xmllite: Add IXmlReaderInput stub implementation.
[wine/multimedia.git] / dlls / wined3d / query.c
blobcc7d7aa27da9c0377bedcf967f39068373151f69
1 /*
2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
28 * Occlusion Queries:
29 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
30 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define GLINFO_LOCATION (*gl_info)
36 /* *******************************************
37 IWineD3DQuery IUnknown parts follow
38 ******************************************* */
39 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
41 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
42 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
43 if (IsEqualGUID(riid, &IID_IUnknown)
44 || IsEqualGUID(riid, &IID_IWineD3DBase)
45 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
46 IUnknown_AddRef(iface);
47 *ppobj = This;
48 return S_OK;
50 *ppobj = NULL;
51 return E_NOINTERFACE;
54 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
55 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
56 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
57 return InterlockedIncrement(&This->ref);
60 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
61 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
62 ULONG ref;
63 TRACE("(%p) : Releasing from %d\n", This, This->ref);
64 ref = InterlockedDecrement(&This->ref);
65 if (ref == 0) {
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if (This->type == WINED3DQUERYTYPE_EVENT)
72 struct wined3d_event_query *query = This->extendedData;
74 if (query->context) context_free_event_query(query);
76 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
78 struct wined3d_occlusion_query *query = This->extendedData;
80 if (query->context) context_free_occlusion_query(query);
83 HeapFree(GetProcessHeap(), 0, This->extendedData);
84 HeapFree(GetProcessHeap(), 0, This);
86 return ref;
89 /* *******************************************
90 IWineD3DQuery IWineD3DQuery parts follow
91 ******************************************* */
92 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent)
94 TRACE("iface %p, parent %p.\n", iface, parent);
96 *parent = (IUnknown *)parent;
97 IUnknown_AddRef(*parent);
99 TRACE("Returning %p.\n", *parent);
101 return WINED3D_OK;
104 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
105 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
106 struct wined3d_occlusion_query *query = This->extendedData;
107 IWineD3DDeviceImpl *device = This->device;
108 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
109 struct wined3d_context *context;
110 DWORD* data = pData;
111 GLuint available;
112 GLuint samples;
113 HRESULT res;
115 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
117 if (!query->context) This->state = QUERY_CREATED;
119 if (This->state == QUERY_CREATED)
121 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
122 TRACE("Query wasn't yet started, returning S_OK\n");
123 if(data) *data = 0;
124 return S_OK;
127 if (This->state == QUERY_BUILDING)
129 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
130 TRACE("Query is building, returning S_FALSE\n");
131 return S_FALSE;
134 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
136 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
137 *data = 1;
138 return S_OK;
141 if (query->context->tid != GetCurrentThreadId())
143 FIXME("%p Wrong thread, returning 1.\n", This);
144 *data = 1;
145 return S_OK;
148 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
150 ENTER_GL();
152 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
153 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
154 TRACE("(%p) : available %d.\n", This, available);
156 if (available)
158 if (data)
160 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
161 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
162 TRACE("(%p) : Returning %d samples.\n", This, samples);
163 *data = samples;
165 res = S_OK;
167 else
169 res = S_FALSE;
172 LEAVE_GL();
174 context_release(context);
176 return res;
179 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
180 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
181 struct wined3d_event_query *query = This->extendedData;
182 const struct wined3d_gl_info *gl_info;
183 struct wined3d_context *context;
184 BOOL *data = pData;
186 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
188 if (!pData || !dwSize) return S_OK;
190 if (!query->context)
192 TRACE("Query not started, returning TRUE.\n");
193 *data = TRUE;
195 return S_OK;
198 if (query->context->tid != GetCurrentThreadId())
200 /* See comment in IWineD3DQuery::Issue, event query codeblock */
201 FIXME("Wrong thread, reporting GPU idle.\n");
202 *data = TRUE;
204 return S_OK;
207 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
208 gl_info = context->gl_info;
210 ENTER_GL();
212 if (gl_info->supported[APPLE_FENCE])
214 *data = GL_EXTCALL(glTestFenceAPPLE(query->id));
215 checkGLcall("glTestFenceAPPLE");
217 else if (gl_info->supported[NV_FENCE])
219 *data = GL_EXTCALL(glTestFenceNV(query->id));
220 checkGLcall("glTestFenceNV");
222 else
224 WARN("(%p): reporting GPU idle\n", This);
225 *data = TRUE;
228 LEAVE_GL();
230 context_release(context);
232 return S_OK;
235 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
236 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
238 return sizeof(BOOL);
241 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
242 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
244 return sizeof(DWORD);
247 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
248 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
249 return This->type;
253 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
254 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
256 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
257 if (dwIssueFlags & WINED3DISSUE_END)
259 struct wined3d_event_query *query = This->extendedData;
260 const struct wined3d_gl_info *gl_info;
261 struct wined3d_context *context;
263 if (query->context)
265 if (query->context->tid != GetCurrentThreadId())
267 context_free_event_query(query);
268 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
269 context_alloc_event_query(context, query);
271 else
273 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
276 else
278 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
279 context_alloc_event_query(context, query);
282 gl_info = context->gl_info;
284 ENTER_GL();
286 if (gl_info->supported[APPLE_FENCE])
288 GL_EXTCALL(glSetFenceAPPLE(query->id));
289 checkGLcall("glSetFenceAPPLE");
291 else if (gl_info->supported[NV_FENCE])
293 GL_EXTCALL(glSetFenceNV(query->id, GL_ALL_COMPLETED_NV));
294 checkGLcall("glSetFenceNV");
297 LEAVE_GL();
299 context_release(context);
301 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
303 /* Started implicitly at device creation */
304 ERR("Event query issued with START flag - what to do?\n");
307 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
308 This->state = QUERY_BUILDING;
309 } else {
310 This->state = QUERY_SIGNALLED;
313 return WINED3D_OK;
316 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
317 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
318 IWineD3DDeviceImpl *device = This->device;
319 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
321 if (gl_info->supported[ARB_OCCLUSION_QUERY])
323 struct wined3d_occlusion_query *query = This->extendedData;
324 struct wined3d_context *context;
326 /* This is allowed according to msdn and our tests. Reset the query and restart */
327 if (dwIssueFlags & WINED3DISSUE_BEGIN)
329 if (This->state == QUERY_BUILDING)
331 if (query->context->tid != GetCurrentThreadId())
333 FIXME("Wrong thread, can't restart query.\n");
335 context_free_occlusion_query(query);
336 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
337 context_alloc_occlusion_query(context, query);
339 else
341 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
343 ENTER_GL();
344 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
345 checkGLcall("glEndQuery()");
346 LEAVE_GL();
349 else
351 if (query->context) context_free_occlusion_query(query);
352 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
353 context_alloc_occlusion_query(context, query);
356 ENTER_GL();
357 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
358 checkGLcall("glBeginQuery()");
359 LEAVE_GL();
361 context_release(context);
363 if (dwIssueFlags & WINED3DISSUE_END) {
364 /* Msdn says _END on a non-building occlusion query returns an error, but
365 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
366 * generating an error
368 if (This->state == QUERY_BUILDING)
370 if (query->context->tid != GetCurrentThreadId())
372 FIXME("Wrong thread, can't end query.\n");
374 else
376 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
378 ENTER_GL();
379 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
380 checkGLcall("glEndQuery()");
381 LEAVE_GL();
383 context_release(context);
387 } else {
388 FIXME("(%p) : Occlusion queries not supported\n", This);
391 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
392 This->state = QUERY_BUILDING;
393 } else {
394 This->state = QUERY_SIGNALLED;
396 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
399 static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
401 /*** IUnknown methods ***/
402 IWineD3DQueryImpl_QueryInterface,
403 IWineD3DQueryImpl_AddRef,
404 IWineD3DQueryImpl_Release,
405 /*** IWineD3Dquery methods ***/
406 IWineD3DQueryImpl_GetParent,
407 IWineD3DEventQueryImpl_GetData,
408 IWineD3DEventQueryImpl_GetDataSize,
409 IWineD3DQueryImpl_GetType,
410 IWineD3DEventQueryImpl_Issue
413 static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
415 /*** IUnknown methods ***/
416 IWineD3DQueryImpl_QueryInterface,
417 IWineD3DQueryImpl_AddRef,
418 IWineD3DQueryImpl_Release,
419 /*** IWineD3Dquery methods ***/
420 IWineD3DQueryImpl_GetParent,
421 IWineD3DOcclusionQueryImpl_GetData,
422 IWineD3DOcclusionQueryImpl_GetDataSize,
423 IWineD3DQueryImpl_GetType,
424 IWineD3DOcclusionQueryImpl_Issue
427 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
428 WINED3DQUERYTYPE type, IUnknown *parent)
430 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
432 switch (type)
434 case WINED3DQUERYTYPE_OCCLUSION:
435 TRACE("Occlusion query.\n");
436 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
438 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
439 return WINED3DERR_NOTAVAILABLE;
441 query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl;
442 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
443 if (!query->extendedData)
445 ERR("Failed to allocate occlusion query extended data.\n");
446 return E_OUTOFMEMORY;
448 ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
449 break;
451 case WINED3DQUERYTYPE_EVENT:
452 TRACE("Event query.\n");
453 if (!gl_info->supported[NV_FENCE] && !gl_info->supported[APPLE_FENCE])
455 /* Half-Life 2 needs this query. It does not render the main
456 * menu correctly otherwise. Pretend to support it, faking
457 * this query does not do much harm except potentially
458 * lowering performance. */
459 FIXME("Event query: Unimplemented, but pretending to be supported.\n");
461 query->lpVtbl = &IWineD3DEventQuery_Vtbl;
462 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_event_query));
463 if (!query->extendedData)
465 ERR("Failed to allocate event query extended data.\n");
466 return E_OUTOFMEMORY;
468 ((struct wined3d_event_query *)query->extendedData)->context = NULL;
469 break;
471 case WINED3DQUERYTYPE_VCACHE:
472 case WINED3DQUERYTYPE_RESOURCEMANAGER:
473 case WINED3DQUERYTYPE_VERTEXSTATS:
474 case WINED3DQUERYTYPE_TIMESTAMP:
475 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
476 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
477 case WINED3DQUERYTYPE_PIPELINETIMINGS:
478 case WINED3DQUERYTYPE_INTERFACETIMINGS:
479 case WINED3DQUERYTYPE_VERTEXTIMINGS:
480 case WINED3DQUERYTYPE_PIXELTIMINGS:
481 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
482 case WINED3DQUERYTYPE_CACHEUTILIZATION:
483 default:
484 FIXME("Unhandled query type %#x.\n", type);
485 return WINED3DERR_NOTAVAILABLE;
488 query->type = type;
489 query->state = QUERY_CREATED;
490 query->device = device;
491 query->parent = parent;
492 query->ref = 1;
494 return WINED3D_OK;