2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
44 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
46 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
49 *ppv
= &This
->ID3D10Device_iface
;
50 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
51 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
59 IUnknown_AddRef((IUnknown
*)*ppv
);
63 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
65 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
66 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
68 TRACE("%p increasing refcount to %u\n", This
, refcount
);
73 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
75 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
76 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
78 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
82 if (This
->wined3d_device
)
83 wined3d_device_decref(This
->wined3d_device
);
89 /* IUnknown methods */
91 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
93 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
96 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
99 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
100 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
103 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
105 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
106 return IUnknown_AddRef(This
->outer_unk
);
109 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
111 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
112 return IUnknown_Release(This
->outer_unk
);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
118 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
120 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
123 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
124 iface
, start_slot
, buffer_count
, buffers
);
126 for (i
= 0; i
< buffer_count
; ++i
)
128 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
130 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
131 buffer
? buffer
->wined3d_buffer
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
136 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
138 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
139 iface
, start_slot
, view_count
, views
);
142 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
143 ID3D10PixelShader
*shader
)
145 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
146 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
148 TRACE("iface %p, shader %p\n", iface
, shader
);
150 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
153 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
154 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
156 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
159 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
160 iface
, start_slot
, sampler_count
, samplers
);
162 for (i
= 0; i
< sampler_count
; ++i
)
164 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
166 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
167 sampler
? sampler
->wined3d_sampler
: NULL
);
171 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
172 ID3D10VertexShader
*shader
)
174 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
175 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
177 TRACE("iface %p, shader %p\n", iface
, shader
);
179 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
182 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
183 UINT start_index_location
, INT base_vertex_location
)
185 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
187 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
188 iface
, index_count
, start_index_location
, base_vertex_location
);
190 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
191 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
194 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
195 UINT start_vertex_location
)
197 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
199 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
200 iface
, vertex_count
, start_vertex_location
);
202 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
205 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
206 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
208 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
211 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
212 iface
, start_slot
, buffer_count
, buffers
);
214 for (i
= 0; i
< buffer_count
; ++i
)
216 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
218 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
219 buffer
? buffer
->wined3d_buffer
: NULL
);
223 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
224 ID3D10InputLayout
*input_layout
)
226 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
227 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
229 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
231 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
232 layout
? layout
->wined3d_decl
: NULL
);
235 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
236 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
238 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
241 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
242 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
244 for (i
= 0; i
< buffer_count
; ++i
)
246 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
248 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
249 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
253 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
254 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
256 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
257 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
259 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
260 iface
, buffer
, debug_dxgi_format(format
), offset
);
262 wined3d_device_set_index_buffer(This
->wined3d_device
,
263 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
264 wined3dformat_from_dxgi_format(format
));
265 if (offset
) FIXME("offset %u not supported.\n", offset
);
268 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
269 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
270 INT base_vertex_location
, UINT start_instance_location
)
272 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
274 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
275 "\tbase_vertex_location %d, start_instance_location %u.\n",
276 iface
, instance_index_count
, instance_count
, start_index_location
,
277 base_vertex_location
, start_instance_location
);
279 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
280 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
281 instance_index_count
, start_instance_location
, instance_count
);
284 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
285 UINT instance_vertex_count
, UINT instance_count
,
286 UINT start_vertex_location
, UINT start_instance_location
)
288 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
289 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
290 start_vertex_location
, start_instance_location
);
293 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
294 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
296 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
299 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
300 iface
, start_slot
, buffer_count
, buffers
);
302 for (i
= 0; i
< buffer_count
; ++i
)
304 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
306 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
307 buffer
? buffer
->wined3d_buffer
: NULL
);
311 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
313 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
314 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
316 TRACE("iface %p, shader %p.\n", iface
, shader
);
318 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
321 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
322 D3D10_PRIMITIVE_TOPOLOGY topology
)
324 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
326 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
328 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
331 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
332 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
334 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
335 iface
, start_slot
, view_count
, views
);
338 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
339 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
341 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
344 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
345 iface
, start_slot
, sampler_count
, samplers
);
347 for (i
= 0; i
< sampler_count
; ++i
)
349 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
351 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
352 sampler
? sampler
->wined3d_sampler
: NULL
);
356 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
358 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
361 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
362 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
364 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
365 iface
, start_slot
, view_count
, views
);
368 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
369 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
371 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
374 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
375 iface
, start_slot
, sampler_count
, samplers
);
377 for (i
= 0; i
< sampler_count
; ++i
)
379 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
381 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
382 sampler
? sampler
->wined3d_sampler
: NULL
);
386 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
387 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
388 ID3D10DepthStencilView
*depth_stencil_view
)
390 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
391 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
394 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
395 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
397 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
399 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
400 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
402 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
403 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
404 device
->sample_mask
= sample_mask
;
407 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
408 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
410 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
412 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
413 iface
, depth_stencil_state
, stencil_ref
);
415 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
416 device
->stencil_ref
= stencil_ref
;
419 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
420 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
422 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
423 unsigned int count
, i
;
425 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
427 count
= min(target_count
, 4);
428 for (i
= 0; i
< count
; ++i
)
430 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
432 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
433 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
436 for (i
= count
; i
< 4; ++i
)
438 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
442 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
444 FIXME("iface %p stub!\n", iface
);
447 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
449 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
451 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
453 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
456 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
457 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
459 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
460 struct wined3d_viewport wined3d_vp
;
462 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
464 if (viewport_count
> 1)
465 FIXME("Multiple viewports not implemented.\n");
470 wined3d_vp
.x
= viewports
[0].TopLeftX
;
471 wined3d_vp
.y
= viewports
[0].TopLeftY
;
472 wined3d_vp
.width
= viewports
[0].Width
;
473 wined3d_vp
.height
= viewports
[0].Height
;
474 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
475 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
477 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
480 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
481 UINT rect_count
, const D3D10_RECT
*rects
)
483 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
485 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
488 FIXME("Multiple scissor rects not implemented.\n");
493 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
496 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
497 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
498 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
500 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
501 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
502 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
503 src_resource
, src_subresource_idx
, src_box
);
506 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
507 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
509 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
512 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
513 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
514 const void *data
, UINT row_pitch
, UINT depth_pitch
)
516 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
517 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
520 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
521 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
523 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
524 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
525 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
527 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
528 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
530 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
533 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
534 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
536 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
537 iface
, depth_stencil_view
, flags
, depth
, stencil
);
540 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
542 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
545 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
546 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
547 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
549 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
550 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
551 iface
, dst_resource
, dst_subresource_idx
,
552 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
555 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
556 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
558 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
561 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
562 iface
, start_slot
, buffer_count
, buffers
);
564 for (i
= 0; i
< buffer_count
; ++i
)
566 struct wined3d_buffer
*wined3d_buffer
;
567 struct d3d10_buffer
*buffer_impl
;
569 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
575 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
576 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
577 ID3D10Buffer_AddRef(buffers
[i
]);
581 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
582 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
584 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
585 iface
, start_slot
, view_count
, views
);
588 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
590 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
591 struct d3d10_pixel_shader
*shader_impl
;
592 struct wined3d_shader
*wined3d_shader
;
594 TRACE("iface %p, shader %p.\n", iface
, shader
);
596 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
602 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
603 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
604 ID3D10PixelShader_AddRef(*shader
);
607 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
608 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
610 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
611 iface
, start_slot
, sampler_count
, samplers
);
614 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
616 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
617 struct d3d10_vertex_shader
*shader_impl
;
618 struct wined3d_shader
*wined3d_shader
;
620 TRACE("iface %p, shader %p.\n", iface
, shader
);
622 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
628 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
629 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
630 ID3D10VertexShader_AddRef(*shader
);
633 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
634 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
636 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
639 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
640 iface
, start_slot
, buffer_count
, buffers
);
642 for (i
= 0; i
< buffer_count
; ++i
)
644 struct wined3d_buffer
*wined3d_buffer
;
645 struct d3d10_buffer
*buffer_impl
;
647 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
653 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
654 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
655 ID3D10Buffer_AddRef(buffers
[i
]);
659 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
661 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
662 struct wined3d_vertex_declaration
*wined3d_declaration
;
663 struct d3d10_input_layout
*input_layout_impl
;
665 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
667 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
669 *input_layout
= NULL
;
673 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
674 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
675 ID3D10InputLayout_AddRef(*input_layout
);
678 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
679 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
681 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
684 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
685 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
687 for (i
= 0; i
< buffer_count
; ++i
)
689 struct wined3d_buffer
*wined3d_buffer
;
690 struct d3d10_buffer
*buffer_impl
;
692 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
693 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
694 ERR("Failed to get vertex buffer.\n");
702 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
703 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
704 ID3D10Buffer_AddRef(buffers
[i
]);
708 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
709 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
711 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
712 enum wined3d_format_id wined3d_format
;
713 struct wined3d_buffer
*wined3d_buffer
;
714 struct d3d10_buffer
*buffer_impl
;
716 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
718 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
719 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
720 *offset
= 0; /* FIXME */
727 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
728 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
729 ID3D10Buffer_AddRef(*buffer
);
732 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
733 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
735 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
738 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
739 iface
, start_slot
, buffer_count
, buffers
);
741 for (i
= 0; i
< buffer_count
; ++i
)
743 struct wined3d_buffer
*wined3d_buffer
;
744 struct d3d10_buffer
*buffer_impl
;
746 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
752 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
753 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
754 ID3D10Buffer_AddRef(buffers
[i
]);
758 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
760 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
761 struct d3d10_geometry_shader
*shader_impl
;
762 struct wined3d_shader
*wined3d_shader
;
764 TRACE("iface %p, shader %p.\n", iface
, shader
);
766 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
772 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
773 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
774 ID3D10GeometryShader_AddRef(*shader
);
777 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
778 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
780 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
782 TRACE("iface %p, topology %p\n", iface
, topology
);
784 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
787 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
788 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
790 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
791 iface
, start_slot
, view_count
, views
);
794 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
795 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
797 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
800 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
801 iface
, start_slot
, sampler_count
, samplers
);
803 for (i
= 0; i
< sampler_count
; ++i
)
805 struct d3d10_sampler_state
*sampler_impl
;
806 struct wined3d_sampler
*wined3d_sampler
;
808 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
814 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
815 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
816 ID3D10SamplerState_AddRef(samplers
[i
]);
820 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
821 ID3D10Predicate
**predicate
, BOOL
*value
)
823 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
826 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
827 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
829 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
830 iface
, start_slot
, view_count
, views
);
833 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
834 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
836 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
839 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
840 iface
, start_slot
, sampler_count
, samplers
);
842 for (i
= 0; i
< sampler_count
; ++i
)
844 struct d3d10_sampler_state
*sampler_impl
;
845 struct wined3d_sampler
*wined3d_sampler
;
847 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
853 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
854 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
855 ID3D10SamplerState_AddRef(samplers
[i
]);
859 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
860 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
862 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
863 iface
, view_count
, render_target_views
, depth_stencil_view
);
866 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
867 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
869 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
871 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
872 iface
, blend_state
, blend_factor
, sample_mask
);
874 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
875 ID3D10BlendState_AddRef(*blend_state
);
876 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
877 *sample_mask
= device
->sample_mask
;
880 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
881 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
883 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
885 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
886 iface
, depth_stencil_state
, stencil_ref
);
888 if ((*depth_stencil_state
= device
->depth_stencil_state
889 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
890 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
891 *stencil_ref
= device
->stencil_ref
;
894 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
895 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
897 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
900 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
901 iface
, buffer_count
, buffers
, offsets
);
903 for (i
= 0; i
< buffer_count
; ++i
)
905 struct wined3d_buffer
*wined3d_buffer
;
906 struct d3d10_buffer
*buffer_impl
;
908 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
914 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
915 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
916 ID3D10Buffer_AddRef(buffers
[i
]);
920 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
922 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
924 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
926 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
927 ID3D10RasterizerState_AddRef(*rasterizer_state
);
930 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
931 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
933 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
934 struct wined3d_viewport wined3d_vp
;
936 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
944 if (!*viewport_count
)
947 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
949 viewports
[0].TopLeftX
= wined3d_vp
.x
;
950 viewports
[0].TopLeftY
= wined3d_vp
.y
;
951 viewports
[0].Width
= wined3d_vp
.width
;
952 viewports
[0].Height
= wined3d_vp
.height
;
953 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
954 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
956 if (*viewport_count
> 1)
957 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
960 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
962 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
964 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
975 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
977 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
980 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
982 FIXME("iface %p stub!\n", iface
);
987 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
989 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
994 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
996 FIXME("iface %p stub!\n", iface
);
1001 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
1002 REFGUID guid
, UINT
*data_size
, void *data
)
1004 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1005 iface
, debugstr_guid(guid
), data_size
, data
);
1010 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
1011 REFGUID guid
, UINT data_size
, const void *data
)
1013 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1014 iface
, debugstr_guid(guid
), data_size
, data
);
1019 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
1020 REFGUID guid
, const IUnknown
*data
)
1022 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1027 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
1029 FIXME("iface %p stub!\n", iface
);
1032 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
1034 FIXME("iface %p stub!\n", iface
);
1037 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
1038 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1040 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1041 struct d3d10_buffer
*object
;
1044 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1046 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1049 ERR("Failed to allocate D3D10 buffer object memory\n");
1050 return E_OUTOFMEMORY
;
1053 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1056 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1057 HeapFree(GetProcessHeap(), 0, object
);
1061 *buffer
= &object
->ID3D10Buffer_iface
;
1063 TRACE("Created ID3D10Buffer %p\n", object
);
1068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
1069 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1071 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1076 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
1077 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1078 ID3D10Texture2D
**texture
)
1080 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1081 struct d3d10_texture2d
*object
;
1084 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1086 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1089 ERR("Failed to allocate D3D10 texture2d object memory\n");
1090 return E_OUTOFMEMORY
;
1093 hr
= d3d10_texture2d_init(object
, This
, desc
);
1096 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1097 HeapFree(GetProcessHeap(), 0, object
);
1101 *texture
= &object
->ID3D10Texture2D_iface
;
1103 TRACE("Created ID3D10Texture2D %p\n", object
);
1108 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
1109 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1110 ID3D10Texture3D
**texture
)
1112 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1113 struct d3d10_texture3d
*object
;
1116 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1118 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1121 ERR("Failed to allocate D3D10 texture3d object memory.\n");
1122 return E_OUTOFMEMORY
;
1125 hr
= d3d10_texture3d_init(object
, device
, desc
);
1128 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1129 HeapFree(GetProcessHeap(), 0, object
);
1133 TRACE("Created 3D texture %p.\n", object
);
1134 *texture
= &object
->ID3D10Texture3D_iface
;
1139 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
1140 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1142 struct d3d10_shader_resource_view
*object
;
1145 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1147 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1150 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1151 return E_OUTOFMEMORY
;
1154 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, resource
, desc
)))
1156 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1157 HeapFree(GetProcessHeap(), 0, object
);
1161 TRACE("Created shader resource view %p.\n", object
);
1162 *view
= &object
->ID3D10ShaderResourceView_iface
;
1167 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
1168 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1170 struct d3d10_rendertarget_view
*object
;
1173 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1175 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1178 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1179 return E_OUTOFMEMORY
;
1182 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
1185 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1186 HeapFree(GetProcessHeap(), 0, object
);
1190 TRACE("Created rendertarget view %p.\n", object
);
1191 *view
= &object
->ID3D10RenderTargetView_iface
;
1196 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
1197 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1199 struct d3d10_depthstencil_view
*object
;
1202 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1204 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1207 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1208 return E_OUTOFMEMORY
;
1211 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, resource
, desc
)))
1213 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1214 HeapFree(GetProcessHeap(), 0, object
);
1218 TRACE("Created depthstencil view %p.\n", object
);
1219 *view
= &object
->ID3D10DepthStencilView_iface
;
1224 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
1225 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1226 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1227 ID3D10InputLayout
**input_layout
)
1229 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1230 struct d3d10_input_layout
*object
;
1233 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1234 "\tshader_byte_code_length %lu, input_layout %p\n",
1235 iface
, element_descs
, element_count
, shader_byte_code
,
1236 shader_byte_code_length
, input_layout
);
1238 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1241 ERR("Failed to allocate D3D10 input layout object memory\n");
1242 return E_OUTOFMEMORY
;
1245 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1246 shader_byte_code
, shader_byte_code_length
);
1249 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1250 HeapFree(GetProcessHeap(), 0, object
);
1254 TRACE("Created input layout %p.\n", object
);
1255 *input_layout
= &object
->ID3D10InputLayout_iface
;
1260 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
1261 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1263 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1264 struct d3d10_vertex_shader
*object
;
1267 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1268 iface
, byte_code
, byte_code_length
, shader
);
1270 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1273 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1274 return E_OUTOFMEMORY
;
1277 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1280 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1281 HeapFree(GetProcessHeap(), 0, object
);
1285 TRACE("Created vertex shader %p.\n", object
);
1286 *shader
= &object
->ID3D10VertexShader_iface
;
1291 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1292 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1294 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1295 struct d3d10_geometry_shader
*object
;
1298 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1299 iface
, byte_code
, byte_code_length
, shader
);
1301 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1304 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1305 return E_OUTOFMEMORY
;
1308 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1311 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1312 HeapFree(GetProcessHeap(), 0, object
);
1316 TRACE("Created geometry shader %p.\n", object
);
1317 *shader
= &object
->ID3D10GeometryShader_iface
;
1322 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1323 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1324 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1326 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1327 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1328 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1329 output_stream_decl_count
, output_stream_stride
, shader
);
1334 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1335 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1337 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1338 struct d3d10_pixel_shader
*object
;
1341 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1342 iface
, byte_code
, byte_code_length
, shader
);
1344 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1347 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1348 return E_OUTOFMEMORY
;
1351 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1354 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1355 HeapFree(GetProcessHeap(), 0, object
);
1359 TRACE("Created pixel shader %p.\n", object
);
1360 *shader
= &object
->ID3D10PixelShader_iface
;
1365 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1366 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1368 struct d3d10_blend_state
*object
;
1371 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1373 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1376 ERR("Failed to allocate D3D10 blend state object memory.\n");
1377 return E_OUTOFMEMORY
;
1380 hr
= d3d10_blend_state_init(object
);
1383 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1384 HeapFree(GetProcessHeap(), 0, object
);
1388 TRACE("Created blend state %p.\n", object
);
1389 *blend_state
= &object
->ID3D10BlendState_iface
;
1394 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1395 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1397 struct d3d10_depthstencil_state
*object
;
1400 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1402 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1405 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1406 return E_OUTOFMEMORY
;
1409 hr
= d3d10_depthstencil_state_init(object
);
1412 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1413 HeapFree(GetProcessHeap(), 0, object
);
1417 TRACE("Created depthstencil state %p.\n", object
);
1418 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1423 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1424 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1426 struct d3d10_rasterizer_state
*object
;
1429 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1431 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1434 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1435 return E_OUTOFMEMORY
;
1438 hr
= d3d10_rasterizer_state_init(object
);
1441 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1442 HeapFree(GetProcessHeap(), 0, object
);
1446 TRACE("Created rasterizer state %p.\n", object
);
1447 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1452 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1453 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1455 struct d3d10_sampler_state
*object
;
1458 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1460 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1463 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1464 return E_OUTOFMEMORY
;
1467 hr
= d3d10_sampler_state_init(object
);
1470 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1471 HeapFree(GetProcessHeap(), 0, object
);
1475 TRACE("Created sampler state %p.\n", object
);
1476 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1481 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1482 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1484 struct d3d10_query
*object
;
1487 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1489 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1492 ERR("Failed to allocate D3D10 query object memory.\n");
1493 return E_OUTOFMEMORY
;
1496 hr
= d3d10_query_init(object
);
1499 WARN("Failed to initialize query, hr %#x.\n", hr
);
1500 HeapFree(GetProcessHeap(), 0, object
);
1504 TRACE("Created query %p.\n", object
);
1505 *query
= &object
->ID3D10Query_iface
;
1510 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1511 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1513 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1518 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1519 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1521 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1526 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1527 DXGI_FORMAT format
, UINT
*format_support
)
1529 FIXME("iface %p, format %s, format_support %p stub!\n",
1530 iface
, debug_dxgi_format(format
), format_support
);
1535 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1536 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1538 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1539 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1544 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1546 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1549 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1550 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1551 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1553 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1554 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1555 iface
, desc
, type
, active_counters
, name
, name_length
,
1556 units
, units_length
, description
, description_length
);
1561 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1563 FIXME("iface %p stub!\n", iface
);
1568 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1569 HANDLE resource_handle
, REFIID guid
, void **resource
)
1571 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1572 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1577 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1579 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1582 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1584 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1587 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1589 /* IUnknown methods */
1590 d3d10_device_QueryInterface
,
1591 d3d10_device_AddRef
,
1592 d3d10_device_Release
,
1593 /* ID3D10Device methods */
1594 d3d10_device_VSSetConstantBuffers
,
1595 d3d10_device_PSSetShaderResources
,
1596 d3d10_device_PSSetShader
,
1597 d3d10_device_PSSetSamplers
,
1598 d3d10_device_VSSetShader
,
1599 d3d10_device_DrawIndexed
,
1601 d3d10_device_PSSetConstantBuffers
,
1602 d3d10_device_IASetInputLayout
,
1603 d3d10_device_IASetVertexBuffers
,
1604 d3d10_device_IASetIndexBuffer
,
1605 d3d10_device_DrawIndexedInstanced
,
1606 d3d10_device_DrawInstanced
,
1607 d3d10_device_GSSetConstantBuffers
,
1608 d3d10_device_GSSetShader
,
1609 d3d10_device_IASetPrimitiveTopology
,
1610 d3d10_device_VSSetShaderResources
,
1611 d3d10_device_VSSetSamplers
,
1612 d3d10_device_SetPredication
,
1613 d3d10_device_GSSetShaderResources
,
1614 d3d10_device_GSSetSamplers
,
1615 d3d10_device_OMSetRenderTargets
,
1616 d3d10_device_OMSetBlendState
,
1617 d3d10_device_OMSetDepthStencilState
,
1618 d3d10_device_SOSetTargets
,
1619 d3d10_device_DrawAuto
,
1620 d3d10_device_RSSetState
,
1621 d3d10_device_RSSetViewports
,
1622 d3d10_device_RSSetScissorRects
,
1623 d3d10_device_CopySubresourceRegion
,
1624 d3d10_device_CopyResource
,
1625 d3d10_device_UpdateSubresource
,
1626 d3d10_device_ClearRenderTargetView
,
1627 d3d10_device_ClearDepthStencilView
,
1628 d3d10_device_GenerateMips
,
1629 d3d10_device_ResolveSubresource
,
1630 d3d10_device_VSGetConstantBuffers
,
1631 d3d10_device_PSGetShaderResources
,
1632 d3d10_device_PSGetShader
,
1633 d3d10_device_PSGetSamplers
,
1634 d3d10_device_VSGetShader
,
1635 d3d10_device_PSGetConstantBuffers
,
1636 d3d10_device_IAGetInputLayout
,
1637 d3d10_device_IAGetVertexBuffers
,
1638 d3d10_device_IAGetIndexBuffer
,
1639 d3d10_device_GSGetConstantBuffers
,
1640 d3d10_device_GSGetShader
,
1641 d3d10_device_IAGetPrimitiveTopology
,
1642 d3d10_device_VSGetShaderResources
,
1643 d3d10_device_VSGetSamplers
,
1644 d3d10_device_GetPredication
,
1645 d3d10_device_GSGetShaderResources
,
1646 d3d10_device_GSGetSamplers
,
1647 d3d10_device_OMGetRenderTargets
,
1648 d3d10_device_OMGetBlendState
,
1649 d3d10_device_OMGetDepthStencilState
,
1650 d3d10_device_SOGetTargets
,
1651 d3d10_device_RSGetState
,
1652 d3d10_device_RSGetViewports
,
1653 d3d10_device_RSGetScissorRects
,
1654 d3d10_device_GetDeviceRemovedReason
,
1655 d3d10_device_SetExceptionMode
,
1656 d3d10_device_GetExceptionMode
,
1657 d3d10_device_GetPrivateData
,
1658 d3d10_device_SetPrivateData
,
1659 d3d10_device_SetPrivateDataInterface
,
1660 d3d10_device_ClearState
,
1662 d3d10_device_CreateBuffer
,
1663 d3d10_device_CreateTexture1D
,
1664 d3d10_device_CreateTexture2D
,
1665 d3d10_device_CreateTexture3D
,
1666 d3d10_device_CreateShaderResourceView
,
1667 d3d10_device_CreateRenderTargetView
,
1668 d3d10_device_CreateDepthStencilView
,
1669 d3d10_device_CreateInputLayout
,
1670 d3d10_device_CreateVertexShader
,
1671 d3d10_device_CreateGeometryShader
,
1672 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1673 d3d10_device_CreatePixelShader
,
1674 d3d10_device_CreateBlendState
,
1675 d3d10_device_CreateDepthStencilState
,
1676 d3d10_device_CreateRasterizerState
,
1677 d3d10_device_CreateSamplerState
,
1678 d3d10_device_CreateQuery
,
1679 d3d10_device_CreatePredicate
,
1680 d3d10_device_CreateCounter
,
1681 d3d10_device_CheckFormatSupport
,
1682 d3d10_device_CheckMultisampleQualityLevels
,
1683 d3d10_device_CheckCounterInfo
,
1684 d3d10_device_CheckCounter
,
1685 d3d10_device_GetCreationFlags
,
1686 d3d10_device_OpenSharedResource
,
1687 d3d10_device_SetTextFilterSize
,
1688 d3d10_device_GetTextFilterSize
,
1691 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1693 /* IUnknown methods */
1694 d3d10_device_inner_QueryInterface
,
1695 d3d10_device_inner_AddRef
,
1696 d3d10_device_inner_Release
,
1699 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1701 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1703 d3d10_subresource_destroyed
,
1706 /* IWineDXGIDeviceParent IUnknown methods */
1708 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1710 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1713 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1714 REFIID riid
, void **ppv
)
1716 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1717 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1720 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1722 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1723 return IUnknown_AddRef(device
->outer_unk
);
1726 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1728 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1729 return IUnknown_Release(device
->outer_unk
);
1732 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1733 IWineDXGIDeviceParent
*iface
)
1735 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1736 return &device
->device_parent
;
1739 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1741 /* IUnknown methods */
1742 dxgi_device_parent_QueryInterface
,
1743 dxgi_device_parent_AddRef
,
1744 dxgi_device_parent_Release
,
1745 /* IWineDXGIDeviceParent methods */
1746 dxgi_device_parent_get_wined3d_device_parent
,
1749 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1751 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1754 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1755 struct wined3d_device
*wined3d_device
)
1757 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1759 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1761 wined3d_device_incref(wined3d_device
);
1762 device
->wined3d_device
= wined3d_device
;
1765 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1767 TRACE("device_parent %p.\n", device_parent
);
1770 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
1771 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1772 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
1774 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1776 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1777 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1778 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
1780 return wined3d_surface_create(device
->wined3d_device
, width
, height
, format
, usage
, pool
,
1781 WINED3D_MULTISAMPLE_NONE
, 0, WINED3D_SURFACE_TYPE_OPENGL
, 0, container_parent
,
1782 &d3d10_null_wined3d_parent_ops
, surface
);
1785 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1786 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
1787 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
1789 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1790 struct wined3d_resource
*sub_resource
;
1791 struct d3d10_texture2d
*texture
;
1792 D3D10_TEXTURE2D_DESC desc
;
1795 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1796 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1797 device_parent
, container_parent
, width
, height
, format_id
, usage
,
1798 multisample_type
, multisample_quality
, surface
);
1800 FIXME("Implement DXGI<->wined3d usage conversion\n");
1803 desc
.Height
= height
;
1806 desc
.Format
= dxgi_format_from_wined3dformat(format_id
);
1807 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1808 desc
.SampleDesc
.Quality
= multisample_quality
;
1809 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1810 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1811 desc
.CPUAccessFlags
= 0;
1814 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1815 (ID3D10Texture2D
**)&texture
);
1818 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1822 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1823 *surface
= wined3d_surface_from_resource(sub_resource
);
1824 wined3d_surface_incref(*surface
);
1825 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1830 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1831 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1832 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1836 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1837 "format %#x, pool %#x, usage %#x, volume %p.\n",
1838 device_parent
, container_parent
, width
, height
, depth
,
1839 format
, pool
, usage
, volume
);
1841 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1842 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1845 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1852 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1853 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1855 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1856 IWineDXGIDevice
*wine_device
;
1859 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1861 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1862 (void **)&wine_device
);
1865 ERR("Device should implement IWineDXGIDevice\n");
1869 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1870 IWineDXGIDevice_Release(wine_device
);
1873 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1880 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1882 device_parent_wined3d_device_created
,
1883 device_parent_mode_changed
,
1884 device_parent_create_swapchain_surface
,
1885 device_parent_create_texture_surface
,
1886 device_parent_create_volume
,
1887 device_parent_create_swapchain
,
1890 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1892 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1893 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1894 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1895 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1896 device
->refcount
= 1;
1897 /* COM aggregation always takes place */
1898 device
->outer_unk
= outer_unknown
;