2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
191 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
193 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
194 || IsEqualGUID(riid
, &IID_IUnknown
))
196 IDirect3DDevice9Ex_AddRef(iface
);
201 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
203 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device
->d3d_parent
->extended
)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE
;
214 IDirect3DDevice9Ex_AddRef(iface
);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
222 return E_NOINTERFACE
;
225 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
227 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
228 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
230 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
235 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
237 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
240 if (device
->in_destruction
)
243 refcount
= InterlockedDecrement(&device
->refcount
);
245 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
250 device
->in_destruction
= TRUE
;
252 wined3d_mutex_lock();
253 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
255 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
257 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
259 wined3d_device_uninit_3d(device
->wined3d_device
);
260 wined3d_device_release_focus_window(device
->wined3d_device
);
261 wined3d_device_decref(device
->wined3d_device
);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
266 HeapFree(GetProcessHeap(), 0, device
);
272 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
274 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
276 TRACE("iface %p.\n", iface
);
278 if (device
->not_reset
)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET
;
287 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
289 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
292 TRACE("iface %p.\n", iface
);
294 wined3d_mutex_lock();
295 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
303 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
305 TRACE("iface %p.\n", iface
);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(device
->wined3d_device
);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
316 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
318 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
321 return D3DERR_INVALIDCALL
;
323 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
326 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
328 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
329 WINED3DCAPS
*wined3d_caps
;
332 TRACE("iface %p, caps %p.\n", iface
, caps
);
335 return D3DERR_INVALIDCALL
;
337 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
338 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
340 memset(caps
, 0, sizeof(*caps
));
342 wined3d_mutex_lock();
343 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
344 wined3d_mutex_unlock();
346 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
347 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
349 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
357 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
362 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
364 wined3d_mutex_lock();
365 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, (struct wined3d_display_mode
*)mode
);
366 wined3d_mutex_unlock();
369 mode
->Format
= d3dformat_from_wined3dformat(mode
->Format
);
374 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
375 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
377 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
380 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
382 wined3d_mutex_lock();
383 hr
= wined3d_device_get_creation_parameters(device
->wined3d_device
,
384 (struct wined3d_device_creation_parameters
*)parameters
);
385 wined3d_mutex_unlock();
390 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
391 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
393 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
394 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
397 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
398 iface
, hotspot_x
, hotspot_y
, bitmap
);
402 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
403 return D3DERR_INVALIDCALL
;
406 wined3d_mutex_lock();
407 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
408 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
409 wined3d_mutex_unlock();
414 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
416 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
418 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
420 wined3d_mutex_lock();
421 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
422 wined3d_mutex_unlock();
425 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
427 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
430 TRACE("iface %p, show %#x.\n", iface
, show
);
432 wined3d_mutex_lock();
433 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
434 wined3d_mutex_unlock();
439 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
440 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
442 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
443 struct d3d9_swapchain
*object
;
446 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
447 iface
, present_parameters
, swapchain
);
449 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, present_parameters
, &object
)))
450 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
455 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
456 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
458 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
459 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
460 struct d3d9_swapchain
*swapchain_impl
;
463 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
465 wined3d_mutex_lock();
466 hr
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
467 if (SUCCEEDED(hr
) && wined3d_swapchain
)
469 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
470 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
471 IDirect3DSwapChain9_AddRef(*swapchain
);
472 wined3d_swapchain_decref(wined3d_swapchain
);
478 wined3d_mutex_unlock();
483 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
485 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
488 TRACE("iface %p.\n", iface
);
490 wined3d_mutex_lock();
491 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
492 wined3d_mutex_unlock();
497 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
499 struct wined3d_resource_desc desc
;
501 wined3d_resource_get_desc(resource
, &desc
);
502 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
504 struct d3d9_surface
*surface
;
506 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
508 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
509 return D3DERR_INVALIDCALL
;
512 surface
= wined3d_resource_get_parent(resource
);
513 if (surface
->refcount
)
515 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
516 return D3DERR_INVALIDCALL
;
519 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
525 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
526 D3DPRESENT_PARAMETERS
*present_parameters
)
528 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
529 struct wined3d_swapchain_desc swapchain_desc
;
532 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
534 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
535 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
536 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
537 * make use of the hidden reference and destroys the objects.
539 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
540 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
542 wined3d_mutex_lock();
544 swapchain_desc
.backbuffer_width
= present_parameters
->BackBufferWidth
;
545 swapchain_desc
.backbuffer_height
= present_parameters
->BackBufferHeight
;
546 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
547 swapchain_desc
.backbuffer_count
= present_parameters
->BackBufferCount
;
548 swapchain_desc
.multisample_type
= present_parameters
->MultiSampleType
;
549 swapchain_desc
.multisample_quality
= present_parameters
->MultiSampleQuality
;
550 swapchain_desc
.swap_effect
= present_parameters
->SwapEffect
;
551 swapchain_desc
.device_window
= present_parameters
->hDeviceWindow
;
552 swapchain_desc
.windowed
= present_parameters
->Windowed
;
553 swapchain_desc
.enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
554 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
555 swapchain_desc
.flags
= present_parameters
->Flags
;
556 swapchain_desc
.refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
557 swapchain_desc
.swap_interval
= present_parameters
->PresentationInterval
;
558 swapchain_desc
.auto_restore_display_mode
= TRUE
;
560 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
562 device
->not_reset
= TRUE
;
564 device
->not_reset
= FALSE
;
566 wined3d_mutex_unlock();
571 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
572 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
574 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
577 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
578 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
580 wined3d_mutex_lock();
581 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
582 wined3d_mutex_unlock();
587 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
588 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
591 struct wined3d_surface
*wined3d_surface
= NULL
;
592 struct d3d9_surface
*surface_impl
;
595 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
596 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
598 wined3d_mutex_lock();
599 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
600 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
601 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
603 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
604 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
605 IDirect3DSurface9_AddRef(*backbuffer
);
606 wined3d_surface_decref(wined3d_surface
);
608 wined3d_mutex_unlock();
612 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
613 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
618 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
620 wined3d_mutex_lock();
621 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
622 swapchain
, (struct wined3d_raster_status
*)raster_status
);
623 wined3d_mutex_unlock();
628 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
630 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
633 TRACE("iface %p, enable %#x.\n", iface
, enable
);
635 wined3d_mutex_lock();
636 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
637 wined3d_mutex_unlock();
642 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
643 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
645 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
647 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
649 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
650 wined3d_mutex_lock();
651 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
652 wined3d_mutex_unlock();
655 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
657 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
659 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
661 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
662 wined3d_mutex_lock();
663 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
664 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
668 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
669 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
671 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
672 struct d3d9_texture
*object
;
673 BOOL set_mem
= FALSE
;
676 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
677 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
681 if (pool
== D3DPOOL_SYSTEMMEM
)
684 return D3DERR_INVALIDCALL
;
688 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
691 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
694 ERR("Failed to allocate texture memory.\n");
695 return D3DERR_OUTOFVIDEOMEMORY
;
698 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
701 WARN("Failed to initialize texture, hr %#x.\n", hr
);
702 HeapFree(GetProcessHeap(), 0, object
);
708 struct wined3d_resource
*resource
;
709 struct d3d9_surface
*surface
;
711 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
712 surface
= wined3d_resource_get_parent(resource
);
713 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
716 TRACE("Created texture %p.\n", object
);
717 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
722 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
723 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
724 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
726 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
727 struct d3d9_texture
*object
;
730 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731 iface
, width
, height
, depth
, levels
);
732 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733 usage
, format
, pool
, texture
, shared_handle
);
736 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
738 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
741 ERR("Failed to allocate volume texture memory.\n");
742 return D3DERR_OUTOFVIDEOMEMORY
;
745 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
748 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
749 HeapFree(GetProcessHeap(), 0, object
);
753 TRACE("Created volume texture %p.\n", object
);
754 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
759 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
760 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
761 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
763 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
764 struct d3d9_texture
*object
;
767 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
768 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
771 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
773 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
776 ERR("Failed to allocate cube texture memory.\n");
777 return D3DERR_OUTOFVIDEOMEMORY
;
780 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
783 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
784 HeapFree(GetProcessHeap(), 0, object
);
788 TRACE("Created cube texture %p.\n", object
);
789 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
794 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
795 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
796 HANDLE
*shared_handle
)
798 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
799 struct d3d9_vertexbuffer
*object
;
802 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
803 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
806 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
808 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
811 ERR("Failed to allocate buffer memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
818 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created vertex buffer %p.\n", object
);
824 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
829 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
830 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
831 HANDLE
*shared_handle
)
833 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
834 struct d3d9_indexbuffer
*object
;
837 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
841 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
843 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
846 ERR("Failed to allocate buffer memory.\n");
847 return D3DERR_OUTOFVIDEOMEMORY
;
850 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
853 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
854 HeapFree(GetProcessHeap(), 0, object
);
858 TRACE("Created index buffer %p.\n", object
);
859 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
864 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
865 D3DFORMAT format
, BOOL lockable
, BOOL discard
, UINT level
, IDirect3DSurface9
**surface
,
866 UINT usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
868 struct d3d9_surface
*object
;
871 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
872 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
873 device
, width
, height
, format
, lockable
, discard
, level
, surface
, usage
, pool
,
874 multisample_type
, multisample_quality
);
876 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
878 FIXME("Failed to allocate surface memory.\n");
879 return D3DERR_OUTOFVIDEOMEMORY
;
882 hr
= surface_init(object
, device
, width
, height
, format
, lockable
, discard
,
883 level
, usage
, pool
, multisample_type
, multisample_quality
);
886 WARN("Failed to initialize surface, hr %#x.\n", hr
);
887 HeapFree(GetProcessHeap(), 0, object
);
891 TRACE("Created surface %p.\n", object
);
892 *surface
= &object
->IDirect3DSurface9_iface
;
897 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
898 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
899 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
901 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
904 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
905 "lockable %#x, surface %p, shared_handle %p.\n",
906 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
907 lockable
, surface
, shared_handle
);
910 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
912 hr
= d3d9_device_create_surface(device
, width
, height
, format
, lockable
, FALSE
, 0, surface
,
913 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
918 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
919 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
920 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
922 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
925 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
926 "discard %#x, surface %p, shared_handle %p.\n",
927 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
928 discard
, surface
, shared_handle
);
931 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
933 hr
= d3d9_device_create_surface(device
, width
, height
, format
, TRUE
, discard
, 0, surface
,
934 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
940 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
941 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
942 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
944 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
945 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
946 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
949 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
950 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
952 wined3d_mutex_lock();
953 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
954 dst
->wined3d_surface
, dst_point
);
955 wined3d_mutex_unlock();
960 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
961 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
963 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
964 struct d3d9_texture
*src_impl
, *dst_impl
;
967 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
969 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
970 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
972 wined3d_mutex_lock();
973 hr
= wined3d_device_update_texture(device
->wined3d_device
,
974 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
975 wined3d_mutex_unlock();
980 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
981 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
983 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
984 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
987 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
989 wined3d_mutex_lock();
990 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
997 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1000 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1003 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1005 wined3d_mutex_lock();
1006 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1007 wined3d_mutex_unlock();
1012 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1013 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1015 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1016 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1017 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1018 HRESULT hr
= D3DERR_INVALIDCALL
;
1019 struct wined3d_resource_desc src_desc
, dst_desc
;
1020 struct wined3d_resource
*wined3d_resource
;
1022 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1023 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1025 wined3d_mutex_lock();
1026 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1027 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1029 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1030 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1032 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1034 if (device
->in_scene
)
1036 WARN("Rejecting depth / stencil blit while in scene.\n");
1042 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1043 || src_rect
->bottom
!= src_desc
.height
)
1045 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1046 wine_dbgstr_rect(src_rect
));
1052 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1053 || dst_rect
->bottom
!= dst_desc
.height
)
1055 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1056 wine_dbgstr_rect(dst_rect
));
1060 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1062 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1067 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1068 if (hr
== WINEDDERR_INVALIDRECT
)
1069 hr
= D3DERR_INVALIDCALL
;
1072 wined3d_mutex_unlock();
1076 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1077 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1079 const struct wined3d_color c
=
1081 ((color
>> 16) & 0xff) / 255.0f
,
1082 ((color
>> 8) & 0xff) / 255.0f
,
1083 (color
& 0xff) / 255.0f
,
1084 ((color
>> 24) & 0xff) / 255.0f
,
1086 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1087 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1088 struct wined3d_resource
*wined3d_resource
;
1089 struct wined3d_resource_desc desc
;
1092 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1094 wined3d_mutex_lock();
1096 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1097 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1099 /* This method is only allowed with surfaces that are render targets, or
1100 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1101 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1103 wined3d_mutex_unlock();
1104 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1105 return D3DERR_INVALIDCALL
;
1108 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1109 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1111 wined3d_mutex_unlock();
1116 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1117 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1118 HANDLE
*shared_handle
)
1120 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1122 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1123 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1126 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1128 if (pool
== D3DPOOL_MANAGED
)
1130 WARN("Attempting to create a managed offscreen plain surface.\n");
1131 return D3DERR_INVALIDCALL
;
1133 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1134 * regardless of the pool they're created in. Should we set dynamic usage
1136 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
,
1137 FALSE
, 0, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1140 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1142 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1143 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1146 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1148 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1150 WARN("Invalid index %u specified.\n", idx
);
1151 return D3DERR_INVALIDCALL
;
1154 wined3d_mutex_lock();
1155 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1156 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1164 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1165 struct wined3d_surface
*wined3d_surface
;
1166 struct d3d9_surface
*surface_impl
;
1169 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1172 return D3DERR_INVALIDCALL
;
1174 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1176 WARN("Invalid index %u specified.\n", idx
);
1177 return D3DERR_INVALIDCALL
;
1180 wined3d_mutex_lock();
1181 hr
= wined3d_device_get_render_target(device
->wined3d_device
, idx
, &wined3d_surface
);
1184 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1185 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1186 IDirect3DSurface9_AddRef(*surface
);
1187 wined3d_surface_decref(wined3d_surface
);
1191 if (hr
!= WINED3DERR_NOTFOUND
)
1192 WARN("Failed to get render target %u, hr %#x.\n", idx
, hr
);
1195 wined3d_mutex_unlock();
1200 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1202 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1203 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1206 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1208 wined3d_mutex_lock();
1209 hr
= wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1210 wined3d_mutex_unlock();
1215 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1217 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1218 struct wined3d_surface
*wined3d_surface
;
1219 struct d3d9_surface
*surface_impl
;
1222 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1225 return D3DERR_INVALIDCALL
;
1227 wined3d_mutex_lock();
1228 hr
= wined3d_device_get_depth_stencil(device
->wined3d_device
, &wined3d_surface
);
1231 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1232 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1233 IDirect3DSurface9_AddRef(*depth_stencil
);
1234 wined3d_surface_decref(wined3d_surface
);
1238 if (hr
!= WINED3DERR_NOTFOUND
)
1239 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1240 *depth_stencil
= NULL
;
1242 wined3d_mutex_unlock();
1247 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1249 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1252 TRACE("iface %p.\n", iface
);
1254 wined3d_mutex_lock();
1255 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1256 device
->in_scene
= TRUE
;
1257 wined3d_mutex_unlock();
1262 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1267 TRACE("iface %p.\n", iface
);
1269 wined3d_mutex_lock();
1270 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1271 device
->in_scene
= FALSE
;
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1278 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1280 const struct wined3d_color c
=
1282 ((color
>> 16) & 0xff) / 255.0f
,
1283 ((color
>> 8) & 0xff) / 255.0f
,
1284 (color
& 0xff) / 255.0f
,
1285 ((color
>> 24) & 0xff) / 255.0f
,
1287 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1290 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1291 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1293 wined3d_mutex_lock();
1294 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1295 wined3d_mutex_unlock();
1300 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1301 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1303 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1306 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1308 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1309 wined3d_mutex_lock();
1310 hr
= wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1317 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1319 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1324 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1325 wined3d_mutex_lock();
1326 hr
= wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1333 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1338 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1340 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1341 wined3d_mutex_lock();
1342 hr
= wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1350 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1353 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1355 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1356 wined3d_mutex_lock();
1357 hr
= wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1358 wined3d_mutex_unlock();
1363 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1365 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1368 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1370 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1371 wined3d_mutex_lock();
1372 hr
= wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1373 wined3d_mutex_unlock();
1378 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1380 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1383 TRACE("iface %p, material %p.\n", iface
, material
);
1385 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1386 wined3d_mutex_lock();
1387 hr
= wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1388 wined3d_mutex_unlock();
1393 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1398 TRACE("iface %p, material %p.\n", iface
, material
);
1400 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1401 wined3d_mutex_lock();
1402 hr
= wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1403 wined3d_mutex_unlock();
1408 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1410 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1413 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1415 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1416 wined3d_mutex_lock();
1417 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1418 wined3d_mutex_unlock();
1423 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1425 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1428 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1430 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1431 wined3d_mutex_lock();
1432 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1433 wined3d_mutex_unlock();
1438 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1440 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1443 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1445 wined3d_mutex_lock();
1446 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1447 wined3d_mutex_unlock();
1452 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1457 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1459 wined3d_mutex_lock();
1460 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1461 wined3d_mutex_unlock();
1466 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1468 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1471 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1473 wined3d_mutex_lock();
1474 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1475 wined3d_mutex_unlock();
1480 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1482 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1485 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1487 wined3d_mutex_lock();
1488 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1489 wined3d_mutex_unlock();
1494 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1495 D3DRENDERSTATETYPE state
, DWORD value
)
1497 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1500 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1502 wined3d_mutex_lock();
1503 hr
= wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1504 wined3d_mutex_unlock();
1509 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1510 D3DRENDERSTATETYPE state
, DWORD
*value
)
1512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1515 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1517 wined3d_mutex_lock();
1518 hr
= wined3d_device_get_render_state(device
->wined3d_device
, state
, value
);
1519 wined3d_mutex_unlock();
1524 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1525 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1527 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1528 struct d3d9_stateblock
*object
;
1531 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1533 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1535 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1536 return D3DERR_INVALIDCALL
;
1539 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1542 ERR("Failed to allocate stateblock memory.\n");
1543 return E_OUTOFMEMORY
;
1546 hr
= stateblock_init(object
, device
, type
, NULL
);
1549 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1550 HeapFree(GetProcessHeap(), 0, object
);
1554 TRACE("Created stateblock %p.\n", object
);
1555 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1560 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1562 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1565 TRACE("iface %p.\n", iface
);
1567 wined3d_mutex_lock();
1568 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1576 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1577 struct wined3d_stateblock
*wined3d_stateblock
;
1578 struct d3d9_stateblock
*object
;
1581 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1583 wined3d_mutex_lock();
1584 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1585 wined3d_mutex_unlock();
1588 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1592 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1595 ERR("Failed to allocate stateblock memory.\n");
1596 wined3d_mutex_lock();
1597 wined3d_stateblock_decref(wined3d_stateblock
);
1598 wined3d_mutex_unlock();
1599 return E_OUTOFMEMORY
;
1602 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1605 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1606 wined3d_mutex_lock();
1607 wined3d_stateblock_decref(wined3d_stateblock
);
1608 wined3d_mutex_unlock();
1609 HeapFree(GetProcessHeap(), 0, object
);
1613 TRACE("Created stateblock %p.\n", object
);
1614 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1619 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1621 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1624 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1626 wined3d_mutex_lock();
1627 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1628 wined3d_mutex_unlock();
1633 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1638 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1640 wined3d_mutex_lock();
1641 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1642 wined3d_mutex_unlock();
1647 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1649 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1650 struct wined3d_texture
*wined3d_texture
= NULL
;
1651 struct d3d9_texture
*texture_impl
;
1654 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1657 return D3DERR_INVALIDCALL
;
1659 wined3d_mutex_lock();
1660 hr
= wined3d_device_get_texture(device
->wined3d_device
, stage
, &wined3d_texture
);
1661 if (SUCCEEDED(hr
) && wined3d_texture
)
1663 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1664 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1665 IDirect3DBaseTexture9_AddRef(*texture
);
1666 wined3d_texture_decref(wined3d_texture
);
1671 WARN("Call to get texture (%u) failed (%p).\n", stage
, wined3d_texture
);
1674 wined3d_mutex_unlock();
1679 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1681 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1682 struct d3d9_texture
*texture_impl
;
1685 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1687 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1689 wined3d_mutex_lock();
1690 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1691 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1692 wined3d_mutex_unlock();
1697 static const enum wined3d_texture_stage_state tss_lookup
[] =
1699 WINED3D_TSS_INVALID
, /* 0, unused */
1700 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1701 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1702 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1703 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1704 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1705 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1706 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1707 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1708 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1709 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1710 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1711 WINED3D_TSS_INVALID
, /* 12, unused */
1712 WINED3D_TSS_INVALID
, /* 13, unused */
1713 WINED3D_TSS_INVALID
, /* 14, unused */
1714 WINED3D_TSS_INVALID
, /* 15, unused */
1715 WINED3D_TSS_INVALID
, /* 16, unused */
1716 WINED3D_TSS_INVALID
, /* 17, unused */
1717 WINED3D_TSS_INVALID
, /* 18, unused */
1718 WINED3D_TSS_INVALID
, /* 19, unused */
1719 WINED3D_TSS_INVALID
, /* 20, unused */
1720 WINED3D_TSS_INVALID
, /* 21, unused */
1721 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1722 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1723 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1724 WINED3D_TSS_INVALID
, /* 25, unused */
1725 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1726 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1727 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1728 WINED3D_TSS_INVALID
, /* 29, unused */
1729 WINED3D_TSS_INVALID
, /* 30, unused */
1730 WINED3D_TSS_INVALID
, /* 31, unused */
1731 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1734 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1735 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1737 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1740 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1742 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1744 WARN("Invalid state %#x passed.\n", state
);
1748 wined3d_mutex_lock();
1749 hr
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1750 wined3d_mutex_unlock();
1755 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1756 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1758 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1761 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1763 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1765 WARN("Invalid state %#x passed.\n", state
);
1769 wined3d_mutex_lock();
1770 hr
= wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1771 wined3d_mutex_unlock();
1776 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1777 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1779 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1782 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1784 wined3d_mutex_lock();
1785 hr
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1786 wined3d_mutex_unlock();
1791 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1792 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1794 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1797 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1799 wined3d_mutex_lock();
1800 hr
= wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1801 wined3d_mutex_unlock();
1806 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1808 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1811 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1813 wined3d_mutex_lock();
1814 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1815 wined3d_mutex_unlock();
1820 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1821 UINT palette_idx
, const PALETTEENTRY
*entries
)
1823 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1825 return D3DERR_INVALIDCALL
;
1828 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1829 UINT palette_idx
, PALETTEENTRY
*entries
)
1831 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1833 return D3DERR_INVALIDCALL
;
1836 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1838 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1840 return D3DERR_INVALIDCALL
;
1843 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1845 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1847 return D3DERR_INVALIDCALL
;
1850 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1852 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1855 TRACE("iface %p, rect %p.\n", iface
, rect
);
1857 wined3d_mutex_lock();
1858 hr
= wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1859 wined3d_mutex_unlock();
1864 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1866 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1869 TRACE("iface %p, rect %p.\n", iface
, rect
);
1871 wined3d_mutex_lock();
1872 hr
= wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1873 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1880 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1883 TRACE("iface %p, software %#x.\n", iface
, software
);
1885 wined3d_mutex_lock();
1886 hr
= wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1887 wined3d_mutex_unlock();
1892 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1894 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1897 TRACE("iface %p.\n", iface
);
1899 wined3d_mutex_lock();
1900 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1901 wined3d_mutex_unlock();
1906 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1908 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1911 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1913 wined3d_mutex_lock();
1914 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1915 wined3d_mutex_unlock();
1920 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1922 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1925 TRACE("iface %p.\n", iface
);
1927 wined3d_mutex_lock();
1928 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1929 wined3d_mutex_unlock();
1934 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1935 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1937 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1940 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1941 iface
, primitive_type
, start_vertex
, primitive_count
);
1943 wined3d_mutex_lock();
1944 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1945 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1946 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1947 wined3d_mutex_unlock();
1952 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1953 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
1954 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
1956 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1959 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1960 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1961 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
1962 vertex_count
, start_idx
, primitive_count
);
1964 wined3d_mutex_lock();
1965 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
1966 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1967 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1968 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1975 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
1977 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1980 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1981 iface
, primitive_type
, primitive_count
, data
, stride
);
1983 wined3d_mutex_lock();
1984 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1985 hr
= wined3d_device_draw_primitive_up(device
->wined3d_device
,
1986 vertex_count_from_primitive_count(primitive_type
, primitive_count
),
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1994 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT index_count
,
1995 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
1996 const void *vertex_data
, UINT vertex_stride
)
1998 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2001 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2002 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2003 iface
, primitive_type
, min_vertex_idx
, index_count
, primitive_count
,
2004 index_data
, index_format
, vertex_data
, vertex_stride
);
2006 wined3d_mutex_lock();
2007 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2008 hr
= wined3d_device_draw_indexed_primitive_up(device
->wined3d_device
,
2009 vertex_count_from_primitive_count(primitive_type
, primitive_count
), index_data
,
2010 wined3dformat_from_d3dformat(index_format
), vertex_data
, vertex_stride
);
2011 wined3d_mutex_unlock();
2016 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2017 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2018 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2020 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2021 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2022 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2025 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2026 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2028 wined3d_mutex_lock();
2029 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2030 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2031 flags
, dst_impl
->fvf
);
2032 wined3d_mutex_unlock();
2037 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2038 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2040 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2041 struct d3d9_vertex_declaration
*object
;
2044 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2048 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2049 return D3DERR_INVALIDCALL
;
2052 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2053 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2058 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2059 IDirect3DVertexDeclaration9
*declaration
)
2061 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2062 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2065 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2067 wined3d_mutex_lock();
2068 hr
= wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2069 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2070 wined3d_mutex_unlock();
2075 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2076 IDirect3DVertexDeclaration9
**declaration
)
2078 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2079 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2080 struct d3d9_vertex_declaration
*declaration_impl
;
2083 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2085 if (!declaration
) return D3DERR_INVALIDCALL
;
2087 wined3d_mutex_lock();
2088 hr
= wined3d_device_get_vertex_declaration(device
->wined3d_device
, &wined3d_declaration
);
2089 if (SUCCEEDED(hr
) && wined3d_declaration
)
2091 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2092 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2093 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2094 wined3d_vertex_declaration_decref(wined3d_declaration
);
2098 *declaration
= NULL
;
2100 wined3d_mutex_unlock();
2102 TRACE("Returning %p.\n", *declaration
);
2106 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2108 struct wined3d_vertex_declaration
*wined3d_declaration
;
2109 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2110 struct d3d9_vertex_declaration
*d3d9_declaration
;
2111 D3DVERTEXELEMENT9
*elements
;
2112 int p
, low
, high
; /* deliberately signed */
2115 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2118 high
= device
->fvf_decl_count
- 1;
2121 p
= (low
+ high
) >> 1;
2124 if (fvf_decls
[p
].fvf
== fvf
)
2126 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2127 return fvf_decls
[p
].decl
;
2130 if (fvf_decls
[p
].fvf
< fvf
)
2135 TRACE("not found. Creating and inserting at position %d.\n", low
);
2137 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2140 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2141 HeapFree(GetProcessHeap(), 0, elements
);
2145 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2147 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2149 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2152 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2155 device
->fvf_decls
= fvf_decls
;
2156 device
->fvf_decl_size
+= grow
;
2159 d3d9_declaration
->fvf
= fvf
;
2160 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2161 wined3d_vertex_declaration_incref(wined3d_declaration
);
2162 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2164 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2165 fvf_decls
[low
].decl
= wined3d_declaration
;
2166 fvf_decls
[low
].fvf
= fvf
;
2167 ++device
->fvf_decl_count
;
2169 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2171 return wined3d_declaration
;
2174 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2176 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2177 struct wined3d_vertex_declaration
*decl
;
2180 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2184 WARN("%#x is not a valid FVF.\n", fvf
);
2188 wined3d_mutex_lock();
2189 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2191 wined3d_mutex_unlock();
2192 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2193 return D3DERR_DRIVERINTERNALERROR
;
2196 hr
= wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2198 ERR("Failed to set vertex declaration.\n");
2199 wined3d_mutex_unlock();
2204 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2206 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2207 struct wined3d_vertex_declaration
*wined3d_declaration
;
2208 struct d3d9_vertex_declaration
*d3d9_declaration
;
2211 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2213 wined3d_mutex_lock();
2214 if (FAILED(hr
= wined3d_device_get_vertex_declaration(device
->wined3d_device
, &wined3d_declaration
)))
2216 wined3d_mutex_unlock();
2217 WARN("Failed to get vertex declaration, hr %#x.\n", hr
);
2222 if (wined3d_declaration
)
2224 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2225 *fvf
= d3d9_declaration
->fvf
;
2226 wined3d_vertex_declaration_decref(wined3d_declaration
);
2232 wined3d_mutex_unlock();
2234 TRACE("Returning FVF %#x.\n", *fvf
);
2239 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2240 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2243 IDirect3DVertexShader9Impl
*object
;
2246 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2248 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2251 ERR("Failed to allocate vertex shader memory.\n");
2252 return E_OUTOFMEMORY
;
2255 hr
= vertexshader_init(object
, device
, byte_code
);
2258 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2259 HeapFree(GetProcessHeap(), 0, object
);
2263 TRACE("Created vertex shader %p.\n", object
);
2264 *shader
= &object
->IDirect3DVertexShader9_iface
;
2269 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2271 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2272 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2275 TRACE("iface %p, shader %p.\n", iface
, shader
);
2277 wined3d_mutex_lock();
2278 hr
= wined3d_device_set_vertex_shader(device
->wined3d_device
,
2279 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2280 wined3d_mutex_unlock();
2285 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2287 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2288 IDirect3DVertexShader9Impl
*shader_impl
;
2289 struct wined3d_shader
*wined3d_shader
;
2291 TRACE("iface %p, shader %p.\n", iface
, shader
);
2293 wined3d_mutex_lock();
2294 wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
);
2297 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2298 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2299 IDirect3DVertexShader9_AddRef(*shader
);
2300 wined3d_shader_decref(wined3d_shader
);
2306 wined3d_mutex_unlock();
2308 TRACE("Returning %p.\n", *shader
);
2313 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2314 UINT reg_idx
, const float *data
, UINT count
)
2316 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2319 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2321 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2323 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2324 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2325 return D3DERR_INVALIDCALL
;
2328 wined3d_mutex_lock();
2329 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2330 wined3d_mutex_unlock();
2335 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2336 UINT reg_idx
, float *data
, UINT count
)
2338 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2341 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2343 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2345 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2346 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2347 return D3DERR_INVALIDCALL
;
2350 wined3d_mutex_lock();
2351 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2352 wined3d_mutex_unlock();
2357 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2358 UINT reg_idx
, const int *data
, UINT count
)
2360 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2363 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2365 wined3d_mutex_lock();
2366 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2367 wined3d_mutex_unlock();
2372 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2373 UINT reg_idx
, int *data
, UINT count
)
2375 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2378 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2380 wined3d_mutex_lock();
2381 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2388 UINT reg_idx
, const BOOL
*data
, UINT count
)
2390 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2393 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2395 wined3d_mutex_lock();
2396 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2397 wined3d_mutex_unlock();
2402 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2403 UINT reg_idx
, BOOL
*data
, UINT count
)
2405 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2408 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2410 wined3d_mutex_lock();
2411 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2412 wined3d_mutex_unlock();
2417 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2418 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2420 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2421 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2424 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2425 iface
, stream_idx
, buffer
, offset
, stride
);
2427 wined3d_mutex_lock();
2428 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2429 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2430 wined3d_mutex_unlock();
2435 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2436 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2438 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2439 struct d3d9_vertexbuffer
*buffer_impl
;
2440 struct wined3d_buffer
*wined3d_buffer
;
2443 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2444 iface
, stream_idx
, buffer
, offset
, stride
);
2447 return D3DERR_INVALIDCALL
;
2449 wined3d_mutex_lock();
2450 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2451 if (SUCCEEDED(hr
) && wined3d_buffer
)
2453 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2454 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2455 IDirect3DVertexBuffer9_AddRef(*buffer
);
2456 wined3d_buffer_decref(wined3d_buffer
);
2461 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2464 wined3d_mutex_unlock();
2469 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2474 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2476 wined3d_mutex_lock();
2477 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2485 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2488 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2490 wined3d_mutex_lock();
2491 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2492 wined3d_mutex_unlock();
2497 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2499 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2500 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2503 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2505 wined3d_mutex_lock();
2506 hr
= wined3d_device_set_index_buffer(device
->wined3d_device
,
2507 ib
? ib
->wined3d_buffer
: NULL
,
2508 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2509 wined3d_mutex_unlock();
2514 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2517 struct wined3d_buffer
*retIndexData
= NULL
;
2518 struct d3d9_indexbuffer
*buffer_impl
;
2521 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2524 return D3DERR_INVALIDCALL
;
2526 wined3d_mutex_lock();
2527 hr
= wined3d_device_get_index_buffer(device
->wined3d_device
, &retIndexData
);
2528 if (SUCCEEDED(hr
) && retIndexData
)
2530 buffer_impl
= wined3d_buffer_get_parent(retIndexData
);
2531 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2532 IDirect3DIndexBuffer9_AddRef(*buffer
);
2533 wined3d_buffer_decref(retIndexData
);
2538 FIXME("Call to GetIndices failed\n");
2541 wined3d_mutex_unlock();
2546 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2547 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2549 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2550 IDirect3DPixelShader9Impl
*object
;
2553 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2555 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2558 FIXME("Failed to allocate pixel shader memory.\n");
2559 return E_OUTOFMEMORY
;
2562 hr
= pixelshader_init(object
, device
, byte_code
);
2565 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2566 HeapFree(GetProcessHeap(), 0, object
);
2570 TRACE("Created pixel shader %p.\n", object
);
2571 *shader
= &object
->IDirect3DPixelShader9_iface
;
2576 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2578 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2579 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2582 TRACE("iface %p, shader %p.\n", iface
, shader
);
2584 wined3d_mutex_lock();
2585 hr
= wined3d_device_set_pixel_shader(device
->wined3d_device
,
2586 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2587 wined3d_mutex_unlock();
2592 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2595 IDirect3DPixelShader9Impl
*shader_impl
;
2596 struct wined3d_shader
*wined3d_shader
;
2598 TRACE("iface %p, shader %p.\n", iface
, shader
);
2600 if (!shader
) return D3DERR_INVALIDCALL
;
2602 wined3d_mutex_lock();
2603 wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
);
2606 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2607 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2608 IDirect3DPixelShader9_AddRef(*shader
);
2609 wined3d_shader_decref(wined3d_shader
);
2615 wined3d_mutex_unlock();
2617 TRACE("Returning %p.\n", *shader
);
2622 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2623 UINT reg_idx
, const float *data
, UINT count
)
2625 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2628 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2630 wined3d_mutex_lock();
2631 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2632 wined3d_mutex_unlock();
2637 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2638 UINT reg_idx
, float *data
, UINT count
)
2640 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2643 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2645 wined3d_mutex_lock();
2646 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2647 wined3d_mutex_unlock();
2652 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2653 UINT reg_idx
, const int *data
, UINT count
)
2655 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2658 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2660 wined3d_mutex_lock();
2661 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2662 wined3d_mutex_unlock();
2667 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2668 UINT reg_idx
, int *data
, UINT count
)
2670 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2673 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2675 wined3d_mutex_lock();
2676 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2683 UINT reg_idx
, const BOOL
*data
, UINT count
)
2685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2688 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2690 wined3d_mutex_lock();
2691 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2692 wined3d_mutex_unlock();
2697 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2698 UINT reg_idx
, BOOL
*data
, UINT count
)
2700 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2703 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2705 wined3d_mutex_lock();
2706 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2707 wined3d_mutex_unlock();
2712 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2713 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2718 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2719 iface
, handle
, segment_count
, patch_info
);
2721 wined3d_mutex_lock();
2722 hr
= wined3d_device_draw_rect_patch(device
->wined3d_device
, handle
,
2723 segment_count
, (const struct wined3d_rect_patch_info
*)patch_info
);
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2730 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2735 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2736 iface
, handle
, segment_count
, patch_info
);
2738 wined3d_mutex_lock();
2739 hr
= wined3d_device_draw_tri_patch(device
->wined3d_device
, handle
,
2740 segment_count
, (const struct wined3d_tri_patch_info
*)patch_info
);
2741 wined3d_mutex_unlock();
2746 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2751 TRACE("iface %p, handle %#x.\n", iface
, handle
);
2753 wined3d_mutex_lock();
2754 hr
= wined3d_device_delete_patch(device
->wined3d_device
, handle
);
2755 wined3d_mutex_unlock();
2760 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2762 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2763 IDirect3DQuery9Impl
*object
;
2766 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2768 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2771 ERR("Failed to allocate query memory.\n");
2772 return E_OUTOFMEMORY
;
2775 hr
= query_init(object
, device
, type
);
2778 WARN("Failed to initialize query, hr %#x.\n", hr
);
2779 HeapFree(GetProcessHeap(), 0, object
);
2783 TRACE("Created query %p.\n", object
);
2784 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2785 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2790 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2791 UINT width
, UINT height
, float *rows
, float *columns
)
2793 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2794 iface
, width
, height
, rows
, columns
);
2799 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2800 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2801 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2803 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2804 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2805 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2806 dst_descs
, operation
, offset_x
, offset_y
);
2811 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2812 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2813 const RGNDATA
*dirty_region
, DWORD flags
)
2815 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2816 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2821 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2823 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2828 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2830 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2835 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2837 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2842 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2843 IDirect3DResource9
**resources
, UINT32 resource_count
)
2845 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2846 iface
, resources
, resource_count
);
2851 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2853 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2858 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2860 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2867 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2871 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2874 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2879 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2880 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2881 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2883 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2884 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2885 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2886 lockable
, surface
, shared_handle
, usage
);
2889 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2894 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2895 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2896 HANDLE
*shared_handle
, DWORD usage
)
2898 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2899 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2904 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2905 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2906 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2908 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2909 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2910 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2911 discard
, surface
, shared_handle
, usage
);
2914 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2919 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
2920 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2922 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2927 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2928 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2930 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2935 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
2938 d3d9_device_QueryInterface
,
2940 d3d9_device_Release
,
2941 /* IDirect3DDevice9 */
2942 d3d9_device_TestCooperativeLevel
,
2943 d3d9_device_GetAvailableTextureMem
,
2944 d3d9_device_EvictManagedResources
,
2945 d3d9_device_GetDirect3D
,
2946 d3d9_device_GetDeviceCaps
,
2947 d3d9_device_GetDisplayMode
,
2948 d3d9_device_GetCreationParameters
,
2949 d3d9_device_SetCursorProperties
,
2950 d3d9_device_SetCursorPosition
,
2951 d3d9_device_ShowCursor
,
2952 d3d9_device_CreateAdditionalSwapChain
,
2953 d3d9_device_GetSwapChain
,
2954 d3d9_device_GetNumberOfSwapChains
,
2956 d3d9_device_Present
,
2957 d3d9_device_GetBackBuffer
,
2958 d3d9_device_GetRasterStatus
,
2959 d3d9_device_SetDialogBoxMode
,
2960 d3d9_device_SetGammaRamp
,
2961 d3d9_device_GetGammaRamp
,
2962 d3d9_device_CreateTexture
,
2963 d3d9_device_CreateVolumeTexture
,
2964 d3d9_device_CreateCubeTexture
,
2965 d3d9_device_CreateVertexBuffer
,
2966 d3d9_device_CreateIndexBuffer
,
2967 d3d9_device_CreateRenderTarget
,
2968 d3d9_device_CreateDepthStencilSurface
,
2969 d3d9_device_UpdateSurface
,
2970 d3d9_device_UpdateTexture
,
2971 d3d9_device_GetRenderTargetData
,
2972 d3d9_device_GetFrontBufferData
,
2973 d3d9_device_StretchRect
,
2974 d3d9_device_ColorFill
,
2975 d3d9_device_CreateOffscreenPlainSurface
,
2976 d3d9_device_SetRenderTarget
,
2977 d3d9_device_GetRenderTarget
,
2978 d3d9_device_SetDepthStencilSurface
,
2979 d3d9_device_GetDepthStencilSurface
,
2980 d3d9_device_BeginScene
,
2981 d3d9_device_EndScene
,
2983 d3d9_device_SetTransform
,
2984 d3d9_device_GetTransform
,
2985 d3d9_device_MultiplyTransform
,
2986 d3d9_device_SetViewport
,
2987 d3d9_device_GetViewport
,
2988 d3d9_device_SetMaterial
,
2989 d3d9_device_GetMaterial
,
2990 d3d9_device_SetLight
,
2991 d3d9_device_GetLight
,
2992 d3d9_device_LightEnable
,
2993 d3d9_device_GetLightEnable
,
2994 d3d9_device_SetClipPlane
,
2995 d3d9_device_GetClipPlane
,
2996 d3d9_device_SetRenderState
,
2997 d3d9_device_GetRenderState
,
2998 d3d9_device_CreateStateBlock
,
2999 d3d9_device_BeginStateBlock
,
3000 d3d9_device_EndStateBlock
,
3001 d3d9_device_SetClipStatus
,
3002 d3d9_device_GetClipStatus
,
3003 d3d9_device_GetTexture
,
3004 d3d9_device_SetTexture
,
3005 d3d9_device_GetTextureStageState
,
3006 d3d9_device_SetTextureStageState
,
3007 d3d9_device_GetSamplerState
,
3008 d3d9_device_SetSamplerState
,
3009 d3d9_device_ValidateDevice
,
3010 d3d9_device_SetPaletteEntries
,
3011 d3d9_device_GetPaletteEntries
,
3012 d3d9_device_SetCurrentTexturePalette
,
3013 d3d9_device_GetCurrentTexturePalette
,
3014 d3d9_device_SetScissorRect
,
3015 d3d9_device_GetScissorRect
,
3016 d3d9_device_SetSoftwareVertexProcessing
,
3017 d3d9_device_GetSoftwareVertexProcessing
,
3018 d3d9_device_SetNPatchMode
,
3019 d3d9_device_GetNPatchMode
,
3020 d3d9_device_DrawPrimitive
,
3021 d3d9_device_DrawIndexedPrimitive
,
3022 d3d9_device_DrawPrimitiveUP
,
3023 d3d9_device_DrawIndexedPrimitiveUP
,
3024 d3d9_device_ProcessVertices
,
3025 d3d9_device_CreateVertexDeclaration
,
3026 d3d9_device_SetVertexDeclaration
,
3027 d3d9_device_GetVertexDeclaration
,
3030 d3d9_device_CreateVertexShader
,
3031 d3d9_device_SetVertexShader
,
3032 d3d9_device_GetVertexShader
,
3033 d3d9_device_SetVertexShaderConstantF
,
3034 d3d9_device_GetVertexShaderConstantF
,
3035 d3d9_device_SetVertexShaderConstantI
,
3036 d3d9_device_GetVertexShaderConstantI
,
3037 d3d9_device_SetVertexShaderConstantB
,
3038 d3d9_device_GetVertexShaderConstantB
,
3039 d3d9_device_SetStreamSource
,
3040 d3d9_device_GetStreamSource
,
3041 d3d9_device_SetStreamSourceFreq
,
3042 d3d9_device_GetStreamSourceFreq
,
3043 d3d9_device_SetIndices
,
3044 d3d9_device_GetIndices
,
3045 d3d9_device_CreatePixelShader
,
3046 d3d9_device_SetPixelShader
,
3047 d3d9_device_GetPixelShader
,
3048 d3d9_device_SetPixelShaderConstantF
,
3049 d3d9_device_GetPixelShaderConstantF
,
3050 d3d9_device_SetPixelShaderConstantI
,
3051 d3d9_device_GetPixelShaderConstantI
,
3052 d3d9_device_SetPixelShaderConstantB
,
3053 d3d9_device_GetPixelShaderConstantB
,
3054 d3d9_device_DrawRectPatch
,
3055 d3d9_device_DrawTriPatch
,
3056 d3d9_device_DeletePatch
,
3057 d3d9_device_CreateQuery
,
3058 /* IDirect3DDevice9Ex */
3059 d3d9_device_SetConvolutionMonoKernel
,
3060 d3d9_device_ComposeRects
,
3061 d3d9_device_PresentEx
,
3062 d3d9_device_GetGPUThreadPriority
,
3063 d3d9_device_SetGPUThreadPriority
,
3064 d3d9_device_WaitForVBlank
,
3065 d3d9_device_CheckResourceResidency
,
3066 d3d9_device_SetMaximumFrameLatency
,
3067 d3d9_device_GetMaximumFrameLatency
,
3068 d3d9_device_CheckDeviceState
,
3069 d3d9_device_CreateRenderTargetEx
,
3070 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3071 d3d9_device_CreateDepthStencilSurfaceEx
,
3072 d3d9_device_ResetEx
,
3073 d3d9_device_GetDisplayModeEx
,
3076 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3078 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3081 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3082 struct wined3d_device
*device
)
3084 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3087 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3089 TRACE("device_parent %p.\n", device_parent
);
3092 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3093 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3094 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
3096 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3097 struct d3d9_surface
*d3d_surface
;
3098 BOOL lockable
= TRUE
;
3101 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3102 "\tpool %#x, level %u, face %u, surface %p.\n",
3103 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3105 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3108 hr
= d3d9_device_create_surface(device
, width
, height
,
3109 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3110 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3113 WARN("Failed to create surface, hr %#x.\n", hr
);
3117 *surface
= d3d_surface
->wined3d_surface
;
3118 wined3d_surface_incref(*surface
);
3120 d3d_surface
->container
= container_parent
;
3121 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3122 d3d_surface
->parent_device
= NULL
;
3124 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3125 d3d_surface
->forwardReference
= container_parent
;
3130 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3131 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3132 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3133 struct wined3d_surface
**surface
)
3135 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3136 struct d3d9_surface
*d3d_surface
;
3139 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3140 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3141 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3142 multisample_quality
, lockable
, surface
);
3144 hr
= d3d9_device_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3145 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3146 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3149 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3153 *surface
= d3d_surface
->wined3d_surface
;
3154 wined3d_surface_incref(*surface
);
3156 d3d_surface
->container
= container_parent
;
3157 /* Implicit surfaces are created with an refcount of 0 */
3158 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3163 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3164 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
3165 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3167 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3168 struct d3d9_surface
*d3d_surface
;
3171 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3172 "\tmultisample_quality %u, discard %u, surface %p.\n",
3173 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3175 hr
= d3d9_device_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3176 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3177 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3180 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3184 *surface
= d3d_surface
->wined3d_surface
;
3185 wined3d_surface_incref(*surface
);
3186 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3187 /* Implicit surfaces are created with an refcount of 0 */
3188 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3193 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3194 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3195 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3197 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3198 struct d3d9_volume
*object
;
3201 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3202 "format %#x, pool %#x, usage %#x, volume %p\n",
3203 device_parent
, container_parent
, width
, height
, depth
,
3204 format
, pool
, usage
, volume
);
3206 /* Allocate the storage for the device */
3207 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3210 FIXME("Allocation of memory failed\n");
3212 return D3DERR_OUTOFVIDEOMEMORY
;
3215 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3218 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3219 HeapFree(GetProcessHeap(), 0, object
);
3223 *volume
= object
->wined3d_volume
;
3224 wined3d_volume_incref(*volume
);
3225 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3227 object
->container
= container_parent
;
3228 object
->forwardReference
= container_parent
;
3230 TRACE("Created volume %p.\n", object
);
3235 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3236 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3238 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3239 D3DPRESENT_PARAMETERS local_parameters
;
3240 struct d3d9_swapchain
*d3d_swapchain
;
3243 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3245 /* Copy the presentation parameters */
3246 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
3247 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
3248 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
3249 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
3250 local_parameters
.MultiSampleType
= desc
->multisample_type
;
3251 local_parameters
.MultiSampleQuality
= desc
->multisample_quality
;
3252 local_parameters
.SwapEffect
= desc
->swap_effect
;
3253 local_parameters
.hDeviceWindow
= desc
->device_window
;
3254 local_parameters
.Windowed
= desc
->windowed
;
3255 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
3256 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
3257 local_parameters
.Flags
= desc
->flags
;
3258 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
3259 local_parameters
.PresentationInterval
= desc
->swap_interval
;
3261 hr
= d3d9_swapchain_create(device
, &local_parameters
, &d3d_swapchain
);
3264 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3269 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3270 wined3d_swapchain_incref(*swapchain
);
3271 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3273 /* Copy back the presentation parameters */
3274 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3275 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3276 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3277 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3278 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3279 desc
->multisample_quality
= local_parameters
.MultiSampleQuality
;
3280 desc
->swap_effect
= local_parameters
.SwapEffect
;
3281 desc
->device_window
= local_parameters
.hDeviceWindow
;
3282 desc
->windowed
= local_parameters
.Windowed
;
3283 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3284 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3285 desc
->flags
= local_parameters
.Flags
;
3286 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3287 desc
->swap_interval
= local_parameters
.PresentationInterval
;
3292 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3294 device_parent_wined3d_device_created
,
3295 device_parent_mode_changed
,
3296 device_parent_create_surface
,
3297 device_parent_create_rendertarget
,
3298 device_parent_create_depth_stencil
,
3299 device_parent_create_volume
,
3300 device_parent_create_swapchain
,
3303 static void setup_fpu(void)
3305 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3307 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3308 cw
= (cw
& ~0xf3f) | 0x3f;
3309 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3310 #elif defined(__i386__) && defined(_MSC_VER)
3313 cw
= (cw
& ~0xf3f) | 0x3f;
3316 FIXME("FPU setup not implemented for this platform.\n");
3320 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3321 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3322 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3324 struct wined3d_swapchain_desc
*swapchain_desc
;
3329 FIXME("Ignoring display mode.\n");
3331 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3332 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3333 device
->refcount
= 1;
3335 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3337 wined3d_mutex_lock();
3338 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3339 &device
->device_parent
, &device
->wined3d_device
);
3342 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3343 wined3d_mutex_unlock();
3347 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3351 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3352 count
= caps
.NumberOfAdaptersInGroup
;
3355 if (flags
& D3DCREATE_MULTITHREADED
)
3356 wined3d_device_set_multithreaded(device
->wined3d_device
);
3358 if (!parameters
->Windowed
)
3361 focus_window
= parameters
->hDeviceWindow
;
3362 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3364 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3365 wined3d_device_decref(device
->wined3d_device
);
3366 wined3d_mutex_unlock();
3370 for (i
= 0; i
< count
; ++i
)
3372 HWND device_window
= parameters
[i
].hDeviceWindow
;
3374 if (!device_window
) device_window
= focus_window
;
3375 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3376 parameters
[i
].BackBufferWidth
,
3377 parameters
[i
].BackBufferHeight
);
3381 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3382 if (!swapchain_desc
)
3384 ERR("Failed to allocate wined3d parameters.\n");
3385 wined3d_device_decref(device
->wined3d_device
);
3386 wined3d_mutex_unlock();
3387 return E_OUTOFMEMORY
;
3390 for (i
= 0; i
< count
; ++i
)
3392 swapchain_desc
[i
].backbuffer_width
= parameters
[i
].BackBufferWidth
;
3393 swapchain_desc
[i
].backbuffer_height
= parameters
[i
].BackBufferHeight
;
3394 swapchain_desc
[i
].backbuffer_format
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3395 swapchain_desc
[i
].backbuffer_count
= parameters
[i
].BackBufferCount
;
3396 swapchain_desc
[i
].multisample_type
= parameters
[i
].MultiSampleType
;
3397 swapchain_desc
[i
].multisample_quality
= parameters
[i
].MultiSampleQuality
;
3398 swapchain_desc
[i
].swap_effect
= parameters
[i
].SwapEffect
;
3399 swapchain_desc
[i
].device_window
= parameters
[i
].hDeviceWindow
;
3400 swapchain_desc
[i
].windowed
= parameters
[i
].Windowed
;
3401 swapchain_desc
[i
].enable_auto_depth_stencil
= parameters
[i
].EnableAutoDepthStencil
;
3402 swapchain_desc
[i
].auto_depth_stencil_format
=
3403 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3404 swapchain_desc
[i
].flags
= parameters
[i
].Flags
;
3405 swapchain_desc
[i
].refresh_rate
= parameters
[i
].FullScreen_RefreshRateInHz
;
3406 swapchain_desc
[i
].swap_interval
= parameters
[i
].PresentationInterval
;
3407 swapchain_desc
[i
].auto_restore_display_mode
= TRUE
;
3410 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3413 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3414 wined3d_device_release_focus_window(device
->wined3d_device
);
3415 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3416 wined3d_device_decref(device
->wined3d_device
);
3417 wined3d_mutex_unlock();
3421 wined3d_mutex_unlock();
3423 for (i
= 0; i
< count
; ++i
)
3425 parameters
[i
].BackBufferWidth
= swapchain_desc
[i
].backbuffer_width
;
3426 parameters
[i
].BackBufferHeight
= swapchain_desc
[i
].backbuffer_height
;
3427 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
[i
].backbuffer_format
);
3428 parameters
[i
].BackBufferCount
= swapchain_desc
[i
].backbuffer_count
;
3429 parameters
[i
].MultiSampleType
= swapchain_desc
[i
].multisample_type
;
3430 parameters
[i
].MultiSampleQuality
= swapchain_desc
[i
].multisample_quality
;
3431 parameters
[i
].SwapEffect
= swapchain_desc
[i
].swap_effect
;
3432 parameters
[i
].hDeviceWindow
= swapchain_desc
[i
].device_window
;
3433 parameters
[i
].Windowed
= swapchain_desc
[i
].windowed
;
3434 parameters
[i
].EnableAutoDepthStencil
= swapchain_desc
[i
].enable_auto_depth_stencil
;
3435 parameters
[i
].AutoDepthStencilFormat
=
3436 d3dformat_from_wined3dformat(swapchain_desc
[i
].auto_depth_stencil_format
);
3437 parameters
[i
].Flags
= swapchain_desc
[i
].flags
;
3438 parameters
[i
].FullScreen_RefreshRateInHz
= swapchain_desc
[i
].refresh_rate
;
3439 parameters
[i
].PresentationInterval
= swapchain_desc
[i
].swap_interval
;
3441 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3443 /* Initialize the converted declaration array. This creates a valid pointer
3444 * and when adding decls HeapReAlloc() can be used without further checking. */
3445 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3446 if (!device
->fvf_decls
)
3448 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3449 wined3d_mutex_lock();
3450 wined3d_device_uninit_3d(device
->wined3d_device
);
3451 wined3d_device_release_focus_window(device
->wined3d_device
);
3452 wined3d_device_decref(device
->wined3d_device
);
3453 wined3d_mutex_unlock();
3454 return E_OUTOFMEMORY
;
3457 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3458 device
->d3d_parent
= parent
;