d3d9: Properly initialize the viewport dimensions.
[wine/multimedia.git] / dlls / d3d9 / tests / device.c
blob055885ee255c6ce1cccee695c247e210a9f889c8
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
36 if (SUCCEEDED(r)) {\
37 int tmp1 = get_refcount( (IUnknown *)d ); \
38 int rc_new = rc; \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 } else {\
41 trace("%s failed: %08x\n", c, r); \
44 #define CHECK_RELEASE(obj,d,rc) \
45 if (obj) { \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
53 { \
54 int rc_new = rc; \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60 { \
61 int rc_new = rc; \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67 { \
68 int rc_new = rc; \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 { \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
84 IDirect3DBaseTexture9* texture = NULL;
85 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
86 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
88 if (SUCCEEDED(hr)) {
89 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91 } else
92 trace("CreateTexture failed: %08x\n", hr);
94 if (texture) IUnknown_Release( texture );
97 static void test_mipmap_levels(void)
100 HRESULT hr;
101 HWND hwnd = NULL;
103 IDirect3D9 *pD3d = NULL;
104 IDirect3DDevice9 *pDevice = NULL;
105 D3DPRESENT_PARAMETERS d3dpp;
106 D3DDISPLAYMODE d3ddm;
108 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111 ok(hwnd != NULL, "Failed to create window\n");
112 if (!pD3d || !hwnd) goto cleanup;
114 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
116 d3dpp.Windowed = TRUE;
117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
118 d3dpp.BackBufferFormat = d3ddm.Format;
120 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123 if (FAILED(hr)) {
124 skip("failed to create a d3d device\n");
125 goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
133 cleanup:
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_swapchain(void)
141 HRESULT hr;
142 HWND hwnd = NULL;
143 IDirect3D9 *pD3d = NULL;
144 IDirect3DDevice9 *pDevice = NULL;
145 IDirect3DSwapChain9 *swapchain0 = NULL;
146 IDirect3DSwapChain9 *swapchain1 = NULL;
147 IDirect3DSwapChain9 *swapchain2 = NULL;
148 IDirect3DSwapChain9 *swapchain3 = NULL;
149 IDirect3DSwapChain9 *swapchainX = NULL;
150 IDirect3DSurface9 *backbuffer = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
154 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157 ok(hwnd != NULL, "Failed to create window\n");
158 if (!pD3d || !hwnd) goto cleanup;
160 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161 ZeroMemory( &d3dpp, sizeof(d3dpp) );
162 d3dpp.Windowed = TRUE;
163 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
164 d3dpp.BackBufferFormat = d3ddm.Format;
165 d3dpp.BackBufferCount = 0;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170 "Failed to create IDirect3D9Device (%08x)\n", hr);
171 if (FAILED(hr)) goto cleanup;
173 /* Check if the back buffer count was modified */
174 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
176 /* Get the implicit swapchain */
177 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
179 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
181 /* Check if there is a back buffer */
182 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
184 ok(backbuffer != NULL, "The back buffer is NULL\n");
185 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
187 /* Try to get a nonexistent swapchain */
188 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
190 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
193 /* Create a bunch of swapchains */
194 d3dpp.BackBufferCount = 0;
195 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
197 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
199 d3dpp.BackBufferCount = 1;
200 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
203 d3dpp.BackBufferCount = 2;
204 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206 if(SUCCEEDED(hr)) {
207 /* Swapchain 3, created with backbuffercount 2 */
208 backbuffer = (void *) 0xdeadbeef;
209 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
211 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
214 backbuffer = (void *) 0xdeadbeef;
215 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
217 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
220 backbuffer = (void *) 0xdeadbeef;
221 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
223 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
226 backbuffer = (void *) 0xdeadbeef;
227 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
229 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
233 /* Check the back buffers of the swapchains */
234 /* Swapchain 1, created with backbuffercount 0 */
235 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
237 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
238 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
240 backbuffer = (void *) 0xdeadbeef;
241 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
243 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
246 /* Swapchain 2 - created with backbuffercount 1 */
247 backbuffer = (void *) 0xdeadbeef;
248 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
250 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
253 backbuffer = (void *) 0xdeadbeef;
254 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
256 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
259 backbuffer = (void *) 0xdeadbeef;
260 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
262 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
265 /* Try getSwapChain on a manually created swapchain
266 * it should fail, apparently GetSwapChain only returns implicit swapchains
268 swapchainX = (void *) 0xdeadbeef;
269 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
271 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
274 cleanup:
275 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278 if(pDevice) IDirect3DDevice9_Release(pDevice);
279 if(pD3d) IDirect3DDevice9_Release(pD3d);
280 DestroyWindow( hwnd );
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
285 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
286 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
287 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
288 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
289 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
290 0x0000FFFF}; /* END */
292 static void test_refcount(void)
294 HRESULT hr;
295 HWND hwnd = NULL;
296 IDirect3D9 *pD3d = NULL;
297 IDirect3DDevice9 *pDevice = NULL;
298 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
299 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
300 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301 IDirect3DVertexShader9 *pVertexShader = NULL;
302 IDirect3DPixelShader9 *pPixelShader = NULL;
303 IDirect3DCubeTexture9 *pCubeTexture = NULL;
304 IDirect3DTexture9 *pTexture = NULL;
305 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
306 IDirect3DVolume9 *pVolumeLevel = NULL;
307 IDirect3DSurface9 *pStencilSurface = NULL;
308 IDirect3DSurface9 *pOffscreenSurface = NULL;
309 IDirect3DSurface9 *pRenderTarget = NULL;
310 IDirect3DSurface9 *pRenderTarget2 = NULL;
311 IDirect3DSurface9 *pRenderTarget3 = NULL;
312 IDirect3DSurface9 *pTextureLevel = NULL;
313 IDirect3DSurface9 *pBackBuffer = NULL;
314 IDirect3DStateBlock9 *pStateBlock = NULL;
315 IDirect3DStateBlock9 *pStateBlock1 = NULL;
316 IDirect3DSwapChain9 *pSwapChain = NULL;
317 IDirect3DQuery9 *pQuery = NULL;
318 D3DPRESENT_PARAMETERS d3dpp;
319 D3DDISPLAYMODE d3ddm;
320 int refcount = 0, tmp;
322 D3DVERTEXELEMENT9 decl[] =
324 D3DDECL_END()
326 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
327 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
328 0x00000042, 0xB00F0000, /* tex t0 */
329 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
330 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
331 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
332 0x0000FFFF}; /* END */
335 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338 ok(hwnd != NULL, "Failed to create window\n");
339 if (!pD3d || !hwnd) goto cleanup;
341 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342 ZeroMemory( &d3dpp, sizeof(d3dpp) );
343 d3dpp.Windowed = TRUE;
344 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
345 d3dpp.BackBufferFormat = d3ddm.Format;
346 d3dpp.EnableAutoDepthStencil = TRUE;
347 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
349 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352 "Failed to create IDirect3D9Device (%08x)\n", hr);
353 if (FAILED(hr)) goto cleanup;
355 refcount = get_refcount( (IUnknown *)pDevice );
356 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
359 * Check refcount of implicit surfaces and implicit swapchain. Findings:
360 * - the container is the device OR swapchain
361 * - they hold a reference to the device
362 * - they are created with a refcount of 0 (Get/Release returns original refcount)
363 * - they are not freed if refcount reaches 0.
364 * - the refcount is not forwarded to the container.
366 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368 if (pSwapChain)
370 CHECK_REFCOUNT( pSwapChain, 1);
372 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374 CHECK_REFCOUNT( pSwapChain, 1);
375 if(pRenderTarget)
377 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378 CHECK_REFCOUNT( pRenderTarget, 1);
380 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381 CHECK_REFCOUNT(pDevice, refcount);
382 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383 CHECK_REFCOUNT(pDevice, refcount);
385 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387 CHECK_REFCOUNT( pRenderTarget, 2);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390 CHECK_REFCOUNT( pDevice, --refcount);
392 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394 CHECK_REFCOUNT(pDevice, ++refcount);
395 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396 CHECK_REFCOUNT(pDevice, --refcount);
399 /* Render target and back buffer are identical. */
400 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402 if(pBackBuffer)
404 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406 pRenderTarget, pBackBuffer);
407 pBackBuffer = NULL;
409 CHECK_REFCOUNT( pDevice, --refcount);
411 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413 CHECK_REFCOUNT( pSwapChain, 1);
414 if(pStencilSurface)
416 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417 CHECK_REFCOUNT( pStencilSurface, 1);
419 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425 CHECK_REFCOUNT( pDevice, --refcount);
427 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429 CHECK_REFCOUNT(pDevice, ++refcount);
430 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431 CHECK_REFCOUNT(pDevice, --refcount);
432 pStencilSurface = NULL;
435 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436 CHECK_REFCOUNT( pDevice, --refcount);
438 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440 CHECK_REFCOUNT(pDevice, ++refcount);
441 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442 CHECK_REFCOUNT(pDevice, --refcount);
443 pSwapChain = NULL;
446 /* Buffers */
447 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449 if(pIndexBuffer)
451 tmp = get_refcount( (IUnknown *)pIndexBuffer );
453 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
459 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461 if(pVertexBuffer)
463 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464 UINT offset = ~0;
465 UINT stride = ~0;
467 tmp = get_refcount( (IUnknown *)pVertexBuffer );
469 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
474 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478 ok(offset==0, "offset not 0 (got %u)!\n", offset);
480 /* Shaders */
481 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487 /* Textures */
488 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490 if (pTexture)
492 tmp = get_refcount( (IUnknown *)pTexture );
494 /* SetTexture should not increase refcounts */
495 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
500 /* This should not increment device refcount */
501 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503 /* But should increment texture's refcount */
504 CHECK_REFCOUNT( pTexture, tmp+1 );
505 /* Because the texture and surface refcount are identical */
506 if (pTextureLevel)
508 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
509 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510 CHECK_REFCOUNT ( pTexture , tmp+2 );
511 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512 CHECK_REFCOUNT ( pTexture , tmp+1 );
513 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
514 CHECK_REFCOUNT ( pTextureLevel, tmp );
517 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521 if (pVolumeTexture)
523 tmp = get_refcount( (IUnknown *)pVolumeTexture );
525 /* This should not increment device refcount */
526 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528 /* But should increment volume texture's refcount */
529 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530 /* Because the volume texture and volume refcount are identical */
531 if (pVolumeLevel)
533 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
534 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
535 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
536 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
537 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
538 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
539 CHECK_REFCOUNT ( pVolumeLevel , tmp );
542 /* Surfaces */
543 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545 CHECK_REFCOUNT( pStencilSurface, 1 );
546 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548 CHECK_REFCOUNT( pOffscreenSurface, 1 );
549 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551 CHECK_REFCOUNT( pRenderTarget3, 1 );
552 /* Misc */
553 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557 if(pSwapChain)
559 /* check implicit back buffer */
560 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562 CHECK_REFCOUNT( pSwapChain, 1);
563 if(pBackBuffer)
565 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566 CHECK_REFCOUNT( pBackBuffer, 1);
567 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568 CHECK_REFCOUNT( pDevice, --refcount);
570 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572 CHECK_REFCOUNT(pDevice, ++refcount);
573 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574 CHECK_REFCOUNT(pDevice, --refcount);
575 pBackBuffer = NULL;
577 CHECK_REFCOUNT( pSwapChain, 1);
579 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
582 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
587 /* The implicit render target is not freed if refcount reaches 0.
588 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591 if(pRenderTarget2)
593 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595 pRenderTarget, pRenderTarget2);
596 CHECK_REFCOUNT( pDevice, --refcount);
597 pRenderTarget2 = NULL;
599 pRenderTarget = NULL;
601 cleanup:
602 CHECK_RELEASE(pDevice, pDevice, --refcount);
604 /* Buffers */
605 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
606 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
607 /* Shaders */
608 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
609 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
610 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
611 /* Textures */
612 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
613 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
614 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
615 /* Surfaces */
616 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
617 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
618 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
619 /* Misc */
620 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
621 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
622 CHECK_RELEASE(pQuery, pDevice, --refcount);
623 /* This will destroy device - cannot check the refcount here */
624 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
626 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
628 DestroyWindow( hwnd );
631 static void test_cursor(void)
633 HRESULT hr;
634 HWND hwnd = NULL;
635 IDirect3D9 *pD3d = NULL;
636 IDirect3DDevice9 *pDevice = NULL;
637 D3DPRESENT_PARAMETERS d3dpp;
638 D3DDISPLAYMODE d3ddm;
639 CURSORINFO info;
640 IDirect3DSurface9 *cursor = NULL;
641 HCURSOR cur;
643 memset(&info, 0, sizeof(info));
644 info.cbSize = sizeof(info);
645 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
646 cur = info.hCursor;
648 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651 ok(hwnd != NULL, "Failed to create window\n");
652 if (!pD3d || !hwnd) goto cleanup;
654 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655 ZeroMemory( &d3dpp, sizeof(d3dpp) );
656 d3dpp.Windowed = TRUE;
657 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
658 d3dpp.BackBufferFormat = d3ddm.Format;
660 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663 "Failed to create IDirect3D9Device (%08x)\n", hr);
664 if (FAILED(hr)) goto cleanup;
666 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
669 /* Initially hidden */
670 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
673 /* Not enabled without a surface*/
674 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
677 /* Fails */
678 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
681 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
684 IDirect3DSurface9_Release(cursor);
686 memset(&info, 0, sizeof(info));
687 info.cbSize = sizeof(info);
688 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
689 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
690 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
692 /* Still hidden */
693 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
694 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
696 /* Enabled now*/
697 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
698 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
700 /* GDI cursor unchanged */
701 memset(&info, 0, sizeof(info));
702 info.cbSize = sizeof(info);
703 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
704 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
705 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
707 cleanup:
708 if(pDevice) IDirect3D9_Release(pDevice);
709 if(pD3d) IDirect3D9_Release(pD3d);
710 DestroyWindow( hwnd );
713 static void test_reset(void)
715 HRESULT hr;
716 HWND hwnd = NULL;
717 IDirect3D9 *pD3d = NULL;
718 IDirect3DDevice9 *pDevice = NULL;
719 D3DPRESENT_PARAMETERS d3dpp;
720 D3DDISPLAYMODE d3ddm, d3ddm2;
721 D3DVIEWPORT9 vp;
722 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
723 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
724 IDirect3DSwapChain9 *pSwapchain;
725 IDirect3DSurface9 *surface;
726 IDirect3DTexture9 *texture;
727 IDirect3DVertexShader9 *shader;
728 BOOL support_800x600 = FALSE;
729 UINT i;
730 D3DLOCKED_RECT lockrect;
732 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
733 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
734 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
735 ok(hwnd != NULL, "Failed to create window\n");
736 if (!pD3d || !hwnd) goto cleanup;
738 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
739 ZeroMemory( &d3dpp, sizeof(d3dpp) );
740 d3dpp.Windowed = FALSE;
741 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
742 d3dpp.BackBufferWidth = 800;
743 d3dpp.BackBufferHeight = 600;
744 d3dpp.BackBufferFormat = d3ddm.Format;
745 d3dpp.EnableAutoDepthStencil = TRUE;
746 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
748 for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
749 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
750 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
751 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
753 if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
754 support_800x600 = TRUE;
756 /* We use them as invalid modes */
757 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
758 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
759 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
760 d3ddm2.Width, d3ddm2.Height);
761 goto cleanup;
764 if(!support_800x600) {
765 skip("Mode 800x600 not supported, skipping mode tests\n");
766 goto cleanup;
769 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
770 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
772 if(FAILED(hr))
774 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
775 goto cleanup;
777 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
778 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
780 width = GetSystemMetrics(SM_CXSCREEN);
781 height = GetSystemMetrics(SM_CYSCREEN);
782 ok(width == 800, "Screen width is %d\n", width);
783 ok(height == 600, "Screen height is %d\n", height);
785 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
786 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
787 if(SUCCEEDED(hr))
789 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
790 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
791 ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
792 ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
793 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
794 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
796 vp.X = 10;
797 vp.Y = 20;
798 vp.MinZ = 2;
799 vp.MaxZ = 3;
800 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
801 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
803 ZeroMemory( &d3dpp, sizeof(d3dpp) );
804 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
805 d3dpp.Windowed = FALSE;
806 d3dpp.BackBufferWidth = 640;
807 d3dpp.BackBufferHeight = 480;
808 d3dpp.BackBufferFormat = d3ddm.Format;
809 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
810 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
811 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
812 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
814 ZeroMemory(&vp, sizeof(vp));
815 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
816 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
817 if(SUCCEEDED(hr))
819 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
820 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
821 ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
822 ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
823 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
824 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
827 width = GetSystemMetrics(SM_CXSCREEN);
828 height = GetSystemMetrics(SM_CYSCREEN);
829 ok(width == 640, "Screen width is %d\n", width);
830 ok(height == 480, "Screen height is %d\n", height);
832 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
833 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
834 if(SUCCEEDED(hr))
836 ZeroMemory(&d3dpp, sizeof(d3dpp));
837 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
838 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
839 if(SUCCEEDED(hr))
841 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
842 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
844 IDirect3DSwapChain9_Release(pSwapchain);
847 ZeroMemory( &d3dpp, sizeof(d3dpp) );
848 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
849 d3dpp.Windowed = TRUE;
850 d3dpp.BackBufferWidth = 400;
851 d3dpp.BackBufferHeight = 300;
852 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
853 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
854 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
855 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
857 width = GetSystemMetrics(SM_CXSCREEN);
858 height = GetSystemMetrics(SM_CYSCREEN);
859 ok(width == orig_width, "Screen width is %d\n", width);
860 ok(height == orig_height, "Screen height is %d\n", height);
862 ZeroMemory(&vp, sizeof(vp));
863 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
864 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
865 if(SUCCEEDED(hr))
867 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
868 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
869 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
870 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
871 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
872 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
875 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
876 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
877 if(SUCCEEDED(hr))
879 ZeroMemory(&d3dpp, sizeof(d3dpp));
880 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
881 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
882 if(SUCCEEDED(hr))
884 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
885 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
887 IDirect3DSwapChain9_Release(pSwapchain);
890 ZeroMemory( &d3dpp, sizeof(d3dpp) );
891 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
892 d3dpp.Windowed = TRUE;
893 d3dpp.BackBufferWidth = 400;
894 d3dpp.BackBufferHeight = 300;
896 /* _Reset fails if there is a resource in the default pool */
897 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
898 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
899 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
900 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
901 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
902 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
903 IDirect3DSurface9_Release(surface);
904 /* Reset again to get the device out of the lost state */
905 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
906 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
907 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
908 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
910 /* Scratch, sysmem and managed pools are fine */
911 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
912 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
913 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
914 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
915 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
916 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
917 IDirect3DSurface9_Release(surface);
919 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
920 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
921 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
922 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
923 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
924 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
925 IDirect3DSurface9_Release(surface);
927 /* The depth stencil should get reset to the auto depth stencil when present. */
928 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
929 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
931 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
932 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
933 ok(surface == NULL, "Depth stencil should be NULL\n");
935 d3dpp.EnableAutoDepthStencil = TRUE;
936 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
937 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
938 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
940 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
941 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
942 ok(surface != NULL, "Depth stencil should not be NULL\n");
943 if (surface) IDirect3DSurface9_Release(surface);
945 d3dpp.EnableAutoDepthStencil = FALSE;
946 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
947 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
949 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
950 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
951 ok(surface == NULL, "Depth stencil should be NULL\n");
953 /* Will a sysmem or scratch survive while locked */
954 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
955 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
956 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
957 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
958 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
959 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
960 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
961 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
962 IDirect3DSurface9_UnlockRect(surface);
963 IDirect3DSurface9_Release(surface);
965 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
966 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
967 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
968 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
969 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
970 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
971 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
972 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
973 IDirect3DSurface9_UnlockRect(surface);
974 IDirect3DSurface9_Release(surface);
976 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
977 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
978 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
979 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
980 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
981 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
982 IDirect3DTexture9_Release(texture);
984 /* A reference held to an implicit surface causes failures as well */
985 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
986 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
987 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
988 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
989 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
990 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
991 IDirect3DSurface9_Release(surface);
992 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
993 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
994 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
995 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
997 /* Shaders are fine as well */
998 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
999 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1000 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1001 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1002 IDirect3DVertexShader9_Release(shader);
1004 /* Try setting invalid modes */
1005 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1006 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1007 d3dpp.Windowed = FALSE;
1008 d3dpp.BackBufferWidth = 32;
1009 d3dpp.BackBufferHeight = 32;
1010 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1011 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1012 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1013 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1015 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1016 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1017 d3dpp.Windowed = FALSE;
1018 d3dpp.BackBufferWidth = 801;
1019 d3dpp.BackBufferHeight = 600;
1020 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1021 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1022 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1023 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1025 cleanup:
1026 if(pD3d) IDirect3D9_Release(pD3d);
1027 if(pDevice) IDirect3D9_Release(pDevice);
1030 /* Test adapter display modes */
1031 static void test_display_modes(void)
1033 D3DDISPLAYMODE dmode;
1034 IDirect3D9 *pD3d;
1036 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1037 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1038 if(!pD3d) return;
1040 #define TEST_FMT(x,r) do { \
1041 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1042 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1043 } while(0)
1045 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1046 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1047 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1048 /* D3DFMT_R5G6B5 */
1049 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1050 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1051 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1052 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1053 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1054 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1055 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1056 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1057 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1058 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1059 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1060 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1061 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1063 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1064 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1066 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1067 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1068 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1070 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1071 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1072 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1073 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1074 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1075 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1077 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1078 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1079 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1080 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1081 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1082 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1083 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1084 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1085 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1086 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1088 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1089 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1090 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1091 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1092 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1093 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1094 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1095 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1096 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1097 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1099 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1100 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1101 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1102 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1103 /* Floating point formats */
1104 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1105 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1106 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1108 /* IEEE formats */
1109 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1110 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1111 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1113 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1115 TEST_FMT(0, D3DERR_INVALIDCALL);
1117 IDirect3D9_Release(pD3d);
1120 static void test_scene(void)
1122 HRESULT hr;
1123 HWND hwnd = NULL;
1124 IDirect3D9 *pD3d = NULL;
1125 IDirect3DDevice9 *pDevice = NULL;
1126 D3DPRESENT_PARAMETERS d3dpp;
1127 D3DDISPLAYMODE d3ddm;
1128 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1129 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1130 RECT rect = {0, 0, 128, 128};
1131 D3DCAPS9 caps;
1133 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1134 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1135 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1136 ok(hwnd != NULL, "Failed to create window\n");
1137 if (!pD3d || !hwnd) goto cleanup;
1139 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1140 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1141 d3dpp.Windowed = TRUE;
1142 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1143 d3dpp.BackBufferWidth = 800;
1144 d3dpp.BackBufferHeight = 600;
1145 d3dpp.BackBufferFormat = d3ddm.Format;
1146 d3dpp.EnableAutoDepthStencil = TRUE;
1147 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1149 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1150 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1151 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1152 if(!pDevice)
1154 skip("Failed to create a d3d device\n");
1155 goto cleanup;
1158 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1159 memset(&caps, 0, sizeof(caps));
1160 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1161 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1162 if(FAILED(hr)) goto cleanup;
1164 /* Test an EndScene without beginscene. Should return an error */
1165 hr = IDirect3DDevice9_EndScene(pDevice);
1166 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1168 /* Test a normal BeginScene / EndScene pair, this should work */
1169 hr = IDirect3DDevice9_BeginScene(pDevice);
1170 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1171 if(SUCCEEDED(hr))
1173 hr = IDirect3DDevice9_EndScene(pDevice);
1174 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1177 /* Test another EndScene without having begun a new scene. Should return an error */
1178 hr = IDirect3DDevice9_EndScene(pDevice);
1179 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1181 /* Two nested BeginScene and EndScene calls */
1182 hr = IDirect3DDevice9_BeginScene(pDevice);
1183 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1184 hr = IDirect3DDevice9_BeginScene(pDevice);
1185 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1186 hr = IDirect3DDevice9_EndScene(pDevice);
1187 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1188 hr = IDirect3DDevice9_EndScene(pDevice);
1189 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1191 /* Create some surfaces to test stretchrect between the scenes */
1192 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1193 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1194 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1195 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1196 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1197 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1198 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1199 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1201 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1202 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1203 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1204 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1206 /* First make sure a simple StretchRect call works */
1207 if(pSurface1 && pSurface2) {
1208 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1209 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1211 if(pBackBuffer && pRenderTarget) {
1212 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1213 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1215 if(pDepthStencil && pSurface3) {
1216 HRESULT expected;
1217 if(0) /* Disabled for now because it crashes in wine */ {
1218 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1219 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1220 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1224 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1225 * width normal surfaces, render targets and depth stencil surfaces.
1227 hr = IDirect3DDevice9_BeginScene(pDevice);
1228 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1230 if(pSurface1 && pSurface2)
1232 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1233 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1235 if(pBackBuffer && pRenderTarget)
1237 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1238 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1240 if(pDepthStencil && pSurface3)
1242 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1243 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1244 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1247 hr = IDirect3DDevice9_EndScene(pDevice);
1248 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1250 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1251 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1252 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1254 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1255 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1256 hr = IDirect3DDevice9_BeginScene(pDevice);
1257 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1258 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1259 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1260 hr = IDirect3DDevice9_EndScene(pDevice);
1261 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1263 cleanup:
1264 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1265 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1266 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1267 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1268 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1269 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1270 if(pD3d) IDirect3D9_Release(pD3d);
1271 if(pDevice) IDirect3D9_Release(pDevice);
1272 if(hwnd) DestroyWindow(hwnd);
1275 static void test_limits(void)
1277 HRESULT hr;
1278 HWND hwnd = NULL;
1279 IDirect3D9 *pD3d = NULL;
1280 IDirect3DDevice9 *pDevice = NULL;
1281 D3DPRESENT_PARAMETERS d3dpp;
1282 D3DDISPLAYMODE d3ddm;
1283 IDirect3DTexture9 *pTexture = NULL;
1284 int i;
1286 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1287 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1288 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1289 ok(hwnd != NULL, "Failed to create window\n");
1290 if (!pD3d || !hwnd) goto cleanup;
1292 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1293 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1294 d3dpp.Windowed = TRUE;
1295 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1296 d3dpp.BackBufferWidth = 800;
1297 d3dpp.BackBufferHeight = 600;
1298 d3dpp.BackBufferFormat = d3ddm.Format;
1299 d3dpp.EnableAutoDepthStencil = TRUE;
1300 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1302 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1303 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1304 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1305 if(!pDevice)
1307 skip("Failed to create a d3d device\n");
1308 goto cleanup;
1311 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1312 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1313 if(!pTexture) goto cleanup;
1315 /* There are 16 pixel samplers. We should be able to access all of them */
1316 for(i = 0; i < 16; i++) {
1317 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1318 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1319 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1320 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1321 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1322 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1325 /* Now test all 8 textures stage states */
1326 for(i = 0; i < 8; i++) {
1327 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1328 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1331 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1332 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1333 * but how do I test that?
1335 cleanup:
1336 if(pTexture) IDirect3DTexture9_Release(pTexture);
1337 if(pD3d) IDirect3D9_Release(pD3d);
1338 if(pDevice) IDirect3D9_Release(pDevice);
1339 if(hwnd) DestroyWindow(hwnd);
1342 static void test_depthstenciltest(void)
1344 HRESULT hr;
1345 HWND hwnd = NULL;
1346 IDirect3D9 *pD3d = NULL;
1347 IDirect3DDevice9 *pDevice = NULL;
1348 D3DPRESENT_PARAMETERS d3dpp;
1349 D3DDISPLAYMODE d3ddm;
1350 IDirect3DSurface9 *pDepthStencil = NULL;
1351 IDirect3DSurface9 *pDepthStencil2 = NULL;
1352 D3DZBUFFERTYPE state;
1354 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1355 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1356 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1357 ok(hwnd != NULL, "Failed to create window\n");
1358 if (!pD3d || !hwnd) goto cleanup;
1360 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1361 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1362 d3dpp.Windowed = TRUE;
1363 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1364 d3dpp.BackBufferWidth = 800;
1365 d3dpp.BackBufferHeight = 600;
1366 d3dpp.BackBufferFormat = d3ddm.Format;
1367 d3dpp.EnableAutoDepthStencil = TRUE;
1368 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1370 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1371 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1372 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1373 if(!pDevice)
1375 skip("Failed to create a d3d device\n");
1376 goto cleanup;
1379 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1380 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1382 /* Try to clear */
1383 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1384 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1386 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1387 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1389 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1390 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1391 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1392 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1394 /* This left the render states untouched! */
1395 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1396 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1397 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1398 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1399 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1400 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1401 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1402 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1403 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1404 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1405 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1406 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1408 /* This is supposed to fail now */
1409 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1410 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1412 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1413 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1415 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1416 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1418 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1419 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1420 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1422 /* Now it works again */
1423 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1424 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1426 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1427 if(pDevice) IDirect3D9_Release(pDevice);
1429 /* Now see if autodepthstencil disable is honored. First, without a format set */
1430 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1431 d3dpp.Windowed = TRUE;
1432 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1433 d3dpp.BackBufferWidth = 800;
1434 d3dpp.BackBufferHeight = 600;
1435 d3dpp.BackBufferFormat = d3ddm.Format;
1436 d3dpp.EnableAutoDepthStencil = FALSE;
1437 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1439 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1440 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1441 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1442 if(!pDevice)
1444 skip("Failed to create a d3d device\n");
1445 goto cleanup;
1448 pDepthStencil = NULL;
1449 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1450 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1451 if(pDepthStencil) {
1452 IDirect3DSurface9_Release(pDepthStencil);
1453 pDepthStencil = NULL;
1456 /* Check the depth test state */
1457 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1458 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1459 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1461 if(pDevice) IDirect3D9_Release(pDevice);
1463 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1464 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1465 d3dpp.Windowed = TRUE;
1466 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1467 d3dpp.BackBufferWidth = 800;
1468 d3dpp.BackBufferHeight = 600;
1469 d3dpp.BackBufferFormat = d3ddm.Format;
1470 d3dpp.EnableAutoDepthStencil = FALSE;
1471 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1473 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1474 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1475 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1476 if(!pDevice)
1478 skip("Failed to create a d3d device\n");
1479 goto cleanup;
1482 pDepthStencil = NULL;
1483 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1484 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1485 if(pDepthStencil) {
1486 IDirect3DSurface9_Release(pDepthStencil);
1487 pDepthStencil = NULL;
1490 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1491 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1492 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1494 cleanup:
1495 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1496 if(pD3d) IDirect3D9_Release(pD3d);
1497 if(pDevice) IDirect3D9_Release(pDevice);
1498 if(hwnd) DestroyWindow(hwnd);
1501 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1502 static void test_draw_indexed(void)
1504 static const struct {
1505 float position[3];
1506 DWORD color;
1507 } quad[] = {
1508 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1509 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1510 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1511 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1513 WORD indices[] = {0, 1, 2, 3, 0, 2};
1515 static const D3DVERTEXELEMENT9 decl_elements[] = {
1516 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1517 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1518 D3DDECL_END()
1521 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1522 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1523 IDirect3DIndexBuffer9 *index_buffer = NULL;
1524 D3DPRESENT_PARAMETERS present_parameters;
1525 IDirect3DDevice9 *device = NULL;
1526 IDirect3D9 *d3d9;
1527 HRESULT hr;
1528 HWND hwnd;
1529 void *ptr;
1531 hwnd = CreateWindow("static", "d3d9_test",
1532 0, 0, 0, 10, 10, 0, 0, 0, 0);
1533 if (!hwnd)
1535 skip("Failed to create window\n");
1536 return;
1539 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1540 if (!d3d9)
1542 skip("Failed to create IDirect3D9 object\n");
1543 goto cleanup;
1546 ZeroMemory(&present_parameters, sizeof(present_parameters));
1547 present_parameters.Windowed = TRUE;
1548 present_parameters.hDeviceWindow = hwnd;
1549 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1551 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1552 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1553 if (FAILED(hr) || !device)
1555 skip("Failed to create device\n");
1556 goto cleanup;
1559 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1560 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1561 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1562 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1564 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1565 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1566 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1567 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1568 memcpy(ptr, quad, sizeof(quad));
1569 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1570 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1571 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1572 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1574 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1575 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1576 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1577 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1578 memcpy(ptr, indices, sizeof(indices));
1579 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1580 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1581 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1582 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1583 hr = IDirect3DDevice9_BeginScene(device);
1584 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1586 /* NULL index buffer. Should fail */
1587 hr = IDirect3DDevice9_SetIndices(device, NULL);
1588 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1589 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1590 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1591 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1592 hr, D3DERR_INVALIDCALL);
1594 /* Valid index buffer, NULL vertex declaration. Should fail */
1595 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1596 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1597 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1598 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1599 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1600 hr, D3DERR_INVALIDCALL);
1602 /* Valid index buffer and vertex declaration. Should succeed */
1603 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1604 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1605 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1606 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1607 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1609 hr = IDirect3DDevice9_EndScene(device);
1610 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1612 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1613 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1615 IDirect3DVertexBuffer9_Release(vertex_buffer);
1616 IDirect3DIndexBuffer9_Release(index_buffer);
1617 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1619 cleanup:
1620 if (d3d9) IDirect3D9_Release(d3d9);
1621 if (device) IDirect3DDevice9_Release(device);
1622 if (hwnd) DestroyWindow(hwnd);
1625 static void test_null_stream(void)
1627 IDirect3DVertexBuffer9 *buffer = NULL;
1628 D3DPRESENT_PARAMETERS present_parameters;
1629 IDirect3DDevice9 *device = NULL;
1630 IDirect3D9 *d3d9;
1631 HWND hwnd;
1632 HRESULT hr;
1633 IDirect3DVertexShader9 *shader = NULL;
1634 IDirect3DVertexDeclaration9 *decl = NULL;
1635 DWORD shader_code[] = {
1636 0xfffe0101, /* vs_1_1 */
1637 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1638 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1639 0x0000ffff /* end */
1641 static const D3DVERTEXELEMENT9 decl_elements[] = {
1642 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1643 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1644 D3DDECL_END()
1647 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1648 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1649 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1650 ok(hwnd != NULL, "Failed to create window\n");
1651 if (!d3d9 || !hwnd) goto cleanup;
1653 ZeroMemory(&present_parameters, sizeof(present_parameters));
1654 present_parameters.Windowed = TRUE;
1655 present_parameters.hDeviceWindow = hwnd;
1656 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1658 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1659 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1660 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1661 if(!device)
1663 skip("Failed to create a d3d device\n");
1664 goto cleanup;
1667 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1668 if(FAILED(hr)) {
1669 skip("No vertex shader support\n");
1670 goto cleanup;
1672 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1673 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1674 if (FAILED(hr)) {
1675 skip("Vertex declaration handling not possible.\n");
1676 goto cleanup;
1678 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1679 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1680 if (FAILED(hr)) {
1681 skip("Vertex buffer handling not possible.\n");
1682 goto cleanup;
1685 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1686 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1687 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1688 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1689 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1690 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1691 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1692 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1694 hr = IDirect3DDevice9_BeginScene(device);
1695 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1696 if(SUCCEEDED(hr)) {
1697 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1698 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1700 hr = IDirect3DDevice9_EndScene(device);
1701 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1704 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1705 IDirect3DDevice9_SetVertexShader(device, NULL);
1706 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1708 cleanup:
1709 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1710 if(shader) IDirect3DVertexShader9_Release(shader);
1711 if(device) IDirect3DDevice9_Release(device);
1712 if(d3d9) IDirect3D9_Release(d3d9);
1715 static inline const char *debug_d3dpool(D3DPOOL pool) {
1716 switch(pool) {
1717 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1718 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1719 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1720 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1721 default:
1722 return "unknown pool";
1726 static void test_vertex_buffer_alignment(void)
1728 IDirect3DVertexBuffer9 *buffer = NULL;
1729 D3DPRESENT_PARAMETERS present_parameters;
1730 IDirect3DDevice9 *device = NULL;
1731 IDirect3D9 *d3d9;
1732 HWND hwnd;
1733 HRESULT hr;
1734 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1735 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1736 unsigned int i, j;
1737 void *data;
1739 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1740 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1741 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1742 ok(hwnd != NULL, "Failed to create window\n");
1743 if (!d3d9 || !hwnd) goto cleanup;
1745 ZeroMemory(&present_parameters, sizeof(present_parameters));
1746 present_parameters.Windowed = TRUE;
1747 present_parameters.hDeviceWindow = hwnd;
1748 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1750 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1751 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1752 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1753 if(!device)
1755 skip("Failed to create a d3d device\n");
1756 goto cleanup;
1759 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1760 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1761 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1762 if(pools[j] == D3DPOOL_SCRATCH) {
1763 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1764 } else {
1765 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1766 debug_d3dpool(pools[j]), sizes[i]);
1768 if(FAILED(hr)) continue;
1770 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1771 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1772 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1773 sizes[i], debug_d3dpool(pools[j]), data);
1774 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1775 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1777 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1781 cleanup:
1782 if(d3d9) IDirect3D9_Release(d3d9);
1785 static void test_lights(void)
1787 D3DPRESENT_PARAMETERS present_parameters;
1788 IDirect3DDevice9 *device = NULL;
1789 IDirect3D9 *d3d9;
1790 HWND hwnd;
1791 HRESULT hr;
1792 unsigned int i;
1793 BOOL enabled;
1794 D3DCAPS9 caps;
1796 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1797 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1798 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1799 ok(hwnd != NULL, "Failed to create window\n");
1800 if (!d3d9 || !hwnd) goto cleanup;
1802 ZeroMemory(&present_parameters, sizeof(present_parameters));
1803 present_parameters.Windowed = TRUE;
1804 present_parameters.hDeviceWindow = hwnd;
1805 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1807 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1808 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1809 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1810 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1811 if(!device)
1813 skip("Failed to create a d3d device\n");
1814 goto cleanup;
1817 memset(&caps, 0, sizeof(caps));
1818 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1819 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1821 for(i = 1; i <= caps.MaxActiveLights; i++) {
1822 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1823 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1824 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1825 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1826 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1829 /* TODO: Test the rendering results in this situation */
1830 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1831 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1832 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1833 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1834 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1835 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1836 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1838 for(i = 1; i <= caps.MaxActiveLights; i++) {
1839 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1840 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1843 cleanup:
1844 if(device) IDirect3DDevice9_Release(device);
1845 if(d3d9) IDirect3D9_Release(d3d9);
1848 static void test_set_stream_source(void)
1850 D3DPRESENT_PARAMETERS present_parameters;
1851 IDirect3DDevice9 *device = NULL;
1852 IDirect3D9 *d3d9;
1853 HWND hwnd;
1854 HRESULT hr;
1855 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1857 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1858 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1859 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1860 ok(hwnd != NULL, "Failed to create window\n");
1861 if (!d3d9 || !hwnd) goto cleanup;
1863 ZeroMemory(&present_parameters, sizeof(present_parameters));
1864 present_parameters.Windowed = TRUE;
1865 present_parameters.hDeviceWindow = hwnd;
1866 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1868 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1869 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1870 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1871 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1872 if(!device)
1874 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1875 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1876 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1877 if(!device)
1879 skip("Failed to create a d3d device\n");
1880 goto cleanup;
1884 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1885 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1886 if (SUCCEEDED(hr)) {
1887 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1888 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1889 * a WARN
1891 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1892 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1893 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1894 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1895 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1896 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1897 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1898 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1899 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1900 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1902 /* Try to set the NULL buffer with an offset and stride 0 */
1903 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1904 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1905 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1906 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1907 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1908 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1909 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1910 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1911 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1912 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1914 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1915 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1917 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1918 cleanup:
1919 if(device) IDirect3DDevice9_Release(device);
1920 if(d3d9) IDirect3D9_Release(d3d9);
1923 struct formats {
1924 D3DFORMAT DisplayFormat;
1925 D3DFORMAT BackBufferFormat;
1926 BOOL shouldPass;
1929 struct formats r5g6b5_format_list[] =
1931 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1932 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1933 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1934 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1935 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1936 { 0, 0, 0}
1939 struct formats x1r5g5b5_format_list[] =
1941 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1942 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1943 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1944 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1945 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1947 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1948 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1949 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1950 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1951 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1952 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1953 { 0, 0, 0}
1956 struct formats x8r8g8b8_format_list[] =
1958 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1959 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1960 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1961 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1962 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1964 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1965 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1966 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1967 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1968 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1969 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1970 { 0, 0, 0}
1973 static void test_display_formats(void)
1975 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1976 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1977 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1978 * allowed due to depth conversion and this is likely driver dependent.
1979 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1980 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1982 UINT Adapter = D3DADAPTER_DEFAULT;
1983 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1984 int i, nmodes;
1985 HRESULT hr;
1987 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1988 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1989 if(!d3d9) return;
1991 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1992 if(!nmodes) {
1993 skip("Display format R5G6B5 not supported, skipping\n");
1994 } else {
1995 trace("Testing display format R5G6B5\n");
1996 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1998 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2000 if(r5g6b5_format_list[i].shouldPass)
2001 ok(hr == D3D_OK ||
2002 broken(hr == D3DERR_NOTAVAILABLE),
2003 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2004 else
2005 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2009 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2010 if(!nmodes) {
2011 skip("Display format X1R5G5B5 not supported, skipping\n");
2012 } else {
2013 trace("Testing display format X1R5G5B5\n");
2014 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2016 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2018 if(x1r5g5b5_format_list[i].shouldPass)
2019 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2020 else
2021 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2025 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2026 if(!nmodes) {
2027 skip("Display format X8R8G8B8 not supported, skipping\n");
2028 } else {
2029 trace("Testing display format X8R8G8B8\n");
2030 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2032 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2034 if(x8r8g8b8_format_list[i].shouldPass)
2035 ok(hr == D3D_OK ||
2036 broken(hr == D3DERR_NOTAVAILABLE),
2037 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2038 else
2039 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2043 if(d3d9) IDirect3D9_Release(d3d9);
2046 static void test_scissor_size(void)
2048 IDirect3D9 *d3d9_ptr = 0;
2049 unsigned int i;
2050 static const struct {
2051 int winx; int winy; int backx; int backy; BOOL window;
2052 } scts[] = { /* scissor tests */
2053 {800, 600, 640, 480, TRUE},
2054 {800, 600, 640, 480, FALSE},
2055 {640, 480, 800, 600, TRUE},
2056 {640, 480, 800, 600, FALSE},
2059 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2060 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2061 if (!d3d9_ptr){
2062 skip("Failed to create IDirect3D9 object\n");
2063 return;
2066 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2067 IDirect3DDevice9 *device_ptr = 0;
2068 D3DPRESENT_PARAMETERS present_parameters;
2069 HRESULT hr;
2070 WNDCLASS wc = {0};
2071 HWND hwnd = 0;
2072 RECT scissorrect;
2074 wc.lpfnWndProc = DefWindowProc;
2075 wc.lpszClassName = "d3d9_test_wc";
2076 RegisterClass(&wc);
2078 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2079 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2081 ZeroMemory(&present_parameters, sizeof(present_parameters));
2082 present_parameters.Windowed = scts[i].window;
2083 present_parameters.hDeviceWindow = hwnd;
2084 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2085 present_parameters.BackBufferWidth = scts[i].backx;
2086 present_parameters.BackBufferHeight = scts[i].backy;
2087 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2088 present_parameters.EnableAutoDepthStencil = TRUE;
2089 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2091 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2092 if(FAILED(hr)) {
2093 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2094 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2095 if(FAILED(hr)) {
2096 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2099 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2101 if (!device_ptr)
2103 DestroyWindow(hwnd);
2104 skip("Creating the device failed\n");
2105 goto err_out;
2108 /* Check for the default scissor rect size */
2109 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2110 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2111 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2113 /* check the scissorrect values after a reset */
2114 present_parameters.BackBufferWidth = 800;
2115 present_parameters.BackBufferHeight = 600;
2116 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2117 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2118 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2119 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2121 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2122 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2123 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2125 if(device_ptr) {
2126 ULONG ref;
2128 ref = IDirect3DDevice9_Release(device_ptr);
2129 DestroyWindow(hwnd);
2130 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2134 err_out:
2135 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2136 return;
2140 START_TEST(device)
2142 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2143 if (!d3d9_handle)
2145 skip("Could not load d3d9.dll\n");
2146 return;
2149 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2150 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2151 if (pDirect3DCreate9)
2153 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2154 if(!d3d9)
2156 skip("could not create D3D9 object\n");
2157 return;
2159 IDirect3D9_Release(d3d9);
2161 test_display_formats();
2162 test_display_modes();
2163 test_swapchain();
2164 test_refcount();
2165 test_mipmap_levels();
2166 test_cursor();
2167 test_reset();
2168 test_scene();
2169 test_limits();
2170 test_depthstenciltest();
2171 test_draw_indexed();
2172 test_null_stream();
2173 test_vertex_buffer_alignment();
2174 test_lights();
2175 test_set_stream_source();
2176 test_scissor_size();