shell32: Pack the systray data structure to allow crossing 32/64 boundaries.
[wine/multimedia.git] / dlls / d3d8 / device.c
blobe9319be2b0c051f20c291b974d7f784671d65cb5
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
181 t->free_entries = entry->object;
182 entry->object = object;
183 entry->type = type;
185 return entry - t->entries;
188 if (!(t->entry_count < t->table_size))
190 /* Grow the table */
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
194 if (!new_entries)
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
199 t->entries = new_entries;
200 t->table_size = new_size;
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
205 entry->type = type;
207 return t->entry_count++;
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 struct d3d8_handle_entry *entry;
213 void *object;
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217 WARN("Invalid handle %u passed.\n", handle);
218 return NULL;
221 entry = &t->entries[handle];
222 if (entry->type != type)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225 return NULL;
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
233 return object;
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 struct d3d8_handle_entry *entry;
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242 WARN("Invalid handle %u passed.\n", handle);
243 return NULL;
246 entry = &t->entries[handle];
247 if (entry->type != type)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250 return NULL;
253 return entry->object;
256 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
258 IUnknown *parent;
260 TRACE("swapchain %p.\n", swapchain);
262 IWineD3DSwapChain_GetParent(swapchain, &parent);
263 IUnknown_Release(parent);
264 return IUnknown_Release(parent);
267 /* IDirect3D IUnknown parts follow: */
268 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
272 TRACE("iface %p, riid %s, object %p.\n",
273 iface, debugstr_guid(riid), ppobj);
275 if (IsEqualGUID(riid, &IID_IUnknown)
276 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
277 IUnknown_AddRef(iface);
278 *ppobj = This;
279 return S_OK;
282 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
284 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
285 *ppobj = &This->device_parent_vtbl;
286 return S_OK;
289 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
290 *ppobj = NULL;
291 return E_NOINTERFACE;
294 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
295 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
296 ULONG ref = InterlockedIncrement(&This->ref);
298 TRACE("%p increasing refcount to %u.\n", iface, ref);
300 return ref;
303 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
305 ULONG ref;
307 if (This->inDestruction) return 0;
308 ref = InterlockedDecrement(&This->ref);
310 TRACE("%p decreasing refcount to %u.\n", iface, ref);
312 if (ref == 0) {
313 unsigned i;
315 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
317 wined3d_mutex_lock();
319 This->inDestruction = TRUE;
321 for(i = 0; i < This->numConvertedDecls; i++) {
322 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
324 HeapFree(GetProcessHeap(), 0, This->decls);
326 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
327 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
328 IWineD3DDevice_Release(This->WineD3DDevice);
329 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
330 HeapFree(GetProcessHeap(), 0, This);
332 wined3d_mutex_unlock();
334 return ref;
337 /* IDirect3DDevice Interface follow: */
338 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
340 TRACE("iface %p.\n", iface);
342 return D3D_OK;
345 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
347 HRESULT hr;
349 TRACE("iface %p.\n", iface);
351 wined3d_mutex_lock();
352 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
353 wined3d_mutex_unlock();
355 return hr;
358 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
359 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
360 HRESULT hr;
362 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
363 FIXME("Byte count ignored.\n");
365 wined3d_mutex_lock();
366 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
373 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
374 HRESULT hr = D3D_OK;
375 IWineD3D* pWineD3D;
377 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
379 if (NULL == ppD3D8) {
380 return D3DERR_INVALIDCALL;
383 wined3d_mutex_lock();
384 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
385 if (hr == D3D_OK && pWineD3D != NULL)
387 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
388 IWineD3D_Release(pWineD3D);
389 } else {
390 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
391 *ppD3D8 = NULL;
393 wined3d_mutex_unlock();
395 TRACE("(%p) returning %p\n",This , *ppD3D8);
397 return hr;
400 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
401 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
402 HRESULT hrc = D3D_OK;
403 WINED3DCAPS *pWineCaps;
405 TRACE("iface %p, caps %p.\n", iface, pCaps);
407 if(NULL == pCaps){
408 return D3DERR_INVALIDCALL;
410 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
411 if(pWineCaps == NULL){
412 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
415 wined3d_mutex_lock();
416 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
417 wined3d_mutex_unlock();
419 fixup_caps(pWineCaps);
420 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
421 HeapFree(GetProcessHeap(), 0, pWineCaps);
423 TRACE("Returning %p %p\n", This, pCaps);
424 return hrc;
427 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
428 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
429 HRESULT hr;
431 TRACE("iface %p, mode %p.\n", iface, pMode);
433 wined3d_mutex_lock();
434 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
435 wined3d_mutex_unlock();
437 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
439 return hr;
442 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
444 HRESULT hr;
446 TRACE("iface %p, parameters %p.\n", iface, pParameters);
448 wined3d_mutex_lock();
449 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
450 wined3d_mutex_unlock();
452 return hr;
455 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
456 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
457 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
458 HRESULT hr;
460 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
461 iface, XHotSpot, YHotSpot, pCursorBitmap);
463 if(!pCursorBitmap) {
464 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
465 return WINED3DERR_INVALIDCALL;
468 wined3d_mutex_lock();
469 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
470 wined3d_mutex_unlock();
472 return hr;
475 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
476 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface, XScreenSpace, YScreenSpace, Flags);
481 wined3d_mutex_lock();
482 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
487 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
488 BOOL ret;
490 TRACE("iface %p, show %#x.\n", iface, bShow);
492 wined3d_mutex_lock();
493 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
494 wined3d_mutex_unlock();
496 return ret;
499 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
500 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
503 IDirect3DSwapChain8Impl *object;
504 HRESULT hr;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface, present_parameters, swapchain);
509 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
510 if (!object)
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY;
516 hr = swapchain_init(object, This, present_parameters);
517 if (FAILED(hr))
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
520 HeapFree(GetProcessHeap(), 0, object);
521 return hr;
524 TRACE("Created swapchain %p.\n", object);
525 *swapchain = (IDirect3DSwapChain8 *)object;
527 return D3D_OK;
530 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
531 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
532 WINED3DPRESENT_PARAMETERS localParameters;
533 HRESULT hr;
535 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
537 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
538 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
539 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
540 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
541 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
542 localParameters.MultiSampleQuality = 0; /* d3d9 only */
543 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
544 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
545 localParameters.Windowed = pPresentationParameters->Windowed;
546 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
547 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
548 localParameters.Flags = pPresentationParameters->Flags;
549 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
550 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
551 localParameters.AutoRestoreDisplayMode = TRUE;
553 wined3d_mutex_lock();
554 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
555 if(SUCCEEDED(hr)) {
556 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
558 wined3d_mutex_unlock();
560 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
561 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
562 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
563 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
564 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
565 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
566 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
567 pPresentationParameters->Windowed = localParameters.Windowed;
568 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
569 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
570 pPresentationParameters->Flags = localParameters.Flags;
571 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
572 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
574 return hr;
577 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
578 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
579 HRESULT hr;
581 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
582 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
584 wined3d_mutex_lock();
585 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
586 wined3d_mutex_unlock();
588 return hr;
591 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
592 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
593 IWineD3DSurface *retSurface = NULL;
594 HRESULT rc = D3D_OK;
596 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
597 iface, BackBuffer, Type, ppBackBuffer);
599 wined3d_mutex_lock();
600 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
601 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
602 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
603 IWineD3DSurface_Release(retSurface);
605 wined3d_mutex_unlock();
607 return rc;
610 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
611 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
612 HRESULT hr;
614 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
616 wined3d_mutex_lock();
617 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
618 wined3d_mutex_unlock();
620 return hr;
623 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
624 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
626 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
628 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
629 wined3d_mutex_lock();
630 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
631 wined3d_mutex_unlock();
634 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("iface %p, ramp %p.\n", iface, pRamp);
639 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
640 wined3d_mutex_lock();
641 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
642 wined3d_mutex_unlock();
645 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
646 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
647 D3DPOOL pool, IDirect3DTexture8 **texture)
649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
650 IDirect3DTexture8Impl *object;
651 HRESULT hr;
653 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
654 iface, width, height, levels, usage, format, pool, texture);
656 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
657 if (!object)
659 ERR("Failed to allocate texture memory.\n");
660 return D3DERR_OUTOFVIDEOMEMORY;
663 hr = texture_init(object, This, width, height, levels, usage, format, pool);
664 if (FAILED(hr))
666 WARN("Failed to initialize texture, hr %#x.\n", hr);
667 HeapFree(GetProcessHeap(), 0, object);
668 return hr;
671 TRACE("Created texture %p.\n", object);
672 *texture = (IDirect3DTexture8 *)object;
674 return D3D_OK;
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
678 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
679 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
681 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
682 IDirect3DVolumeTexture8Impl *object;
683 HRESULT hr;
685 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
686 iface, width, height, depth, levels, usage, format, pool, texture);
688 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
689 if (!object)
691 ERR("Failed to allocate volume texture memory.\n");
692 return D3DERR_OUTOFVIDEOMEMORY;
695 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
696 if (FAILED(hr))
698 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
699 HeapFree(GetProcessHeap(), 0, object);
700 return hr;
703 TRACE("Created volume texture %p.\n", object);
704 *texture = (IDirect3DVolumeTexture8 *)object;
706 return D3D_OK;
709 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
710 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
712 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
713 IDirect3DCubeTexture8Impl *object;
714 HRESULT hr;
716 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
717 iface, edge_length, levels, usage, format, pool, texture);
719 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
720 if (!object)
722 ERR("Failed to allocate cube texture memory.\n");
723 return D3DERR_OUTOFVIDEOMEMORY;
726 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
727 if (FAILED(hr))
729 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
730 HeapFree(GetProcessHeap(), 0, object);
731 return hr;
734 TRACE("Created cube texture %p.\n", object);
735 *texture = (IDirect3DCubeTexture8 *)object;
737 return hr;
740 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
741 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
743 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
744 IDirect3DVertexBuffer8Impl *object;
745 HRESULT hr;
747 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
748 iface, size, usage, fvf, pool, buffer);
750 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
751 if (!object)
753 ERR("Failed to allocate buffer memory.\n");
754 return D3DERR_OUTOFVIDEOMEMORY;
757 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
758 if (FAILED(hr))
760 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
761 HeapFree(GetProcessHeap(), 0, object);
762 return hr;
765 TRACE("Created vertex buffer %p.\n", object);
766 *buffer = (IDirect3DVertexBuffer8 *)object;
768 return D3D_OK;
771 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
772 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
774 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 IDirect3DIndexBuffer8Impl *object;
776 HRESULT hr;
778 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
779 iface, size, usage, format, pool, buffer);
781 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
782 if (!object)
784 ERR("Failed to allocate buffer memory.\n");
785 return D3DERR_OUTOFVIDEOMEMORY;
788 hr = indexbuffer_init(object, This, size, usage, format, pool);
789 if (FAILED(hr))
791 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
792 HeapFree(GetProcessHeap(), 0, object);
793 return hr;
796 TRACE("Created index buffer %p.\n", object);
797 *buffer = (IDirect3DIndexBuffer8 *)object;
799 return D3D_OK;
802 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
803 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
804 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
806 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
807 IDirect3DSurface8Impl *object;
808 HRESULT hr;
810 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
811 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
812 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
813 Usage, Pool, MultiSample, MultisampleQuality);
815 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
816 if (!object)
818 FIXME("Failed to allocate surface memory.\n");
819 return D3DERR_OUTOFVIDEOMEMORY;
822 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
823 Level, Usage, Pool, MultiSample, MultisampleQuality);
824 if (FAILED(hr))
826 WARN("Failed to initialize surface, hr %#x.\n", hr);
827 HeapFree(GetProcessHeap(), 0, object);
828 return hr;
831 TRACE("Created surface %p.\n", object);
832 *ppSurface = (IDirect3DSurface8 *)object;
834 return D3D_OK;
837 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
838 HRESULT hr;
840 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
841 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
843 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
844 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
846 return hr;
849 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
850 HRESULT hr;
852 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
853 iface, Width, Height, Format, MultiSample, ppSurface);
855 /* TODO: Verify that Discard is false */
856 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
857 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
859 return hr;
862 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
863 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
864 HRESULT hr;
866 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
867 iface, Width, Height, Format, ppSurface);
869 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
870 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
871 0 /* MultisampleQuality */);
873 return hr;
876 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
877 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
878 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
880 HRESULT hr = WINED3D_OK;
881 WINED3DFORMAT srcFormat, destFormat;
882 WINED3DSURFACE_DESC winedesc;
884 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
885 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
887 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
888 * destination texture is in WINED3DPOOL_DEFAULT. */
890 wined3d_mutex_lock();
891 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
892 srcFormat = winedesc.format;
894 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
895 destFormat = winedesc.format;
897 /* Check that the source and destination formats match */
898 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
899 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
900 wined3d_mutex_unlock();
901 return WINED3DERR_INVALIDCALL;
902 } else if (WINED3DFMT_UNKNOWN == destFormat) {
903 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
904 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
907 /* Quick if complete copy ... */
908 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
909 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
910 } else {
911 unsigned int i;
912 /* Copy rect by rect */
913 if (NULL != pSourceRects && NULL != pDestPoints) {
914 for (i = 0; i < cRects; ++i) {
915 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
917 } else {
918 for (i = 0; i < cRects; ++i) {
919 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
923 wined3d_mutex_unlock();
925 return hr;
928 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
929 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
930 HRESULT hr;
932 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
934 wined3d_mutex_lock();
935 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
936 wined3d_mutex_unlock();
938 return hr;
941 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
942 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
943 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
944 HRESULT hr;
946 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
948 if (pDestSurface == NULL) {
949 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
950 return D3DERR_INVALIDCALL;
953 wined3d_mutex_lock();
954 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
955 wined3d_mutex_unlock();
957 return hr;
960 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
961 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
963 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
964 IWineD3DSurface *original_ds = NULL;
965 HRESULT hr;
967 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
969 wined3d_mutex_lock();
971 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
972 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
974 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
975 if (SUCCEEDED(hr) && pSurface)
976 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
977 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
979 if (original_ds) IWineD3DSurface_Release(original_ds);
981 wined3d_mutex_unlock();
983 return hr;
986 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
987 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988 HRESULT hr = D3D_OK;
989 IWineD3DSurface *pRenderTarget;
991 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
993 if (ppRenderTarget == NULL) {
994 return D3DERR_INVALIDCALL;
997 wined3d_mutex_lock();
998 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1000 if (hr == D3D_OK && pRenderTarget != NULL) {
1001 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1002 IWineD3DSurface_Release(pRenderTarget);
1003 } else {
1004 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1005 *ppRenderTarget = NULL;
1007 wined3d_mutex_unlock();
1009 return hr;
1012 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1013 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1014 HRESULT hr = D3D_OK;
1015 IWineD3DSurface *pZStencilSurface;
1017 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1019 if(ppZStencilSurface == NULL){
1020 return D3DERR_INVALIDCALL;
1023 wined3d_mutex_lock();
1024 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1025 if (hr == WINED3D_OK) {
1026 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1027 IWineD3DSurface_Release(pZStencilSurface);
1028 }else{
1029 if (hr != WINED3DERR_NOTFOUND)
1030 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1031 *ppZStencilSurface = NULL;
1033 wined3d_mutex_unlock();
1035 return hr;
1038 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1039 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1040 HRESULT hr;
1042 TRACE("iface %p.\n", iface);
1044 wined3d_mutex_lock();
1045 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1046 wined3d_mutex_unlock();
1048 return hr;
1051 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1052 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1053 HRESULT hr;
1055 TRACE("iface %p.\n", iface);
1057 wined3d_mutex_lock();
1058 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1059 wined3d_mutex_unlock();
1061 return hr;
1064 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1065 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1066 HRESULT hr;
1068 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1069 iface, Count, pRects, Flags, Color, Z, Stencil);
1071 /* Note: D3DRECT is compatible with WINED3DRECT */
1072 wined3d_mutex_lock();
1073 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1074 wined3d_mutex_unlock();
1076 return hr;
1079 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1080 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1081 HRESULT hr;
1083 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1085 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1086 wined3d_mutex_lock();
1087 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1088 wined3d_mutex_unlock();
1090 return hr;
1093 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1094 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1095 HRESULT hr;
1097 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1099 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1100 wined3d_mutex_lock();
1101 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1102 wined3d_mutex_unlock();
1104 return hr;
1107 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1109 HRESULT hr;
1111 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1113 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1114 wined3d_mutex_lock();
1115 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1116 wined3d_mutex_unlock();
1118 return hr;
1121 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1123 HRESULT hr;
1125 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1127 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1128 wined3d_mutex_lock();
1129 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1130 wined3d_mutex_unlock();
1132 return hr;
1135 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1136 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1137 HRESULT hr;
1139 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1141 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1142 wined3d_mutex_lock();
1143 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1144 wined3d_mutex_unlock();
1146 return hr;
1149 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1150 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1151 HRESULT hr;
1153 TRACE("iface %p, material %p.\n", iface, pMaterial);
1155 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1156 wined3d_mutex_lock();
1157 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1158 wined3d_mutex_unlock();
1160 return hr;
1163 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1164 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1165 HRESULT hr;
1167 TRACE("iface %p, material %p.\n", iface, pMaterial);
1169 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1170 wined3d_mutex_lock();
1171 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1172 wined3d_mutex_unlock();
1174 return hr;
1177 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1178 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1179 HRESULT hr;
1181 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1183 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1184 wined3d_mutex_lock();
1185 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1186 wined3d_mutex_unlock();
1188 return hr;
1191 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1193 HRESULT hr;
1195 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1197 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1198 wined3d_mutex_lock();
1199 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1200 wined3d_mutex_unlock();
1202 return hr;
1205 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1206 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1207 HRESULT hr;
1209 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1211 wined3d_mutex_lock();
1212 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1213 wined3d_mutex_unlock();
1215 return hr;
1218 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1219 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1220 HRESULT hr;
1222 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1224 wined3d_mutex_lock();
1225 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1226 wined3d_mutex_unlock();
1228 return hr;
1231 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1232 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1233 HRESULT hr;
1235 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1237 wined3d_mutex_lock();
1238 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1246 HRESULT hr;
1248 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1250 wined3d_mutex_lock();
1251 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1252 wined3d_mutex_unlock();
1254 return hr;
1257 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1258 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1259 HRESULT hr;
1261 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1263 wined3d_mutex_lock();
1264 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1265 wined3d_mutex_unlock();
1267 return hr;
1270 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1271 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1272 HRESULT hr;
1274 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1276 wined3d_mutex_lock();
1277 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1278 wined3d_mutex_unlock();
1280 return hr;
1283 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1284 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1285 HRESULT hr;
1287 TRACE("iface %p.\n", iface);
1289 wined3d_mutex_lock();
1290 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1291 wined3d_mutex_unlock();
1293 return hr;
1296 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1297 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1298 IWineD3DStateBlock *stateblock;
1299 HRESULT hr;
1301 TRACE("iface %p, token %p.\n", iface, pToken);
1303 /* Tell wineD3D to endstateblock before anything else (in case we run out
1304 * of memory later and cause locking problems)
1306 wined3d_mutex_lock();
1307 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1308 if (hr != D3D_OK) {
1309 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1310 wined3d_mutex_unlock();
1311 return hr;
1314 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1315 wined3d_mutex_unlock();
1317 if (*pToken == D3D8_INVALID_HANDLE)
1319 ERR("Failed to create a handle\n");
1320 wined3d_mutex_lock();
1321 IWineD3DStateBlock_Release(stateblock);
1322 wined3d_mutex_unlock();
1323 return E_FAIL;
1325 ++*pToken;
1327 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1329 return hr;
1332 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1333 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1334 IWineD3DStateBlock *stateblock;
1335 HRESULT hr;
1337 TRACE("iface %p, token %#x.\n", iface, Token);
1339 wined3d_mutex_lock();
1340 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1341 if (!stateblock)
1343 WARN("Invalid handle (%#x) passed.\n", Token);
1344 wined3d_mutex_unlock();
1345 return D3DERR_INVALIDCALL;
1347 hr = IWineD3DStateBlock_Apply(stateblock);
1348 wined3d_mutex_unlock();
1350 return hr;
1353 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1354 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1355 IWineD3DStateBlock *stateblock;
1356 HRESULT hr;
1358 TRACE("iface %p, token %#x.\n", iface, Token);
1360 wined3d_mutex_lock();
1361 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1362 if (!stateblock)
1364 WARN("Invalid handle (%#x) passed.\n", Token);
1365 wined3d_mutex_unlock();
1366 return D3DERR_INVALIDCALL;
1368 hr = IWineD3DStateBlock_Capture(stateblock);
1369 wined3d_mutex_unlock();
1371 return hr;
1374 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1375 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1376 IWineD3DStateBlock *stateblock;
1378 TRACE("iface %p, token %#x.\n", iface, Token);
1380 wined3d_mutex_lock();
1381 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1383 if (!stateblock)
1385 WARN("Invalid handle (%#x) passed.\n", Token);
1386 wined3d_mutex_unlock();
1387 return D3DERR_INVALIDCALL;
1390 if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1392 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1394 wined3d_mutex_unlock();
1396 return D3D_OK;
1399 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1400 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1402 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1403 IWineD3DStateBlock *stateblock;
1404 HRESULT hr;
1406 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1408 if (Type != D3DSBT_ALL
1409 && Type != D3DSBT_PIXELSTATE
1410 && Type != D3DSBT_VERTEXSTATE)
1412 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1413 return D3DERR_INVALIDCALL;
1416 wined3d_mutex_lock();
1417 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1418 &stateblock, NULL);
1419 if (FAILED(hr))
1421 wined3d_mutex_unlock();
1422 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1423 return hr;
1426 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1427 wined3d_mutex_unlock();
1429 if (*handle == D3D8_INVALID_HANDLE)
1431 ERR("Failed to allocate a handle.\n");
1432 wined3d_mutex_lock();
1433 IWineD3DStateBlock_Release(stateblock);
1434 wined3d_mutex_unlock();
1435 return E_FAIL;
1437 ++*handle;
1439 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1441 return hr;
1444 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1446 HRESULT hr;
1448 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1449 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1451 wined3d_mutex_lock();
1452 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1453 wined3d_mutex_unlock();
1455 return hr;
1458 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1459 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1460 HRESULT hr;
1462 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1464 wined3d_mutex_lock();
1465 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1466 wined3d_mutex_unlock();
1468 return hr;
1471 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1472 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473 IWineD3DBaseTexture *retTexture;
1474 HRESULT hr;
1476 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1478 if(ppTexture == NULL){
1479 return D3DERR_INVALIDCALL;
1482 wined3d_mutex_lock();
1483 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1484 if (FAILED(hr))
1486 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1487 wined3d_mutex_unlock();
1488 *ppTexture = NULL;
1489 return hr;
1492 if (retTexture)
1494 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1495 IWineD3DBaseTexture_Release(retTexture);
1497 else
1499 *ppTexture = NULL;
1501 wined3d_mutex_unlock();
1503 return D3D_OK;
1506 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1507 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1508 HRESULT hr;
1510 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1512 wined3d_mutex_lock();
1513 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1514 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1515 wined3d_mutex_unlock();
1517 return hr;
1520 static const struct tss_lookup
1522 BOOL sampler_state;
1523 DWORD state;
1525 tss_lookup[] =
1527 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1528 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1529 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1530 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1531 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1532 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1533 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1534 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1535 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1536 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1537 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1538 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1539 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1540 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1541 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1542 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1543 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1544 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1545 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1546 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1547 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1548 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1549 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1550 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1551 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1552 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1553 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1554 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1555 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1558 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1559 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1560 const struct tss_lookup *l = &tss_lookup[Type];
1561 HRESULT hr;
1563 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1565 wined3d_mutex_lock();
1566 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1567 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1568 wined3d_mutex_unlock();
1570 return hr;
1573 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1574 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1575 const struct tss_lookup *l = &tss_lookup[Type];
1576 HRESULT hr;
1578 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1580 wined3d_mutex_lock();
1581 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1582 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1583 wined3d_mutex_unlock();
1585 return hr;
1588 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1589 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1590 HRESULT hr;
1592 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1594 wined3d_mutex_lock();
1595 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1596 wined3d_mutex_unlock();
1598 return hr;
1601 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1602 DWORD info_id, void *info, DWORD info_size)
1604 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1606 return D3D_OK;
1609 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1610 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1611 HRESULT hr;
1613 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1615 wined3d_mutex_lock();
1616 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1617 wined3d_mutex_unlock();
1619 return hr;
1622 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1623 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1624 HRESULT hr;
1626 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1628 wined3d_mutex_lock();
1629 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1630 wined3d_mutex_unlock();
1632 return hr;
1635 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1637 HRESULT hr;
1639 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1641 wined3d_mutex_lock();
1642 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1643 wined3d_mutex_unlock();
1645 return hr;
1648 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1650 HRESULT hr;
1652 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1654 wined3d_mutex_lock();
1655 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1656 wined3d_mutex_unlock();
1658 return hr;
1661 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1662 UINT StartVertex, UINT PrimitiveCount)
1664 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1665 HRESULT hr;
1667 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1668 iface, PrimitiveType, StartVertex, PrimitiveCount);
1670 wined3d_mutex_lock();
1671 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1672 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1673 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1674 wined3d_mutex_unlock();
1676 return hr;
1679 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1680 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1681 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1682 HRESULT hr;
1684 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1685 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1687 wined3d_mutex_lock();
1688 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1689 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1690 vertex_count_from_primitive_count(PrimitiveType, primCount));
1691 wined3d_mutex_unlock();
1693 return hr;
1696 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1697 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1698 HRESULT hr;
1700 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1701 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1703 wined3d_mutex_lock();
1704 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1705 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1706 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1707 pVertexStreamZeroData, VertexStreamZeroStride);
1708 wined3d_mutex_unlock();
1710 return hr;
1713 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1714 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1715 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1716 UINT VertexStreamZeroStride) {
1717 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1718 HRESULT hr;
1720 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1721 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1722 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1723 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1725 wined3d_mutex_lock();
1726 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1727 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1728 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1729 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1730 wined3d_mutex_unlock();
1732 return hr;
1735 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1736 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1737 HRESULT hr;
1738 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1740 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1741 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1743 wined3d_mutex_lock();
1744 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1745 wined3d_mutex_unlock();
1747 return hr;
1750 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1751 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1753 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1754 IDirect3DVertexShader8Impl *object;
1755 DWORD shader_handle;
1756 DWORD handle;
1757 HRESULT hr;
1759 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1760 iface, declaration, byte_code, shader, usage);
1762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1763 if (!object)
1765 ERR("Failed to allocate vertex shader memory.\n");
1766 *shader = 0;
1767 return E_OUTOFMEMORY;
1770 wined3d_mutex_lock();
1771 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1772 wined3d_mutex_unlock();
1773 if (handle == D3D8_INVALID_HANDLE)
1775 ERR("Failed to allocate vertex shader handle.\n");
1776 HeapFree(GetProcessHeap(), 0, object);
1777 *shader = 0;
1778 return E_OUTOFMEMORY;
1781 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1783 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1784 if (FAILED(hr))
1786 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1787 wined3d_mutex_lock();
1788 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1789 wined3d_mutex_unlock();
1790 HeapFree(GetProcessHeap(), 0, object);
1791 *shader = 0;
1792 return hr;
1795 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1796 *shader = shader_handle;
1798 return D3D_OK;
1801 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1803 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1804 HRESULT hr;
1805 int p, low, high; /* deliberately signed */
1806 struct FvfToDecl *convertedDecls = This->decls;
1808 TRACE("Searching for declaration for fvf %08x... ", fvf);
1810 low = 0;
1811 high = This->numConvertedDecls - 1;
1812 while(low <= high) {
1813 p = (low + high) >> 1;
1814 TRACE("%d ", p);
1815 if(convertedDecls[p].fvf == fvf) {
1816 TRACE("found %p\n", convertedDecls[p].decl);
1817 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1818 } else if(convertedDecls[p].fvf < fvf) {
1819 low = p + 1;
1820 } else {
1821 high = p - 1;
1824 TRACE("not found. Creating and inserting at position %d.\n", low);
1826 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1827 if (!d3d8_declaration)
1829 ERR("Memory allocation failed.\n");
1830 return NULL;
1833 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1834 if (FAILED(hr))
1836 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1837 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1838 return NULL;
1841 if(This->declArraySize == This->numConvertedDecls) {
1842 int grow = This->declArraySize / 2;
1843 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1844 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1845 if(!convertedDecls) {
1846 /* This will destroy it */
1847 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1848 return NULL;
1850 This->decls = convertedDecls;
1851 This->declArraySize += grow;
1854 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1855 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1856 convertedDecls[low].fvf = fvf;
1857 This->numConvertedDecls++;
1859 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1860 return d3d8_declaration;
1863 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1864 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1865 IDirect3DVertexShader8Impl *shader;
1866 HRESULT hr;
1868 TRACE("iface %p, shader %#x.\n", iface, pShader);
1870 if (VS_HIGHESTFIXEDFXF >= pShader) {
1871 TRACE("Setting FVF, %#x\n", pShader);
1873 wined3d_mutex_lock();
1874 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1875 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1876 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1877 wined3d_mutex_unlock();
1879 return D3D_OK;
1882 TRACE("Setting shader\n");
1884 wined3d_mutex_lock();
1885 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1886 if (!shader)
1888 WARN("Invalid handle (%#x) passed.\n", pShader);
1889 wined3d_mutex_unlock();
1891 return D3DERR_INVALIDCALL;
1894 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1895 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1896 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1897 wined3d_mutex_unlock();
1899 TRACE("Returning hr %#x\n", hr);
1901 return hr;
1904 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1905 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1906 IWineD3DVertexDeclaration *wined3d_declaration;
1907 IDirect3DVertexDeclaration8 *d3d8_declaration;
1908 HRESULT hrc;
1910 TRACE("iface %p, shader %p.\n", iface, ppShader);
1912 wined3d_mutex_lock();
1913 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1914 if (FAILED(hrc))
1916 wined3d_mutex_unlock();
1917 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1918 This, hrc, This->WineD3DDevice);
1919 return hrc;
1922 if (!wined3d_declaration)
1924 wined3d_mutex_unlock();
1925 *ppShader = 0;
1926 return D3D_OK;
1929 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1930 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1931 wined3d_mutex_unlock();
1932 if (SUCCEEDED(hrc))
1934 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1935 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1938 TRACE("(%p) : returning %#x\n", This, *ppShader);
1940 return hrc;
1943 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1944 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1945 IDirect3DVertexShader8Impl *shader;
1946 IWineD3DVertexShader *cur = NULL;
1948 TRACE("iface %p, shader %#x.\n", iface, pShader);
1950 wined3d_mutex_lock();
1951 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1952 if (!shader)
1954 WARN("Invalid handle (%#x) passed.\n", pShader);
1955 wined3d_mutex_unlock();
1957 return D3DERR_INVALIDCALL;
1960 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1962 if (cur)
1964 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1965 IWineD3DVertexShader_Release(cur);
1968 wined3d_mutex_unlock();
1970 if (IUnknown_Release((IUnknown *)shader))
1972 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1975 return D3D_OK;
1978 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1979 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1980 HRESULT hr;
1982 TRACE("iface %p, register %u, data %p, count %u.\n",
1983 iface, Register, pConstantData, ConstantCount);
1985 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1986 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1987 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1988 return D3DERR_INVALIDCALL;
1991 wined3d_mutex_lock();
1992 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1993 wined3d_mutex_unlock();
1995 return hr;
1998 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2000 HRESULT hr;
2002 TRACE("iface %p, register %u, data %p, count %u.\n",
2003 iface, Register, pConstantData, ConstantCount);
2005 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2006 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2007 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2008 return D3DERR_INVALIDCALL;
2011 wined3d_mutex_lock();
2012 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2013 wined3d_mutex_unlock();
2015 return hr;
2018 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2019 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2020 IDirect3DVertexDeclaration8Impl *declaration;
2021 IDirect3DVertexShader8Impl *shader;
2023 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2024 iface, pVertexShader, pData, pSizeOfData);
2026 wined3d_mutex_lock();
2027 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2028 wined3d_mutex_unlock();
2030 if (!shader)
2032 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2033 return D3DERR_INVALIDCALL;
2035 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2037 /* If pData is NULL, we just return the required size of the buffer. */
2038 if (!pData) {
2039 *pSizeOfData = declaration->elements_size;
2040 return D3D_OK;
2043 /* MSDN claims that if *pSizeOfData is smaller than the required size
2044 * we should write the required size and return D3DERR_MOREDATA.
2045 * That's not actually true. */
2046 if (*pSizeOfData < declaration->elements_size) {
2047 return D3DERR_INVALIDCALL;
2050 CopyMemory(pData, declaration->elements, declaration->elements_size);
2052 return D3D_OK;
2055 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2056 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2057 IDirect3DVertexShader8Impl *shader = NULL;
2058 HRESULT hr;
2060 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2061 iface, pVertexShader, pData, pSizeOfData);
2063 wined3d_mutex_lock();
2064 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2065 if (!shader)
2067 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2068 wined3d_mutex_unlock();
2070 return D3DERR_INVALIDCALL;
2073 if (!shader->wineD3DVertexShader)
2075 wined3d_mutex_unlock();
2076 *pSizeOfData = 0;
2077 return D3D_OK;
2080 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2081 wined3d_mutex_unlock();
2083 return hr;
2086 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2087 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2088 HRESULT hr;
2089 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2091 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2093 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2094 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2095 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2096 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2097 * problem)
2099 wined3d_mutex_lock();
2100 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2101 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2102 ib ? ib->wineD3DIndexBuffer : NULL,
2103 ib ? ib->format : WINED3DFMT_UNKNOWN);
2104 wined3d_mutex_unlock();
2106 return hr;
2109 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2110 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2111 IWineD3DBuffer *retIndexData = NULL;
2112 HRESULT rc = D3D_OK;
2114 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2116 if(ppIndexData == NULL){
2117 return D3DERR_INVALIDCALL;
2120 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2121 wined3d_mutex_lock();
2122 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2123 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2124 if (SUCCEEDED(rc) && retIndexData) {
2125 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2126 IWineD3DBuffer_Release(retIndexData);
2127 } else {
2128 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2129 *ppIndexData = NULL;
2131 wined3d_mutex_unlock();
2133 return rc;
2136 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2137 const DWORD *byte_code, DWORD *shader)
2139 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2140 IDirect3DPixelShader8Impl *object;
2141 DWORD shader_handle;
2142 DWORD handle;
2143 HRESULT hr;
2145 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2147 if (!shader)
2149 TRACE("(%p) Invalid call\n", This);
2150 return D3DERR_INVALIDCALL;
2153 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2154 if (!object)
2156 ERR("Failed to allocate pixel shader memmory.\n");
2157 return E_OUTOFMEMORY;
2160 wined3d_mutex_lock();
2161 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2162 wined3d_mutex_unlock();
2163 if (handle == D3D8_INVALID_HANDLE)
2165 ERR("Failed to allocate pixel shader handle.\n");
2166 HeapFree(GetProcessHeap(), 0, object);
2167 return E_OUTOFMEMORY;
2170 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2172 hr = pixelshader_init(object, This, byte_code, shader_handle);
2173 if (FAILED(hr))
2175 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2176 wined3d_mutex_lock();
2177 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2178 wined3d_mutex_unlock();
2179 HeapFree(GetProcessHeap(), 0, object);
2180 *shader = 0;
2181 return hr;
2184 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2185 *shader = shader_handle;
2187 return D3D_OK;
2190 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2191 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2192 IDirect3DPixelShader8Impl *shader;
2193 HRESULT hr;
2195 TRACE("iface %p, shader %#x.\n", iface, pShader);
2197 wined3d_mutex_lock();
2199 if (!pShader)
2201 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2202 wined3d_mutex_unlock();
2203 return hr;
2206 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2207 if (!shader)
2209 WARN("Invalid handle (%#x) passed.\n", pShader);
2210 wined3d_mutex_unlock();
2211 return D3DERR_INVALIDCALL;
2214 TRACE("(%p) : Setting shader %p\n", This, shader);
2215 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2216 wined3d_mutex_unlock();
2218 return hr;
2221 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2222 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2223 IWineD3DPixelShader *object;
2224 HRESULT hrc = D3D_OK;
2226 TRACE("iface %p, shader %p.\n", iface, ppShader);
2228 if (NULL == ppShader) {
2229 TRACE("(%p) Invalid call\n", This);
2230 return D3DERR_INVALIDCALL;
2233 wined3d_mutex_lock();
2234 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2235 if (D3D_OK == hrc && NULL != object) {
2236 IDirect3DPixelShader8Impl *d3d8_shader;
2237 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2238 IWineD3DPixelShader_Release(object);
2239 *ppShader = d3d8_shader->handle;
2240 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2241 } else {
2242 *ppShader = 0;
2244 wined3d_mutex_unlock();
2246 TRACE("(%p) : returning %#x\n", This, *ppShader);
2248 return hrc;
2251 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2253 IDirect3DPixelShader8Impl *shader;
2254 IWineD3DPixelShader *cur = NULL;
2256 TRACE("iface %p, shader %#x.\n", iface, pShader);
2258 wined3d_mutex_lock();
2260 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2261 if (!shader)
2263 WARN("Invalid handle (%#x) passed.\n", pShader);
2264 wined3d_mutex_unlock();
2265 return D3DERR_INVALIDCALL;
2268 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2270 if (cur)
2272 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2273 IWineD3DPixelShader_Release(cur);
2276 wined3d_mutex_unlock();
2278 if (IUnknown_Release((IUnknown *)shader))
2280 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2283 return D3D_OK;
2286 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2287 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2288 HRESULT hr;
2290 TRACE("iface %p, register %u, data %p, count %u.\n",
2291 iface, Register, pConstantData, ConstantCount);
2293 wined3d_mutex_lock();
2294 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2295 wined3d_mutex_unlock();
2297 return hr;
2300 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2302 HRESULT hr;
2304 TRACE("iface %p, register %u, data %p, count %u.\n",
2305 iface, Register, pConstantData, ConstantCount);
2307 wined3d_mutex_lock();
2308 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2309 wined3d_mutex_unlock();
2311 return hr;
2314 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2315 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2316 IDirect3DPixelShader8Impl *shader = NULL;
2317 HRESULT hr;
2319 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2320 iface, pPixelShader, pData, pSizeOfData);
2322 wined3d_mutex_lock();
2323 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2324 if (!shader)
2326 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2327 wined3d_mutex_unlock();
2329 return D3DERR_INVALIDCALL;
2332 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2333 wined3d_mutex_unlock();
2335 return hr;
2338 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2339 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2340 HRESULT hr;
2342 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2343 iface, Handle, pNumSegs, pRectPatchInfo);
2345 wined3d_mutex_lock();
2346 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2347 wined3d_mutex_unlock();
2349 return hr;
2352 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2354 HRESULT hr;
2356 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2357 iface, Handle, pNumSegs, pTriPatchInfo);
2359 wined3d_mutex_lock();
2360 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2361 wined3d_mutex_unlock();
2363 return hr;
2366 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2367 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2368 HRESULT hr;
2370 TRACE("iface %p, handle %#x.\n", iface, Handle);
2372 wined3d_mutex_lock();
2373 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2374 wined3d_mutex_unlock();
2376 return hr;
2379 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2380 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2381 HRESULT hr;
2383 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2384 iface, StreamNumber, pStreamData, Stride);
2386 wined3d_mutex_lock();
2387 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2388 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2389 0/* Offset in bytes */, Stride);
2390 wined3d_mutex_unlock();
2392 return hr;
2395 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2396 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2397 IWineD3DBuffer *retStream = NULL;
2398 HRESULT rc = D3D_OK;
2400 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2401 iface, StreamNumber, pStream, pStride);
2403 if(pStream == NULL){
2404 return D3DERR_INVALIDCALL;
2407 wined3d_mutex_lock();
2408 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2409 if (rc == D3D_OK && NULL != retStream) {
2410 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2411 IWineD3DBuffer_Release(retStream);
2412 }else{
2413 if (rc != D3D_OK){
2414 FIXME("Call to GetStreamSource failed %p\n", pStride);
2416 *pStream = NULL;
2418 wined3d_mutex_unlock();
2420 return rc;
2423 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2425 IDirect3DDevice8Impl_QueryInterface,
2426 IDirect3DDevice8Impl_AddRef,
2427 IDirect3DDevice8Impl_Release,
2428 IDirect3DDevice8Impl_TestCooperativeLevel,
2429 IDirect3DDevice8Impl_GetAvailableTextureMem,
2430 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2431 IDirect3DDevice8Impl_GetDirect3D,
2432 IDirect3DDevice8Impl_GetDeviceCaps,
2433 IDirect3DDevice8Impl_GetDisplayMode,
2434 IDirect3DDevice8Impl_GetCreationParameters,
2435 IDirect3DDevice8Impl_SetCursorProperties,
2436 IDirect3DDevice8Impl_SetCursorPosition,
2437 IDirect3DDevice8Impl_ShowCursor,
2438 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2439 IDirect3DDevice8Impl_Reset,
2440 IDirect3DDevice8Impl_Present,
2441 IDirect3DDevice8Impl_GetBackBuffer,
2442 IDirect3DDevice8Impl_GetRasterStatus,
2443 IDirect3DDevice8Impl_SetGammaRamp,
2444 IDirect3DDevice8Impl_GetGammaRamp,
2445 IDirect3DDevice8Impl_CreateTexture,
2446 IDirect3DDevice8Impl_CreateVolumeTexture,
2447 IDirect3DDevice8Impl_CreateCubeTexture,
2448 IDirect3DDevice8Impl_CreateVertexBuffer,
2449 IDirect3DDevice8Impl_CreateIndexBuffer,
2450 IDirect3DDevice8Impl_CreateRenderTarget,
2451 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2452 IDirect3DDevice8Impl_CreateImageSurface,
2453 IDirect3DDevice8Impl_CopyRects,
2454 IDirect3DDevice8Impl_UpdateTexture,
2455 IDirect3DDevice8Impl_GetFrontBuffer,
2456 IDirect3DDevice8Impl_SetRenderTarget,
2457 IDirect3DDevice8Impl_GetRenderTarget,
2458 IDirect3DDevice8Impl_GetDepthStencilSurface,
2459 IDirect3DDevice8Impl_BeginScene,
2460 IDirect3DDevice8Impl_EndScene,
2461 IDirect3DDevice8Impl_Clear,
2462 IDirect3DDevice8Impl_SetTransform,
2463 IDirect3DDevice8Impl_GetTransform,
2464 IDirect3DDevice8Impl_MultiplyTransform,
2465 IDirect3DDevice8Impl_SetViewport,
2466 IDirect3DDevice8Impl_GetViewport,
2467 IDirect3DDevice8Impl_SetMaterial,
2468 IDirect3DDevice8Impl_GetMaterial,
2469 IDirect3DDevice8Impl_SetLight,
2470 IDirect3DDevice8Impl_GetLight,
2471 IDirect3DDevice8Impl_LightEnable,
2472 IDirect3DDevice8Impl_GetLightEnable,
2473 IDirect3DDevice8Impl_SetClipPlane,
2474 IDirect3DDevice8Impl_GetClipPlane,
2475 IDirect3DDevice8Impl_SetRenderState,
2476 IDirect3DDevice8Impl_GetRenderState,
2477 IDirect3DDevice8Impl_BeginStateBlock,
2478 IDirect3DDevice8Impl_EndStateBlock,
2479 IDirect3DDevice8Impl_ApplyStateBlock,
2480 IDirect3DDevice8Impl_CaptureStateBlock,
2481 IDirect3DDevice8Impl_DeleteStateBlock,
2482 IDirect3DDevice8Impl_CreateStateBlock,
2483 IDirect3DDevice8Impl_SetClipStatus,
2484 IDirect3DDevice8Impl_GetClipStatus,
2485 IDirect3DDevice8Impl_GetTexture,
2486 IDirect3DDevice8Impl_SetTexture,
2487 IDirect3DDevice8Impl_GetTextureStageState,
2488 IDirect3DDevice8Impl_SetTextureStageState,
2489 IDirect3DDevice8Impl_ValidateDevice,
2490 IDirect3DDevice8Impl_GetInfo,
2491 IDirect3DDevice8Impl_SetPaletteEntries,
2492 IDirect3DDevice8Impl_GetPaletteEntries,
2493 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2494 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2495 IDirect3DDevice8Impl_DrawPrimitive,
2496 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2497 IDirect3DDevice8Impl_DrawPrimitiveUP,
2498 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2499 IDirect3DDevice8Impl_ProcessVertices,
2500 IDirect3DDevice8Impl_CreateVertexShader,
2501 IDirect3DDevice8Impl_SetVertexShader,
2502 IDirect3DDevice8Impl_GetVertexShader,
2503 IDirect3DDevice8Impl_DeleteVertexShader,
2504 IDirect3DDevice8Impl_SetVertexShaderConstant,
2505 IDirect3DDevice8Impl_GetVertexShaderConstant,
2506 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2507 IDirect3DDevice8Impl_GetVertexShaderFunction,
2508 IDirect3DDevice8Impl_SetStreamSource,
2509 IDirect3DDevice8Impl_GetStreamSource,
2510 IDirect3DDevice8Impl_SetIndices,
2511 IDirect3DDevice8Impl_GetIndices,
2512 IDirect3DDevice8Impl_CreatePixelShader,
2513 IDirect3DDevice8Impl_SetPixelShader,
2514 IDirect3DDevice8Impl_GetPixelShader,
2515 IDirect3DDevice8Impl_DeletePixelShader,
2516 IDirect3DDevice8Impl_SetPixelShaderConstant,
2517 IDirect3DDevice8Impl_GetPixelShaderConstant,
2518 IDirect3DDevice8Impl_GetPixelShaderFunction,
2519 IDirect3DDevice8Impl_DrawRectPatch,
2520 IDirect3DDevice8Impl_DrawTriPatch,
2521 IDirect3DDevice8Impl_DeletePatch
2524 /* IWineD3DDeviceParent IUnknown methods */
2526 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2528 return (struct IDirect3DDevice8Impl *)((char*)iface
2529 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2532 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2534 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2535 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2538 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2540 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2541 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2544 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2546 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2547 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2550 /* IWineD3DDeviceParent methods */
2552 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2554 TRACE("iface %p, device %p\n", iface, device);
2557 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2558 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2559 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2561 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2562 IDirect3DSurface8Impl *d3d_surface;
2563 BOOL lockable = TRUE;
2564 HRESULT hr;
2566 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2567 "\tpool %#x, level %u, face %u, surface %p\n",
2568 iface, superior, width, height, format, usage, pool, level, face, surface);
2571 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2573 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2574 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2575 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2576 if (FAILED(hr))
2578 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2579 return hr;
2582 *surface = d3d_surface->wineD3DSurface;
2583 IWineD3DSurface_AddRef(*surface);
2585 d3d_surface->container = superior;
2586 IUnknown_Release(d3d_surface->parentDevice);
2587 d3d_surface->parentDevice = NULL;
2589 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2590 d3d_surface->forwardReference = superior;
2592 return hr;
2595 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2596 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2597 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2599 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2600 IDirect3DSurface8Impl *d3d_surface;
2601 HRESULT hr;
2603 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2604 "\tmultisample_quality %u, lockable %u, surface %p\n",
2605 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2607 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2608 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2609 if (FAILED(hr))
2611 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2612 return hr;
2615 *surface = d3d_surface->wineD3DSurface;
2616 IWineD3DSurface_AddRef(*surface);
2618 d3d_surface->container = (IUnknown *)This;
2619 /* Implicit surfaces are created with an refcount of 0 */
2620 IUnknown_Release((IUnknown *)d3d_surface);
2622 return hr;
2625 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2626 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2627 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2629 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2630 IDirect3DSurface8Impl *d3d_surface;
2631 HRESULT hr;
2633 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2634 "\tmultisample_quality %u, discard %u, surface %p\n",
2635 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2637 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2638 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2639 if (FAILED(hr))
2641 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2642 return hr;
2645 *surface = d3d_surface->wineD3DSurface;
2646 IWineD3DSurface_AddRef(*surface);
2648 d3d_surface->container = (IUnknown *)This;
2649 /* Implicit surfaces are created with an refcount of 0 */
2650 IUnknown_Release((IUnknown *)d3d_surface);
2652 return hr;
2655 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2656 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2657 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2659 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2660 IDirect3DVolume8Impl *object;
2661 HRESULT hr;
2663 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2664 iface, superior, width, height, depth, format, pool, usage, volume);
2666 /* Allocate the storage for the device */
2667 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2668 if (!object)
2670 FIXME("Allocation of memory failed\n");
2671 *volume = NULL;
2672 return D3DERR_OUTOFVIDEOMEMORY;
2675 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2676 if (FAILED(hr))
2678 WARN("Failed to initialize volume, hr %#x.\n", hr);
2679 HeapFree(GetProcessHeap(), 0, object);
2680 return hr;
2683 *volume = object->wineD3DVolume;
2684 IWineD3DVolume_AddRef(*volume);
2685 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2687 object->container = superior;
2688 object->forwardReference = superior;
2690 TRACE("(%p) Created volume %p\n", iface, object);
2692 return hr;
2695 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2696 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2698 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2699 IDirect3DSwapChain8Impl *d3d_swapchain;
2700 D3DPRESENT_PARAMETERS local_parameters;
2701 HRESULT hr;
2703 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2705 /* Copy the presentation parameters */
2706 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2707 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2708 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2709 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2710 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2711 local_parameters.SwapEffect = present_parameters->SwapEffect;
2712 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2713 local_parameters.Windowed = present_parameters->Windowed;
2714 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2715 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2716 local_parameters.Flags = present_parameters->Flags;
2717 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2718 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2720 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2721 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2722 if (FAILED(hr))
2724 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2725 *swapchain = NULL;
2726 return hr;
2729 *swapchain = d3d_swapchain->wineD3DSwapChain;
2730 IUnknown_Release(d3d_swapchain->parentDevice);
2731 d3d_swapchain->parentDevice = NULL;
2733 /* Copy back the presentation parameters */
2734 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2735 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2736 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2737 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2738 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2739 present_parameters->SwapEffect = local_parameters.SwapEffect;
2740 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2741 present_parameters->Windowed = local_parameters.Windowed;
2742 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2743 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2744 present_parameters->Flags = local_parameters.Flags;
2745 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2746 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2748 return hr;
2751 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2753 /* IUnknown methods */
2754 device_parent_QueryInterface,
2755 device_parent_AddRef,
2756 device_parent_Release,
2757 /* IWineD3DDeviceParent methods */
2758 device_parent_WineD3DDeviceCreated,
2759 device_parent_CreateSurface,
2760 device_parent_CreateRenderTarget,
2761 device_parent_CreateDepthStencilSurface,
2762 device_parent_CreateVolume,
2763 device_parent_CreateSwapChain,
2766 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2767 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2769 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2770 HRESULT hr;
2772 device->lpVtbl = &Direct3DDevice8_Vtbl;
2773 device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2774 device->ref = 1;
2775 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2776 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2777 if (!device->handle_table.entries)
2779 ERR("Failed to allocate handle table memory.\n");
2780 return E_OUTOFMEMORY;
2782 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2784 wined3d_mutex_lock();
2785 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2786 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2787 if (FAILED(hr))
2789 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2790 wined3d_mutex_unlock();
2791 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2792 return hr;
2795 if (!parameters->Windowed)
2797 if (!focus_window) focus_window = parameters->hDeviceWindow;
2798 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2800 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2801 IWineD3DDevice_Release(device->WineD3DDevice);
2802 wined3d_mutex_unlock();
2803 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2804 return hr;
2808 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2810 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2811 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2812 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2813 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2814 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2815 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2816 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2817 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2818 wined3d_parameters.Windowed = parameters->Windowed;
2819 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2820 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2821 wined3d_parameters.Flags = parameters->Flags;
2822 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2823 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2824 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2826 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2827 if (FAILED(hr))
2829 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2830 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2831 IWineD3DDevice_Release(device->WineD3DDevice);
2832 wined3d_mutex_unlock();
2833 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2834 return hr;
2837 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2838 wined3d_mutex_unlock();
2839 if (FAILED(hr))
2841 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2842 goto err;
2845 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2846 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2847 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2848 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2849 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2850 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2851 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2852 parameters->Windowed = wined3d_parameters.Windowed;
2853 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2854 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2855 parameters->Flags = wined3d_parameters.Flags;
2856 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2857 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2859 device->declArraySize = 16;
2860 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2861 if (!device->decls)
2863 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2864 hr = E_OUTOFMEMORY;
2865 goto err;
2868 return D3D_OK;
2870 err:
2871 wined3d_mutex_lock();
2872 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2873 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2874 IWineD3DDevice_Release(device->WineD3DDevice);
2875 wined3d_mutex_unlock();
2876 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2877 return hr;