ddraw: Get rid of the "tex_root" hack.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob563377f049d0f0a5b7ed6a314d4cfaaf706302c5
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
43 /*****************************************************************************
44 * IDirectDraw implementation structure
45 *****************************************************************************/
46 struct FvfToDecl
48 DWORD fvf;
49 struct wined3d_vertex_declaration *decl;
52 struct ddraw
54 /* Interfaces */
55 IDirectDraw7 IDirectDraw7_iface;
56 IDirectDraw4 IDirectDraw4_iface;
57 IDirectDraw2 IDirectDraw2_iface;
58 IDirectDraw IDirectDraw_iface;
59 IDirect3D7 IDirect3D7_iface;
60 IDirect3D3 IDirect3D3_iface;
61 IDirect3D2 IDirect3D2_iface;
62 IDirect3D IDirect3D_iface;
63 struct wined3d_device_parent device_parent;
65 /* See comment in IDirectDraw::AddRef */
66 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
67 BOOL initialized;
69 struct wined3d *wined3d;
70 struct wined3d_device *wined3d_device;
71 BOOL d3d_initialized;
73 struct ddraw_surface *primary;
74 RECT primary_lock;
75 struct wined3d_surface *wined3d_frontbuffer;
76 struct wined3d_swapchain *wined3d_swapchain;
77 HWND swapchain_window;
79 /* DirectDraw things, which are not handled by WineD3D */
80 DWORD cooperative_level;
82 DWORD orig_width, orig_height;
83 DWORD orig_bpp;
85 /* D3D things */
86 HWND d3d_window;
87 struct d3d_device *d3ddevice;
88 int d3dversion;
90 /* Various HWNDs */
91 HWND focuswindow;
92 HWND devicewindow;
93 HWND dest_window;
95 /* For the dll unload cleanup code */
96 struct list ddraw_list_entry;
97 /* The surface list - can't relay this to WineD3D
98 * because of IParent
100 struct list surface_list;
102 /* FVF management */
103 struct FvfToDecl *decls;
104 UINT numConvertedDecls, declArraySize;
107 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
109 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
110 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
112 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
114 if (window == GetDesktopWindow())
115 window = NULL;
116 ddraw->swapchain_window = window;
119 /* Utility functions */
120 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
121 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
122 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
124 /* The default surface type */
125 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
127 /*****************************************************************************
128 * IDirectDrawSurface implementation structure
129 *****************************************************************************/
131 struct ddraw_surface
133 /* IUnknown fields */
134 IDirectDrawSurface7 IDirectDrawSurface7_iface;
135 IDirectDrawSurface4 IDirectDrawSurface4_iface;
136 IDirectDrawSurface3 IDirectDrawSurface3_iface;
137 IDirectDrawSurface2 IDirectDrawSurface2_iface;
138 IDirectDrawSurface IDirectDrawSurface_iface;
139 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
140 IDirect3DTexture2 IDirect3DTexture2_iface;
141 IDirect3DTexture IDirect3DTexture_iface;
143 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
144 IUnknown *ifaceToRelease;
145 IUnknown *texture_outer;
147 int version;
149 /* Connections to other Objects */
150 struct ddraw *ddraw;
151 struct wined3d_surface *wined3d_surface;
152 struct wined3d_texture *wined3d_texture;
153 struct d3d_device *device1;
155 /* This implementation handles attaching surfaces to other surfaces */
156 struct ddraw_surface *next_attached;
157 struct ddraw_surface *first_attached;
158 IUnknown *attached_iface;
160 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
161 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
162 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
163 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
165 #define MAX_COMPLEX_ATTACHED 6
166 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
167 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
168 * but no pointer to prevent temptations to traverse it in the wrong direction.
170 BOOL is_complex_root;
172 /* Surface description, for GetAttachedSurface */
173 DDSURFACEDESC2 surface_desc;
175 /* Misc things */
176 DWORD uniqueness_value;
177 UINT mipmap_level;
179 /* Clipper objects */
180 struct ddraw_clipper *clipper;
182 /* For the ddraw surface list */
183 struct list surface_list_entry;
185 DWORD Handle;
188 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
189 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
190 DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
191 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
193 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
195 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
198 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
200 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
203 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
205 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
208 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
210 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
213 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
215 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
218 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
220 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
223 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
225 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
228 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
229 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
230 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
232 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
233 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
235 #define DDRAW_INVALID_HANDLE ~0U
237 enum ddraw_handle_type
239 DDRAW_HANDLE_FREE,
240 DDRAW_HANDLE_MATERIAL,
241 DDRAW_HANDLE_MATRIX,
242 DDRAW_HANDLE_STATEBLOCK,
243 DDRAW_HANDLE_SURFACE,
246 struct ddraw_handle_entry
248 void *object;
249 enum ddraw_handle_type type;
252 struct ddraw_handle_table
254 struct ddraw_handle_entry *entries;
255 struct ddraw_handle_entry *free_entries;
256 UINT table_size;
257 UINT entry_count;
260 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
261 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
262 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
263 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
264 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
266 struct d3d_device
268 /* IUnknown */
269 IDirect3DDevice7 IDirect3DDevice7_iface;
270 IDirect3DDevice3 IDirect3DDevice3_iface;
271 IDirect3DDevice2 IDirect3DDevice2_iface;
272 IDirect3DDevice IDirect3DDevice_iface;
273 IUnknown IUnknown_inner;
274 LONG ref;
275 UINT version;
277 IUnknown *outer_unknown;
278 struct wined3d_device *wined3d_device;
279 struct ddraw *ddraw;
280 struct wined3d_buffer *indexbuffer;
281 struct ddraw_surface *target;
283 /* Viewport management */
284 struct list viewport_list;
285 struct d3d_viewport *current_viewport;
286 D3DVIEWPORT7 active_viewport;
288 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
289 BOOL legacyTextureBlending;
291 D3DMATRIX legacy_projection;
292 D3DMATRIX legacy_clipspace;
294 /* Light state */
295 DWORD material;
297 /* Rendering functions to wrap D3D(1-3) to D3D7 */
298 D3DPRIMITIVETYPE primitive_type;
299 DWORD vertex_type;
300 DWORD render_flags;
301 DWORD nb_vertices;
302 LPBYTE vertex_buffer;
303 DWORD vertex_size;
304 DWORD buffer_size;
306 /* Handle management */
307 struct ddraw_handle_table handle_table;
308 D3DMATRIXHANDLE world, proj, view;
311 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
312 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
313 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
315 /* The IID */
316 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
318 /* Helper functions */
319 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
320 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
322 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
324 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
327 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
329 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
332 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
334 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
337 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
339 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
342 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
343 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
344 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
345 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
347 struct ddraw_clipper
349 IDirectDrawClipper IDirectDrawClipper_iface;
350 LONG ref;
351 HWND window;
352 HRGN region;
353 BOOL initialized;
356 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
357 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
359 /*****************************************************************************
360 * IDirectDrawPalette implementation structure
361 *****************************************************************************/
362 struct ddraw_palette
364 /* IUnknown fields */
365 IDirectDrawPalette IDirectDrawPalette_iface;
366 LONG ref;
368 struct wined3d_palette *wineD3DPalette;
370 /* IDirectDrawPalette fields */
371 IUnknown *ifaceToRelease;
374 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
376 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
379 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
381 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
382 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
384 /* Helper structures */
385 struct object_creation_info
387 const CLSID *clsid;
388 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
389 void **ppObj);
392 /******************************************************************************
393 * IDirect3DLight implementation structure - Wraps to D3D7
394 ******************************************************************************/
395 struct d3d_light
397 IDirect3DLight IDirect3DLight_iface;
398 LONG ref;
400 /* IDirect3DLight fields */
401 struct ddraw *ddraw;
403 /* If this light is active for one viewport, put the viewport here */
404 struct d3d_viewport *active_viewport;
406 D3DLIGHT2 light;
407 D3DLIGHT7 light7;
409 DWORD dwLightIndex;
411 struct list entry;
414 /* Helper functions */
415 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
416 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
417 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
418 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
420 /******************************************************************************
421 * IDirect3DMaterial implementation structure - Wraps to D3D7
422 ******************************************************************************/
423 struct d3d_material
425 IDirect3DMaterial3 IDirect3DMaterial3_iface;
426 IDirect3DMaterial2 IDirect3DMaterial2_iface;
427 IDirect3DMaterial IDirect3DMaterial_iface;
428 LONG ref;
430 /* IDirect3DMaterial2 fields */
431 struct ddraw *ddraw;
432 struct d3d_device *active_device;
434 D3DMATERIAL mat;
435 DWORD Handle;
438 /* Helper functions */
439 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
440 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
442 /*****************************************************************************
443 * IDirect3DViewport - Wraps to D3D7
444 *****************************************************************************/
445 struct d3d_viewport
447 IDirect3DViewport3 IDirect3DViewport3_iface;
448 LONG ref;
450 /* IDirect3DViewport fields */
451 struct ddraw *ddraw;
453 /* If this viewport is active for one device, put the device here */
454 struct d3d_device *active_device;
456 DWORD num_lights;
457 DWORD map_lights;
459 int use_vp2;
461 union
463 D3DVIEWPORT vp1;
464 D3DVIEWPORT2 vp2;
465 } viewports;
467 struct list entry;
468 struct list light_list;
469 struct d3d_material *background;
472 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
473 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
474 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
476 /* Helper functions */
477 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
478 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
480 /*****************************************************************************
481 * IDirect3DExecuteBuffer - Wraps to D3D7
482 *****************************************************************************/
483 struct d3d_execute_buffer
485 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
486 LONG ref;
487 /* IDirect3DExecuteBuffer fields */
488 struct ddraw *ddraw;
489 struct d3d_device *d3ddev;
491 D3DEXECUTEBUFFERDESC desc;
492 D3DEXECUTEDATA data;
494 /* This buffer will store the transformed vertices */
495 void *vertex_data;
496 WORD *indices;
497 int nb_indices;
499 /* This flags is set to TRUE if we allocated ourselves the
500 * data buffer
502 BOOL need_free;
505 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
506 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
507 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
509 /* The execute function */
510 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
511 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
513 /*****************************************************************************
514 * IDirect3DVertexBuffer
515 *****************************************************************************/
516 struct d3d_vertex_buffer
518 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
519 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
520 LONG ref;
522 /*** WineD3D and ddraw links ***/
523 struct wined3d_buffer *wineD3DVertexBuffer;
524 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
525 struct ddraw *ddraw;
527 /*** Storage for D3D7 specific things ***/
528 DWORD Caps;
529 DWORD fvf;
532 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
533 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
534 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
535 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
537 /*****************************************************************************
538 * Helper functions from utils.c
539 *****************************************************************************/
541 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
542 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
544 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
545 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
547 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
548 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
549 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
550 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
551 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
552 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
553 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
554 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
555 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
556 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
558 /* This only needs to be here as long the processvertices functionality of
559 * IDirect3DExecuteBuffer isn't in WineD3D */
560 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
562 /* Used for generic dumping */
563 struct flag_info
565 DWORD val;
566 const char *name;
569 #define FE(x) { x, #x }
571 struct member_info
573 DWORD val;
574 const char *name;
575 void (*func)(const void *);
576 ptrdiff_t offset;
579 /* Structure copy */
580 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
582 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
583 do { \
584 DWORD __size = (to)->dwSize; \
585 DWORD __resetsize = min(__size, sizeof(*to)); \
586 DWORD __copysize = min(__resetsize, from_size); \
587 assert(to != from); \
588 memcpy(to, from, __copysize); \
589 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
590 (to)->dwSize = __size; /* restore size */ \
591 } while (0)
593 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
595 #define SIZEOF_END_PADDING(type, last_field) \
596 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
598 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
600 DWORD from_size = from->dwSize;
601 if (from_size == sizeof(DDSURFACEDESC))
602 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
603 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
604 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
607 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
609 #endif