mshtml: Respond to SID_SContainerDispatch service id.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob9feda661faa0ff46a4ebb45041bc08960cc6d1b4
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
117 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
118 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
119 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
120 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
121 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
122 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
123 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
124 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
125 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
127 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
129 /* ===========================================================================
130 D3D9 interfaces
131 =========================================================================== */
133 /* ---------- */
134 /* IDirect3D9 */
135 /* ---------- */
137 /*****************************************************************************
138 * Predeclare the interface implementation structures
140 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142 /*****************************************************************************
143 * IDirect3D implementation structure
145 typedef struct IDirect3D9Impl
147 /* IUnknown fields */
148 IDirect3D9Ex IDirect3D9Ex_iface;
149 LONG ref;
151 struct wined3d *WineD3D;
153 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
154 BOOL extended;
155 } IDirect3D9Impl;
157 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
159 /*****************************************************************************
160 * IDirect3DDevice9 implementation structure
162 typedef struct IDirect3DDevice9Impl
164 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
165 struct wined3d_device_parent device_parent;
166 LONG ref;
167 struct wined3d_device *wined3d_device;
168 IDirect3D9Ex *d3d_parent;
169 /* Avoids recursion with nested ReleaseRef to 0 */
170 BOOL inDestruction;
172 IDirect3DVertexDeclaration9 **convertedDecls;
173 unsigned int numConvertedDecls, declArraySize;
175 BOOL notreset;
176 } IDirect3DDevice9Impl;
178 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
179 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
181 /*****************************************************************************
182 * IDirect3DVolume9 implementation structure
184 typedef struct IDirect3DVolume9Impl
186 /* IUnknown fields */
187 IDirect3DVolume9 IDirect3DVolume9_iface;
188 LONG ref;
189 struct wined3d_volume *wined3d_volume;
190 IUnknown *container;
191 IUnknown *forwardReference;
192 } IDirect3DVolume9Impl;
194 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
195 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
197 /* ------------------- */
198 /* IDirect3DSwapChain9 */
199 /* ------------------- */
201 /*****************************************************************************
202 * IDirect3DSwapChain9 implementation structure
204 typedef struct IDirect3DSwapChain9Impl
206 /* IUnknown fields */
207 const IDirect3DSwapChain9Vtbl *lpVtbl;
208 LONG ref;
209 struct wined3d_swapchain *wined3d_swapchain;
210 IDirect3DDevice9Ex *parentDevice;
211 } IDirect3DSwapChain9Impl;
213 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
214 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
216 /* ----------------- */
217 /* IDirect3DSurface9 */
218 /* ----------------- */
220 /*****************************************************************************
221 * IDirect3DSurface9 implementation structure
223 typedef struct IDirect3DSurface9Impl
225 IDirect3DSurface9 IDirect3DSurface9_iface;
226 LONG ref;
227 struct wined3d_surface *wined3d_surface;
228 IDirect3DDevice9Ex *parentDevice;
230 /* The surface container */
231 IUnknown *container;
233 /* If set forward refcounting to this object */
234 IUnknown *forwardReference;
236 BOOL getdc_supported;
237 } IDirect3DSurface9Impl;
239 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
240 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
241 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
242 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
244 /* ---------------------- */
245 /* IDirect3DVertexBuffer9 */
246 /* ---------------------- */
248 /*****************************************************************************
249 * IDirect3DVertexBuffer9 implementation structure
251 typedef struct IDirect3DVertexBuffer9Impl
253 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
254 LONG ref;
255 struct wined3d_buffer *wineD3DVertexBuffer;
256 IDirect3DDevice9Ex *parentDevice;
257 DWORD fvf;
258 } IDirect3DVertexBuffer9Impl;
260 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
261 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
262 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
264 /* --------------------- */
265 /* IDirect3DIndexBuffer9 */
266 /* --------------------- */
268 /*****************************************************************************
269 * IDirect3DIndexBuffer9 implementation structure
271 typedef struct IDirect3DIndexBuffer9Impl
273 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
274 LONG ref;
275 struct wined3d_buffer *wineD3DIndexBuffer;
276 IDirect3DDevice9Ex *parentDevice;
277 enum wined3d_format_id format;
278 } IDirect3DIndexBuffer9Impl;
280 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
281 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
282 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
284 /* --------------------- */
285 /* IDirect3DBaseTexture9 */
286 /* --------------------- */
288 /*****************************************************************************
289 * IDirect3DBaseTexture9 implementation structure
291 typedef struct IDirect3DBaseTexture9Impl
293 const IDirect3DBaseTexture9Vtbl *lpVtbl;
294 LONG ref;
295 struct wined3d_texture *wined3d_texture;
296 } IDirect3DBaseTexture9Impl;
298 /* --------------------- */
299 /* IDirect3DCubeTexture9 */
300 /* --------------------- */
302 /*****************************************************************************
303 * IDirect3DCubeTexture9 implementation structure
305 typedef struct IDirect3DCubeTexture9Impl
307 IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
308 LONG ref;
309 struct wined3d_texture *wined3d_texture;
310 IDirect3DDevice9Ex *parentDevice;
311 } IDirect3DCubeTexture9Impl;
313 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
314 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
316 /* ----------------- */
317 /* IDirect3DTexture9 */
318 /* ----------------- */
320 /*****************************************************************************
321 * IDirect3DTexture9 implementation structure
323 typedef struct IDirect3DTexture9Impl
325 IDirect3DTexture9 IDirect3DTexture9_iface;
326 LONG ref;
327 struct wined3d_texture *wined3d_texture;
328 IDirect3DDevice9Ex *parentDevice;
329 } IDirect3DTexture9Impl;
331 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
332 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
334 /* ----------------------- */
335 /* IDirect3DVolumeTexture9 */
336 /* ----------------------- */
338 /*****************************************************************************
339 * IDirect3DVolumeTexture9 implementation structure
341 typedef struct IDirect3DVolumeTexture9Impl
343 IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
344 LONG ref;
345 struct wined3d_texture *wined3d_texture;
346 IDirect3DDevice9Ex *parentDevice;
347 } IDirect3DVolumeTexture9Impl;
349 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
350 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
352 /* ----------------------- */
353 /* IDirect3DStateBlock9 */
354 /* ----------------------- */
356 /*****************************************************************************
357 * IDirect3DStateBlock9 implementation structure
359 typedef struct IDirect3DStateBlock9Impl {
360 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
361 LONG ref;
363 /* IDirect3DStateBlock9 fields */
364 struct wined3d_stateblock *wined3d_stateblock;
366 /* Parent reference */
367 IDirect3DDevice9Ex *parentDevice;
368 } IDirect3DStateBlock9Impl;
370 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
371 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
373 /* --------------------------- */
374 /* IDirect3DVertexDeclaration9 */
375 /* --------------------------- */
377 /*****************************************************************************
378 * IDirect3DVertexDeclaration implementation structure
380 typedef struct IDirect3DVertexDeclaration9Impl {
381 /* IUnknown fields */
382 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
383 LONG ref;
385 D3DVERTEXELEMENT9 *elements;
386 UINT element_count;
388 /* IDirect3DVertexDeclaration9 fields */
389 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
390 DWORD convFVF;
392 /* Parent reference */
393 LPDIRECT3DDEVICE9EX parentDevice;
394 } IDirect3DVertexDeclaration9Impl;
396 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
397 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
398 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
400 /* ---------------------- */
401 /* IDirect3DVertexShader9 */
402 /* ---------------------- */
404 /*****************************************************************************
405 * IDirect3DVertexShader implementation structure
407 typedef struct IDirect3DVertexShader9Impl {
408 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
409 LONG ref;
410 struct wined3d_shader *wined3d_shader;
411 IDirect3DDevice9Ex *parentDevice;
412 } IDirect3DVertexShader9Impl;
414 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
415 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
416 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
418 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
419 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
421 /* --------------------- */
422 /* IDirect3DPixelShader9 */
423 /* --------------------- */
425 /*****************************************************************************
426 * IDirect3DPixelShader implementation structure
428 typedef struct IDirect3DPixelShader9Impl {
429 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
430 LONG ref;
431 struct wined3d_shader *wined3d_shader;
432 IDirect3DDevice9Ex *parentDevice;
433 } IDirect3DPixelShader9Impl;
435 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
436 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
437 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
439 /* --------------- */
440 /* IDirect3DQuery9 */
441 /* --------------- */
443 /*****************************************************************************
444 * IDirect3DPixelShader implementation structure
446 typedef struct IDirect3DQuery9Impl {
447 IDirect3DQuery9 IDirect3DQuery9_iface;
448 LONG ref;
450 /* IDirect3DQuery9 fields */
451 struct wined3d_query *wineD3DQuery;
453 /* Parent reference */
454 IDirect3DDevice9Ex *parentDevice;
455 } IDirect3DQuery9Impl;
457 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
458 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
460 #endif /* __WINE_D3D9_PRIVATE_H */