2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static INT screen_width
;
28 static INT screen_height
;
30 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
32 static int get_refcount(IUnknown
*object
)
34 IUnknown_AddRef( object
);
35 return IUnknown_Release( object
);
38 /* try to make sure pending X events have been processed before continuing */
39 static void flush_events(void)
43 int min_timeout
= 100;
44 DWORD time
= GetTickCount() + diff
;
48 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
49 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
50 diff
= time
- GetTickCount();
54 static IDirect3DDevice9
*create_device(IDirect3D9
*d3d9
, HWND device_window
, HWND focus_window
, BOOL windowed
)
56 D3DPRESENT_PARAMETERS present_parameters
= {0};
57 IDirect3DDevice9
*device
;
59 present_parameters
.Windowed
= windowed
;
60 present_parameters
.hDeviceWindow
= device_window
;
61 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
62 present_parameters
.BackBufferWidth
= screen_width
;
63 present_parameters
.BackBufferHeight
= screen_height
;
64 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
65 present_parameters
.EnableAutoDepthStencil
= TRUE
;
66 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
68 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
69 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
71 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
73 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
75 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
76 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
81 static HRESULT
reset_device(IDirect3DDevice9
*device
, HWND device_window
, BOOL windowed
)
83 D3DPRESENT_PARAMETERS present_parameters
= {0};
85 present_parameters
.Windowed
= windowed
;
86 present_parameters
.hDeviceWindow
= device_window
;
87 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
88 present_parameters
.BackBufferWidth
= screen_width
;
89 present_parameters
.BackBufferHeight
= screen_height
;
90 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
91 present_parameters
.EnableAutoDepthStencil
= TRUE
;
92 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
94 return IDirect3DDevice9_Reset(device
, &present_parameters
);
97 #define CHECK_CALL(r,c,d,rc) \
99 int tmp1 = get_refcount( (IUnknown *)d ); \
101 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
103 trace("%s failed: %08x\n", c, r); \
106 #define CHECK_RELEASE(obj,d,rc) \
108 int tmp1, rc_new = rc; \
109 IUnknown_Release( obj ); \
110 tmp1 = get_refcount( (IUnknown *)d ); \
111 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
114 #define CHECK_REFCOUNT(obj,rc) \
117 int count = get_refcount( (IUnknown *)obj ); \
118 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
121 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
124 int count = IUnknown_Release( (IUnknown *)obj ); \
125 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
128 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
131 int count = IUnknown_AddRef( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
137 void *container_ptr = (void *)0x1337c0d3; \
138 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
139 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
140 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
141 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
144 static void check_mipmap_levels(IDirect3DDevice9
*device
, UINT width
, UINT height
, UINT count
)
146 IDirect3DBaseTexture9
* texture
= NULL
;
147 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
148 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
151 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
152 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
154 trace("CreateTexture failed: %08x\n", hr
);
156 if (texture
) IUnknown_Release( texture
);
159 static void test_mipmap_levels(void)
165 IDirect3D9
*pD3d
= NULL
;
166 IDirect3DDevice9
*pDevice
= NULL
;
167 D3DPRESENT_PARAMETERS d3dpp
;
168 D3DDISPLAYMODE d3ddm
;
170 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
171 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
172 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
173 ok(hwnd
!= NULL
, "Failed to create window\n");
174 if (!pD3d
|| !hwnd
) goto cleanup
;
176 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
177 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
178 d3dpp
.Windowed
= TRUE
;
179 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
180 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
182 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
183 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
184 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
186 skip("failed to create a d3d device\n");
190 check_mipmap_levels(pDevice
, 32, 32, 6);
191 check_mipmap_levels(pDevice
, 256, 1, 9);
192 check_mipmap_levels(pDevice
, 1, 256, 9);
193 check_mipmap_levels(pDevice
, 1, 1, 1);
198 UINT refcount
= IUnknown_Release( pDevice
);
199 ok(!refcount
, "Device has %u references left.\n", refcount
);
201 if (pD3d
) IUnknown_Release( pD3d
);
202 DestroyWindow( hwnd
);
205 static void test_checkdevicemultisampletype(void)
211 IDirect3D9
*pD3d
= NULL
;
212 IDirect3DDevice9
*pDevice
= NULL
;
213 D3DPRESENT_PARAMETERS d3dpp
;
214 D3DDISPLAYMODE d3ddm
;
217 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
218 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
219 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
220 ok(hwnd
!= NULL
, "Failed to create window\n");
221 if (!pD3d
|| !hwnd
) goto cleanup
;
223 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
224 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
225 d3dpp
.Windowed
= TRUE
;
226 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
227 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
229 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
230 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
231 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
233 skip("failed to create a d3d device\n");
239 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, TRUE
,
240 D3DMULTISAMPLE_NONE
, &qualityLevels
);
241 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
242 if(hr
== D3DERR_NOTAVAILABLE
)
244 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
247 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
249 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, FALSE
,
250 D3DMULTISAMPLE_NONE
, &qualityLevels
);
251 ok(SUCCEEDED(hr
), "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
252 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
257 UINT refcount
= IUnknown_Release( pDevice
);
258 ok(!refcount
, "Device has %u references left.\n", refcount
);
260 if (pD3d
) IUnknown_Release( pD3d
);
261 DestroyWindow( hwnd
);
264 static void test_swapchain(void)
268 IDirect3D9
*pD3d
= NULL
;
269 IDirect3DDevice9
*pDevice
= NULL
;
270 IDirect3DSwapChain9
*swapchain0
= NULL
;
271 IDirect3DSwapChain9
*swapchain1
= NULL
;
272 IDirect3DSwapChain9
*swapchain2
= NULL
;
273 IDirect3DSwapChain9
*swapchain3
= NULL
;
274 IDirect3DSwapChain9
*swapchainX
= NULL
;
275 IDirect3DSurface9
*backbuffer
= NULL
;
276 D3DPRESENT_PARAMETERS d3dpp
;
277 D3DDISPLAYMODE d3ddm
;
279 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
280 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
281 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
282 ok(hwnd
!= NULL
, "Failed to create window\n");
283 if (!pD3d
|| !hwnd
) goto cleanup
;
285 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
286 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
287 d3dpp
.Windowed
= TRUE
;
288 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
289 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
290 d3dpp
.BackBufferCount
= 0;
292 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
293 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
294 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
295 "Failed to create IDirect3D9Device (%08x)\n", hr
);
296 if (FAILED(hr
)) goto cleanup
;
298 /* Check if the back buffer count was modified */
299 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
301 /* Get the implicit swapchain */
302 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
303 ok(SUCCEEDED(hr
), "Failed to get the impicit swapchain (%08x)\n", hr
);
304 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
306 /* Check if there is a back buffer */
307 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
308 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
309 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
310 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
312 /* Try to get a nonexistent swapchain */
313 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
314 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr
);
315 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
316 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
318 /* Create a bunch of swapchains */
319 d3dpp
.BackBufferCount
= 0;
320 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
321 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
322 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
324 d3dpp
.BackBufferCount
= 1;
325 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
326 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
328 d3dpp
.BackBufferCount
= 2;
329 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
330 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
332 /* Swapchain 3, created with backbuffercount 2 */
333 backbuffer
= (void *) 0xdeadbeef;
334 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
335 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%08x)\n", hr
);
336 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
337 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
339 backbuffer
= (void *) 0xdeadbeef;
340 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
341 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%08x)\n", hr
);
342 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
343 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
345 backbuffer
= (void *) 0xdeadbeef;
346 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
347 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
348 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
349 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
351 backbuffer
= (void *) 0xdeadbeef;
352 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
353 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
354 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
355 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
358 /* Check the back buffers of the swapchains */
359 /* Swapchain 1, created with backbuffercount 0 */
360 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
361 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
362 ok(backbuffer
!= NULL
, "The back buffer is NULL (%08x)\n", hr
);
363 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
365 backbuffer
= (void *) 0xdeadbeef;
366 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
367 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
368 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
369 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
371 /* Swapchain 2 - created with backbuffercount 1 */
372 backbuffer
= (void *) 0xdeadbeef;
373 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
374 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
375 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
376 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
378 backbuffer
= (void *) 0xdeadbeef;
379 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
380 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
381 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
382 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
384 backbuffer
= (void *) 0xdeadbeef;
385 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
386 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
387 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
388 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
390 /* Try getSwapChain on a manually created swapchain
391 * it should fail, apparently GetSwapChain only returns implicit swapchains
393 swapchainX
= (void *) 0xdeadbeef;
394 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
395 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%08x)\n", hr
);
396 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
397 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
400 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
401 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
402 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
405 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
406 ok(!refcount
, "Device has %u references left.\n", refcount
);
408 if (pD3d
) IDirect3D9_Release(pD3d
);
409 DestroyWindow( hwnd
);
412 /* Shared between two functions */
413 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
414 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
415 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
416 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
417 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
418 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
419 0x0000FFFF}; /* END */
421 static void test_refcount(void)
425 IDirect3D9
*pD3d
= NULL
;
426 IDirect3DDevice9
*pDevice
= NULL
;
427 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
428 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
429 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
430 IDirect3DVertexShader9
*pVertexShader
= NULL
;
431 IDirect3DPixelShader9
*pPixelShader
= NULL
;
432 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
433 IDirect3DTexture9
*pTexture
= NULL
;
434 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
435 IDirect3DVolume9
*pVolumeLevel
= NULL
;
436 IDirect3DSurface9
*pStencilSurface
= NULL
;
437 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
438 IDirect3DSurface9
*pRenderTarget
= NULL
;
439 IDirect3DSurface9
*pRenderTarget2
= NULL
;
440 IDirect3DSurface9
*pRenderTarget3
= NULL
;
441 IDirect3DSurface9
*pTextureLevel
= NULL
;
442 IDirect3DSurface9
*pBackBuffer
= NULL
;
443 IDirect3DStateBlock9
*pStateBlock
= NULL
;
444 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
445 IDirect3DSwapChain9
*pSwapChain
= NULL
;
446 IDirect3DQuery9
*pQuery
= NULL
;
447 D3DPRESENT_PARAMETERS d3dpp
;
448 D3DDISPLAYMODE d3ddm
;
449 int refcount
= 0, tmp
;
451 D3DVERTEXELEMENT9 decl
[] =
455 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
456 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
457 0x00000042, 0xB00F0000, /* tex t0 */
458 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
459 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
460 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
461 0x0000FFFF}; /* END */
464 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
465 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
466 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
467 ok(hwnd
!= NULL
, "Failed to create window\n");
468 if (!pD3d
|| !hwnd
) goto cleanup
;
470 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
471 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
472 d3dpp
.Windowed
= TRUE
;
473 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
474 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
475 d3dpp
.EnableAutoDepthStencil
= TRUE
;
476 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
478 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
479 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
480 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
481 "Failed to create IDirect3D9Device (%08x)\n", hr
);
482 if (FAILED(hr
)) goto cleanup
;
484 refcount
= get_refcount( (IUnknown
*)pDevice
);
485 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
488 * Check refcount of implicit surfaces and implicit swapchain. Findings:
489 * - the container is the device OR swapchain
490 * - they hold a reference to the device
491 * - they are created with a refcount of 0 (Get/Release returns original refcount)
492 * - they are not freed if refcount reaches 0.
493 * - the refcount is not forwarded to the container.
495 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
496 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
499 CHECK_REFCOUNT( pSwapChain
, 1);
501 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
502 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
503 CHECK_REFCOUNT( pSwapChain
, 1);
506 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
507 CHECK_REFCOUNT( pRenderTarget
, 1);
509 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
510 CHECK_REFCOUNT(pDevice
, refcount
);
511 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
512 CHECK_REFCOUNT(pDevice
, refcount
);
514 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
515 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
516 CHECK_REFCOUNT( pRenderTarget
, 2);
517 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
518 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
519 CHECK_REFCOUNT( pDevice
, --refcount
);
521 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
522 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
523 CHECK_REFCOUNT(pDevice
, ++refcount
);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
525 CHECK_REFCOUNT(pDevice
, --refcount
);
528 /* Render target and back buffer are identical. */
529 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
530 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
533 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
534 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
535 pRenderTarget
, pBackBuffer
);
538 CHECK_REFCOUNT( pDevice
, --refcount
);
540 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
541 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
542 CHECK_REFCOUNT( pSwapChain
, 1);
545 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
546 CHECK_REFCOUNT( pStencilSurface
, 1);
548 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
549 CHECK_REFCOUNT(pDevice
, refcount
);
550 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
551 CHECK_REFCOUNT(pDevice
, refcount
);
553 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
554 CHECK_REFCOUNT( pDevice
, --refcount
);
556 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
557 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
558 CHECK_REFCOUNT(pDevice
, ++refcount
);
559 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
560 CHECK_REFCOUNT(pDevice
, --refcount
);
561 pStencilSurface
= NULL
;
564 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
565 CHECK_REFCOUNT( pDevice
, --refcount
);
567 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
568 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
569 CHECK_REFCOUNT(pDevice
, ++refcount
);
570 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
571 CHECK_REFCOUNT(pDevice
, --refcount
);
576 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
577 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
580 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
582 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
583 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
584 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
585 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
588 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
589 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
592 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
596 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
598 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
599 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
600 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
601 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
603 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
604 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
605 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
606 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
607 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
610 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
611 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
612 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
613 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
614 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
615 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
617 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
618 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
621 tmp
= get_refcount( (IUnknown
*)pTexture
);
623 /* SetTexture should not increase refcounts */
624 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
625 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
626 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
627 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
629 /* This should not increment device refcount */
630 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
631 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
632 /* But should increment texture's refcount */
633 CHECK_REFCOUNT( pTexture
, tmp
+1 );
634 /* Because the texture and surface refcount are identical */
637 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
638 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
639 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
640 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
641 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
642 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
643 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
646 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
647 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
648 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
649 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
652 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
654 /* This should not increment device refcount */
655 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
656 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
657 /* But should increment volume texture's refcount */
658 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
659 /* Because the volume texture and volume refcount are identical */
662 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
663 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
664 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
665 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
666 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
667 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
668 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
672 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
673 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
674 CHECK_REFCOUNT( pStencilSurface
, 1 );
675 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
676 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
677 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
678 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
679 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
680 CHECK_REFCOUNT( pRenderTarget3
, 1 );
682 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
683 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
684 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
685 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
688 /* check implicit back buffer */
689 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
690 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
691 CHECK_REFCOUNT( pSwapChain
, 1);
694 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
695 CHECK_REFCOUNT( pBackBuffer
, 1);
696 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
697 CHECK_REFCOUNT( pDevice
, --refcount
);
699 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
700 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
701 CHECK_REFCOUNT(pDevice
, ++refcount
);
702 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
703 CHECK_REFCOUNT(pDevice
, --refcount
);
706 CHECK_REFCOUNT( pSwapChain
, 1);
708 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
709 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
711 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
712 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
713 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
714 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
716 /* The implicit render target is not freed if refcount reaches 0.
717 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
718 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
719 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
722 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
723 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
724 pRenderTarget
, pRenderTarget2
);
725 CHECK_REFCOUNT( pDevice
, --refcount
);
726 pRenderTarget2
= NULL
;
728 pRenderTarget
= NULL
;
731 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
734 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
735 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
737 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
738 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
739 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
741 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
742 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
743 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
745 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
746 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
747 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
749 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
750 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
751 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
752 /* This will destroy device - cannot check the refcount here */
753 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
755 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
757 DestroyWindow( hwnd
);
760 static void test_cursor(void)
764 IDirect3D9
*pD3d
= NULL
;
765 IDirect3DDevice9
*pDevice
= NULL
;
766 D3DPRESENT_PARAMETERS d3dpp
;
767 D3DDISPLAYMODE d3ddm
;
769 IDirect3DSurface9
*cursor
= NULL
;
772 memset(&info
, 0, sizeof(info
));
773 info
.cbSize
= sizeof(info
);
774 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
777 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
778 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
779 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
780 ok(hwnd
!= NULL
, "Failed to create window\n");
781 if (!pD3d
|| !hwnd
) goto cleanup
;
783 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
784 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
785 d3dpp
.Windowed
= TRUE
;
786 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
787 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
789 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
790 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
791 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
792 "Failed to create IDirect3D9Device (%08x)\n", hr
);
793 if (FAILED(hr
)) goto cleanup
;
795 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
796 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
798 /* Initially hidden */
799 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
800 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
802 /* Not enabled without a surface*/
803 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
804 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
807 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
808 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
810 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
811 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
813 IDirect3DSurface9_Release(cursor
);
815 memset(&info
, 0, sizeof(info
));
816 info
.cbSize
= sizeof(info
);
817 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
818 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
819 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
822 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
823 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
826 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
827 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
829 /* GDI cursor unchanged */
830 memset(&info
, 0, sizeof(info
));
831 info
.cbSize
= sizeof(info
);
832 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
833 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
834 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
839 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
840 ok(!refcount
, "Device has %u references left.\n", refcount
);
842 if (pD3d
) IDirect3D9_Release(pD3d
);
843 DestroyWindow( hwnd
);
846 static void test_reset(void)
850 IDirect3D9
*pD3d
= NULL
;
851 D3DPRESENT_PARAMETERS d3dpp
;
852 D3DDISPLAYMODE d3ddm
, d3ddm2
;
854 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
855 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
856 IDirect3DSwapChain9
*pSwapchain
;
857 IDirect3DSurface9
*surface
;
858 IDirect3DTexture9
*texture
;
859 IDirect3DVertexShader9
*shader
;
860 UINT i
, adapter_mode_count
;
861 D3DLOCKED_RECT lockrect
;
862 IDirect3DDevice9
*device1
= NULL
;
863 IDirect3DDevice9
*device2
= NULL
;
872 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
873 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
874 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
875 ok(hwnd
!= NULL
, "Failed to create window\n");
876 if (!pD3d
|| !hwnd
) goto cleanup
;
878 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
879 adapter_mode_count
= IDirect3D9_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
);
880 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
881 for(i
= 0; i
< adapter_mode_count
; ++i
)
884 ZeroMemory( &d3ddm2
, sizeof(d3ddm2
) );
885 hr
= IDirect3D9_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
, i
, &d3ddm2
);
886 ok(hr
== D3D_OK
, "IDirect3D9_EnumAdapterModes returned %#x\n", hr
);
888 for (j
= 0; j
< mode_count
; ++j
)
890 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
895 modes
[j
].w
= d3ddm2
.Width
;
896 modes
[j
].h
= d3ddm2
.Height
;
900 /* We use them as invalid modes */
901 if((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600) ||
902 (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32)) {
903 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
904 d3ddm2
.Width
, d3ddm2
.Height
);
911 skip("Less than 2 modes supported, skipping mode tests\n");
916 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
918 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
919 d3dpp
.Windowed
= FALSE
;
920 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
921 d3dpp
.BackBufferWidth
= modes
[i
].w
;
922 d3dpp
.BackBufferHeight
= modes
[i
].h
;
923 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
924 d3dpp
.EnableAutoDepthStencil
= TRUE
;
925 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
927 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
928 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device1
);
931 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
934 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
935 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
937 hr
= IDirect3DDevice9_GetDeviceCaps(device1
, &caps
);
938 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
940 width
= GetSystemMetrics(SM_CXSCREEN
);
941 height
= GetSystemMetrics(SM_CYSCREEN
);
942 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
943 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
945 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
946 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
949 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
950 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
951 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
952 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
953 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
954 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
962 hr
= IDirect3DDevice9_SetViewport(device1
, &vp
);
963 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %08x\n", hr
);
965 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
966 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
967 d3dpp
.Windowed
= FALSE
;
968 d3dpp
.BackBufferWidth
= modes
[i
].w
;
969 d3dpp
.BackBufferHeight
= modes
[i
].h
;
970 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
971 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
972 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
973 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
974 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
976 ZeroMemory(&vp
, sizeof(vp
));
977 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
978 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
981 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
982 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
983 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
984 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
985 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
986 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
989 width
= GetSystemMetrics(SM_CXSCREEN
);
990 height
= GetSystemMetrics(SM_CYSCREEN
);
991 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
992 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
994 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
995 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
998 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
999 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1000 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1003 ok(d3dpp
.BackBufferWidth
== modes
[i
].w
, "Back buffer width is %u, expected %u\n",
1004 d3dpp
.BackBufferWidth
, modes
[i
].w
);
1005 ok(d3dpp
.BackBufferHeight
== modes
[i
].h
, "Back buffer height is %u, expected %u\n",
1006 d3dpp
.BackBufferHeight
, modes
[i
].h
);
1008 IDirect3DSwapChain9_Release(pSwapchain
);
1011 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1012 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1013 d3dpp
.Windowed
= TRUE
;
1014 d3dpp
.BackBufferWidth
= 400;
1015 d3dpp
.BackBufferHeight
= 300;
1016 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1017 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1018 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1019 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1021 width
= GetSystemMetrics(SM_CXSCREEN
);
1022 height
= GetSystemMetrics(SM_CYSCREEN
);
1023 ok(width
== orig_width
, "Screen width is %d\n", width
);
1024 ok(height
== orig_height
, "Screen height is %d\n", height
);
1026 ZeroMemory(&vp
, sizeof(vp
));
1027 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
1028 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
1031 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
1032 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
1033 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
1034 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
1035 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
1036 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1039 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
1040 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1043 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1044 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1045 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1048 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
1049 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
1051 IDirect3DSwapChain9_Release(pSwapchain
);
1054 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1055 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1056 d3dpp
.Windowed
= TRUE
;
1057 d3dpp
.BackBufferWidth
= 400;
1058 d3dpp
.BackBufferHeight
= 300;
1060 /* _Reset fails if there is a resource in the default pool */
1061 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &surface
, NULL
);
1062 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1063 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1064 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1065 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1066 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1067 IDirect3DSurface9_Release(surface
);
1068 /* Reset again to get the device out of the lost state */
1069 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1070 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1071 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1072 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1074 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1076 IDirect3DVolumeTexture9
*volume_texture
;
1078 hr
= IDirect3DDevice9_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1079 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
, NULL
);
1080 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1081 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1082 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1083 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1084 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1085 hr
, D3DERR_DEVICENOTRESET
);
1086 IDirect3DVolumeTexture9_Release(volume_texture
);
1087 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1088 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1089 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1090 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1094 skip("Volume textures not supported.\n");
1097 /* Scratch, sysmem and managed pools are fine */
1098 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1099 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1100 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1101 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1102 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1103 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1104 IDirect3DSurface9_Release(surface
);
1106 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1107 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1108 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1109 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1110 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1111 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1112 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1113 IDirect3DSurface9_Release(surface
);
1115 /* The depth stencil should get reset to the auto depth stencil when present. */
1116 hr
= IDirect3DDevice9_SetDepthStencilSurface(device1
, NULL
);
1117 ok(hr
== D3D_OK
, "SetDepthStencilSurface failed with 0x%08x\n", hr
);
1119 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1120 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1121 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1123 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1124 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1125 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1126 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1128 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1129 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1130 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1131 if (surface
) IDirect3DSurface9_Release(surface
);
1133 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1134 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1135 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1137 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1138 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1139 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1141 /* Will a sysmem or scratch survive while locked */
1142 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1143 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1144 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1145 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1146 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1147 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1149 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1150 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1151 IDirect3DSurface9_UnlockRect(surface
);
1152 IDirect3DSurface9_Release(surface
);
1154 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1155 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1156 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1157 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1158 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1159 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1160 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1161 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1162 IDirect3DSurface9_UnlockRect(surface
);
1163 IDirect3DSurface9_Release(surface
);
1165 hr
= IDirect3DDevice9_CreateTexture(device1
, 16, 16, 0, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
, NULL
);
1166 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture returned %08x\n", hr
);
1167 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1168 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1169 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1170 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1171 IDirect3DTexture9_Release(texture
);
1173 /* A reference held to an implicit surface causes failures as well */
1174 hr
= IDirect3DDevice9_GetBackBuffer(device1
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1175 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr
);
1176 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1177 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1178 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1179 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1180 IDirect3DSurface9_Release(surface
);
1181 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1182 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1183 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1184 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1186 /* Shaders are fine as well */
1187 hr
= IDirect3DDevice9_CreateVertexShader(device1
, simple_vs
, &shader
);
1188 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr
);
1189 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1190 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1191 IDirect3DVertexShader9_Release(shader
);
1193 /* Try setting invalid modes */
1194 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1195 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1196 d3dpp
.Windowed
= FALSE
;
1197 d3dpp
.BackBufferWidth
= 32;
1198 d3dpp
.BackBufferHeight
= 32;
1199 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1200 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr
);
1201 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1202 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1204 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1205 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1206 d3dpp
.Windowed
= FALSE
;
1207 d3dpp
.BackBufferWidth
= 801;
1208 d3dpp
.BackBufferHeight
= 600;
1209 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1210 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr
);
1211 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1212 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1214 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1216 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1217 d3dpp
.Windowed
= TRUE
;
1218 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1219 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1220 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1221 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1223 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1224 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1227 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
1231 hr
= IDirect3DDevice9_TestCooperativeLevel(device2
);
1232 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
1234 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1235 d3dpp
.Windowed
= TRUE
;
1236 d3dpp
.BackBufferWidth
= 400;
1237 d3dpp
.BackBufferHeight
= 300;
1238 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1239 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1241 hr
= IDirect3DDevice9_Reset(device2
, &d3dpp
);
1242 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1244 if (FAILED(hr
)) goto cleanup
;
1246 hr
= IDirect3DDevice9_GetDepthStencilSurface(device2
, &surface
);
1247 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1248 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1249 if (surface
) IDirect3DSurface9_Release(surface
);
1252 HeapFree(GetProcessHeap(), 0, modes
);
1255 UINT refcount
= IDirect3DDevice9_Release(device2
);
1256 ok(!refcount
, "Device has %u references left.\n", refcount
);
1260 UINT refcount
= IDirect3DDevice9_Release(device1
);
1261 ok(!refcount
, "Device has %u references left.\n", refcount
);
1263 if (pD3d
) IDirect3D9_Release(pD3d
);
1264 if (hwnd
) DestroyWindow(hwnd
);
1267 /* Test adapter display modes */
1268 static void test_display_modes(void)
1270 D3DDISPLAYMODE dmode
;
1273 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1274 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1277 #define TEST_FMT(x,r) do { \
1278 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1279 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1282 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
1283 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
1284 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1286 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
1287 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
1288 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
1289 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
1290 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
1291 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
1292 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
1293 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
1294 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
1295 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1296 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
1297 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
1299 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
1300 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
1302 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
1303 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
1304 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
1306 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
1307 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
1308 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
1309 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
1310 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
1311 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
1313 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
1314 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
1315 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
1316 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
1317 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
1318 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
1319 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
1320 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
1321 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
1322 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
1324 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
1325 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
1326 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
1327 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
1328 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
1329 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
1330 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
1331 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
1332 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
1333 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
1335 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
1336 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
1337 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
1338 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
1339 /* Floating point formats */
1340 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
1341 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
1342 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
1345 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
1346 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
1347 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
1349 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
1351 TEST_FMT(0, D3DERR_INVALIDCALL
);
1353 IDirect3D9_Release(pD3d
);
1356 static void test_scene(void)
1360 IDirect3D9
*pD3d
= NULL
;
1361 IDirect3DDevice9
*pDevice
= NULL
;
1362 D3DPRESENT_PARAMETERS d3dpp
;
1363 D3DDISPLAYMODE d3ddm
;
1364 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
1365 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
1366 RECT rect
= {0, 0, 128, 128};
1369 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1370 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1371 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1372 ok(hwnd
!= NULL
, "Failed to create window\n");
1373 if (!pD3d
|| !hwnd
) goto cleanup
;
1375 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1376 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1377 d3dpp
.Windowed
= TRUE
;
1378 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1379 d3dpp
.BackBufferWidth
= 800;
1380 d3dpp
.BackBufferHeight
= 600;
1381 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1382 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1383 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1385 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1386 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1387 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1390 skip("Failed to create a d3d device\n");
1394 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1395 memset(&caps
, 0, sizeof(caps
));
1396 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
1397 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %08x\n", hr
);
1398 if(FAILED(hr
)) goto cleanup
;
1400 /* Test an EndScene without beginscene. Should return an error */
1401 hr
= IDirect3DDevice9_EndScene(pDevice
);
1402 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1404 /* Test a normal BeginScene / EndScene pair, this should work */
1405 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1406 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1409 hr
= IDirect3DDevice9_EndScene(pDevice
);
1410 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1413 /* Test another EndScene without having begun a new scene. Should return an error */
1414 hr
= IDirect3DDevice9_EndScene(pDevice
);
1415 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1417 /* Two nested BeginScene and EndScene calls */
1418 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1419 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1420 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1421 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %08x\n", hr
);
1422 hr
= IDirect3DDevice9_EndScene(pDevice
);
1423 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1424 hr
= IDirect3DDevice9_EndScene(pDevice
);
1425 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1427 /* Create some surfaces to test stretchrect between the scenes */
1428 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1429 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1430 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1431 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1432 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1433 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr
);
1434 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1435 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr
);
1437 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1438 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1439 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1440 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1442 /* First make sure a simple StretchRect call works */
1443 if(pSurface1
&& pSurface2
) {
1444 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1445 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1447 if(pBackBuffer
&& pRenderTarget
) {
1448 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1449 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1451 if(pDepthStencil
&& pSurface3
) {
1453 if(0) /* Disabled for now because it crashes in wine */ {
1454 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1455 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1456 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr
, expected
);
1460 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1461 * width normal surfaces, render targets and depth stencil surfaces.
1463 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1464 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1466 if(pSurface1
&& pSurface2
)
1468 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1469 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1471 if(pBackBuffer
&& pRenderTarget
)
1473 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1474 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1476 if(pDepthStencil
&& pSurface3
)
1478 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1479 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1480 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr
);
1483 hr
= IDirect3DDevice9_EndScene(pDevice
);
1484 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1486 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1487 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1488 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1490 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1491 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1492 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1493 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1494 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1495 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1496 hr
= IDirect3DDevice9_EndScene(pDevice
);
1497 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1500 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1501 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1502 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1503 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1504 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1505 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1508 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
1509 ok(!refcount
, "Device has %u references left.\n", refcount
);
1511 if (pD3d
) IDirect3D9_Release(pD3d
);
1512 if(hwnd
) DestroyWindow(hwnd
);
1515 static void test_limits(void)
1519 IDirect3D9
*pD3d
= NULL
;
1520 IDirect3DDevice9
*pDevice
= NULL
;
1521 D3DPRESENT_PARAMETERS d3dpp
;
1522 D3DDISPLAYMODE d3ddm
;
1523 IDirect3DTexture9
*pTexture
= NULL
;
1526 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1527 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1528 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1529 ok(hwnd
!= NULL
, "Failed to create window\n");
1530 if (!pD3d
|| !hwnd
) goto cleanup
;
1532 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1533 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1534 d3dpp
.Windowed
= TRUE
;
1535 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1536 d3dpp
.BackBufferWidth
= 800;
1537 d3dpp
.BackBufferHeight
= 600;
1538 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1539 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1540 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1542 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1543 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1544 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1547 skip("Failed to create a d3d device\n");
1551 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1552 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr
);
1553 if(!pTexture
) goto cleanup
;
1555 /* There are 16 pixel samplers. We should be able to access all of them */
1556 for(i
= 0; i
< 16; i
++) {
1557 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1558 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1559 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1560 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1561 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1562 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i
, hr
);
1565 /* Now test all 8 textures stage states */
1566 for(i
= 0; i
< 8; i
++) {
1567 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1568 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i
, hr
);
1571 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1572 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1573 * but how do I test that?
1576 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1579 UINT refcount
= IDirect3D9_Release(pDevice
);
1580 ok(!refcount
, "Device has %u references left.\n", refcount
);
1582 if (pD3d
) IDirect3D9_Release(pD3d
);
1583 if(hwnd
) DestroyWindow(hwnd
);
1586 static void test_depthstenciltest(void)
1590 IDirect3D9
*pD3d
= NULL
;
1591 IDirect3DDevice9
*pDevice
= NULL
;
1592 D3DPRESENT_PARAMETERS d3dpp
;
1593 D3DDISPLAYMODE d3ddm
;
1594 IDirect3DSurface9
*pDepthStencil
= NULL
;
1595 IDirect3DSurface9
*pDepthStencil2
= NULL
;
1596 D3DZBUFFERTYPE state
;
1598 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1599 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1600 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1601 ok(hwnd
!= NULL
, "Failed to create window\n");
1602 if (!pD3d
|| !hwnd
) goto cleanup
;
1604 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1605 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1606 d3dpp
.Windowed
= TRUE
;
1607 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1608 d3dpp
.BackBufferWidth
= 800;
1609 d3dpp
.BackBufferHeight
= 600;
1610 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1611 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1612 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1614 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1615 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1616 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1619 skip("Failed to create a d3d device\n");
1623 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1624 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1627 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1628 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1630 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1631 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1633 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1634 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil2
);
1635 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil2
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1636 if(pDepthStencil2
) IDirect3DSurface9_Release(pDepthStencil2
);
1638 /* This left the render states untouched! */
1639 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1640 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1641 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1642 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1643 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1644 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1645 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1646 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1647 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1648 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1649 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1650 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1652 /* This is supposed to fail now */
1653 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1654 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1656 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1657 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr
);
1659 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1660 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1662 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1663 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1664 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1666 /* Now it works again */
1667 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1668 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1670 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1671 if(pDevice
) IDirect3D9_Release(pDevice
);
1673 /* Now see if autodepthstencil disable is honored. First, without a format set */
1674 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1675 d3dpp
.Windowed
= TRUE
;
1676 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1677 d3dpp
.BackBufferWidth
= 800;
1678 d3dpp
.BackBufferHeight
= 600;
1679 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1680 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1681 d3dpp
.AutoDepthStencilFormat
= D3DFMT_UNKNOWN
;
1683 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1684 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1685 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1688 skip("Failed to create a d3d device\n");
1692 pDepthStencil
= NULL
;
1693 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1694 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1696 IDirect3DSurface9_Release(pDepthStencil
);
1697 pDepthStencil
= NULL
;
1700 /* Check the depth test state */
1701 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1702 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1703 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1705 if(pDevice
) IDirect3D9_Release(pDevice
);
1707 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1708 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1709 d3dpp
.Windowed
= TRUE
;
1710 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1711 d3dpp
.BackBufferWidth
= 800;
1712 d3dpp
.BackBufferHeight
= 600;
1713 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1714 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1715 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1717 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1718 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1719 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1722 skip("Failed to create a d3d device\n");
1726 pDepthStencil
= NULL
;
1727 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1728 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1730 IDirect3DSurface9_Release(pDepthStencil
);
1731 pDepthStencil
= NULL
;
1734 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1735 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1736 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1739 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1742 UINT refcount
= IDirect3D9_Release(pDevice
);
1743 ok(!refcount
, "Device has %u references left.\n", refcount
);
1745 if (pD3d
) IDirect3D9_Release(pD3d
);
1746 if(hwnd
) DestroyWindow(hwnd
);
1749 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1750 static void test_draw_indexed(void)
1752 static const struct {
1756 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1757 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1758 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1759 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1761 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1763 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1764 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1765 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1769 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1770 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1771 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1772 D3DPRESENT_PARAMETERS present_parameters
;
1773 IDirect3DDevice9
*device
= NULL
;
1779 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
1780 0, 0, 0, 10, 10, 0, 0, 0, 0);
1783 skip("Failed to create window\n");
1787 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1790 skip("Failed to create IDirect3D9 object\n");
1794 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1795 present_parameters
.Windowed
= TRUE
;
1796 present_parameters
.hDeviceWindow
= hwnd
;
1797 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1799 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1800 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1801 if (FAILED(hr
) || !device
)
1803 skip("Failed to create device\n");
1807 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1808 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1809 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1810 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1812 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1813 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1814 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1815 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1816 memcpy(ptr
, quad
, sizeof(quad
));
1817 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1818 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1819 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1820 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1822 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1823 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1824 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1825 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1826 memcpy(ptr
, indices
, sizeof(indices
));
1827 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1828 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1829 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1830 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1831 hr
= IDirect3DDevice9_BeginScene(device
);
1832 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1834 /* NULL index buffer. Should fail */
1835 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1836 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1837 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1838 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1839 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1840 hr
, D3DERR_INVALIDCALL
);
1842 /* Valid index buffer, NULL vertex declaration. Should fail */
1843 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1844 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1845 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1846 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1847 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1848 hr
, D3DERR_INVALIDCALL
);
1850 /* Valid index buffer and vertex declaration. Should succeed */
1851 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1852 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1853 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1854 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1855 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1857 hr
= IDirect3DDevice9_EndScene(device
);
1858 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1860 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1861 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1863 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1864 IDirect3DIndexBuffer9_Release(index_buffer
);
1865 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1870 UINT refcount
= IDirect3DDevice9_Release(device
);
1871 ok(!refcount
, "Device has %u references left.\n", refcount
);
1873 if (d3d9
) IDirect3D9_Release(d3d9
);
1874 if (hwnd
) DestroyWindow(hwnd
);
1877 static void test_null_stream(void)
1879 IDirect3DVertexBuffer9
*buffer
= NULL
;
1880 D3DPRESENT_PARAMETERS present_parameters
;
1881 IDirect3DDevice9
*device
= NULL
;
1885 IDirect3DVertexShader9
*shader
= NULL
;
1886 IDirect3DVertexDeclaration9
*decl
= NULL
;
1887 DWORD shader_code
[] = {
1888 0xfffe0101, /* vs_1_1 */
1889 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1890 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1891 0x0000ffff /* end */
1893 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1894 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1895 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1899 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1900 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1901 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1902 ok(hwnd
!= NULL
, "Failed to create window\n");
1903 if (!d3d9
|| !hwnd
) goto cleanup
;
1905 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1906 present_parameters
.Windowed
= TRUE
;
1907 present_parameters
.hDeviceWindow
= hwnd
;
1908 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1910 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1911 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1912 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1915 skip("Failed to create a d3d device\n");
1919 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1921 skip("No vertex shader support\n");
1924 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1925 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1927 skip("Vertex declaration handling not possible.\n");
1930 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1931 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1933 skip("Vertex buffer handling not possible.\n");
1937 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
1938 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1939 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
1940 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1941 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
1942 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
1943 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
1944 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
1946 hr
= IDirect3DDevice9_BeginScene(device
);
1947 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
1949 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
1950 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
1952 hr
= IDirect3DDevice9_EndScene(device
);
1953 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
1956 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1957 IDirect3DDevice9_SetVertexShader(device
, NULL
);
1958 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1961 if (buffer
) IDirect3DVertexBuffer9_Release(buffer
);
1962 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
1963 if(shader
) IDirect3DVertexShader9_Release(shader
);
1966 UINT refcount
= IDirect3DDevice9_Release(device
);
1967 ok(!refcount
, "Device has %u references left.\n", refcount
);
1969 if(d3d9
) IDirect3D9_Release(d3d9
);
1972 static void test_lights(void)
1974 D3DPRESENT_PARAMETERS present_parameters
;
1975 IDirect3DDevice9
*device
= NULL
;
1983 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1984 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1985 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1986 ok(hwnd
!= NULL
, "Failed to create window\n");
1987 if (!d3d9
|| !hwnd
) goto cleanup
;
1989 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1990 present_parameters
.Windowed
= TRUE
;
1991 present_parameters
.hDeviceWindow
= hwnd
;
1992 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1994 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1995 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &present_parameters
, &device
);
1996 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1997 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2000 skip("Failed to create a d3d device\n");
2004 memset(&caps
, 0, sizeof(caps
));
2005 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
2006 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr
);
2008 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2009 hr
= IDirect3DDevice9_LightEnable(device
, i
, TRUE
);
2010 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2011 hr
= IDirect3DDevice9_GetLightEnable(device
, i
, &enabled
);
2012 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2013 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2016 /* TODO: Test the rendering results in this situation */
2017 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, TRUE
);
2018 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2019 hr
= IDirect3DDevice9_GetLightEnable(device
, i
+ 1, &enabled
);
2020 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2021 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2022 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, FALSE
);
2023 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2025 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2026 hr
= IDirect3DDevice9_LightEnable(device
, i
, FALSE
);
2027 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2033 UINT refcount
= IDirect3DDevice9_Release(device
);
2034 ok(!refcount
, "Device has %u references left.\n", refcount
);
2036 if(d3d9
) IDirect3D9_Release(d3d9
);
2039 static void test_set_stream_source(void)
2041 D3DPRESENT_PARAMETERS present_parameters
;
2042 IDirect3DDevice9
*device
= NULL
;
2046 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
2048 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2049 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2050 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2051 ok(hwnd
!= NULL
, "Failed to create window\n");
2052 if (!d3d9
|| !hwnd
) goto cleanup
;
2054 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2055 present_parameters
.Windowed
= TRUE
;
2056 present_parameters
.hDeviceWindow
= hwnd
;
2057 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2059 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2060 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2061 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2062 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2065 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_REF
, hwnd
,
2066 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2067 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2068 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2071 skip("Failed to create a d3d device\n");
2076 hr
= IDirect3DDevice9_CreateVertexBuffer( device
, 512, 0, 0, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
2077 ok(hr
== D3D_OK
, "Failed to create a vertex buffer, hr = %08x\n", hr
);
2078 if (SUCCEEDED(hr
)) {
2079 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2080 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2083 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 0, 32);
2084 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2085 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 1, 32);
2086 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2087 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 2, 32);
2088 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2089 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 3, 32);
2090 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2091 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 4, 32);
2092 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2094 /* Try to set the NULL buffer with an offset and stride 0 */
2095 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2096 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2097 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 1, 0);
2098 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2099 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 2, 0);
2100 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2101 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 3, 0);
2102 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2103 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 4, 0);
2104 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2106 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2107 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2110 if (pVertexBuffer
) IDirect3DVertexBuffer9_Release(pVertexBuffer
);
2113 UINT refcount
= IDirect3DDevice9_Release(device
);
2114 ok(!refcount
, "Device has %u references left.\n", refcount
);
2116 if(d3d9
) IDirect3D9_Release(d3d9
);
2120 D3DFORMAT DisplayFormat
;
2121 D3DFORMAT BackBufferFormat
;
2125 static const struct formats r5g6b5_format_list
[] =
2127 { D3DFMT_R5G6B5
, D3DFMT_R5G6B5
, TRUE
},
2128 { D3DFMT_R5G6B5
, D3DFMT_X1R5G5B5
, FALSE
},
2129 { D3DFMT_R5G6B5
, D3DFMT_A1R5G5B5
, FALSE
},
2130 { D3DFMT_R5G6B5
, D3DFMT_X8R8G8B8
, FALSE
},
2131 { D3DFMT_R5G6B5
, D3DFMT_A8R8G8B8
, FALSE
},
2135 static const struct formats x1r5g5b5_format_list
[] =
2137 { D3DFMT_X1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2138 { D3DFMT_X1R5G5B5
, D3DFMT_X1R5G5B5
, TRUE
},
2139 { D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
},
2140 { D3DFMT_X1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2141 { D3DFMT_X1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2143 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2144 { D3DFMT_A1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2145 { D3DFMT_A1R5G5B5
, D3DFMT_X1R5G5B5
, FALSE
},
2146 { D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
},
2147 { D3DFMT_A1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2148 { D3DFMT_A1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2152 static const struct formats x8r8g8b8_format_list
[] =
2154 { D3DFMT_X8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2155 { D3DFMT_X8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2156 { D3DFMT_X8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2157 { D3DFMT_X8R8G8B8
, D3DFMT_X8R8G8B8
, TRUE
},
2158 { D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
},
2160 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2161 { D3DFMT_A8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2162 { D3DFMT_A8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2163 { D3DFMT_A8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2164 { D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
, FALSE
},
2165 { D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
},
2169 static void test_display_formats(void)
2171 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2172 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2173 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2174 * allowed due to depth conversion and this is likely driver dependent.
2175 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2176 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2178 UINT Adapter
= D3DADAPTER_DEFAULT
;
2179 D3DDEVTYPE DeviceType
= D3DDEVTYPE_HAL
;
2183 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2184 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2187 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_R5G6B5
);
2189 skip("Display format R5G6B5 not supported, skipping\n");
2191 trace("Testing display format R5G6B5\n");
2192 for(i
=0; r5g6b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2194 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, FALSE
);
2196 if(r5g6b5_format_list
[i
].shouldPass
)
2198 broken(hr
== D3DERR_NOTAVAILABLE
),
2199 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, hr
);
2201 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
);
2205 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X1R5G5B5
);
2207 skip("Display format X1R5G5B5 not supported, skipping\n");
2209 trace("Testing display format X1R5G5B5\n");
2210 for(i
=0; x1r5g5b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2212 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, FALSE
);
2214 if(x1r5g5b5_format_list
[i
].shouldPass
)
2215 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, hr
);
2217 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
);
2221 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X8R8G8B8
);
2223 skip("Display format X8R8G8B8 not supported, skipping\n");
2225 trace("Testing display format X8R8G8B8\n");
2226 for(i
=0; x8r8g8b8_format_list
[i
].DisplayFormat
!= 0; i
++)
2228 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, FALSE
);
2230 if(x8r8g8b8_format_list
[i
].shouldPass
)
2232 broken(hr
== D3DERR_NOTAVAILABLE
),
2233 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, hr
);
2235 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
);
2239 if(d3d9
) IDirect3D9_Release(d3d9
);
2242 static void test_scissor_size(void)
2244 IDirect3D9
*d3d9_ptr
= 0;
2247 int winx
; int winy
; int backx
; int backy
; BOOL window
;
2248 } scts
[] = { /* scissor tests */
2249 {800, 600, 640, 480, TRUE
},
2250 {800, 600, 640, 480, FALSE
},
2251 {640, 480, 800, 600, TRUE
},
2252 {640, 480, 800, 600, FALSE
},
2255 d3d9_ptr
= pDirect3DCreate9(D3D_SDK_VERSION
);
2256 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
2258 skip("Failed to create IDirect3D9 object\n");
2262 for(i
=0; i
<sizeof(scts
)/sizeof(scts
[0]); i
++) {
2263 IDirect3DDevice9
*device_ptr
= 0;
2264 D3DPRESENT_PARAMETERS present_parameters
;
2269 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
2270 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, scts
[i
].winx
, scts
[i
].winy
, 0, 0, 0, 0);
2272 if (!scts
[i
].window
)
2274 scts
[i
].backx
= screen_width
;
2275 scts
[i
].backy
= screen_height
;
2278 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2279 present_parameters
.Windowed
= scts
[i
].window
;
2280 present_parameters
.hDeviceWindow
= hwnd
;
2281 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2282 present_parameters
.BackBufferWidth
= scts
[i
].backx
;
2283 present_parameters
.BackBufferHeight
= scts
[i
].backy
;
2284 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
2285 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2286 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2288 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2290 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
2291 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2293 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2296 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D_CreateDevice returned: %08x\n", hr
);
2300 DestroyWindow(hwnd
);
2301 skip("Creating the device failed\n");
2305 /* Check for the default scissor rect size */
2306 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2307 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2308 ok(scissorrect
.right
== scts
[i
].backx
&& scissorrect
.bottom
== scts
[i
].backy
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, scts
[i
].backx
, scts
[i
].backy
);
2310 /* check the scissorrect values after a reset */
2311 present_parameters
.BackBufferWidth
= screen_width
;
2312 present_parameters
.BackBufferHeight
= screen_height
;
2313 hr
= IDirect3DDevice9_Reset(device_ptr
, &present_parameters
);
2314 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
2315 hr
= IDirect3DDevice9_TestCooperativeLevel(device_ptr
);
2316 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
2318 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2319 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2320 ok(scissorrect
.right
== screen_width
&& scissorrect
.bottom
== screen_height
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, screen_width
, screen_height
);
2325 ref
= IDirect3DDevice9_Release(device_ptr
);
2326 DestroyWindow(hwnd
);
2327 ok(ref
== 0, "The device was not properly freed: refcount %u\n", ref
);
2332 if(d3d9_ptr
) IDirect3D9_Release(d3d9_ptr
);
2336 static void test_multi_device(void)
2338 IDirect3DDevice9
*device1
= NULL
, *device2
= NULL
;
2339 D3DPRESENT_PARAMETERS present_parameters
;
2340 HWND hwnd1
= NULL
, hwnd2
= NULL
;
2345 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2346 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2347 if (!d3d9
) goto fail
;
2349 hwnd1
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2350 ok(hwnd1
!= NULL
, "Failed to create a window.\n");
2351 if (!hwnd1
) goto fail
;
2353 memset(&present_parameters
, 0, sizeof(present_parameters
));
2354 present_parameters
.Windowed
= TRUE
;
2355 present_parameters
.hDeviceWindow
= hwnd1
;
2356 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2358 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd1
,
2359 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device1
);
2360 IDirect3D9_Release(d3d9
);
2363 skip("Failed to create a device\n");
2367 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2368 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2369 if (!d3d9
) goto fail
;
2371 hwnd2
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2372 ok(hwnd2
!= NULL
, "Failed to create a window.\n");
2373 if (!hwnd2
) goto fail
;
2375 memset(&present_parameters
, 0, sizeof(present_parameters
));
2376 present_parameters
.Windowed
= TRUE
;
2377 present_parameters
.hDeviceWindow
= hwnd2
;
2378 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2380 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd2
,
2381 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device2
);
2382 ok(SUCCEEDED(hr
), "Failed to create a device, hr %#x\n", hr
);
2383 IDirect3D9_Release(d3d9
);
2385 if (FAILED(hr
)) goto fail
;
2388 if (d3d9
) IDirect3D9_Release(d3d9
);
2391 refcount
= IDirect3DDevice9_Release(device1
);
2392 ok(!refcount
, "Device has %u references left.\n", refcount
);
2396 refcount
= IDirect3DDevice9_Release(device2
);
2397 ok(!refcount
, "Device has %u references left.\n", refcount
);
2399 if (hwnd1
) DestroyWindow(hwnd1
);
2400 if (hwnd2
) DestroyWindow(hwnd2
);
2403 static HWND filter_messages
;
2414 enum message_window window
;
2417 static const struct message
*expect_messages
;
2418 static HWND device_window
, focus_window
;
2420 struct wndproc_thread_param
2423 HANDLE window_created
;
2424 HANDLE test_finished
;
2425 BOOL running_in_foreground
;
2428 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2430 if (filter_messages
&& filter_messages
== hwnd
)
2432 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2433 todo_wine
ok( 0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2436 if (expect_messages
)
2440 switch (expect_messages
->window
)
2455 if (hwnd
== w
&& expect_messages
->message
== message
) ++expect_messages
;
2458 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2461 static DWORD WINAPI
wndproc_thread(void *param
)
2463 struct wndproc_thread_param
*p
= param
;
2467 p
->dummy_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2468 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2469 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2471 ret
= SetEvent(p
->window_created
);
2472 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2478 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
2479 res
= WaitForSingleObject(p
->test_finished
, 100);
2480 if (res
== WAIT_OBJECT_0
) break;
2481 if (res
!= WAIT_TIMEOUT
)
2483 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2488 DestroyWindow(p
->dummy_window
);
2493 static void test_wndproc(void)
2495 struct wndproc_thread_param thread_params
;
2496 IDirect3DDevice9
*device
;
2505 static const struct message messages
[] =
2507 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
},
2508 {WM_ACTIVATE
, FOCUS_WINDOW
},
2509 {WM_SETFOCUS
, FOCUS_WINDOW
},
2513 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2515 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2519 wc
.lpfnWndProc
= test_proc
;
2520 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2521 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2523 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2524 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2525 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2526 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2528 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2529 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2530 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2531 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2532 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2533 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2535 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2536 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2538 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2539 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2540 (LONG_PTR
)test_proc
, proc
);
2541 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2542 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2543 (LONG_PTR
)test_proc
, proc
);
2545 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2546 device_window
, focus_window
, thread_params
.dummy_window
);
2549 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2550 if (thread_params
.running_in_foreground
)
2552 tmp
= GetForegroundWindow();
2553 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2554 thread_params
.dummy_window
, tmp
);
2557 skip("Not running in foreground, skip foreground window test\n");
2561 expect_messages
= messages
;
2563 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2566 skip("Failed to create a D3D device, skipping tests.\n");
2570 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2571 expect_messages
->message
, expect_messages
->window
);
2572 expect_messages
= NULL
;
2574 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2577 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2578 tmp
= GetForegroundWindow();
2579 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2581 SetForegroundWindow(focus_window
);
2584 filter_messages
= focus_window
;
2586 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2587 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2588 (LONG_PTR
)test_proc
, proc
);
2590 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2591 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2592 (LONG_PTR
)test_proc
, proc
);
2594 ref
= IDirect3DDevice9_Release(device
);
2595 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2597 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2598 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2599 (LONG_PTR
)test_proc
, proc
);
2601 device
= create_device(d3d9
, focus_window
, focus_window
, FALSE
);
2604 skip("Failed to create a D3D device, skipping tests.\n");
2608 ref
= IDirect3DDevice9_Release(device
);
2609 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2611 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2614 skip("Failed to create a D3D device, skipping tests.\n");
2618 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
2619 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2620 (LONG_PTR
)test_proc
, proc
);
2622 ref
= IDirect3DDevice9_Release(device
);
2623 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2625 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2626 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
2627 (LONG_PTR
)DefWindowProcA
, proc
);
2630 filter_messages
= NULL
;
2631 IDirect3D9_Release(d3d9
);
2633 SetEvent(thread_params
.test_finished
);
2634 WaitForSingleObject(thread
, INFINITE
);
2635 CloseHandle(thread_params
.test_finished
);
2636 CloseHandle(thread_params
.window_created
);
2637 CloseHandle(thread
);
2639 DestroyWindow(device_window
);
2640 DestroyWindow(focus_window
);
2641 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2644 static void test_wndproc_windowed(void)
2646 struct wndproc_thread_param thread_params
;
2647 IDirect3DDevice9
*device
;
2657 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2659 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2663 wc
.lpfnWndProc
= test_proc
;
2664 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2665 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2667 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2668 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2669 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2670 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2672 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2673 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2674 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2675 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2676 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2677 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2679 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2680 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2682 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2683 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2684 (LONG_PTR
)test_proc
, proc
);
2685 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2686 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2687 (LONG_PTR
)test_proc
, proc
);
2689 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2690 device_window
, focus_window
, thread_params
.dummy_window
);
2693 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2694 if (thread_params
.running_in_foreground
)
2696 tmp
= GetForegroundWindow();
2697 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2698 thread_params
.dummy_window
, tmp
);
2701 skip("Not running in foreground, skip foreground window test\n");
2703 filter_messages
= focus_window
;
2705 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2708 skip("Failed to create a D3D device, skipping tests.\n");
2713 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2714 tmp
= GetForegroundWindow();
2715 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2716 thread_params
.dummy_window
, tmp
);
2718 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2719 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2720 (LONG_PTR
)test_proc
, proc
);
2722 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2723 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2724 (LONG_PTR
)test_proc
, proc
);
2726 filter_messages
= NULL
;
2728 hr
= reset_device(device
, device_window
, FALSE
);
2729 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2731 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2732 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2733 (LONG_PTR
)test_proc
, proc
);
2735 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2736 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2737 (LONG_PTR
)test_proc
, proc
);
2739 hr
= reset_device(device
, device_window
, TRUE
);
2740 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2742 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2743 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2744 (LONG_PTR
)test_proc
, proc
);
2746 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2747 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2748 (LONG_PTR
)test_proc
, proc
);
2750 filter_messages
= focus_window
;
2752 ref
= IDirect3DDevice9_Release(device
);
2753 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2755 filter_messages
= device_window
;
2757 device
= create_device(d3d9
, focus_window
, focus_window
, TRUE
);
2760 skip("Failed to create a D3D device, skipping tests.\n");
2764 filter_messages
= NULL
;
2766 hr
= reset_device(device
, focus_window
, FALSE
);
2767 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2769 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2770 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2771 (LONG_PTR
)test_proc
, proc
);
2773 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2774 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2775 (LONG_PTR
)test_proc
, proc
);
2777 hr
= reset_device(device
, focus_window
, TRUE
);
2778 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2780 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2781 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2782 (LONG_PTR
)test_proc
, proc
);
2784 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2785 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2786 (LONG_PTR
)test_proc
, proc
);
2788 filter_messages
= device_window
;
2790 ref
= IDirect3DDevice9_Release(device
);
2791 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2793 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2796 skip("Failed to create a D3D device, skipping tests.\n");
2800 filter_messages
= NULL
;
2802 hr
= reset_device(device
, device_window
, FALSE
);
2803 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2805 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2806 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2807 (LONG_PTR
)test_proc
, proc
);
2809 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2810 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2811 (LONG_PTR
)test_proc
, proc
);
2813 hr
= reset_device(device
, device_window
, TRUE
);
2814 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2816 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2817 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2818 (LONG_PTR
)test_proc
, proc
);
2820 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2821 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2822 (LONG_PTR
)test_proc
, proc
);
2824 filter_messages
= device_window
;
2826 ref
= IDirect3DDevice9_Release(device
);
2827 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2830 filter_messages
= NULL
;
2831 IDirect3D9_Release(d3d9
);
2833 SetEvent(thread_params
.test_finished
);
2834 WaitForSingleObject(thread
, INFINITE
);
2835 CloseHandle(thread_params
.test_finished
);
2836 CloseHandle(thread_params
.window_created
);
2837 CloseHandle(thread
);
2839 DestroyWindow(device_window
);
2840 DestroyWindow(focus_window
);
2841 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2844 static void test_reset_fullscreen(void)
2846 WNDCLASSEX wc
= {0};
2847 IDirect3DDevice9
*device
= NULL
;
2848 IDirect3D9
*d3d
= NULL
;
2849 static const struct message messages
[] =
2851 {WM_ACTIVATEAPP
, FOCUS_WINDOW
},
2855 d3d
= pDirect3DCreate9(D3D_SDK_VERSION
);
2856 ok(d3d
!= NULL
, "Failed to create an IDirect3D object.\n");
2857 expect_messages
= messages
;
2859 wc
.cbSize
= sizeof(WNDCLASSEX
);
2860 wc
.lpfnWndProc
= test_proc
;
2861 wc
.lpszClassName
= "test_reset_fullscreen";
2863 ok(RegisterClassEx(&wc
), "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2865 device_window
= focus_window
= CreateWindowEx(0, wc
.lpszClassName
, "Test Reset Fullscreen", 0, 0, 0, screen_width
, screen_height
, NULL
, NULL
, NULL
, NULL
);
2866 ok(device_window
!= NULL
, "Failed to create a window. GetLastError:%d\n", GetLastError());
2869 * Create a device in windowed mode.
2870 * Since the device is windowed and we haven't called any methods that
2871 * could show the window (such as ShowWindow or SetWindowPos) yet,
2872 * WM_ACTIVATEAPP will not have been sent.
2874 device
= create_device(d3d
, device_window
, focus_window
, TRUE
);
2877 skip("Unable to create device. Skipping test.");
2882 * Switch to fullscreen mode.
2883 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2884 * message to be sent.
2886 ok(SUCCEEDED(reset_device(device
, device_window
, FALSE
)), "Failed to reset device.\n");
2889 ok(expect_messages
->message
== 0, "Expected to receive message %#x.\n", expect_messages
->message
);
2890 expect_messages
= NULL
;
2893 if (device
) IDirect3DDevice9_Release(device
);
2894 if (d3d
) IDirect3D9_Release(d3d
);
2895 DestroyWindow(device_window
);
2896 device_window
= focus_window
= NULL
;
2897 UnregisterClass(wc
.lpszClassName
, GetModuleHandle(NULL
));
2901 static inline void set_fpu_cw(WORD cw
)
2903 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2904 __asm__
volatile ("fnclex");
2905 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2909 static inline WORD
get_fpu_cw(void)
2912 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2913 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2918 static void test_fpu_setup(void)
2920 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2921 D3DPRESENT_PARAMETERS present_parameters
;
2922 IDirect3DDevice9
*device
;
2928 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2929 ok(!!d3d9
, "Failed to create a d3d9 object.\n");
2932 window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2933 ok(!!window
, "Failed to create a window.\n");
2934 if (!window
) goto done
;
2936 memset(&present_parameters
, 0, sizeof(present_parameters
));
2937 present_parameters
.Windowed
= TRUE
;
2938 present_parameters
.hDeviceWindow
= window
;
2939 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2943 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2945 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2946 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2949 skip("Failed to create a device, hr %#x.\n", hr
);
2955 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2957 IDirect3DDevice9_Release(device
);
2960 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2963 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2965 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2966 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
2967 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
2970 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2973 IDirect3DDevice9_Release(device
);
2976 if (window
) DestroyWindow(window
);
2977 if (d3d9
) IDirect3D9_Release(d3d9
);
2981 static void test_window_style(void)
2983 RECT focus_rect
, fullscreen_rect
, r
;
2984 LONG device_style
, device_exstyle
;
2985 LONG focus_style
, focus_exstyle
;
2986 LONG style
, expected_style
;
2987 IDirect3DDevice9
*device
;
2992 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2994 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2998 focus_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
2999 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3000 device_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3001 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3003 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3004 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3005 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3006 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3008 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
3009 GetWindowRect(focus_window
, &focus_rect
);
3011 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
3014 skip("Failed to create a D3D device, skipping tests.\n");
3018 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3019 expected_style
= device_style
| WS_VISIBLE
;
3020 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3021 expected_style
, style
);
3022 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3023 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3024 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3025 expected_style
, style
);
3027 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3028 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3029 focus_style
, style
);
3030 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3031 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3032 focus_exstyle
, style
);
3034 GetWindowRect(device_window
, &r
);
3035 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3036 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3037 r
.left
, r
.top
, r
.right
, r
.bottom
);
3038 GetClientRect(device_window
, &r
);
3039 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3040 GetWindowRect(focus_window
, &r
);
3041 ok(EqualRect(&r
, &focus_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3042 focus_rect
.left
, focus_rect
.top
, focus_rect
.right
, focus_rect
.bottom
,
3043 r
.left
, r
.top
, r
.right
, r
.bottom
);
3045 ref
= IDirect3DDevice9_Release(device
);
3046 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3049 IDirect3D9_Release(d3d9
);
3051 DestroyWindow(device_window
);
3052 DestroyWindow(focus_window
);
3057 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
3060 wc
.lpfnWndProc
= DefWindowProc
;
3061 wc
.lpszClassName
= "d3d9_test_wc";
3066 skip("Could not load d3d9.dll\n");
3070 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
3071 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
3072 if (pDirect3DCreate9
)
3074 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
3077 skip("could not create D3D9 object\n");
3080 IDirect3D9_Release(d3d9
);
3082 screen_width
= GetSystemMetrics(SM_CXSCREEN
);
3083 screen_height
= GetSystemMetrics(SM_CYSCREEN
);
3086 test_multi_device();
3087 test_display_formats();
3088 test_display_modes();
3091 test_mipmap_levels();
3092 test_checkdevicemultisampletype();
3094 test_reset_fullscreen();
3098 test_depthstenciltest();
3099 test_draw_indexed();
3102 test_set_stream_source();
3103 test_scissor_size();
3105 test_wndproc_windowed();
3106 test_window_style();
3110 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL
));