8c47
3300 #define GL_COMPRESSED_SRGB_EXT 0x8c48
3301 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
3302 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
3303 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
3304 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
3305 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
3306 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
3307 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
3308 #endif
3310 /* GL_EXT_texture_swizzle */
3311 #ifndef GL_EXT_texture_swizzle
3312 #define GL_EXT_texture_swizzle 1
3313 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8e42
3314 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8e43
3315 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8e44
3316 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8e45
3317 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8e46
3318 #endif
3320 /* GL_NV_depth_clamp */
3321 #ifndef GL_NV_depth_clamp
3322 #define GL_NV_depth_clamp 1
3323 #define GL_DEPTH_CLAMP_NV 0x864f
3324 #endif
3326 /* GL_NV_fence */
3327 #ifndef GL_NV_fence
3328 #define GL_NV_fence 1
3329 #define GL_ALL_COMPLETED_NV 0x84f2
3330 #define GL_FENCE_STATUS_NV 0x84f3
3331 #define GL_FENCE_CONDITION_NV 0x84f4
3332 #endif
3333 typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
3334 typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
3335 typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
3336 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
3337 typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
3338 typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
3339 typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
3341 /* GL_NV_fog_distance */
3342 #ifndef GL_NV_fog_distance
3343 #define GL_NV_fog_distance 1
3344 #define GL_FOG_DISTANCE_MODE_NV 0x855a
3345 #define GL_EYE_RADIAL_NV 0x855b
3346 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
3347 /* reuse GL_EYE_PLANE */
3348 #endif
3350 /* GL_NV_half_float */
3351 #ifndef GL_NV_half_float
3352 #define GL_NV_half_float 1
3353 typedef unsigned short GLhalfNV;
3354 #define GL_HALF_FLOAT_NV 0x140b
3355 #endif
3356 typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
3357 typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
3358 typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
3359 typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
3360 typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3361 typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
3362 typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
3363 typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
3364 typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3365 typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
3366 typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
3367 typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
3368 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
3369 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
3370 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
3371 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
3372 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
3373 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
3374 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3375 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
3376 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
3377 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
3378 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
3379 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
3380 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
3381 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
3382 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3383 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
3384 typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
3385 typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
3386 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3387 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
3388 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
3389 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
3390 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
3391 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
3392 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
3393 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
3394 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
3395 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
3396 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3397 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
3398 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3399 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3400 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3401 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3403 /* GL_NV_light_max_exponent */
3404 #ifndef GL_NV_light_max_exponent
3405 #define GL_NV_light_max_exponent 1
3406 #define GL_MAX_SHININESS_NV 0x8504
3407 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3408 #endif
3410 /* GL_NV_register_combiners */
3411 #ifndef GL_NV_register_combiners
3412 #define GL_NV_register_combiners 1
3413 #define GL_REGISTER_COMBINERS_NV 0x8522
3414 #define GL_VARIABLE_A_NV 0x8523
3415 #define GL_VARIABLE_B_NV 0x8524
3416 #define GL_VARIABLE_C_NV 0x8525
3417 #define GL_VARIABLE_D_NV 0x8526
3418 #define GL_VARIABLE_E_NV 0x8527
3419 #define GL_VARIABLE_F_NV 0x8528
3420 #define GL_VARIABLE_G_NV 0x8529
3421 #define GL_CONSTANT_COLOR0_NV 0x852a
3422 #define GL_CONSTANT_COLOR1_NV 0x852b
3423 #define GL_PRIMARY_COLOR_NV 0x852c
3424 #define GL_SECONDARY_COLOR_NV 0x852d
3425 #define GL_SPARE0_NV 0x852e
3426 #define GL_SPARE1_NV 0x852f
3427 #define GL_DISCARD_NV 0x8530
3428 #define GL_E_TIMES_F_NV 0x8531
3429 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3430 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3431 #define GL_UNSIGNED_INVERT_NV 0x8537
3432 #define GL_EXPAND_NORMAL_NV 0x8538
3433 #define GL_EXPAND_NEGATE_NV 0x8539
3434 #define GL_HALF_BIAS_NORMAL_NV 0x853a
3435 #define GL_HALF_BIAS_NEGATE_NV 0x853b
3436 #define GL_SIGNED_IDENTITY_NV 0x853c
3437 #define GL_SIGNED_NEGATE_NV 0x853d
3438 #define GL_SCALE_BY_TWO_NV 0x853e
3439 #define GL_SCALE_BY_FOUR_NV 0x853f
3440 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3441 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3442 #define GL_COMBINER_INPUT_NV 0x8542
3443 #define GL_COMBINER_MAPPING_NV 0x8543
3444 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3445 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3446 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3447 #define GL_COMBINER_MUX_SUM_NV 0x8547
3448 #define GL_COMBINER_SCALE_NV 0x8548
3449 #define GL_COMBINER_BIAS_NV 0x8549
3450 #define GL_COMBINER_AB_OUTPUT_NV 0x854a
3451 #define GL_COMBINER_CD_OUTPUT_NV 0x854b
3452 #define GL_COMBINER_SUM_OUTPUT_NV 0x854c
3453 #define GL_MAX_GENERAL_COMBINERS_NV 0x854d
3454 #define GL_NUM_GENERAL_COMBINERS_NV 0x854e
3455 #define GL_COLOR_SUM_CLAMP_NV 0x854f
3456 #define GL_COMBINER0_NV 0x8550
3457 #define GL_COMBINER1_NV 0x8551
3458 #define GL_COMBINER2_NV 0x8552
3459 #define GL_COMBINER3_NV 0x8553
3460 #define GL_COMBINER4_NV 0x8554
3461 #define GL_COMBINER5_NV 0x8555
3462 #define GL_COMBINER6_NV 0x8556
3463 #define GL_COMBINER7_NV 0x8557
3464 /* reuse GL_TEXTURE0_ARB */
3465 /* reuse GL_TEXTURE1_ARB */
3466 /* reuse GL_ZERO */
3467 /* reuse GL_NONE */
3468 /* reuse GL_FOG */
3469 #endif
3470 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
3471 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
3472 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
3473 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
3474 typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
3475 GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
3476 typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
3477 GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
3478 GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
3479 typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
3480 GLenum mapping, GLenum componentUsage);
3481 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3482 GLenum variable, GLenum pname, GLfloat *params);
3483 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3484 GLenum variable, GLenum pname, GLint *params);
3485 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3486 GLenum pname, GLfloat *params);
3487 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3488 GLenum pname, GLint *params);
3489 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
3490 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
3492 /* GL_NV_register_combiners2 */
3493 #ifndef GL_NV_register_combiners2
3494 #define GL_NV_register_combiners2 1
3495 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3496 #endif
3497 typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
3498 typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
3500 /* GL_NV_texgen_reflection */
3501 #ifndef GL_NV_texgen_reflection
3502 #define GL_NV_texgen_reflection 1
3503 #define GL_NORMAL_MAP_NV 0x8511
3504 #define GL_REFLECTION_MAP_NV 0x8512
3505 #endif
3507 /* GL_NV_texture_env_combine4 */
3508 #ifndef GL_NV_texture_env_combine4
3509 #define GL_NV_texture_env_combine4 1
3510 #define GL_COMBINE4_NV 0x8503
3511 #define GL_SOURCE3_RGB_NV 0x8583
3512 #define GL_SOURCE3_ALPHA_NV 0x858b
3513 #define GL_OPERAND3_RGB_NV 0x8593
3514 #define GL_OPERAND3_ALPHA_NV 0x859b
3515 #endif
3517 /* GL_NV_texture_shader */
3518 #ifndef GL_NV_texture_shader
3519 #define GL_NV_texture_shader 1
3520 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
3521 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
3522 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
3523 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
3524 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
3525 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
3526 #define GL_DSDT_MAG_INTENSITY_NV 0x86dc
3527 #define GL_SHADER_CONSISTENT_NV 0x86dd
3528 #define GL_TEXTURE_SHADER_NV 0x86de
3529 #define GL_SHADER_OPERATION_NV 0x86df
3530 #define GL_CULL_MODES_NV 0x86e0
3531 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
3532 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
3533 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
3534 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3535 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3536 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3537 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
3538 #define GL_CONST_EYE_NV 0x86e5
3539 #define GL_PASS_THROUGH_NV 0x86e6
3540 #define GL_CULL_FRAGMENT_NV 0x86e7
3541 #define GL_OFFSET_TEXTURE_2D_NV 0x86e8
3542 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
3543 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
3544 #define GL_DOT_PRODUCT_NV 0x86ec
3545 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
3546 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
3547 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
3548 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
3549 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
3550 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
3551 #define GL_HILO_NV 0x86f4
3552 #define GL_DSDT_NV 0x86f5
3553 #define GL_DSDT_MAG_NV 0x86f6
3554 #define GL_DSDT_MAG_VIB_NV 0x86f7
3555 #define GL_HILO16_NV 0x86f8
3556 #define GL_SIGNED_HILO_NV 0x86f9
3557 #define GL_SIGNED_HILO16_NV 0x86fa
3558 #define GL_SIGNED_RGBA_NV 0x86fb
3559 #define GL_SIGNED_RGBA8_NV 0x86fc
3560 #define GL_SIGNED_RGB_NV 0x86fe
3561 #define GL_SIGNED_RGB8_NV 0x86ff
3562 #define GL_SIGNED_LUMINANCE_NV 0x8701
3563 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3564 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3565 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3566 #define GL_SIGNED_ALPHA_NV 0x8705
3567 #define GL_SIGNED_ALPHA8_NV 0x8706
3568 #define GL_SIGNED_INTENSITY_NV 0x8707
3569 #define GL_SIGNED_INTENSITY8_NV 0x8708
3570 #define GL_DSDT8_NV 0x8709
3571 #define GL_DSDT8_MAG8_NV 0x870a
3572 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
3573 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
3574 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
3575 #define GL_HI_SCALE_NV 0x870e
3576 #define GL_LO_SCALE_NV 0x870f
3577 #define GL_DS_SCALE_NV 0x8710
3578 #define GL_DT_SCALE_NV 0x8711
3579 #define GL_MAGNITUDE_SCALE_NV 0x8712
3580 #define GL_VIBRANCE_SCALE_NV 0x8713
3581 #define GL_HI_BIAS_NV 0x8714
3582 #define GL_LO_BIAS_NV 0x8715
3583 #define GL_DS_BIAS_NV 0x8716
3584 #define GL_DT_BIAS_NV 0x8717
3585 #define GL_MAGNITUDE_BIAS_NV 0x8718
3586 #define GL_VIBRANCE_BIAS_NV 0x8719
3587 #define GL_TEXTURE_BORDER_VALUES_NV 0x871a
3588 #define GL_TEXTURE_HI_SIZE_NV 0x871b
3589 #define GL_TEXTURE_LO_SIZE_NV 0x871c
3590 #define GL_TEXTURE_DS_SIZE_NV 0x871d
3591 #define GL_TEXTURE_DT_SIZE_NV 0x871e
3592 #define GL_TEXTURE_MAG_SIZE_NV 0x871f
3593 #endif
3595 /* GL_NV_texture_shader2 */
3596 #ifndef GL_NV_texture_shader2
3597 #define GL_NV_texture_shader2 1
3598 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
3599 #endif
3601 /* GL_NV_texture_shader3 */
3602 #ifndef GL_NV_texture_shader3
3603 #define GL_NV_texture_shader3 1
3604 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
3605 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
3606 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
3607 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
3608 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
3609 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
3610 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
3611 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
3612 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
3613 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
3614 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885a
3615 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885b
3616 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885c
3617 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885d
3618 #define GL_HILO8_NV 0x885e
3619 #define GL_SIGNED_HILO8_NV 0x885f
3620 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3621 #endif
3623 /* GL_NV_vertex_program2_option */
3624 #ifndef GL_NV_vertex_program2_option
3625 #define GL_NV_vertex_program2_option 1
3626 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
3627 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
3628 #endif
3630 /* GL_SGIS_generate_mipmap */
3631 #ifndef GLX_SGIS_generate_mipmap
3632 #define GLX_SGIS_generate_mipmap 1
3633 #define GL_GENERATE_MIPMAP_SGIS 0x8191
3634 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
3635 #endif
3637 /* GLX_SGI_video_sync */
3638 typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *);
3639 typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
3641 /* WGL_ARB_extensions_string */
3642 typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
3644 /* WGL_ARB_make_current_read */
3645 typedef BOOL (WINAPI *WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3646 typedef HDC (WINAPI *WINED3D_PFNWGLGETCURRENTREADDCARBPROC)(void);
3648 /* WGL_ARB_multisample */
3649 #ifndef WGL_ARB_multisample
3650 #define WGL_ARB_multisample 1
3651 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
3652 #define WGL_SAMPLES_ARB 0x2042
3653 #endif
3655 /* WGL_ARB_pbuffer */
3656 #ifndef WGL_ARB_pbuffer
3657 #define WGL_ARB_pbuffer 1
3658 #define WGL_DRAW_TO_PBUFFER_ARB 0x202d
3659 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202e
3660 #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202f
3661 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
3662 #define WGL_PBUFFER_LARGEST_ARB 0x2033
3663 #define WGL_PBUFFER_WIDTH_ARB 0x2034
3664 #define WGL_PBUFFER_HEIGHT_ARB 0x2035
3665 #define WGL_PBUFFER_LOST_ARB 0x2036
3666 #endif
3667 DECLARE_HANDLE(HPBUFFERARB);
3668 typedef HPBUFFERARB (WINAPI *WINED3D_PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat,
3669 int iWidth, int iHeight, const int *piAttribList);
3670 typedef HDC (WINAPI *WINED3D_PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
3671 typedef int (WINAPI *WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
3672 typedef BOOL (WINAPI *WINED3D_PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
3673 typedef BOOL (WINAPI *WINED3D_PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3675 /* WGL_ARB_pixel_format */
3676 #ifndef WGL_ARB_pixel_format
3677 #define WGL_ARB_pixel_format 1
3678 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3679 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
3680 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
3681 #define WGL_ACCELERATION_ARB 0x2003
3682 #define WGL_NEED_PALETTE_ARB 0x2004
3683 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3684 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3685 #define WGL_SWAP_METHOD_ARB 0x2007
3686 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
3687 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3688 #define WGL_TRANSPARENT_ARB 0x200a
3689 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3690 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3691 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3692 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
3693 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
3694 #define WGL_SHARE_DEPTH_ARB 0x200c
3695 #define WGL_SHARE_STENCIL_ARB 0x200d
3696 #define WGL_SHARE_ACCUM_ARB 0x200e
3697 #define WGL_SUPPORT_GDI_ARB 0x200f
3698 #define WGL_SUPPORT_OPENGL_ARB 0x2010
3699 #define WGL_DOUBLE_BUFFER_ARB 0x2011
3700 #define WGL_STEREO_ARB 0x2012
3701 #define WGL_PIXEL_TYPE_ARB 0x2013
3702 #define WGL_COLOR_BITS_ARB 0x2014
3703 #define WGL_RED_BITS_ARB 0x2015
3704 #define WGL_RED_SHIFT_ARB 0x2016
3705 #define WGL_GREEN_BITS_ARB 0x2017
3706 #define WGL_GREEN_SHIFT_ARB 0x2018
3707 #define WGL_BLUE_BITS_ARB 0x2019
3708 #define WGL_BLUE_SHIFT_ARB 0x201a
3709 #define WGL_ALPHA_BITS_ARB 0x201b
3710 #define WGL_ALPHA_SHIFT_ARB 0x201c
3711 #define WGL_ACCUM_BITS_ARB 0x201d
3712 #define WGL_ACCUM_RED_BITS_ARB 0x201e
3713 #define WGL_ACCUM_GREEN_BITS_ARB 0x201f
3714 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3715 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3716 #define WGL_DEPTH_BITS_ARB 0x2022
3717 #define WGL_STENCIL_BITS_ARB 0x2023
3718 #define WGL_AUX_BUFFERS_ARB 0x2024
3719 #define WGL_NO_ACCELERATION_ARB 0x2025
3720 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
3721 #define WGL_FULL_ACCELERATION_ARB 0x2027
3722 #define WGL_SWAP_EXCHANGE_ARB 0x2028
3723 #define WGL_SWAP_COPY_ARB 0x2029
3724 #define WGL_SWAP_UNDEFINED_ARB 0x202a
3725 #define WGL_TYPE_RGBA_ARB 0x202b
3726 #define WGL_TYPE_COLORINDEX_ARB 0x202c
3727 #endif
3728 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
3729 int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3730 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
3731 int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3732 typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
3733 const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3735 /* WGL_ARB_pixel_format_float */
3736 #ifndef WGL_ARB_pixel_format_float
3737 #define WGL_ARB_pixel_format_float 1
3738 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
3739 #endif
3741 /* WGL_WINE_pixel_format_passthrough */
3742 typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
3743 const PIXELFORMATDESCRIPTOR *ppfd);
3745 #define GL_EXT_FUNCS_GEN \
3746 /* GL_APPLE_fence */ \
3747 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
3748 glGenFencesAPPLE, APPLE_FENCE, NULL) \
3749 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
3750 glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
3751 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
3752 glSetFenceAPPLE, APPLE_FENCE, NULL) \
3753 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
3754 glTestFenceAPPLE, APPLE_FENCE, NULL) \
3755 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
3756 glFinishFenceAPPLE, APPLE_FENCE, NULL) \
3757 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
3758 glIsFenceAPPLE, APPLE_FENCE, NULL) \
3759 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
3760 glTestObjectAPPLE, APPLE_FENCE, NULL) \
3761 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
3762 glFinishObjectAPPLE, APPLE_FENCE, NULL) \
3763 /* GL_APPLE_flush_buffer_range */ \
3764 USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
3765 glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3766 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
3767 glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3768 /* GL_APPLE_flush_render */ \
3769 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
3770 glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3771 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
3772 glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3773 /* GL_ARB_color_buffer_float */ \
3774 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
3775 glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
3776 /* GL_ARB_draw_buffers */ \
3777 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
3778 glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
3779 /* GL_ARB_framebuffer_object */ \
3780 USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
3781 glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3782 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
3783 glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3784 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
3785 glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3786 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
3787 glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3788 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
3789 glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
3790 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
3791 glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
3792 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
3793 glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3794 USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
3795 glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3796 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
3797 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3798 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
3799 glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3800 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
3801 glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3802 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
3803 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
3804 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
3805 glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3806 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
3807 glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3808 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
3809 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3810 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
3811 glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3812 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
3813 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3814 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
3815 glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3816 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
3817 glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3818 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
3819 glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
3820 /* GL_ARB_geometry_shader4 */ \
3821 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
3822 glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
3823 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
3824 glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
3825 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
3826 glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
3827 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
3828 glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
3829 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3830 USE_GL_FUNC(PGLFNBLENDCOLORPROC, \
3831 glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
3832 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
3833 glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
3834 /* GL_ARB_multisample */ \
3835 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
3836 glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
3837 /* GL_ARB_multitexture */ \
3838 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
3839 glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3840 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
3841 glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3842 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
3843 glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
3844 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
3845 glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
3846 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
3847 glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
3848 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
3849 glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
3850 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
3851 glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
3852 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
3853 glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
3854 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
3855 glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
3856 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
3857 glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
3858 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
3859 glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
3860 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
3861 glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
3862 /* GL_ARB_occlusion_query */ \
3863 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
3864 glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3865 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
3866 glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3867 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
3868 glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3869 USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
3870 glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3871 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
3872 glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
3873 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
3874 glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
3875 /* GL_ARB_point_parameters */ \
3876 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
3877 glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
3878 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
3879 glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
3880 /* GL_ARB_provoking_vertex */ \
3881 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
3882 glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
3883 /* GL_ARB_shader_objects */ \
3884 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
3885 glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
3886 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
3887 glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
3888 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
3889 glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
3890 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
3891 glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
3892 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
3893 glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
3894 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
3895 glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
3896 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
3897 glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
3898 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
3899 glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
3900 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
3901 glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
3902 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
3903 glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
3904 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
3905 glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
3906 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
3907 glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
3908 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
3909 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
3910 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
3911 glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
3912 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
3913 glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
3914 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
3915 glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
3916 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
3917 glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
3918 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
3919 glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
3920 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
3921 glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
3922 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
3923 glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
3924 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
3925 glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
3926 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
3927 glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
3928 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
3929 glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
3930 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
3931 glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
3932 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
3933 glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
3934 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
3935 glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
3936 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
3937 glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
3938 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
3939 glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
3940 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
3941 glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
3942 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
3943 glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
3944 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
3945 glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
3946 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
3947 glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
3948 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
3949 glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
3950 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
3951 glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
3952 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
3953 glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
3954 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
3955 glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
3956 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
3957 glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
3958 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
3959 glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
3960 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
3961 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
3962 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
3963 glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
3964 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
3965 glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
3966 /* GL_ARB_texture_compression */ \
3967 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
3968 glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
3969 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
3970 glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
3971 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
3972 glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
3973 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
3974 glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
3975 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
3976 glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
3977 /* GL_ARB_vertex_blend */ \
3978 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
3979 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
3980 USE_GL_FUNC(PGLFNGLWEIGHTBV, \
3981 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
3982 USE_GL_FUNC(PGLFNGLWEIGHTSV, \
3983 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
3984 USE_GL_FUNC(PGLFNGLWEIGHTIV, \
3985 glWeightivARB, ARB_VERTEX_BLEND, NULL) \
3986 USE_GL_FUNC(PGLFNGLWEIGHTFV, \
3987 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
3988 USE_GL_FUNC(PGLFNGLWEIGHTDV, \
3989 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
3990 USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
3991 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
3992 USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
3993 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
3994 USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
3995 glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
3996 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
3997 glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
3998 /* GL_ARB_vertex_buffer_object */ \
3999 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
4000 glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4001 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
4002 glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4003 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
4004 glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4005 USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
4006 glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4007 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
4008 glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4009 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
4010 glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4011 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
4012 glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4013 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
4014 glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4015 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
4016 glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4017 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
4018 glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4019 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
4020 glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4021 /* GL_ARB_vertex_program */ \
4022 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
4023 glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4024 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
4025 glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
4026 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
4027 glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
4028 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
4029 glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4030 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
4031 glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4032 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
4033 glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4034 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
4035 glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
4036 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
4037 glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4038 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
4039 glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4040 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
4041 glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
4042 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
4043 glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
4044 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
4045 glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
4046 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
4047 glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
4048 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
4049 glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
4050 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
4051 glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
4052 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
4053 glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
4054 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
4055 glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
4056 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
4057 glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
4058 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
4059 glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
4060 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
4061 glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
4062 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
4063 glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
4064 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
4065 glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
4066 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
4067 glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
4068 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
4069 glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
4070 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
4071 glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
4072 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
4073 glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
4074 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
4075 glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
4076 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
4077 glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
4078 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
4079 glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
4080 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
4081 glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
4082 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
4083 glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
4084 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
4085 glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
4086 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
4087 glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
4088 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
4089 glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
4090 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
4091 glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
4092 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
4093 glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
4094 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
4095 glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
4096 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
4097 glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
4098 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
4099 glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4100 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
4101 glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
4102 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
4103 glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
4104 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
4105 glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
4106 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
4107 glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
4108 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
4109 glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
4110 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
4111 glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
4112 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
4113 glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
4114 /* GL_ATI_fragment_shader */ \
4115 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
4116 glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
4117 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
4118 glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4119 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
4120 glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4121 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
4122 glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4123 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
4124 glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4125 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
4126 glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
4127 USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
4128 glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
4129 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
4130 glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4131 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
4132 glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4133 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
4134 glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4135 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
4136 glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4137 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
4138 glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4139 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
4140 glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4141 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
4142 glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
4143 /* GL_ATI_separate_stencil */ \
4144 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
4145 glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4146 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
4147 glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4148 /* GL_EXT_blend_equation_separate */ \
4149 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
4150 glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
4151 /* GL_EXT_blend_func_separate */ \
4152 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
4153 glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
4154 /* GL_EXT_fog_coord */ \
4155 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
4156 glFogCoordfEXT, EXT_FOG_COORD, NULL) \
4157 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
4158 glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
4159 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
4160 glFogCoorddEXT, EXT_FOG_COORD, NULL) \
4161 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
4162 glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
4163 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
4164 glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
4165 /* GL_EXT_framebuffer_blit */ \
4166 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
4167 glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
4168 /* GL_EXT_framebuffer_multisample */ \
4169 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
4170 glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
4171 /* GL_EXT_framebuffer_object */ \
4172 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
4173 glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4174 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
4175 glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4176 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
4177 glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4178 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
4179 glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4180 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
4181 glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4182 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
4183 glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4184 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
4185 glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4186 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
4187 glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4188 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
4189 glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4190 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
4191 glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4192 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
4193 glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4194 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
4195 glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4196 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
4197 glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4198 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
4199 glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4200 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
4201 glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4202 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
4203 glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4204 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
4205 glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4206 /* GL_EXT_gpu_program_parameters */ \
4207 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
4208 glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4209 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
4210 glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4211 /* GL_EXT_paletted_texture */ \
4212 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
4213 glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
4214 /* GL_EXT_point_parameters */ \
4215 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
4216 glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
4217 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
4218 glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
4219 /* GL_EXT_provoking_vertex */ \
4220 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
4221 glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
4222 /* GL_EXT_secondary_color */ \
4223 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
4224 glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
4225 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
4226 glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
4227 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
4228 glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
4229 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
4230 glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
4231 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
4232 glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
4233 /* GL_EXT_stencil_two_side */ \
4234 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
4235 glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
4236 /* GL_EXT_texture3D */ \
4237 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
4238 glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
4239 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
4240 glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
4241 /* GL_NV_fence */ \
4242 USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
4243 glGenFencesNV, NV_FENCE, NULL) \
4244 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
4245 glDeleteFencesNV, NV_FENCE, NULL) \
4246 USE_GL_FUNC(PGLFNSETFENCENVPROC, \
4247 glSetFenceNV, NV_FENCE, NULL) \
4248 USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
4249 glTestFenceNV, NV_FENCE, NULL) \
4250 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
4251 glFinishFenceNV, NV_FENCE, NULL) \
4252 USE_GL_FUNC(PGLFNISFENCENVPROC, \
4253 glIsFenceNV, NV_FENCE, NULL) \
4254 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
4255 glGetFenceivNV, NV_FENCE, NULL) \
4256 /* GL_NV_half_float */ \
4257 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
4258 glVertex2hNV, NV_HALF_FLOAT, NULL) \
4259 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
4260 glVertex2hvNV, NV_HALF_FLOAT, NULL) \
4261 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
4262 glVertex3hNV, NV_HALF_FLOAT, NULL) \
4263 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
4264 glVertex3hvNV, NV_HALF_FLOAT, NULL) \
4265 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
4266 glVertex4hNV, NV_HALF_FLOAT, NULL) \
4267 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
4268 glVertex4hvNV, NV_HALF_FLOAT, NULL) \
4269 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
4270 glNormal3hNV, NV_HALF_FLOAT, NULL) \
4271 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
4272 glNormal3hvNV, NV_HALF_FLOAT, NULL) \
4273 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
4274 glColor3hNV, NV_HALF_FLOAT, NULL) \
4275 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
4276 glColor3hvNV, NV_HALF_FLOAT, NULL) \
4277 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
4278 glColor4hNV, NV_HALF_FLOAT, NULL) \
4279 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
4280 glColor4hvNV, NV_HALF_FLOAT, NULL) \
4281 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
4282 glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4283 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
4284 glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4285 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
4286 glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4287 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
4288 glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4289 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
4290 glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4291 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
4292 glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4293 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
4294 glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4295 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
4296 glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4297 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
4298 glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4299 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
4300 glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4301 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
4302 glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4303 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
4304 glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4305 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
4306 glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4307 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
4308 glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4309 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
4310 glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4311 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
4312 glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4313 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
4314 glFogCoordhNV, NV_HALF_FLOAT, NULL) \
4315 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
4316 glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
4317 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
4318 glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
4319 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
4320 glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
4321 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
4322 glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
4323 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
4324 glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
4325 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
4326 glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
4327 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
4328 glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
4329 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
4330 glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
4331 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
4332 glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
4333 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
4334 glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
4335 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
4336 glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
4337 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
4338 glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
4339 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
4340 glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
4341 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
4342 glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
4343 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
4344 glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
4345 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
4346 glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
4347 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
4348 glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
4349 /* GL_NV_register_combiners */ \
4350 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
4351 glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4352 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
4353 glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
4354 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
4355 glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
4356 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
4357 glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
4358 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
4359 glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
4360 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
4361 glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
4362 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
4363 glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4364 /* GLX_SGI_video_sync */ \
4365 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \
4366 glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
4367 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \
4368 glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL)
4370 #define WGL_EXT_FUNCS_GEN \
4371 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
4372 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
4373 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
4374 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
4375 USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
4376 USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
4377 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
4378 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
4379 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
4380 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
4381 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
4382 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
4384 #define WINE_DEFAULT_VIDMEM 64*1024*1024
4385 #define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
4387 struct wined3d_fbo_ops
4389 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
4390 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
4391 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
4392 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
4393 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
4394 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
4395 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
4396 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
4397 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
4398 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
4399 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
4400 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
4401 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
4402 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
4403 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
4404 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
4405 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
4406 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
4407 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
4410 struct wined3d_gl_limits
4412 UINT buffers;
4413 UINT lights;
4414 UINT textures;
4415 UINT texture_stages;
4416 UINT fragment_samplers;
4417 UINT vertex_samplers;
4418 UINT combined_samplers;
4419 UINT sampler_stages;
4420 UINT clipplanes;
4421 UINT texture_size;
4422 UINT texture3d_size;
4423 float pointsize_max;
4424 float pointsize_min;
4425 UINT point_sprite_units;
4426 UINT blends;
4427 UINT anisotropy;
4428 float shininess;
4430 UINT glsl_varyings;
4431 UINT glsl_vs_float_constants;
4432 UINT glsl_ps_float_constants;
4434 UINT arb_vs_float_constants;
4435 UINT arb_vs_native_constants;
4436 UINT arb_vs_instructions;
4437 UINT arb_vs_temps;
4438 UINT arb_ps_float_constants;
4439 UINT arb_ps_local_constants;
4440 UINT arb_ps_native_constants;
4441 UINT arb_ps_instructions;
4442 UINT arb_ps_temps;
4445 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
4447 struct wined3d_gl_info
4449 UINT vidmem;
4450 struct wined3d_gl_limits limits;
4451 DWORD reserved_glsl_constants;
4452 DWORD quirks;
4453 BOOL supported[WINED3D_GL_EXT_COUNT];
4454 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
4456 struct wined3d_fbo_ops fbo_ops;
4457 /* GL function pointers */
4458 GL_EXT_FUNCS_GEN
4459 /* WGL function pointers */
4460 WGL_EXT_FUNCS_GEN
4462 struct GlPixelFormatDesc *gl_formats;
4465 #undef USE_GL_FUNC
4467 #endif /* __WINE_WINED3D_GL */