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[wine/multimedia.git] / dlls / d3d9 / volumetexture.c
blob0356f743012758d7aaaa37806525b05f309d85d0
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include <stdarg.h>
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
40 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DResource9)
44 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
45 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
46 IDirect3DVolumeTexture9Impl_AddRef(iface);
47 *ppobj = This;
48 return D3D_OK;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 return E_NOINTERFACE;
55 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
56 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
57 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
58 return ++(This->ref);
61 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
62 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
63 ULONG ref = --This->ref;
64 UINT i;
66 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
67 if (ref == 0) {
68 for (i = 0; i < This->levels; i++) {
69 if (This->volumes[i] != NULL) {
70 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
71 IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
74 HeapFree(GetProcessHeap(), 0, This);
76 return ref;
79 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
80 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
81 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
82 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
85 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
86 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
87 FIXME("(%p) : stub\n", This);
88 return D3D_OK;
91 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
92 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
93 FIXME("(%p) : stub\n", This);
94 return D3D_OK;
97 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
98 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
99 FIXME("(%p) : stub\n", This);
100 return D3D_OK;
103 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
104 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
105 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
108 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
109 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
110 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
113 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
114 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
115 FIXME("(%p) : stub\n", This);
116 return ;
119 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
120 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
121 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
124 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
125 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
126 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
127 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
130 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
131 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
132 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
135 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
136 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
137 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
140 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
141 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
142 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
145 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
146 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
147 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
150 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
151 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
152 FIXME("(%p) : stub\n", This);
153 return ;
156 /* IDirect3DVolumeTexture9 Interface follow: */
157 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
158 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
159 if (Level < This->levels) {
160 TRACE("(%p) Level (%d)\n", This, Level);
161 return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
162 } else {
163 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
164 return D3DERR_INVALIDCALL;
166 return D3D_OK;
169 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
170 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
171 if (Level < This->levels) {
172 *ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
173 IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
174 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
175 } else {
176 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
177 return D3DERR_INVALIDCALL;
179 return D3D_OK;
182 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
183 HRESULT hr;
184 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
185 if (Level < This->levels) {
187 * Not dirtified while Surfaces don't notify dirtification
188 * This->Dirty = TRUE;
190 hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
191 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
192 } else {
193 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
194 return D3DERR_INVALIDCALL;
196 return hr;
199 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
200 HRESULT hr;
201 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
202 if (Level < This->levels) {
203 hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
204 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
205 } else {
206 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
207 return D3DERR_INVALIDCALL;
209 return hr;
212 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
213 ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
214 FIXME("(%p) : stub\n", This);
215 This->Dirty = TRUE;
216 return D3D_OK;
220 ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl =
222 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
223 IDirect3DVolumeTexture9Impl_QueryInterface,
224 IDirect3DVolumeTexture9Impl_AddRef,
225 IDirect3DVolumeTexture9Impl_Release,
226 IDirect3DVolumeTexture9Impl_GetDevice,
227 IDirect3DVolumeTexture9Impl_SetPrivateData,
228 IDirect3DVolumeTexture9Impl_GetPrivateData,
229 IDirect3DVolumeTexture9Impl_FreePrivateData,
230 IDirect3DVolumeTexture9Impl_SetPriority,
231 IDirect3DVolumeTexture9Impl_GetPriority,
232 IDirect3DVolumeTexture9Impl_PreLoad,
233 IDirect3DVolumeTexture9Impl_GetType,
234 IDirect3DVolumeTexture9Impl_SetLOD,
235 IDirect3DVolumeTexture9Impl_GetLOD,
236 IDirect3DVolumeTexture9Impl_GetLevelCount,
237 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
238 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
239 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
240 IDirect3DVolumeTexture9Impl_GetLevelDesc,
241 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
242 IDirect3DVolumeTexture9Impl_LockBox,
243 IDirect3DVolumeTexture9Impl_UnlockBox,
244 IDirect3DVolumeTexture9Impl_AddDirtyBox
248 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
249 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
250 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
251 D3DFORMAT Format, D3DPOOL Pool,
252 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
254 ICOM_THIS(IDirect3DDevice9Impl,iface);
255 FIXME("(%p) : stub\n", This);
256 return D3D_OK;