wined3d: Introduce a wined3d_vertex_pipe_ops structure.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob374396834949ff010a9aa78c88d8ef4f0f0e870f
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 /* The driver names reflect the lowest GPU supported
38 * by a certain driver, so DRIVER_AMD_R300 supports
39 * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
42 DRIVER_AMD_RAGE_128PRO,
43 DRIVER_AMD_R100,
44 DRIVER_AMD_R300,
45 DRIVER_AMD_R600,
46 DRIVER_INTEL_GMA800,
47 DRIVER_INTEL_GMA900,
48 DRIVER_INTEL_GMA950,
49 DRIVER_INTEL_GMA3000,
50 DRIVER_NVIDIA_TNT,
51 DRIVER_NVIDIA_GEFORCE2MX,
52 DRIVER_NVIDIA_GEFORCEFX,
53 DRIVER_NVIDIA_GEFORCE6,
54 DRIVER_UNKNOWN
57 enum wined3d_driver_model
59 DRIVER_MODEL_WIN9X,
60 DRIVER_MODEL_NT40,
61 DRIVER_MODEL_NT5X,
62 DRIVER_MODEL_NT6X
65 enum wined3d_gl_vendor
67 GL_VENDOR_UNKNOWN,
68 GL_VENDOR_APPLE,
69 GL_VENDOR_FGLRX,
70 GL_VENDOR_INTEL,
71 GL_VENDOR_MESA,
72 GL_VENDOR_NVIDIA,
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78 /* Extension detection */
79 struct wined3d_extension_map
81 const char *extension_string;
82 enum wined3d_gl_extension extension;
85 static const struct wined3d_extension_map gl_extension_map[] =
87 /* APPLE */
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
89 {"GL_APPLE_fence", APPLE_FENCE },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
92 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
94 /* ARB */
95 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
96 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
102 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
103 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
104 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
105 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
106 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
110 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
111 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
112 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
113 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
114 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
115 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
116 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
117 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
118 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
119 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
120 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
121 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
122 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
123 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
124 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
125 {"GL_ARB_shadow", ARB_SHADOW },
126 {"GL_ARB_sync", ARB_SYNC },
127 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
128 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
129 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
130 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
131 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
132 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
133 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
135 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
136 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
137 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
138 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
139 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
140 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
141 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
142 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
143 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
145 /* ATI */
146 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
147 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
148 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
149 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
150 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
152 /* EXT */
153 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
154 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
155 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
156 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
157 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
158 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
159 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
160 {"GL_EXT_fog_coord", EXT_FOG_COORD },
161 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
162 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
163 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
164 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
165 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
166 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
167 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
168 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
169 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
170 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
171 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
172 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
173 {"GL_EXT_texture3D", EXT_TEXTURE3D },
174 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
175 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
176 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
177 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
178 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
179 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
180 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
181 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
182 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
183 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
185 /* NV */
186 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
187 {"GL_NV_fence", NV_FENCE },
188 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
189 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
190 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
191 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
192 {"GL_NV_half_float", NV_HALF_FLOAT },
193 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
194 {"GL_NV_point_sprite", NV_POINT_SPRITE },
195 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
196 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
197 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
198 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
199 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
200 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
201 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
202 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
203 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
204 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
205 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
207 /* SGI */
208 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
211 static const struct wined3d_extension_map wgl_extension_map[] =
213 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
214 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
215 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
218 /**********************************************************
219 * Utility functions follow
220 **********************************************************/
222 const struct min_lookup minMipLookup[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noFilter[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
238 const struct min_lookup minMipLookup_noMip[] =
240 /* NONE POINT LINEAR */
241 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
243 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
246 const GLenum magLookup[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_LINEAR,
252 const GLenum magLookup_noFilter[] =
254 /* NONE POINT LINEAR */
255 GL_NEAREST, GL_NEAREST, GL_NEAREST,
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
261 glAttribFunc specular_func_3ubv;
262 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
263 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
264 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
267 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268 * i.e., there is no GL Context - Get a default rendering context to enable the
269 * function query some info from GL.
272 struct wined3d_fake_gl_ctx
274 HDC dc;
275 HWND wnd;
276 HGLRC gl_ctx;
277 HDC restore_dc;
278 HGLRC restore_gl_ctx;
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
283 TRACE("Destroying fake GL context.\n");
285 if (!wglMakeCurrent(NULL, NULL))
286 ERR("Failed to disable fake GL context.\n");
288 if (!wglDeleteContext(ctx->gl_ctx))
290 DWORD err = GetLastError();
291 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
294 ReleaseDC(ctx->wnd, ctx->dc);
295 DestroyWindow(ctx->wnd);
297 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
298 ERR("Failed to restore previous GL context.\n");
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
302 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
304 HGLRC new_ctx;
306 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
307 return;
309 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
311 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return;
316 if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
318 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319 if (!wglDeleteContext(new_ctx))
320 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321 gl_info->p_wglCreateContextAttribsARB = NULL;
322 return;
325 if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
326 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327 fake_gl_ctx->gl_ctx = new_ctx;
330 /* Do not call while under the GL lock. */
331 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
333 PIXELFORMATDESCRIPTOR pfd;
334 int iPixelFormat;
336 TRACE("getting context...\n");
338 ctx->restore_dc = wglGetCurrentDC();
339 ctx->restore_gl_ctx = wglGetCurrentContext();
341 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
343 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
344 if (!ctx->wnd)
346 ERR("Failed to create a window.\n");
347 goto fail;
350 ctx->dc = GetDC(ctx->wnd);
351 if (!ctx->dc)
353 ERR("Failed to get a DC.\n");
354 goto fail;
357 /* PixelFormat selection */
358 ZeroMemory(&pfd, sizeof(pfd));
359 pfd.nSize = sizeof(pfd);
360 pfd.nVersion = 1;
361 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
362 pfd.iPixelType = PFD_TYPE_RGBA;
363 pfd.cColorBits = 32;
364 pfd.iLayerType = PFD_MAIN_PLANE;
366 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
368 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369 ERR("Failed to find a suitable pixel format.\n");
370 goto fail;
372 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
373 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
375 /* Create a GL context. */
376 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
378 WARN("Failed to create default context for capabilities initialization.\n");
379 goto fail;
382 /* Make it the current GL context. */
383 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
385 ERR("Failed to make fake GL context current.\n");
386 goto fail;
389 return TRUE;
391 fail:
392 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393 ctx->gl_ctx = NULL;
394 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395 ctx->dc = NULL;
396 if (ctx->wnd) DestroyWindow(ctx->wnd);
397 ctx->wnd = NULL;
398 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399 ERR("Failed to restore previous GL context.\n");
401 return FALSE;
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
407 adapter->UsedTextureRam += amount;
408 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
409 return adapter->UsedTextureRam;
412 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
414 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
415 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
418 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
420 ULONG refcount = InterlockedIncrement(&wined3d->ref);
422 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
424 return refcount;
427 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
429 ULONG refcount = InterlockedDecrement(&wined3d->ref);
431 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
433 if (!refcount)
435 unsigned int i;
437 for (i = 0; i < wined3d->adapter_count; ++i)
439 wined3d_adapter_cleanup(&wined3d->adapters[i]);
441 HeapFree(GetProcessHeap(), 0, wined3d);
444 return refcount;
447 /* Context activation is done by the caller. */
448 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
450 GLuint prog;
451 BOOL ret = FALSE;
452 const char *testcode =
453 "!!ARBvp1.0\n"
454 "PARAM C[66] = { program.env[0..65] };\n"
455 "ADDRESS A0;"
456 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457 "ARL A0.x, zero.x;\n"
458 "MOV result.position, C[A0.x + 65];\n"
459 "END\n";
461 while (gl_info->gl_ops.gl.p_glGetError());
462 GL_EXTCALL(glGenProgramsARB(1, &prog));
463 if(!prog) {
464 ERR("Failed to create an ARB offset limit test program\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
467 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
468 strlen(testcode), testcode));
469 if (gl_info->gl_ops.gl.p_glGetError())
471 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
473 ret = TRUE;
474 } else TRACE("OpenGL implementation allows offsets > 63\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
477 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
478 checkGLcall("ARB vp offset limit test cleanup");
480 return ret;
483 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
486 if (card_vendor != HW_VENDOR_AMD) return FALSE;
487 if (device == CARD_AMD_RADEON_9500) return TRUE;
488 if (device == CARD_AMD_RADEON_X700) return TRUE;
489 if (device == CARD_AMD_RADEON_X1600) return TRUE;
490 return FALSE;
493 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 if (card_vendor == HW_VENDOR_NVIDIA)
498 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
499 device == CARD_NVIDIA_GEFORCEFX_5600 ||
500 device == CARD_NVIDIA_GEFORCEFX_5800)
502 return TRUE;
505 return FALSE;
508 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
509 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
511 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
515 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520 * the chance that other implementations support them is rather small since Win32 QuickTime uses
521 * DirectDraw, not OpenGL.
523 * This test has been moved into wined3d_guess_gl_vendor()
525 if (gl_vendor == GL_VENDOR_APPLE)
527 return TRUE;
529 return FALSE;
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
535 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537 * all the texture. This function detects this bug by its symptom and disables PBOs
538 * if the test fails.
540 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543 * read back is compared to the original. If they are equal PBOs are assumed to work,
544 * otherwise the PBO extension is disabled. */
545 GLuint texture, pbo;
546 static const unsigned int pattern[] =
548 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
553 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
555 /* No PBO -> No point in testing them. */
556 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
558 while (gl_info->gl_ops.gl.p_glGetError());
559 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
560 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
563 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
564 checkGLcall("Specifying the PBO test texture");
566 GL_EXTCALL(glGenBuffersARB(1, &pbo));
567 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
568 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
569 checkGLcall("Specifying the PBO test pbo");
571 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
572 checkGLcall("Loading the PBO test texture");
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
576 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
578 memset(check, 0, sizeof(check));
579 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
580 checkGLcall("Reading back the PBO test texture");
582 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
583 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
584 checkGLcall("PBO test cleanup");
586 if (memcmp(check, pattern, sizeof(check)))
588 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
589 "Disabling PBOs. This may result in slower performance.\n");
590 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
592 else
594 TRACE("PBO test successful.\n");
598 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
604 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
608 if (card_vendor != HW_VENDOR_AMD) return FALSE;
609 if (device == CARD_AMD_RADEON_X1600) return FALSE;
610 return TRUE;
613 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
616 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
620 * hardcoded
622 * dx10 cards usually have 64 varyings */
623 return gl_info->limits.glsl_varyings > 44;
626 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
627 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
629 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
632 /* A GL context is provided by the caller */
633 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 GLenum error;
637 DWORD data[16];
639 if (!gl_info->supported[EXT_SECONDARY_COLOR])
640 return FALSE;
642 while (gl_info->gl_ops.gl.p_glGetError());
643 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
644 error = gl_info->gl_ops.gl.p_glGetError();
646 if (error == GL_NO_ERROR)
648 TRACE("GL Implementation accepts 4 component specular color pointers\n");
649 return TRUE;
651 else
653 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654 debug_glerror(error));
655 return FALSE;
659 /* A GL context is provided by the caller */
660 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
661 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
663 GLuint prog;
664 BOOL ret = FALSE;
665 GLint pos;
666 const char *testcode =
667 "!!ARBvp1.0\n"
668 "OPTION NV_vertex_program2;\n"
669 "MOV result.clip[0], 0.0;\n"
670 "MOV result.position, 0.0;\n"
671 "END\n";
673 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
675 while (gl_info->gl_ops.gl.p_glGetError());
677 GL_EXTCALL(glGenProgramsARB(1, &prog));
678 if(!prog)
680 ERR("Failed to create the NVvp clip test program\n");
681 return FALSE;
683 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
684 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685 strlen(testcode), testcode));
686 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
687 if(pos != -1)
689 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
691 ret = TRUE;
692 while (gl_info->gl_ops.gl.p_glGetError());
694 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
696 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
697 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
698 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
700 return ret;
703 /* Context activation is done by the caller. */
704 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
705 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
707 char data[4 * 4 * 4];
708 GLuint tex, fbo;
709 GLenum status;
711 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
713 memset(data, 0xcc, sizeof(data));
715 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
716 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
717 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
718 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
719 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
720 checkGLcall("glTexImage2D");
722 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
723 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
725 checkGLcall("glFramebufferTexture2D");
727 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
728 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
729 checkGLcall("glCheckFramebufferStatus");
731 memset(data, 0x11, sizeof(data));
732 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
733 checkGLcall("glTexSubImage2D");
735 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
736 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
737 checkGLcall("glClear");
739 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glGetTexImage");
742 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
743 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
744 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
745 checkGLcall("glBindTexture");
747 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
748 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
749 checkGLcall("glDeleteTextures");
751 return *(DWORD *)data == 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760 GLuint tex;
761 GLint size;
763 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
764 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
765 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
766 checkGLcall("glTexImage2D");
768 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
769 checkGLcall("glGetTexLevelParameteriv");
770 TRACE("Real color depth is %d\n", size);
772 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
773 checkGLcall("glBindTexture");
774 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
775 checkGLcall("glDeleteTextures");
777 return size < 16;
780 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
783 return gl_vendor == GL_VENDOR_FGLRX;
786 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
787 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
789 if (card_vendor != HW_VENDOR_AMD) return FALSE;
790 if (device == CARD_AMD_RADEON_8500) return TRUE;
791 return FALSE;
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
796 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798 * allow 48 different offsets or other helper immediate values. */
799 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
803 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
805 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807 * If real NP2 textures are used, the driver falls back to software. We could just remove the
808 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
813 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814 * has this extension promoted to core. The extension loading code sets this extension supported
815 * due to that, so this code works on fglrx as well. */
816 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
818 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
824 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
826 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
833 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834 * triggering the software fallback. There is not much we can do here apart from disabling the
835 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836 * in wined3d_adapter_init_gl_caps).
837 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838 * post-processing effects in the game "Max Payne 2").
839 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
840 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
842 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
845 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
847 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851 * according to the spec.
853 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854 * makes the shader slower and eats instruction slots which should be available to the d3d app.
856 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858 * this workaround is activated on cards that do not need it, it won't break things, just affect
859 * performance negatively. */
860 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
864 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
879 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
884 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
886 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
889 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
891 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
896 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897 selected texture formats. They are apparently the only DX9 class GPUs
898 supporting VTF.
899 Also, DX9-era GPUs are somewhat limited with float textures
900 filtering and blending. */
901 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
904 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
906 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907 * loads some fog parameters (start, end, exponent, but not the color) into the
908 * program.
910 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912 * linear fog with start and end other than 0.0 and 1.0. */
913 TRACE("Reserving 1 ARB constant for compiler private use.\n");
914 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
917 struct driver_quirk
919 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
920 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
921 void (*apply)(struct wined3d_gl_info *gl_info);
922 const char *description;
925 static const struct driver_quirk quirk_table[] =
928 match_amd_r300_to_500,
929 quirk_amd_dx9,
930 "AMD normalized texrect quirk"
933 match_apple,
934 quirk_apple_glsl_constants,
935 "Apple GLSL uniform override"
938 match_geforce5,
939 quirk_no_np2,
940 "Geforce 5 NP2 disable"
943 match_apple_intel,
944 quirk_texcoord_w,
945 "Init texcoord .w for Apple Intel GPU driver"
948 match_apple_nonr500ati,
949 quirk_texcoord_w,
950 "Init texcoord .w for Apple ATI >= r600 GPU driver"
953 match_dx10_capable,
954 quirk_clip_varying,
955 "Reserved varying for gl_ClipPos"
958 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959 * GL implementations accept it. The Mac GL is the only implementation known to
960 * reject it.
962 * If we can pass 4 component specular colors, do it, because (a) we don't have
963 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964 * passes specular alpha to the pixel shader if any is used. Otherwise the
965 * specular alpha is used to pass the fog coordinate, which we pass to opengl
966 * via GL_EXT_fog_coord.
968 match_allows_spec_alpha,
969 quirk_allows_specular_alpha,
970 "Allow specular alpha quirk"
973 match_broken_nv_clip,
974 quirk_disable_nvvp_clip,
975 "Apple NV_vertex_program clip bug quirk"
978 match_fbo_tex_update,
979 quirk_fbo_tex_update,
980 "FBO rebind for attachment updates"
983 match_broken_rgba16,
984 quirk_broken_rgba16,
985 "True RGBA16 is not available"
988 match_fglrx,
989 quirk_infolog_spam,
990 "Not printing GLSL infolog"
993 match_not_dx10_capable,
994 quirk_limited_tex_filtering,
995 "Texture filtering, blending and VTF support is limited"
998 match_r200,
999 quirk_r200_constants,
1000 "r200 vertex shader constants"
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005 * reporting a driver version is moot because we are not the Windows driver, and we have different
1006 * bugs, features, etc.
1008 * The driver version has the form "x.y.z.w".
1010 * "x" is the Windows version the driver is meant for:
1011 * 4 -> 95/98/NT4
1012 * 5 -> 2000
1013 * 6 -> 2000/XP
1014 * 7 -> Vista
1015 * 8 -> Win 7
1017 * "y" is the maximum Direct3D version the driver supports.
1018 * y -> d3d version mapping:
1019 * 11 -> d3d6
1020 * 12 -> d3d7
1021 * 13 -> d3d8
1022 * 14 -> d3d9
1023 * 15 -> d3d10
1024 * 16 -> d3d10.1
1025 * 17 -> d3d11
1027 * "z" is the subversion number.
1029 * "w" is the vendor specific driver build number.
1032 struct driver_version_information
1034 enum wined3d_display_driver driver;
1035 enum wined3d_driver_model driver_model;
1036 const char *driver_name; /* name of Windows driver */
1037 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table[] =
1045 /* AMD
1046 * - Radeon HD2x00 (R600) and up supported by current drivers.
1047 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1051 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1052 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1053 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1054 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1055 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1057 /* Intel
1058 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060 * igxprd32.dll but the GMA800 driver was never updated. */
1061 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1062 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1063 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1064 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1065 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1066 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1068 /* Nvidia
1069 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070 * - GeforceFX support is up to 173.x on <= XP
1071 * - Geforce2MX/3/4 up to 96.x on <= XP
1072 * - TNT/Geforce1/2 up to 71.x on <= XP
1073 * All version numbers used below are from the Linux nvidia drivers. */
1074 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1075 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1076 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1077 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1078 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1081 struct gpu_description
1083 WORD vendor; /* reported PCI card vendor ID */
1084 WORD card; /* reported PCI card device ID */
1085 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1086 enum wined3d_display_driver driver;
1087 unsigned int vidmem;
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091 * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table[] =
1094 /* Nvidia cards */
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1160 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1161 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1162 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1163 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1164 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1165 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1167 /* AMD cards */
1168 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1169 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1187 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1188 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1189 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1190 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1191 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1192 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1193 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1194 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1195 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1196 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1197 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1198 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1199 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1200 /* Intel cards */
1201 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1202 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1203 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1204 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1205 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1206 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1207 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1208 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1209 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1210 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1211 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1212 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1213 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1214 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1215 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1216 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1217 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1218 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1219 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1220 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1221 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1222 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1223 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1224 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1225 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1226 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1227 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1228 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1229 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1230 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1231 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1232 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1233 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1234 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1237 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1238 enum wined3d_driver_model driver_model)
1240 unsigned int i;
1242 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1243 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1245 const struct driver_version_information *entry = &driver_version_table[i];
1247 if (entry->driver == driver && entry->driver_model == driver_model)
1249 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1250 entry->driver_name, entry->version, entry->subversion, entry->build);
1251 return entry;
1254 return NULL;
1257 static void init_driver_info(struct wined3d_driver_info *driver_info,
1258 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1260 OSVERSIONINFOW os_version;
1261 WORD driver_os_version;
1262 unsigned int i;
1263 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1264 enum wined3d_driver_model driver_model;
1265 const struct driver_version_information *version_info;
1267 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1269 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1270 vendor = wined3d_settings.pci_vendor_id;
1272 driver_info->vendor = vendor;
1274 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1276 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1277 device = wined3d_settings.pci_device_id;
1279 driver_info->device = device;
1281 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1282 * overrides the pci ids to a card which is not in our database. */
1283 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1285 memset(&os_version, 0, sizeof(os_version));
1286 os_version.dwOSVersionInfoSize = sizeof(os_version);
1287 if (!GetVersionExW(&os_version))
1289 ERR("Failed to get OS version, reporting 2000/XP.\n");
1290 driver_os_version = 6;
1291 driver_model = DRIVER_MODEL_NT5X;
1293 else
1295 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1296 switch (os_version.dwMajorVersion)
1298 case 4:
1299 /* If needed we could distinguish between 9x and NT4, but this code won't make
1300 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1302 driver_os_version = 4;
1303 driver_model = DRIVER_MODEL_WIN9X;
1304 break;
1306 case 5:
1307 driver_os_version = 6;
1308 driver_model = DRIVER_MODEL_NT5X;
1309 break;
1311 case 6:
1312 if (os_version.dwMinorVersion == 0)
1314 driver_os_version = 7;
1315 driver_model = DRIVER_MODEL_NT6X;
1317 else if (os_version.dwMinorVersion == 1)
1319 driver_os_version = 8;
1320 driver_model = DRIVER_MODEL_NT6X;
1322 else
1324 if (os_version.dwMinorVersion > 2)
1326 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1327 os_version.dwMajorVersion, os_version.dwMinorVersion);
1329 driver_os_version = 9;
1330 driver_model = DRIVER_MODEL_NT6X;
1332 break;
1334 default:
1335 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1336 os_version.dwMajorVersion, os_version.dwMinorVersion);
1337 driver_os_version = 6;
1338 driver_model = DRIVER_MODEL_NT5X;
1339 break;
1343 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1344 * This means that unless the ids are overridden, we will always find a GPU description. */
1345 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1347 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1349 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1351 driver_info->description = gpu_description_table[i].description;
1352 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1353 driver = gpu_description_table[i].driver;
1354 break;
1358 if (wined3d_settings.emulated_textureram)
1360 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1361 driver_info->vidmem = wined3d_settings.emulated_textureram;
1364 /* Try to obtain driver version information for the current Windows version. This fails in
1365 * some cases:
1366 * - the gpu is not available on the currently selected OS version:
1367 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1368 * version information for the current Windows version is returned instead of faked info.
1369 * We do the same and assume the default Windows version to emulate is WinXP.
1371 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1372 * For now return the XP driver info. Perhaps later on we should return VESA.
1374 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1375 * This could be an indication that our database is not up to date, so this should be fixed.
1377 version_info = get_driver_version_info(driver, driver_model);
1378 if (version_info)
1380 driver_info->name = version_info->driver_name;
1381 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1382 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1384 else
1386 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1387 if (version_info)
1389 driver_info->name = version_info->driver_name;
1390 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1391 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1393 else
1395 driver_info->description = "Direct3D HAL";
1396 driver_info->name = "Display";
1397 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1398 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1400 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1401 vendor, device, driver_model);
1405 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1406 driver_info->version_high, driver_info->version_low);
1409 /* Context activation is done by the caller. */
1410 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1411 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1413 unsigned int i;
1415 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1417 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1418 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1419 quirk_table[i].apply(gl_info);
1422 /* Find out if PBOs work as they are supposed to. */
1423 test_pbo_functionality(gl_info);
1426 static DWORD wined3d_parse_gl_version(const char *gl_version)
1428 const char *ptr = gl_version;
1429 int major, minor;
1431 major = atoi(ptr);
1432 if (major <= 0)
1433 ERR("Invalid OpenGL major version %d.\n", major);
1435 while (isdigit(*ptr)) ++ptr;
1436 if (*ptr++ != '.')
1437 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1439 minor = atoi(ptr);
1441 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1443 return MAKEDWORD_VERSION(major, minor);
1446 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1447 const char *gl_vendor_string, const char *gl_renderer)
1450 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1451 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1452 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1454 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1455 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1456 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1457 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1458 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1459 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1460 * DirectDraw, not OpenGL. */
1461 if (gl_info->supported[APPLE_FENCE]
1462 && gl_info->supported[APPLE_CLIENT_STORAGE]
1463 && gl_info->supported[APPLE_YCBCR_422])
1464 return GL_VENDOR_APPLE;
1466 if (strstr(gl_vendor_string, "NVIDIA"))
1467 return GL_VENDOR_NVIDIA;
1469 if (strstr(gl_vendor_string, "ATI"))
1470 return GL_VENDOR_FGLRX;
1472 if (strstr(gl_vendor_string, "Intel(R)")
1473 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474 || strstr(gl_renderer, "Intel")
1475 || strstr(gl_vendor_string, "Intel Inc."))
1476 return GL_VENDOR_INTEL;
1478 if (strstr(gl_vendor_string, "Mesa")
1479 || strstr(gl_vendor_string, "X.Org")
1480 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1481 || strstr(gl_vendor_string, "DRI R300 Project")
1482 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1483 || strstr(gl_vendor_string, "VMware, Inc.")
1484 || strstr(gl_renderer, "Mesa")
1485 || strstr(gl_renderer, "Gallium"))
1486 return GL_VENDOR_MESA;
1488 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1489 debugstr_a(gl_vendor_string));
1491 return GL_VENDOR_UNKNOWN;
1494 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1496 if (strstr(gl_vendor_string, "NVIDIA")
1497 || strstr(gl_vendor_string, "Nouveau")
1498 || strstr(gl_vendor_string, "nouveau"))
1499 return HW_VENDOR_NVIDIA;
1501 if (strstr(gl_vendor_string, "ATI")
1502 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1503 || strstr(gl_vendor_string, "X.Org R300 Project")
1504 || strstr(gl_renderer, "AMD")
1505 || strstr(gl_renderer, "R100")
1506 || strstr(gl_renderer, "R200")
1507 || strstr(gl_renderer, "R300")
1508 || strstr(gl_renderer, "R600")
1509 || strstr(gl_renderer, "R700"))
1510 return HW_VENDOR_AMD;
1512 if (strstr(gl_vendor_string, "Intel(R)")
1513 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1514 || strstr(gl_renderer, "Intel")
1515 || strstr(gl_renderer, "i915")
1516 || strstr(gl_vendor_string, "Intel Inc."))
1517 return HW_VENDOR_INTEL;
1519 if (strstr(gl_vendor_string, "Mesa")
1520 || strstr(gl_vendor_string, "Brian Paul")
1521 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1522 || strstr(gl_vendor_string, "VMware, Inc."))
1523 return HW_VENDOR_SOFTWARE;
1525 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1527 return HW_VENDOR_NVIDIA;
1530 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1532 UINT level = 0;
1534 if (gl_info->supported[ARB_MULTITEXTURE])
1535 level = 6;
1536 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1537 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1538 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1539 level = 7;
1540 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1541 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1542 level = 8;
1543 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1544 && gl_info->supported[ARB_VERTEX_SHADER])
1545 level = 9;
1546 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1547 level = 10;
1549 return level;
1552 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1553 const char *gl_renderer)
1555 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1556 unsigned int i;
1558 if (d3d_level >= 10)
1560 static const struct
1562 const char *renderer;
1563 enum wined3d_pci_device id;
1565 cards[] =
1567 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1568 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1569 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1570 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1571 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1572 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1573 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1574 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1575 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1576 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1577 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1578 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1579 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1580 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1581 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1582 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1583 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1584 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1585 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1586 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1587 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1588 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1589 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1590 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1591 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1592 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1593 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1594 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1595 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1596 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1597 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1598 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1599 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1600 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1601 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1602 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1603 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1604 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1605 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1606 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1607 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1608 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1609 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1610 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1611 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1612 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1613 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1614 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1615 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1616 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1617 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1618 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1619 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1620 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1621 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1622 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1623 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1624 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1625 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1626 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1627 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1628 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1629 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1630 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1631 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1632 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1633 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1634 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1635 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1636 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1637 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1638 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1641 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1643 if (strstr(gl_renderer, cards[i].renderer))
1644 return cards[i].id;
1646 return PCI_DEVICE_NONE;
1649 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1650 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1652 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1654 static const struct
1656 const char *renderer;
1657 enum wined3d_pci_device id;
1659 cards[] =
1661 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1662 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1663 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1664 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1665 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1666 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1667 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1668 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1669 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1670 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1671 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1672 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1673 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1676 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1678 if (strstr(gl_renderer, cards[i].renderer))
1679 return cards[i].id;
1681 return PCI_DEVICE_NONE;
1684 if (d3d_level >= 9)
1686 /* GeforceFX - highend */
1687 if (strstr(gl_renderer, "5800")
1688 || strstr(gl_renderer, "5900")
1689 || strstr(gl_renderer, "5950")
1690 || strstr(gl_renderer, "Quadro FX"))
1692 return CARD_NVIDIA_GEFORCEFX_5800;
1695 /* GeforceFX - midend */
1696 if (strstr(gl_renderer, "5600")
1697 || strstr(gl_renderer, "5650")
1698 || strstr(gl_renderer, "5700")
1699 || strstr(gl_renderer, "5750"))
1701 return CARD_NVIDIA_GEFORCEFX_5600;
1704 /* GeforceFX - lowend */
1705 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1708 if (d3d_level >= 8)
1710 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1712 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1715 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1718 if (d3d_level >= 7)
1720 if (strstr(gl_renderer, "GeForce4 MX"))
1722 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1725 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1727 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1730 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1732 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1735 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1738 if (strstr(gl_renderer, "TNT2"))
1740 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1743 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1746 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1747 const char *gl_renderer)
1749 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1751 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1753 * Beware: renderer string do not match exact card model,
1754 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1755 if (d3d_level >= 10)
1757 unsigned int i;
1759 static const struct
1761 const char *renderer;
1762 enum wined3d_pci_device id;
1764 cards[] =
1766 /* Southern Islands */
1767 {"HD 7900", CARD_AMD_RADEON_HD7900},
1768 {"HD 7800", CARD_AMD_RADEON_HD7800},
1769 {"HD 7700", CARD_AMD_RADEON_HD7700},
1770 /* Northern Islands */
1771 {"HD 6970", CARD_AMD_RADEON_HD6900},
1772 {"HD 6900", CARD_AMD_RADEON_HD6900},
1773 {"HD 6800", CARD_AMD_RADEON_HD6800},
1774 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1775 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1776 {"HD 6700", CARD_AMD_RADEON_HD6700},
1777 {"HD 6670", CARD_AMD_RADEON_HD6600},
1778 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1779 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1780 {"HD 6600", CARD_AMD_RADEON_HD6600},
1781 {"HD 6570", CARD_AMD_RADEON_HD6600},
1782 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1783 {"HD 6500", CARD_AMD_RADEON_HD6600},
1784 {"HD 6400", CARD_AMD_RADEON_HD6400},
1785 {"HD 6300", CARD_AMD_RADEON_HD6300},
1786 {"HD 6200", CARD_AMD_RADEON_HD6300},
1787 /* Evergreen */
1788 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1789 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1790 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1791 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1792 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1793 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1794 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1795 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1796 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1797 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1798 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1799 /* R700 */
1800 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1801 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1802 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1803 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1804 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1805 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1806 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1807 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1808 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1809 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1810 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1811 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1812 /* R600/R700 integrated */
1813 {"HD 3300", CARD_AMD_RADEON_HD3200},
1814 {"HD 3200", CARD_AMD_RADEON_HD3200},
1815 {"HD 3100", CARD_AMD_RADEON_HD3200},
1816 /* R600 */
1817 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1818 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1819 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1820 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1821 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1822 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1823 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1824 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1825 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1826 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1827 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1828 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1829 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1832 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1834 if (strstr(gl_renderer, cards[i].renderer))
1835 return cards[i].id;
1837 return PCI_DEVICE_NONE;
1840 if (d3d_level >= 9)
1842 /* Radeon R5xx */
1843 if (strstr(gl_renderer, "X1600")
1844 || strstr(gl_renderer, "X1650")
1845 || strstr(gl_renderer, "X1800")
1846 || strstr(gl_renderer, "X1900")
1847 || strstr(gl_renderer, "X1950"))
1849 return CARD_AMD_RADEON_X1600;
1852 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1853 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1854 if (strstr(gl_renderer, "X700")
1855 || strstr(gl_renderer, "X800")
1856 || strstr(gl_renderer, "X850")
1857 || strstr(gl_renderer, "X1300")
1858 || strstr(gl_renderer, "X1400")
1859 || strstr(gl_renderer, "X1450")
1860 || strstr(gl_renderer, "X1550")
1861 || strstr(gl_renderer, "X2300")
1862 || strstr(gl_renderer, "X2500")
1863 || strstr(gl_renderer, "HD 2300")
1866 return CARD_AMD_RADEON_X700;
1869 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1870 if (strstr(gl_renderer, "Radeon Xpress"))
1872 return CARD_AMD_RADEON_XPRESS_200M;
1875 return PCI_DEVICE_NONE;
1878 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1879 const char *gl_renderer)
1881 unsigned int i;
1883 static const struct
1885 const char *renderer;
1886 enum wined3d_pci_device id;
1888 cards[] =
1890 /* Ivybridge */
1891 {"Ivybridge Server", CARD_INTEL_IVBS},
1892 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1893 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1894 /* Sandybridge */
1895 {"Sandybridge Server", CARD_INTEL_SNBS},
1896 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1897 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1898 /* Ironlake */
1899 {"Ironlake Mobile", CARD_INTEL_ILKM},
1900 {"Ironlake Desktop", CARD_INTEL_ILKD},
1901 /* G4x */
1902 {"B43", CARD_INTEL_B43},
1903 {"G41", CARD_INTEL_G41},
1904 {"G45", CARD_INTEL_G45},
1905 {"Q45", CARD_INTEL_Q45},
1906 {"Integrated Graphics Device", CARD_INTEL_IGD},
1907 {"GM45", CARD_INTEL_GM45},
1908 /* i965 */
1909 {"965GME", CARD_INTEL_965GME},
1910 {"965GM", CARD_INTEL_965GM},
1911 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1912 {"946GZ", CARD_INTEL_946GZ},
1913 {"965G", CARD_INTEL_965G},
1914 {"965Q", CARD_INTEL_965Q},
1915 /* i945 */
1916 {"Pineview M", CARD_INTEL_PNVM},
1917 {"Pineview G", CARD_INTEL_PNVG},
1918 {"IGD", CARD_INTEL_PNVG},
1919 {"Q33", CARD_INTEL_Q33},
1920 {"G33", CARD_INTEL_G33},
1921 {"Q35", CARD_INTEL_Q35},
1922 {"945GME", CARD_INTEL_945GME},
1923 {"945GM", CARD_INTEL_945GM},
1924 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1925 {"945G", CARD_INTEL_945G},
1926 /* i915 */
1927 {"915GM", CARD_INTEL_915GM},
1928 {"E7221G", CARD_INTEL_E7221G},
1929 {"915G", CARD_INTEL_915G},
1930 /* i8xx */
1931 {"865G", CARD_INTEL_865G},
1932 {"845G", CARD_INTEL_845G},
1933 {"855GM", CARD_INTEL_855GM},
1934 {"830M", CARD_INTEL_830M},
1937 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1939 if (strstr(gl_renderer, cards[i].renderer))
1940 return cards[i].id;
1943 return PCI_DEVICE_NONE;
1946 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1947 const char *gl_renderer)
1949 unsigned int i;
1951 /* 20101109 - These are never returned by current Gallium radeon
1952 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1954 * These are returned but not handled: RC410, RV380. */
1955 static const struct
1957 const char *renderer;
1958 enum wined3d_pci_device id;
1960 cards[] =
1962 /* Southern Islands */
1963 {"TAHITI", CARD_AMD_RADEON_HD7900},
1964 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1965 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1966 /* Northern Islands */
1967 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1968 {"BARTS", CARD_AMD_RADEON_HD6800},
1969 {"TURKS", CARD_AMD_RADEON_HD6600},
1970 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1971 {"SUMO", CARD_AMD_RADEON_HD6550D},
1972 {"CAICOS", CARD_AMD_RADEON_HD6400},
1973 {"PALM", CARD_AMD_RADEON_HD6300},
1974 /* Evergreen */
1975 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1976 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1977 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1978 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1979 {"CEDAR", CARD_AMD_RADEON_HD5400},
1980 /* R700 */
1981 {"R700", CARD_AMD_RADEON_HD4800},
1982 {"RV790", CARD_AMD_RADEON_HD4800},
1983 {"RV770", CARD_AMD_RADEON_HD4800},
1984 {"RV740", CARD_AMD_RADEON_HD4700},
1985 {"RV730", CARD_AMD_RADEON_HD4600},
1986 {"RV710", CARD_AMD_RADEON_HD4350},
1987 /* R600/R700 integrated */
1988 {"RS880", CARD_AMD_RADEON_HD3200},
1989 {"RS780", CARD_AMD_RADEON_HD3200},
1990 /* R600 */
1991 {"R680", CARD_AMD_RADEON_HD2900},
1992 {"R600", CARD_AMD_RADEON_HD2900},
1993 {"RV670", CARD_AMD_RADEON_HD2900},
1994 {"RV635", CARD_AMD_RADEON_HD2600},
1995 {"RV630", CARD_AMD_RADEON_HD2600},
1996 {"RV620", CARD_AMD_RADEON_HD2350},
1997 {"RV610", CARD_AMD_RADEON_HD2350},
1998 /* R500 */
1999 {"R580", CARD_AMD_RADEON_X1600},
2000 {"R520", CARD_AMD_RADEON_X1600},
2001 {"RV570", CARD_AMD_RADEON_X1600},
2002 {"RV560", CARD_AMD_RADEON_X1600},
2003 {"RV535", CARD_AMD_RADEON_X1600},
2004 {"RV530", CARD_AMD_RADEON_X1600},
2005 {"RV516", CARD_AMD_RADEON_X700},
2006 {"RV515", CARD_AMD_RADEON_X700},
2007 /* R400 */
2008 {"R481", CARD_AMD_RADEON_X700},
2009 {"R480", CARD_AMD_RADEON_X700},
2010 {"R430", CARD_AMD_RADEON_X700},
2011 {"R423", CARD_AMD_RADEON_X700},
2012 {"R420", CARD_AMD_RADEON_X700},
2013 {"R410", CARD_AMD_RADEON_X700},
2014 {"RV410", CARD_AMD_RADEON_X700},
2015 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2016 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2017 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2018 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2019 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2020 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2021 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2022 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2023 /* R300 */
2024 {"R360", CARD_AMD_RADEON_9500},
2025 {"R350", CARD_AMD_RADEON_9500},
2026 {"R300", CARD_AMD_RADEON_9500},
2027 {"RV370", CARD_AMD_RADEON_9500},
2028 {"RV360", CARD_AMD_RADEON_9500},
2029 {"RV351", CARD_AMD_RADEON_9500},
2030 {"RV350", CARD_AMD_RADEON_9500},
2033 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2035 if (strstr(gl_renderer, cards[i].renderer))
2036 return cards[i].id;
2039 return PCI_DEVICE_NONE;
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043 const char *gl_renderer)
2045 unsigned int i;
2047 static const struct
2049 const char *renderer;
2050 enum wined3d_pci_device id;
2052 cards[] =
2054 /* Kepler */
2055 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2056 /* Fermi */
2057 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2058 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2059 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2060 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2061 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2062 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2063 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2064 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2065 /* Tesla */
2066 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2067 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2068 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2069 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2070 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2071 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2072 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2073 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2074 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2075 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2076 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2077 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2078 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2079 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2080 /* Curie */
2081 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2082 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2083 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2084 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2085 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2086 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2087 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2088 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2089 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2090 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2091 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2092 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2094 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2095 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2096 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2097 /* Rankine */
2098 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2099 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2100 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2101 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2102 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2103 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2104 /* Kelvin */
2105 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2106 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2107 {"nv20", CARD_NVIDIA_GEFORCE3},
2108 /* Celsius */
2109 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2110 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2111 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2112 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2113 {"nv16", CARD_NVIDIA_GEFORCE2},
2114 {"nv15", CARD_NVIDIA_GEFORCE2},
2115 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2116 {"nv10", CARD_NVIDIA_GEFORCE},
2117 /* Fahrenheit */
2118 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2119 {"nv04", CARD_NVIDIA_RIVA_TNT},
2120 {"nv03", CARD_NVIDIA_RIVA_128},
2123 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2125 if (strstr(gl_renderer, cards[i].renderer))
2126 return cards[i].id;
2128 return PCI_DEVICE_NONE;
2131 static const struct gl_vendor_selection
2133 enum wined3d_gl_vendor gl_vendor;
2134 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2135 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2137 nvidia_gl_vendor_table[] =
2139 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2140 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2141 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2143 amd_gl_vendor_table[] =
2145 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2146 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2147 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2149 intel_gl_vendor_table[] =
2151 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2152 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2153 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2156 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2158 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2159 if (d3d_level >= 10)
2160 return CARD_NVIDIA_GEFORCE_8800GTX;
2161 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2162 return CARD_NVIDIA_GEFORCE_6800;
2163 if (d3d_level >= 9)
2164 return CARD_NVIDIA_GEFORCEFX_5800;
2165 if (d3d_level >= 8)
2166 return CARD_NVIDIA_GEFORCE3;
2167 if (d3d_level >= 7)
2168 return CARD_NVIDIA_GEFORCE;
2169 if (d3d_level >= 6)
2170 return CARD_NVIDIA_RIVA_TNT;
2171 return CARD_NVIDIA_RIVA_128;
2174 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2176 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2177 if (d3d_level >= 10)
2178 return CARD_AMD_RADEON_HD2900;
2179 if (d3d_level >= 9)
2180 return CARD_AMD_RADEON_9500;
2181 if (d3d_level >= 8)
2182 return CARD_AMD_RADEON_8500;
2183 if (d3d_level >= 7)
2184 return CARD_AMD_RADEON_7200;
2185 return CARD_AMD_RAGE_128PRO;
2188 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2190 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2191 if (d3d_level >= 10)
2192 return CARD_INTEL_G45;
2193 return CARD_INTEL_915G;
2196 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2197 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2198 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2200 unsigned int i;
2202 for (i = 0; i < table_size; ++i)
2204 if (table[i].gl_vendor != gl_vendor)
2205 continue;
2207 TRACE("Applying card selector \"%s\".\n", table[i].description);
2208 return table[i].select_card(gl_info, gl_renderer);
2210 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2211 gl_vendor, debugstr_a(gl_renderer));
2213 return PCI_DEVICE_NONE;
2216 static const struct
2218 enum wined3d_pci_vendor card_vendor;
2219 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2220 const struct gl_vendor_selection *gl_vendor_selection;
2221 unsigned int gl_vendor_count;
2222 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2224 card_vendor_table[] =
2226 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2227 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2228 select_card_fallback_nvidia},
2229 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2230 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2231 select_card_fallback_amd},
2232 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2233 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2234 select_card_fallback_intel},
2238 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2239 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2241 /* A Direct3D device object contains the PCI id (vendor + device) of the
2242 * videocard which is used for rendering. Various applications use this
2243 * information to get a rough estimation of the features of the card and
2244 * some might use it for enabling 3d effects only on certain types of
2245 * videocards. In some cases games might even use it to work around bugs
2246 * which happen on certain videocards/driver combinations. The problem is
2247 * that OpenGL only exposes a rendering string containing the name of the
2248 * videocard and not the PCI id.
2250 * Various games depend on the PCI id, so somehow we need to provide one.
2251 * A simple option is to parse the renderer string and translate this to
2252 * the right PCI id. This is a lot of work because there are more than 200
2253 * GPUs just for Nvidia. Various cards share the same renderer string, so
2254 * the amount of code might be 'small' but there are quite a number of
2255 * exceptions which would make this a pain to maintain. Another way would
2256 * be to query the PCI id from the operating system (assuming this is the
2257 * videocard which is used for rendering which is not always the case).
2258 * This would work but it is not very portable. Second it would not work
2259 * well in, let's say, a remote X situation in which the amount of 3d
2260 * features which can be used is limited.
2262 * As said most games only use the PCI id to get an indication of the
2263 * capabilities of the card. It doesn't really matter if the given id is
2264 * the correct one if we return the id of a card with similar 3d features.
2266 * The code below checks the OpenGL capabilities of a videocard and matches
2267 * that to a certain level of Direct3D functionality. Once a card passes
2268 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2269 * least a GeforceFX. To give a better estimate we do a basic check on the
2270 * renderer string but if that won't pass we return a default card. This
2271 * way is better than maintaining a full card database as even without a
2272 * full database we can return a card with similar features. Second the
2273 * size of the database can be made quite small because when you know what
2274 * type of 3d functionality a card has, you know to which GPU family the
2275 * GPU must belong. Because of this you only have to check a small part of
2276 * the renderer string to distinguishes between different models from that
2277 * family.
2279 * The code also selects a default amount of video memory which we will
2280 * use for an estimation of the amount of free texture memory. In case of
2281 * real D3D the amount of texture memory includes video memory and system
2282 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2283 * HyperMemory). We don't know how much system memory can be addressed by
2284 * the system but we can make a reasonable estimation about the amount of
2285 * video memory. If the value is slightly wrong it doesn't matter as we
2286 * didn't include AGP-like memory which makes the amount of addressable
2287 * memory higher and second OpenGL isn't that critical it moves to system
2288 * memory behind our backs if really needed. Note that the amount of video
2289 * memory can be overruled using a registry setting. */
2291 unsigned int i;
2292 enum wined3d_pci_device device;
2294 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2296 if (card_vendor_table[i].card_vendor != *card_vendor)
2297 continue;
2299 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2300 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2301 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2302 if (device != PCI_DEVICE_NONE)
2303 return device;
2305 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2306 return card_vendor_table[i].select_card_fallback(gl_info);
2309 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2310 *card_vendor, debugstr_a(gl_renderer));
2312 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2313 *card_vendor = HW_VENDOR_NVIDIA;
2314 return select_card_fallback_nvidia(gl_info);
2317 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2318 const struct wined3d_shader_backend_ops *shader_backend_ops)
2320 if (shader_backend_ops == &glsl_shader_backend)
2321 return &glsl_fragment_pipe;
2322 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2323 return &arbfp_fragment_pipeline;
2324 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2325 return &atifs_fragment_pipeline;
2326 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2327 return &nvts_fragment_pipeline;
2328 if (gl_info->supported[NV_REGISTER_COMBINERS])
2329 return &nvrc_fragment_pipeline;
2330 return &ffp_fragment_pipeline;
2333 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2335 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2337 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2338 return &glsl_shader_backend;
2339 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2341 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2342 * its reported GLSL caps are wrong. This combined with the fact that
2343 * GLSL won't offer more features or performance, use ARB shaders only
2344 * on this card. */
2345 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2346 return &arb_program_shader_backend;
2347 return &glsl_shader_backend;
2349 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2350 return &arb_program_shader_backend;
2351 return &none_shader_backend;
2354 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2355 const struct wined3d_shader_backend_ops *shader_backend_ops)
2357 if ((shader_backend_ops == &glsl_shader_backend
2358 || shader_backend_ops == &arb_program_shader_backend)
2359 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2360 return &arbfp_blit;
2361 return &ffp_blit;
2364 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2365 const struct wined3d_extension_map *map, UINT entry_count)
2367 while (*extensions)
2369 const char *start;
2370 size_t len;
2371 UINT i;
2373 while (isspace(*extensions))
2374 ++extensions;
2375 start = extensions;
2376 while (!isspace(*extensions) && *extensions)
2377 ++extensions;
2379 len = extensions - start;
2380 if (!len)
2381 continue;
2383 TRACE("- %s.\n", debugstr_an(start, len));
2385 for (i = 0; i < entry_count; ++i)
2387 if (len == strlen(map[i].extension_string)
2388 && !memcmp(start, map[i].extension_string, len))
2390 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2391 gl_info->supported[map[i].extension] = TRUE;
2392 break;
2398 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2400 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2401 GL_EXT_FUNCS_GEN;
2402 #undef USE_GL_FUNC
2404 #ifndef USE_WIN32_OPENGL
2405 /* hack: use the functions directly from the TEB table to bypass the thunks */
2406 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2407 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2408 #endif
2411 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2413 GLfloat gl_floatv[2];
2414 GLint gl_max;
2416 gl_info->limits.blends = 1;
2417 gl_info->limits.buffers = 1;
2418 gl_info->limits.textures = 1;
2419 gl_info->limits.texture_coords = 1;
2420 gl_info->limits.fragment_samplers = 1;
2421 gl_info->limits.vertex_samplers = 0;
2422 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2423 gl_info->limits.vertex_attribs = 16;
2424 gl_info->limits.glsl_vs_float_constants = 0;
2425 gl_info->limits.glsl_ps_float_constants = 0;
2426 gl_info->limits.arb_vs_float_constants = 0;
2427 gl_info->limits.arb_vs_native_constants = 0;
2428 gl_info->limits.arb_vs_instructions = 0;
2429 gl_info->limits.arb_vs_temps = 0;
2430 gl_info->limits.arb_ps_float_constants = 0;
2431 gl_info->limits.arb_ps_local_constants = 0;
2432 gl_info->limits.arb_ps_instructions = 0;
2433 gl_info->limits.arb_ps_temps = 0;
2435 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2436 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2437 TRACE("Clip plane support - max planes %d.\n", gl_max);
2439 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2440 gl_info->limits.lights = gl_max;
2441 TRACE("Light support - max lights %d.\n", gl_max);
2443 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2444 gl_info->limits.texture_size = gl_max;
2445 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2447 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2448 gl_info->limits.pointsize_min = gl_floatv[0];
2449 gl_info->limits.pointsize_max = gl_floatv[1];
2450 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2452 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2454 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2455 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2457 else
2459 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2461 if (gl_info->supported[NV_REGISTER_COMBINERS])
2463 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2464 gl_info->limits.general_combiners = gl_max;
2465 TRACE("Max general combiners: %d.\n", gl_max);
2467 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2469 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2470 gl_info->limits.buffers = gl_max;
2471 TRACE("Max draw buffers: %u.\n", gl_max);
2473 if (gl_info->supported[ARB_MULTITEXTURE])
2475 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2476 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2477 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2479 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2481 GLint tmp;
2482 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2483 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2484 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2485 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2487 else
2489 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2490 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2492 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2493 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2495 if (gl_info->supported[ARB_VERTEX_SHADER])
2497 GLint tmp;
2498 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2499 gl_info->limits.vertex_samplers = tmp;
2500 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2501 gl_info->limits.combined_samplers = tmp;
2502 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2503 gl_info->limits.vertex_attribs = tmp;
2505 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2506 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2507 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2508 * shader is used with fixed function vertex processing we're fine too because fixed function
2509 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2510 * used we have to make sure that all vertex sampler setups are valid together with all
2511 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2512 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2513 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2514 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2515 * a fixed function pipeline anymore.
2517 * So this is just a check to check that our assumption holds true. If not, write a warning
2518 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2519 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2520 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2522 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2523 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2524 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2525 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2526 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2527 else
2528 gl_info->limits.vertex_samplers = 0;
2531 else
2533 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2535 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2536 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2538 if (gl_info->supported[ARB_VERTEX_BLEND])
2540 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2541 gl_info->limits.blends = gl_max;
2542 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2544 if (gl_info->supported[EXT_TEXTURE3D])
2546 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2547 gl_info->limits.texture3d_size = gl_max;
2548 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2550 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2552 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2553 gl_info->limits.anisotropy = gl_max;
2554 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2556 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2558 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2559 gl_info->limits.arb_ps_float_constants = gl_max;
2560 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2561 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2562 gl_info->limits.arb_ps_native_constants = gl_max;
2563 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2564 gl_info->limits.arb_ps_native_constants);
2565 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2566 gl_info->limits.arb_ps_temps = gl_max;
2567 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2568 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2569 gl_info->limits.arb_ps_instructions = gl_max;
2570 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2571 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2572 gl_info->limits.arb_ps_local_constants = gl_max;
2573 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2575 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2577 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2578 gl_info->limits.arb_vs_float_constants = gl_max;
2579 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2580 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2581 gl_info->limits.arb_vs_native_constants = gl_max;
2582 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2583 gl_info->limits.arb_vs_native_constants);
2584 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2585 gl_info->limits.arb_vs_temps = gl_max;
2586 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2587 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2588 gl_info->limits.arb_vs_instructions = gl_max;
2589 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2591 if (gl_info->supported[ARB_VERTEX_SHADER])
2593 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2594 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2595 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2597 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2599 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2600 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2601 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2602 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2603 gl_info->limits.glsl_varyings = gl_max;
2604 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2607 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2608 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2609 else
2610 gl_info->limits.shininess = 128.0f;
2612 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2613 && wined3d_settings.allow_multisampling)
2615 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2616 gl_info->limits.samples = gl_max;
2620 /* Context activation is done by the caller. */
2621 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2623 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2624 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2625 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2626 enum wined3d_pci_vendor card_vendor;
2627 struct fragment_caps fragment_caps;
2628 const char *WGL_Extensions = NULL;
2629 const char *GL_Extensions = NULL;
2630 enum wined3d_gl_vendor gl_vendor;
2631 enum wined3d_pci_device device;
2632 DWORD gl_version;
2633 HDC hdc;
2635 TRACE("adapter %p.\n", adapter);
2637 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2638 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2639 if (!gl_renderer_str)
2641 ERR("Received a NULL GL_RENDERER.\n");
2642 return FALSE;
2645 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2646 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2647 if (!gl_vendor_str)
2649 ERR("Received a NULL GL_VENDOR.\n");
2650 return FALSE;
2653 /* Parse the GL_VERSION field into major and minor information */
2654 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2655 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2656 if (!gl_version_str)
2658 ERR("Received a NULL GL_VERSION.\n");
2659 return FALSE;
2661 gl_version = wined3d_parse_gl_version(gl_version_str);
2663 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2664 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2665 if (!GL_Extensions)
2667 ERR("Received a NULL GL_EXTENSIONS.\n");
2668 return FALSE;
2671 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2672 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2674 TRACE("GL extensions reported:\n");
2675 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2676 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2678 /* Now work out what GL support this card really has. */
2679 load_gl_funcs( gl_info );
2681 hdc = wglGetCurrentDC();
2682 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2683 if (GL_EXTCALL(wglGetExtensionsStringARB))
2684 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2685 if (!WGL_Extensions)
2686 WARN("WGL extensions not supported.\n");
2687 else
2688 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2689 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2691 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2693 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2694 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2695 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2696 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2699 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2701 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2702 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2703 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2704 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2707 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2709 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2710 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2713 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2715 if (gl_info->supported[APPLE_FENCE])
2717 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2718 * The apple extension interacts with some other apple exts. Disable the NV
2719 * extension if the apple one is support to prevent confusion in other parts
2720 * of the code. */
2721 gl_info->supported[NV_FENCE] = FALSE;
2723 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2725 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2727 * The enums are the same:
2728 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2729 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2730 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2731 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2732 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2734 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2736 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2737 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2739 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2741 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2742 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2745 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2747 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2748 * functionality. Prefer the ARB extension */
2749 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2751 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2753 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2754 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2756 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2758 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2759 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2761 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2763 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2764 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2766 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2768 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2769 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2771 if (gl_info->supported[NV_TEXTURE_SHADER2])
2773 if (gl_info->supported[NV_REGISTER_COMBINERS])
2775 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2776 * are supported. The nv extensions provide the same functionality as the
2777 * ATI one, and a bit more(signed pixelformats). */
2778 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2781 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2783 /* If we have full NP2 texture support, disable
2784 * GL_ARB_texture_rectangle because we will never use it.
2785 * This saves a few redundant glDisable calls. */
2786 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2788 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2790 /* Disable NV_register_combiners and fragment shader if this is supported.
2791 * generally the NV extensions are preferred over the ATI ones, and this
2792 * extension is disabled if register_combiners and texture_shader2 are both
2793 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2794 * fragment processing support. */
2795 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2796 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2797 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2798 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2800 if (gl_info->supported[NV_HALF_FLOAT])
2802 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2803 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2805 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2807 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2808 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2809 * we never render to sRGB surfaces). */
2810 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2812 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2814 GLint counter_bits;
2816 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2817 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2818 if (!counter_bits)
2819 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2822 wined3d_adapter_init_limits(gl_info);
2824 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2825 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2827 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2829 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2830 unsigned int major, minor;
2832 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2834 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2835 sscanf(str, "%u.%u", &major, &minor);
2836 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2839 checkGLcall("extension detection");
2841 adapter->shader_backend = select_shader_backend(gl_info);
2842 adapter->vertex_pipe = &ffp_vertex_pipe;
2843 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2844 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2846 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2847 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2848 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2850 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2852 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2853 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2854 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2855 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2856 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2857 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2858 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2859 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2860 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2861 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2862 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2863 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2864 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2865 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2866 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2867 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2868 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2869 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2870 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2871 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2873 else
2875 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2877 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2878 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2879 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2880 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2881 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2882 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2883 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2884 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2885 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2886 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2887 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2888 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2889 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2890 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2891 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2892 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2893 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2894 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2896 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2898 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2899 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2901 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2903 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2905 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2907 gl_info->fbo_ops.glRenderbufferStorageMultisample
2908 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2912 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2913 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2914 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2916 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2917 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2919 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2920 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2921 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2922 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2923 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2924 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2925 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2926 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2928 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2929 init_driver_info(driver_info, card_vendor, device);
2930 add_gl_compat_wrappers(gl_info);
2932 return TRUE;
2935 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2937 TRACE("wined3d %p, reporting %u adapters.\n",
2938 wined3d, wined3d->adapter_count);
2940 return wined3d->adapter_count;
2943 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2945 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2947 return WINED3D_OK;
2950 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2952 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2954 if (adapter_idx >= wined3d->adapter_count)
2955 return NULL;
2957 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2960 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2961 of the same bpp but different resolutions */
2963 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2964 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2965 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2967 const struct wined3d_adapter *adapter;
2968 const struct wined3d_format *format;
2969 unsigned int i = 0;
2970 unsigned int j = 0;
2971 UINT format_bits;
2972 DEVMODEW mode;
2974 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2975 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2977 if (adapter_idx >= wined3d->adapter_count)
2978 return 0;
2980 adapter = &wined3d->adapters[adapter_idx];
2981 format = wined3d_get_format(&adapter->gl_info, format_id);
2982 format_bits = format->byte_count * CHAR_BIT;
2984 memset(&mode, 0, sizeof(mode));
2985 mode.dmSize = sizeof(mode);
2987 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2989 if (mode.dmFields & DM_DISPLAYFLAGS)
2991 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2992 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2993 continue;
2995 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2996 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2997 continue;
3000 if (format_id == WINED3DFMT_UNKNOWN)
3002 /* This is for d3d8, do not enumerate P8 here. */
3003 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3005 else if (mode.dmBitsPerPel == format_bits)
3007 ++i;
3011 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3013 return i;
3016 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3017 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3018 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3019 UINT mode_idx, struct wined3d_display_mode *mode)
3021 const struct wined3d_adapter *adapter;
3022 const struct wined3d_format *format;
3023 UINT format_bits;
3024 DEVMODEW m;
3025 UINT i = 0;
3026 int j = 0;
3028 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3029 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3031 if (!mode || adapter_idx >= wined3d->adapter_count)
3032 return WINED3DERR_INVALIDCALL;
3034 adapter = &wined3d->adapters[adapter_idx];
3035 format = wined3d_get_format(&adapter->gl_info, format_id);
3036 format_bits = format->byte_count * CHAR_BIT;
3038 memset(&m, 0, sizeof(m));
3039 m.dmSize = sizeof(m);
3041 while (i <= mode_idx)
3043 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3045 WARN("Invalid mode_idx %u.\n", mode_idx);
3046 return WINED3DERR_INVALIDCALL;
3049 if (m.dmFields & DM_DISPLAYFLAGS)
3051 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3052 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3053 continue;
3055 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3056 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3057 continue;
3060 if (format_id == WINED3DFMT_UNKNOWN)
3062 /* This is for d3d8, do not enumerate P8 here. */
3063 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3065 else if (m.dmBitsPerPel == format_bits)
3067 ++i;
3071 mode->width = m.dmPelsWidth;
3072 mode->height = m.dmPelsHeight;
3073 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3074 if (m.dmFields & DM_DISPLAYFREQUENCY)
3075 mode->refresh_rate = m.dmDisplayFrequency;
3077 if (format_id == WINED3DFMT_UNKNOWN)
3078 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3079 else
3080 mode->format_id = format_id;
3082 if (!(m.dmFields & DM_DISPLAYFLAGS))
3083 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3084 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3085 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3086 else
3087 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3089 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3090 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3092 return WINED3D_OK;
3095 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3096 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3098 const struct wined3d_adapter *adapter;
3099 DEVMODEW m;
3101 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3102 wined3d, adapter_idx, mode, rotation);
3104 if (!mode || adapter_idx >= wined3d->adapter_count)
3105 return WINED3DERR_INVALIDCALL;
3107 adapter = &wined3d->adapters[adapter_idx];
3109 memset(&m, 0, sizeof(m));
3110 m.dmSize = sizeof(m);
3112 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3113 mode->width = m.dmPelsWidth;
3114 mode->height = m.dmPelsHeight;
3115 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3116 if (m.dmFields & DM_DISPLAYFREQUENCY)
3117 mode->refresh_rate = m.dmDisplayFrequency;
3118 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3120 /* Lie about the format. X11 can't change the color depth, and some apps
3121 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3122 * that GetDisplayMode still returns 24 bpp. This should probably be
3123 * handled in winex11 instead. */
3124 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3126 WARN("Overriding format %s with stored format %s.\n",
3127 debug_d3dformat(mode->format_id),
3128 debug_d3dformat(adapter->screen_format));
3129 mode->format_id = adapter->screen_format;
3132 if (!(m.dmFields & DM_DISPLAYFLAGS))
3133 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3134 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3135 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3136 else
3137 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3139 if (rotation)
3141 switch (m.u1.s2.dmDisplayOrientation)
3143 case DMDO_DEFAULT:
3144 *rotation = WINED3D_DISPLAY_ROTATION_0;
3145 break;
3146 case DMDO_90:
3147 *rotation = WINED3D_DISPLAY_ROTATION_90;
3148 break;
3149 case DMDO_180:
3150 *rotation = WINED3D_DISPLAY_ROTATION_180;
3151 break;
3152 case DMDO_270:
3153 *rotation = WINED3D_DISPLAY_ROTATION_270;
3154 break;
3155 default:
3156 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3157 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3158 break;
3162 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3163 mode->refresh_rate, debug_d3dformat(mode->format_id),
3164 mode->scanline_ordering);
3165 return WINED3D_OK;
3168 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3169 UINT adapter_idx, const struct wined3d_display_mode *mode)
3171 struct wined3d_display_mode current_mode;
3172 const struct wined3d_format *format;
3173 struct wined3d_adapter *adapter;
3174 DEVMODEW devmode;
3175 RECT clip_rc;
3176 HRESULT hr;
3177 LONG ret;
3179 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3180 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3181 mode->scanline_ordering);
3183 if (adapter_idx >= wined3d->adapter_count)
3184 return WINED3DERR_INVALIDCALL;
3186 adapter = &wined3d->adapters[adapter_idx];
3187 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3189 memset(&devmode, 0, sizeof(devmode));
3190 devmode.dmSize = sizeof(devmode);
3191 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3192 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3193 devmode.dmPelsWidth = mode->width;
3194 devmode.dmPelsHeight = mode->height;
3196 devmode.dmDisplayFrequency = mode->refresh_rate;
3197 if (mode->refresh_rate)
3198 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3200 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3202 devmode.dmFields |= DM_DISPLAYFLAGS;
3203 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3204 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3207 /* Only change the mode if necessary. */
3208 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3210 ERR("Failed to get current display mode, hr %#x.\n", hr);
3212 else if (current_mode.width == mode->width
3213 && current_mode.height == mode->height
3214 && current_mode.format_id == mode->format_id
3215 && (current_mode.refresh_rate == mode->refresh_rate
3216 || !mode->refresh_rate)
3217 && (current_mode.scanline_ordering == mode->scanline_ordering
3218 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3220 TRACE("Skipping redundant mode setting call.\n");
3221 return WINED3D_OK;
3224 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3225 if (ret != DISP_CHANGE_SUCCESSFUL)
3227 if (devmode.dmDisplayFrequency)
3229 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3230 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3231 devmode.dmDisplayFrequency = 0;
3232 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3234 if (ret != DISP_CHANGE_SUCCESSFUL)
3235 return WINED3DERR_NOTAVAILABLE;
3238 /* Store the new values. */
3239 adapter->screen_format = mode->format_id;
3241 /* And finally clip mouse to our screen. */
3242 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3243 ClipCursor(&clip_rc);
3245 return WINED3D_OK;
3248 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3249 and fields being inserted in the middle, a new structure is used in place */
3250 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3251 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3253 const struct wined3d_adapter *adapter;
3254 size_t len;
3256 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3257 wined3d, adapter_idx, flags, identifier);
3259 if (adapter_idx >= wined3d->adapter_count)
3260 return WINED3DERR_INVALIDCALL;
3262 adapter = &wined3d->adapters[adapter_idx];
3264 if (identifier->driver_size)
3266 const char *name = adapter->driver_info.name;
3267 len = min(strlen(name), identifier->driver_size - 1);
3268 memcpy(identifier->driver, name, len);
3269 identifier->driver[len] = '\0';
3272 if (identifier->description_size)
3274 const char *description = adapter->driver_info.description;
3275 len = min(strlen(description), identifier->description_size - 1);
3276 memcpy(identifier->description, description, len);
3277 identifier->description[len] = '\0';
3280 /* Note that d3d8 doesn't supply a device name. */
3281 if (identifier->device_name_size)
3283 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3284 identifier->device_name_size, NULL, NULL))
3286 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3287 return WINED3DERR_INVALIDCALL;
3291 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3292 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3293 identifier->vendor_id = adapter->driver_info.vendor;
3294 identifier->device_id = adapter->driver_info.device;
3295 identifier->subsystem_id = 0;
3296 identifier->revision = 0;
3297 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3298 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3299 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3300 identifier->video_memory = adapter->TextureRam;
3302 return WINED3D_OK;
3305 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3306 struct wined3d_raster_status *raster_status)
3308 LONGLONG freq_per_frame, freq_per_line;
3309 LARGE_INTEGER counter, freq_per_sec;
3310 struct wined3d_display_mode mode;
3311 static UINT once;
3313 if (!once++)
3314 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3315 wined3d, adapter_idx, raster_status);
3316 else
3317 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3318 wined3d, adapter_idx, raster_status);
3320 /* Obtaining the raster status is a widely implemented but optional
3321 * feature. When this method returns OK StarCraft 2 expects the
3322 * raster_status->InVBlank value to actually change over time.
3323 * And Endless Alice Crysis doesn't care even if this method fails.
3324 * Thus this method returns OK and fakes raster_status by
3325 * QueryPerformanceCounter. */
3327 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3328 return WINED3DERR_INVALIDCALL;
3329 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3330 return WINED3DERR_INVALIDCALL;
3331 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3332 mode.refresh_rate = 60;
3334 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3335 /* Assume 20 scan lines in the vertical blank. */
3336 freq_per_line = freq_per_frame / (mode.height + 20);
3337 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3338 if (raster_status->scan_line < mode.height)
3339 raster_status->in_vblank = FALSE;
3340 else
3342 raster_status->scan_line = 0;
3343 raster_status->in_vblank = TRUE;
3346 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3347 raster_status->in_vblank, raster_status->scan_line);
3349 return WINED3D_OK;
3352 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3353 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3355 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3357 /* Float formats need FBOs. If FBOs are used this function isn't called */
3358 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3360 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3361 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3363 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3364 return FALSE;
3367 if(cfg->redSize < redSize)
3368 return FALSE;
3370 if(cfg->greenSize < greenSize)
3371 return FALSE;
3373 if(cfg->blueSize < blueSize)
3374 return FALSE;
3376 if(cfg->alphaSize < alphaSize)
3377 return FALSE;
3379 return TRUE;
3382 /* Probably a RGBA_float or color index mode */
3383 return FALSE;
3386 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3387 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3389 BYTE depthSize, stencilSize;
3390 BOOL lockable = FALSE;
3392 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3394 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3395 return FALSE;
3398 /* Float formats need FBOs. If FBOs are used this function isn't called */
3399 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3401 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3402 lockable = TRUE;
3404 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3405 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3406 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3407 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3408 return FALSE;
3410 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3411 * allow more stencil bits than requested. */
3412 if(cfg->stencilSize < stencilSize)
3413 return FALSE;
3415 return TRUE;
3418 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3419 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3420 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3422 const struct wined3d_format *rt_format;
3423 const struct wined3d_format *ds_format;
3424 const struct wined3d_adapter *adapter;
3426 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3427 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3428 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3429 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3431 if (adapter_idx >= wined3d->adapter_count)
3432 return WINED3DERR_INVALIDCALL;
3434 adapter = &wined3d->adapters[adapter_idx];
3435 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3436 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3437 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3439 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3440 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3442 TRACE("Formats match.\n");
3443 return WINED3D_OK;
3446 else
3448 const struct wined3d_pixel_format *cfgs;
3449 unsigned int cfg_count;
3450 unsigned int i;
3452 cfgs = adapter->cfgs;
3453 cfg_count = adapter->cfg_count;
3454 for (i = 0; i < cfg_count; ++i)
3456 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3457 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3459 TRACE("Formats match.\n");
3460 return WINED3D_OK;
3465 TRACE("Unsupported format pair: %s and %s.\n",
3466 debug_d3dformat(render_target_format_id),
3467 debug_d3dformat(depth_stencil_format_id));
3469 return WINED3DERR_NOTAVAILABLE;
3472 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3473 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3474 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3476 const struct wined3d_gl_info *gl_info;
3478 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3479 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3480 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3481 windowed, multisample_type, quality_levels);
3483 if (adapter_idx >= wined3d->adapter_count)
3484 return WINED3DERR_INVALIDCALL;
3486 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3488 if (multisample_type > gl_info->limits.samples)
3490 TRACE("Returning not supported.\n");
3491 if (quality_levels)
3492 *quality_levels = 0;
3494 return WINED3DERR_NOTAVAILABLE;
3497 if (quality_levels)
3499 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3500 /* FIXME: This is probably wrong. */
3501 *quality_levels = gl_info->limits.samples;
3502 else
3503 *quality_levels = 1;
3506 return WINED3D_OK;
3509 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3510 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3511 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3513 /* Only allow depth/stencil formats */
3514 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3516 /* Blacklist formats not supported on Windows */
3517 switch (ds_format->id)
3519 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3520 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3521 TRACE("[FAILED] - not supported on windows.\n");
3522 return FALSE;
3524 default:
3525 break;
3528 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3530 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3531 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3533 else
3535 unsigned int i;
3537 /* Walk through all WGL pixel formats to find a match */
3538 for (i = 0; i < adapter->cfg_count; ++i)
3540 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3541 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3542 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3543 return TRUE;
3547 return FALSE;
3550 /* Check the render target capabilities of a format */
3551 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3552 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3554 /* Filter out non-RT formats */
3555 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3556 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3558 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3559 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3560 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3561 unsigned int i;
3563 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3564 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3566 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3567 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3568 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3570 TRACE("[FAILED]\n");
3571 return FALSE;
3574 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3575 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3576 for (i = 0; i < adapter->cfg_count; ++i)
3578 if (cfgs[i].windowDrawable
3579 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3581 TRACE("Pixel format %d is compatible with format %s.\n",
3582 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3583 return TRUE;
3587 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3589 /* For now return TRUE for FBOs until we have some proper checks.
3590 * Note that this function will only be called when the format is around for texturing. */
3591 return TRUE;
3593 return FALSE;
3596 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3597 const struct wined3d_format *adapter_format,
3598 const struct wined3d_format *check_format, BOOL no3d)
3600 if (no3d)
3602 switch (check_format->id)
3604 case WINED3DFMT_B8G8R8_UNORM:
3605 TRACE("[FAILED] - Not enumerated on Windows.\n");
3606 return FALSE;
3607 case WINED3DFMT_B8G8R8A8_UNORM:
3608 case WINED3DFMT_B8G8R8X8_UNORM:
3609 case WINED3DFMT_B5G6R5_UNORM:
3610 case WINED3DFMT_B5G5R5X1_UNORM:
3611 case WINED3DFMT_B5G5R5A1_UNORM:
3612 case WINED3DFMT_B4G4R4A4_UNORM:
3613 case WINED3DFMT_B2G3R3_UNORM:
3614 case WINED3DFMT_A8_UNORM:
3615 case WINED3DFMT_B2G3R3A8_UNORM:
3616 case WINED3DFMT_B4G4R4X4_UNORM:
3617 case WINED3DFMT_R10G10B10A2_UNORM:
3618 case WINED3DFMT_R8G8B8A8_UNORM:
3619 case WINED3DFMT_R8G8B8X8_UNORM:
3620 case WINED3DFMT_R16G16_UNORM:
3621 case WINED3DFMT_B10G10R10A2_UNORM:
3622 case WINED3DFMT_R16G16B16A16_UNORM:
3623 case WINED3DFMT_P8_UINT:
3624 TRACE("[OK]\n");
3625 return TRUE;
3626 default:
3627 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3628 return FALSE;
3632 /* All formats that are supported for textures are supported for surfaces
3633 * as well. */
3634 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3635 return TRUE;
3636 /* All depth stencil formats are supported on surfaces */
3637 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3639 /* If opengl can't process the format natively, the blitter may be able to convert it */
3640 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3641 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3642 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3644 TRACE("[OK]\n");
3645 return TRUE;
3648 /* Reject other formats */
3649 TRACE("[FAILED]\n");
3650 return FALSE;
3653 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3654 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3655 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3656 * show that wrapping is supported. The lack of filtering will sort out the
3657 * mipmapping capability anyway.
3659 * For now lets report this on all formats, but in the future we may want to
3660 * restrict it to some should applications need that. */
3661 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3662 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3663 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3665 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3666 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3667 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3668 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3669 DWORD format_flags = 0;
3670 DWORD allowed_usage;
3672 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3673 "resource_type %s, check_format %s.\n",
3674 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3675 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3676 debug_d3dformat(check_format_id));
3678 if (adapter_idx >= wined3d->adapter_count)
3679 return WINED3DERR_INVALIDCALL;
3681 switch (resource_type)
3683 case WINED3D_RTYPE_CUBE_TEXTURE:
3684 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3686 TRACE("[FAILED] - No cube texture support.\n");
3687 return WINED3DERR_NOTAVAILABLE;
3690 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3691 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3692 | WINED3DUSAGE_DYNAMIC
3693 | WINED3DUSAGE_RENDERTARGET
3694 | WINED3DUSAGE_SOFTWAREPROCESSING
3695 | WINED3DUSAGE_QUERY_FILTER
3696 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3697 | WINED3DUSAGE_QUERY_SRGBREAD
3698 | WINED3DUSAGE_QUERY_SRGBWRITE
3699 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3700 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3701 break;
3703 case WINED3D_RTYPE_SURFACE:
3704 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3706 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3707 return WINED3DERR_NOTAVAILABLE;
3710 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3711 | WINED3DUSAGE_RENDERTARGET
3712 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3713 break;
3715 case WINED3D_RTYPE_TEXTURE:
3716 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3717 && !gl_info->supported[ARB_SHADOW])
3719 TRACE("[FAILED] - No shadow sampler support.\n");
3720 return WINED3DERR_NOTAVAILABLE;
3723 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3724 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3725 | WINED3DUSAGE_DEPTHSTENCIL
3726 | WINED3DUSAGE_DYNAMIC
3727 | WINED3DUSAGE_RENDERTARGET
3728 | WINED3DUSAGE_SOFTWAREPROCESSING
3729 | WINED3DUSAGE_QUERY_FILTER
3730 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3731 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3732 | WINED3DUSAGE_QUERY_SRGBREAD
3733 | WINED3DUSAGE_QUERY_SRGBWRITE
3734 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3735 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3736 break;
3738 case WINED3D_RTYPE_VOLUME_TEXTURE:
3739 case WINED3D_RTYPE_VOLUME:
3740 /* Volume is to VolumeTexture what Surface is to Texture, but its
3741 * usage caps are not documented. Most driver seem to offer
3742 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3743 if (!gl_info->supported[EXT_TEXTURE3D])
3745 TRACE("[FAILED] - No volume texture support.\n");
3746 return WINED3DERR_NOTAVAILABLE;
3749 /* Filter formats that need conversion; For one part, this
3750 * conversion is unimplemented, and volume textures are huge, so
3751 * it would be a big performance hit. Unless we hit an application
3752 * needing one of those formats, don't advertize them to avoid
3753 * leading applications into temptation. The windows drivers don't
3754 * support most of those formats on volumes anyway. */
3755 if (format->convert)
3757 TRACE("[FAILED] - No converted formats on volumes.\n");
3758 return WINED3DERR_NOTAVAILABLE;
3761 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3762 * an s3tc compressed texture results in an error. While the D3D
3763 * refrast does support s3tc volumes, at least the nvidia Windows
3764 * driver does not, so we're free not to support this format. */
3765 switch (check_format_id)
3767 case WINED3DFMT_DXT1:
3768 case WINED3DFMT_DXT2:
3769 case WINED3DFMT_DXT3:
3770 case WINED3DFMT_DXT4:
3771 case WINED3DFMT_DXT5:
3772 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3773 return WINED3DERR_NOTAVAILABLE;
3775 default:
3776 /* Do nothing, continue with checking the format below */
3777 break;
3780 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3781 allowed_usage = WINED3DUSAGE_DYNAMIC
3782 | WINED3DUSAGE_SOFTWAREPROCESSING
3783 | WINED3DUSAGE_QUERY_FILTER
3784 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3785 | WINED3DUSAGE_QUERY_SRGBREAD
3786 | WINED3DUSAGE_QUERY_SRGBWRITE
3787 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3788 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3789 break;
3791 default:
3792 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3793 return WINED3DERR_NOTAVAILABLE;
3796 if ((usage & allowed_usage) != usage)
3798 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3799 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3800 return WINED3DERR_NOTAVAILABLE;
3803 if (usage & WINED3DUSAGE_QUERY_FILTER)
3804 format_flags |= WINED3DFMT_FLAG_FILTERING;
3805 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3806 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3807 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3808 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3809 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3810 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3811 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3812 format_flags |= WINED3DFMT_FLAG_VTF;
3813 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3814 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3816 if ((format->flags & format_flags) != format_flags)
3818 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3819 format_flags, debug_d3dformat(check_format_id), format->flags);
3820 return WINED3DERR_NOTAVAILABLE;
3823 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3825 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3826 return WINED3DERR_NOTAVAILABLE;
3829 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3830 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3832 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3833 debug_d3dformat(check_format_id));
3834 return WINED3DERR_NOTAVAILABLE;
3837 if ((usage & WINED3DUSAGE_RENDERTARGET)
3838 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3840 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3841 debug_d3dformat(check_format_id));
3842 return WINED3DERR_NOTAVAILABLE;
3845 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3847 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3848 return WINED3DOK_NOAUTOGEN;
3851 return WINED3D_OK;
3854 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3855 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3857 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3858 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3859 debug_d3dformat(dst_format));
3861 return WINED3D_OK;
3864 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3865 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3866 enum wined3d_format_id backbuffer_format, BOOL windowed)
3868 UINT mode_count;
3869 HRESULT hr;
3871 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3872 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3873 debug_d3dformat(backbuffer_format), windowed);
3875 if (adapter_idx >= wined3d->adapter_count)
3876 return WINED3DERR_INVALIDCALL;
3878 /* The task of this function is to check whether a certain display / backbuffer format
3879 * combination is available on the given adapter. In fullscreen mode microsoft specified
3880 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3881 * and display format should match exactly.
3882 * In windowed mode format conversion can occur and this depends on the driver. When format
3883 * conversion is done, this function should nevertheless fail and applications need to use
3884 * CheckDeviceFormatConversion.
3885 * At the moment we assume that fullscreen and windowed have the same capabilities. */
3887 /* There are only 4 display formats. */
3888 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3889 || display_format == WINED3DFMT_B5G5R5X1_UNORM
3890 || display_format == WINED3DFMT_B8G8R8X8_UNORM
3891 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3893 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3894 return WINED3DERR_NOTAVAILABLE;
3897 /* If the requested display format is not available, don't continue. */
3898 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
3899 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
3900 if (!mode_count)
3902 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
3903 return WINED3DERR_NOTAVAILABLE;
3906 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3907 * it means 'reuse' the display format for the backbuffer. */
3908 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
3910 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3911 return WINED3DERR_NOTAVAILABLE;
3914 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3915 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3916 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
3918 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3919 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3920 return WINED3DERR_NOTAVAILABLE;
3923 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3924 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3925 * WINED3DFMT_B5G5R5A1_UNORM. */
3926 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
3927 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
3929 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3930 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3931 return WINED3DERR_NOTAVAILABLE;
3934 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3935 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3936 * WINED3DFMT_B8G8R8A8_UNORM. */
3937 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
3938 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
3940 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3941 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3942 return WINED3DERR_NOTAVAILABLE;
3945 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3946 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3947 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
3948 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
3950 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3951 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3952 return WINED3DERR_NOTAVAILABLE;
3955 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3956 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
3957 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
3958 if (FAILED(hr))
3959 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3960 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3962 return hr;
3965 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
3966 enum wined3d_device_type device_type, WINED3DCAPS *caps)
3968 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3969 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3970 struct shader_caps shader_caps;
3971 struct fragment_caps fragment_caps;
3972 struct wined3d_vertex_caps vertex_caps;
3973 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
3975 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
3976 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
3978 if (adapter_idx >= wined3d->adapter_count)
3979 return WINED3DERR_INVALIDCALL;
3981 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
3982 caps->AdapterOrdinal = adapter_idx;
3984 caps->Caps = 0;
3985 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
3986 WINED3DCAPS2_FULLSCREENGAMMA |
3987 WINED3DCAPS2_DYNAMICTEXTURES;
3988 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
3989 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
3991 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
3992 WINED3DCAPS3_COPY_TO_VIDMEM |
3993 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
3995 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
3996 WINED3DPRESENT_INTERVAL_ONE;
3998 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
3999 WINED3DCURSORCAPS_LOWRES;
4001 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4002 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4003 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4004 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4005 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4006 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4007 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4008 WINED3DDEVCAPS_PUREDEVICE |
4009 WINED3DDEVCAPS_HWRASTERIZATION |
4010 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4011 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4012 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4013 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4014 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4016 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4017 WINED3DPMISCCAPS_CULLCCW |
4018 WINED3DPMISCCAPS_CULLCW |
4019 WINED3DPMISCCAPS_COLORWRITEENABLE |
4020 WINED3DPMISCCAPS_CLIPTLVERTS |
4021 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4022 WINED3DPMISCCAPS_MASKZ |
4023 WINED3DPMISCCAPS_BLENDOP |
4024 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4025 /* TODO:
4026 WINED3DPMISCCAPS_NULLREFERENCE
4027 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4028 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4029 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4031 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4032 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4033 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4034 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4035 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4036 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4038 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4039 WINED3DPRASTERCAPS_PAT |
4040 WINED3DPRASTERCAPS_WFOG |
4041 WINED3DPRASTERCAPS_ZFOG |
4042 WINED3DPRASTERCAPS_FOGVERTEX |
4043 WINED3DPRASTERCAPS_FOGTABLE |
4044 WINED3DPRASTERCAPS_STIPPLE |
4045 WINED3DPRASTERCAPS_SUBPIXEL |
4046 WINED3DPRASTERCAPS_ZTEST |
4047 WINED3DPRASTERCAPS_SCISSORTEST |
4048 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4049 WINED3DPRASTERCAPS_DEPTHBIAS;
4051 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4053 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4054 WINED3DPRASTERCAPS_ZBIAS |
4055 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4058 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4059 WINED3DPCMPCAPS_EQUAL |
4060 WINED3DPCMPCAPS_GREATER |
4061 WINED3DPCMPCAPS_GREATEREQUAL |
4062 WINED3DPCMPCAPS_LESS |
4063 WINED3DPCMPCAPS_LESSEQUAL |
4064 WINED3DPCMPCAPS_NEVER |
4065 WINED3DPCMPCAPS_NOTEQUAL;
4067 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4068 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4069 WINED3DPBLENDCAPS_DESTALPHA |
4070 WINED3DPBLENDCAPS_DESTCOLOR |
4071 WINED3DPBLENDCAPS_INVDESTALPHA |
4072 WINED3DPBLENDCAPS_INVDESTCOLOR |
4073 WINED3DPBLENDCAPS_INVSRCALPHA |
4074 WINED3DPBLENDCAPS_INVSRCCOLOR |
4075 WINED3DPBLENDCAPS_ONE |
4076 WINED3DPBLENDCAPS_SRCALPHA |
4077 WINED3DPBLENDCAPS_SRCALPHASAT |
4078 WINED3DPBLENDCAPS_SRCCOLOR |
4079 WINED3DPBLENDCAPS_ZERO;
4081 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4082 WINED3DPBLENDCAPS_DESTCOLOR |
4083 WINED3DPBLENDCAPS_INVDESTALPHA |
4084 WINED3DPBLENDCAPS_INVDESTCOLOR |
4085 WINED3DPBLENDCAPS_INVSRCALPHA |
4086 WINED3DPBLENDCAPS_INVSRCCOLOR |
4087 WINED3DPBLENDCAPS_ONE |
4088 WINED3DPBLENDCAPS_SRCALPHA |
4089 WINED3DPBLENDCAPS_SRCCOLOR |
4090 WINED3DPBLENDCAPS_ZERO;
4091 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4092 * according to the glBlendFunc manpage
4094 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4095 * legacy settings for srcblend only
4098 if (gl_info->supported[EXT_BLEND_COLOR])
4100 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4101 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4105 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4106 WINED3DPCMPCAPS_EQUAL |
4107 WINED3DPCMPCAPS_GREATER |
4108 WINED3DPCMPCAPS_GREATEREQUAL |
4109 WINED3DPCMPCAPS_LESS |
4110 WINED3DPCMPCAPS_LESSEQUAL |
4111 WINED3DPCMPCAPS_NEVER |
4112 WINED3DPCMPCAPS_NOTEQUAL;
4114 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4115 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4116 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4117 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4118 WINED3DPSHADECAPS_COLORFLATRGB |
4119 WINED3DPSHADECAPS_FOGFLAT |
4120 WINED3DPSHADECAPS_FOGGOURAUD |
4121 WINED3DPSHADECAPS_SPECULARFLATRGB;
4123 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4124 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4125 WINED3DPTEXTURECAPS_TRANSPARENCY |
4126 WINED3DPTEXTURECAPS_BORDER |
4127 WINED3DPTEXTURECAPS_MIPMAP |
4128 WINED3DPTEXTURECAPS_PROJECTED |
4129 WINED3DPTEXTURECAPS_PERSPECTIVE;
4131 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4133 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4134 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4137 if (gl_info->supported[EXT_TEXTURE3D])
4139 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4140 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4141 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4143 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4147 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4149 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4150 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4151 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4153 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4157 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4158 WINED3DPTFILTERCAPS_MAGFPOINT |
4159 WINED3DPTFILTERCAPS_MINFLINEAR |
4160 WINED3DPTFILTERCAPS_MINFPOINT |
4161 WINED3DPTFILTERCAPS_MIPFLINEAR |
4162 WINED3DPTFILTERCAPS_MIPFPOINT |
4163 WINED3DPTFILTERCAPS_LINEAR |
4164 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4165 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4166 WINED3DPTFILTERCAPS_MIPLINEAR |
4167 WINED3DPTFILTERCAPS_MIPNEAREST |
4168 WINED3DPTFILTERCAPS_NEAREST;
4170 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4172 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4173 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4176 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4178 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4179 WINED3DPTFILTERCAPS_MAGFPOINT |
4180 WINED3DPTFILTERCAPS_MINFLINEAR |
4181 WINED3DPTFILTERCAPS_MINFPOINT |
4182 WINED3DPTFILTERCAPS_MIPFLINEAR |
4183 WINED3DPTFILTERCAPS_MIPFPOINT |
4184 WINED3DPTFILTERCAPS_LINEAR |
4185 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4186 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4187 WINED3DPTFILTERCAPS_MIPLINEAR |
4188 WINED3DPTFILTERCAPS_MIPNEAREST |
4189 WINED3DPTFILTERCAPS_NEAREST;
4191 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4193 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4194 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4197 else
4199 caps->CubeTextureFilterCaps = 0;
4202 if (gl_info->supported[EXT_TEXTURE3D])
4204 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4205 WINED3DPTFILTERCAPS_MAGFPOINT |
4206 WINED3DPTFILTERCAPS_MINFLINEAR |
4207 WINED3DPTFILTERCAPS_MINFPOINT |
4208 WINED3DPTFILTERCAPS_MIPFLINEAR |
4209 WINED3DPTFILTERCAPS_MIPFPOINT |
4210 WINED3DPTFILTERCAPS_LINEAR |
4211 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4212 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4213 WINED3DPTFILTERCAPS_MIPLINEAR |
4214 WINED3DPTFILTERCAPS_MIPNEAREST |
4215 WINED3DPTFILTERCAPS_NEAREST;
4217 else
4219 caps->VolumeTextureFilterCaps = 0;
4222 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4223 WINED3DPTADDRESSCAPS_CLAMP |
4224 WINED3DPTADDRESSCAPS_WRAP;
4226 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4228 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4230 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4232 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4234 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4236 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4239 if (gl_info->supported[EXT_TEXTURE3D])
4241 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4242 WINED3DPTADDRESSCAPS_CLAMP |
4243 WINED3DPTADDRESSCAPS_WRAP;
4244 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4246 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4248 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4250 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4252 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4254 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4257 else
4259 caps->VolumeTextureAddressCaps = 0;
4262 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4263 WINED3DLINECAPS_ZTEST |
4264 WINED3DLINECAPS_BLEND |
4265 WINED3DLINECAPS_ALPHACMP |
4266 WINED3DLINECAPS_FOG;
4267 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4268 * idea how generating the smoothing alpha values works; the result is different
4271 caps->MaxTextureWidth = gl_info->limits.texture_size;
4272 caps->MaxTextureHeight = gl_info->limits.texture_size;
4274 if (gl_info->supported[EXT_TEXTURE3D])
4275 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4276 else
4277 caps->MaxVolumeExtent = 0;
4279 caps->MaxTextureRepeat = 32768;
4280 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4281 caps->MaxVertexW = 1.0f;
4283 caps->GuardBandLeft = 0.0f;
4284 caps->GuardBandTop = 0.0f;
4285 caps->GuardBandRight = 0.0f;
4286 caps->GuardBandBottom = 0.0f;
4288 caps->ExtentsAdjust = 0.0f;
4290 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4291 WINED3DSTENCILCAPS_INCRSAT |
4292 WINED3DSTENCILCAPS_INVERT |
4293 WINED3DSTENCILCAPS_KEEP |
4294 WINED3DSTENCILCAPS_REPLACE |
4295 WINED3DSTENCILCAPS_ZERO;
4296 if (gl_info->supported[EXT_STENCIL_WRAP])
4298 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4299 WINED3DSTENCILCAPS_INCR;
4301 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4303 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4306 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4307 caps->MaxPointSize = gl_info->limits.pointsize_max;
4309 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4310 caps->MaxVertexIndex = 0xfffff;
4311 caps->MaxStreams = MAX_STREAMS;
4312 caps->MaxStreamStride = 1024;
4314 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4315 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4316 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4317 caps->MaxNpatchTessellationLevel = 0;
4318 caps->MasterAdapterOrdinal = 0;
4319 caps->AdapterOrdinalInGroup = 0;
4320 caps->NumberOfAdaptersInGroup = 1;
4322 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4324 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4325 WINED3DPTFILTERCAPS_MAGFPOINT |
4326 WINED3DPTFILTERCAPS_MINFLINEAR |
4327 WINED3DPTFILTERCAPS_MAGFLINEAR;
4328 caps->VertexTextureFilterCaps = 0;
4330 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4331 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4332 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4334 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4335 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4337 caps->VertexShaderVersion = shader_caps.vs_version;
4338 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4340 caps->PixelShaderVersion = shader_caps.ps_version;
4341 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4343 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4344 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4345 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4347 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4348 caps->MaxActiveLights = vertex_caps.max_active_lights;
4349 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4350 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4351 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4352 caps->FVFCaps = vertex_caps.fvf_caps;
4353 caps->RasterCaps |= vertex_caps.raster_caps;
4355 /* The following caps are shader specific, but they are things we cannot detect, or which
4356 * are the same among all shader models. So to avoid code duplication set the shader version
4357 * specific, but otherwise constant caps here
4359 if (caps->VertexShaderVersion >= 3)
4361 /* Where possible set the caps based on OpenGL extensions and if they
4362 * aren't set (in case of software rendering) use the VS 3.0 from
4363 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4364 * VS3.0 value. */
4365 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4366 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4367 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4368 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4369 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4370 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4372 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4373 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4375 else if (caps->VertexShaderVersion == 2)
4377 caps->VS20Caps.caps = 0;
4378 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4379 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4380 caps->VS20Caps.static_flow_control_depth = 1;
4382 caps->MaxVShaderInstructionsExecuted = 65535;
4383 caps->MaxVertexShader30InstructionSlots = 0;
4385 else
4386 { /* VS 1.x */
4387 caps->VS20Caps.caps = 0;
4388 caps->VS20Caps.dynamic_flow_control_depth = 0;
4389 caps->VS20Caps.temp_count = 0;
4390 caps->VS20Caps.static_flow_control_depth = 0;
4392 caps->MaxVShaderInstructionsExecuted = 0;
4393 caps->MaxVertexShader30InstructionSlots = 0;
4396 if (caps->PixelShaderVersion >= 3)
4398 /* Where possible set the caps based on OpenGL extensions and if they
4399 * aren't set (in case of software rendering) use the PS 3.0 from
4400 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4401 * PS 3.0 value. */
4403 /* Caps is more or less undocumented on MSDN but it appears to be
4404 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4405 * cards from Windows */
4406 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4407 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4408 WINED3DPS20CAPS_PREDICATION |
4409 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4410 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4411 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4412 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4413 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4414 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4415 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4416 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4417 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4419 caps->MaxPShaderInstructionsExecuted = 65535;
4420 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4421 adapter->gl_info.limits.arb_ps_instructions);
4423 else if(caps->PixelShaderVersion == 2)
4425 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4426 caps->PS20Caps.caps = 0;
4427 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4428 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4429 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4430 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4431 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4433 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4434 caps->MaxPixelShader30InstructionSlots = 0;
4436 else /* PS 1.x */
4438 caps->PS20Caps.caps = 0;
4439 caps->PS20Caps.dynamic_flow_control_depth = 0;
4440 caps->PS20Caps.temp_count = 0;
4441 caps->PS20Caps.static_flow_control_depth = 0;
4442 caps->PS20Caps.instruction_slot_count = 0;
4444 caps->MaxPShaderInstructionsExecuted = 0;
4445 caps->MaxPixelShader30InstructionSlots = 0;
4448 if (caps->VertexShaderVersion >= 2)
4450 /* OpenGL supports all the formats below, perhaps not always
4451 * without conversion, but it supports them.
4452 * Further GLSL doesn't seem to have an official unsigned type so
4453 * don't advertise it yet as I'm not sure how we handle it.
4454 * We might need to add some clamping in the shader engine to
4455 * support it.
4456 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4457 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4458 WINED3DDTCAPS_UBYTE4N |
4459 WINED3DDTCAPS_SHORT2N |
4460 WINED3DDTCAPS_SHORT4N;
4461 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4463 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4464 WINED3DDTCAPS_FLOAT16_4;
4467 else
4469 caps->DeclTypes = 0;
4472 /* Set DirectDraw helper Caps */
4473 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4474 WINEDDCKEYCAPS_SRCBLT;
4475 fx_caps = WINEDDFXCAPS_BLTALPHA |
4476 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4477 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4478 WINEDDFXCAPS_BLTROTATION90 |
4479 WINEDDFXCAPS_BLTSHRINKX |
4480 WINEDDFXCAPS_BLTSHRINKXN |
4481 WINEDDFXCAPS_BLTSHRINKY |
4482 WINEDDFXCAPS_BLTSHRINKXN |
4483 WINEDDFXCAPS_BLTSTRETCHX |
4484 WINEDDFXCAPS_BLTSTRETCHXN |
4485 WINEDDFXCAPS_BLTSTRETCHY |
4486 WINEDDFXCAPS_BLTSTRETCHYN;
4487 blit_caps = WINEDDCAPS_BLT |
4488 WINEDDCAPS_BLTCOLORFILL |
4489 WINEDDCAPS_BLTDEPTHFILL |
4490 WINEDDCAPS_BLTSTRETCH |
4491 WINEDDCAPS_CANBLTSYSMEM |
4492 WINEDDCAPS_CANCLIP |
4493 WINEDDCAPS_CANCLIPSTRETCHED |
4494 WINEDDCAPS_COLORKEY |
4495 WINEDDCAPS_COLORKEYHWASSIST |
4496 WINEDDCAPS_ALIGNBOUNDARYSRC;
4497 pal_caps = WINEDDPCAPS_8BIT |
4498 WINEDDPCAPS_PRIMARYSURFACE;
4500 /* Fill the ddraw caps structure */
4501 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4502 WINEDDCAPS_PALETTE |
4503 blit_caps;
4504 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4505 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4506 WINEDDCAPS2_PRIMARYGAMMA |
4507 WINEDDCAPS2_WIDESURFACES |
4508 WINEDDCAPS2_CANRENDERWINDOWED;
4509 caps->ddraw_caps.color_key_caps = ckey_caps;
4510 caps->ddraw_caps.fx_caps = fx_caps;
4511 caps->ddraw_caps.pal_caps = pal_caps;
4512 caps->ddraw_caps.svb_caps = blit_caps;
4513 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4514 caps->ddraw_caps.svb_fx_caps = fx_caps;
4515 caps->ddraw_caps.vsb_caps = blit_caps;
4516 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4517 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4518 caps->ddraw_caps.ssb_caps = blit_caps;
4519 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4520 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4522 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4523 WINEDDSCAPS_BACKBUFFER |
4524 WINEDDSCAPS_FLIP |
4525 WINEDDSCAPS_FRONTBUFFER |
4526 WINEDDSCAPS_OFFSCREENPLAIN |
4527 WINEDDSCAPS_PALETTE |
4528 WINEDDSCAPS_PRIMARYSURFACE |
4529 WINEDDSCAPS_SYSTEMMEMORY |
4530 WINEDDSCAPS_VIDEOMEMORY |
4531 WINEDDSCAPS_VISIBLE;
4532 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4534 if (!(wined3d->flags & WINED3D_NO3D))
4536 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4537 WINEDDSCAPS_MIPMAP |
4538 WINEDDSCAPS_TEXTURE |
4539 WINEDDSCAPS_ZBUFFER;
4540 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4543 return WINED3D_OK;
4546 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4547 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4548 struct wined3d_device **device)
4550 struct wined3d_device *object;
4551 HRESULT hr;
4553 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4554 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4556 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4557 * number and create a device without a 3D adapter for 2D only operation. */
4558 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4559 return WINED3DERR_INVALIDCALL;
4561 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4562 if (!object)
4563 return E_OUTOFMEMORY;
4565 hr = device_init(object, wined3d, adapter_idx, device_type,
4566 focus_window, flags, surface_alignment, device_parent);
4567 if (FAILED(hr))
4569 WARN("Failed to initialize device, hr %#x.\n", hr);
4570 HeapFree(GetProcessHeap(), 0, object);
4571 return hr;
4574 TRACE("Created device %p.\n", object);
4575 *device = object;
4577 device_parent->ops->wined3d_device_created(device_parent, *device);
4579 return WINED3D_OK;
4582 static void WINE_GLAPI invalid_func(const void *data)
4584 ERR("Invalid vertex attribute function called\n");
4585 DebugBreak();
4588 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4590 ERR("Invalid texcoord function called\n");
4591 DebugBreak();
4594 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4595 * the extension detection and are used in drawStridedSlow
4597 static void WINE_GLAPI position_d3dcolor(const void *data)
4599 DWORD pos = *((const DWORD *)data);
4601 FIXME("Add a test for fixed function position from d3dcolor type\n");
4602 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4603 D3DCOLOR_B_G(pos),
4604 D3DCOLOR_B_B(pos),
4605 D3DCOLOR_B_A(pos));
4608 static void WINE_GLAPI position_float4(const void *data)
4610 const GLfloat *pos = data;
4612 if (pos[3] != 0.0f && pos[3] != 1.0f)
4614 float w = 1.0f / pos[3];
4616 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4618 else
4620 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4624 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4626 DWORD diffuseColor = *((const DWORD *)data);
4628 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4629 D3DCOLOR_B_G(diffuseColor),
4630 D3DCOLOR_B_B(diffuseColor),
4631 D3DCOLOR_B_A(diffuseColor));
4634 static void WINE_GLAPI specular_d3dcolor(const void *data)
4636 DWORD specularColor = *((const DWORD *)data);
4637 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4638 D3DCOLOR_B_G(specularColor),
4639 D3DCOLOR_B_B(specularColor)};
4641 specular_func_3ubv(d);
4644 static void WINE_GLAPI warn_no_specular_func(const void *data)
4646 WARN("GL_EXT_secondary_color not supported\n");
4649 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4651 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4652 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4653 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4654 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4655 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4656 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4657 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4658 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4659 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4660 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4661 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4662 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4663 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4664 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4665 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4666 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4667 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4669 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4670 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4671 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4672 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4673 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4674 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4675 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4676 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4677 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4678 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4679 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4680 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4681 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4682 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4683 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4684 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4685 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4687 /* No 4 component entry points here */
4688 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4689 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4690 if (gl_info->supported[EXT_SECONDARY_COLOR])
4692 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4694 else
4696 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4698 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4699 if (gl_info->supported[EXT_SECONDARY_COLOR])
4701 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4702 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4704 else
4706 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4708 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4709 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4710 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4711 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4712 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4713 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4714 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4715 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4716 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4717 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4718 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4719 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4721 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4722 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4724 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4725 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4726 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4727 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4728 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4729 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4730 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4731 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4732 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4733 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4734 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4735 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4736 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4737 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4738 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4739 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4740 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4742 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4743 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4744 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4745 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4746 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4747 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4748 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4749 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4750 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4751 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4752 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4753 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4754 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4755 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4756 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4757 if (gl_info->supported[NV_HALF_FLOAT])
4759 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4760 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
4761 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
4762 } else {
4763 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4764 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4768 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4770 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4771 int i;
4773 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4775 UINT attrib_count = 0;
4776 GLint cfg_count;
4777 int attribs[11];
4778 int values[11];
4779 int attribute;
4781 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4782 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4784 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4785 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4786 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4787 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4788 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4789 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4790 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4791 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4792 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4793 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4794 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4795 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4797 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4799 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4800 int format_id = i + 1;
4802 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4803 continue;
4805 cfg->iPixelFormat = format_id;
4806 cfg->redSize = values[0];
4807 cfg->greenSize = values[1];
4808 cfg->blueSize = values[2];
4809 cfg->alphaSize = values[3];
4810 cfg->colorSize = values[4];
4811 cfg->depthSize = values[5];
4812 cfg->stencilSize = values[6];
4813 cfg->windowDrawable = values[7];
4814 cfg->iPixelType = values[8];
4815 cfg->doubleBuffer = values[9];
4816 cfg->auxBuffers = values[10];
4818 cfg->numSamples = 0;
4819 /* Check multisample support. */
4820 if (gl_info->supported[ARB_MULTISAMPLE])
4822 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4823 int values[2];
4825 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4827 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4828 * multisampling is supported. values[1] = number of
4829 * multisample buffers. */
4830 if (values[0])
4831 cfg->numSamples = values[1];
4835 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4836 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4837 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4838 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4839 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4841 ++adapter->cfg_count;
4844 else
4846 int cfg_count;
4848 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4849 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4851 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4853 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4854 PIXELFORMATDESCRIPTOR pfd;
4855 int format_id = i + 1;
4857 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4858 continue;
4860 /* We only want HW acceleration using an OpenGL ICD driver.
4861 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4862 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4863 * driver (e.g. 3dfx minigl). */
4864 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4866 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4867 continue;
4870 cfg->iPixelFormat = format_id;
4871 cfg->redSize = pfd.cRedBits;
4872 cfg->greenSize = pfd.cGreenBits;
4873 cfg->blueSize = pfd.cBlueBits;
4874 cfg->alphaSize = pfd.cAlphaBits;
4875 cfg->colorSize = pfd.cColorBits;
4876 cfg->depthSize = pfd.cDepthBits;
4877 cfg->stencilSize = pfd.cStencilBits;
4878 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4879 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4880 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4881 cfg->auxBuffers = pfd.cAuxBuffers;
4882 cfg->numSamples = 0;
4884 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4885 "depth=%d, stencil=%d, windowDrawable=%d\n",
4886 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4887 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4888 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4890 ++adapter->cfg_count;
4895 /* Do not call while under the GL lock. */
4896 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
4898 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4899 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
4900 unsigned int ctx_attrib_idx = 0;
4901 DISPLAY_DEVICEW display_device;
4902 GLint ctx_attribs[3];
4904 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
4906 adapter->ordinal = ordinal;
4907 adapter->monitorPoint.x = -1;
4908 adapter->monitorPoint.y = -1;
4910 /* Dynamically load all GL core functions */
4911 #ifdef USE_WIN32_OPENGL
4913 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4914 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4915 ALL_WGL_FUNCS
4916 #undef USE_GL_FUNC
4917 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4919 #else
4920 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4922 HDC hdc = GetDC( 0 );
4923 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4924 ReleaseDC( 0, hdc );
4925 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4926 gl_info->gl_ops.wgl = wgl_driver->wgl;
4927 gl_info->gl_ops.gl = wgl_driver->gl;
4929 #endif
4931 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4932 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4934 if (!AllocateLocallyUniqueId(&adapter->luid))
4936 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4937 return FALSE;
4939 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4940 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
4942 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
4944 ERR("Failed to get a GL context for adapter %p.\n", adapter);
4945 return FALSE;
4948 if (context_debug_output_enabled(gl_info))
4950 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
4951 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
4953 ctx_attribs[ctx_attrib_idx] = 0;
4954 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
4956 if (!wined3d_adapter_init_gl_caps(adapter))
4958 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4959 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4960 return FALSE;
4963 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
4964 /* We haven't found any suitable formats. This should only happen in
4965 * case of GDI software rendering, which is pretty useless anyway. */
4966 if (!adapter->cfg_count)
4968 WARN("No suitable pixel formats found.\n");
4969 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4970 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4971 return FALSE;
4974 if (!wined3d_adapter_init_format_info(adapter))
4976 ERR("Failed to initialize GL format info.\n");
4977 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4978 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4979 return FALSE;
4982 adapter->TextureRam = adapter->driver_info.vidmem;
4983 adapter->UsedTextureRam = 0;
4984 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
4986 display_device.cb = sizeof(display_device);
4987 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
4988 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
4989 strcpyW(adapter->DeviceName, display_device.DeviceName);
4991 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4993 fillGLAttribFuncs(&adapter->gl_info);
4995 return TRUE;
4998 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5000 DISPLAY_DEVICEW display_device;
5002 memset(adapter, 0, sizeof(*adapter));
5003 adapter->ordinal = ordinal;
5004 adapter->monitorPoint.x = -1;
5005 adapter->monitorPoint.y = -1;
5007 adapter->driver_info.name = "Display";
5008 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5009 if (wined3d_settings.emulated_textureram)
5010 adapter->TextureRam = wined3d_settings.emulated_textureram;
5011 else
5012 adapter->TextureRam = 128 * 1024 * 1024;
5014 initPixelFormatsNoGL(&adapter->gl_info);
5016 adapter->vertex_pipe = &none_vertex_pipe;
5017 adapter->fragment_pipe = &none_fragment_pipe;
5018 adapter->shader_backend = &none_shader_backend;
5019 adapter->blitter = &cpu_blit;
5021 display_device.cb = sizeof(display_device);
5022 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5023 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5024 strcpyW(adapter->DeviceName, display_device.DeviceName);
5027 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5029 const struct wined3d_parent_ops wined3d_null_parent_ops =
5031 wined3d_null_wined3d_object_destroyed,
5034 /* Do not call while under the GL lock. */
5035 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5037 wined3d->dxVersion = version;
5038 wined3d->ref = 1;
5039 wined3d->flags = flags;
5041 TRACE("Initializing adapters.\n");
5043 if (flags & WINED3D_NO3D)
5045 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5046 wined3d->adapter_count = 1;
5047 return WINED3D_OK;
5050 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5052 WARN("Failed to initialize adapter.\n");
5053 return E_FAIL;
5055 wined3d->adapter_count = 1;
5057 return WINED3D_OK;