ntdll: Use an __ms_va_list in sscanf (Clang).
[wine/multimedia.git] / dlls / d3d10 / d3d10_private.h
blobdbd72baf55da49aafcfdcf4252220a7d68c430df
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
46 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
47 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
48 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
50 enum d3d10_effect_object_type
52 D3D10_EOT_RASTERIZER_STATE = 0x0,
53 D3D10_EOT_DEPTH_STENCIL_STATE = 0x1,
54 D3D10_EOT_BLEND_STATE = 0x2,
55 D3D10_EOT_VERTEXSHADER = 0x6,
56 D3D10_EOT_PIXELSHADER = 0x7,
57 D3D10_EOT_GEOMETRYSHADER = 0x8,
58 D3D10_EOT_STENCIL_REF = 0x9,
59 D3D10_EOT_BLEND_FACTOR = 0xa,
60 D3D10_EOT_SAMPLE_MASK = 0xb,
63 enum d3d10_effect_object_operation
65 D3D10_EOO_VALUE = 1,
66 D3D10_EOO_PARSED_OBJECT = 2,
67 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
68 D3D10_EOO_ANONYMOUS_SHADER = 7,
71 struct d3d10_effect_object
73 struct d3d10_effect_pass *pass;
74 enum d3d10_effect_object_type type;
75 union
77 ID3D10RasterizerState *rs;
78 ID3D10DepthStencilState *ds;
79 ID3D10BlendState *bs;
80 ID3D10VertexShader *vs;
81 ID3D10PixelShader *ps;
82 ID3D10GeometryShader *gs;
83 } object;
86 struct d3d10_effect_shader_signature
88 char *signature;
89 UINT signature_size;
90 UINT element_count;
91 D3D10_SIGNATURE_PARAMETER_DESC *elements;
94 struct d3d10_effect_shader_variable
96 struct d3d10_effect_shader_signature input_signature;
97 struct d3d10_effect_shader_signature output_signature;
98 union
100 ID3D10VertexShader *vs;
101 ID3D10PixelShader *ps;
102 ID3D10GeometryShader *gs;
103 } shader;
106 struct d3d10_effect_state_object_variable
108 union
110 D3D10_RASTERIZER_DESC rasterizer;
111 D3D10_DEPTH_STENCIL_DESC depth_stencil;
112 D3D10_BLEND_DESC blend;
113 D3D10_SAMPLER_DESC sampler;
114 } desc;
115 union
117 ID3D10RasterizerState *rasterizer;
118 ID3D10DepthStencilState *depth_stencil;
119 ID3D10BlendState *blend;
120 ID3D10SamplerState *sampler;
121 } object;
124 /* ID3D10EffectType */
125 struct d3d10_effect_type
127 ID3D10EffectType ID3D10EffectType_iface;
129 char *name;
130 D3D10_SHADER_VARIABLE_TYPE basetype;
131 D3D10_SHADER_VARIABLE_CLASS type_class;
133 DWORD id;
134 struct wine_rb_entry entry;
135 struct d3d10_effect *effect;
137 DWORD element_count;
138 DWORD size_unpacked;
139 DWORD stride;
140 DWORD size_packed;
141 DWORD member_count;
142 DWORD column_count;
143 DWORD row_count;
144 struct d3d10_effect_type *elementtype;
145 struct d3d10_effect_type_member *members;
148 struct d3d10_effect_type_member
150 char *name;
151 char *semantic;
152 DWORD buffer_offset;
153 struct d3d10_effect_type *type;
156 /* ID3D10EffectVariable */
157 struct d3d10_effect_variable
159 ID3D10EffectVariable ID3D10EffectVariable_iface;
161 struct d3d10_effect_variable *buffer;
162 struct d3d10_effect_type *type;
164 char *name;
165 char *semantic;
166 DWORD buffer_offset;
167 DWORD annotation_count;
168 DWORD flag;
169 DWORD data_size;
170 struct d3d10_effect *effect;
171 struct d3d10_effect_variable *elements;
172 struct d3d10_effect_variable *members;
173 struct d3d10_effect_variable *annotations;
175 union
177 struct d3d10_effect_state_object_variable state;
178 struct d3d10_effect_shader_variable shader;
179 } u;
182 /* ID3D10EffectPass */
183 struct d3d10_effect_pass
185 ID3D10EffectPass ID3D10EffectPass_iface;
187 struct d3d10_effect_technique *technique;
188 char *name;
189 DWORD start;
190 DWORD object_count;
191 DWORD annotation_count;
192 struct d3d10_effect_object *objects;
193 struct d3d10_effect_variable *annotations;
195 D3D10_PASS_SHADER_DESC vs;
196 D3D10_PASS_SHADER_DESC ps;
197 D3D10_PASS_SHADER_DESC gs;
198 UINT stencil_ref;
199 UINT sample_mask;
200 float blend_factor[4];
203 /* ID3D10EffectTechnique */
204 struct d3d10_effect_technique
206 ID3D10EffectTechnique ID3D10EffectTechnique_iface;
208 struct d3d10_effect *effect;
209 char *name;
210 DWORD pass_count;
211 DWORD annotation_count;
212 struct d3d10_effect_pass *passes;
213 struct d3d10_effect_variable *annotations;
216 struct d3d10_effect_anonymous_shader
218 struct d3d10_effect_variable shader;
219 struct d3d10_effect_type type;
222 /* ID3D10Effect */
223 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
224 struct d3d10_effect
226 ID3D10Effect ID3D10Effect_iface;
227 LONG refcount;
229 ID3D10Device *device;
230 DWORD version;
231 DWORD local_buffer_count;
232 DWORD variable_count;
233 DWORD local_variable_count;
234 DWORD sharedbuffers_count;
235 DWORD sharedobjects_count;
236 DWORD technique_count;
237 DWORD index_offset;
238 DWORD texture_count;
239 DWORD dephstencilstate_count;
240 DWORD blendstate_count;
241 DWORD rasterizerstate_count;
242 DWORD samplerstate_count;
243 DWORD rendertargetview_count;
244 DWORD depthstencilview_count;
245 DWORD used_shader_count;
246 DWORD anonymous_shader_count;
248 DWORD used_shader_current;
249 DWORD anonymous_shader_current;
251 struct wine_rb_tree types;
252 struct d3d10_effect_variable *local_buffers;
253 struct d3d10_effect_variable *local_variables;
254 struct d3d10_effect_anonymous_shader *anonymous_shaders;
255 struct d3d10_effect_variable **used_shaders;
256 struct d3d10_effect_technique *techniques;
259 /* ID3D10ShaderReflection */
260 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
261 struct d3d10_shader_reflection
263 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
264 LONG refcount;
267 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
269 /* D3D10Core */
270 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
271 UINT flags, void *unknown0, ID3D10Device **device);
273 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
274 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
275 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
276 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
277 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
278 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
279 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
280 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
282 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
283 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
285 static inline void read_dword(const char **ptr, DWORD *d)
287 memcpy(d, *ptr, sizeof(*d));
288 *ptr += sizeof(*d);
291 static inline void write_dword(char **ptr, DWORD d)
293 memcpy(*ptr, &d, sizeof(d));
294 *ptr += sizeof(d);
297 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
298 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
300 #endif /* __WINE_D3D10_PRIVATE_H */