msvcrt: Remove unnecessary NULL check (Coverity).
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blobcbe5d80887998aaf7af5174dfd785e97520422c3
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
150 LONG ref;
152 /* The WineD3D device */
153 IWineD3D *WineD3D;
155 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156 BOOL extended;
157 } IDirect3D9Impl;
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
161 /*****************************************************************************
162 * IDirect3DDevice9 implementation structure
164 typedef struct IDirect3DDevice9Impl
166 /* IUnknown fields */
167 const IDirect3DDevice9ExVtbl *lpVtbl;
168 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169 LONG ref;
171 /* IDirect3DDevice9 fields */
172 IWineD3DDevice *WineD3DDevice;
174 /* Avoids recursion with nested ReleaseRef to 0 */
175 BOOL inDestruction;
177 IDirect3DVertexDeclaration9 **convertedDecls;
178 unsigned int numConvertedDecls, declArraySize;
180 BOOL notreset;
181 } IDirect3DDevice9Impl;
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
188 D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
190 UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
191 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
193 D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
194 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
195 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
196 IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
198 IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
199 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
200 IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
201 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
202 IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
204 IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
206 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
208 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
210 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
212 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
214 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
216 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
218 IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
220 IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
222 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
224 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
226 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
228 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
230 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
232 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
233 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
234 D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
237 /* ---------------- */
238 /* IDirect3DVolume9 */
239 /* ---------------- */
241 /*****************************************************************************
242 * IDirect3DVolume9 implementation structure
244 typedef struct IDirect3DVolume9Impl
246 /* IUnknown fields */
247 const IDirect3DVolume9Vtbl *lpVtbl;
248 LONG ref;
250 /* IDirect3DVolume9 fields */
251 IWineD3DVolume *wineD3DVolume;
253 /* The volume container */
254 IUnknown *container;
256 /* If set forward refcounting to this object */
257 IUnknown *forwardReference;
258 } IDirect3DVolume9Impl;
260 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
261 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
263 /* ------------------- */
264 /* IDirect3DSwapChain9 */
265 /* ------------------- */
267 /*****************************************************************************
268 * IDirect3DSwapChain9 implementation structure
270 typedef struct IDirect3DSwapChain9Impl
272 /* IUnknown fields */
273 const IDirect3DSwapChain9Vtbl *lpVtbl;
274 LONG ref;
276 /* IDirect3DSwapChain9 fields */
277 IWineD3DSwapChain *wineD3DSwapChain;
279 /* Parent reference */
280 LPDIRECT3DDEVICE9EX parentDevice;
282 /* Flags an implicit swap chain */
283 BOOL isImplicit;
284 } IDirect3DSwapChain9Impl;
286 /* ----------------- */
287 /* IDirect3DSurface9 */
288 /* ----------------- */
290 /*****************************************************************************
291 * IDirect3DSurface9 implementation structure
293 typedef struct IDirect3DSurface9Impl
295 /* IUnknown fields */
296 const IDirect3DSurface9Vtbl *lpVtbl;
297 LONG ref;
299 /* IDirect3DResource9 fields */
300 IWineD3DSurface *wineD3DSurface;
302 /* Parent reference */
303 LPDIRECT3DDEVICE9EX parentDevice;
305 /* The surface container */
306 IUnknown *container;
308 /* If set forward refcounting to this object */
309 IUnknown *forwardReference;
311 BOOL getdc_supported;
312 } IDirect3DSurface9Impl;
314 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
315 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
316 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
318 /* ---------------------- */
319 /* IDirect3DVertexBuffer9 */
320 /* ---------------------- */
322 /*****************************************************************************
323 * IDirect3DVertexBuffer9 implementation structure
325 typedef struct IDirect3DVertexBuffer9Impl
327 /* IUnknown fields */
328 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
329 LONG ref;
331 /* IDirect3DResource9 fields */
332 IWineD3DBuffer *wineD3DVertexBuffer;
334 /* Parent reference */
335 LPDIRECT3DDEVICE9EX parentDevice;
337 DWORD fvf;
338 } IDirect3DVertexBuffer9Impl;
340 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
341 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
343 /* --------------------- */
344 /* IDirect3DIndexBuffer9 */
345 /* --------------------- */
347 /*****************************************************************************
348 * IDirect3DIndexBuffer9 implementation structure
350 typedef struct IDirect3DIndexBuffer9Impl
352 /* IUnknown fields */
353 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
354 LONG ref;
356 /* IDirect3DResource9 fields */
357 IWineD3DBuffer *wineD3DIndexBuffer;
359 /* Parent reference */
360 LPDIRECT3DDEVICE9EX parentDevice;
361 WINED3DFORMAT format;
362 } IDirect3DIndexBuffer9Impl;
364 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
365 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
367 /* --------------------- */
368 /* IDirect3DBaseTexture9 */
369 /* --------------------- */
371 /*****************************************************************************
372 * IDirect3DBaseTexture9 implementation structure
374 typedef struct IDirect3DBaseTexture9Impl
376 /* IUnknown fields */
377 const IDirect3DBaseTexture9Vtbl *lpVtbl;
378 LONG ref;
380 /* IDirect3DResource9 fields */
381 IWineD3DBaseTexture *wineD3DBaseTexture;
382 } IDirect3DBaseTexture9Impl;
384 /* --------------------- */
385 /* IDirect3DCubeTexture9 */
386 /* --------------------- */
388 /*****************************************************************************
389 * IDirect3DCubeTexture9 implementation structure
391 typedef struct IDirect3DCubeTexture9Impl
393 /* IUnknown fields */
394 const IDirect3DCubeTexture9Vtbl *lpVtbl;
395 LONG ref;
397 /* IDirect3DResource9 fields */
398 IWineD3DCubeTexture *wineD3DCubeTexture;
400 /* Parent reference */
401 LPDIRECT3DDEVICE9EX parentDevice;
402 } IDirect3DCubeTexture9Impl;
404 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
405 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
407 /* ----------------- */
408 /* IDirect3DTexture9 */
409 /* ----------------- */
411 /*****************************************************************************
412 * IDirect3DTexture9 implementation structure
414 typedef struct IDirect3DTexture9Impl
416 /* IUnknown fields */
417 const IDirect3DTexture9Vtbl *lpVtbl;
418 LONG ref;
420 /* IDirect3DResource9 fields */
421 IWineD3DTexture *wineD3DTexture;
423 /* Parent reference */
424 LPDIRECT3DDEVICE9EX parentDevice;
425 } IDirect3DTexture9Impl;
427 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
428 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
430 /* ----------------------- */
431 /* IDirect3DVolumeTexture9 */
432 /* ----------------------- */
434 /*****************************************************************************
435 * IDirect3DVolumeTexture9 implementation structure
437 typedef struct IDirect3DVolumeTexture9Impl
439 /* IUnknown fields */
440 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
441 LONG ref;
443 /* IDirect3DResource9 fields */
444 IWineD3DVolumeTexture *wineD3DVolumeTexture;
446 /* Parent reference */
447 LPDIRECT3DDEVICE9EX parentDevice;
448 } IDirect3DVolumeTexture9Impl;
450 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
451 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
453 /* ----------------------- */
454 /* IDirect3DStateBlock9 */
455 /* ----------------------- */
457 /*****************************************************************************
458 * IDirect3DStateBlock9 implementation structure
460 typedef struct IDirect3DStateBlock9Impl {
461 /* IUnknown fields */
462 const IDirect3DStateBlock9Vtbl *lpVtbl;
463 LONG ref;
465 /* IDirect3DStateBlock9 fields */
466 IWineD3DStateBlock *wineD3DStateBlock;
468 /* Parent reference */
469 LPDIRECT3DDEVICE9EX parentDevice;
470 } IDirect3DStateBlock9Impl;
473 /* --------------------------- */
474 /* IDirect3DVertexDeclaration9 */
475 /* --------------------------- */
477 /*****************************************************************************
478 * IDirect3DVertexDeclaration implementation structure
480 typedef struct IDirect3DVertexDeclaration9Impl {
481 /* IUnknown fields */
482 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
483 LONG ref;
485 D3DVERTEXELEMENT9 *elements;
486 UINT element_count;
488 /* IDirect3DVertexDeclaration9 fields */
489 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490 DWORD convFVF;
492 /* Parent reference */
493 LPDIRECT3DDEVICE9EX parentDevice;
494 } IDirect3DVertexDeclaration9Impl;
496 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
497 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
498 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
500 /* ---------------------- */
501 /* IDirect3DVertexShader9 */
502 /* ---------------------- */
504 /*****************************************************************************
505 * IDirect3DVertexShader implementation structure
507 typedef struct IDirect3DVertexShader9Impl {
508 /* IUnknown fields */
509 const IDirect3DVertexShader9Vtbl *lpVtbl;
510 LONG ref;
512 /* IDirect3DVertexShader9 fields */
513 IWineD3DVertexShader *wineD3DVertexShader;
515 /* Parent reference */
516 LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DVertexShader9Impl;
519 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
520 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
522 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
523 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
525 /* --------------------- */
526 /* IDirect3DPixelShader9 */
527 /* --------------------- */
529 /*****************************************************************************
530 * IDirect3DPixelShader implementation structure
532 typedef struct IDirect3DPixelShader9Impl {
533 /* IUnknown fields */
534 const IDirect3DPixelShader9Vtbl *lpVtbl;
535 LONG ref;
537 /* IDirect3DPixelShader9 fields */
538 IWineD3DPixelShader *wineD3DPixelShader;
540 /* Parent reference */
541 LPDIRECT3DDEVICE9EX parentDevice;
542 } IDirect3DPixelShader9Impl;
544 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
545 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
547 /* --------------- */
548 /* IDirect3DQuery9 */
549 /* --------------- */
551 /*****************************************************************************
552 * IDirect3DPixelShader implementation structure
554 typedef struct IDirect3DQuery9Impl {
555 /* IUnknown fields */
556 const IDirect3DQuery9Vtbl *lpVtbl;
557 LONG ref;
559 /* IDirect3DQuery9 fields */
560 IWineD3DQuery *wineD3DQuery;
562 /* Parent reference */
563 LPDIRECT3DDEVICE9EX parentDevice;
564 } IDirect3DQuery9Impl;
566 #endif /* __WINE_D3D9_PRIVATE_H */