msvcrt: Remove unnecessary NULL check (Coverity).
[wine/multimedia.git] / dlls / d3d9 / texture.c
blob03cd1c25c9c501d1dbc0f6b5ae311b68df2ac274
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DResource9)
36 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
37 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
38 IDirect3DTexture9_AddRef(iface);
39 *ppobj = This;
40 return S_OK;
43 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44 *ppobj = NULL;
45 return E_NOINTERFACE;
48 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
49 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
50 ULONG ref = InterlockedIncrement(&This->ref);
52 TRACE("%p increasing refcount to %u.\n", iface, ref);
54 if (ref == 1)
56 IDirect3DDevice9Ex_AddRef(This->parentDevice);
57 wined3d_mutex_lock();
58 IWineD3DTexture_AddRef(This->wineD3DTexture);
59 wined3d_mutex_unlock();
62 return ref;
65 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
66 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71 if (ref == 0) {
72 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
74 wined3d_mutex_lock();
75 IWineD3DTexture_Release(This->wineD3DTexture);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(parentDevice);
81 return ref;
84 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
86 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
87 IWineD3DDevice *wined3d_device;
88 HRESULT hr;
90 TRACE("iface %p, device %p.\n", iface, ppDevice);
92 wined3d_mutex_lock();
93 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
94 if (SUCCEEDED(hr))
96 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
97 IWineD3DDevice_Release(wined3d_device);
99 wined3d_mutex_unlock();
101 return hr;
104 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
105 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
106 HRESULT hr;
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
111 wined3d_mutex_lock();
112 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
113 wined3d_mutex_unlock();
115 return hr;
118 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
119 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120 HRESULT hr;
122 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
123 iface, debugstr_guid(refguid), pData, pSizeOfData);
125 wined3d_mutex_lock();
126 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
127 wined3d_mutex_unlock();
129 return hr;
132 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
133 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
134 HRESULT hr;
136 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
138 wined3d_mutex_lock();
139 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
140 wined3d_mutex_unlock();
142 return hr;
145 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
146 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
147 DWORD ret;
149 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
151 wined3d_mutex_lock();
152 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
153 wined3d_mutex_unlock();
155 return ret;
158 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
159 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
160 DWORD ret;
162 TRACE("iface %p.\n", iface);
164 wined3d_mutex_lock();
165 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
166 wined3d_mutex_unlock();
168 return ret;
171 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
172 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
174 TRACE("iface %p.\n", iface);
176 wined3d_mutex_lock();
177 IWineD3DTexture_PreLoad(This->wineD3DTexture);
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
182 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
183 HRESULT ret;
185 TRACE("iface %p.\n", iface);
187 wined3d_mutex_lock();
188 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
189 wined3d_mutex_unlock();
191 return ret;
194 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
195 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
196 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
197 DWORD ret;
199 TRACE("iface %p, lod %u.\n", iface, LODNew);
201 wined3d_mutex_lock();
202 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
203 wined3d_mutex_unlock();
205 return ret;
208 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
209 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
210 DWORD ret;
212 TRACE("iface %p.\n", iface);
214 wined3d_mutex_lock();
215 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
216 wined3d_mutex_unlock();
218 return ret;
221 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
222 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
223 DWORD ret;
225 TRACE("iface %p.\n", iface);
227 wined3d_mutex_lock();
228 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
229 wined3d_mutex_unlock();
231 return ret;
234 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
235 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
236 HRESULT hr;
238 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
240 wined3d_mutex_lock();
241 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
242 wined3d_mutex_unlock();
244 return hr;
247 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
248 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
249 D3DTEXTUREFILTERTYPE ret;
251 TRACE("iface %p.\n", iface);
253 wined3d_mutex_lock();
254 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
255 wined3d_mutex_unlock();
257 return ret;
260 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
261 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
263 TRACE("iface %p.\n", iface);
265 wined3d_mutex_lock();
266 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
267 wined3d_mutex_unlock();
270 /* IDirect3DTexture9 Interface follow: */
271 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
272 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
273 WINED3DSURFACE_DESC wined3ddesc;
274 HRESULT hr;
276 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
278 wined3d_mutex_lock();
279 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
280 wined3d_mutex_unlock();
282 if (SUCCEEDED(hr))
284 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
285 pDesc->Type = wined3ddesc.resource_type;
286 pDesc->Usage = wined3ddesc.usage;
287 pDesc->Pool = wined3ddesc.pool;
288 pDesc->MultiSampleType = wined3ddesc.multisample_type;
289 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
290 pDesc->Width = wined3ddesc.width;
291 pDesc->Height = wined3ddesc.height;
294 return hr;
297 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
298 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
299 HRESULT hrc = D3D_OK;
300 IWineD3DSurface *mySurface = NULL;
302 TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
304 wined3d_mutex_lock();
305 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
306 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
307 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
308 IWineD3DSurface_Release(mySurface);
310 wined3d_mutex_unlock();
312 return hrc;
315 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
316 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
317 HRESULT hr;
319 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
320 iface, Level, pLockedRect, pRect, Flags);
322 wined3d_mutex_lock();
323 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
324 wined3d_mutex_unlock();
326 return hr;
329 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
330 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
331 HRESULT hr;
333 TRACE("iface %p, level %u.\n", iface, Level);
335 wined3d_mutex_lock();
336 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
337 wined3d_mutex_unlock();
339 return hr;
342 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
343 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
344 HRESULT hr;
346 TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
348 wined3d_mutex_lock();
349 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
350 wined3d_mutex_unlock();
352 return hr;
355 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
357 /* IUnknown */
358 IDirect3DTexture9Impl_QueryInterface,
359 IDirect3DTexture9Impl_AddRef,
360 IDirect3DTexture9Impl_Release,
361 /* IDirect3DResource9 */
362 IDirect3DTexture9Impl_GetDevice,
363 IDirect3DTexture9Impl_SetPrivateData,
364 IDirect3DTexture9Impl_GetPrivateData,
365 IDirect3DTexture9Impl_FreePrivateData,
366 IDirect3DTexture9Impl_SetPriority,
367 IDirect3DTexture9Impl_GetPriority,
368 IDirect3DTexture9Impl_PreLoad,
369 IDirect3DTexture9Impl_GetType,
370 /* IDirect3dBaseTexture9 */
371 IDirect3DTexture9Impl_SetLOD,
372 IDirect3DTexture9Impl_GetLOD,
373 IDirect3DTexture9Impl_GetLevelCount,
374 IDirect3DTexture9Impl_SetAutoGenFilterType,
375 IDirect3DTexture9Impl_GetAutoGenFilterType,
376 IDirect3DTexture9Impl_GenerateMipSubLevels,
377 /* IDirect3DTexture9 */
378 IDirect3DTexture9Impl_GetLevelDesc,
379 IDirect3DTexture9Impl_GetSurfaceLevel,
380 IDirect3DTexture9Impl_LockRect,
381 IDirect3DTexture9Impl_UnlockRect,
382 IDirect3DTexture9Impl_AddDirtyRect
385 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
387 HeapFree(GetProcessHeap(), 0, parent);
390 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
392 d3d9_texture_wined3d_object_destroyed,
395 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
396 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
398 HRESULT hr;
400 texture->lpVtbl = &Direct3DTexture9_Vtbl;
401 texture->ref = 1;
403 wined3d_mutex_lock();
404 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
405 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
406 &texture->wineD3DTexture, (IUnknown *)texture, &d3d9_texture_wined3d_parent_ops);
407 wined3d_mutex_unlock();
408 if (FAILED(hr))
410 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
411 return hr;
414 texture->parentDevice = (IDirect3DDevice9Ex *)device;
415 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
417 return D3D_OK;