d3d9/tests: Add a volume texture test to test_reset().
[wine/multimedia.git] / dlls / d3d9 / tests / device.c
blob0aef4b87cdc2a703d5738ca1dee376dbc73a62bb
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static INT screen_width;
28 static INT screen_height;
30 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
32 static int get_refcount(IUnknown *object)
34 IUnknown_AddRef( object );
35 return IUnknown_Release( object );
38 /* try to make sure pending X events have been processed before continuing */
39 static void flush_events(void)
41 MSG msg;
42 int diff = 200;
43 int min_timeout = 100;
44 DWORD time = GetTickCount() + diff;
46 while (diff > 0)
48 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
49 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
50 diff = time - GetTickCount();
54 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
56 D3DPRESENT_PARAMETERS present_parameters = {0};
57 IDirect3DDevice9 *device;
59 present_parameters.Windowed = windowed;
60 present_parameters.hDeviceWindow = device_window;
61 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
62 present_parameters.BackBufferWidth = screen_width;
63 present_parameters.BackBufferHeight = screen_height;
64 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
65 present_parameters.EnableAutoDepthStencil = TRUE;
66 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
68 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
69 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
71 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
73 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
75 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
76 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
78 return NULL;
81 static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
83 D3DPRESENT_PARAMETERS present_parameters = {0};
85 present_parameters.Windowed = windowed;
86 present_parameters.hDeviceWindow = device_window;
87 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
88 present_parameters.BackBufferWidth = screen_width;
89 present_parameters.BackBufferHeight = screen_height;
90 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
91 present_parameters.EnableAutoDepthStencil = TRUE;
92 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
94 return IDirect3DDevice9_Reset(device, &present_parameters);
97 #define CHECK_CALL(r,c,d,rc) \
98 if (SUCCEEDED(r)) {\
99 int tmp1 = get_refcount( (IUnknown *)d ); \
100 int rc_new = rc; \
101 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
102 } else {\
103 trace("%s failed: %08x\n", c, r); \
106 #define CHECK_RELEASE(obj,d,rc) \
107 if (obj) { \
108 int tmp1, rc_new = rc; \
109 IUnknown_Release( obj ); \
110 tmp1 = get_refcount( (IUnknown *)d ); \
111 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
114 #define CHECK_REFCOUNT(obj,rc) \
116 int rc_new = rc; \
117 int count = get_refcount( (IUnknown *)obj ); \
118 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
121 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
123 int rc_new = rc; \
124 int count = IUnknown_Release( (IUnknown *)obj ); \
125 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
128 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
130 int rc_new = rc; \
131 int count = IUnknown_AddRef( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
137 void *container_ptr = (void *)0x1337c0d3; \
138 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
139 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
140 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
141 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
144 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
146 IDirect3DBaseTexture9* texture = NULL;
147 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
148 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
150 if (SUCCEEDED(hr)) {
151 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
152 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
153 } else
154 trace("CreateTexture failed: %08x\n", hr);
156 if (texture) IUnknown_Release( texture );
159 static void test_mipmap_levels(void)
162 HRESULT hr;
163 HWND hwnd = NULL;
165 IDirect3D9 *pD3d = NULL;
166 IDirect3DDevice9 *pDevice = NULL;
167 D3DPRESENT_PARAMETERS d3dpp;
168 D3DDISPLAYMODE d3ddm;
170 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
171 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
172 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
173 ok(hwnd != NULL, "Failed to create window\n");
174 if (!pD3d || !hwnd) goto cleanup;
176 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
177 ZeroMemory( &d3dpp, sizeof(d3dpp) );
178 d3dpp.Windowed = TRUE;
179 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
180 d3dpp.BackBufferFormat = d3ddm.Format;
182 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
183 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
184 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
185 if (FAILED(hr)) {
186 skip("failed to create a d3d device\n");
187 goto cleanup;
190 check_mipmap_levels(pDevice, 32, 32, 6);
191 check_mipmap_levels(pDevice, 256, 1, 9);
192 check_mipmap_levels(pDevice, 1, 256, 9);
193 check_mipmap_levels(pDevice, 1, 1, 1);
195 cleanup:
196 if (pDevice)
198 UINT refcount = IUnknown_Release( pDevice );
199 ok(!refcount, "Device has %u references left.\n", refcount);
201 if (pD3d) IUnknown_Release( pD3d );
202 DestroyWindow( hwnd );
205 static void test_checkdevicemultisampletype(void)
208 HRESULT hr;
209 HWND hwnd = NULL;
211 IDirect3D9 *pD3d = NULL;
212 IDirect3DDevice9 *pDevice = NULL;
213 D3DPRESENT_PARAMETERS d3dpp;
214 D3DDISPLAYMODE d3ddm;
215 DWORD qualityLevels;
217 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
218 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
219 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
220 ok(hwnd != NULL, "Failed to create window\n");
221 if (!pD3d || !hwnd) goto cleanup;
223 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
224 ZeroMemory( &d3dpp, sizeof(d3dpp) );
225 d3dpp.Windowed = TRUE;
226 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
227 d3dpp.BackBufferFormat = d3ddm.Format;
229 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
230 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
231 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
232 if (FAILED(hr)) {
233 skip("failed to create a d3d device\n");
234 goto cleanup;
237 qualityLevels = 0;
239 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
240 D3DMULTISAMPLE_NONE, &qualityLevels);
241 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
242 if(hr == D3DERR_NOTAVAILABLE)
244 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
245 goto cleanup;
247 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
249 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
250 D3DMULTISAMPLE_NONE, &qualityLevels);
251 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
252 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
254 cleanup:
255 if (pDevice)
257 UINT refcount = IUnknown_Release( pDevice );
258 ok(!refcount, "Device has %u references left.\n", refcount);
260 if (pD3d) IUnknown_Release( pD3d );
261 DestroyWindow( hwnd );
264 static void test_swapchain(void)
266 HRESULT hr;
267 HWND hwnd = NULL;
268 IDirect3D9 *pD3d = NULL;
269 IDirect3DDevice9 *pDevice = NULL;
270 IDirect3DSwapChain9 *swapchain0 = NULL;
271 IDirect3DSwapChain9 *swapchain1 = NULL;
272 IDirect3DSwapChain9 *swapchain2 = NULL;
273 IDirect3DSwapChain9 *swapchain3 = NULL;
274 IDirect3DSwapChain9 *swapchainX = NULL;
275 IDirect3DSurface9 *backbuffer = NULL;
276 D3DPRESENT_PARAMETERS d3dpp;
277 D3DDISPLAYMODE d3ddm;
279 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
280 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
281 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
282 ok(hwnd != NULL, "Failed to create window\n");
283 if (!pD3d || !hwnd) goto cleanup;
285 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
286 ZeroMemory( &d3dpp, sizeof(d3dpp) );
287 d3dpp.Windowed = TRUE;
288 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
289 d3dpp.BackBufferFormat = d3ddm.Format;
290 d3dpp.BackBufferCount = 0;
292 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
293 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
294 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
295 "Failed to create IDirect3D9Device (%08x)\n", hr);
296 if (FAILED(hr)) goto cleanup;
298 /* Check if the back buffer count was modified */
299 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
301 /* Get the implicit swapchain */
302 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
303 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
304 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
306 /* Check if there is a back buffer */
307 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
308 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
309 ok(backbuffer != NULL, "The back buffer is NULL\n");
310 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
312 /* Try to get a nonexistent swapchain */
313 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
314 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
315 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
316 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
318 /* Create a bunch of swapchains */
319 d3dpp.BackBufferCount = 0;
320 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
321 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
322 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
324 d3dpp.BackBufferCount = 1;
325 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
326 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
328 d3dpp.BackBufferCount = 2;
329 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
330 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
331 if(SUCCEEDED(hr)) {
332 /* Swapchain 3, created with backbuffercount 2 */
333 backbuffer = (void *) 0xdeadbeef;
334 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
335 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
336 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
337 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
339 backbuffer = (void *) 0xdeadbeef;
340 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
341 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
342 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
343 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
345 backbuffer = (void *) 0xdeadbeef;
346 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
347 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
348 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
349 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
351 backbuffer = (void *) 0xdeadbeef;
352 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
353 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
354 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
355 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
358 /* Check the back buffers of the swapchains */
359 /* Swapchain 1, created with backbuffercount 0 */
360 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
361 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
362 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
363 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
365 backbuffer = (void *) 0xdeadbeef;
366 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
367 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
368 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
369 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
371 /* Swapchain 2 - created with backbuffercount 1 */
372 backbuffer = (void *) 0xdeadbeef;
373 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
374 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
375 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
376 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
378 backbuffer = (void *) 0xdeadbeef;
379 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
380 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
381 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
382 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
384 backbuffer = (void *) 0xdeadbeef;
385 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
386 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
387 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
388 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
390 /* Try getSwapChain on a manually created swapchain
391 * it should fail, apparently GetSwapChain only returns implicit swapchains
393 swapchainX = (void *) 0xdeadbeef;
394 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
395 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
396 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
397 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
399 cleanup:
400 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
401 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
402 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
403 if (pDevice)
405 UINT refcount = IDirect3DDevice9_Release(pDevice);
406 ok(!refcount, "Device has %u references left.\n", refcount);
408 if (pD3d) IDirect3D9_Release(pD3d);
409 DestroyWindow( hwnd );
412 /* Shared between two functions */
413 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
414 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
415 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
416 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
417 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
418 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
419 0x0000FFFF}; /* END */
421 static void test_refcount(void)
423 HRESULT hr;
424 HWND hwnd = NULL;
425 IDirect3D9 *pD3d = NULL;
426 IDirect3DDevice9 *pDevice = NULL;
427 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
428 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
429 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
430 IDirect3DVertexShader9 *pVertexShader = NULL;
431 IDirect3DPixelShader9 *pPixelShader = NULL;
432 IDirect3DCubeTexture9 *pCubeTexture = NULL;
433 IDirect3DTexture9 *pTexture = NULL;
434 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
435 IDirect3DVolume9 *pVolumeLevel = NULL;
436 IDirect3DSurface9 *pStencilSurface = NULL;
437 IDirect3DSurface9 *pOffscreenSurface = NULL;
438 IDirect3DSurface9 *pRenderTarget = NULL;
439 IDirect3DSurface9 *pRenderTarget2 = NULL;
440 IDirect3DSurface9 *pRenderTarget3 = NULL;
441 IDirect3DSurface9 *pTextureLevel = NULL;
442 IDirect3DSurface9 *pBackBuffer = NULL;
443 IDirect3DStateBlock9 *pStateBlock = NULL;
444 IDirect3DStateBlock9 *pStateBlock1 = NULL;
445 IDirect3DSwapChain9 *pSwapChain = NULL;
446 IDirect3DQuery9 *pQuery = NULL;
447 D3DPRESENT_PARAMETERS d3dpp;
448 D3DDISPLAYMODE d3ddm;
449 int refcount = 0, tmp;
451 D3DVERTEXELEMENT9 decl[] =
453 D3DDECL_END()
455 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
456 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
457 0x00000042, 0xB00F0000, /* tex t0 */
458 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
459 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
460 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
461 0x0000FFFF}; /* END */
464 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
465 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
466 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
467 ok(hwnd != NULL, "Failed to create window\n");
468 if (!pD3d || !hwnd) goto cleanup;
470 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
471 ZeroMemory( &d3dpp, sizeof(d3dpp) );
472 d3dpp.Windowed = TRUE;
473 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
474 d3dpp.BackBufferFormat = d3ddm.Format;
475 d3dpp.EnableAutoDepthStencil = TRUE;
476 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
478 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
479 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
480 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
481 "Failed to create IDirect3D9Device (%08x)\n", hr);
482 if (FAILED(hr)) goto cleanup;
484 refcount = get_refcount( (IUnknown *)pDevice );
485 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
488 * Check refcount of implicit surfaces and implicit swapchain. Findings:
489 * - the container is the device OR swapchain
490 * - they hold a reference to the device
491 * - they are created with a refcount of 0 (Get/Release returns original refcount)
492 * - they are not freed if refcount reaches 0.
493 * - the refcount is not forwarded to the container.
495 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
496 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
497 if (pSwapChain)
499 CHECK_REFCOUNT( pSwapChain, 1);
501 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
502 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
503 CHECK_REFCOUNT( pSwapChain, 1);
504 if(pRenderTarget)
506 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
507 CHECK_REFCOUNT( pRenderTarget, 1);
509 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
510 CHECK_REFCOUNT(pDevice, refcount);
511 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
512 CHECK_REFCOUNT(pDevice, refcount);
514 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
515 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
516 CHECK_REFCOUNT( pRenderTarget, 2);
517 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
518 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
519 CHECK_REFCOUNT( pDevice, --refcount);
521 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
523 CHECK_REFCOUNT(pDevice, ++refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
525 CHECK_REFCOUNT(pDevice, --refcount);
528 /* Render target and back buffer are identical. */
529 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
530 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
531 if(pBackBuffer)
533 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
534 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
535 pRenderTarget, pBackBuffer);
536 pBackBuffer = NULL;
538 CHECK_REFCOUNT( pDevice, --refcount);
540 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
541 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
542 CHECK_REFCOUNT( pSwapChain, 1);
543 if(pStencilSurface)
545 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
546 CHECK_REFCOUNT( pStencilSurface, 1);
548 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
549 CHECK_REFCOUNT(pDevice, refcount);
550 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
551 CHECK_REFCOUNT(pDevice, refcount);
553 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
554 CHECK_REFCOUNT( pDevice, --refcount);
556 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
557 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
558 CHECK_REFCOUNT(pDevice, ++refcount);
559 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
560 CHECK_REFCOUNT(pDevice, --refcount);
561 pStencilSurface = NULL;
564 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
565 CHECK_REFCOUNT( pDevice, --refcount);
567 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
568 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
569 CHECK_REFCOUNT(pDevice, ++refcount);
570 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
571 CHECK_REFCOUNT(pDevice, --refcount);
572 pSwapChain = NULL;
575 /* Buffers */
576 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
577 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
578 if(pIndexBuffer)
580 tmp = get_refcount( (IUnknown *)pIndexBuffer );
582 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
583 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
584 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
585 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
588 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
589 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
590 if(pVertexBuffer)
592 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
593 UINT offset = ~0;
594 UINT stride = ~0;
596 tmp = get_refcount( (IUnknown *)pVertexBuffer );
598 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
599 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
600 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
601 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
603 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
604 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
605 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
606 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
607 ok(offset==0, "offset not 0 (got %u)!\n", offset);
609 /* Shaders */
610 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
611 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
612 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
613 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
614 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
615 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
616 /* Textures */
617 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
618 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
619 if (pTexture)
621 tmp = get_refcount( (IUnknown *)pTexture );
623 /* SetTexture should not increase refcounts */
624 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
625 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
626 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
627 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
629 /* This should not increment device refcount */
630 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
631 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
632 /* But should increment texture's refcount */
633 CHECK_REFCOUNT( pTexture, tmp+1 );
634 /* Because the texture and surface refcount are identical */
635 if (pTextureLevel)
637 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
638 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
639 CHECK_REFCOUNT ( pTexture , tmp+2 );
640 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
641 CHECK_REFCOUNT ( pTexture , tmp+1 );
642 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
643 CHECK_REFCOUNT ( pTextureLevel, tmp );
646 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
647 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
648 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
649 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
650 if (pVolumeTexture)
652 tmp = get_refcount( (IUnknown *)pVolumeTexture );
654 /* This should not increment device refcount */
655 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
656 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
657 /* But should increment volume texture's refcount */
658 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
659 /* Because the volume texture and volume refcount are identical */
660 if (pVolumeLevel)
662 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
663 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
664 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
665 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
666 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
667 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
668 CHECK_REFCOUNT ( pVolumeLevel , tmp );
671 /* Surfaces */
672 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
673 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
674 CHECK_REFCOUNT( pStencilSurface, 1 );
675 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
676 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
677 CHECK_REFCOUNT( pOffscreenSurface, 1 );
678 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
679 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
680 CHECK_REFCOUNT( pRenderTarget3, 1 );
681 /* Misc */
682 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
683 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
684 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
685 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
686 if(pSwapChain)
688 /* check implicit back buffer */
689 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
690 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
691 CHECK_REFCOUNT( pSwapChain, 1);
692 if(pBackBuffer)
694 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
695 CHECK_REFCOUNT( pBackBuffer, 1);
696 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
697 CHECK_REFCOUNT( pDevice, --refcount);
699 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
700 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
701 CHECK_REFCOUNT(pDevice, ++refcount);
702 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
703 CHECK_REFCOUNT(pDevice, --refcount);
704 pBackBuffer = NULL;
706 CHECK_REFCOUNT( pSwapChain, 1);
708 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
709 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
711 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
712 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
713 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
714 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
716 /* The implicit render target is not freed if refcount reaches 0.
717 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
718 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
719 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
720 if(pRenderTarget2)
722 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
723 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
724 pRenderTarget, pRenderTarget2);
725 CHECK_REFCOUNT( pDevice, --refcount);
726 pRenderTarget2 = NULL;
728 pRenderTarget = NULL;
730 cleanup:
731 CHECK_RELEASE(pDevice, pDevice, --refcount);
733 /* Buffers */
734 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
735 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
736 /* Shaders */
737 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
738 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
739 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
740 /* Textures */
741 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
742 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
743 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
744 /* Surfaces */
745 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
746 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
747 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
748 /* Misc */
749 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
750 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
751 CHECK_RELEASE(pQuery, pDevice, --refcount);
752 /* This will destroy device - cannot check the refcount here */
753 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
755 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
757 DestroyWindow( hwnd );
760 static void test_cursor(void)
762 HRESULT hr;
763 HWND hwnd = NULL;
764 IDirect3D9 *pD3d = NULL;
765 IDirect3DDevice9 *pDevice = NULL;
766 D3DPRESENT_PARAMETERS d3dpp;
767 D3DDISPLAYMODE d3ddm;
768 CURSORINFO info;
769 IDirect3DSurface9 *cursor = NULL;
770 HCURSOR cur;
772 memset(&info, 0, sizeof(info));
773 info.cbSize = sizeof(info);
774 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
775 cur = info.hCursor;
777 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
778 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
779 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
780 ok(hwnd != NULL, "Failed to create window\n");
781 if (!pD3d || !hwnd) goto cleanup;
783 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
784 ZeroMemory( &d3dpp, sizeof(d3dpp) );
785 d3dpp.Windowed = TRUE;
786 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
787 d3dpp.BackBufferFormat = d3ddm.Format;
789 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
790 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
791 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
792 "Failed to create IDirect3D9Device (%08x)\n", hr);
793 if (FAILED(hr)) goto cleanup;
795 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
796 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
798 /* Initially hidden */
799 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
800 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
802 /* Not enabled without a surface*/
803 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
804 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
806 /* Fails */
807 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
808 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
810 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
811 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
813 IDirect3DSurface9_Release(cursor);
815 memset(&info, 0, sizeof(info));
816 info.cbSize = sizeof(info);
817 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
818 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
819 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
821 /* Still hidden */
822 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
823 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
825 /* Enabled now*/
826 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
827 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
829 /* GDI cursor unchanged */
830 memset(&info, 0, sizeof(info));
831 info.cbSize = sizeof(info);
832 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
833 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
834 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
836 cleanup:
837 if (pDevice)
839 UINT refcount = IDirect3DDevice9_Release(pDevice);
840 ok(!refcount, "Device has %u references left.\n", refcount);
842 if (pD3d) IDirect3D9_Release(pD3d);
843 DestroyWindow( hwnd );
846 static void test_reset(void)
848 HRESULT hr;
849 HWND hwnd = NULL;
850 IDirect3D9 *pD3d = NULL;
851 D3DPRESENT_PARAMETERS d3dpp;
852 D3DDISPLAYMODE d3ddm, d3ddm2;
853 D3DVIEWPORT9 vp;
854 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
855 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
856 IDirect3DSwapChain9 *pSwapchain;
857 IDirect3DSurface9 *surface;
858 IDirect3DTexture9 *texture;
859 IDirect3DVertexShader9 *shader;
860 UINT i, adapter_mode_count;
861 D3DLOCKED_RECT lockrect;
862 IDirect3DDevice9 *device1 = NULL;
863 IDirect3DDevice9 *device2 = NULL;
864 D3DCAPS9 caps;
865 struct
867 UINT w;
868 UINT h;
869 } *modes = NULL;
870 UINT mode_count = 0;
872 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
873 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
874 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
875 ok(hwnd != NULL, "Failed to create window\n");
876 if (!pD3d || !hwnd) goto cleanup;
878 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
879 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
880 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
881 for(i = 0; i < adapter_mode_count; ++i)
883 UINT j;
884 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
885 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
886 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
888 for (j = 0; j < mode_count; ++j)
890 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
891 break;
893 if (j == mode_count)
895 modes[j].w = d3ddm2.Width;
896 modes[j].h = d3ddm2.Height;
897 ++mode_count;
900 /* We use them as invalid modes */
901 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
902 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
903 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
904 d3ddm2.Width, d3ddm2.Height);
905 goto cleanup;
909 if (mode_count < 2)
911 skip("Less than 2 modes supported, skipping mode tests\n");
912 goto cleanup;
915 i = 0;
916 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
918 ZeroMemory( &d3dpp, sizeof(d3dpp) );
919 d3dpp.Windowed = FALSE;
920 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
921 d3dpp.BackBufferWidth = modes[i].w;
922 d3dpp.BackBufferHeight = modes[i].h;
923 d3dpp.BackBufferFormat = d3ddm.Format;
924 d3dpp.EnableAutoDepthStencil = TRUE;
925 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
927 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
928 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
929 if (FAILED(hr))
931 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
932 goto cleanup;
934 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
935 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
937 hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps);
938 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
940 width = GetSystemMetrics(SM_CXSCREEN);
941 height = GetSystemMetrics(SM_CYSCREEN);
942 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
943 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
945 hr = IDirect3DDevice9_GetViewport(device1, &vp);
946 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
947 if(SUCCEEDED(hr))
949 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
950 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
951 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
952 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
953 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
954 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
957 i = 1;
958 vp.X = 10;
959 vp.Y = 20;
960 vp.MinZ = 2;
961 vp.MaxZ = 3;
962 hr = IDirect3DDevice9_SetViewport(device1, &vp);
963 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
965 ZeroMemory( &d3dpp, sizeof(d3dpp) );
966 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
967 d3dpp.Windowed = FALSE;
968 d3dpp.BackBufferWidth = modes[i].w;
969 d3dpp.BackBufferHeight = modes[i].h;
970 d3dpp.BackBufferFormat = d3ddm.Format;
971 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
972 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
973 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
974 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
976 ZeroMemory(&vp, sizeof(vp));
977 hr = IDirect3DDevice9_GetViewport(device1, &vp);
978 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
979 if(SUCCEEDED(hr))
981 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
982 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
983 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
984 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
985 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
986 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
989 width = GetSystemMetrics(SM_CXSCREEN);
990 height = GetSystemMetrics(SM_CYSCREEN);
991 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
992 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
994 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
995 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
996 if(SUCCEEDED(hr))
998 ZeroMemory(&d3dpp, sizeof(d3dpp));
999 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1000 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1001 if(SUCCEEDED(hr))
1003 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
1004 d3dpp.BackBufferWidth, modes[i].w);
1005 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
1006 d3dpp.BackBufferHeight, modes[i].h);
1008 IDirect3DSwapChain9_Release(pSwapchain);
1011 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1012 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1013 d3dpp.Windowed = TRUE;
1014 d3dpp.BackBufferWidth = 400;
1015 d3dpp.BackBufferHeight = 300;
1016 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1017 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1018 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1019 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1021 width = GetSystemMetrics(SM_CXSCREEN);
1022 height = GetSystemMetrics(SM_CYSCREEN);
1023 ok(width == orig_width, "Screen width is %d\n", width);
1024 ok(height == orig_height, "Screen height is %d\n", height);
1026 ZeroMemory(&vp, sizeof(vp));
1027 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1028 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1029 if(SUCCEEDED(hr))
1031 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1032 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1033 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1034 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1035 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1036 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1039 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1040 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1041 if(SUCCEEDED(hr))
1043 ZeroMemory(&d3dpp, sizeof(d3dpp));
1044 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1045 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1046 if(SUCCEEDED(hr))
1048 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1049 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1051 IDirect3DSwapChain9_Release(pSwapchain);
1054 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1055 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1056 d3dpp.Windowed = TRUE;
1057 d3dpp.BackBufferWidth = 400;
1058 d3dpp.BackBufferHeight = 300;
1060 /* _Reset fails if there is a resource in the default pool */
1061 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1062 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1063 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1064 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1065 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1066 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1067 IDirect3DSurface9_Release(surface);
1068 /* Reset again to get the device out of the lost state */
1069 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1070 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1071 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1072 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1074 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1076 IDirect3DVolumeTexture9 *volume_texture;
1078 hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1079 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
1080 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1081 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1082 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1083 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1084 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1085 hr, D3DERR_DEVICENOTRESET);
1086 IDirect3DVolumeTexture9_Release(volume_texture);
1087 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1088 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1089 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1090 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1092 else
1094 skip("Volume textures not supported.\n");
1097 /* Scratch, sysmem and managed pools are fine */
1098 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1099 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1100 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1101 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1102 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1103 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1104 IDirect3DSurface9_Release(surface);
1106 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1107 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1108 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1109 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1110 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1111 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1112 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1113 IDirect3DSurface9_Release(surface);
1115 /* The depth stencil should get reset to the auto depth stencil when present. */
1116 hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
1117 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1119 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1120 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1121 ok(surface == NULL, "Depth stencil should be NULL\n");
1123 d3dpp.EnableAutoDepthStencil = TRUE;
1124 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1125 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1126 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1128 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1129 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1130 ok(surface != NULL, "Depth stencil should not be NULL\n");
1131 if (surface) IDirect3DSurface9_Release(surface);
1133 d3dpp.EnableAutoDepthStencil = FALSE;
1134 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1135 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1137 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1138 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1139 ok(surface == NULL, "Depth stencil should be NULL\n");
1141 /* Will a sysmem or scratch survive while locked */
1142 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1143 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1144 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1145 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1146 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1147 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1148 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1149 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1150 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1151 IDirect3DSurface9_UnlockRect(surface);
1152 IDirect3DSurface9_Release(surface);
1154 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1155 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1156 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1157 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1158 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1159 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1160 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1161 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1162 IDirect3DSurface9_UnlockRect(surface);
1163 IDirect3DSurface9_Release(surface);
1165 hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1166 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1167 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1168 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1169 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1170 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1171 IDirect3DTexture9_Release(texture);
1173 /* A reference held to an implicit surface causes failures as well */
1174 hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1175 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1176 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1177 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1178 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1179 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1180 IDirect3DSurface9_Release(surface);
1181 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1182 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1183 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1184 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1186 /* Shaders are fine as well */
1187 hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
1188 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1189 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1190 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1191 IDirect3DVertexShader9_Release(shader);
1193 /* Try setting invalid modes */
1194 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1195 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1196 d3dpp.Windowed = FALSE;
1197 d3dpp.BackBufferWidth = 32;
1198 d3dpp.BackBufferHeight = 32;
1199 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1200 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1201 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1202 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1204 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1205 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1206 d3dpp.Windowed = FALSE;
1207 d3dpp.BackBufferWidth = 801;
1208 d3dpp.BackBufferHeight = 600;
1209 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1210 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1211 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1212 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1214 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1216 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1217 d3dpp.Windowed = TRUE;
1218 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1219 d3dpp.BackBufferFormat = d3ddm.Format;
1220 d3dpp.EnableAutoDepthStencil = FALSE;
1221 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1223 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1224 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1225 if (FAILED(hr))
1227 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1228 goto cleanup;
1231 hr = IDirect3DDevice9_TestCooperativeLevel(device2);
1232 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1234 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1235 d3dpp.Windowed = TRUE;
1236 d3dpp.BackBufferWidth = 400;
1237 d3dpp.BackBufferHeight = 300;
1238 d3dpp.EnableAutoDepthStencil = TRUE;
1239 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1241 hr = IDirect3DDevice9_Reset(device2, &d3dpp);
1242 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1244 if (FAILED(hr)) goto cleanup;
1246 hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
1247 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1248 ok(surface != NULL, "Depth stencil should not be NULL\n");
1249 if (surface) IDirect3DSurface9_Release(surface);
1251 cleanup:
1252 HeapFree(GetProcessHeap(), 0, modes);
1253 if (device2)
1255 UINT refcount = IDirect3DDevice9_Release(device2);
1256 ok(!refcount, "Device has %u references left.\n", refcount);
1258 if (device1)
1260 UINT refcount = IDirect3DDevice9_Release(device1);
1261 ok(!refcount, "Device has %u references left.\n", refcount);
1263 if (pD3d) IDirect3D9_Release(pD3d);
1264 if (hwnd) DestroyWindow(hwnd);
1267 /* Test adapter display modes */
1268 static void test_display_modes(void)
1270 D3DDISPLAYMODE dmode;
1271 IDirect3D9 *pD3d;
1273 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1274 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1275 if(!pD3d) return;
1277 #define TEST_FMT(x,r) do { \
1278 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1279 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1280 } while(0)
1282 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1283 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1284 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1285 /* D3DFMT_R5G6B5 */
1286 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1287 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1288 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1289 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1290 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1291 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1292 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1293 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1294 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1295 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1296 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1297 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1299 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1300 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1302 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1303 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1304 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1306 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1307 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1308 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1309 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1310 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1311 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1313 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1314 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1315 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1316 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1317 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1318 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1319 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1320 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1321 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1322 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1324 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1325 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1326 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1327 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1328 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1329 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1330 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1331 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1332 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1333 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1335 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1336 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1337 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1338 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1339 /* Floating point formats */
1340 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1341 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1342 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1344 /* IEEE formats */
1345 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1346 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1347 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1349 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1351 TEST_FMT(0, D3DERR_INVALIDCALL);
1353 IDirect3D9_Release(pD3d);
1356 static void test_scene(void)
1358 HRESULT hr;
1359 HWND hwnd = NULL;
1360 IDirect3D9 *pD3d = NULL;
1361 IDirect3DDevice9 *pDevice = NULL;
1362 D3DPRESENT_PARAMETERS d3dpp;
1363 D3DDISPLAYMODE d3ddm;
1364 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1365 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1366 RECT rect = {0, 0, 128, 128};
1367 D3DCAPS9 caps;
1369 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1370 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1371 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1372 ok(hwnd != NULL, "Failed to create window\n");
1373 if (!pD3d || !hwnd) goto cleanup;
1375 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1376 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1377 d3dpp.Windowed = TRUE;
1378 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1379 d3dpp.BackBufferWidth = 800;
1380 d3dpp.BackBufferHeight = 600;
1381 d3dpp.BackBufferFormat = d3ddm.Format;
1382 d3dpp.EnableAutoDepthStencil = TRUE;
1383 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1385 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1386 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1387 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1388 if(!pDevice)
1390 skip("Failed to create a d3d device\n");
1391 goto cleanup;
1394 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1395 memset(&caps, 0, sizeof(caps));
1396 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1397 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1398 if(FAILED(hr)) goto cleanup;
1400 /* Test an EndScene without beginscene. Should return an error */
1401 hr = IDirect3DDevice9_EndScene(pDevice);
1402 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1404 /* Test a normal BeginScene / EndScene pair, this should work */
1405 hr = IDirect3DDevice9_BeginScene(pDevice);
1406 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1407 if(SUCCEEDED(hr))
1409 hr = IDirect3DDevice9_EndScene(pDevice);
1410 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1413 /* Test another EndScene without having begun a new scene. Should return an error */
1414 hr = IDirect3DDevice9_EndScene(pDevice);
1415 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1417 /* Two nested BeginScene and EndScene calls */
1418 hr = IDirect3DDevice9_BeginScene(pDevice);
1419 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1420 hr = IDirect3DDevice9_BeginScene(pDevice);
1421 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1422 hr = IDirect3DDevice9_EndScene(pDevice);
1423 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1424 hr = IDirect3DDevice9_EndScene(pDevice);
1425 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1427 /* Create some surfaces to test stretchrect between the scenes */
1428 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1429 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1430 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1431 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1432 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1433 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1434 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1435 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1437 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1438 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1439 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1440 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1442 /* First make sure a simple StretchRect call works */
1443 if(pSurface1 && pSurface2) {
1444 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1445 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1447 if(pBackBuffer && pRenderTarget) {
1448 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1449 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1451 if(pDepthStencil && pSurface3) {
1452 HRESULT expected;
1453 if(0) /* Disabled for now because it crashes in wine */ {
1454 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1455 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1456 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1460 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1461 * width normal surfaces, render targets and depth stencil surfaces.
1463 hr = IDirect3DDevice9_BeginScene(pDevice);
1464 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1466 if(pSurface1 && pSurface2)
1468 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1469 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1471 if(pBackBuffer && pRenderTarget)
1473 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1474 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1476 if(pDepthStencil && pSurface3)
1478 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1479 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1480 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1483 hr = IDirect3DDevice9_EndScene(pDevice);
1484 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1486 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1487 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1488 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1490 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1491 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1492 hr = IDirect3DDevice9_BeginScene(pDevice);
1493 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1494 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1495 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1496 hr = IDirect3DDevice9_EndScene(pDevice);
1497 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1499 cleanup:
1500 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1501 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1502 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1503 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1504 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1505 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1506 if (pDevice)
1508 UINT refcount = IDirect3DDevice9_Release(pDevice);
1509 ok(!refcount, "Device has %u references left.\n", refcount);
1511 if (pD3d) IDirect3D9_Release(pD3d);
1512 if(hwnd) DestroyWindow(hwnd);
1515 static void test_limits(void)
1517 HRESULT hr;
1518 HWND hwnd = NULL;
1519 IDirect3D9 *pD3d = NULL;
1520 IDirect3DDevice9 *pDevice = NULL;
1521 D3DPRESENT_PARAMETERS d3dpp;
1522 D3DDISPLAYMODE d3ddm;
1523 IDirect3DTexture9 *pTexture = NULL;
1524 int i;
1526 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1527 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1528 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1529 ok(hwnd != NULL, "Failed to create window\n");
1530 if (!pD3d || !hwnd) goto cleanup;
1532 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1533 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1534 d3dpp.Windowed = TRUE;
1535 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1536 d3dpp.BackBufferWidth = 800;
1537 d3dpp.BackBufferHeight = 600;
1538 d3dpp.BackBufferFormat = d3ddm.Format;
1539 d3dpp.EnableAutoDepthStencil = TRUE;
1540 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1542 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1543 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1544 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1545 if(!pDevice)
1547 skip("Failed to create a d3d device\n");
1548 goto cleanup;
1551 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1552 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1553 if(!pTexture) goto cleanup;
1555 /* There are 16 pixel samplers. We should be able to access all of them */
1556 for(i = 0; i < 16; i++) {
1557 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1558 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1559 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1560 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1561 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1562 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1565 /* Now test all 8 textures stage states */
1566 for(i = 0; i < 8; i++) {
1567 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1568 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1571 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1572 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1573 * but how do I test that?
1575 cleanup:
1576 if(pTexture) IDirect3DTexture9_Release(pTexture);
1577 if (pDevice)
1579 UINT refcount = IDirect3D9_Release(pDevice);
1580 ok(!refcount, "Device has %u references left.\n", refcount);
1582 if (pD3d) IDirect3D9_Release(pD3d);
1583 if(hwnd) DestroyWindow(hwnd);
1586 static void test_depthstenciltest(void)
1588 HRESULT hr;
1589 HWND hwnd = NULL;
1590 IDirect3D9 *pD3d = NULL;
1591 IDirect3DDevice9 *pDevice = NULL;
1592 D3DPRESENT_PARAMETERS d3dpp;
1593 D3DDISPLAYMODE d3ddm;
1594 IDirect3DSurface9 *pDepthStencil = NULL;
1595 IDirect3DSurface9 *pDepthStencil2 = NULL;
1596 D3DZBUFFERTYPE state;
1598 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1599 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1600 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1601 ok(hwnd != NULL, "Failed to create window\n");
1602 if (!pD3d || !hwnd) goto cleanup;
1604 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1605 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1606 d3dpp.Windowed = TRUE;
1607 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1608 d3dpp.BackBufferWidth = 800;
1609 d3dpp.BackBufferHeight = 600;
1610 d3dpp.BackBufferFormat = d3ddm.Format;
1611 d3dpp.EnableAutoDepthStencil = TRUE;
1612 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1614 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1615 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1616 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1617 if(!pDevice)
1619 skip("Failed to create a d3d device\n");
1620 goto cleanup;
1623 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1624 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1626 /* Try to clear */
1627 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1628 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1630 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1631 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1633 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1634 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1635 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1636 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1638 /* This left the render states untouched! */
1639 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1640 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1641 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1642 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1643 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1644 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1645 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1646 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1647 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1648 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1649 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1650 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1652 /* This is supposed to fail now */
1653 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1654 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1656 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1657 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1659 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1660 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1662 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1663 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1664 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1666 /* Now it works again */
1667 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1668 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1670 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1671 if(pDevice) IDirect3D9_Release(pDevice);
1673 /* Now see if autodepthstencil disable is honored. First, without a format set */
1674 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1675 d3dpp.Windowed = TRUE;
1676 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1677 d3dpp.BackBufferWidth = 800;
1678 d3dpp.BackBufferHeight = 600;
1679 d3dpp.BackBufferFormat = d3ddm.Format;
1680 d3dpp.EnableAutoDepthStencil = FALSE;
1681 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1683 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1684 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1685 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1686 if(!pDevice)
1688 skip("Failed to create a d3d device\n");
1689 goto cleanup;
1692 pDepthStencil = NULL;
1693 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1694 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1695 if(pDepthStencil) {
1696 IDirect3DSurface9_Release(pDepthStencil);
1697 pDepthStencil = NULL;
1700 /* Check the depth test state */
1701 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1702 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1703 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1705 if(pDevice) IDirect3D9_Release(pDevice);
1707 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1708 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1709 d3dpp.Windowed = TRUE;
1710 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1711 d3dpp.BackBufferWidth = 800;
1712 d3dpp.BackBufferHeight = 600;
1713 d3dpp.BackBufferFormat = d3ddm.Format;
1714 d3dpp.EnableAutoDepthStencil = FALSE;
1715 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1717 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1718 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1719 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1720 if(!pDevice)
1722 skip("Failed to create a d3d device\n");
1723 goto cleanup;
1726 pDepthStencil = NULL;
1727 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1728 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1729 if(pDepthStencil) {
1730 IDirect3DSurface9_Release(pDepthStencil);
1731 pDepthStencil = NULL;
1734 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1735 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1736 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1738 cleanup:
1739 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1740 if (pDevice)
1742 UINT refcount = IDirect3D9_Release(pDevice);
1743 ok(!refcount, "Device has %u references left.\n", refcount);
1745 if (pD3d) IDirect3D9_Release(pD3d);
1746 if(hwnd) DestroyWindow(hwnd);
1749 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1750 static void test_draw_indexed(void)
1752 static const struct {
1753 float position[3];
1754 DWORD color;
1755 } quad[] = {
1756 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1757 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1758 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1759 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1761 WORD indices[] = {0, 1, 2, 3, 0, 2};
1763 static const D3DVERTEXELEMENT9 decl_elements[] = {
1764 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1765 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1766 D3DDECL_END()
1769 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1770 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1771 IDirect3DIndexBuffer9 *index_buffer = NULL;
1772 D3DPRESENT_PARAMETERS present_parameters;
1773 IDirect3DDevice9 *device = NULL;
1774 IDirect3D9 *d3d9;
1775 HRESULT hr;
1776 HWND hwnd;
1777 void *ptr;
1779 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
1780 0, 0, 0, 10, 10, 0, 0, 0, 0);
1781 if (!hwnd)
1783 skip("Failed to create window\n");
1784 return;
1787 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1788 if (!d3d9)
1790 skip("Failed to create IDirect3D9 object\n");
1791 goto cleanup;
1794 ZeroMemory(&present_parameters, sizeof(present_parameters));
1795 present_parameters.Windowed = TRUE;
1796 present_parameters.hDeviceWindow = hwnd;
1797 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1799 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1800 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1801 if (FAILED(hr) || !device)
1803 skip("Failed to create device\n");
1804 goto cleanup;
1807 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1808 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1809 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1810 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1812 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1813 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1814 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1815 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1816 memcpy(ptr, quad, sizeof(quad));
1817 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1818 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1819 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1820 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1822 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1823 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1824 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1825 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1826 memcpy(ptr, indices, sizeof(indices));
1827 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1828 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1829 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1830 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1831 hr = IDirect3DDevice9_BeginScene(device);
1832 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1834 /* NULL index buffer. Should fail */
1835 hr = IDirect3DDevice9_SetIndices(device, NULL);
1836 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1837 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1838 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1839 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1840 hr, D3DERR_INVALIDCALL);
1842 /* Valid index buffer, NULL vertex declaration. Should fail */
1843 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1844 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1845 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1846 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1847 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1848 hr, D3DERR_INVALIDCALL);
1850 /* Valid index buffer and vertex declaration. Should succeed */
1851 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1852 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1853 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1854 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1855 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1857 hr = IDirect3DDevice9_EndScene(device);
1858 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1860 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1861 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1863 IDirect3DVertexBuffer9_Release(vertex_buffer);
1864 IDirect3DIndexBuffer9_Release(index_buffer);
1865 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1867 cleanup:
1868 if (device)
1870 UINT refcount = IDirect3DDevice9_Release(device);
1871 ok(!refcount, "Device has %u references left.\n", refcount);
1873 if (d3d9) IDirect3D9_Release(d3d9);
1874 if (hwnd) DestroyWindow(hwnd);
1877 static void test_null_stream(void)
1879 IDirect3DVertexBuffer9 *buffer = NULL;
1880 D3DPRESENT_PARAMETERS present_parameters;
1881 IDirect3DDevice9 *device = NULL;
1882 IDirect3D9 *d3d9;
1883 HWND hwnd;
1884 HRESULT hr;
1885 IDirect3DVertexShader9 *shader = NULL;
1886 IDirect3DVertexDeclaration9 *decl = NULL;
1887 DWORD shader_code[] = {
1888 0xfffe0101, /* vs_1_1 */
1889 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1890 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1891 0x0000ffff /* end */
1893 static const D3DVERTEXELEMENT9 decl_elements[] = {
1894 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1895 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1896 D3DDECL_END()
1899 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1900 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1901 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1902 ok(hwnd != NULL, "Failed to create window\n");
1903 if (!d3d9 || !hwnd) goto cleanup;
1905 ZeroMemory(&present_parameters, sizeof(present_parameters));
1906 present_parameters.Windowed = TRUE;
1907 present_parameters.hDeviceWindow = hwnd;
1908 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1910 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1911 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1912 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1913 if(!device)
1915 skip("Failed to create a d3d device\n");
1916 goto cleanup;
1919 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1920 if(FAILED(hr)) {
1921 skip("No vertex shader support\n");
1922 goto cleanup;
1924 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1925 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1926 if (FAILED(hr)) {
1927 skip("Vertex declaration handling not possible.\n");
1928 goto cleanup;
1930 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1931 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1932 if (FAILED(hr)) {
1933 skip("Vertex buffer handling not possible.\n");
1934 goto cleanup;
1937 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1938 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1939 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1940 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1941 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1942 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1943 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1944 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1946 hr = IDirect3DDevice9_BeginScene(device);
1947 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1948 if(SUCCEEDED(hr)) {
1949 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1950 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1952 hr = IDirect3DDevice9_EndScene(device);
1953 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1956 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1957 IDirect3DDevice9_SetVertexShader(device, NULL);
1958 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1960 cleanup:
1961 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1962 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1963 if(shader) IDirect3DVertexShader9_Release(shader);
1964 if (device)
1966 UINT refcount = IDirect3DDevice9_Release(device);
1967 ok(!refcount, "Device has %u references left.\n", refcount);
1969 if(d3d9) IDirect3D9_Release(d3d9);
1972 static void test_lights(void)
1974 D3DPRESENT_PARAMETERS present_parameters;
1975 IDirect3DDevice9 *device = NULL;
1976 IDirect3D9 *d3d9;
1977 HWND hwnd;
1978 HRESULT hr;
1979 unsigned int i;
1980 BOOL enabled;
1981 D3DCAPS9 caps;
1983 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1984 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1985 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1986 ok(hwnd != NULL, "Failed to create window\n");
1987 if (!d3d9 || !hwnd) goto cleanup;
1989 ZeroMemory(&present_parameters, sizeof(present_parameters));
1990 present_parameters.Windowed = TRUE;
1991 present_parameters.hDeviceWindow = hwnd;
1992 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1994 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1995 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1996 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1997 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1998 if(!device)
2000 skip("Failed to create a d3d device\n");
2001 goto cleanup;
2004 memset(&caps, 0, sizeof(caps));
2005 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2006 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
2008 for(i = 1; i <= caps.MaxActiveLights; i++) {
2009 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
2010 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2011 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
2012 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
2013 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2016 /* TODO: Test the rendering results in this situation */
2017 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
2018 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2019 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2020 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2021 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2022 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2023 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2025 for(i = 1; i <= caps.MaxActiveLights; i++) {
2026 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2027 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2030 cleanup:
2031 if (device)
2033 UINT refcount = IDirect3DDevice9_Release(device);
2034 ok(!refcount, "Device has %u references left.\n", refcount);
2036 if(d3d9) IDirect3D9_Release(d3d9);
2039 static void test_set_stream_source(void)
2041 D3DPRESENT_PARAMETERS present_parameters;
2042 IDirect3DDevice9 *device = NULL;
2043 IDirect3D9 *d3d9;
2044 HWND hwnd;
2045 HRESULT hr;
2046 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2048 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2049 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2050 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2051 ok(hwnd != NULL, "Failed to create window\n");
2052 if (!d3d9 || !hwnd) goto cleanup;
2054 ZeroMemory(&present_parameters, sizeof(present_parameters));
2055 present_parameters.Windowed = TRUE;
2056 present_parameters.hDeviceWindow = hwnd;
2057 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2059 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2060 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2061 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2062 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2063 if(!device)
2065 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2066 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2067 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2068 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2069 if(!device)
2071 skip("Failed to create a d3d device\n");
2072 goto cleanup;
2076 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2077 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2078 if (SUCCEEDED(hr)) {
2079 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2080 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2081 * a WARN
2083 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2084 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2085 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2086 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2087 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2088 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2089 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2090 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2091 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2092 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2094 /* Try to set the NULL buffer with an offset and stride 0 */
2095 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2096 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2097 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2098 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2099 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2100 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2101 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2102 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2103 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2104 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2106 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2107 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2109 cleanup:
2110 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2111 if (device)
2113 UINT refcount = IDirect3DDevice9_Release(device);
2114 ok(!refcount, "Device has %u references left.\n", refcount);
2116 if(d3d9) IDirect3D9_Release(d3d9);
2119 struct formats {
2120 D3DFORMAT DisplayFormat;
2121 D3DFORMAT BackBufferFormat;
2122 BOOL shouldPass;
2125 static const struct formats r5g6b5_format_list[] =
2127 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2128 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2129 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2130 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2131 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2132 { 0, 0, 0}
2135 static const struct formats x1r5g5b5_format_list[] =
2137 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2138 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2139 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2140 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2141 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2143 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2144 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2145 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2146 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2147 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2148 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2149 { 0, 0, 0}
2152 static const struct formats x8r8g8b8_format_list[] =
2154 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2155 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2156 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2157 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2158 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2160 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2161 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2162 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2163 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2164 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2165 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2166 { 0, 0, 0}
2169 static void test_display_formats(void)
2171 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2172 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2173 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2174 * allowed due to depth conversion and this is likely driver dependent.
2175 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2176 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2178 UINT Adapter = D3DADAPTER_DEFAULT;
2179 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2180 int i, nmodes;
2181 HRESULT hr;
2183 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2184 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2185 if(!d3d9) return;
2187 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2188 if(!nmodes) {
2189 skip("Display format R5G6B5 not supported, skipping\n");
2190 } else {
2191 trace("Testing display format R5G6B5\n");
2192 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2194 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2196 if(r5g6b5_format_list[i].shouldPass)
2197 ok(hr == D3D_OK ||
2198 broken(hr == D3DERR_NOTAVAILABLE),
2199 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2200 else
2201 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2205 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2206 if(!nmodes) {
2207 skip("Display format X1R5G5B5 not supported, skipping\n");
2208 } else {
2209 trace("Testing display format X1R5G5B5\n");
2210 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2212 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2214 if(x1r5g5b5_format_list[i].shouldPass)
2215 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2216 else
2217 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2221 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2222 if(!nmodes) {
2223 skip("Display format X8R8G8B8 not supported, skipping\n");
2224 } else {
2225 trace("Testing display format X8R8G8B8\n");
2226 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2228 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2230 if(x8r8g8b8_format_list[i].shouldPass)
2231 ok(hr == D3D_OK ||
2232 broken(hr == D3DERR_NOTAVAILABLE),
2233 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2234 else
2235 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2239 if(d3d9) IDirect3D9_Release(d3d9);
2242 static void test_scissor_size(void)
2244 IDirect3D9 *d3d9_ptr = 0;
2245 unsigned int i;
2246 static struct {
2247 int winx; int winy; int backx; int backy; BOOL window;
2248 } scts[] = { /* scissor tests */
2249 {800, 600, 640, 480, TRUE},
2250 {800, 600, 640, 480, FALSE},
2251 {640, 480, 800, 600, TRUE},
2252 {640, 480, 800, 600, FALSE},
2255 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2256 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2257 if (!d3d9_ptr){
2258 skip("Failed to create IDirect3D9 object\n");
2259 return;
2262 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2263 IDirect3DDevice9 *device_ptr = 0;
2264 D3DPRESENT_PARAMETERS present_parameters;
2265 HRESULT hr;
2266 HWND hwnd = 0;
2267 RECT scissorrect;
2269 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2270 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2272 if (!scts[i].window)
2274 scts[i].backx = screen_width;
2275 scts[i].backy = screen_height;
2278 ZeroMemory(&present_parameters, sizeof(present_parameters));
2279 present_parameters.Windowed = scts[i].window;
2280 present_parameters.hDeviceWindow = hwnd;
2281 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2282 present_parameters.BackBufferWidth = scts[i].backx;
2283 present_parameters.BackBufferHeight = scts[i].backy;
2284 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2285 present_parameters.EnableAutoDepthStencil = TRUE;
2286 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2288 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2289 if(FAILED(hr)) {
2290 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2291 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2292 if(FAILED(hr)) {
2293 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2296 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2298 if (!device_ptr)
2300 DestroyWindow(hwnd);
2301 skip("Creating the device failed\n");
2302 goto err_out;
2305 /* Check for the default scissor rect size */
2306 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2307 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2308 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2310 /* check the scissorrect values after a reset */
2311 present_parameters.BackBufferWidth = screen_width;
2312 present_parameters.BackBufferHeight = screen_height;
2313 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2314 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2315 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2316 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2318 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2319 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2320 ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
2322 if(device_ptr) {
2323 ULONG ref;
2325 ref = IDirect3DDevice9_Release(device_ptr);
2326 DestroyWindow(hwnd);
2327 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2331 err_out:
2332 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2333 return;
2336 static void test_multi_device(void)
2338 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2339 D3DPRESENT_PARAMETERS present_parameters;
2340 HWND hwnd1 = NULL, hwnd2 = NULL;
2341 IDirect3D9 *d3d9;
2342 ULONG refcount;
2343 HRESULT hr;
2345 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2346 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2347 if (!d3d9) goto fail;
2349 hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2350 ok(hwnd1 != NULL, "Failed to create a window.\n");
2351 if (!hwnd1) goto fail;
2353 memset(&present_parameters, 0, sizeof(present_parameters));
2354 present_parameters.Windowed = TRUE;
2355 present_parameters.hDeviceWindow = hwnd1;
2356 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2358 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2359 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2360 IDirect3D9_Release(d3d9);
2361 d3d9 = NULL;
2362 if (FAILED(hr)) {
2363 skip("Failed to create a device\n");
2364 goto fail;
2367 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2368 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2369 if (!d3d9) goto fail;
2371 hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2372 ok(hwnd2 != NULL, "Failed to create a window.\n");
2373 if (!hwnd2) goto fail;
2375 memset(&present_parameters, 0, sizeof(present_parameters));
2376 present_parameters.Windowed = TRUE;
2377 present_parameters.hDeviceWindow = hwnd2;
2378 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2380 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2381 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2382 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2383 IDirect3D9_Release(d3d9);
2384 d3d9 = NULL;
2385 if (FAILED(hr)) goto fail;
2387 fail:
2388 if (d3d9) IDirect3D9_Release(d3d9);
2389 if (device1)
2391 refcount = IDirect3DDevice9_Release(device1);
2392 ok(!refcount, "Device has %u references left.\n", refcount);
2394 if (device2)
2396 refcount = IDirect3DDevice9_Release(device2);
2397 ok(!refcount, "Device has %u references left.\n", refcount);
2399 if (hwnd1) DestroyWindow(hwnd1);
2400 if (hwnd2) DestroyWindow(hwnd2);
2403 static HWND filter_messages;
2405 enum message_window
2407 DEVICE_WINDOW,
2408 FOCUS_WINDOW,
2411 struct message
2413 UINT message;
2414 enum message_window window;
2417 static const struct message *expect_messages;
2418 static HWND device_window, focus_window;
2420 struct wndproc_thread_param
2422 HWND dummy_window;
2423 HANDLE window_created;
2424 HANDLE test_finished;
2425 BOOL running_in_foreground;
2428 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2430 if (filter_messages && filter_messages == hwnd)
2432 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2433 todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2436 if (expect_messages)
2438 HWND w;
2440 switch (expect_messages->window)
2442 case DEVICE_WINDOW:
2443 w = device_window;
2444 break;
2446 case FOCUS_WINDOW:
2447 w = focus_window;
2448 break;
2450 default:
2451 w = NULL;
2452 break;
2455 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2458 return DefWindowProcA(hwnd, message, wparam, lparam);
2461 static DWORD WINAPI wndproc_thread(void *param)
2463 struct wndproc_thread_param *p = param;
2464 DWORD res;
2465 BOOL ret;
2467 p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2468 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2469 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2471 ret = SetEvent(p->window_created);
2472 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2474 for (;;)
2476 MSG msg;
2478 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2479 res = WaitForSingleObject(p->test_finished, 100);
2480 if (res == WAIT_OBJECT_0) break;
2481 if (res != WAIT_TIMEOUT)
2483 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2484 break;
2488 DestroyWindow(p->dummy_window);
2490 return 0;
2493 static void test_wndproc(void)
2495 struct wndproc_thread_param thread_params;
2496 IDirect3DDevice9 *device;
2497 WNDCLASSA wc = {0};
2498 IDirect3D9 *d3d9;
2499 HANDLE thread;
2500 LONG_PTR proc;
2501 ULONG ref;
2502 DWORD res, tid;
2503 HWND tmp;
2505 static const struct message messages[] =
2507 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2508 {WM_ACTIVATE, FOCUS_WINDOW},
2509 {WM_SETFOCUS, FOCUS_WINDOW},
2510 {0, 0},
2513 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2515 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2516 return;
2519 wc.lpfnWndProc = test_proc;
2520 wc.lpszClassName = "d3d9_test_wndproc_wc";
2521 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2523 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2524 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2525 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2526 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2528 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2529 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2530 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2531 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2532 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2533 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2535 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2536 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2538 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2539 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2540 (LONG_PTR)test_proc, proc);
2541 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2542 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2543 (LONG_PTR)test_proc, proc);
2545 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2546 device_window, focus_window, thread_params.dummy_window);
2548 tmp = GetFocus();
2549 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2550 if (thread_params.running_in_foreground)
2552 tmp = GetForegroundWindow();
2553 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2554 thread_params.dummy_window, tmp);
2556 else
2557 skip("Not running in foreground, skip foreground window test\n");
2559 flush_events();
2561 expect_messages = messages;
2563 device = create_device(d3d9, device_window, focus_window, FALSE);
2564 if (!device)
2566 skip("Failed to create a D3D device, skipping tests.\n");
2567 goto done;
2570 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2571 expect_messages->message, expect_messages->window);
2572 expect_messages = NULL;
2574 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2576 tmp = GetFocus();
2577 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2578 tmp = GetForegroundWindow();
2579 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2581 SetForegroundWindow(focus_window);
2582 flush_events();
2584 filter_messages = focus_window;
2586 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2587 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2588 (LONG_PTR)test_proc, proc);
2590 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2591 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2592 (LONG_PTR)test_proc, proc);
2594 ref = IDirect3DDevice9_Release(device);
2595 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2597 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2598 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2599 (LONG_PTR)test_proc, proc);
2601 device = create_device(d3d9, focus_window, focus_window, FALSE);
2602 if (!device)
2604 skip("Failed to create a D3D device, skipping tests.\n");
2605 goto done;
2608 ref = IDirect3DDevice9_Release(device);
2609 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2611 device = create_device(d3d9, device_window, focus_window, FALSE);
2612 if (!device)
2614 skip("Failed to create a D3D device, skipping tests.\n");
2615 goto done;
2618 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2619 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2620 (LONG_PTR)test_proc, proc);
2622 ref = IDirect3DDevice9_Release(device);
2623 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2625 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2626 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2627 (LONG_PTR)DefWindowProcA, proc);
2629 done:
2630 filter_messages = NULL;
2631 IDirect3D9_Release(d3d9);
2633 SetEvent(thread_params.test_finished);
2634 WaitForSingleObject(thread, INFINITE);
2635 CloseHandle(thread_params.test_finished);
2636 CloseHandle(thread_params.window_created);
2637 CloseHandle(thread);
2639 DestroyWindow(device_window);
2640 DestroyWindow(focus_window);
2641 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2644 static void test_wndproc_windowed(void)
2646 struct wndproc_thread_param thread_params;
2647 IDirect3DDevice9 *device;
2648 WNDCLASSA wc = {0};
2649 IDirect3D9 *d3d9;
2650 HANDLE thread;
2651 LONG_PTR proc;
2652 HRESULT hr;
2653 ULONG ref;
2654 DWORD res, tid;
2655 HWND tmp;
2657 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2659 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2660 return;
2663 wc.lpfnWndProc = test_proc;
2664 wc.lpszClassName = "d3d9_test_wndproc_wc";
2665 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2667 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2668 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2669 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2670 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2672 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2673 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2674 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2675 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2676 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2677 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2679 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2680 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2682 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2683 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2684 (LONG_PTR)test_proc, proc);
2685 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2686 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2687 (LONG_PTR)test_proc, proc);
2689 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2690 device_window, focus_window, thread_params.dummy_window);
2692 tmp = GetFocus();
2693 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2694 if (thread_params.running_in_foreground)
2696 tmp = GetForegroundWindow();
2697 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2698 thread_params.dummy_window, tmp);
2700 else
2701 skip("Not running in foreground, skip foreground window test\n");
2703 filter_messages = focus_window;
2705 device = create_device(d3d9, device_window, focus_window, TRUE);
2706 if (!device)
2708 skip("Failed to create a D3D device, skipping tests.\n");
2709 goto done;
2712 tmp = GetFocus();
2713 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2714 tmp = GetForegroundWindow();
2715 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2716 thread_params.dummy_window, tmp);
2718 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2719 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2720 (LONG_PTR)test_proc, proc);
2722 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2723 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2724 (LONG_PTR)test_proc, proc);
2726 filter_messages = NULL;
2728 hr = reset_device(device, device_window, FALSE);
2729 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2731 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2732 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2733 (LONG_PTR)test_proc, proc);
2735 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2736 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2737 (LONG_PTR)test_proc, proc);
2739 hr = reset_device(device, device_window, TRUE);
2740 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2742 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2743 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2744 (LONG_PTR)test_proc, proc);
2746 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2747 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2748 (LONG_PTR)test_proc, proc);
2750 filter_messages = focus_window;
2752 ref = IDirect3DDevice9_Release(device);
2753 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2755 filter_messages = device_window;
2757 device = create_device(d3d9, focus_window, focus_window, TRUE);
2758 if (!device)
2760 skip("Failed to create a D3D device, skipping tests.\n");
2761 goto done;
2764 filter_messages = NULL;
2766 hr = reset_device(device, focus_window, FALSE);
2767 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2769 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2770 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2771 (LONG_PTR)test_proc, proc);
2773 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2774 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2775 (LONG_PTR)test_proc, proc);
2777 hr = reset_device(device, focus_window, TRUE);
2778 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2780 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2781 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2782 (LONG_PTR)test_proc, proc);
2784 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2785 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2786 (LONG_PTR)test_proc, proc);
2788 filter_messages = device_window;
2790 ref = IDirect3DDevice9_Release(device);
2791 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2793 device = create_device(d3d9, device_window, focus_window, TRUE);
2794 if (!device)
2796 skip("Failed to create a D3D device, skipping tests.\n");
2797 goto done;
2800 filter_messages = NULL;
2802 hr = reset_device(device, device_window, FALSE);
2803 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2805 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2806 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2807 (LONG_PTR)test_proc, proc);
2809 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2810 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2811 (LONG_PTR)test_proc, proc);
2813 hr = reset_device(device, device_window, TRUE);
2814 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2816 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2817 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2818 (LONG_PTR)test_proc, proc);
2820 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2821 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2822 (LONG_PTR)test_proc, proc);
2824 filter_messages = device_window;
2826 ref = IDirect3DDevice9_Release(device);
2827 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2829 done:
2830 filter_messages = NULL;
2831 IDirect3D9_Release(d3d9);
2833 SetEvent(thread_params.test_finished);
2834 WaitForSingleObject(thread, INFINITE);
2835 CloseHandle(thread_params.test_finished);
2836 CloseHandle(thread_params.window_created);
2837 CloseHandle(thread);
2839 DestroyWindow(device_window);
2840 DestroyWindow(focus_window);
2841 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2844 static void test_reset_fullscreen(void)
2846 WNDCLASSEX wc = {0};
2847 IDirect3DDevice9 *device = NULL;
2848 IDirect3D9 *d3d = NULL;
2849 static const struct message messages[] =
2851 {WM_ACTIVATEAPP, FOCUS_WINDOW},
2852 {0, 0},
2855 d3d = pDirect3DCreate9(D3D_SDK_VERSION);
2856 ok(d3d != NULL, "Failed to create an IDirect3D object.\n");
2857 expect_messages = messages;
2859 wc.cbSize = sizeof(WNDCLASSEX);
2860 wc.lpfnWndProc = test_proc;
2861 wc.lpszClassName = "test_reset_fullscreen";
2863 ok(RegisterClassEx(&wc), "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2865 device_window = focus_window = CreateWindowEx(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL);
2866 ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError());
2869 * Create a device in windowed mode.
2870 * Since the device is windowed and we haven't called any methods that
2871 * could show the window (such as ShowWindow or SetWindowPos) yet,
2872 * WM_ACTIVATEAPP will not have been sent.
2874 device = create_device(d3d, device_window, focus_window, TRUE);
2875 if (!device)
2877 skip("Unable to create device. Skipping test.");
2878 goto cleanup;
2882 * Switch to fullscreen mode.
2883 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2884 * message to be sent.
2886 ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n");
2888 flush_events();
2889 ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message);
2890 expect_messages = NULL;
2892 cleanup:
2893 if (device) IDirect3DDevice9_Release(device);
2894 if (d3d) IDirect3D9_Release(d3d);
2895 DestroyWindow(device_window);
2896 device_window = focus_window = NULL;
2897 UnregisterClass(wc.lpszClassName, GetModuleHandle(NULL));
2901 static inline void set_fpu_cw(WORD cw)
2903 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2904 __asm__ volatile ("fnclex");
2905 __asm__ volatile ("fldcw %0" : : "m" (cw));
2906 #endif
2909 static inline WORD get_fpu_cw(void)
2911 WORD cw = 0;
2912 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2913 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2914 #endif
2915 return cw;
2918 static void test_fpu_setup(void)
2920 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2921 D3DPRESENT_PARAMETERS present_parameters;
2922 IDirect3DDevice9 *device;
2923 HWND window = NULL;
2924 IDirect3D9 *d3d9;
2925 HRESULT hr;
2926 WORD cw;
2928 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2929 ok(!!d3d9, "Failed to create a d3d9 object.\n");
2930 if (!d3d9) return;
2932 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2933 ok(!!window, "Failed to create a window.\n");
2934 if (!window) goto done;
2936 memset(&present_parameters, 0, sizeof(present_parameters));
2937 present_parameters.Windowed = TRUE;
2938 present_parameters.hDeviceWindow = window;
2939 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2941 set_fpu_cw(0xf60);
2942 cw = get_fpu_cw();
2943 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2945 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2946 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2947 if (FAILED(hr))
2949 skip("Failed to create a device, hr %#x.\n", hr);
2950 set_fpu_cw(0x37f);
2951 goto done;
2954 cw = get_fpu_cw();
2955 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2957 IDirect3DDevice9_Release(device);
2959 cw = get_fpu_cw();
2960 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2961 set_fpu_cw(0xf60);
2962 cw = get_fpu_cw();
2963 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2965 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2966 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2967 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2969 cw = get_fpu_cw();
2970 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2971 set_fpu_cw(0x37f);
2973 IDirect3DDevice9_Release(device);
2975 done:
2976 if (window) DestroyWindow(window);
2977 if (d3d9) IDirect3D9_Release(d3d9);
2978 #endif
2981 static void test_window_style(void)
2983 RECT focus_rect, fullscreen_rect, r;
2984 LONG device_style, device_exstyle;
2985 LONG focus_style, focus_exstyle;
2986 LONG style, expected_style;
2987 IDirect3DDevice9 *device;
2988 IDirect3D9 *d3d9;
2989 ULONG ref;
2992 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2994 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2995 return;
2998 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
2999 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3000 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3001 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3003 device_style = GetWindowLongA(device_window, GWL_STYLE);
3004 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3005 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3006 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3008 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3009 GetWindowRect(focus_window, &focus_rect);
3011 device = create_device(d3d9, device_window, focus_window, FALSE);
3012 if (!device)
3014 skip("Failed to create a D3D device, skipping tests.\n");
3015 goto done;
3018 style = GetWindowLongA(device_window, GWL_STYLE);
3019 expected_style = device_style | WS_VISIBLE;
3020 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3021 expected_style, style);
3022 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3023 expected_style = device_exstyle | WS_EX_TOPMOST;
3024 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3025 expected_style, style);
3027 style = GetWindowLongA(focus_window, GWL_STYLE);
3028 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3029 focus_style, style);
3030 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3031 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3032 focus_exstyle, style);
3034 GetWindowRect(device_window, &r);
3035 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3036 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3037 r.left, r.top, r.right, r.bottom);
3038 GetClientRect(device_window, &r);
3039 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3040 GetWindowRect(focus_window, &r);
3041 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3042 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3043 r.left, r.top, r.right, r.bottom);
3045 ref = IDirect3DDevice9_Release(device);
3046 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3048 done:
3049 IDirect3D9_Release(d3d9);
3051 DestroyWindow(device_window);
3052 DestroyWindow(focus_window);
3055 START_TEST(device)
3057 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
3058 WNDCLASS wc = {0};
3060 wc.lpfnWndProc = DefWindowProc;
3061 wc.lpszClassName = "d3d9_test_wc";
3062 RegisterClass(&wc);
3064 if (!d3d9_handle)
3066 skip("Could not load d3d9.dll\n");
3067 goto out;
3070 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
3071 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
3072 if (pDirect3DCreate9)
3074 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
3075 if(!d3d9)
3077 skip("could not create D3D9 object\n");
3078 goto out;
3080 IDirect3D9_Release(d3d9);
3082 screen_width = GetSystemMetrics(SM_CXSCREEN);
3083 screen_height = GetSystemMetrics(SM_CYSCREEN);
3085 test_fpu_setup();
3086 test_multi_device();
3087 test_display_formats();
3088 test_display_modes();
3089 test_swapchain();
3090 test_refcount();
3091 test_mipmap_levels();
3092 test_checkdevicemultisampletype();
3093 test_cursor();
3094 test_reset_fullscreen();
3095 test_reset();
3096 test_scene();
3097 test_limits();
3098 test_depthstenciltest();
3099 test_draw_indexed();
3100 test_null_stream();
3101 test_lights();
3102 test_set_stream_source();
3103 test_scissor_size();
3104 test_wndproc();
3105 test_wndproc_windowed();
3106 test_window_style();
3109 out:
3110 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));