2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #define NONAMELESSUNION
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
27 #include "d3dx9_36_private.h"
29 /* Constants for special INT/FLOAT conversation */
30 #define INT_FLOAT_MULTI 255.0f
31 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
33 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
35 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
36 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
37 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
84 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
106 D3DXPARAMETER_CLASS
class;
107 D3DXPARAMETER_TYPE type
;
111 UINT annotation_count
;
116 D3DXHANDLE
*annotation_handles
;
117 D3DXHANDLE
*member_handles
;
124 enum STATE_TYPE type
;
125 D3DXHANDLE parameter
;
131 struct d3dx_state
*states
;
138 UINT annotation_count
;
140 struct d3dx_state
*states
;
141 D3DXHANDLE
*annotation_handles
;
144 struct d3dx_technique
148 UINT annotation_count
;
150 D3DXHANDLE
*annotation_handles
;
151 D3DXHANDLE
*pass_handles
;
154 struct ID3DXBaseEffectImpl
156 ID3DXBaseEffect ID3DXBaseEffect_iface
;
159 struct ID3DXEffectImpl
*effect
;
161 UINT parameter_count
;
162 UINT technique_count
;
164 D3DXHANDLE
*parameter_handles
;
165 D3DXHANDLE
*technique_handles
;
168 struct ID3DXEffectImpl
170 ID3DXEffect ID3DXEffect_iface
;
173 LPD3DXEFFECTSTATEMANAGER manager
;
174 LPDIRECT3DDEVICE9 device
;
175 LPD3DXEFFECTPOOL pool
;
176 D3DXHANDLE active_technique
;
177 D3DXHANDLE active_pass
;
179 ID3DXBaseEffect
*base_effect
;
182 struct ID3DXEffectCompilerImpl
184 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
187 ID3DXBaseEffect
*base_effect
;
190 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
191 struct d3dx_parameter
*parameter
, LPCSTR name
);
192 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
194 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
198 enum STATE_CLASS
class;
205 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
206 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
207 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
208 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
209 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
210 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
211 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
212 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
213 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
214 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
215 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
217 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
218 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
219 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
220 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
221 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
222 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
223 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
224 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
225 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
226 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
227 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
229 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
231 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
232 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
233 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
234 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
235 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
236 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
237 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
238 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
239 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
240 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
241 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
242 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
243 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
244 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
245 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
246 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
247 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
248 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
249 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
250 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
251 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
252 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
253 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
254 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
255 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
256 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
257 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
258 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
259 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
260 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
264 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
265 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
268 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
269 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
270 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
273 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
275 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
276 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
277 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
278 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
279 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
280 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
281 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
282 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
284 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
285 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
286 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
287 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
292 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
293 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
294 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
298 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
301 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
302 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
303 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
304 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
305 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
306 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
309 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
313 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
317 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
322 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
323 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
325 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_UNKNOWN
, 0, "UNKNOWN"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
331 {SC_UNKNOWN
, 0, "UNKNOWN"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
453 for (i
= 0; i
< base
->technique_count
; ++i
)
455 if (base
->technique_handles
[i
] == technique
)
457 return get_technique_struct(technique
);
464 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
468 for (i
= 0; i
< base
->technique_count
; ++i
)
470 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
472 for (k
= 0; k
< technique
->pass_count
; ++k
)
474 if (technique
->pass_handles
[k
] == pass
)
476 return get_pass_struct(pass
);
484 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
486 unsigned int i
, count
;
487 struct d3dx_parameter
*p
;
489 for (i
= 0; i
< param
->annotation_count
; ++i
)
491 if (param
->annotation_handles
[i
] == parameter
)
493 return get_parameter_struct(parameter
);
496 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
500 if (param
->element_count
) count
= param
->element_count
;
501 else count
= param
->member_count
;
503 for (i
= 0; i
< count
; ++i
)
505 if (param
->member_handles
[i
] == parameter
)
507 return get_parameter_struct(parameter
);
510 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
517 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
519 unsigned int i
, k
, m
;
520 struct d3dx_parameter
*p
;
522 for (i
= 0; i
< base
->parameter_count
; ++i
)
524 if (base
->parameter_handles
[i
] == parameter
)
526 return get_parameter_struct(parameter
);
529 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
533 for (i
= 0; i
< base
->technique_count
; ++i
)
535 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
537 for (k
= 0; k
< technique
->pass_count
; ++k
)
539 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
541 for (m
= 0; m
< pass
->annotation_count
; ++m
)
543 if (pass
->annotation_handles
[i
] == parameter
)
545 return get_parameter_struct(parameter
);
548 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
553 for (k
= 0; k
< technique
->annotation_count
; ++k
)
555 if (technique
->annotation_handles
[k
] == parameter
)
557 return get_parameter_struct(parameter
);
560 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
568 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
570 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
572 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
577 static void free_state(struct d3dx_state
*state
)
579 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
582 static void free_sampler(struct d3dx_sampler
*sampler
)
586 for (i
= 0; i
< sampler
->state_count
; ++i
)
588 free_state(&sampler
->states
[i
]);
590 HeapFree(GetProcessHeap(), 0, sampler
->states
);
593 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
595 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
598 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
601 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
603 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
604 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
611 if (param
->annotation_handles
)
613 for (i
= 0; i
< param
->annotation_count
; ++i
)
615 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
617 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
620 if (param
->member_handles
)
624 if (param
->element_count
) count
= param
->element_count
;
625 else count
= param
->member_count
;
627 for (i
= 0; i
< count
; ++i
)
629 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
631 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
634 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
639 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
640 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
644 case D3DXPT_TEXTURE1D
:
645 case D3DXPT_TEXTURE2D
:
646 case D3DXPT_TEXTURE3D
:
647 case D3DXPT_TEXTURECUBE
:
648 case D3DXPT_PIXELSHADER
:
649 case D3DXPT_VERTEXSHADER
:
650 if (st
== ST_CONSTANT
)
652 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
656 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
658 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
662 case D3DXPT_SAMPLER1D
:
663 case D3DXPT_SAMPLER2D
:
664 case D3DXPT_SAMPLER3D
:
665 case D3DXPT_SAMPLERCUBE
:
666 if (st
== ST_CONSTANT
)
668 free_sampler((struct d3dx_sampler
*)param
->data
);
672 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
674 /* samplers have always own data, so free that */
675 HeapFree(GetProcessHeap(), 0, param
->data
);
679 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
687 if (st
!= ST_CONSTANT
)
689 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
691 HeapFree(GetProcessHeap(), 0, param
->data
);
695 /* only the parent has to release name and semantic */
698 HeapFree(GetProcessHeap(), 0, param
->name
);
699 HeapFree(GetProcessHeap(), 0, param
->semantic
);
702 HeapFree(GetProcessHeap(), 0, param
);
705 static void free_pass(D3DXHANDLE handle
)
708 struct d3dx_pass
*pass
= get_pass_struct(handle
);
710 TRACE("Free pass %p\n", pass
);
717 if (pass
->annotation_handles
)
719 for (i
= 0; i
< pass
->annotation_count
; ++i
)
721 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
723 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
728 for (i
= 0; i
< pass
->state_count
; ++i
)
730 free_state(&pass
->states
[i
]);
732 HeapFree(GetProcessHeap(), 0, pass
->states
);
735 HeapFree(GetProcessHeap(), 0, pass
->name
);
736 HeapFree(GetProcessHeap(), 0, pass
);
739 static void free_technique(D3DXHANDLE handle
)
742 struct d3dx_technique
*technique
= get_technique_struct(handle
);
744 TRACE("Free technique %p\n", technique
);
751 if (technique
->annotation_handles
)
753 for (i
= 0; i
< technique
->annotation_count
; ++i
)
755 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
757 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
760 if (technique
->pass_handles
)
762 for (i
= 0; i
< technique
->pass_count
; ++i
)
764 free_pass(technique
->pass_handles
[i
]);
766 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
769 HeapFree(GetProcessHeap(), 0, technique
->name
);
770 HeapFree(GetProcessHeap(), 0, technique
);
773 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
777 TRACE("Free base effect %p\n", base
);
779 if (base
->parameter_handles
)
781 for (i
= 0; i
< base
->parameter_count
; ++i
)
783 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
785 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
788 if (base
->technique_handles
)
790 for (i
= 0; i
< base
->technique_count
; ++i
)
792 free_technique(base
->technique_handles
[i
]);
794 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
798 static void free_effect(struct ID3DXEffectImpl
*effect
)
800 TRACE("Free effect %p\n", effect
);
802 if (effect
->base_effect
)
804 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
809 effect
->pool
->lpVtbl
->Release(effect
->pool
);
814 IUnknown_Release(effect
->manager
);
817 IDirect3DDevice9_Release(effect
->device
);
820 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
822 TRACE("Free effect compiler %p\n", compiler
);
824 if (compiler
->base_effect
)
826 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
830 static INT
get_int(D3DXPARAMETER_TYPE type
, LPCVOID data
)
850 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
857 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, LPCVOID data
)
877 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
884 static inline BOOL
get_bool(LPCVOID data
)
886 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
889 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
891 vector
->x
= get_float(param
->type
, (float *)param
->data
);
892 vector
->y
= param
->columns
> 1 ? get_float(param
->type
, (float *)param
->data
+ 1) : 0.0f
;
893 vector
->z
= param
->columns
> 2 ? get_float(param
->type
, (float *)param
->data
+ 2) : 0.0f
;
894 vector
->w
= param
->columns
> 3 ? get_float(param
->type
, (float *)param
->data
+ 3) : 0.0f
;
897 static void set_number(LPVOID outdata
, D3DXPARAMETER_TYPE outtype
, LPCVOID indata
, D3DXPARAMETER_TYPE intype
)
899 TRACE("Changing from type %i to type %i\n", intype
, outtype
);
904 *(FLOAT
*)outdata
= get_float(intype
, indata
);
908 *(BOOL
*)outdata
= get_bool(indata
);
912 *(INT
*)outdata
= get_int(intype
, indata
);
916 FIXME("Error converting to type %i\n", outtype
);
922 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
926 for (i
= 0; i
< 4; ++i
)
928 for (k
= 0; k
< 4; ++k
)
930 if ((i
< param
->rows
) && (k
< param
->columns
))
931 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (float *)param
->data
+ i
* param
->columns
+ k
);
933 matrix
->u
.m
[i
][k
] = 0.0f
;
938 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
941 struct d3dx_parameter
*temp_parameter
;
944 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
946 if (!name
|| !*name
) return parameter
;
948 element
= atoi(name
);
949 part
= strchr(name
, ']') + 1;
951 if (parameter
->element_count
> element
)
953 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
958 return get_parameter_by_name(NULL
, temp_parameter
, part
);
961 return get_parameter_annotation_by_name(temp_parameter
, part
);
964 TRACE("Returning parameter %p\n", temp_parameter
);
965 return temp_parameter
;
968 FIXME("Unhandled case \"%c\"\n", *--part
);
973 TRACE("Parameter not found\n");
977 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
980 struct d3dx_parameter
*temp_parameter
;
983 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
985 if (!name
|| !*name
) return parameter
;
987 length
= strcspn( name
, "[.@" );
988 part
= name
+ length
;
990 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
992 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
994 if (!strcmp(temp_parameter
->name
, name
))
996 TRACE("Returning parameter %p\n", temp_parameter
);
997 return temp_parameter
;
999 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1004 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1007 return get_parameter_element_by_name(temp_parameter
, part
);
1010 FIXME("Unhandled case \"%c\"\n", *--part
);
1016 TRACE("Parameter not found\n");
1020 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
1021 struct d3dx_parameter
*parameter
, LPCSTR name
)
1023 UINT i
, count
, length
;
1024 struct d3dx_parameter
*temp_parameter
;
1025 D3DXHANDLE
*handles
;
1028 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1030 if (!name
|| !*name
) return parameter
;
1034 count
= base
->parameter_count
;
1035 handles
= base
->parameter_handles
;
1039 count
= parameter
->member_count
;
1040 handles
= parameter
->member_handles
;
1043 length
= strcspn( name
, "[.@" );
1044 part
= name
+ length
;
1046 for (i
= 0; i
< count
; i
++)
1048 temp_parameter
= get_parameter_struct(handles
[i
]);
1050 if (!strcmp(temp_parameter
->name
, name
))
1052 TRACE("Returning parameter %p\n", temp_parameter
);
1053 return temp_parameter
;
1055 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1060 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1063 return get_parameter_annotation_by_name(temp_parameter
, part
);
1066 return get_parameter_element_by_name(temp_parameter
, part
);
1069 FIXME("Unhandled case \"%c\"\n", *--part
);
1075 TRACE("Parameter not found\n");
1079 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1081 return (0xfeff0000 | ((major
) << 8) | (minor
));
1084 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1086 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1089 /*** IUnknown methods ***/
1090 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1092 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1094 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
1096 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1097 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1099 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1104 ERR("Interface %s not found\n", debugstr_guid(riid
));
1106 return E_NOINTERFACE
;
1109 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1111 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1113 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1115 return InterlockedIncrement(&This
->ref
);
1118 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1120 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1121 ULONG ref
= InterlockedDecrement(&This
->ref
);
1123 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1127 free_base_effect(This
);
1128 HeapFree(GetProcessHeap(), 0, This
);
1134 /*** ID3DXBaseEffect methods ***/
1135 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1137 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1139 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1143 WARN("Invalid argument specified.\n");
1144 return D3DERR_INVALIDCALL
;
1147 /* Todo: add creator and function count */
1148 desc
->Creator
= NULL
;
1149 desc
->Functions
= 0;
1150 desc
->Parameters
= This
->parameter_count
;
1151 desc
->Techniques
= This
->technique_count
;
1156 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1158 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1159 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1161 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1163 if (!desc
|| !param
)
1165 WARN("Invalid argument specified.\n");
1166 return D3DERR_INVALIDCALL
;
1169 desc
->Name
= param
->name
;
1170 desc
->Semantic
= param
->semantic
;
1171 desc
->Class
= param
->class;
1172 desc
->Type
= param
->type
;
1173 desc
->Rows
= param
->rows
;
1174 desc
->Columns
= param
->columns
;
1175 desc
->Elements
= param
->element_count
;
1176 desc
->Annotations
= param
->annotation_count
;
1177 desc
->StructMembers
= param
->member_count
;
1178 desc
->Flags
= param
->flags
;
1179 desc
->Bytes
= param
->bytes
;
1184 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1186 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1187 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1189 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1193 WARN("Invalid argument specified.\n");
1194 return D3DERR_INVALIDCALL
;
1197 desc
->Name
= tech
->name
;
1198 desc
->Passes
= tech
->pass_count
;
1199 desc
->Annotations
= tech
->annotation_count
;
1204 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1206 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1207 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1209 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1213 WARN("Invalid argument specified.\n");
1214 return D3DERR_INVALIDCALL
;
1217 desc
->Name
= p
->name
;
1218 desc
->Annotations
= p
->annotation_count
;
1220 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1221 desc
->pVertexShaderFunction
= NULL
;
1222 desc
->pPixelShaderFunction
= NULL
;
1227 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1229 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1231 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1236 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1238 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1239 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1241 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1245 if (index
< This
->parameter_count
)
1247 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1248 return This
->parameter_handles
[index
];
1253 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1255 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1256 return param
->member_handles
[index
];
1260 WARN("Invalid argument specified.\n");
1265 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1267 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1268 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1271 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1275 handle
= get_parameter_handle(param
);
1276 TRACE("Returning parameter %p\n", handle
);
1280 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1281 TRACE("Returning parameter %p\n", handle
);
1286 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1288 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1289 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1290 struct d3dx_parameter
*temp_param
;
1293 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1297 for (i
= 0; i
< This
->parameter_count
; ++i
)
1299 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1301 if (!temp_param
->semantic
)
1305 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1306 return This
->parameter_handles
[i
];
1311 if (!strcasecmp(temp_param
->semantic
, semantic
))
1313 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1314 return This
->parameter_handles
[i
];
1320 for (i
= 0; i
< param
->member_count
; ++i
)
1322 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1324 if (!temp_param
->semantic
)
1328 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1329 return param
->member_handles
[i
];
1334 if (!strcasecmp(temp_param
->semantic
, semantic
))
1336 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1337 return param
->member_handles
[i
];
1342 WARN("Invalid argument specified\n");
1347 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1349 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1350 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1352 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1356 if (index
< This
->parameter_count
)
1358 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1359 return This
->parameter_handles
[index
];
1364 if (index
< param
->element_count
)
1366 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1367 return param
->member_handles
[index
];
1371 WARN("Invalid argument specified\n");
1376 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1378 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1380 TRACE("iface %p, index %u\n", This
, index
);
1382 if (index
>= This
->technique_count
)
1384 WARN("Invalid argument specified.\n");
1388 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1390 return This
->technique_handles
[index
];
1393 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1395 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1398 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1402 WARN("Invalid argument specified.\n");
1406 for (i
= 0; i
< This
->technique_count
; ++i
)
1408 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1410 if (!strcmp(tech
->name
, name
))
1412 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1413 return This
->technique_handles
[i
];
1417 WARN("Invalid argument specified.\n");
1422 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1424 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1425 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1427 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1429 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1431 if (tech
&& index
< tech
->pass_count
)
1433 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1434 return tech
->pass_handles
[index
];
1437 WARN("Invalid argument specified.\n");
1442 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1444 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1445 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1447 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1449 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1455 for (i
= 0; i
< tech
->pass_count
; ++i
)
1457 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1459 if (!strcmp(pass
->name
, name
))
1461 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1462 return tech
->pass_handles
[i
];
1467 WARN("Invalid argument specified.\n");
1472 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1474 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1476 FIXME("iface %p, index %u stub\n", This
, index
);
1481 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1483 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1485 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1490 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1492 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1493 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1494 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1495 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1496 UINT annotation_count
= 0;
1497 D3DXHANDLE
*annotation_handles
= NULL
;
1499 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1503 annotation_count
= pass
->annotation_count
;
1504 annotation_handles
= pass
->annotation_handles
;
1508 annotation_count
= technique
->annotation_count
;
1509 annotation_handles
= technique
->annotation_handles
;
1513 annotation_count
= param
->annotation_count
;
1514 annotation_handles
= param
->annotation_handles
;
1516 /* Todo: add funcs */
1518 if (index
< annotation_count
)
1520 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1521 return annotation_handles
[index
];
1524 WARN("Invalid argument specified\n");
1529 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1531 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1532 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1533 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1534 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1535 UINT annotation_count
= 0, i
;
1536 D3DXHANDLE
*annotation_handles
= NULL
;
1538 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1542 WARN("Invalid argument specified\n");
1548 annotation_count
= pass
->annotation_count
;
1549 annotation_handles
= pass
->annotation_handles
;
1553 annotation_count
= technique
->annotation_count
;
1554 annotation_handles
= technique
->annotation_handles
;
1558 annotation_count
= param
->annotation_count
;
1559 annotation_handles
= param
->annotation_handles
;
1561 /* Todo: add funcs */
1563 for (i
= 0; i
< annotation_count
; i
++)
1565 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1567 if (!strcmp(anno
->name
, name
))
1569 TRACE("Returning parameter %p\n", anno
);
1570 return get_parameter_handle(anno
);
1574 WARN("Invalid argument specified\n");
1579 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1581 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1583 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1588 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1590 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1591 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1593 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1597 WARN("Invalid parameter %p specified\n", parameter
);
1598 return D3DERR_INVALIDCALL
;
1601 /* samplers don't touch data */
1602 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1603 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1604 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1606 TRACE("Sampler: returning E_FAIL\n");
1610 if (data
&& param
->bytes
<= bytes
)
1612 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1614 switch (param
->type
)
1623 case D3DXPT_VERTEXSHADER
:
1624 case D3DXPT_PIXELSHADER
:
1625 case D3DXPT_TEXTURE
:
1626 case D3DXPT_TEXTURE1D
:
1627 case D3DXPT_TEXTURE2D
:
1628 case D3DXPT_TEXTURE3D
:
1629 case D3DXPT_TEXTURECUBE
:
1633 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1635 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1636 if (unk
) IUnknown_AddRef(unk
);
1642 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1646 TRACE("Copy %u bytes\n", param
->bytes
);
1647 memcpy(data
, param
->data
, param
->bytes
);
1651 WARN("Invalid argument specified\n");
1653 return D3DERR_INVALIDCALL
;
1656 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1658 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1659 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1661 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1663 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1665 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1669 WARN("Invalid argument specified\n");
1671 return D3DERR_INVALIDCALL
;
1674 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1676 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1677 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1679 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1681 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1683 *b
= get_bool(param
->data
);
1684 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1688 WARN("Invalid argument specified\n");
1690 return D3DERR_INVALIDCALL
;
1693 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1695 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1697 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This
, parameter
, b
, count
);
1702 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1704 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1705 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1707 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1709 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1710 || param
->class == D3DXPC_VECTOR
1711 || param
->class == D3DXPC_MATRIX_ROWS
1712 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1714 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1716 for (i
= 0; i
< size
; ++i
)
1718 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1723 WARN("Invalid argument specified\n");
1725 return D3DERR_INVALIDCALL
;
1728 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1730 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1731 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1733 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1735 if (param
&& !param
->element_count
)
1737 if (param
->rows
== 1 && param
->columns
== 1)
1739 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1744 * Split the value, if parameter is a vector with dimension 3 or 4.
1746 if (param
->type
== D3DXPT_FLOAT
&&
1747 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1748 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1750 FLOAT tmp
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1751 set_number((DWORD
*)param
->data
, param
->type
, &tmp
, D3DXPT_FLOAT
);
1753 tmp
= ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1754 set_number((DWORD
*)param
->data
+ 1, param
->type
, &tmp
, D3DXPT_FLOAT
);
1756 tmp
= (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1757 set_number((DWORD
*)param
->data
+ 2, param
->type
, &tmp
, D3DXPT_FLOAT
);
1759 if (param
->rows
* param
->columns
> 3)
1761 tmp
= ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1762 set_number((DWORD
*)param
->data
+ 3, param
->type
, &tmp
, D3DXPT_FLOAT
);
1768 WARN("Invalid argument specified\n");
1770 return D3DERR_INVALIDCALL
;
1773 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1775 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1776 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1778 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1780 if (n
&& param
&& !param
->element_count
)
1782 if (param
->columns
== 1 && param
->rows
== 1)
1784 *n
= get_int(param
->type
, param
->data
);
1785 TRACE("Returning %i\n", *n
);
1789 if (param
->type
== D3DXPT_FLOAT
&&
1790 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1791 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1793 /* all components (3,4) are clamped (0,255) and put in the INT */
1794 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1795 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1796 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1797 if (param
->columns
* param
->rows
> 3)
1799 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1802 TRACE("Returning %i\n", *n
);
1807 WARN("Invalid argument specified\n");
1809 return D3DERR_INVALIDCALL
;
1812 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1814 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1815 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1817 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1821 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1823 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1825 switch (param
->class)
1829 case D3DXPC_MATRIX_ROWS
:
1830 for (i
= 0; i
< size
; ++i
)
1832 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1841 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1846 WARN("Invalid argument specified\n");
1848 return D3DERR_INVALIDCALL
;
1851 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1853 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1854 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1856 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1858 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1859 || param
->class == D3DXPC_VECTOR
1860 || param
->class == D3DXPC_MATRIX_ROWS
1861 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1863 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1865 for (i
= 0; i
< size
; ++i
)
1867 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1872 WARN("Invalid argument specified\n");
1874 return D3DERR_INVALIDCALL
;
1877 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1879 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1880 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1882 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1884 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1886 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1890 WARN("Invalid argument specified\n");
1892 return D3DERR_INVALIDCALL
;
1895 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1897 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1898 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1900 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1902 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1904 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1905 TRACE("Returning %f\n", *f
);
1909 WARN("Invalid argument specified\n");
1911 return D3DERR_INVALIDCALL
;
1914 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1916 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1917 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1919 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1923 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1925 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1927 switch (param
->class)
1931 case D3DXPC_MATRIX_ROWS
:
1932 for (i
= 0; i
< size
; ++i
)
1934 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1943 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1948 WARN("Invalid argument specified\n");
1950 return D3DERR_INVALIDCALL
;
1953 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1955 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1956 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1958 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1960 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1961 || param
->class == D3DXPC_VECTOR
1962 || param
->class == D3DXPC_MATRIX_ROWS
1963 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1965 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1967 for (i
= 0; i
< size
; ++i
)
1969 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
1974 WARN("Invalid argument specified\n");
1976 return D3DERR_INVALIDCALL
;
1979 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
* iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
* vector
)
1981 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1983 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1988 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1990 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1992 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1997 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
1999 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2001 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2006 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2008 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2009 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2011 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2013 if (!count
) return D3D_OK
;
2015 if (vector
&& param
&& count
<= param
->element_count
)
2019 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2021 switch (param
->class)
2024 for (i
= 0; i
< count
; ++i
)
2026 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2031 case D3DXPC_MATRIX_ROWS
:
2037 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2042 WARN("Invalid argument specified\n");
2044 return D3DERR_INVALIDCALL
;
2047 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2049 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2051 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
2056 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2058 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2059 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2061 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2063 if (matrix
&& param
&& !param
->element_count
)
2065 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2067 switch (param
->class)
2069 case D3DXPC_MATRIX_ROWS
:
2070 get_matrix(param
, matrix
);
2080 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2085 WARN("Invalid argument specified\n");
2087 return D3DERR_INVALIDCALL
;
2090 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2092 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2094 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2099 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2101 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2102 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2104 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2106 if (!count
) return D3D_OK
;
2108 if (matrix
&& param
&& count
<= param
->element_count
)
2112 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2114 switch (param
->class)
2116 case D3DXPC_MATRIX_ROWS
:
2117 for (i
= 0; i
< count
; ++i
)
2119 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2130 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2135 WARN("Invalid argument specified\n");
2137 return D3DERR_INVALIDCALL
;
2140 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2142 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2144 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2149 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2151 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2153 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2158 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2160 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2162 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
2167 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2169 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2170 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2173 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2175 if (matrix
&& param
&& !param
->element_count
)
2177 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2179 switch (param
->class)
2183 get_matrix(param
, matrix
);
2186 case D3DXPC_MATRIX_ROWS
:
2187 get_matrix(param
, &m
);
2188 D3DXMatrixTranspose(matrix
, &m
);
2196 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2201 WARN("Invalid argument specified\n");
2203 return D3DERR_INVALIDCALL
;
2206 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2208 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2210 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2215 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2217 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2218 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2220 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2222 if (!count
) return D3D_OK
;
2224 if (matrix
&& param
&& count
<= param
->element_count
)
2228 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2230 switch (param
->class)
2232 case D3DXPC_MATRIX_ROWS
:
2233 for (i
= 0; i
< count
; ++i
)
2237 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2238 D3DXMatrixTranspose(&matrix
[i
], &m
);
2249 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2254 WARN("Invalid argument specified\n");
2256 return D3DERR_INVALIDCALL
;
2259 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2261 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2263 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2268 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2270 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2272 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2277 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2279 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2281 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2286 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2288 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2289 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2291 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2293 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2295 *string
= *(LPCSTR
*)param
->data
;
2296 TRACE("Returning %s\n", debugstr_a(*string
));
2300 WARN("Invalid argument specified\n");
2302 return D3DERR_INVALIDCALL
;
2305 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2307 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2308 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2310 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2312 if (param
&& !param
->element_count
&&
2313 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2314 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2315 || param
->type
== D3DXPT_TEXTURECUBE
))
2317 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2319 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2320 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2322 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2327 WARN("Invalid argument specified\n");
2329 return D3DERR_INVALIDCALL
;
2332 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2334 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2335 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2337 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2339 if (texture
&& param
&& !param
->element_count
&&
2340 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2341 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2342 || param
->type
== D3DXPT_TEXTURECUBE
))
2344 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2345 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2346 TRACE("Returning %p\n", *texture
);
2350 WARN("Invalid argument specified\n");
2352 return D3DERR_INVALIDCALL
;
2355 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2357 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2358 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2360 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2362 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2364 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2365 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2366 TRACE("Returning %p\n", *pshader
);
2370 WARN("Invalid argument specified\n");
2372 return D3DERR_INVALIDCALL
;
2375 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2377 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2378 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2380 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2382 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2384 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2385 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2386 TRACE("Returning %p\n", *vshader
);
2390 WARN("Invalid argument specified\n");
2392 return D3DERR_INVALIDCALL
;
2395 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2397 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2399 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2404 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2406 /*** IUnknown methods ***/
2407 ID3DXBaseEffectImpl_QueryInterface
,
2408 ID3DXBaseEffectImpl_AddRef
,
2409 ID3DXBaseEffectImpl_Release
,
2410 /*** ID3DXBaseEffect methods ***/
2411 ID3DXBaseEffectImpl_GetDesc
,
2412 ID3DXBaseEffectImpl_GetParameterDesc
,
2413 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2414 ID3DXBaseEffectImpl_GetPassDesc
,
2415 ID3DXBaseEffectImpl_GetFunctionDesc
,
2416 ID3DXBaseEffectImpl_GetParameter
,
2417 ID3DXBaseEffectImpl_GetParameterByName
,
2418 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2419 ID3DXBaseEffectImpl_GetParameterElement
,
2420 ID3DXBaseEffectImpl_GetTechnique
,
2421 ID3DXBaseEffectImpl_GetTechniqueByName
,
2422 ID3DXBaseEffectImpl_GetPass
,
2423 ID3DXBaseEffectImpl_GetPassByName
,
2424 ID3DXBaseEffectImpl_GetFunction
,
2425 ID3DXBaseEffectImpl_GetFunctionByName
,
2426 ID3DXBaseEffectImpl_GetAnnotation
,
2427 ID3DXBaseEffectImpl_GetAnnotationByName
,
2428 ID3DXBaseEffectImpl_SetValue
,
2429 ID3DXBaseEffectImpl_GetValue
,
2430 ID3DXBaseEffectImpl_SetBool
,
2431 ID3DXBaseEffectImpl_GetBool
,
2432 ID3DXBaseEffectImpl_SetBoolArray
,
2433 ID3DXBaseEffectImpl_GetBoolArray
,
2434 ID3DXBaseEffectImpl_SetInt
,
2435 ID3DXBaseEffectImpl_GetInt
,
2436 ID3DXBaseEffectImpl_SetIntArray
,
2437 ID3DXBaseEffectImpl_GetIntArray
,
2438 ID3DXBaseEffectImpl_SetFloat
,
2439 ID3DXBaseEffectImpl_GetFloat
,
2440 ID3DXBaseEffectImpl_SetFloatArray
,
2441 ID3DXBaseEffectImpl_GetFloatArray
,
2442 ID3DXBaseEffectImpl_SetVector
,
2443 ID3DXBaseEffectImpl_GetVector
,
2444 ID3DXBaseEffectImpl_SetVectorArray
,
2445 ID3DXBaseEffectImpl_GetVectorArray
,
2446 ID3DXBaseEffectImpl_SetMatrix
,
2447 ID3DXBaseEffectImpl_GetMatrix
,
2448 ID3DXBaseEffectImpl_SetMatrixArray
,
2449 ID3DXBaseEffectImpl_GetMatrixArray
,
2450 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2451 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2452 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2453 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2454 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2455 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2456 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2457 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2458 ID3DXBaseEffectImpl_SetString
,
2459 ID3DXBaseEffectImpl_GetString
,
2460 ID3DXBaseEffectImpl_SetTexture
,
2461 ID3DXBaseEffectImpl_GetTexture
,
2462 ID3DXBaseEffectImpl_GetPixelShader
,
2463 ID3DXBaseEffectImpl_GetVertexShader
,
2464 ID3DXBaseEffectImpl_SetArrayRange
,
2467 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2469 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2472 /*** IUnknown methods ***/
2473 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2475 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2477 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2479 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2480 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2482 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2487 ERR("Interface %s not found\n", debugstr_guid(riid
));
2489 return E_NOINTERFACE
;
2492 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2494 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2496 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2498 return InterlockedIncrement(&This
->ref
);
2501 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2503 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2504 ULONG ref
= InterlockedDecrement(&This
->ref
);
2506 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2511 HeapFree(GetProcessHeap(), 0, This
);
2517 /*** ID3DXBaseEffect methods ***/
2518 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2520 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2521 ID3DXBaseEffect
*base
= This
->base_effect
;
2523 TRACE("Forward iface %p, base %p\n", This
, base
);
2525 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2528 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2530 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2531 ID3DXBaseEffect
*base
= This
->base_effect
;
2533 TRACE("Forward iface %p, base %p\n", This
, base
);
2535 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2538 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2540 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2541 ID3DXBaseEffect
*base
= This
->base_effect
;
2543 TRACE("Forward iface %p, base %p\n", This
, base
);
2545 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2548 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2550 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2551 ID3DXBaseEffect
*base
= This
->base_effect
;
2553 TRACE("Forward iface %p, base %p\n", This
, base
);
2555 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2558 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2560 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2561 ID3DXBaseEffect
*base
= This
->base_effect
;
2563 TRACE("Forward iface %p, base %p\n", This
, base
);
2565 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2568 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2570 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2571 ID3DXBaseEffect
*base
= This
->base_effect
;
2573 TRACE("Forward iface %p, base %p\n", This
, base
);
2575 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2578 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2580 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2581 ID3DXBaseEffect
*base
= This
->base_effect
;
2583 TRACE("Forward iface %p, base %p\n", This
, base
);
2585 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2588 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2590 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2591 ID3DXBaseEffect
*base
= This
->base_effect
;
2593 TRACE("Forward iface %p, base %p\n", This
, base
);
2595 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2598 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2600 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2601 ID3DXBaseEffect
*base
= This
->base_effect
;
2603 TRACE("Forward iface %p, base %p\n", This
, base
);
2605 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2608 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2610 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2611 ID3DXBaseEffect
*base
= This
->base_effect
;
2613 TRACE("Forward iface %p, base %p\n", This
, base
);
2615 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2618 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2620 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2621 ID3DXBaseEffect
*base
= This
->base_effect
;
2623 TRACE("Forward iface %p, base %p\n", This
, base
);
2625 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2628 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2630 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2631 ID3DXBaseEffect
*base
= This
->base_effect
;
2633 TRACE("Forward iface %p, base %p\n", This
, base
);
2635 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2638 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2640 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2641 ID3DXBaseEffect
*base
= This
->base_effect
;
2643 TRACE("Forward iface %p, base %p\n", This
, base
);
2645 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2648 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2650 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2651 ID3DXBaseEffect
*base
= This
->base_effect
;
2653 TRACE("Forward iface %p, base %p\n", This
, base
);
2655 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2658 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2660 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2661 ID3DXBaseEffect
*base
= This
->base_effect
;
2663 TRACE("Forward iface %p, base %p\n", This
, base
);
2665 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2668 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2670 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2671 ID3DXBaseEffect
*base
= This
->base_effect
;
2673 TRACE("Forward iface %p, base %p\n", This
, base
);
2675 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2678 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2680 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2681 ID3DXBaseEffect
*base
= This
->base_effect
;
2683 TRACE("Forward iface %p, base %p\n", This
, base
);
2685 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2688 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2690 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2691 ID3DXBaseEffect
*base
= This
->base_effect
;
2693 TRACE("Forward iface %p, base %p\n", This
, base
);
2695 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2698 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2700 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2701 ID3DXBaseEffect
*base
= This
->base_effect
;
2703 TRACE("Forward iface %p, base %p\n", This
, base
);
2705 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2708 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2710 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2711 ID3DXBaseEffect
*base
= This
->base_effect
;
2713 TRACE("Forward iface %p, base %p\n", This
, base
);
2715 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2718 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2720 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2721 ID3DXBaseEffect
*base
= This
->base_effect
;
2723 TRACE("Forward iface %p, base %p\n", This
, base
);
2725 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2728 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2730 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2731 ID3DXBaseEffect
*base
= This
->base_effect
;
2733 TRACE("Forward iface %p, base %p\n", This
, base
);
2735 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
2738 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2740 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2741 ID3DXBaseEffect
*base
= This
->base_effect
;
2743 TRACE("Forward iface %p, base %p\n", This
, base
);
2745 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
2748 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2750 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2751 ID3DXBaseEffect
*base
= This
->base_effect
;
2753 TRACE("Forward iface %p, base %p\n", This
, base
);
2755 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
2758 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2760 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2761 ID3DXBaseEffect
*base
= This
->base_effect
;
2763 TRACE("Forward iface %p, base %p\n", This
, base
);
2765 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
2768 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
2770 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2771 ID3DXBaseEffect
*base
= This
->base_effect
;
2773 TRACE("Forward iface %p, base %p\n", This
, base
);
2775 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
2778 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
2780 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2781 ID3DXBaseEffect
*base
= This
->base_effect
;
2783 TRACE("Forward iface %p, base %p\n", This
, base
);
2785 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
2788 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
2790 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2791 ID3DXBaseEffect
*base
= This
->base_effect
;
2793 TRACE("Forward iface %p, base %p\n", This
, base
);
2795 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
2798 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
2800 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2801 ID3DXBaseEffect
*base
= This
->base_effect
;
2803 TRACE("Forward iface %p, base %p\n", This
, base
);
2805 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
2808 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2810 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2811 ID3DXBaseEffect
*base
= This
->base_effect
;
2813 TRACE("Forward iface %p, base %p\n", This
, base
);
2815 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
2818 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2820 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2821 ID3DXBaseEffect
*base
= This
->base_effect
;
2823 TRACE("Forward iface %p, base %p\n", This
, base
);
2825 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
2828 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2830 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2831 ID3DXBaseEffect
*base
= This
->base_effect
;
2833 TRACE("Forward iface %p, base %p\n", This
, base
);
2835 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
2838 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2840 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2841 ID3DXBaseEffect
*base
= This
->base_effect
;
2843 TRACE("Forward iface %p, base %p\n", This
, base
);
2845 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
2848 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2850 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2851 ID3DXBaseEffect
*base
= This
->base_effect
;
2853 TRACE("Forward iface %p, base %p\n", This
, base
);
2855 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
2858 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2860 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2861 ID3DXBaseEffect
*base
= This
->base_effect
;
2863 TRACE("Forward iface %p, base %p\n", This
, base
);
2865 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
2868 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2870 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2871 ID3DXBaseEffect
*base
= This
->base_effect
;
2873 TRACE("Forward iface %p, base %p\n", This
, base
);
2875 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
2878 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2880 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2881 ID3DXBaseEffect
*base
= This
->base_effect
;
2883 TRACE("Forward iface %p, base %p\n", This
, base
);
2885 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
2888 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2890 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2891 ID3DXBaseEffect
*base
= This
->base_effect
;
2893 TRACE("Forward iface %p, base %p\n", This
, base
);
2895 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
2898 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2900 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2901 ID3DXBaseEffect
*base
= This
->base_effect
;
2903 TRACE("Forward iface %p, base %p\n", This
, base
);
2905 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
2908 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2910 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2911 ID3DXBaseEffect
*base
= This
->base_effect
;
2913 TRACE("Forward iface %p, base %p\n", This
, base
);
2915 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
2918 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2920 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2921 ID3DXBaseEffect
*base
= This
->base_effect
;
2923 TRACE("Forward iface %p, base %p\n", This
, base
);
2925 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
2928 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2930 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2931 ID3DXBaseEffect
*base
= This
->base_effect
;
2933 TRACE("Forward iface %p, base %p\n", This
, base
);
2935 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
2938 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2940 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2941 ID3DXBaseEffect
*base
= This
->base_effect
;
2943 TRACE("Forward iface %p, base %p\n", This
, base
);
2945 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
2948 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2950 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2951 ID3DXBaseEffect
*base
= This
->base_effect
;
2953 TRACE("Forward iface %p, base %p\n", This
, base
);
2955 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2958 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2960 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2961 ID3DXBaseEffect
*base
= This
->base_effect
;
2963 TRACE("Forward iface %p, base %p\n", This
, base
);
2965 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2968 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2970 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2971 ID3DXBaseEffect
*base
= This
->base_effect
;
2973 TRACE("Forward iface %p, base %p\n", This
, base
);
2975 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2978 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2980 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2981 ID3DXBaseEffect
*base
= This
->base_effect
;
2983 TRACE("Forward iface %p, base %p\n", This
, base
);
2985 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2988 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2990 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2991 ID3DXBaseEffect
*base
= This
->base_effect
;
2993 TRACE("Forward iface %p, base %p\n", This
, base
);
2995 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
2998 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3000 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3001 ID3DXBaseEffect
*base
= This
->base_effect
;
3003 TRACE("Forward iface %p, base %p\n", This
, base
);
3005 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3008 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3010 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3011 ID3DXBaseEffect
*base
= This
->base_effect
;
3013 TRACE("Forward iface %p, base %p\n", This
, base
);
3015 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3018 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3020 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3021 ID3DXBaseEffect
*base
= This
->base_effect
;
3023 TRACE("Forward iface %p, base %p\n", This
, base
);
3025 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3028 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3030 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3031 ID3DXBaseEffect
*base
= This
->base_effect
;
3033 TRACE("Forward iface %p, base %p\n", This
, base
);
3035 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3038 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3040 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3041 ID3DXBaseEffect
*base
= This
->base_effect
;
3043 TRACE("Forward iface %p, base %p\n", This
, base
);
3045 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3048 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3050 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3051 ID3DXBaseEffect
*base
= This
->base_effect
;
3053 TRACE("Forward iface %p, base %p\n", This
, base
);
3055 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3058 /*** ID3DXEffect methods ***/
3059 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3061 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3063 TRACE("iface %p, pool %p\n", This
, pool
);
3067 WARN("Invalid argument supplied.\n");
3068 return D3DERR_INVALIDCALL
;
3073 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3078 TRACE("Returning pool %p\n", *pool
);
3083 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3085 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3086 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3087 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3089 TRACE("iface %p, technique %p\n", This
, technique
);
3091 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
3097 for (i
= 0; i
< base
->technique_count
; ++i
)
3099 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
3103 This
->active_technique
= get_technique_handle(t
);
3104 TRACE("Technique %u (%p)\n", i
, tech
);
3110 WARN("Invalid argument supplied.\n");
3112 return D3DERR_INVALIDCALL
;
3115 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3117 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3119 TRACE("iface %p\n", This
);
3121 return This
->active_technique
;
3124 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3126 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3128 FIXME("(%p)->(%p): stub\n", This
, technique
);
3133 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3135 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3137 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3142 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3144 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3146 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3151 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3153 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3154 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3156 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3158 if (passes
&& technique
)
3160 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3162 TRACE("State capturing disabled.\n");
3166 FIXME("State capturing not supported, yet!\n");
3169 *passes
= technique
->pass_count
;
3174 WARN("Invalid argument supplied.\n");
3176 return D3DERR_INVALIDCALL
;
3179 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3181 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3182 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3184 TRACE("iface %p, pass %u\n", This
, pass
);
3186 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3188 This
->active_pass
= technique
->pass_handles
[pass
];
3190 FIXME("No states applied, yet!\n");
3195 WARN("Invalid argument supplied.\n");
3197 return D3DERR_INVALIDCALL
;
3200 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3202 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3204 FIXME("(%p)->(): stub\n", This
);
3209 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3211 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3213 TRACE("iface %p\n", This
);
3215 if (This
->active_pass
)
3217 This
->active_pass
= NULL
;
3221 WARN("Invalid call.\n");
3223 return D3DERR_INVALIDCALL
;
3226 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3228 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3230 FIXME("(%p)->(): stub\n", This
);
3235 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3237 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3239 TRACE("iface %p, device %p\n", This
, device
);
3243 WARN("Invalid argument supplied.\n");
3244 return D3DERR_INVALIDCALL
;
3247 IDirect3DDevice9_AddRef(This
->device
);
3249 *device
= This
->device
;
3251 TRACE("Returning device %p\n", *device
);
3256 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3258 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3260 FIXME("(%p)->(): stub\n", This
);
3265 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3267 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3269 FIXME("(%p)->(): stub\n", This
);
3274 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3276 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3278 TRACE("iface %p, manager %p\n", This
, manager
);
3280 if (manager
) IUnknown_AddRef(manager
);
3281 if (This
->manager
) IUnknown_Release(This
->manager
);
3283 This
->manager
= manager
;
3288 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3290 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3292 TRACE("iface %p, manager %p\n", This
, manager
);
3296 WARN("Invalid argument supplied.\n");
3297 return D3DERR_INVALIDCALL
;
3300 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3301 *manager
= This
->manager
;
3306 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3308 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3310 FIXME("(%p)->(): stub\n", This
);
3315 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3317 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3319 FIXME("(%p)->(): stub\n", This
);
3324 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3326 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3328 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3333 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3335 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3337 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3342 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3344 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3346 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3353 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3355 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3360 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3362 /*** IUnknown methods ***/
3363 ID3DXEffectImpl_QueryInterface
,
3364 ID3DXEffectImpl_AddRef
,
3365 ID3DXEffectImpl_Release
,
3366 /*** ID3DXBaseEffect methods ***/
3367 ID3DXEffectImpl_GetDesc
,
3368 ID3DXEffectImpl_GetParameterDesc
,
3369 ID3DXEffectImpl_GetTechniqueDesc
,
3370 ID3DXEffectImpl_GetPassDesc
,
3371 ID3DXEffectImpl_GetFunctionDesc
,
3372 ID3DXEffectImpl_GetParameter
,
3373 ID3DXEffectImpl_GetParameterByName
,
3374 ID3DXEffectImpl_GetParameterBySemantic
,
3375 ID3DXEffectImpl_GetParameterElement
,
3376 ID3DXEffectImpl_GetTechnique
,
3377 ID3DXEffectImpl_GetTechniqueByName
,
3378 ID3DXEffectImpl_GetPass
,
3379 ID3DXEffectImpl_GetPassByName
,
3380 ID3DXEffectImpl_GetFunction
,
3381 ID3DXEffectImpl_GetFunctionByName
,
3382 ID3DXEffectImpl_GetAnnotation
,
3383 ID3DXEffectImpl_GetAnnotationByName
,
3384 ID3DXEffectImpl_SetValue
,
3385 ID3DXEffectImpl_GetValue
,
3386 ID3DXEffectImpl_SetBool
,
3387 ID3DXEffectImpl_GetBool
,
3388 ID3DXEffectImpl_SetBoolArray
,
3389 ID3DXEffectImpl_GetBoolArray
,
3390 ID3DXEffectImpl_SetInt
,
3391 ID3DXEffectImpl_GetInt
,
3392 ID3DXEffectImpl_SetIntArray
,
3393 ID3DXEffectImpl_GetIntArray
,
3394 ID3DXEffectImpl_SetFloat
,
3395 ID3DXEffectImpl_GetFloat
,
3396 ID3DXEffectImpl_SetFloatArray
,
3397 ID3DXEffectImpl_GetFloatArray
,
3398 ID3DXEffectImpl_SetVector
,
3399 ID3DXEffectImpl_GetVector
,
3400 ID3DXEffectImpl_SetVectorArray
,
3401 ID3DXEffectImpl_GetVectorArray
,
3402 ID3DXEffectImpl_SetMatrix
,
3403 ID3DXEffectImpl_GetMatrix
,
3404 ID3DXEffectImpl_SetMatrixArray
,
3405 ID3DXEffectImpl_GetMatrixArray
,
3406 ID3DXEffectImpl_SetMatrixPointerArray
,
3407 ID3DXEffectImpl_GetMatrixPointerArray
,
3408 ID3DXEffectImpl_SetMatrixTranspose
,
3409 ID3DXEffectImpl_GetMatrixTranspose
,
3410 ID3DXEffectImpl_SetMatrixTransposeArray
,
3411 ID3DXEffectImpl_GetMatrixTransposeArray
,
3412 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3413 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3414 ID3DXEffectImpl_SetString
,
3415 ID3DXEffectImpl_GetString
,
3416 ID3DXEffectImpl_SetTexture
,
3417 ID3DXEffectImpl_GetTexture
,
3418 ID3DXEffectImpl_GetPixelShader
,
3419 ID3DXEffectImpl_GetVertexShader
,
3420 ID3DXEffectImpl_SetArrayRange
,
3421 /*** ID3DXEffect methods ***/
3422 ID3DXEffectImpl_GetPool
,
3423 ID3DXEffectImpl_SetTechnique
,
3424 ID3DXEffectImpl_GetCurrentTechnique
,
3425 ID3DXEffectImpl_ValidateTechnique
,
3426 ID3DXEffectImpl_FindNextValidTechnique
,
3427 ID3DXEffectImpl_IsParameterUsed
,
3428 ID3DXEffectImpl_Begin
,
3429 ID3DXEffectImpl_BeginPass
,
3430 ID3DXEffectImpl_CommitChanges
,
3431 ID3DXEffectImpl_EndPass
,
3432 ID3DXEffectImpl_End
,
3433 ID3DXEffectImpl_GetDevice
,
3434 ID3DXEffectImpl_OnLostDevice
,
3435 ID3DXEffectImpl_OnResetDevice
,
3436 ID3DXEffectImpl_SetStateManager
,
3437 ID3DXEffectImpl_GetStateManager
,
3438 ID3DXEffectImpl_BeginParameterBlock
,
3439 ID3DXEffectImpl_EndParameterBlock
,
3440 ID3DXEffectImpl_ApplyParameterBlock
,
3441 ID3DXEffectImpl_DeleteParameterBlock
,
3442 ID3DXEffectImpl_CloneEffect
,
3443 ID3DXEffectImpl_SetRawValue
3446 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3448 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3451 /*** IUnknown methods ***/
3452 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3454 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3456 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3458 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3459 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3461 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3466 ERR("Interface %s not found\n", debugstr_guid(riid
));
3468 return E_NOINTERFACE
;
3471 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3473 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3475 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3477 return InterlockedIncrement(&This
->ref
);
3480 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3482 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3483 ULONG ref
= InterlockedDecrement(&This
->ref
);
3485 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3489 free_effect_compiler(This
);
3490 HeapFree(GetProcessHeap(), 0, This
);
3496 /*** ID3DXBaseEffect methods ***/
3497 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3499 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3500 ID3DXBaseEffect
*base
= This
->base_effect
;
3502 TRACE("Forward iface %p, base %p\n", This
, base
);
3504 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3507 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3509 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3510 ID3DXBaseEffect
*base
= This
->base_effect
;
3512 TRACE("Forward iface %p, base %p\n", This
, base
);
3514 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3517 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3519 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3520 ID3DXBaseEffect
*base
= This
->base_effect
;
3522 TRACE("Forward iface %p, base %p\n", This
, base
);
3524 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3527 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3529 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3530 ID3DXBaseEffect
*base
= This
->base_effect
;
3532 TRACE("Forward iface %p, base %p\n", This
, base
);
3534 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3537 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3539 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3540 ID3DXBaseEffect
*base
= This
->base_effect
;
3542 TRACE("Forward iface %p, base %p\n", This
, base
);
3544 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3547 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3549 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3550 ID3DXBaseEffect
*base
= This
->base_effect
;
3552 TRACE("Forward iface %p, base %p\n", This
, base
);
3554 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3557 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3559 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3560 ID3DXBaseEffect
*base
= This
->base_effect
;
3562 TRACE("Forward iface %p, base %p\n", This
, base
);
3564 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3567 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3569 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3570 ID3DXBaseEffect
*base
= This
->base_effect
;
3572 TRACE("Forward iface %p, base %p\n", This
, base
);
3574 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3577 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3579 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3580 ID3DXBaseEffect
*base
= This
->base_effect
;
3582 TRACE("Forward iface %p, base %p\n", This
, base
);
3584 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3587 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3589 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3590 ID3DXBaseEffect
*base
= This
->base_effect
;
3592 TRACE("Forward iface %p, base %p\n", This
, base
);
3594 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3597 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3599 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3600 ID3DXBaseEffect
*base
= This
->base_effect
;
3602 TRACE("Forward iface %p, base %p\n", This
, base
);
3604 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3607 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3609 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3610 ID3DXBaseEffect
*base
= This
->base_effect
;
3612 TRACE("Forward iface %p, base %p\n", This
, base
);
3614 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3617 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3619 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3620 ID3DXBaseEffect
*base
= This
->base_effect
;
3622 TRACE("Forward iface %p, base %p\n", This
, base
);
3624 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3627 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3629 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3630 ID3DXBaseEffect
*base
= This
->base_effect
;
3632 TRACE("Forward iface %p, base %p\n", This
, base
);
3634 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3637 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3639 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3640 ID3DXBaseEffect
*base
= This
->base_effect
;
3642 TRACE("Forward iface %p, base %p\n", This
, base
);
3644 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3647 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3649 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3650 ID3DXBaseEffect
*base
= This
->base_effect
;
3652 TRACE("Forward iface %p, base %p\n", This
, base
);
3654 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3657 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3659 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3660 ID3DXBaseEffect
*base
= This
->base_effect
;
3662 TRACE("Forward iface %p, base %p\n", This
, base
);
3664 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3667 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3669 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3670 ID3DXBaseEffect
*base
= This
->base_effect
;
3672 TRACE("Forward iface %p, base %p\n", This
, base
);
3674 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3677 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3679 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3680 ID3DXBaseEffect
*base
= This
->base_effect
;
3682 TRACE("Forward iface %p, base %p\n", This
, base
);
3684 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3687 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3689 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3690 ID3DXBaseEffect
*base
= This
->base_effect
;
3692 TRACE("Forward iface %p, base %p\n", This
, base
);
3694 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3697 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3699 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3700 ID3DXBaseEffect
*base
= This
->base_effect
;
3702 TRACE("Forward iface %p, base %p\n", This
, base
);
3704 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3707 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3709 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3710 ID3DXBaseEffect
*base
= This
->base_effect
;
3712 TRACE("Forward iface %p, base %p\n", This
, base
);
3714 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3717 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3719 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3720 ID3DXBaseEffect
*base
= This
->base_effect
;
3722 TRACE("Forward iface %p, base %p\n", This
, base
);
3724 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3727 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3729 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3730 ID3DXBaseEffect
*base
= This
->base_effect
;
3732 TRACE("Forward iface %p, base %p\n", This
, base
);
3734 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3737 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3739 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3740 ID3DXBaseEffect
*base
= This
->base_effect
;
3742 TRACE("Forward iface %p, base %p\n", This
, base
);
3744 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3747 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3749 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3750 ID3DXBaseEffect
*base
= This
->base_effect
;
3752 TRACE("Forward iface %p, base %p\n", This
, base
);
3754 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3757 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3759 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3760 ID3DXBaseEffect
*base
= This
->base_effect
;
3762 TRACE("Forward iface %p, base %p\n", This
, base
);
3764 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3767 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3769 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3770 ID3DXBaseEffect
*base
= This
->base_effect
;
3772 TRACE("Forward iface %p, base %p\n", This
, base
);
3774 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3777 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3779 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3780 ID3DXBaseEffect
*base
= This
->base_effect
;
3782 TRACE("Forward iface %p, base %p\n", This
, base
);
3784 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3787 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3789 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3790 ID3DXBaseEffect
*base
= This
->base_effect
;
3792 TRACE("Forward iface %p, base %p\n", This
, base
);
3794 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3797 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3799 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3800 ID3DXBaseEffect
*base
= This
->base_effect
;
3802 TRACE("Forward iface %p, base %p\n", This
, base
);
3804 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3807 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3809 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3810 ID3DXBaseEffect
*base
= This
->base_effect
;
3812 TRACE("Forward iface %p, base %p\n", This
, base
);
3814 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3817 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3819 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3820 ID3DXBaseEffect
*base
= This
->base_effect
;
3822 TRACE("Forward iface %p, base %p\n", This
, base
);
3824 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3827 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3829 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3830 ID3DXBaseEffect
*base
= This
->base_effect
;
3832 TRACE("Forward iface %p, base %p\n", This
, base
);
3834 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3837 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3839 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3840 ID3DXBaseEffect
*base
= This
->base_effect
;
3842 TRACE("Forward iface %p, base %p\n", This
, base
);
3844 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3847 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3849 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3850 ID3DXBaseEffect
*base
= This
->base_effect
;
3852 TRACE("Forward iface %p, base %p\n", This
, base
);
3854 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3857 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3859 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3860 ID3DXBaseEffect
*base
= This
->base_effect
;
3862 TRACE("Forward iface %p, base %p\n", This
, base
);
3864 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3867 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3869 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3870 ID3DXBaseEffect
*base
= This
->base_effect
;
3872 TRACE("Forward iface %p, base %p\n", This
, base
);
3874 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3877 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3879 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3880 ID3DXBaseEffect
*base
= This
->base_effect
;
3882 TRACE("Forward iface %p, base %p\n", This
, base
);
3884 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3887 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3889 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3890 ID3DXBaseEffect
*base
= This
->base_effect
;
3892 TRACE("Forward iface %p, base %p\n", This
, base
);
3894 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3897 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3899 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3900 ID3DXBaseEffect
*base
= This
->base_effect
;
3902 TRACE("Forward iface %p, base %p\n", This
, base
);
3904 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3907 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3909 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3910 ID3DXBaseEffect
*base
= This
->base_effect
;
3912 TRACE("Forward iface %p, base %p\n", This
, base
);
3914 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3917 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3919 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3920 ID3DXBaseEffect
*base
= This
->base_effect
;
3922 TRACE("Forward iface %p, base %p\n", This
, base
);
3924 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3927 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3929 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3930 ID3DXBaseEffect
*base
= This
->base_effect
;
3932 TRACE("Forward iface %p, base %p\n", This
, base
);
3934 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3937 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3939 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3940 ID3DXBaseEffect
*base
= This
->base_effect
;
3942 TRACE("Forward iface %p, base %p\n", This
, base
);
3944 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3947 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3949 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3950 ID3DXBaseEffect
*base
= This
->base_effect
;
3952 TRACE("Forward iface %p, base %p\n", This
, base
);
3954 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3957 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3959 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3960 ID3DXBaseEffect
*base
= This
->base_effect
;
3962 TRACE("Forward iface %p, base %p\n", This
, base
);
3964 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3967 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3969 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3970 ID3DXBaseEffect
*base
= This
->base_effect
;
3972 TRACE("Forward iface %p, base %p\n", This
, base
);
3974 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3977 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3979 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3980 ID3DXBaseEffect
*base
= This
->base_effect
;
3982 TRACE("Forward iface %p, base %p\n", This
, base
);
3984 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3987 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3989 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3990 ID3DXBaseEffect
*base
= This
->base_effect
;
3992 TRACE("Forward iface %p, base %p\n", This
, base
);
3994 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3997 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3999 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4000 ID3DXBaseEffect
*base
= This
->base_effect
;
4002 TRACE("Forward iface %p, base %p\n", This
, base
);
4004 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4007 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4009 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4010 ID3DXBaseEffect
*base
= This
->base_effect
;
4012 TRACE("Forward iface %p, base %p\n", This
, base
);
4014 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4017 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4019 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4020 ID3DXBaseEffect
*base
= This
->base_effect
;
4022 TRACE("Forward iface %p, base %p\n", This
, base
);
4024 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4027 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4029 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4030 ID3DXBaseEffect
*base
= This
->base_effect
;
4032 TRACE("Forward iface %p, base %p\n", This
, base
);
4034 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4037 /*** ID3DXEffectCompiler methods ***/
4038 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4040 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4042 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4047 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4049 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4051 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4056 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4057 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4059 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4061 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4066 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4067 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4069 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4071 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4072 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4077 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4079 /*** IUnknown methods ***/
4080 ID3DXEffectCompilerImpl_QueryInterface
,
4081 ID3DXEffectCompilerImpl_AddRef
,
4082 ID3DXEffectCompilerImpl_Release
,
4083 /*** ID3DXBaseEffect methods ***/
4084 ID3DXEffectCompilerImpl_GetDesc
,
4085 ID3DXEffectCompilerImpl_GetParameterDesc
,
4086 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4087 ID3DXEffectCompilerImpl_GetPassDesc
,
4088 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4089 ID3DXEffectCompilerImpl_GetParameter
,
4090 ID3DXEffectCompilerImpl_GetParameterByName
,
4091 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4092 ID3DXEffectCompilerImpl_GetParameterElement
,
4093 ID3DXEffectCompilerImpl_GetTechnique
,
4094 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4095 ID3DXEffectCompilerImpl_GetPass
,
4096 ID3DXEffectCompilerImpl_GetPassByName
,
4097 ID3DXEffectCompilerImpl_GetFunction
,
4098 ID3DXEffectCompilerImpl_GetFunctionByName
,
4099 ID3DXEffectCompilerImpl_GetAnnotation
,
4100 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4101 ID3DXEffectCompilerImpl_SetValue
,
4102 ID3DXEffectCompilerImpl_GetValue
,
4103 ID3DXEffectCompilerImpl_SetBool
,
4104 ID3DXEffectCompilerImpl_GetBool
,
4105 ID3DXEffectCompilerImpl_SetBoolArray
,
4106 ID3DXEffectCompilerImpl_GetBoolArray
,
4107 ID3DXEffectCompilerImpl_SetInt
,
4108 ID3DXEffectCompilerImpl_GetInt
,
4109 ID3DXEffectCompilerImpl_SetIntArray
,
4110 ID3DXEffectCompilerImpl_GetIntArray
,
4111 ID3DXEffectCompilerImpl_SetFloat
,
4112 ID3DXEffectCompilerImpl_GetFloat
,
4113 ID3DXEffectCompilerImpl_SetFloatArray
,
4114 ID3DXEffectCompilerImpl_GetFloatArray
,
4115 ID3DXEffectCompilerImpl_SetVector
,
4116 ID3DXEffectCompilerImpl_GetVector
,
4117 ID3DXEffectCompilerImpl_SetVectorArray
,
4118 ID3DXEffectCompilerImpl_GetVectorArray
,
4119 ID3DXEffectCompilerImpl_SetMatrix
,
4120 ID3DXEffectCompilerImpl_GetMatrix
,
4121 ID3DXEffectCompilerImpl_SetMatrixArray
,
4122 ID3DXEffectCompilerImpl_GetMatrixArray
,
4123 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4124 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4125 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4126 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4127 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4128 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4129 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4130 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4131 ID3DXEffectCompilerImpl_SetString
,
4132 ID3DXEffectCompilerImpl_GetString
,
4133 ID3DXEffectCompilerImpl_SetTexture
,
4134 ID3DXEffectCompilerImpl_GetTexture
,
4135 ID3DXEffectCompilerImpl_GetPixelShader
,
4136 ID3DXEffectCompilerImpl_GetVertexShader
,
4137 ID3DXEffectCompilerImpl_SetArrayRange
,
4138 /*** ID3DXEffectCompiler methods ***/
4139 ID3DXEffectCompilerImpl_SetLiteral
,
4140 ID3DXEffectCompilerImpl_GetLiteral
,
4141 ID3DXEffectCompilerImpl_CompileEffect
,
4142 ID3DXEffectCompilerImpl_CompileShader
,
4145 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4149 struct d3dx_state
*states
;
4151 read_dword(ptr
, &sampler
->state_count
);
4152 TRACE("Count: %u\n", sampler
->state_count
);
4154 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4157 ERR("Out of memory\n");
4158 return E_OUTOFMEMORY
;
4161 for (i
= 0; i
< sampler
->state_count
; ++i
)
4163 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4166 WARN("Failed to parse state\n");
4171 sampler
->states
= states
;
4177 for (i
= 0; i
< sampler
->state_count
; ++i
)
4179 free_state(&states
[i
]);
4182 HeapFree(GetProcessHeap(), 0, states
);
4187 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4194 if (param
->element_count
)
4196 param
->data
= value
;
4198 for (i
= 0; i
< param
->element_count
; ++i
)
4200 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4202 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4205 WARN("Failed to parse value\n");
4209 old_size
+= member
->bytes
;
4215 switch(param
->class)
4219 case D3DXPC_MATRIX_ROWS
:
4220 case D3DXPC_MATRIX_COLUMNS
:
4221 param
->data
= value
;
4225 param
->data
= value
;
4227 for (i
= 0; i
< param
->member_count
; ++i
)
4229 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4231 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4234 WARN("Failed to parse value\n");
4238 old_size
+= member
->bytes
;
4243 switch (param
->type
)
4246 case D3DXPT_TEXTURE
:
4247 case D3DXPT_TEXTURE1D
:
4248 case D3DXPT_TEXTURE2D
:
4249 case D3DXPT_TEXTURE3D
:
4250 case D3DXPT_TEXTURECUBE
:
4251 case D3DXPT_PIXELSHADER
:
4252 case D3DXPT_VERTEXSHADER
:
4253 read_dword(ptr
, &id
);
4254 TRACE("Id: %u\n", id
);
4255 objects
[id
] = get_parameter_handle(param
);
4256 param
->data
= value
;
4259 case D3DXPT_SAMPLER
:
4260 case D3DXPT_SAMPLER1D
:
4261 case D3DXPT_SAMPLER2D
:
4262 case D3DXPT_SAMPLER3D
:
4263 case D3DXPT_SAMPLERCUBE
:
4265 struct d3dx_sampler
*sampler
;
4267 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4270 ERR("Out of memory\n");
4271 return E_OUTOFMEMORY
;
4274 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4277 HeapFree(GetProcessHeap(), 0, sampler
);
4278 WARN("Failed to parse sampler\n");
4282 param
->data
= sampler
;
4287 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4293 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4300 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4302 UINT size
= param
->bytes
;
4306 TRACE("param size: %u\n", size
);
4310 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4313 ERR("Failed to allocate data memory.\n");
4314 return E_OUTOFMEMORY
;
4317 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4318 memcpy(value
, ptr
, size
);
4321 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4324 WARN("Failed to parse value\n");
4325 HeapFree(GetProcessHeap(), 0, value
);
4332 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4336 read_dword(&ptr
, &size
);
4337 TRACE("Name size: %#x\n", size
);
4344 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4347 ERR("Failed to allocate name memory.\n");
4348 return E_OUTOFMEMORY
;
4351 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4352 memcpy(*name
, ptr
, size
);
4357 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4361 read_dword(ptr
, &size
);
4362 TRACE("Data size: %#x\n", size
);
4364 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4367 ERR("Failed to allocate name memory.\n");
4368 return E_OUTOFMEMORY
;
4371 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4372 memcpy(*str
, *ptr
, size
);
4374 *ptr
+= ((size
+ 3) & ~3);
4379 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4384 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4386 read_dword(ptr
, &size
);
4387 TRACE("Data size: %#x\n", size
);
4391 TRACE("Size is 0\n");
4392 *(void **)param
->data
= NULL
;
4396 switch (param
->type
)
4399 /* re-read with size (sizeof(DWORD) = 4) */
4400 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4403 WARN("Failed to parse string data\n");
4408 case D3DXPT_VERTEXSHADER
:
4409 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4412 WARN("Failed to create vertex shader\n");
4417 case D3DXPT_PIXELSHADER
:
4418 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4421 WARN("Failed to create pixel shader\n");
4427 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4432 *ptr
+= ((size
+ 3) & ~3);
4437 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4438 struct d3dx_parameter
*parent
, UINT flags
)
4442 D3DXHANDLE
*member_handles
= NULL
;
4445 param
->flags
= flags
;
4449 read_dword(ptr
, ¶m
->type
);
4450 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4452 read_dword(ptr
, ¶m
->class);
4453 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4455 read_dword(ptr
, &offset
);
4456 TRACE("Type name offset: %#x\n", offset
);
4457 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4460 WARN("Failed to parse name\n");
4464 read_dword(ptr
, &offset
);
4465 TRACE("Type semantic offset: %#x\n", offset
);
4466 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4469 WARN("Failed to parse semantic\n");
4473 read_dword(ptr
, ¶m
->element_count
);
4474 TRACE("Elements: %u\n", param
->element_count
);
4476 switch (param
->class)
4479 read_dword(ptr
, ¶m
->columns
);
4480 TRACE("Columns: %u\n", param
->columns
);
4482 read_dword(ptr
, ¶m
->rows
);
4483 TRACE("Rows: %u\n", param
->rows
);
4485 /* sizeof(DWORD) * rows * columns */
4486 param
->bytes
= 4 * param
->rows
* param
->columns
;
4490 case D3DXPC_MATRIX_ROWS
:
4491 case D3DXPC_MATRIX_COLUMNS
:
4492 read_dword(ptr
, ¶m
->rows
);
4493 TRACE("Rows: %u\n", param
->rows
);
4495 read_dword(ptr
, ¶m
->columns
);
4496 TRACE("Columns: %u\n", param
->columns
);
4498 /* sizeof(DWORD) * rows * columns */
4499 param
->bytes
= 4 * param
->rows
* param
->columns
;
4503 read_dword(ptr
, ¶m
->member_count
);
4504 TRACE("Members: %u\n", param
->member_count
);
4508 switch (param
->type
)
4511 param
->bytes
= sizeof(LPCSTR
);
4514 case D3DXPT_PIXELSHADER
:
4515 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4518 case D3DXPT_VERTEXSHADER
:
4519 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4522 case D3DXPT_TEXTURE
:
4523 case D3DXPT_TEXTURE1D
:
4524 case D3DXPT_TEXTURE2D
:
4525 case D3DXPT_TEXTURE3D
:
4526 case D3DXPT_TEXTURECUBE
:
4527 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4530 case D3DXPT_SAMPLER
:
4531 case D3DXPT_SAMPLER1D
:
4532 case D3DXPT_SAMPLER2D
:
4533 case D3DXPT_SAMPLER3D
:
4534 case D3DXPT_SAMPLERCUBE
:
4539 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4545 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4552 param
->type
= parent
->type
;
4553 param
->class = parent
->class;
4554 param
->name
= parent
->name
;
4555 param
->semantic
= parent
->semantic
;
4556 param
->element_count
= 0;
4557 param
->annotation_count
= 0;
4558 param
->member_count
= parent
->member_count
;
4559 param
->bytes
= parent
->bytes
;
4560 param
->rows
= parent
->rows
;
4561 param
->columns
= parent
->columns
;
4564 if (param
->element_count
)
4566 unsigned int param_bytes
= 0;
4567 const char *save_ptr
= *ptr
;
4569 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4570 if (!member_handles
)
4572 ERR("Out of memory\n");
4577 for (i
= 0; i
< param
->element_count
; ++i
)
4579 struct d3dx_parameter
*member
;
4582 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4585 ERR("Out of memory\n");
4590 member_handles
[i
] = get_parameter_handle(member
);
4592 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4595 WARN("Failed to parse member\n");
4599 param_bytes
+= member
->bytes
;
4602 param
->bytes
= param_bytes
;
4604 else if (param
->member_count
)
4606 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4607 if (!member_handles
)
4609 ERR("Out of memory\n");
4614 for (i
= 0; i
< param
->member_count
; ++i
)
4616 struct d3dx_parameter
*member
;
4618 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4621 ERR("Out of memory\n");
4626 member_handles
[i
] = get_parameter_handle(member
);
4628 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4631 WARN("Failed to parse member\n");
4635 param
->bytes
+= member
->bytes
;
4639 param
->member_handles
= member_handles
;
4649 if (param
->element_count
) count
= param
->element_count
;
4650 else count
= param
->member_count
;
4652 for (i
= 0; i
< count
; ++i
)
4654 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4656 HeapFree(GetProcessHeap(), 0, member_handles
);
4661 HeapFree(GetProcessHeap(), 0, param
->name
);
4662 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4665 param
->semantic
= NULL
;
4670 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4676 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4678 read_dword(ptr
, &offset
);
4679 TRACE("Typedef offset: %#x\n", offset
);
4680 ptr2
= data
+ offset
;
4681 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4684 WARN("Failed to parse type definition\n");
4688 read_dword(ptr
, &offset
);
4689 TRACE("Value offset: %#x\n", offset
);
4690 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4693 WARN("Failed to parse value\n");
4700 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4705 struct d3dx_parameter
*parameter
;
4707 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4710 ERR("Out of memory\n");
4711 return E_OUTOFMEMORY
;
4714 state
->type
= ST_CONSTANT
;
4716 read_dword(ptr
, &state
->operation
);
4717 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4719 read_dword(ptr
, &state
->index
);
4720 TRACE("Index: %#x\n", state
->index
);
4722 read_dword(ptr
, &offset
);
4723 TRACE("Typedef offset: %#x\n", offset
);
4724 ptr2
= data
+ offset
;
4725 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4728 WARN("Failed to parse type definition\n");
4732 read_dword(ptr
, &offset
);
4733 TRACE("Value offset: %#x\n", offset
);
4734 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4737 WARN("Failed to parse value\n");
4741 state
->parameter
= get_parameter_handle(parameter
);
4747 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
4752 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4757 D3DXHANDLE
*annotation_handles
= NULL
;
4760 read_dword(ptr
, &offset
);
4761 TRACE("Typedef offset: %#x\n", offset
);
4762 ptr2
= data
+ offset
;
4764 read_dword(ptr
, &offset
);
4765 TRACE("Value offset: %#x\n", offset
);
4767 read_dword(ptr
, ¶m
->flags
);
4768 TRACE("Flags: %#x\n", param
->flags
);
4770 read_dword(ptr
, ¶m
->annotation_count
);
4771 TRACE("Annotation count: %u\n", param
->annotation_count
);
4773 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4776 WARN("Failed to parse type definition\n");
4780 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4783 WARN("Failed to parse value\n");
4787 if (param
->annotation_count
)
4789 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
4790 if (!annotation_handles
)
4792 ERR("Out of memory\n");
4797 for (i
= 0; i
< param
->annotation_count
; ++i
)
4799 struct d3dx_parameter
*annotation
;
4801 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4804 ERR("Out of memory\n");
4809 annotation_handles
[i
] = get_parameter_handle(annotation
);
4811 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4814 WARN("Failed to parse annotation\n");
4820 param
->annotation_handles
= annotation_handles
;
4826 if (annotation_handles
)
4828 for (i
= 0; i
< param
->annotation_count
; ++i
)
4830 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4832 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4838 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4843 D3DXHANDLE
*annotation_handles
= NULL
;
4844 struct d3dx_state
*states
= NULL
;
4847 read_dword(ptr
, &offset
);
4848 TRACE("Pass name offset: %#x\n", offset
);
4849 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4852 WARN("Failed to parse name\n");
4856 read_dword(ptr
, &pass
->annotation_count
);
4857 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4859 read_dword(ptr
, &pass
->state_count
);
4860 TRACE("State count: %u\n", pass
->state_count
);
4862 if (pass
->annotation_count
)
4864 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
4865 if (!annotation_handles
)
4867 ERR("Out of memory\n");
4872 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4874 struct d3dx_parameter
*annotation
;
4876 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4879 ERR("Out of memory\n");
4884 annotation_handles
[i
] = get_parameter_handle(annotation
);
4886 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4889 WARN("Failed to parse annotations\n");
4895 if (pass
->state_count
)
4897 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4900 ERR("Out of memory\n");
4905 for (i
= 0; i
< pass
->state_count
; ++i
)
4907 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4910 WARN("Failed to parse annotations\n");
4917 pass
->annotation_handles
= annotation_handles
;
4918 pass
->states
= states
;
4924 if (annotation_handles
)
4926 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4928 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4930 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4935 for (i
= 0; i
< pass
->state_count
; ++i
)
4937 free_state(&states
[i
]);
4939 HeapFree(GetProcessHeap(), 0, states
);
4942 HeapFree(GetProcessHeap(), 0, name
);
4947 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4952 D3DXHANDLE
*annotation_handles
= NULL
;
4953 D3DXHANDLE
*pass_handles
= NULL
;
4956 read_dword(ptr
, &offset
);
4957 TRACE("Technique name offset: %#x\n", offset
);
4958 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4961 WARN("Failed to parse name\n");
4965 read_dword(ptr
, &technique
->annotation_count
);
4966 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4968 read_dword(ptr
, &technique
->pass_count
);
4969 TRACE("Pass count: %u\n", technique
->pass_count
);
4971 if (technique
->annotation_count
)
4973 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
4974 if (!annotation_handles
)
4976 ERR("Out of memory\n");
4981 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4983 struct d3dx_parameter
*annotation
;
4985 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4988 ERR("Out of memory\n");
4993 annotation_handles
[i
] = get_parameter_handle(annotation
);
4995 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4998 WARN("Failed to parse annotations\n");
5004 if (technique
->pass_count
)
5006 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5009 ERR("Out of memory\n");
5014 for (i
= 0; i
< technique
->pass_count
; ++i
)
5016 struct d3dx_pass
*pass
;
5018 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5021 ERR("Out of memory\n");
5026 pass_handles
[i
] = get_pass_handle(pass
);
5028 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5031 WARN("Failed to parse passes\n");
5037 technique
->name
= name
;
5038 technique
->pass_handles
= pass_handles
;
5039 technique
->annotation_handles
= annotation_handles
;
5047 for (i
= 0; i
< technique
->pass_count
; ++i
)
5049 free_pass(pass_handles
[i
]);
5051 HeapFree(GetProcessHeap(), 0, pass_handles
);
5054 if (annotation_handles
)
5056 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5058 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5060 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5063 HeapFree(GetProcessHeap(), 0, name
);
5068 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5070 DWORD technique_index
;
5071 DWORD index
, state_index
, usage
, element_index
;
5072 struct d3dx_state
*state
;
5073 struct d3dx_parameter
*param
;
5074 HRESULT hr
= E_FAIL
;
5076 read_dword(ptr
, &technique_index
);
5077 TRACE("techn: %u\n", technique_index
);
5079 read_dword(ptr
, &index
);
5080 TRACE("index: %u\n", index
);
5082 read_dword(ptr
, &element_index
);
5083 TRACE("element_index: %u\n", element_index
);
5085 read_dword(ptr
, &state_index
);
5086 TRACE("state_index: %u\n", state_index
);
5088 read_dword(ptr
, &usage
);
5089 TRACE("usage: %u\n", usage
);
5091 if (technique_index
== 0xffffffff)
5093 struct d3dx_parameter
*parameter
;
5094 struct d3dx_sampler
*sampler
;
5096 if (index
>= base
->parameter_count
)
5098 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5102 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5103 if (element_index
!= 0xffffffff)
5105 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5107 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5111 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5114 sampler
= parameter
->data
;
5115 if (state_index
>= sampler
->state_count
)
5117 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5121 state
= &sampler
->states
[state_index
];
5125 struct d3dx_technique
*technique
;
5126 struct d3dx_pass
*pass
;
5128 if (technique_index
>= base
->technique_count
)
5130 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5134 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5135 if (index
>= technique
->pass_count
)
5137 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5141 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5142 if (state_index
>= pass
->state_count
)
5144 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5148 state
= &pass
->states
[state_index
];
5151 param
= get_parameter_struct(state
->parameter
);
5156 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5157 switch (param
->type
)
5159 case D3DXPT_VERTEXSHADER
:
5160 case D3DXPT_PIXELSHADER
:
5161 state
->type
= ST_CONSTANT
;
5162 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5169 state
->type
= ST_FXLC
;
5170 hr
= d3dx9_copy_data(param
->data
, ptr
);
5174 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5180 state
->type
= ST_PARAMETER
;
5181 hr
= d3dx9_copy_data(param
->data
, ptr
);
5184 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5189 FIXME("Unknown usage %x\n", usage
);
5196 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5198 const char *ptr
= data
+ start
;
5199 D3DXHANDLE
*parameter_handles
= NULL
;
5200 D3DXHANDLE
*technique_handles
= NULL
;
5201 D3DXHANDLE
*objects
= NULL
;
5202 UINT stringcount
, objectcount
, resourcecount
;
5206 read_dword(&ptr
, &base
->parameter_count
);
5207 TRACE("Parameter count: %u\n", base
->parameter_count
);
5209 read_dword(&ptr
, &base
->technique_count
);
5210 TRACE("Technique count: %u\n", base
->technique_count
);
5212 skip_dword_unknown(&ptr
, 1);
5214 read_dword(&ptr
, &objectcount
);
5215 TRACE("Object count: %u\n", objectcount
);
5217 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5220 ERR("Out of memory\n");
5225 if (base
->parameter_count
)
5227 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5228 if (!parameter_handles
)
5230 ERR("Out of memory\n");
5235 for (i
= 0; i
< base
->parameter_count
; ++i
)
5237 struct d3dx_parameter
*parameter
;
5239 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5242 ERR("Out of memory\n");
5247 parameter_handles
[i
] = get_parameter_handle(parameter
);
5249 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5252 WARN("Failed to parse parameter\n");
5258 if (base
->technique_count
)
5260 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5261 if (!technique_handles
)
5263 ERR("Out of memory\n");
5268 for (i
= 0; i
< base
->technique_count
; ++i
)
5270 struct d3dx_technique
*technique
;
5272 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5275 ERR("Out of memory\n");
5280 technique_handles
[i
] = get_technique_handle(technique
);
5282 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5285 WARN("Failed to parse technique\n");
5291 /* needed for further parsing */
5292 base
->technique_handles
= technique_handles
;
5293 base
->parameter_handles
= parameter_handles
;
5295 read_dword(&ptr
, &stringcount
);
5296 TRACE("String count: %u\n", stringcount
);
5298 read_dword(&ptr
, &resourcecount
);
5299 TRACE("Resource count: %u\n", resourcecount
);
5301 for (i
= 0; i
< stringcount
; ++i
)
5304 struct d3dx_parameter
*param
;
5306 read_dword(&ptr
, &id
);
5307 TRACE("Id: %u\n", id
);
5309 param
= get_parameter_struct(objects
[id
]);
5311 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5314 WARN("Failed to parse data\n");
5319 for (i
= 0; i
< resourcecount
; ++i
)
5321 TRACE("parse resource %u\n", i
);
5323 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5326 WARN("Failed to parse data\n");
5331 HeapFree(GetProcessHeap(), 0, objects
);
5337 if (technique_handles
)
5339 for (i
= 0; i
< base
->technique_count
; ++i
)
5341 free_technique(technique_handles
[i
]);
5343 HeapFree(GetProcessHeap(), 0, technique_handles
);
5346 if (parameter_handles
)
5348 for (i
= 0; i
< base
->parameter_count
; ++i
)
5350 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5352 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5355 base
->technique_handles
= NULL
;
5356 base
->parameter_handles
= NULL
;
5358 HeapFree(GetProcessHeap(), 0, objects
);
5363 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5364 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5367 const char *ptr
= data
;
5370 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5372 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5374 base
->effect
= effect
;
5376 read_dword(&ptr
, &tag
);
5377 TRACE("Tag: %x\n", tag
);
5379 if (tag
!= d3dx9_effect_version(9, 1))
5381 /* todo: compile hlsl ascii code */
5382 FIXME("HLSL ascii effects not supported, yet\n");
5384 /* Show the start of the shader for debugging info. */
5385 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5389 read_dword(&ptr
, &offset
);
5390 TRACE("Offset: %x\n", offset
);
5392 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5395 FIXME("Failed to parse effect.\n");
5403 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5404 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5407 struct ID3DXBaseEffectImpl
*object
= NULL
;
5409 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5411 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5414 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5415 effect
->pool
= pool
;
5417 IDirect3DDevice9_AddRef(device
);
5418 effect
->device
= device
;
5420 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5423 ERR("Out of memory\n");
5428 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5431 FIXME("Failed to parse effect.\n");
5435 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5437 /* initialize defaults - check because of unsupported ascii effects */
5438 if (object
->technique_handles
)
5440 effect
->active_technique
= object
->technique_handles
[0];
5441 effect
->active_pass
= NULL
;
5448 HeapFree(GetProcessHeap(), 0, object
);
5449 free_effect(effect
);
5454 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5457 CONST D3DXMACRO
* defines
,
5458 LPD3DXINCLUDE include
,
5459 LPCSTR skip_constants
,
5461 LPD3DXEFFECTPOOL pool
,
5462 LPD3DXEFFECT
* effect
,
5463 LPD3DXBUFFER
* compilation_errors
)
5465 struct ID3DXEffectImpl
*object
;
5468 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5469 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5471 if (!device
|| !srcdata
)
5472 return D3DERR_INVALIDCALL
;
5477 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5481 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5484 ERR("Out of memory\n");
5485 return E_OUTOFMEMORY
;
5488 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5491 WARN("Failed to initialize shader reflection\n");
5492 HeapFree(GetProcessHeap(), 0, object
);
5496 *effect
= &object
->ID3DXEffect_iface
;
5498 TRACE("Created ID3DXEffect %p\n", object
);
5503 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5506 CONST D3DXMACRO
* defines
,
5507 LPD3DXINCLUDE include
,
5509 LPD3DXEFFECTPOOL pool
,
5510 LPD3DXEFFECT
* effect
,
5511 LPD3DXBUFFER
* compilation_errors
)
5513 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5514 include
, flags
, pool
, effect
, compilation_errors
);
5516 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5519 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5522 struct ID3DXBaseEffectImpl
*object
= NULL
;
5524 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5526 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5529 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5532 ERR("Out of memory\n");
5537 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5540 FIXME("Failed to parse effect.\n");
5544 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5550 HeapFree(GetProcessHeap(), 0, object
);
5551 free_effect_compiler(compiler
);
5556 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5558 CONST D3DXMACRO
*defines
,
5559 LPD3DXINCLUDE include
,
5561 LPD3DXEFFECTCOMPILER
*compiler
,
5562 LPD3DXBUFFER
*parse_errors
)
5564 struct ID3DXEffectCompilerImpl
*object
;
5567 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5568 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5570 if (!srcdata
|| !compiler
)
5572 WARN("Invalid arguments supplied\n");
5573 return D3DERR_INVALIDCALL
;
5576 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5579 ERR("Out of memory\n");
5580 return E_OUTOFMEMORY
;
5583 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5586 WARN("Failed to initialize effect compiler\n");
5587 HeapFree(GetProcessHeap(), 0, object
);
5591 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5593 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5598 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5600 struct ID3DXEffectPoolImpl
5602 ID3DXEffectPool ID3DXEffectPool_iface
;
5606 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5608 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5611 /*** IUnknown methods ***/
5612 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5614 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5616 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
5618 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5619 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5621 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5626 WARN("Interface %s not found\n", debugstr_guid(riid
));
5628 return E_NOINTERFACE
;
5631 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5633 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5635 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5637 return InterlockedIncrement(&This
->ref
);
5640 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5642 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5643 ULONG ref
= InterlockedDecrement(&This
->ref
);
5645 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5648 HeapFree(GetProcessHeap(), 0, This
);
5653 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5655 /*** IUnknown methods ***/
5656 ID3DXEffectPoolImpl_QueryInterface
,
5657 ID3DXEffectPoolImpl_AddRef
,
5658 ID3DXEffectPoolImpl_Release
5661 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5663 struct ID3DXEffectPoolImpl
*object
;
5665 TRACE("(%p)\n", pool
);
5668 return D3DERR_INVALIDCALL
;
5670 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5673 ERR("Out of memory\n");
5674 return E_OUTOFMEMORY
;
5677 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5680 *pool
= &object
->ID3DXEffectPool_iface
;
5685 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5686 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5687 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5693 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5695 if (!device
|| !srcfile
)
5696 return D3DERR_INVALIDCALL
;
5698 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5701 return D3DXERR_INVALIDDATA
;
5703 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5704 UnmapViewOfFile(buffer
);
5709 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5710 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5711 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5717 TRACE("(void): relay\n");
5720 return D3DERR_INVALIDCALL
;
5722 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5723 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5724 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5726 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5727 HeapFree(GetProcessHeap(), 0, srcfileW
);
5732 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5733 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5734 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5736 TRACE("(void): relay\n");
5737 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5740 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5741 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5742 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5744 TRACE("(void): relay\n");
5745 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5748 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5749 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5750 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5754 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5757 return D3DERR_INVALIDCALL
;
5759 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5767 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5770 return D3DXERR_INVALIDDATA
;
5772 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5775 return D3DXERR_INVALIDDATA
;
5778 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5779 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5780 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5784 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5787 return D3DERR_INVALIDCALL
;
5789 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5797 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5800 return D3DXERR_INVALIDDATA
;
5802 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5805 return D3DXERR_INVALIDDATA
;
5808 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5809 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5810 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5812 TRACE("(void): relay\n");
5813 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5816 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5817 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5818 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5820 TRACE("(void): relay\n");
5821 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5824 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5825 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5831 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5834 return D3DERR_INVALIDCALL
;
5836 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5839 return D3DXERR_INVALIDDATA
;
5841 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5842 UnmapViewOfFile(buffer
);
5847 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5848 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5854 TRACE("(void): relay\n");
5857 return D3DERR_INVALIDCALL
;
5859 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5860 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5861 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5863 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5864 HeapFree(GetProcessHeap(), 0, srcfileW
);
5869 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
5870 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5874 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5876 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5884 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5887 return D3DXERR_INVALIDDATA
;
5889 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5892 return D3DXERR_INVALIDDATA
;
5895 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
5896 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5900 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5902 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5910 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5913 return D3DXERR_INVALIDDATA
;
5915 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5918 return D3DXERR_INVALIDDATA
;