xmllite: Add IXmlReaderInput stub implementation.
[wine/multimedia.git] / dlls / d3d10 / effect.c
blobf31bddd17799b4b516c7fc6e107c84a9dae8cd66
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
29 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
30 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
31 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
32 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
33 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
35 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
36 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
38 #define D3D10_FX10_TYPE_ROW_SHIFT 8
39 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
41 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
42 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
44 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
45 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
47 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
49 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
50 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
51 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
52 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
53 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
54 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
55 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
56 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
57 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
58 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
59 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
60 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
61 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
62 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
63 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
64 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
65 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
67 /* null objects - needed for invalid calls */
68 static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
69 static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl};
70 static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl};
71 static struct d3d10_effect_variable null_local_buffer = {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
72 &null_local_buffer, &null_type};
73 static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
74 &null_local_buffer, &null_type};
75 static struct d3d10_effect_variable null_scalar_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
76 &null_local_buffer, &null_type};
77 static struct d3d10_effect_variable null_vector_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
78 &null_local_buffer, &null_type};
79 static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
80 &null_local_buffer, &null_type};
81 static struct d3d10_effect_variable null_string_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
82 &null_local_buffer, &null_type};
83 static struct d3d10_effect_variable null_shader_resource_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
84 &null_local_buffer, &null_type};
85 static struct d3d10_effect_variable null_render_target_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
86 &null_local_buffer, &null_type};
87 static struct d3d10_effect_variable null_depth_stencil_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
88 &null_local_buffer, &null_type};
89 static struct d3d10_effect_variable null_shader_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
90 &null_local_buffer, &null_type};
91 static struct d3d10_effect_variable null_blend_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
92 &null_local_buffer, &null_type};
93 static struct d3d10_effect_variable null_depth_stencil_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
94 &null_local_buffer, &null_type};
95 static struct d3d10_effect_variable null_rasterizer_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
96 &null_local_buffer, &null_type};
97 static struct d3d10_effect_variable null_sampler_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
98 &null_local_buffer, &null_type};
100 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
102 static inline void read_dword(const char **ptr, DWORD *d)
104 memcpy(d, *ptr, sizeof(*d));
105 *ptr += sizeof(*d);
108 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
110 unsigned int i;
111 DWORD d;
113 FIXME("Skipping %u unknown DWORDs:\n", count);
114 for (i = 0; i < count; ++i)
116 read_dword(ptr, &d);
117 FIXME("\t0x%08x\n", d);
121 static inline void write_dword(char **ptr, DWORD d)
123 memcpy(*ptr, &d, sizeof(d));
124 *ptr += sizeof(d);
127 static inline void write_dword_unknown(char **ptr, DWORD d)
129 FIXME("Writing unknown DWORD 0x%08x\n", d);
130 write_dword(ptr, d);
133 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
134 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
136 const char *ptr = data;
137 HRESULT hr = S_OK;
138 DWORD chunk_count;
139 DWORD total_size;
140 unsigned int i;
141 DWORD tag;
143 read_dword(&ptr, &tag);
144 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
146 if (tag != TAG_DXBC)
148 WARN("Wrong tag.\n");
149 return E_FAIL;
152 /* checksum? */
153 skip_dword_unknown(&ptr, 4);
155 skip_dword_unknown(&ptr, 1);
157 read_dword(&ptr, &total_size);
158 TRACE("total size: %#x\n", total_size);
160 read_dword(&ptr, &chunk_count);
161 TRACE("chunk count: %#x\n", chunk_count);
163 for (i = 0; i < chunk_count; ++i)
165 DWORD chunk_tag, chunk_size;
166 const char *chunk_ptr;
167 DWORD chunk_offset;
169 read_dword(&ptr, &chunk_offset);
170 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
172 chunk_ptr = data + chunk_offset;
174 read_dword(&chunk_ptr, &chunk_tag);
175 read_dword(&chunk_ptr, &chunk_size);
177 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
178 if (FAILED(hr)) break;
181 return hr;
184 static BOOL copy_name(const char *ptr, char **name)
186 size_t name_len;
188 if (!ptr) return TRUE;
190 name_len = strlen(ptr) + 1;
191 if (name_len == 1)
193 return TRUE;
196 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
197 if (!*name)
199 ERR("Failed to allocate name memory.\n");
200 return FALSE;
203 memcpy(*name, ptr, name_len);
205 return TRUE;
208 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
210 struct d3d10_effect_shader_variable *s = ctx;
212 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
214 TRACE("chunk size: %#x\n", data_size);
216 switch(tag)
218 case TAG_ISGN:
220 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
221 UINT size = 44 + data_size;
222 char *ptr;
224 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
225 if (!s->input_signature)
227 ERR("Failed to allocate input signature data\n");
228 return E_OUTOFMEMORY;
230 s->input_signature_size = size;
232 ptr = s->input_signature;
234 write_dword(&ptr, TAG_DXBC);
236 /* signature(?) */
237 write_dword_unknown(&ptr, 0);
238 write_dword_unknown(&ptr, 0);
239 write_dword_unknown(&ptr, 0);
240 write_dword_unknown(&ptr, 0);
242 /* seems to be always 1 */
243 write_dword_unknown(&ptr, 1);
245 /* DXBC size */
246 write_dword(&ptr, size);
248 /* chunk count */
249 write_dword(&ptr, 1);
251 /* chunk index */
252 write_dword(&ptr, (ptr - s->input_signature) + 4);
254 /* chunk */
255 write_dword(&ptr, TAG_ISGN);
256 write_dword(&ptr, data_size);
257 memcpy(ptr, data, data_size);
258 break;
261 default:
262 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
263 break;
266 return S_OK;
269 static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
271 ID3D10Device *device = v->effect->device;
272 struct d3d10_effect_shader_variable *s;
273 const char *ptr = data;
274 DWORD dxbc_size;
275 HRESULT hr;
277 s = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*s));
278 if (!s)
280 ERR("Failed to allocate shader variable memory\n");
281 return E_OUTOFMEMORY;
284 v->data = s;
286 if (!ptr) return S_OK;
288 read_dword(&ptr, &dxbc_size);
289 TRACE("dxbc size: %#x\n", dxbc_size);
291 switch (v->type->basetype)
293 case D3D10_SVT_VERTEXSHADER:
294 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
295 if (FAILED(hr)) return hr;
296 break;
298 case D3D10_SVT_PIXELSHADER:
299 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
300 if (FAILED(hr)) return hr;
301 break;
303 case D3D10_SVT_GEOMETRYSHADER:
304 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
305 if (FAILED(hr)) return hr;
306 break;
308 default:
309 ERR("This should not happen!\n");
310 return E_FAIL;
313 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
316 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
318 switch (c)
320 case 1: return D3D10_SVC_SCALAR;
321 case 2: return D3D10_SVC_VECTOR;
322 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
323 else return D3D10_SVC_MATRIX_ROWS;
324 default:
325 FIXME("Unknown variable class %#x.\n", c);
326 return 0;
330 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
332 if(is_object)
334 switch (t)
336 case 1: return D3D10_SVT_STRING;
337 case 2: return D3D10_SVT_BLEND;
338 case 3: return D3D10_SVT_DEPTHSTENCIL;
339 case 4: return D3D10_SVT_RASTERIZER;
340 case 5: return D3D10_SVT_PIXELSHADER;
341 case 6: return D3D10_SVT_VERTEXSHADER;
342 case 7: return D3D10_SVT_GEOMETRYSHADER;
344 case 10: return D3D10_SVT_TEXTURE1D;
345 case 11: return D3D10_SVT_TEXTURE1DARRAY;
346 case 12: return D3D10_SVT_TEXTURE2D;
347 case 13: return D3D10_SVT_TEXTURE2DARRAY;
348 case 14: return D3D10_SVT_TEXTURE2DMS;
349 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
350 case 16: return D3D10_SVT_TEXTURE3D;
351 case 17: return D3D10_SVT_TEXTURECUBE;
353 case 19: return D3D10_SVT_RENDERTARGETVIEW;
354 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
355 case 21: return D3D10_SVT_SAMPLER;
356 default:
357 FIXME("Unknown variable type %#x.\n", t);
358 return 0;
361 else
363 switch (t)
365 case 1: return D3D10_SVT_FLOAT;
366 case 2: return D3D10_SVT_INT;
367 case 3: return D3D10_SVT_UINT;
368 case 4: return D3D10_SVT_BOOL;
369 default:
370 FIXME("Unknown variable type %#x.\n", t);
371 return 0;
376 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
378 DWORD unknown0;
379 DWORD offset;
380 DWORD typeinfo;
381 unsigned int i;
383 read_dword(&ptr, &offset);
384 TRACE("Type name at offset %#x.\n", offset);
386 if (!copy_name(data + offset, &t->name))
388 ERR("Failed to copy name.\n");
389 return E_OUTOFMEMORY;
391 TRACE("Type name: %s.\n", debugstr_a(t->name));
393 read_dword(&ptr, &unknown0);
394 TRACE("Unknown 0: %u.\n", unknown0);
396 read_dword(&ptr, &t->element_count);
397 TRACE("Element count: %u.\n", t->element_count);
399 read_dword(&ptr, &t->size_unpacked);
400 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
402 read_dword(&ptr, &t->stride);
403 TRACE("Stride: %#x.\n", t->stride);
405 read_dword(&ptr, &t->size_packed);
406 TRACE("Packed size %#x.\n", t->size_packed);
408 switch (unknown0)
410 case 1:
411 t->member_count = 0;
413 read_dword(&ptr, &typeinfo);
414 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
415 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
416 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
417 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
419 TRACE("Type description: %#x.\n", typeinfo);
420 TRACE("\tcolumns: %u.\n", t->column_count);
421 TRACE("\trows: %u.\n", t->row_count);
422 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
423 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
424 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
425 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
426 break;
428 case 2:
429 TRACE("Type is an object.\n");
431 t->member_count = 0;
432 t->column_count = 0;
433 t->row_count = 0;
434 t->type_class = D3D10_SVC_OBJECT;
436 read_dword(&ptr, &typeinfo);
437 t->basetype = d3d10_variable_type(typeinfo, TRUE);
439 TRACE("Type description: %#x.\n", typeinfo);
440 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
441 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
442 break;
444 case 3:
445 TRACE("Type is a structure.\n");
447 read_dword(&ptr, &t->member_count);
448 TRACE("Member count: %u.\n", t->member_count);
450 t->column_count = 0;
451 t->row_count = 0;
452 t->basetype = 0;
453 t->type_class = D3D10_SVC_STRUCT;
455 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
456 if (!t->members)
458 ERR("Failed to allocate members memory.\n");
459 return E_OUTOFMEMORY;
462 for (i = 0; i < t->member_count; ++i)
464 struct d3d10_effect_type_member *typem = &t->members[i];
466 read_dword(&ptr, &offset);
467 TRACE("Member name at offset %#x.\n", offset);
469 if (!copy_name(data + offset, &typem->name))
471 ERR("Failed to copy name.\n");
472 return E_OUTOFMEMORY;
474 TRACE("Member name: %s.\n", debugstr_a(typem->name));
476 read_dword(&ptr, &offset);
477 TRACE("Member semantic at offset %#x.\n", offset);
479 if (!copy_name(data + offset, &typem->semantic))
481 ERR("Failed to copy semantic.\n");
482 return E_OUTOFMEMORY;
484 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
486 read_dword(&ptr, &typem->buffer_offset);
487 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
489 read_dword(&ptr, &offset);
490 TRACE("Member type info at offset %#x.\n", offset);
492 typem->type = get_fx10_type(t->effect, data, offset);
493 if (!typem->type)
495 ERR("Failed to get variable type.\n");
496 return E_FAIL;
499 break;
501 default:
502 FIXME("Unhandled case %#x.\n", unknown0);
503 return E_FAIL;
506 if (t->element_count)
508 TRACE("Elementtype for type at offset: %#x\n", t->id);
510 /* allocate elementtype - we need only one, because all elements have the same type */
511 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
512 if (!t->elementtype)
514 ERR("Failed to allocate members memory.\n");
515 return E_OUTOFMEMORY;
518 /* create a copy of the original type with some minor changes */
519 t->elementtype->vtbl = &d3d10_effect_type_vtbl;
520 t->elementtype->effect = t->effect;
522 if (!copy_name(t->name, &t->elementtype->name))
524 ERR("Failed to copy name.\n");
525 return E_OUTOFMEMORY;
527 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
529 t->elementtype->element_count = 0;
530 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
533 * Not sure if this calculation is 100% correct, but a test
534 * show's that these values work.
536 t->elementtype->size_unpacked = t->size_packed / t->element_count;
537 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
539 t->elementtype->stride = t->stride;
540 TRACE("\tStride: %#x.\n", t->elementtype->stride);
542 t->elementtype->size_packed = t->size_packed / t->element_count;
543 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
545 t->elementtype->member_count = t->member_count;
546 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
548 t->elementtype->column_count = t->column_count;
549 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
551 t->elementtype->row_count = t->row_count;
552 TRACE("\tRows: %u.\n", t->elementtype->row_count);
554 t->elementtype->basetype = t->basetype;
555 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
557 t->elementtype->type_class = t->type_class;
558 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
560 t->elementtype->members = t->members;
563 return S_OK;
566 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
568 struct d3d10_effect_type *type;
569 struct wine_rb_entry *entry;
570 HRESULT hr;
572 entry = wine_rb_get(&effect->types, &offset);
573 if (entry)
575 TRACE("Returning existing type.\n");
576 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
579 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
580 if (!type)
582 ERR("Failed to allocate type memory.\n");
583 return NULL;
586 type->vtbl = &d3d10_effect_type_vtbl;
587 type->id = offset;
588 type->effect = effect;
589 hr = parse_fx10_type(type, data + offset, data);
590 if (FAILED(hr))
592 ERR("Failed to parse type info, hr %#x.\n", hr);
593 HeapFree(GetProcessHeap(), 0, type);
594 return NULL;
597 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
599 ERR("Failed to insert type entry.\n");
600 HeapFree(GetProcessHeap(), 0, type);
601 return NULL;
604 return type;
607 static void set_variable_vtbl(struct d3d10_effect_variable *v)
609 switch (v->type->type_class)
611 case D3D10_SVC_SCALAR:
612 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
613 break;
615 case D3D10_SVC_VECTOR:
616 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
617 break;
619 case D3D10_SVC_MATRIX_ROWS:
620 case D3D10_SVC_MATRIX_COLUMNS:
621 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
622 break;
624 case D3D10_SVC_STRUCT:
625 v->vtbl = &d3d10_effect_variable_vtbl;
626 break;
628 case D3D10_SVC_OBJECT:
629 switch(v->type->basetype)
631 case D3D10_SVT_STRING:
632 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
633 break;
635 case D3D10_SVT_TEXTURE1D:
636 case D3D10_SVT_TEXTURE1DARRAY:
637 case D3D10_SVT_TEXTURE2D:
638 case D3D10_SVT_TEXTURE2DARRAY:
639 case D3D10_SVT_TEXTURE2DMS:
640 case D3D10_SVT_TEXTURE2DMSARRAY:
641 case D3D10_SVT_TEXTURE3D:
642 case D3D10_SVT_TEXTURECUBE:
643 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
644 break;
646 case D3D10_SVT_RENDERTARGETVIEW:
647 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
648 break;
650 case D3D10_SVT_DEPTHSTENCILVIEW:
651 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
652 break;
654 case D3D10_SVT_DEPTHSTENCIL:
655 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
656 break;
658 case D3D10_SVT_VERTEXSHADER:
659 case D3D10_SVT_GEOMETRYSHADER:
660 case D3D10_SVT_PIXELSHADER:
661 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
662 break;
664 case D3D10_SVT_BLEND:
665 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
666 break;
668 case D3D10_SVT_RASTERIZER:
669 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
670 break;
672 case D3D10_SVT_SAMPLER:
673 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
674 break;
676 default:
677 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
678 v->vtbl = &d3d10_effect_variable_vtbl;
679 break;
681 break;
683 default:
684 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
685 v->vtbl = &d3d10_effect_variable_vtbl;
686 break;
690 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
692 unsigned int i;
693 HRESULT hr;
695 if (v->type->member_count)
697 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
698 if (!v->members)
700 ERR("Failed to allocate members memory.\n");
701 return E_OUTOFMEMORY;
704 for (i = 0; i < v->type->member_count; ++i)
706 struct d3d10_effect_variable *var = &v->members[i];
707 struct d3d10_effect_type_member *typem = &v->type->members[i];
709 var->buffer = v->buffer;
710 var->effect = v->effect;
711 var->type = typem->type;
712 set_variable_vtbl(var);
714 if (!copy_name(typem->name, &var->name))
716 ERR("Failed to copy name.\n");
717 return E_OUTOFMEMORY;
719 TRACE("Variable name: %s.\n", debugstr_a(var->name));
721 if (!copy_name(typem->semantic, &var->semantic))
723 ERR("Failed to copy name.\n");
724 return E_OUTOFMEMORY;
726 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
728 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
729 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
731 hr = copy_variableinfo_from_type(var);
732 if (FAILED(hr)) return hr;
736 if (v->type->element_count)
738 unsigned int bufferoffset = v->buffer_offset;
740 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
741 if (!v->elements)
743 ERR("Failed to allocate elements memory.\n");
744 return E_OUTOFMEMORY;
747 for (i = 0; i < v->type->element_count; ++i)
749 struct d3d10_effect_variable *var = &v->elements[i];
751 var->buffer = v->buffer;
752 var->effect = v->effect;
753 var->type = v->type->elementtype;
754 set_variable_vtbl(var);
756 if (!copy_name(v->name, &var->name))
758 ERR("Failed to copy name.\n");
759 return E_OUTOFMEMORY;
761 TRACE("Variable name: %s.\n", debugstr_a(var->name));
763 if (!copy_name(v->semantic, &var->semantic))
765 ERR("Failed to copy name.\n");
766 return E_OUTOFMEMORY;
768 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
770 if (i != 0)
772 bufferoffset += v->type->stride;
774 var->buffer_offset = bufferoffset;
775 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
777 hr = copy_variableinfo_from_type(var);
778 if (FAILED(hr)) return hr;
782 return S_OK;
785 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
787 DWORD offset;
789 read_dword(ptr, &offset);
790 TRACE("Variable name at offset %#x.\n", offset);
792 if (!copy_name(data + offset, &v->name))
794 ERR("Failed to copy name.\n");
795 return E_OUTOFMEMORY;
797 TRACE("Variable name: %s.\n", debugstr_a(v->name));
799 read_dword(ptr, &offset);
800 TRACE("Variable type info at offset %#x.\n", offset);
802 v->type = get_fx10_type(v->effect, data, offset);
803 if (!v->type)
805 ERR("Failed to get variable type.\n");
806 return E_FAIL;
808 set_variable_vtbl(v);
810 return copy_variableinfo_from_type(v);
813 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
815 HRESULT hr;
817 hr = parse_fx10_variable_head(a, ptr, data);
818 if (FAILED(hr)) return hr;
820 skip_dword_unknown(ptr, 1);
822 /* mark the variable as annotation */
823 a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
825 return S_OK;
828 static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
829 enum d3d10_effect_object_type otype)
831 struct d3d10_effect_variable *v = &s->shader;
832 struct d3d10_effect_type *t = &s->type;
833 const char *shader = NULL;
835 switch (otype)
837 case D3D10_EOT_VERTEXSHADER:
838 shader = "vertexshader";
839 t->basetype = D3D10_SVT_VERTEXSHADER;
840 break;
842 case D3D10_EOT_PIXELSHADER:
843 shader = "pixelshader";
844 t->basetype = D3D10_SVT_PIXELSHADER;
845 break;
847 case D3D10_EOT_GEOMETRYSHADER:
848 shader = "geometryshader";
849 t->basetype = D3D10_SVT_GEOMETRYSHADER;
850 break;
853 if (!copy_name(shader, &t->name))
855 ERR("Failed to copy name.\n");
856 return E_OUTOFMEMORY;
858 TRACE("Type name: %s.\n", debugstr_a(t->name));
860 t->type_class = D3D10_SVC_OBJECT;
862 t->vtbl = &d3d10_effect_type_vtbl;
864 v->type = t;
865 v->effect = e;
866 set_variable_vtbl(v);
868 if (!copy_name("$Anonymous", &v->name))
870 ERR("Failed to copy semantic.\n");
871 return E_OUTOFMEMORY;
873 TRACE("Variable name: %s.\n", debugstr_a(v->name));
875 if (!copy_name(NULL, &v->semantic))
877 ERR("Failed to copy semantic.\n");
878 return E_OUTOFMEMORY;
880 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
882 return S_OK;
885 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
887 const char *data_ptr = NULL;
888 DWORD offset, index;
889 enum d3d10_effect_object_operation operation;
890 HRESULT hr;
891 struct d3d10_effect *effect = o->pass->technique->effect;
893 read_dword(ptr, &o->type);
894 TRACE("Effect object is of type %#x.\n", o->type);
896 read_dword(ptr, &index);
897 TRACE("Effect object index %#x.\n", index);
899 read_dword(ptr, &operation);
900 TRACE("Effect object operation %#x.\n", operation);
902 read_dword(ptr, &offset);
903 TRACE("Effect object idx is at offset %#x.\n", offset);
905 switch(operation)
907 /* FIXME: This probably isn't completely correct. */
908 case D3D10_EOO_VALUE:
909 FIXME("Copy variable value\n");
910 hr = E_FAIL;
911 break;
913 case D3D10_EOO_ANONYMOUS_SHADER:
914 TRACE("Anonymous shader\n");
916 /* check anonymous_shader_current for validity */
917 if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
919 ERR("Anonymous shader count is wrong!\n");
920 return E_FAIL;
923 data_ptr = data + offset;
924 read_dword(&data_ptr, &offset);
925 TRACE("Effect object starts at offset %#x.\n", offset);
927 data_ptr = data + offset;
929 hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type);
930 if (FAILED(hr)) return hr;
932 o->data = &effect->anonymous_shaders[effect->anonymous_shader_current].shader;
933 ++effect->anonymous_shader_current;
935 switch (o->type)
937 case D3D10_EOT_VERTEXSHADER:
938 TRACE("Vertex shader\n");
939 hr = parse_shader(o->data, data_ptr);
940 break;
942 case D3D10_EOT_PIXELSHADER:
943 TRACE("Pixel shader\n");
944 hr = parse_shader(o->data, data_ptr);
945 break;
947 case D3D10_EOT_GEOMETRYSHADER:
948 TRACE("Geometry shader\n");
949 hr = parse_shader(o->data, data_ptr);
950 break;
952 default:
953 FIXME("Unhandled object type %#x\n", o->type);
954 hr = E_FAIL;
955 break;
957 break;
959 default:
960 hr = E_FAIL;
961 FIXME("Unhandled operation %#x.\n", operation);
962 break;
965 return hr;
968 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
970 HRESULT hr = S_OK;
971 unsigned int i;
972 DWORD offset;
974 read_dword(ptr, &offset);
975 TRACE("Pass name at offset %#x.\n", offset);
977 if (!copy_name(data + offset, &p->name))
979 ERR("Failed to copy name.\n");
980 return E_OUTOFMEMORY;
982 TRACE("Pass name: %s.\n", debugstr_a(p->name));
984 read_dword(ptr, &p->object_count);
985 TRACE("Pass has %u effect objects.\n", p->object_count);
987 read_dword(ptr, &p->annotation_count);
988 TRACE("Pass has %u annotations.\n", p->annotation_count);
990 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
991 if (!p->annotations)
993 ERR("Failed to allocate pass annotations memory.\n");
994 return E_OUTOFMEMORY;
997 for (i = 0; i < p->annotation_count; ++i)
999 struct d3d10_effect_variable *a = &p->annotations[i];
1001 a->effect = p->technique->effect;
1002 a->buffer = &null_local_buffer;
1004 hr = parse_fx10_annotation(a, ptr, data);
1005 if (FAILED(hr)) return hr;
1008 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
1009 if (!p->objects)
1011 ERR("Failed to allocate effect objects memory.\n");
1012 return E_OUTOFMEMORY;
1015 for (i = 0; i < p->object_count; ++i)
1017 struct d3d10_effect_object *o = &p->objects[i];
1019 o->pass = p;
1021 hr = parse_fx10_object(o, ptr, data);
1022 if (FAILED(hr)) return hr;
1025 return hr;
1028 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
1030 unsigned int i;
1031 DWORD offset;
1032 HRESULT hr;
1034 read_dword(ptr, &offset);
1035 TRACE("Technique name at offset %#x.\n", offset);
1037 if (!copy_name(data + offset, &t->name))
1039 ERR("Failed to copy name.\n");
1040 return E_OUTOFMEMORY;
1042 TRACE("Technique name: %s.\n", debugstr_a(t->name));
1044 read_dword(ptr, &t->pass_count);
1045 TRACE("Technique has %u passes\n", t->pass_count);
1047 read_dword(ptr, &t->annotation_count);
1048 TRACE("Technique has %u annotations.\n", t->annotation_count);
1050 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
1051 if (!t->annotations)
1053 ERR("Failed to allocate technique annotations memory.\n");
1054 return E_OUTOFMEMORY;
1057 for (i = 0; i < t->annotation_count; ++i)
1059 struct d3d10_effect_variable *a = &t->annotations[i];
1061 a->effect = t->effect;
1062 a->buffer = &null_local_buffer;
1064 hr = parse_fx10_annotation(a, ptr, data);
1065 if (FAILED(hr)) return hr;
1068 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
1069 if (!t->passes)
1071 ERR("Failed to allocate passes memory\n");
1072 return E_OUTOFMEMORY;
1075 for (i = 0; i < t->pass_count; ++i)
1077 struct d3d10_effect_pass *p = &t->passes[i];
1079 p->vtbl = &d3d10_effect_pass_vtbl;
1080 p->technique = t;
1082 hr = parse_fx10_pass(p, ptr, data);
1083 if (FAILED(hr)) return hr;
1086 return S_OK;
1089 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1091 DWORD offset;
1092 unsigned int i;
1093 HRESULT hr;
1095 hr = parse_fx10_variable_head(v, ptr, data);
1096 if (FAILED(hr)) return hr;
1098 read_dword(ptr, &offset);
1099 TRACE("Variable semantic at offset %#x.\n", offset);
1101 if (!copy_name(data + offset, &v->semantic))
1103 ERR("Failed to copy semantic.\n");
1104 return E_OUTOFMEMORY;
1106 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1108 read_dword(ptr, &v->buffer_offset);
1109 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
1111 skip_dword_unknown(ptr, 1);
1113 read_dword(ptr, &v->flag);
1114 TRACE("Variable flag: %#x.\n", v->flag);
1116 read_dword(ptr, &v->annotation_count);
1117 TRACE("Variable has %u annotations.\n", v->annotation_count);
1119 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1120 if (!v->annotations)
1122 ERR("Failed to allocate variable annotations memory.\n");
1123 return E_OUTOFMEMORY;
1126 for (i = 0; i < v->annotation_count; ++i)
1128 struct d3d10_effect_variable *a = &v->annotations[i];
1130 a->effect = v->effect;
1131 a->buffer = &null_local_buffer;
1133 hr = parse_fx10_annotation(a, ptr, data);
1134 if (FAILED(hr)) return hr;
1137 return S_OK;
1140 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1142 unsigned int i;
1143 HRESULT hr;
1145 hr = parse_fx10_variable_head(v, ptr, data);
1146 if (FAILED(hr)) return hr;
1148 skip_dword_unknown(ptr, 2);
1150 switch (v->type->basetype)
1152 case D3D10_SVT_TEXTURE1D:
1153 case D3D10_SVT_TEXTURE1DARRAY:
1154 case D3D10_SVT_TEXTURE2D:
1155 case D3D10_SVT_TEXTURE2DARRAY:
1156 case D3D10_SVT_TEXTURE2DMS:
1157 case D3D10_SVT_TEXTURE2DMSARRAY:
1158 case D3D10_SVT_TEXTURE3D:
1159 case D3D10_SVT_TEXTURECUBE:
1160 case D3D10_SVT_RENDERTARGETVIEW:
1161 case D3D10_SVT_DEPTHSTENCILVIEW:
1162 TRACE("SVT could not have elements.\n");
1163 break;
1165 case D3D10_SVT_VERTEXSHADER:
1166 case D3D10_SVT_PIXELSHADER:
1167 case D3D10_SVT_GEOMETRYSHADER:
1168 TRACE("SVT is a shader.\n");
1169 for (i = 0; i < max(v->type->element_count, 1); ++i)
1171 DWORD shader_offset;
1174 * TODO: Parse the shader
1176 read_dword(ptr, &shader_offset);
1177 FIXME("Shader offset: %#x.\n", shader_offset);
1179 break;
1181 case D3D10_SVT_DEPTHSTENCIL:
1182 case D3D10_SVT_BLEND:
1183 case D3D10_SVT_RASTERIZER:
1184 case D3D10_SVT_SAMPLER:
1185 TRACE("SVT is a state.\n");
1186 for (i = 0; i < max(v->type->element_count, 1); ++i)
1188 unsigned int j;
1189 DWORD object_count;
1191 read_dword(ptr, &object_count);
1192 TRACE("Object count: %#x.\n", object_count);
1194 for (j = 0; j < object_count; ++j)
1196 skip_dword_unknown(ptr, 4);
1199 break;
1201 default:
1202 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1203 return E_FAIL;
1206 read_dword(ptr, &v->annotation_count);
1207 TRACE("Variable has %u annotations.\n", v->annotation_count);
1209 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1210 if (!v->annotations)
1212 ERR("Failed to allocate variable annotations memory.\n");
1213 return E_OUTOFMEMORY;
1216 for (i = 0; i < v->annotation_count; ++i)
1218 struct d3d10_effect_variable *a = &v->annotations[i];
1220 a->effect = v->effect;
1221 a->buffer = &null_local_buffer;
1223 hr = parse_fx10_annotation(a, ptr, data);
1224 if (FAILED(hr)) return hr;
1227 return S_OK;
1230 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1232 unsigned int i;
1233 DWORD offset;
1234 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1235 HRESULT hr;
1236 unsigned int stride = 0;
1238 /* Generate our own type, it isn't in the fx blob. */
1239 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1240 if (!l->type)
1242 ERR("Failed to allocate local buffer type memory.\n");
1243 return E_OUTOFMEMORY;
1245 l->type->vtbl = &d3d10_effect_type_vtbl;
1246 l->type->type_class = D3D10_SVC_OBJECT;
1247 l->type->effect = l->effect;
1249 read_dword(ptr, &offset);
1250 TRACE("Local buffer name at offset %#x.\n", offset);
1252 if (!copy_name(data + offset, &l->name))
1254 ERR("Failed to copy name.\n");
1255 return E_OUTOFMEMORY;
1257 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1259 read_dword(ptr, &l->data_size);
1260 TRACE("Local buffer data size: %#x.\n", l->data_size);
1262 read_dword(ptr, &d3d10_cbuffer_type);
1263 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1265 switch(d3d10_cbuffer_type)
1267 case D3D10_CT_CBUFFER:
1268 l->type->basetype = D3D10_SVT_CBUFFER;
1269 if (!copy_name("cbuffer", &l->type->name))
1271 ERR("Failed to copy name.\n");
1272 return E_OUTOFMEMORY;
1274 break;
1276 case D3D10_CT_TBUFFER:
1277 l->type->basetype = D3D10_SVT_TBUFFER;
1278 if (!copy_name("tbuffer", &l->type->name))
1280 ERR("Failed to copy name.\n");
1281 return E_OUTOFMEMORY;
1283 break;
1285 default:
1286 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1287 return E_FAIL;
1290 read_dword(ptr, &l->type->member_count);
1291 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1293 skip_dword_unknown(ptr, 1);
1295 read_dword(ptr, &l->annotation_count);
1296 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1298 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1299 if (!l->annotations)
1301 ERR("Failed to allocate local buffer annotations memory.\n");
1302 return E_OUTOFMEMORY;
1305 for (i = 0; i < l->annotation_count; ++i)
1307 struct d3d10_effect_variable *a = &l->annotations[i];
1309 a->effect = l->effect;
1310 a->buffer = &null_local_buffer;
1312 hr = parse_fx10_annotation(a, ptr, data);
1313 if (FAILED(hr)) return hr;
1316 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1317 if (!l->members)
1319 ERR("Failed to allocate members memory.\n");
1320 return E_OUTOFMEMORY;
1323 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1324 if (!l->type->members)
1326 ERR("Failed to allocate type members memory.\n");
1327 return E_OUTOFMEMORY;
1330 for (i = 0; i < l->type->member_count; ++i)
1332 struct d3d10_effect_variable *v = &l->members[i];
1333 struct d3d10_effect_type_member *typem = &l->type->members[i];
1335 v->buffer = l;
1336 v->effect = l->effect;
1338 hr = parse_fx10_variable(v, ptr, data);
1339 if (FAILED(hr)) return hr;
1342 * Copy the values from the variable type to the constant buffers type
1343 * members structure, because it is our own generated type.
1345 typem->type = v->type;
1347 if (!copy_name(v->name, &typem->name))
1349 ERR("Failed to copy name.\n");
1350 return E_OUTOFMEMORY;
1352 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1354 if (!copy_name(v->semantic, &typem->semantic))
1356 ERR("Failed to copy name.\n");
1357 return E_OUTOFMEMORY;
1359 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1361 typem->buffer_offset = v->buffer_offset;
1362 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1364 l->type->size_packed += v->type->size_packed;
1367 * For the complete constantbuffer the size_unpacked = stride,
1368 * the stride is calculated like this:
1370 * 1) if the constant buffer variables are packed with packoffset
1371 * - stride = the highest used constant
1372 * - the complete stride has to be a multiple of 0x10
1374 * 2) if the constant buffer variables are NOT packed with packoffset
1375 * - sum of unpacked size for all variables which fit in a 0x10 part
1376 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1377 * and a new part is started
1378 * - if the variable is a struct it is always used a new part
1379 * - the complete stride has to be a multiple of 0x10
1381 * e.g.:
1382 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1383 * part 0x10 0x10 0x20 -> 0x40
1385 if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1387 if ((v->type->size_unpacked + v->buffer_offset) > stride)
1389 stride = v->type->size_unpacked + v->buffer_offset;
1392 else
1394 if (v->type->type_class == D3D10_SVC_STRUCT)
1396 stride = (stride + 0xf) & ~0xf;
1399 if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
1401 stride = (stride + 0xf) & ~0xf;
1404 stride += v->type->size_unpacked;
1407 l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
1409 TRACE("Constant buffer:\n");
1410 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1411 TRACE("\tElement count: %u.\n", l->type->element_count);
1412 TRACE("\tMember count: %u.\n", l->type->member_count);
1413 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1414 TRACE("\tStride: %#x.\n", l->type->stride);
1415 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1416 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1417 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1419 return S_OK;
1422 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1424 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1425 const DWORD *id = key;
1427 return *id - t->id;
1430 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1432 TRACE("effect type member %p.\n", typem);
1434 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1435 HeapFree(GetProcessHeap(), 0, typem->semantic);
1436 HeapFree(GetProcessHeap(), 0, typem->name);
1439 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1441 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1443 TRACE("effect type %p.\n", t);
1445 if (t->elementtype)
1447 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1448 HeapFree(GetProcessHeap(), 0, t->elementtype);
1451 if (t->members)
1453 unsigned int i;
1455 for (i = 0; i < t->member_count; ++i)
1457 d3d10_effect_type_member_destroy(&t->members[i]);
1459 HeapFree(GetProcessHeap(), 0, t->members);
1462 HeapFree(GetProcessHeap(), 0, t->name);
1463 HeapFree(GetProcessHeap(), 0, t);
1466 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1468 d3d10_rb_alloc,
1469 d3d10_rb_realloc,
1470 d3d10_rb_free,
1471 d3d10_effect_type_compare,
1474 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1476 const char *ptr = data + e->index_offset;
1477 unsigned int i;
1478 HRESULT hr;
1480 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1482 ERR("Failed to initialize type rbtree.\n");
1483 return E_FAIL;
1486 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1487 if (!e->local_buffers)
1489 ERR("Failed to allocate local buffer memory.\n");
1490 return E_OUTOFMEMORY;
1493 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1494 if (!e->local_variables)
1496 ERR("Failed to allocate local variable memory.\n");
1497 return E_OUTOFMEMORY;
1500 e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
1501 if (!e->anonymous_shaders)
1503 ERR("Failed to allocate techniques memory\n");
1504 return E_OUTOFMEMORY;
1507 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1508 if (!e->techniques)
1510 ERR("Failed to allocate techniques memory\n");
1511 return E_OUTOFMEMORY;
1514 for (i = 0; i < e->local_buffer_count; ++i)
1516 struct d3d10_effect_variable *l = &e->local_buffers[i];
1517 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1518 l->effect = e;
1519 l->buffer = &null_local_buffer;
1521 hr = parse_fx10_local_buffer(l, &ptr, data);
1522 if (FAILED(hr)) return hr;
1525 for (i = 0; i < e->local_variable_count; ++i)
1527 struct d3d10_effect_variable *v = &e->local_variables[i];
1529 v->effect = e;
1530 v->vtbl = &d3d10_effect_variable_vtbl;
1531 v->buffer = &null_local_buffer;
1533 hr = parse_fx10_local_variable(v, &ptr, data);
1534 if (FAILED(hr)) return hr;
1537 for (i = 0; i < e->technique_count; ++i)
1539 struct d3d10_effect_technique *t = &e->techniques[i];
1541 t->vtbl = &d3d10_effect_technique_vtbl;
1542 t->effect = e;
1544 hr = parse_fx10_technique(t, &ptr, data);
1545 if (FAILED(hr)) return hr;
1548 return S_OK;
1551 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1553 const char *ptr = data;
1554 DWORD unknown;
1556 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1557 read_dword(&ptr, &e->version);
1558 TRACE("Target: %#x\n", e->version);
1560 read_dword(&ptr, &e->local_buffer_count);
1561 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1563 read_dword(&ptr, &e->variable_count);
1564 TRACE("Variable count: %u\n", e->variable_count);
1566 read_dword(&ptr, &e->local_variable_count);
1567 TRACE("Object count: %u\n", e->local_variable_count);
1569 read_dword(&ptr, &e->sharedbuffers_count);
1570 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1572 /* Number of variables in shared buffers? */
1573 read_dword(&ptr, &unknown);
1574 FIXME("Unknown 0: %u\n", unknown);
1576 read_dword(&ptr, &e->sharedobjects_count);
1577 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1579 read_dword(&ptr, &e->technique_count);
1580 TRACE("Technique count: %u\n", e->technique_count);
1582 read_dword(&ptr, &e->index_offset);
1583 TRACE("Index offset: %#x\n", e->index_offset);
1585 read_dword(&ptr, &unknown);
1586 FIXME("Unknown 1: %u\n", unknown);
1588 read_dword(&ptr, &e->texture_count);
1589 TRACE("Texture count: %u\n", e->texture_count);
1591 read_dword(&ptr, &e->dephstencilstate_count);
1592 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1594 read_dword(&ptr, &e->blendstate_count);
1595 TRACE("Blendstate count: %u\n", e->blendstate_count);
1597 read_dword(&ptr, &e->rasterizerstate_count);
1598 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1600 read_dword(&ptr, &e->samplerstate_count);
1601 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1603 read_dword(&ptr, &e->rendertargetview_count);
1604 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1606 read_dword(&ptr, &e->depthstencilview_count);
1607 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1609 read_dword(&ptr, &e->shader_call_count);
1610 TRACE("Shader call count: %u\n", e->shader_call_count);
1612 read_dword(&ptr, &e->anonymous_shader_count);
1613 TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
1615 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1618 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1620 struct d3d10_effect *e = ctx;
1622 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1624 TRACE("chunk size: %#x\n", data_size);
1626 switch(tag)
1628 case TAG_FX10:
1629 return parse_fx10(e, data, data_size);
1631 default:
1632 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1633 return S_OK;
1637 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1639 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1642 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1644 ID3D10Device *device = o->pass->technique->effect->device;
1645 struct d3d10_effect_variable *v = (struct d3d10_effect_variable*) o->data;
1647 TRACE("effect object %p, type %#x.\n", o, o->type);
1649 switch(o->type)
1651 case D3D10_EOT_VERTEXSHADER:
1652 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
1653 return S_OK;
1655 case D3D10_EOT_PIXELSHADER:
1656 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
1657 return S_OK;
1659 case D3D10_EOT_GEOMETRYSHADER:
1660 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
1661 return S_OK;
1663 default:
1664 FIXME("Unhandled effect object type %#x.\n", o->type);
1665 return E_FAIL;
1669 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1671 unsigned int i;
1673 TRACE("variable %p.\n", v);
1675 HeapFree(GetProcessHeap(), 0, v->name);
1676 HeapFree(GetProcessHeap(), 0, v->semantic);
1677 if (v->annotations)
1679 for (i = 0; i < v->annotation_count; ++i)
1681 d3d10_effect_variable_destroy(&v->annotations[i]);
1683 HeapFree(GetProcessHeap(), 0, v->annotations);
1686 if (v->members)
1688 for (i = 0; i < v->type->member_count; ++i)
1690 d3d10_effect_variable_destroy(&v->members[i]);
1692 HeapFree(GetProcessHeap(), 0, v->members);
1695 if (v->elements)
1697 for (i = 0; i < v->type->element_count; ++i)
1699 d3d10_effect_variable_destroy(&v->elements[i]);
1701 HeapFree(GetProcessHeap(), 0, v->elements);
1704 if (v->data)
1706 switch(v->type->basetype)
1708 case D3D10_SVT_VERTEXSHADER:
1709 case D3D10_SVT_PIXELSHADER:
1710 case D3D10_SVT_GEOMETRYSHADER:
1711 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature);
1712 break;
1714 default:
1715 break;
1717 HeapFree(GetProcessHeap(), 0, v->data);
1721 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1723 unsigned int i;
1725 TRACE("pass %p\n", p);
1727 HeapFree(GetProcessHeap(), 0, p->name);
1728 HeapFree(GetProcessHeap(), 0, p->objects);
1730 if (p->annotations)
1732 for (i = 0; i < p->annotation_count; ++i)
1734 d3d10_effect_variable_destroy(&p->annotations[i]);
1736 HeapFree(GetProcessHeap(), 0, p->annotations);
1740 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1742 unsigned int i;
1744 TRACE("technique %p\n", t);
1746 HeapFree(GetProcessHeap(), 0, t->name);
1747 if (t->passes)
1749 for (i = 0; i < t->pass_count; ++i)
1751 d3d10_effect_pass_destroy(&t->passes[i]);
1753 HeapFree(GetProcessHeap(), 0, t->passes);
1756 if (t->annotations)
1758 for (i = 0; i < t->annotation_count; ++i)
1760 d3d10_effect_variable_destroy(&t->annotations[i]);
1762 HeapFree(GetProcessHeap(), 0, t->annotations);
1766 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1768 unsigned int i;
1770 TRACE("local buffer %p.\n", l);
1772 HeapFree(GetProcessHeap(), 0, l->name);
1773 if (l->members)
1775 for (i = 0; i < l->type->member_count; ++i)
1777 d3d10_effect_variable_destroy(&l->members[i]);
1779 HeapFree(GetProcessHeap(), 0, l->members);
1782 if (l->type->members)
1784 for (i = 0; i < l->type->member_count; ++i)
1786 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1787 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1788 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1790 HeapFree(GetProcessHeap(), 0, l->type->members);
1792 HeapFree(GetProcessHeap(), 0, l->type->name);
1793 HeapFree(GetProcessHeap(), 0, l->type);
1795 if (l->annotations)
1797 for (i = 0; i < l->annotation_count; ++i)
1799 d3d10_effect_variable_destroy(&l->annotations[i]);
1801 HeapFree(GetProcessHeap(), 0, l->annotations);
1805 /* IUnknown methods */
1807 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1809 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1811 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1812 || IsEqualGUID(riid, &IID_IUnknown))
1814 IUnknown_AddRef(iface);
1815 *object = iface;
1816 return S_OK;
1819 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1821 *object = NULL;
1822 return E_NOINTERFACE;
1825 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1827 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1828 ULONG refcount = InterlockedIncrement(&This->refcount);
1830 TRACE("%p increasing refcount to %u\n", This, refcount);
1832 return refcount;
1835 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1837 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1838 ULONG refcount = InterlockedDecrement(&This->refcount);
1840 TRACE("%p decreasing refcount to %u\n", This, refcount);
1842 if (!refcount)
1844 unsigned int i;
1846 if (This->techniques)
1848 for (i = 0; i < This->technique_count; ++i)
1850 d3d10_effect_technique_destroy(&This->techniques[i]);
1852 HeapFree(GetProcessHeap(), 0, This->techniques);
1855 if (This->local_variables)
1857 for (i = 0; i < This->local_variable_count; ++i)
1859 d3d10_effect_variable_destroy(&This->local_variables[i]);
1861 HeapFree(GetProcessHeap(), 0, This->local_variables);
1864 if (This->local_buffers)
1866 for (i = 0; i < This->local_buffer_count; ++i)
1868 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1870 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1873 if (This->anonymous_shaders)
1875 for (i = 0; i < This->anonymous_shader_count; ++i)
1877 d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
1878 HeapFree(GetProcessHeap(), 0, &This->anonymous_shaders[i].type.name);
1880 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
1883 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1885 ID3D10Device_Release(This->device);
1886 HeapFree(GetProcessHeap(), 0, This);
1889 return refcount;
1892 /* ID3D10Effect methods */
1894 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1896 FIXME("iface %p stub!\n", iface);
1898 return FALSE;
1901 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1903 FIXME("iface %p stub!\n", iface);
1905 return FALSE;
1908 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1910 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1912 TRACE("iface %p, device %p\n", iface, device);
1914 ID3D10Device_AddRef(This->device);
1915 *device = This->device;
1917 return S_OK;
1920 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1922 FIXME("iface %p, desc %p stub!\n", iface, desc);
1924 return E_NOTIMPL;
1927 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1928 UINT index)
1930 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1931 struct d3d10_effect_variable *l;
1933 TRACE("iface %p, index %u\n", iface, index);
1935 if (index >= This->local_buffer_count)
1937 WARN("Invalid index specified\n");
1938 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1941 l = &This->local_buffers[index];
1943 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1945 return (ID3D10EffectConstantBuffer *)l;
1948 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1949 LPCSTR name)
1951 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1952 unsigned int i;
1954 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1956 for (i = 0; i < This->local_buffer_count; ++i)
1958 struct d3d10_effect_variable *l = &This->local_buffers[i];
1960 if (!strcmp(l->name, name))
1962 TRACE("Returning buffer %p.\n", l);
1963 return (ID3D10EffectConstantBuffer *)l;
1967 WARN("Invalid name specified\n");
1969 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1972 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1974 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1975 unsigned int i;
1977 TRACE("iface %p, index %u\n", iface, index);
1979 for (i = 0; i < This->local_buffer_count; ++i)
1981 struct d3d10_effect_variable *l = &This->local_buffers[i];
1983 if (index < l->type->member_count)
1985 struct d3d10_effect_variable *v = &l->members[index];
1987 TRACE("Returning variable %p.\n", v);
1988 return (ID3D10EffectVariable *)v;
1990 index -= l->type->member_count;
1993 if (index < This->local_variable_count)
1995 struct d3d10_effect_variable *v = &This->local_variables[index];
1997 TRACE("Returning variable %p.\n", v);
1998 return (ID3D10EffectVariable *)v;
2001 WARN("Invalid index specified\n");
2003 return (ID3D10EffectVariable *)&null_variable;
2006 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
2008 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2009 unsigned int i;
2011 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2013 for (i = 0; i < This->local_buffer_count; ++i)
2015 struct d3d10_effect_variable *l = &This->local_buffers[i];
2016 unsigned int j;
2018 for (j = 0; j < l->type->member_count; ++j)
2020 struct d3d10_effect_variable *v = &l->members[j];
2022 if (!strcmp(v->name, name))
2024 TRACE("Returning variable %p.\n", v);
2025 return (ID3D10EffectVariable *)v;
2030 for (i = 0; i < This->local_variable_count; ++i)
2032 struct d3d10_effect_variable *v = &This->local_variables[i];
2034 if (!strcmp(v->name, name))
2036 TRACE("Returning variable %p.\n", v);
2037 return (ID3D10EffectVariable *)v;
2041 WARN("Invalid name specified\n");
2043 return (ID3D10EffectVariable *)&null_variable;
2046 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
2047 LPCSTR semantic)
2049 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
2051 return NULL;
2054 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
2055 UINT index)
2057 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2058 struct d3d10_effect_technique *t;
2060 TRACE("iface %p, index %u\n", iface, index);
2062 if (index >= This->technique_count)
2064 WARN("Invalid index specified\n");
2065 return (ID3D10EffectTechnique *)&null_technique;
2068 t = &This->techniques[index];
2070 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
2072 return (ID3D10EffectTechnique *)t;
2075 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
2076 LPCSTR name)
2078 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2079 unsigned int i;
2081 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2083 for (i = 0; i < This->technique_count; ++i)
2085 struct d3d10_effect_technique *t = &This->techniques[i];
2086 if (!strcmp(t->name, name))
2088 TRACE("Returning technique %p\n", t);
2089 return (ID3D10EffectTechnique *)t;
2093 WARN("Invalid name specified\n");
2095 return (ID3D10EffectTechnique *)&null_technique;
2098 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
2100 FIXME("iface %p stub!\n", iface);
2102 return E_NOTIMPL;
2105 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
2107 FIXME("iface %p stub!\n", iface);
2109 return FALSE;
2112 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
2114 /* IUnknown methods */
2115 d3d10_effect_QueryInterface,
2116 d3d10_effect_AddRef,
2117 d3d10_effect_Release,
2118 /* ID3D10Effect methods */
2119 d3d10_effect_IsValid,
2120 d3d10_effect_IsPool,
2121 d3d10_effect_GetDevice,
2122 d3d10_effect_GetDesc,
2123 d3d10_effect_GetConstantBufferByIndex,
2124 d3d10_effect_GetConstantBufferByName,
2125 d3d10_effect_GetVariableByIndex,
2126 d3d10_effect_GetVariableByName,
2127 d3d10_effect_GetVariableBySemantic,
2128 d3d10_effect_GetTechniqueByIndex,
2129 d3d10_effect_GetTechniqueByName,
2130 d3d10_effect_Optimize,
2131 d3d10_effect_IsOptimized,
2134 /* ID3D10EffectTechnique methods */
2136 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
2138 TRACE("iface %p\n", iface);
2140 return (struct d3d10_effect_technique *)iface != &null_technique;
2143 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
2144 D3D10_TECHNIQUE_DESC *desc)
2146 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2148 TRACE("iface %p, desc %p\n", iface, desc);
2150 if(This == &null_technique)
2152 WARN("Null technique specified\n");
2153 return E_FAIL;
2156 if(!desc)
2158 WARN("Invalid argument specified\n");
2159 return E_INVALIDARG;
2162 desc->Name = This->name;
2163 desc->Passes = This->pass_count;
2164 desc->Annotations = This->annotation_count;
2166 return S_OK;
2169 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
2170 ID3D10EffectTechnique *iface, UINT index)
2172 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2173 struct d3d10_effect_variable *a;
2175 TRACE("iface %p, index %u\n", iface, index);
2177 if (index >= This->annotation_count)
2179 WARN("Invalid index specified\n");
2180 return (ID3D10EffectVariable *)&null_variable;
2183 a = &This->annotations[index];
2185 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2187 return (ID3D10EffectVariable *)a;
2190 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
2191 ID3D10EffectTechnique *iface, LPCSTR name)
2193 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2194 unsigned int i;
2196 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2198 for (i = 0; i < This->annotation_count; ++i)
2200 struct d3d10_effect_variable *a = &This->annotations[i];
2201 if (!strcmp(a->name, name))
2203 TRACE("Returning annotation %p\n", a);
2204 return (ID3D10EffectVariable *)a;
2208 WARN("Invalid name specified\n");
2210 return (ID3D10EffectVariable *)&null_variable;
2213 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
2214 UINT index)
2216 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2217 struct d3d10_effect_pass *p;
2219 TRACE("iface %p, index %u\n", iface, index);
2221 if (index >= This->pass_count)
2223 WARN("Invalid index specified\n");
2224 return (ID3D10EffectPass *)&null_pass;
2227 p = &This->passes[index];
2229 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
2231 return (ID3D10EffectPass *)p;
2234 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
2235 LPCSTR name)
2237 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2238 unsigned int i;
2240 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2242 for (i = 0; i < This->pass_count; ++i)
2244 struct d3d10_effect_pass *p = &This->passes[i];
2245 if (!strcmp(p->name, name))
2247 TRACE("Returning pass %p\n", p);
2248 return (ID3D10EffectPass *)p;
2252 WARN("Invalid name specified\n");
2254 return (ID3D10EffectPass *)&null_pass;
2257 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
2258 D3D10_STATE_BLOCK_MASK *mask)
2260 FIXME("iface %p,mask %p stub!\n", iface, mask);
2262 return E_NOTIMPL;
2265 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2267 /* ID3D10EffectTechnique methods */
2268 d3d10_effect_technique_IsValid,
2269 d3d10_effect_technique_GetDesc,
2270 d3d10_effect_technique_GetAnnotationByIndex,
2271 d3d10_effect_technique_GetAnnotationByName,
2272 d3d10_effect_technique_GetPassByIndex,
2273 d3d10_effect_technique_GetPassByName,
2274 d3d10_effect_technique_ComputeStateBlockMask,
2277 /* ID3D10EffectPass methods */
2279 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2281 TRACE("iface %p\n", iface);
2283 return (struct d3d10_effect_pass *)iface != &null_pass;
2286 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
2288 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2289 unsigned int i;
2291 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2293 if(This == &null_pass)
2295 WARN("Null pass specified\n");
2296 return E_FAIL;
2299 if(!desc)
2301 WARN("Invalid argument specified\n");
2302 return E_INVALIDARG;
2305 memset(desc, 0, sizeof(*desc));
2306 desc->Name = This->name;
2307 for (i = 0; i < This->object_count; ++i)
2309 struct d3d10_effect_object *o = &This->objects[i];
2310 if (o->type == D3D10_EOT_VERTEXSHADER)
2312 struct d3d10_effect_variable *v = o->data;
2313 struct d3d10_effect_shader_variable *s = v->data;
2314 desc->pIAInputSignature = (BYTE *)s->input_signature;
2315 desc->IAInputSignatureSize = s->input_signature_size;
2316 break;
2320 return S_OK;
2323 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2324 D3D10_PASS_SHADER_DESC *desc)
2326 FIXME("iface %p, desc %p stub!\n", iface, desc);
2328 return E_NOTIMPL;
2331 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2332 D3D10_PASS_SHADER_DESC *desc)
2334 FIXME("iface %p, desc %p stub!\n", iface, desc);
2336 return E_NOTIMPL;
2339 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2340 D3D10_PASS_SHADER_DESC *desc)
2342 FIXME("iface %p, desc %p stub!\n", iface, desc);
2344 return E_NOTIMPL;
2347 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2348 UINT index)
2350 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2351 struct d3d10_effect_variable *a;
2353 TRACE("iface %p, index %u\n", iface, index);
2355 if (index >= This->annotation_count)
2357 WARN("Invalid index specified\n");
2358 return (ID3D10EffectVariable *)&null_variable;
2361 a = &This->annotations[index];
2363 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2365 return (ID3D10EffectVariable *)a;
2368 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2369 LPCSTR name)
2371 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2372 unsigned int i;
2374 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2376 for (i = 0; i < This->annotation_count; ++i)
2378 struct d3d10_effect_variable *a = &This->annotations[i];
2379 if (!strcmp(a->name, name))
2381 TRACE("Returning annotation %p\n", a);
2382 return (ID3D10EffectVariable *)a;
2386 WARN("Invalid name specified\n");
2388 return (ID3D10EffectVariable *)&null_variable;
2391 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2393 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2394 HRESULT hr = S_OK;
2395 unsigned int i;
2397 TRACE("iface %p, flags %#x\n", iface, flags);
2399 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2401 for (i = 0; i < This->object_count; ++i)
2403 hr = d3d10_effect_object_apply(&This->objects[i]);
2404 if (FAILED(hr)) break;
2407 return hr;
2410 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2411 D3D10_STATE_BLOCK_MASK *mask)
2413 FIXME("iface %p, mask %p stub!\n", iface, mask);
2415 return E_NOTIMPL;
2418 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2420 /* ID3D10EffectPass methods */
2421 d3d10_effect_pass_IsValid,
2422 d3d10_effect_pass_GetDesc,
2423 d3d10_effect_pass_GetVertexShaderDesc,
2424 d3d10_effect_pass_GetGeometryShaderDesc,
2425 d3d10_effect_pass_GetPixelShaderDesc,
2426 d3d10_effect_pass_GetAnnotationByIndex,
2427 d3d10_effect_pass_GetAnnotationByName,
2428 d3d10_effect_pass_Apply,
2429 d3d10_effect_pass_ComputeStateBlockMask,
2432 /* ID3D10EffectVariable methods */
2434 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2436 TRACE("iface %p\n", iface);
2438 return (struct d3d10_effect_variable *)iface != &null_variable;
2441 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2443 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2445 TRACE("iface %p\n", iface);
2447 return (ID3D10EffectType *)This->type;
2450 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2451 D3D10_EFFECT_VARIABLE_DESC *desc)
2453 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2455 TRACE("iface %p, desc %p\n", iface, desc);
2457 if(This == &null_variable)
2459 WARN("Null variable specified\n");
2460 return E_FAIL;
2463 if(!desc)
2465 WARN("Invalid argument specified\n");
2466 return E_INVALIDARG;
2469 memset(desc, 0, sizeof(*desc));
2470 desc->Name = This->name;
2471 desc->Semantic = This->semantic;
2472 desc->Flags = This->flag;
2473 desc->Annotations = This->annotation_count;
2474 desc->BufferOffset = This->buffer_offset;
2476 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2478 desc->ExplicitBindPoint = This->buffer_offset;
2481 return S_OK;
2484 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2485 ID3D10EffectVariable *iface, UINT index)
2487 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2488 struct d3d10_effect_variable *a;
2490 TRACE("iface %p, index %u\n", iface, index);
2492 if (index >= This->annotation_count)
2494 WARN("Invalid index specified\n");
2495 return (ID3D10EffectVariable *)&null_variable;
2498 a = &This->annotations[index];
2500 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2502 return (ID3D10EffectVariable *)a;
2505 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2506 ID3D10EffectVariable *iface, LPCSTR name)
2508 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2509 unsigned int i;
2511 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2513 for (i = 0; i < This->annotation_count; ++i)
2515 struct d3d10_effect_variable *a = &This->annotations[i];
2516 if (!strcmp(a->name, name))
2518 TRACE("Returning annotation %p\n", a);
2519 return (ID3D10EffectVariable *)a;
2523 WARN("Invalid name specified\n");
2525 return (ID3D10EffectVariable *)&null_variable;
2528 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2529 ID3D10EffectVariable *iface, UINT index)
2531 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2532 struct d3d10_effect_variable *m;
2534 TRACE("iface %p, index %u\n", iface, index);
2536 if (index >= This->type->member_count)
2538 WARN("Invalid index specified\n");
2539 return (ID3D10EffectVariable *)&null_variable;
2542 m = &This->members[index];
2544 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2546 return (ID3D10EffectVariable *)m;
2549 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2550 ID3D10EffectVariable *iface, LPCSTR name)
2552 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2553 unsigned int i;
2555 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2557 if (!name)
2559 WARN("Invalid name specified\n");
2560 return (ID3D10EffectVariable *)&null_variable;
2563 for (i = 0; i < This->type->member_count; ++i)
2565 struct d3d10_effect_variable *m = &This->members[i];
2567 if (m->name)
2569 if (!strcmp(m->name, name))
2571 TRACE("Returning member %p\n", m);
2572 return (ID3D10EffectVariable *)m;
2577 WARN("Invalid name specified\n");
2579 return (ID3D10EffectVariable *)&null_variable;
2582 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2583 ID3D10EffectVariable *iface, LPCSTR semantic)
2585 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2586 unsigned int i;
2588 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2590 if (!semantic)
2592 WARN("Invalid semantic specified\n");
2593 return (ID3D10EffectVariable *)&null_variable;
2596 for (i = 0; i < This->type->member_count; ++i)
2598 struct d3d10_effect_variable *m = &This->members[i];
2600 if (m->semantic)
2602 if (!strcmp(m->semantic, semantic))
2604 TRACE("Returning member %p\n", m);
2605 return (ID3D10EffectVariable *)m;
2610 WARN("Invalid semantic specified\n");
2612 return (ID3D10EffectVariable *)&null_variable;
2615 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2616 ID3D10EffectVariable *iface, UINT index)
2618 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2619 struct d3d10_effect_variable *v;
2621 TRACE("iface %p, index %u\n", iface, index);
2623 if (index >= This->type->element_count)
2625 WARN("Invalid index specified\n");
2626 return (ID3D10EffectVariable *)&null_variable;
2629 v = &This->elements[index];
2631 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2633 return (ID3D10EffectVariable *)v;
2636 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2637 ID3D10EffectVariable *iface)
2639 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2641 TRACE("iface %p\n", iface);
2643 return (ID3D10EffectConstantBuffer *)This->buffer;
2646 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2647 ID3D10EffectVariable *iface)
2649 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2651 TRACE("iface %p\n", iface);
2653 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2654 return (ID3D10EffectScalarVariable *)This;
2656 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2659 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2660 ID3D10EffectVariable *iface)
2662 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2664 TRACE("iface %p\n", iface);
2666 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2667 return (ID3D10EffectVectorVariable *)This;
2669 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2672 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2673 ID3D10EffectVariable *iface)
2675 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2677 TRACE("iface %p\n", iface);
2679 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2680 return (ID3D10EffectMatrixVariable *)This;
2682 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2685 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2686 ID3D10EffectVariable *iface)
2688 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2690 TRACE("iface %p\n", iface);
2692 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
2693 return (ID3D10EffectStringVariable *)This;
2695 return (ID3D10EffectStringVariable *)&null_string_variable;
2698 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2699 ID3D10EffectVariable *iface)
2701 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2703 TRACE("iface %p\n", iface);
2705 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
2706 return (ID3D10EffectShaderResourceVariable *)This;
2708 return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
2711 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2712 ID3D10EffectVariable *iface)
2714 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2716 TRACE("iface %p\n", iface);
2718 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
2719 return (ID3D10EffectRenderTargetViewVariable *)This;
2721 return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
2724 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2725 ID3D10EffectVariable *iface)
2727 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2729 TRACE("iface %p\n", iface);
2731 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
2732 return (ID3D10EffectDepthStencilViewVariable *)This;
2734 return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
2737 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2738 ID3D10EffectVariable *iface)
2740 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2742 TRACE("iface %p\n", iface);
2744 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
2745 return (ID3D10EffectConstantBuffer *)This;
2747 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2750 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2751 ID3D10EffectVariable *iface)
2753 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2755 TRACE("iface %p\n", iface);
2757 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
2758 return (ID3D10EffectShaderVariable *)This;
2760 return (ID3D10EffectShaderVariable *)&null_shader_variable;
2763 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2765 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2767 TRACE("iface %p\n", iface);
2769 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
2770 return (ID3D10EffectBlendVariable *)This;
2772 return (ID3D10EffectBlendVariable *)&null_blend_variable;
2775 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2776 ID3D10EffectVariable *iface)
2778 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2780 TRACE("iface %p\n", iface);
2782 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
2783 return (ID3D10EffectDepthStencilVariable *)This;
2785 return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
2788 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2789 ID3D10EffectVariable *iface)
2791 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2793 TRACE("iface %p\n", iface);
2795 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
2796 return (ID3D10EffectRasterizerVariable *)This;
2798 return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
2801 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2802 ID3D10EffectVariable *iface)
2804 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2806 TRACE("iface %p\n", iface);
2808 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
2809 return (ID3D10EffectSamplerVariable *)This;
2811 return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
2814 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2815 void *data, UINT offset, UINT count)
2817 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2819 return E_NOTIMPL;
2822 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2823 void *data, UINT offset, UINT count)
2825 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2827 return E_NOTIMPL;
2830 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2832 /* ID3D10EffectVariable methods */
2833 d3d10_effect_variable_IsValid,
2834 d3d10_effect_variable_GetType,
2835 d3d10_effect_variable_GetDesc,
2836 d3d10_effect_variable_GetAnnotationByIndex,
2837 d3d10_effect_variable_GetAnnotationByName,
2838 d3d10_effect_variable_GetMemberByIndex,
2839 d3d10_effect_variable_GetMemberByName,
2840 d3d10_effect_variable_GetMemberBySemantic,
2841 d3d10_effect_variable_GetElement,
2842 d3d10_effect_variable_GetParentConstantBuffer,
2843 d3d10_effect_variable_AsScalar,
2844 d3d10_effect_variable_AsVector,
2845 d3d10_effect_variable_AsMatrix,
2846 d3d10_effect_variable_AsString,
2847 d3d10_effect_variable_AsShaderResource,
2848 d3d10_effect_variable_AsRenderTargetView,
2849 d3d10_effect_variable_AsDepthStencilView,
2850 d3d10_effect_variable_AsConstantBuffer,
2851 d3d10_effect_variable_AsShader,
2852 d3d10_effect_variable_AsBlend,
2853 d3d10_effect_variable_AsDepthStencil,
2854 d3d10_effect_variable_AsRasterizer,
2855 d3d10_effect_variable_AsSampler,
2856 d3d10_effect_variable_SetRawValue,
2857 d3d10_effect_variable_GetRawValue,
2860 /* ID3D10EffectVariable methods */
2861 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2863 TRACE("iface %p\n", iface);
2865 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2868 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2870 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2873 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2874 D3D10_EFFECT_VARIABLE_DESC *desc)
2876 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2879 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2880 ID3D10EffectConstantBuffer *iface, UINT index)
2882 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2885 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2886 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2888 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2891 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2892 ID3D10EffectConstantBuffer *iface, UINT index)
2894 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2897 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2898 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2900 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2903 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2904 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2906 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2909 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2910 ID3D10EffectConstantBuffer *iface, UINT index)
2912 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2915 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2916 ID3D10EffectConstantBuffer *iface)
2918 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2921 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2922 ID3D10EffectConstantBuffer *iface)
2924 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2927 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2928 ID3D10EffectConstantBuffer *iface)
2930 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2933 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2934 ID3D10EffectConstantBuffer *iface)
2936 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2939 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2940 ID3D10EffectConstantBuffer *iface)
2942 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2945 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2946 ID3D10EffectConstantBuffer *iface)
2948 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2951 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2952 ID3D10EffectConstantBuffer *iface)
2954 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2957 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2958 ID3D10EffectConstantBuffer *iface)
2960 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2963 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2964 ID3D10EffectConstantBuffer *iface)
2966 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2969 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2970 ID3D10EffectConstantBuffer *iface)
2972 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2975 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2977 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2980 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2981 ID3D10EffectConstantBuffer *iface)
2983 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2986 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2987 ID3D10EffectConstantBuffer *iface)
2989 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2992 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2993 ID3D10EffectConstantBuffer *iface)
2995 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2998 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2999 void *data, UINT offset, UINT count)
3001 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3004 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
3005 void *data, UINT offset, UINT count)
3007 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3010 /* ID3D10EffectConstantBuffer methods */
3011 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3012 ID3D10Buffer *buffer)
3014 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3016 return E_NOTIMPL;
3019 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3020 ID3D10Buffer **buffer)
3022 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3024 return E_NOTIMPL;
3027 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3028 ID3D10ShaderResourceView *view)
3030 FIXME("iface %p, view %p stub!\n", iface, view);
3032 return E_NOTIMPL;
3035 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3036 ID3D10ShaderResourceView **view)
3038 FIXME("iface %p, view %p stub!\n", iface, view);
3040 return E_NOTIMPL;
3043 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
3045 /* ID3D10EffectVariable methods */
3046 d3d10_effect_constant_buffer_IsValid,
3047 d3d10_effect_constant_buffer_GetType,
3048 d3d10_effect_constant_buffer_GetDesc,
3049 d3d10_effect_constant_buffer_GetAnnotationByIndex,
3050 d3d10_effect_constant_buffer_GetAnnotationByName,
3051 d3d10_effect_constant_buffer_GetMemberByIndex,
3052 d3d10_effect_constant_buffer_GetMemberByName,
3053 d3d10_effect_constant_buffer_GetMemberBySemantic,
3054 d3d10_effect_constant_buffer_GetElement,
3055 d3d10_effect_constant_buffer_GetParentConstantBuffer,
3056 d3d10_effect_constant_buffer_AsScalar,
3057 d3d10_effect_constant_buffer_AsVector,
3058 d3d10_effect_constant_buffer_AsMatrix,
3059 d3d10_effect_constant_buffer_AsString,
3060 d3d10_effect_constant_buffer_AsShaderResource,
3061 d3d10_effect_constant_buffer_AsRenderTargetView,
3062 d3d10_effect_constant_buffer_AsDepthStencilView,
3063 d3d10_effect_constant_buffer_AsConstantBuffer,
3064 d3d10_effect_constant_buffer_AsShader,
3065 d3d10_effect_constant_buffer_AsBlend,
3066 d3d10_effect_constant_buffer_AsDepthStencil,
3067 d3d10_effect_constant_buffer_AsRasterizer,
3068 d3d10_effect_constant_buffer_AsSampler,
3069 d3d10_effect_constant_buffer_SetRawValue,
3070 d3d10_effect_constant_buffer_GetRawValue,
3071 /* ID3D10EffectConstantBuffer methods */
3072 d3d10_effect_constant_buffer_SetConstantBuffer,
3073 d3d10_effect_constant_buffer_GetConstantBuffer,
3074 d3d10_effect_constant_buffer_SetTextureBuffer,
3075 d3d10_effect_constant_buffer_GetTextureBuffer,
3078 /* ID3D10EffectVariable methods */
3080 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
3082 TRACE("iface %p\n", iface);
3084 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
3087 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
3088 ID3D10EffectScalarVariable *iface)
3090 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3093 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
3094 D3D10_EFFECT_VARIABLE_DESC *desc)
3096 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3099 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
3100 ID3D10EffectScalarVariable *iface, UINT index)
3102 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3105 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
3106 ID3D10EffectScalarVariable *iface, LPCSTR name)
3108 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3111 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
3112 ID3D10EffectScalarVariable *iface, UINT index)
3114 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3117 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
3118 ID3D10EffectScalarVariable *iface, LPCSTR name)
3120 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3123 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
3124 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
3126 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3129 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
3130 ID3D10EffectScalarVariable *iface, UINT index)
3132 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3135 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
3136 ID3D10EffectScalarVariable *iface)
3138 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3141 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
3142 ID3D10EffectScalarVariable *iface)
3144 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3147 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
3148 ID3D10EffectScalarVariable *iface)
3150 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3153 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
3154 ID3D10EffectScalarVariable *iface)
3156 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3159 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
3160 ID3D10EffectScalarVariable *iface)
3162 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3165 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
3166 ID3D10EffectScalarVariable *iface)
3168 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3171 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
3172 ID3D10EffectScalarVariable *iface)
3174 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3177 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
3178 ID3D10EffectScalarVariable *iface)
3180 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3183 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
3184 ID3D10EffectScalarVariable *iface)
3186 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3189 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
3190 ID3D10EffectScalarVariable *iface)
3192 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3195 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
3196 ID3D10EffectScalarVariable *iface)
3198 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3201 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
3202 ID3D10EffectScalarVariable *iface)
3204 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3207 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
3208 ID3D10EffectScalarVariable *iface)
3210 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3213 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
3214 ID3D10EffectScalarVariable *iface)
3216 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3219 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
3220 void *data, UINT offset, UINT count)
3222 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3225 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
3226 void *data, UINT offset, UINT count)
3228 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3231 /* ID3D10EffectScalarVariable methods */
3233 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
3234 float value)
3236 FIXME("iface %p, value %.8e stub!\n", iface, value);
3238 return E_NOTIMPL;
3241 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
3242 float *value)
3244 FIXME("iface %p, value %p stub!\n", iface, value);
3246 return E_NOTIMPL;
3249 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
3250 float *values, UINT offset, UINT count)
3252 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3254 return E_NOTIMPL;
3257 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
3258 float *values, UINT offset, UINT count)
3260 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3262 return E_NOTIMPL;
3265 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
3266 int value)
3268 FIXME("iface %p, value %d stub!\n", iface, value);
3270 return E_NOTIMPL;
3273 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
3274 int *value)
3276 FIXME("iface %p, value %p stub!\n", iface, value);
3278 return E_NOTIMPL;
3281 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
3282 int *values, UINT offset, UINT count)
3284 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3286 return E_NOTIMPL;
3289 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
3290 int *values, UINT offset, UINT count)
3292 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3294 return E_NOTIMPL;
3297 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
3298 BOOL value)
3300 FIXME("iface %p, value %d stub!\n", iface, value);
3302 return E_NOTIMPL;
3305 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
3306 BOOL *value)
3308 FIXME("iface %p, value %p stub!\n", iface, value);
3310 return E_NOTIMPL;
3313 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3314 BOOL *values, UINT offset, UINT count)
3316 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3318 return E_NOTIMPL;
3321 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3322 BOOL *values, UINT offset, UINT count)
3324 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3326 return E_NOTIMPL;
3329 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3331 /* ID3D10EffectVariable methods */
3332 d3d10_effect_scalar_variable_IsValid,
3333 d3d10_effect_scalar_variable_GetType,
3334 d3d10_effect_scalar_variable_GetDesc,
3335 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3336 d3d10_effect_scalar_variable_GetAnnotationByName,
3337 d3d10_effect_scalar_variable_GetMemberByIndex,
3338 d3d10_effect_scalar_variable_GetMemberByName,
3339 d3d10_effect_scalar_variable_GetMemberBySemantic,
3340 d3d10_effect_scalar_variable_GetElement,
3341 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3342 d3d10_effect_scalar_variable_AsScalar,
3343 d3d10_effect_scalar_variable_AsVector,
3344 d3d10_effect_scalar_variable_AsMatrix,
3345 d3d10_effect_scalar_variable_AsString,
3346 d3d10_effect_scalar_variable_AsShaderResource,
3347 d3d10_effect_scalar_variable_AsRenderTargetView,
3348 d3d10_effect_scalar_variable_AsDepthStencilView,
3349 d3d10_effect_scalar_variable_AsConstantBuffer,
3350 d3d10_effect_scalar_variable_AsShader,
3351 d3d10_effect_scalar_variable_AsBlend,
3352 d3d10_effect_scalar_variable_AsDepthStencil,
3353 d3d10_effect_scalar_variable_AsRasterizer,
3354 d3d10_effect_scalar_variable_AsSampler,
3355 d3d10_effect_scalar_variable_SetRawValue,
3356 d3d10_effect_scalar_variable_GetRawValue,
3357 /* ID3D10EffectScalarVariable methods */
3358 d3d10_effect_scalar_variable_SetFloat,
3359 d3d10_effect_scalar_variable_GetFloat,
3360 d3d10_effect_scalar_variable_SetFloatArray,
3361 d3d10_effect_scalar_variable_GetFloatArray,
3362 d3d10_effect_scalar_variable_SetInt,
3363 d3d10_effect_scalar_variable_GetInt,
3364 d3d10_effect_scalar_variable_SetIntArray,
3365 d3d10_effect_scalar_variable_GetIntArray,
3366 d3d10_effect_scalar_variable_SetBool,
3367 d3d10_effect_scalar_variable_GetBool,
3368 d3d10_effect_scalar_variable_SetBoolArray,
3369 d3d10_effect_scalar_variable_GetBoolArray,
3372 /* ID3D10EffectVariable methods */
3374 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3376 TRACE("iface %p\n", iface);
3378 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3381 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3382 ID3D10EffectVectorVariable *iface)
3384 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3387 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3388 D3D10_EFFECT_VARIABLE_DESC *desc)
3390 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3393 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3394 ID3D10EffectVectorVariable *iface, UINT index)
3396 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3399 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3400 ID3D10EffectVectorVariable *iface, LPCSTR name)
3402 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3405 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3406 ID3D10EffectVectorVariable *iface, UINT index)
3408 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3411 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3412 ID3D10EffectVectorVariable *iface, LPCSTR name)
3414 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3417 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3418 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3420 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3423 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3424 ID3D10EffectVectorVariable *iface, UINT index)
3426 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3429 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3430 ID3D10EffectVectorVariable *iface)
3432 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3435 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3436 ID3D10EffectVectorVariable *iface)
3438 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3441 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3442 ID3D10EffectVectorVariable *iface)
3444 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3447 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3448 ID3D10EffectVectorVariable *iface)
3450 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3453 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3454 ID3D10EffectVectorVariable *iface)
3456 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3459 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3460 ID3D10EffectVectorVariable *iface)
3462 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3465 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3466 ID3D10EffectVectorVariable *iface)
3468 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3471 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3472 ID3D10EffectVectorVariable *iface)
3474 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3477 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3478 ID3D10EffectVectorVariable *iface)
3480 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3483 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3484 ID3D10EffectVectorVariable *iface)
3486 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3489 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3490 ID3D10EffectVectorVariable *iface)
3492 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3495 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3496 ID3D10EffectVectorVariable *iface)
3498 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3501 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3502 ID3D10EffectVectorVariable *iface)
3504 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3507 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3508 ID3D10EffectVectorVariable *iface)
3510 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3513 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3514 void *data, UINT offset, UINT count)
3516 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3519 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3520 void *data, UINT offset, UINT count)
3522 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3525 /* ID3D10EffectVectorVariable methods */
3527 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3528 BOOL *value)
3530 FIXME("iface %p, value %p stub!\n", iface, value);
3532 return E_NOTIMPL;
3535 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3536 int *value)
3538 FIXME("iface %p, value %p stub!\n", iface, value);
3540 return E_NOTIMPL;
3543 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3544 float *value)
3546 FIXME("iface %p, value %p stub!\n", iface, value);
3548 return E_NOTIMPL;
3551 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3552 BOOL *value)
3554 FIXME("iface %p, value %p stub!\n", iface, value);
3556 return E_NOTIMPL;
3559 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3560 int *value)
3562 FIXME("iface %p, value %p stub!\n", iface, value);
3564 return E_NOTIMPL;
3567 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3568 float *value)
3570 FIXME("iface %p, value %p stub!\n", iface, value);
3572 return E_NOTIMPL;
3575 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3576 BOOL *values, UINT offset, UINT count)
3578 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3580 return E_NOTIMPL;
3583 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3584 int *values, UINT offset, UINT count)
3586 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3588 return E_NOTIMPL;
3591 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3592 float *values, UINT offset, UINT count)
3594 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3596 return E_NOTIMPL;
3599 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3600 BOOL *values, UINT offset, UINT count)
3602 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3604 return E_NOTIMPL;
3607 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3608 int *values, UINT offset, UINT count)
3610 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3612 return E_NOTIMPL;
3615 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3616 float *values, UINT offset, UINT count)
3618 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3620 return E_NOTIMPL;
3623 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3625 /* ID3D10EffectVariable methods */
3626 d3d10_effect_vector_variable_IsValid,
3627 d3d10_effect_vector_variable_GetType,
3628 d3d10_effect_vector_variable_GetDesc,
3629 d3d10_effect_vector_variable_GetAnnotationByIndex,
3630 d3d10_effect_vector_variable_GetAnnotationByName,
3631 d3d10_effect_vector_variable_GetMemberByIndex,
3632 d3d10_effect_vector_variable_GetMemberByName,
3633 d3d10_effect_vector_variable_GetMemberBySemantic,
3634 d3d10_effect_vector_variable_GetElement,
3635 d3d10_effect_vector_variable_GetParentConstantBuffer,
3636 d3d10_effect_vector_variable_AsScalar,
3637 d3d10_effect_vector_variable_AsVector,
3638 d3d10_effect_vector_variable_AsMatrix,
3639 d3d10_effect_vector_variable_AsString,
3640 d3d10_effect_vector_variable_AsShaderResource,
3641 d3d10_effect_vector_variable_AsRenderTargetView,
3642 d3d10_effect_vector_variable_AsDepthStencilView,
3643 d3d10_effect_vector_variable_AsConstantBuffer,
3644 d3d10_effect_vector_variable_AsShader,
3645 d3d10_effect_vector_variable_AsBlend,
3646 d3d10_effect_vector_variable_AsDepthStencil,
3647 d3d10_effect_vector_variable_AsRasterizer,
3648 d3d10_effect_vector_variable_AsSampler,
3649 d3d10_effect_vector_variable_SetRawValue,
3650 d3d10_effect_vector_variable_GetRawValue,
3651 /* ID3D10EffectVectorVariable methods */
3652 d3d10_effect_vector_variable_SetBoolVector,
3653 d3d10_effect_vector_variable_SetIntVector,
3654 d3d10_effect_vector_variable_SetFloatVector,
3655 d3d10_effect_vector_variable_GetBoolVector,
3656 d3d10_effect_vector_variable_GetIntVector,
3657 d3d10_effect_vector_variable_GetFloatVector,
3658 d3d10_effect_vector_variable_SetBoolVectorArray,
3659 d3d10_effect_vector_variable_SetIntVectorArray,
3660 d3d10_effect_vector_variable_SetFloatVectorArray,
3661 d3d10_effect_vector_variable_GetBoolVectorArray,
3662 d3d10_effect_vector_variable_GetIntVectorArray,
3663 d3d10_effect_vector_variable_GetFloatVectorArray,
3666 /* ID3D10EffectVariable methods */
3668 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3670 TRACE("iface %p\n", iface);
3672 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3675 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3676 ID3D10EffectMatrixVariable *iface)
3678 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3681 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3682 D3D10_EFFECT_VARIABLE_DESC *desc)
3684 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3687 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3688 ID3D10EffectMatrixVariable *iface, UINT index)
3690 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3693 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3694 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3696 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3699 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3700 ID3D10EffectMatrixVariable *iface, UINT index)
3702 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3705 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3706 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3708 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3711 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3712 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3714 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3717 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3718 ID3D10EffectMatrixVariable *iface, UINT index)
3720 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3723 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3724 ID3D10EffectMatrixVariable *iface)
3726 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3729 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3730 ID3D10EffectMatrixVariable *iface)
3732 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3735 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3736 ID3D10EffectMatrixVariable *iface)
3738 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3741 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3742 ID3D10EffectMatrixVariable *iface)
3744 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3747 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3748 ID3D10EffectMatrixVariable *iface)
3750 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3753 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3754 ID3D10EffectMatrixVariable *iface)
3756 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3759 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3760 ID3D10EffectMatrixVariable *iface)
3762 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3765 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3766 ID3D10EffectMatrixVariable *iface)
3768 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3771 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3772 ID3D10EffectMatrixVariable *iface)
3774 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3777 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3778 ID3D10EffectMatrixVariable *iface)
3780 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3783 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3784 ID3D10EffectMatrixVariable *iface)
3786 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3789 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3790 ID3D10EffectMatrixVariable *iface)
3792 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3795 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3796 ID3D10EffectMatrixVariable *iface)
3798 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3801 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3802 ID3D10EffectMatrixVariable *iface)
3804 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3807 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3808 void *data, UINT offset, UINT count)
3810 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3813 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3814 void *data, UINT offset, UINT count)
3816 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3819 /* ID3D10EffectMatrixVariable methods */
3821 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3822 float *data)
3824 FIXME("iface %p, data %p stub!\n", iface, data);
3826 return E_NOTIMPL;
3829 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3830 float *data)
3832 FIXME("iface %p, data %p stub!\n", iface, data);
3834 return E_NOTIMPL;
3837 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3838 float *data, UINT offset, UINT count)
3840 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3842 return E_NOTIMPL;
3845 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3846 float *data, UINT offset, UINT count)
3848 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3850 return E_NOTIMPL;
3853 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3854 float *data)
3856 FIXME("iface %p, data %p stub!\n", iface, data);
3858 return E_NOTIMPL;
3861 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3862 float *data)
3864 FIXME("iface %p, data %p stub!\n", iface, data);
3866 return E_NOTIMPL;
3869 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3870 float *data, UINT offset, UINT count)
3872 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3874 return E_NOTIMPL;
3877 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3878 float *data, UINT offset, UINT count)
3880 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3882 return E_NOTIMPL;
3886 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3888 /* ID3D10EffectVariable methods */
3889 d3d10_effect_matrix_variable_IsValid,
3890 d3d10_effect_matrix_variable_GetType,
3891 d3d10_effect_matrix_variable_GetDesc,
3892 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3893 d3d10_effect_matrix_variable_GetAnnotationByName,
3894 d3d10_effect_matrix_variable_GetMemberByIndex,
3895 d3d10_effect_matrix_variable_GetMemberByName,
3896 d3d10_effect_matrix_variable_GetMemberBySemantic,
3897 d3d10_effect_matrix_variable_GetElement,
3898 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3899 d3d10_effect_matrix_variable_AsScalar,
3900 d3d10_effect_matrix_variable_AsVector,
3901 d3d10_effect_matrix_variable_AsMatrix,
3902 d3d10_effect_matrix_variable_AsString,
3903 d3d10_effect_matrix_variable_AsShaderResource,
3904 d3d10_effect_matrix_variable_AsRenderTargetView,
3905 d3d10_effect_matrix_variable_AsDepthStencilView,
3906 d3d10_effect_matrix_variable_AsConstantBuffer,
3907 d3d10_effect_matrix_variable_AsShader,
3908 d3d10_effect_matrix_variable_AsBlend,
3909 d3d10_effect_matrix_variable_AsDepthStencil,
3910 d3d10_effect_matrix_variable_AsRasterizer,
3911 d3d10_effect_matrix_variable_AsSampler,
3912 d3d10_effect_matrix_variable_SetRawValue,
3913 d3d10_effect_matrix_variable_GetRawValue,
3914 /* ID3D10EffectMatrixVariable methods */
3915 d3d10_effect_matrix_variable_SetMatrix,
3916 d3d10_effect_matrix_variable_GetMatrix,
3917 d3d10_effect_matrix_variable_SetMatrixArray,
3918 d3d10_effect_matrix_variable_GetMatrixArray,
3919 d3d10_effect_matrix_variable_SetMatrixTranspose,
3920 d3d10_effect_matrix_variable_GetMatrixTranspose,
3921 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3922 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3925 /* ID3D10EffectVariable methods */
3927 static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
3929 TRACE("iface %p\n", iface);
3931 return (struct d3d10_effect_variable *)iface != &null_string_variable;
3934 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
3935 ID3D10EffectStringVariable *iface)
3937 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3940 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
3941 D3D10_EFFECT_VARIABLE_DESC *desc)
3943 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3946 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
3947 ID3D10EffectStringVariable *iface, UINT index)
3949 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3952 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
3953 ID3D10EffectStringVariable *iface, LPCSTR name)
3955 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3958 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
3959 ID3D10EffectStringVariable *iface, UINT index)
3961 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3964 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
3965 ID3D10EffectStringVariable *iface, LPCSTR name)
3967 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3970 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
3971 ID3D10EffectStringVariable *iface, LPCSTR semantic)
3973 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3976 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
3977 ID3D10EffectStringVariable *iface, UINT index)
3979 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3982 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
3983 ID3D10EffectStringVariable *iface)
3985 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3988 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
3989 ID3D10EffectStringVariable *iface)
3991 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3994 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
3995 ID3D10EffectStringVariable *iface)
3997 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4000 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
4001 ID3D10EffectStringVariable *iface)
4003 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4006 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
4007 ID3D10EffectStringVariable *iface)
4009 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4012 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
4013 ID3D10EffectStringVariable *iface)
4015 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4018 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
4019 ID3D10EffectStringVariable *iface)
4021 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4024 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
4025 ID3D10EffectStringVariable *iface)
4027 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4030 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
4031 ID3D10EffectStringVariable *iface)
4033 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4036 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
4037 ID3D10EffectStringVariable *iface)
4039 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4042 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
4043 ID3D10EffectStringVariable *iface)
4045 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4048 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
4049 ID3D10EffectStringVariable *iface)
4051 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4054 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
4055 ID3D10EffectStringVariable *iface)
4057 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4060 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
4061 ID3D10EffectStringVariable *iface)
4063 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4066 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
4067 void *data, UINT offset, UINT count)
4069 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4072 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
4073 void *data, UINT offset, UINT count)
4075 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4078 /* ID3D10EffectStringVariable methods */
4080 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
4081 LPCSTR *str)
4083 FIXME("iface %p, str %p stub!\n", iface, str);
4085 return E_NOTIMPL;
4088 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
4089 LPCSTR *strs, UINT offset, UINT count)
4091 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
4093 return E_NOTIMPL;
4097 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
4099 /* ID3D10EffectVariable methods */
4100 d3d10_effect_string_variable_IsValid,
4101 d3d10_effect_string_variable_GetType,
4102 d3d10_effect_string_variable_GetDesc,
4103 d3d10_effect_string_variable_GetAnnotationByIndex,
4104 d3d10_effect_string_variable_GetAnnotationByName,
4105 d3d10_effect_string_variable_GetMemberByIndex,
4106 d3d10_effect_string_variable_GetMemberByName,
4107 d3d10_effect_string_variable_GetMemberBySemantic,
4108 d3d10_effect_string_variable_GetElement,
4109 d3d10_effect_string_variable_GetParentConstantBuffer,
4110 d3d10_effect_string_variable_AsScalar,
4111 d3d10_effect_string_variable_AsVector,
4112 d3d10_effect_string_variable_AsMatrix,
4113 d3d10_effect_string_variable_AsString,
4114 d3d10_effect_string_variable_AsShaderResource,
4115 d3d10_effect_string_variable_AsRenderTargetView,
4116 d3d10_effect_string_variable_AsDepthStencilView,
4117 d3d10_effect_string_variable_AsConstantBuffer,
4118 d3d10_effect_string_variable_AsShader,
4119 d3d10_effect_string_variable_AsBlend,
4120 d3d10_effect_string_variable_AsDepthStencil,
4121 d3d10_effect_string_variable_AsRasterizer,
4122 d3d10_effect_string_variable_AsSampler,
4123 d3d10_effect_string_variable_SetRawValue,
4124 d3d10_effect_string_variable_GetRawValue,
4125 /* ID3D10EffectStringVariable methods */
4126 d3d10_effect_string_variable_GetString,
4127 d3d10_effect_string_variable_GetStringArray,
4130 /* ID3D10EffectVariable methods */
4132 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
4134 TRACE("iface %p\n", iface);
4136 return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
4139 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
4140 ID3D10EffectShaderResourceVariable *iface)
4142 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4145 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
4146 ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4148 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4151 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4152 ID3D10EffectShaderResourceVariable *iface, UINT index)
4154 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4157 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
4158 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4160 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4163 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
4164 ID3D10EffectShaderResourceVariable *iface, UINT index)
4166 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4169 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
4170 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4172 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4175 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4176 ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic)
4178 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4181 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
4182 ID3D10EffectShaderResourceVariable *iface, UINT index)
4184 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4187 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4188 ID3D10EffectShaderResourceVariable *iface)
4190 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4193 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
4194 ID3D10EffectShaderResourceVariable *iface)
4196 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4199 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
4200 ID3D10EffectShaderResourceVariable *iface)
4202 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4205 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
4206 ID3D10EffectShaderResourceVariable *iface)
4208 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4211 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
4212 ID3D10EffectShaderResourceVariable *iface)
4214 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4217 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
4218 ID3D10EffectShaderResourceVariable *iface)
4220 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4223 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
4224 ID3D10EffectShaderResourceVariable *iface)
4226 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4229 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
4230 ID3D10EffectShaderResourceVariable *iface)
4232 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4235 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
4236 ID3D10EffectShaderResourceVariable *iface)
4238 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4241 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
4242 ID3D10EffectShaderResourceVariable *iface)
4244 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4247 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
4248 ID3D10EffectShaderResourceVariable *iface)
4250 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4253 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
4254 ID3D10EffectShaderResourceVariable *iface)
4256 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4259 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
4260 ID3D10EffectShaderResourceVariable *iface)
4262 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4265 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
4266 ID3D10EffectShaderResourceVariable *iface)
4268 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4271 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
4272 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4274 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4277 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
4278 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4280 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4283 /* ID3D10EffectShaderResourceVariable methods */
4285 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
4286 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
4288 FIXME("iface %p, resource %p stub!\n", iface, resource);
4290 return E_NOTIMPL;
4293 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
4294 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
4296 FIXME("iface %p, resource %p stub!\n", iface, resource);
4298 return E_NOTIMPL;
4301 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
4302 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4304 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4306 return E_NOTIMPL;
4309 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
4310 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4312 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4314 return E_NOTIMPL;
4318 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
4320 /* ID3D10EffectVariable methods */
4321 d3d10_effect_shader_resource_variable_IsValid,
4322 d3d10_effect_shader_resource_variable_GetType,
4323 d3d10_effect_shader_resource_variable_GetDesc,
4324 d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
4325 d3d10_effect_shader_resource_variable_GetAnnotationByName,
4326 d3d10_effect_shader_resource_variable_GetMemberByIndex,
4327 d3d10_effect_shader_resource_variable_GetMemberByName,
4328 d3d10_effect_shader_resource_variable_GetMemberBySemantic,
4329 d3d10_effect_shader_resource_variable_GetElement,
4330 d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
4331 d3d10_effect_shader_resource_variable_AsScalar,
4332 d3d10_effect_shader_resource_variable_AsVector,
4333 d3d10_effect_shader_resource_variable_AsMatrix,
4334 d3d10_effect_shader_resource_variable_AsString,
4335 d3d10_effect_shader_resource_variable_AsShaderResource,
4336 d3d10_effect_shader_resource_variable_AsRenderTargetView,
4337 d3d10_effect_shader_resource_variable_AsDepthStencilView,
4338 d3d10_effect_shader_resource_variable_AsConstantBuffer,
4339 d3d10_effect_shader_resource_variable_AsShader,
4340 d3d10_effect_shader_resource_variable_AsBlend,
4341 d3d10_effect_shader_resource_variable_AsDepthStencil,
4342 d3d10_effect_shader_resource_variable_AsRasterizer,
4343 d3d10_effect_shader_resource_variable_AsSampler,
4344 d3d10_effect_shader_resource_variable_SetRawValue,
4345 d3d10_effect_shader_resource_variable_GetRawValue,
4346 /* ID3D10EffectShaderResourceVariable methods */
4347 d3d10_effect_shader_resource_variable_SetResource,
4348 d3d10_effect_shader_resource_variable_GetResource,
4349 d3d10_effect_shader_resource_variable_SetResourceArray,
4350 d3d10_effect_shader_resource_variable_GetResourceArray,
4353 /* ID3D10EffectVariable methods */
4355 static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
4356 ID3D10EffectRenderTargetViewVariable *iface)
4358 TRACE("iface %p\n", iface);
4360 return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
4363 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
4364 ID3D10EffectRenderTargetViewVariable *iface)
4366 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4369 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
4370 ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4372 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4375 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
4376 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4378 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4381 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
4382 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4384 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4387 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
4388 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4390 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4393 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
4394 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4396 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4399 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
4400 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR semantic)
4402 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4405 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
4406 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4408 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4411 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
4412 ID3D10EffectRenderTargetViewVariable *iface)
4414 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4417 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
4418 ID3D10EffectRenderTargetViewVariable *iface)
4420 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4423 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
4424 ID3D10EffectRenderTargetViewVariable *iface)
4426 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4429 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
4430 ID3D10EffectRenderTargetViewVariable *iface)
4432 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4435 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
4436 ID3D10EffectRenderTargetViewVariable *iface)
4438 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4441 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
4442 ID3D10EffectRenderTargetViewVariable *iface)
4444 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4447 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
4448 ID3D10EffectRenderTargetViewVariable *iface)
4450 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4453 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
4454 ID3D10EffectRenderTargetViewVariable *iface)
4456 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4459 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
4460 ID3D10EffectRenderTargetViewVariable *iface)
4462 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4465 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
4466 ID3D10EffectRenderTargetViewVariable *iface)
4468 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4471 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
4472 ID3D10EffectRenderTargetViewVariable *iface)
4474 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4477 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
4478 ID3D10EffectRenderTargetViewVariable *iface)
4480 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4483 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
4484 ID3D10EffectRenderTargetViewVariable *iface)
4486 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4489 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
4490 ID3D10EffectRenderTargetViewVariable *iface)
4492 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4495 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
4496 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4498 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4501 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
4502 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4504 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4507 /* ID3D10EffectRenderTargetViewVariable methods */
4509 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
4510 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
4512 FIXME("iface %p, view %p stub!\n", iface, view);
4514 return E_NOTIMPL;
4517 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
4518 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
4520 FIXME("iface %p, view %p stub!\n", iface, view);
4522 return E_NOTIMPL;
4525 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
4526 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4528 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4530 return E_NOTIMPL;
4533 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
4534 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4536 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4538 return E_NOTIMPL;
4542 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
4544 /* ID3D10EffectVariable methods */
4545 d3d10_effect_render_target_view_variable_IsValid,
4546 d3d10_effect_render_target_view_variable_GetType,
4547 d3d10_effect_render_target_view_variable_GetDesc,
4548 d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
4549 d3d10_effect_render_target_view_variable_GetAnnotationByName,
4550 d3d10_effect_render_target_view_variable_GetMemberByIndex,
4551 d3d10_effect_render_target_view_variable_GetMemberByName,
4552 d3d10_effect_render_target_view_variable_GetMemberBySemantic,
4553 d3d10_effect_render_target_view_variable_GetElement,
4554 d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
4555 d3d10_effect_render_target_view_variable_AsScalar,
4556 d3d10_effect_render_target_view_variable_AsVector,
4557 d3d10_effect_render_target_view_variable_AsMatrix,
4558 d3d10_effect_render_target_view_variable_AsString,
4559 d3d10_effect_render_target_view_variable_AsShaderResource,
4560 d3d10_effect_render_target_view_variable_AsRenderTargetView,
4561 d3d10_effect_render_target_view_variable_AsDepthStencilView,
4562 d3d10_effect_render_target_view_variable_AsConstantBuffer,
4563 d3d10_effect_render_target_view_variable_AsShader,
4564 d3d10_effect_render_target_view_variable_AsBlend,
4565 d3d10_effect_render_target_view_variable_AsDepthStencil,
4566 d3d10_effect_render_target_view_variable_AsRasterizer,
4567 d3d10_effect_render_target_view_variable_AsSampler,
4568 d3d10_effect_render_target_view_variable_SetRawValue,
4569 d3d10_effect_render_target_view_variable_GetRawValue,
4570 /* ID3D10EffectRenderTargetViewVariable methods */
4571 d3d10_effect_render_target_view_variable_SetRenderTarget,
4572 d3d10_effect_render_target_view_variable_GetRenderTarget,
4573 d3d10_effect_render_target_view_variable_SetRenderTargetArray,
4574 d3d10_effect_render_target_view_variable_GetRenderTargetArray,
4577 /* ID3D10EffectVariable methods */
4579 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
4580 ID3D10EffectDepthStencilViewVariable *iface)
4582 TRACE("iface %p\n", iface);
4584 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
4587 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
4588 ID3D10EffectDepthStencilViewVariable *iface)
4590 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4593 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
4594 ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4596 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4599 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
4600 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4602 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4605 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
4606 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4608 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4611 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
4612 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4614 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4617 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
4618 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4620 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4623 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
4624 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR semantic)
4626 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4629 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
4630 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4632 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4635 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
4636 ID3D10EffectDepthStencilViewVariable *iface)
4638 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4641 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
4642 ID3D10EffectDepthStencilViewVariable *iface)
4644 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4647 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
4648 ID3D10EffectDepthStencilViewVariable *iface)
4650 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4653 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
4654 ID3D10EffectDepthStencilViewVariable *iface)
4656 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4659 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
4660 ID3D10EffectDepthStencilViewVariable *iface)
4662 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4665 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
4666 ID3D10EffectDepthStencilViewVariable *iface)
4668 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4671 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
4672 ID3D10EffectDepthStencilViewVariable *iface)
4674 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4677 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
4678 ID3D10EffectDepthStencilViewVariable *iface)
4680 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4683 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
4684 ID3D10EffectDepthStencilViewVariable *iface)
4686 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4689 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
4690 ID3D10EffectDepthStencilViewVariable *iface)
4692 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4695 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
4696 ID3D10EffectDepthStencilViewVariable *iface)
4698 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4701 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
4702 ID3D10EffectDepthStencilViewVariable *iface)
4704 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4707 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
4708 ID3D10EffectDepthStencilViewVariable *iface)
4710 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4713 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
4714 ID3D10EffectDepthStencilViewVariable *iface)
4716 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4719 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
4720 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4722 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4725 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
4726 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4728 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4731 /* ID3D10EffectDepthStencilViewVariable methods */
4733 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
4734 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
4736 FIXME("iface %p, view %p stub!\n", iface, view);
4738 return E_NOTIMPL;
4741 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
4742 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
4744 FIXME("iface %p, view %p stub!\n", iface, view);
4746 return E_NOTIMPL;
4749 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
4750 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
4752 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4754 return E_NOTIMPL;
4757 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
4758 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
4760 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4762 return E_NOTIMPL;
4766 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
4768 /* ID3D10EffectVariable methods */
4769 d3d10_effect_depth_stencil_view_variable_IsValid,
4770 d3d10_effect_depth_stencil_view_variable_GetType,
4771 d3d10_effect_depth_stencil_view_variable_GetDesc,
4772 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
4773 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
4774 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
4775 d3d10_effect_depth_stencil_view_variable_GetMemberByName,
4776 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
4777 d3d10_effect_depth_stencil_view_variable_GetElement,
4778 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
4779 d3d10_effect_depth_stencil_view_variable_AsScalar,
4780 d3d10_effect_depth_stencil_view_variable_AsVector,
4781 d3d10_effect_depth_stencil_view_variable_AsMatrix,
4782 d3d10_effect_depth_stencil_view_variable_AsString,
4783 d3d10_effect_depth_stencil_view_variable_AsShaderResource,
4784 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
4785 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
4786 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
4787 d3d10_effect_depth_stencil_view_variable_AsShader,
4788 d3d10_effect_depth_stencil_view_variable_AsBlend,
4789 d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
4790 d3d10_effect_depth_stencil_view_variable_AsRasterizer,
4791 d3d10_effect_depth_stencil_view_variable_AsSampler,
4792 d3d10_effect_depth_stencil_view_variable_SetRawValue,
4793 d3d10_effect_depth_stencil_view_variable_GetRawValue,
4794 /* ID3D10EffectDepthStencilViewVariable methods */
4795 d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
4796 d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
4797 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
4798 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
4801 /* ID3D10EffectVariable methods */
4803 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
4805 TRACE("iface %p\n", iface);
4807 return (struct d3d10_effect_variable *)iface != &null_shader_variable;
4810 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
4811 ID3D10EffectShaderVariable *iface)
4813 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4816 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
4817 D3D10_EFFECT_VARIABLE_DESC *desc)
4819 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4822 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
4823 ID3D10EffectShaderVariable *iface, UINT index)
4825 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4828 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
4829 ID3D10EffectShaderVariable *iface, LPCSTR name)
4831 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4834 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
4835 ID3D10EffectShaderVariable *iface, UINT index)
4837 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4840 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
4841 ID3D10EffectShaderVariable *iface, LPCSTR name)
4843 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4846 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
4847 ID3D10EffectShaderVariable *iface, LPCSTR semantic)
4849 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4852 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
4853 ID3D10EffectShaderVariable *iface, UINT index)
4855 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4858 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
4859 ID3D10EffectShaderVariable *iface)
4861 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4864 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
4865 ID3D10EffectShaderVariable *iface)
4867 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4870 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
4871 ID3D10EffectShaderVariable *iface)
4873 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4876 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
4877 ID3D10EffectShaderVariable *iface)
4879 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4882 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
4883 ID3D10EffectShaderVariable *iface)
4885 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4888 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
4889 ID3D10EffectShaderVariable *iface)
4891 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4894 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
4895 ID3D10EffectShaderVariable *iface)
4897 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4900 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
4901 ID3D10EffectShaderVariable *iface)
4903 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4906 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
4907 ID3D10EffectShaderVariable *iface)
4909 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4912 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
4913 ID3D10EffectShaderVariable *iface)
4915 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4918 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
4919 ID3D10EffectShaderVariable *iface)
4921 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4924 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
4925 ID3D10EffectShaderVariable *iface)
4927 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4930 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
4931 ID3D10EffectShaderVariable *iface)
4933 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4936 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
4937 ID3D10EffectShaderVariable *iface)
4939 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4942 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
4943 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
4945 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4948 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
4949 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
4951 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4954 /* ID3D10EffectShaderVariable methods */
4956 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
4957 ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
4959 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
4961 return E_NOTIMPL;
4964 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
4965 ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
4967 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
4969 return E_NOTIMPL;
4972 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
4973 ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
4975 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
4977 return E_NOTIMPL;
4980 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
4981 ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
4983 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
4985 return E_NOTIMPL;
4988 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
4989 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
4990 D3D10_SIGNATURE_PARAMETER_DESC *desc)
4992 FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n",
4993 iface, shader_index, element_index, desc);
4995 return E_NOTIMPL;
4998 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
4999 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5000 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5002 FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n",
5003 iface, shader_index, element_index, desc);
5005 return E_NOTIMPL;
5009 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
5011 /* ID3D10EffectVariable methods */
5012 d3d10_effect_shader_variable_IsValid,
5013 d3d10_effect_shader_variable_GetType,
5014 d3d10_effect_shader_variable_GetDesc,
5015 d3d10_effect_shader_variable_GetAnnotationByIndex,
5016 d3d10_effect_shader_variable_GetAnnotationByName,
5017 d3d10_effect_shader_variable_GetMemberByIndex,
5018 d3d10_effect_shader_variable_GetMemberByName,
5019 d3d10_effect_shader_variable_GetMemberBySemantic,
5020 d3d10_effect_shader_variable_GetElement,
5021 d3d10_effect_shader_variable_GetParentConstantBuffer,
5022 d3d10_effect_shader_variable_AsScalar,
5023 d3d10_effect_shader_variable_AsVector,
5024 d3d10_effect_shader_variable_AsMatrix,
5025 d3d10_effect_shader_variable_AsString,
5026 d3d10_effect_shader_variable_AsShaderResource,
5027 d3d10_effect_shader_variable_AsRenderTargetView,
5028 d3d10_effect_shader_variable_AsDepthStencilView,
5029 d3d10_effect_shader_variable_AsConstantBuffer,
5030 d3d10_effect_shader_variable_AsShader,
5031 d3d10_effect_shader_variable_AsBlend,
5032 d3d10_effect_shader_variable_AsDepthStencil,
5033 d3d10_effect_shader_variable_AsRasterizer,
5034 d3d10_effect_shader_variable_AsSampler,
5035 d3d10_effect_shader_variable_SetRawValue,
5036 d3d10_effect_shader_variable_GetRawValue,
5037 /* ID3D10EffectShaderVariable methods */
5038 d3d10_effect_shader_variable_GetShaderDesc,
5039 d3d10_effect_shader_variable_GetVertexShader,
5040 d3d10_effect_shader_variable_GetGeometryShader,
5041 d3d10_effect_shader_variable_GetPixelShader,
5042 d3d10_effect_shader_variable_GetInputSignatureElementDesc,
5043 d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
5046 /* ID3D10EffectVariable methods */
5048 static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
5050 TRACE("iface %p\n", iface);
5052 return (struct d3d10_effect_variable *)iface != &null_blend_variable;
5055 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
5056 ID3D10EffectBlendVariable *iface)
5058 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5061 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
5062 D3D10_EFFECT_VARIABLE_DESC *desc)
5064 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5067 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
5068 ID3D10EffectBlendVariable *iface, UINT index)
5070 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5073 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
5074 ID3D10EffectBlendVariable *iface, LPCSTR name)
5076 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5079 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
5080 ID3D10EffectBlendVariable *iface, UINT index)
5082 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5085 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
5086 ID3D10EffectBlendVariable *iface, LPCSTR name)
5088 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5091 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
5092 ID3D10EffectBlendVariable *iface, LPCSTR semantic)
5094 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5097 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
5098 ID3D10EffectBlendVariable *iface, UINT index)
5100 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5103 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
5104 ID3D10EffectBlendVariable *iface)
5106 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5109 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
5110 ID3D10EffectBlendVariable *iface)
5112 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5115 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
5116 ID3D10EffectBlendVariable *iface)
5118 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5121 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
5122 ID3D10EffectBlendVariable *iface)
5124 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5127 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
5128 ID3D10EffectBlendVariable *iface)
5130 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5133 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
5134 ID3D10EffectBlendVariable *iface)
5136 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5139 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
5140 ID3D10EffectBlendVariable *iface)
5142 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5145 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
5146 ID3D10EffectBlendVariable *iface)
5148 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5151 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
5152 ID3D10EffectBlendVariable *iface)
5154 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5157 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
5158 ID3D10EffectBlendVariable *iface)
5160 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5163 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
5164 ID3D10EffectBlendVariable *iface)
5166 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5169 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
5170 ID3D10EffectBlendVariable *iface)
5172 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5175 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
5176 ID3D10EffectBlendVariable *iface)
5178 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5181 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
5182 ID3D10EffectBlendVariable *iface)
5184 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5187 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
5188 void *data, UINT offset, UINT count)
5190 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5193 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
5194 void *data, UINT offset, UINT count)
5196 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5199 /* ID3D10EffectBlendVariable methods */
5201 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
5202 UINT index, ID3D10BlendState **blend_state)
5204 FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state);
5206 return E_NOTIMPL;
5209 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
5210 UINT index, D3D10_BLEND_DESC *desc)
5212 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5214 return E_NOTIMPL;
5218 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
5220 /* ID3D10EffectVariable methods */
5221 d3d10_effect_blend_variable_IsValid,
5222 d3d10_effect_blend_variable_GetType,
5223 d3d10_effect_blend_variable_GetDesc,
5224 d3d10_effect_blend_variable_GetAnnotationByIndex,
5225 d3d10_effect_blend_variable_GetAnnotationByName,
5226 d3d10_effect_blend_variable_GetMemberByIndex,
5227 d3d10_effect_blend_variable_GetMemberByName,
5228 d3d10_effect_blend_variable_GetMemberBySemantic,
5229 d3d10_effect_blend_variable_GetElement,
5230 d3d10_effect_blend_variable_GetParentConstantBuffer,
5231 d3d10_effect_blend_variable_AsScalar,
5232 d3d10_effect_blend_variable_AsVector,
5233 d3d10_effect_blend_variable_AsMatrix,
5234 d3d10_effect_blend_variable_AsString,
5235 d3d10_effect_blend_variable_AsShaderResource,
5236 d3d10_effect_blend_variable_AsRenderTargetView,
5237 d3d10_effect_blend_variable_AsDepthStencilView,
5238 d3d10_effect_blend_variable_AsConstantBuffer,
5239 d3d10_effect_blend_variable_AsShader,
5240 d3d10_effect_blend_variable_AsBlend,
5241 d3d10_effect_blend_variable_AsDepthStencil,
5242 d3d10_effect_blend_variable_AsRasterizer,
5243 d3d10_effect_blend_variable_AsSampler,
5244 d3d10_effect_blend_variable_SetRawValue,
5245 d3d10_effect_blend_variable_GetRawValue,
5246 /* ID3D10EffectBlendVariable methods */
5247 d3d10_effect_blend_variable_GetBlendState,
5248 d3d10_effect_blend_variable_GetBackingStore,
5251 /* ID3D10EffectVariable methods */
5253 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
5255 TRACE("iface %p\n", iface);
5257 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
5260 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
5261 ID3D10EffectDepthStencilVariable *iface)
5263 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5266 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
5267 D3D10_EFFECT_VARIABLE_DESC *desc)
5269 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5272 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
5273 ID3D10EffectDepthStencilVariable *iface, UINT index)
5275 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5278 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
5279 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5281 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5284 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
5285 ID3D10EffectDepthStencilVariable *iface, UINT index)
5287 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5290 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
5291 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5293 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5296 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
5297 ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic)
5299 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5302 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
5303 ID3D10EffectDepthStencilVariable *iface, UINT index)
5305 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5308 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
5309 ID3D10EffectDepthStencilVariable *iface)
5311 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5314 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
5315 ID3D10EffectDepthStencilVariable *iface)
5317 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5320 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
5321 ID3D10EffectDepthStencilVariable *iface)
5323 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5326 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
5327 ID3D10EffectDepthStencilVariable *iface)
5329 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5332 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
5333 ID3D10EffectDepthStencilVariable *iface)
5335 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5338 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
5339 ID3D10EffectDepthStencilVariable *iface)
5341 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5344 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
5345 ID3D10EffectDepthStencilVariable *iface)
5347 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5350 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
5351 ID3D10EffectDepthStencilVariable *iface)
5353 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5356 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
5357 ID3D10EffectDepthStencilVariable *iface)
5359 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5362 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
5363 ID3D10EffectDepthStencilVariable *iface)
5365 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5368 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
5369 ID3D10EffectDepthStencilVariable *iface)
5371 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5374 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
5375 ID3D10EffectDepthStencilVariable *iface)
5377 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5380 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
5381 ID3D10EffectDepthStencilVariable *iface)
5383 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5386 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
5387 ID3D10EffectDepthStencilVariable *iface)
5389 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5392 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
5393 void *data, UINT offset, UINT count)
5395 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5398 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
5399 void *data, UINT offset, UINT count)
5401 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5404 /* ID3D10EffectDepthStencilVariable methods */
5406 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
5407 UINT index, ID3D10DepthStencilState **depth_stencil_state)
5409 FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state);
5411 return E_NOTIMPL;
5414 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
5415 UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
5417 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5419 return E_NOTIMPL;
5423 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
5425 /* ID3D10EffectVariable methods */
5426 d3d10_effect_depth_stencil_variable_IsValid,
5427 d3d10_effect_depth_stencil_variable_GetType,
5428 d3d10_effect_depth_stencil_variable_GetDesc,
5429 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
5430 d3d10_effect_depth_stencil_variable_GetAnnotationByName,
5431 d3d10_effect_depth_stencil_variable_GetMemberByIndex,
5432 d3d10_effect_depth_stencil_variable_GetMemberByName,
5433 d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
5434 d3d10_effect_depth_stencil_variable_GetElement,
5435 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
5436 d3d10_effect_depth_stencil_variable_AsScalar,
5437 d3d10_effect_depth_stencil_variable_AsVector,
5438 d3d10_effect_depth_stencil_variable_AsMatrix,
5439 d3d10_effect_depth_stencil_variable_AsString,
5440 d3d10_effect_depth_stencil_variable_AsShaderResource,
5441 d3d10_effect_depth_stencil_variable_AsRenderTargetView,
5442 d3d10_effect_depth_stencil_variable_AsDepthStencilView,
5443 d3d10_effect_depth_stencil_variable_AsConstantBuffer,
5444 d3d10_effect_depth_stencil_variable_AsShader,
5445 d3d10_effect_depth_stencil_variable_AsBlend,
5446 d3d10_effect_depth_stencil_variable_AsDepthStencil,
5447 d3d10_effect_depth_stencil_variable_AsRasterizer,
5448 d3d10_effect_depth_stencil_variable_AsSampler,
5449 d3d10_effect_depth_stencil_variable_SetRawValue,
5450 d3d10_effect_depth_stencil_variable_GetRawValue,
5451 /* ID3D10EffectDepthStencilVariable methods */
5452 d3d10_effect_depth_stencil_variable_GetDepthStencilState,
5453 d3d10_effect_depth_stencil_variable_GetBackingStore,
5456 /* ID3D10EffectVariable methods */
5458 static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
5460 TRACE("iface %p\n", iface);
5462 return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
5465 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
5466 ID3D10EffectRasterizerVariable *iface)
5468 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5471 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
5472 D3D10_EFFECT_VARIABLE_DESC *desc)
5474 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5477 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
5478 ID3D10EffectRasterizerVariable *iface, UINT index)
5480 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5483 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
5484 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5486 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5489 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
5490 ID3D10EffectRasterizerVariable *iface, UINT index)
5492 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5495 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
5496 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5498 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5501 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
5502 ID3D10EffectRasterizerVariable *iface, LPCSTR semantic)
5504 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5507 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
5508 ID3D10EffectRasterizerVariable *iface, UINT index)
5510 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5513 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
5514 ID3D10EffectRasterizerVariable *iface)
5516 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5519 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
5520 ID3D10EffectRasterizerVariable *iface)
5522 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5525 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
5526 ID3D10EffectRasterizerVariable *iface)
5528 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5531 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
5532 ID3D10EffectRasterizerVariable *iface)
5534 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5537 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
5538 ID3D10EffectRasterizerVariable *iface)
5540 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5543 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
5544 ID3D10EffectRasterizerVariable *iface)
5546 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5549 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
5550 ID3D10EffectRasterizerVariable *iface)
5552 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5555 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
5556 ID3D10EffectRasterizerVariable *iface)
5558 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5561 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
5562 ID3D10EffectRasterizerVariable *iface)
5564 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5567 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
5568 ID3D10EffectRasterizerVariable *iface)
5570 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5573 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
5574 ID3D10EffectRasterizerVariable *iface)
5576 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5579 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
5580 ID3D10EffectRasterizerVariable *iface)
5582 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5585 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
5586 ID3D10EffectRasterizerVariable *iface)
5588 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5591 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
5592 ID3D10EffectRasterizerVariable *iface)
5594 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5597 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
5598 void *data, UINT offset, UINT count)
5600 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5603 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
5604 void *data, UINT offset, UINT count)
5606 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5609 /* ID3D10EffectRasterizerVariable methods */
5611 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
5612 UINT index, ID3D10RasterizerState **rasterizer_state)
5614 FIXME("iface %p, index %u, rasterizer_state %p stub!\n", iface, index, rasterizer_state);
5616 return E_NOTIMPL;
5619 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
5620 UINT index, D3D10_RASTERIZER_DESC *desc)
5622 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5624 return E_NOTIMPL;
5628 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
5630 /* ID3D10EffectVariable methods */
5631 d3d10_effect_rasterizer_variable_IsValid,
5632 d3d10_effect_rasterizer_variable_GetType,
5633 d3d10_effect_rasterizer_variable_GetDesc,
5634 d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
5635 d3d10_effect_rasterizer_variable_GetAnnotationByName,
5636 d3d10_effect_rasterizer_variable_GetMemberByIndex,
5637 d3d10_effect_rasterizer_variable_GetMemberByName,
5638 d3d10_effect_rasterizer_variable_GetMemberBySemantic,
5639 d3d10_effect_rasterizer_variable_GetElement,
5640 d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
5641 d3d10_effect_rasterizer_variable_AsScalar,
5642 d3d10_effect_rasterizer_variable_AsVector,
5643 d3d10_effect_rasterizer_variable_AsMatrix,
5644 d3d10_effect_rasterizer_variable_AsString,
5645 d3d10_effect_rasterizer_variable_AsShaderResource,
5646 d3d10_effect_rasterizer_variable_AsRenderTargetView,
5647 d3d10_effect_rasterizer_variable_AsDepthStencilView,
5648 d3d10_effect_rasterizer_variable_AsConstantBuffer,
5649 d3d10_effect_rasterizer_variable_AsShader,
5650 d3d10_effect_rasterizer_variable_AsBlend,
5651 d3d10_effect_rasterizer_variable_AsDepthStencil,
5652 d3d10_effect_rasterizer_variable_AsRasterizer,
5653 d3d10_effect_rasterizer_variable_AsSampler,
5654 d3d10_effect_rasterizer_variable_SetRawValue,
5655 d3d10_effect_rasterizer_variable_GetRawValue,
5656 /* ID3D10EffectRasterizerVariable methods */
5657 d3d10_effect_rasterizer_variable_GetRasterizerState,
5658 d3d10_effect_rasterizer_variable_GetBackingStore,
5661 /* ID3D10EffectVariable methods */
5663 static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
5665 TRACE("iface %p\n", iface);
5667 return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
5670 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
5671 ID3D10EffectSamplerVariable *iface)
5673 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5676 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
5677 D3D10_EFFECT_VARIABLE_DESC *desc)
5679 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5682 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
5683 ID3D10EffectSamplerVariable *iface, UINT index)
5685 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5688 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
5689 ID3D10EffectSamplerVariable *iface, LPCSTR name)
5691 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5694 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
5695 ID3D10EffectSamplerVariable *iface, UINT index)
5697 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5700 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
5701 ID3D10EffectSamplerVariable *iface, LPCSTR name)
5703 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5706 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
5707 ID3D10EffectSamplerVariable *iface, LPCSTR semantic)
5709 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5712 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
5713 ID3D10EffectSamplerVariable *iface, UINT index)
5715 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5718 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
5719 ID3D10EffectSamplerVariable *iface)
5721 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5724 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
5725 ID3D10EffectSamplerVariable *iface)
5727 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5730 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
5731 ID3D10EffectSamplerVariable *iface)
5733 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5736 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
5737 ID3D10EffectSamplerVariable *iface)
5739 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5742 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
5743 ID3D10EffectSamplerVariable *iface)
5745 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5748 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
5749 ID3D10EffectSamplerVariable *iface)
5751 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5754 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
5755 ID3D10EffectSamplerVariable *iface)
5757 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5760 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
5761 ID3D10EffectSamplerVariable *iface)
5763 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5766 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
5767 ID3D10EffectSamplerVariable *iface)
5769 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5772 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
5773 ID3D10EffectSamplerVariable *iface)
5775 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5778 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
5779 ID3D10EffectSamplerVariable *iface)
5781 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5784 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
5785 ID3D10EffectSamplerVariable *iface)
5787 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5790 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
5791 ID3D10EffectSamplerVariable *iface)
5793 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5796 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
5797 ID3D10EffectSamplerVariable *iface)
5799 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5802 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
5803 void *data, UINT offset, UINT count)
5805 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5808 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
5809 void *data, UINT offset, UINT count)
5811 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5814 /* ID3D10EffectSamplerVariable methods */
5816 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
5817 UINT index, ID3D10SamplerState **sampler)
5819 FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler);
5821 return E_NOTIMPL;
5824 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
5825 UINT index, D3D10_SAMPLER_DESC *desc)
5827 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5829 return E_NOTIMPL;
5833 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
5835 /* ID3D10EffectVariable methods */
5836 d3d10_effect_sampler_variable_IsValid,
5837 d3d10_effect_sampler_variable_GetType,
5838 d3d10_effect_sampler_variable_GetDesc,
5839 d3d10_effect_sampler_variable_GetAnnotationByIndex,
5840 d3d10_effect_sampler_variable_GetAnnotationByName,
5841 d3d10_effect_sampler_variable_GetMemberByIndex,
5842 d3d10_effect_sampler_variable_GetMemberByName,
5843 d3d10_effect_sampler_variable_GetMemberBySemantic,
5844 d3d10_effect_sampler_variable_GetElement,
5845 d3d10_effect_sampler_variable_GetParentConstantBuffer,
5846 d3d10_effect_sampler_variable_AsScalar,
5847 d3d10_effect_sampler_variable_AsVector,
5848 d3d10_effect_sampler_variable_AsMatrix,
5849 d3d10_effect_sampler_variable_AsString,
5850 d3d10_effect_sampler_variable_AsShaderResource,
5851 d3d10_effect_sampler_variable_AsRenderTargetView,
5852 d3d10_effect_sampler_variable_AsDepthStencilView,
5853 d3d10_effect_sampler_variable_AsConstantBuffer,
5854 d3d10_effect_sampler_variable_AsShader,
5855 d3d10_effect_sampler_variable_AsBlend,
5856 d3d10_effect_sampler_variable_AsDepthStencil,
5857 d3d10_effect_sampler_variable_AsRasterizer,
5858 d3d10_effect_sampler_variable_AsSampler,
5859 d3d10_effect_sampler_variable_SetRawValue,
5860 d3d10_effect_sampler_variable_GetRawValue,
5861 /* ID3D10EffectSamplerVariable methods */
5862 d3d10_effect_sampler_variable_GetSampler,
5863 d3d10_effect_sampler_variable_GetBackingStore,
5866 /* ID3D10EffectType methods */
5868 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
5870 FIXME("iface %p stub!\n", iface);
5872 return FALSE;
5875 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
5877 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
5879 TRACE("iface %p, desc %p\n", iface, desc);
5881 if (This == &null_type)
5883 WARN("Null type specified\n");
5884 return E_FAIL;
5887 if (!desc)
5889 WARN("Invalid argument specified\n");
5890 return E_INVALIDARG;
5893 desc->TypeName = This->name;
5894 desc->Class = This->type_class;
5895 desc->Type = This->basetype;
5896 desc->Elements = This->element_count;
5897 desc->Members = This->member_count;
5898 desc->Rows = This->row_count;
5899 desc->Columns = This->column_count;
5900 desc->PackedSize = This->size_packed;
5901 desc->UnpackedSize = This->size_unpacked;
5902 desc->Stride = This->stride;
5904 return S_OK;
5907 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
5908 UINT index)
5910 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
5911 struct d3d10_effect_type *t;
5913 TRACE("iface %p, index %u\n", iface, index);
5915 if (index >= This->member_count)
5917 WARN("Invalid index specified\n");
5918 return (ID3D10EffectType *)&null_type;
5921 t = (&This->members[index])->type;
5923 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
5925 return (ID3D10EffectType *)t;
5928 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
5929 LPCSTR name)
5931 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
5932 unsigned int i;
5934 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
5936 if (!name)
5938 WARN("Invalid name specified\n");
5939 return (ID3D10EffectType *)&null_type;
5942 for (i = 0; i < This->member_count; ++i)
5944 struct d3d10_effect_type_member *typem = &This->members[i];
5946 if (typem->name)
5948 if (!strcmp(typem->name, name))
5950 TRACE("Returning type %p.\n", typem->type);
5951 return (ID3D10EffectType *)typem->type;
5956 WARN("Invalid name specified\n");
5958 return (ID3D10EffectType *)&null_type;
5961 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
5962 LPCSTR semantic)
5964 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
5965 unsigned int i;
5967 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
5969 if (!semantic)
5971 WARN("Invalid semantic specified\n");
5972 return (ID3D10EffectType *)&null_type;
5975 for (i = 0; i < This->member_count; ++i)
5977 struct d3d10_effect_type_member *typem = &This->members[i];
5979 if (typem->semantic)
5981 if (!strcmp(typem->semantic, semantic))
5983 TRACE("Returning type %p.\n", typem->type);
5984 return (ID3D10EffectType *)typem->type;
5989 WARN("Invalid semantic specified\n");
5991 return (ID3D10EffectType *)&null_type;
5994 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
5996 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
5997 struct d3d10_effect_type_member *typem;
5999 TRACE("iface %p, index %u\n", iface, index);
6001 if (index >= This->member_count)
6003 WARN("Invalid index specified\n");
6004 return NULL;
6007 typem = &This->members[index];
6009 TRACE("Returning name %s\n", debugstr_a(typem->name));
6011 return typem->name;
6014 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
6016 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6017 struct d3d10_effect_type_member *typem;
6019 TRACE("iface %p, index %u\n", iface, index);
6021 if (index >= This->member_count)
6023 WARN("Invalid index specified\n");
6024 return NULL;
6027 typem = &This->members[index];
6029 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
6031 return typem->semantic;
6034 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
6036 /* ID3D10EffectType */
6037 d3d10_effect_type_IsValid,
6038 d3d10_effect_type_GetDesc,
6039 d3d10_effect_type_GetMemberTypeByIndex,
6040 d3d10_effect_type_GetMemberTypeByName,
6041 d3d10_effect_type_GetMemberTypeBySemantic,
6042 d3d10_effect_type_GetMemberName,
6043 d3d10_effect_type_GetMemberSemantic,