po: Update Japanese translation.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob80349cdb1a27124b27b55273da168f7ea365348b
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
197 *out = iface;
198 return S_OK;
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210 *out = NULL;
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
215 *out = iface;
216 return S_OK;
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
221 *out = NULL;
222 return E_NOINTERFACE;
225 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
227 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG refcount = InterlockedIncrement(&device->refcount);
230 TRACE("%p increasing refcount to %u.\n", iface, refcount);
232 return refcount;
235 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
238 ULONG refcount;
240 if (device->in_destruction)
241 return 0;
243 refcount = InterlockedDecrement(&device->refcount);
245 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
247 if (!refcount)
249 unsigned i;
250 device->in_destruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
269 return refcount;
272 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
278 if (device->not_reset)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
284 return D3D_OK;
287 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
290 HRESULT hr;
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
296 wined3d_mutex_unlock();
298 return hr;
301 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(device->wined3d_device);
309 wined3d_mutex_unlock();
311 return D3D_OK;
314 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
316 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
318 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
320 if (!d3d9)
321 return D3DERR_INVALIDCALL;
323 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
326 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
329 WINED3DCAPS *wined3d_caps;
330 HRESULT hr;
332 TRACE("iface %p, caps %p.\n", iface, caps);
334 if (!caps)
335 return D3DERR_INVALIDCALL;
337 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
338 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
340 memset(caps, 0, sizeof(*caps));
342 wined3d_mutex_lock();
343 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
344 wined3d_mutex_unlock();
346 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
347 HeapFree(GetProcessHeap(), 0, wined3d_caps);
349 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
352 filter_caps(caps);
354 return hr;
357 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
360 HRESULT hr;
362 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
364 wined3d_mutex_lock();
365 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, (struct wined3d_display_mode *)mode);
366 wined3d_mutex_unlock();
368 if (SUCCEEDED(hr))
369 mode->Format = d3dformat_from_wined3dformat(mode->Format);
371 return hr;
374 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
375 D3DDEVICE_CREATION_PARAMETERS *parameters)
377 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
378 HRESULT hr;
380 TRACE("iface %p, parameters %p.\n", iface, parameters);
382 wined3d_mutex_lock();
383 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
384 (struct wined3d_device_creation_parameters *)parameters);
385 wined3d_mutex_unlock();
387 return hr;
390 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
391 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
393 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
394 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
395 HRESULT hr;
397 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
398 iface, hotspot_x, hotspot_y, bitmap);
400 if (!bitmap)
402 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
403 return D3DERR_INVALIDCALL;
406 wined3d_mutex_lock();
407 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
408 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
409 wined3d_mutex_unlock();
411 return hr;
414 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
416 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
418 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
420 wined3d_mutex_lock();
421 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
422 wined3d_mutex_unlock();
425 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
427 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
428 BOOL ret;
430 TRACE("iface %p, show %#x.\n", iface, show);
432 wined3d_mutex_lock();
433 ret = wined3d_device_show_cursor(device->wined3d_device, show);
434 wined3d_mutex_unlock();
436 return ret;
439 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
440 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
442 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
443 struct d3d9_swapchain *object;
444 HRESULT hr;
446 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
447 iface, present_parameters, swapchain);
449 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
450 *swapchain = &object->IDirect3DSwapChain9_iface;
452 return hr;
455 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
456 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
458 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
459 struct wined3d_swapchain *wined3d_swapchain = NULL;
460 struct d3d9_swapchain *swapchain_impl;
461 HRESULT hr;
463 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
465 wined3d_mutex_lock();
466 hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
467 if (SUCCEEDED(hr) && wined3d_swapchain)
469 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
470 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
471 IDirect3DSwapChain9_AddRef(*swapchain);
472 wined3d_swapchain_decref(wined3d_swapchain);
474 else
476 *swapchain = NULL;
478 wined3d_mutex_unlock();
480 return hr;
483 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
485 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
486 UINT count;
488 TRACE("iface %p.\n", iface);
490 wined3d_mutex_lock();
491 count = wined3d_device_get_swapchain_count(device->wined3d_device);
492 wined3d_mutex_unlock();
494 return count;
497 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
499 struct wined3d_resource_desc desc;
501 wined3d_resource_get_desc(resource, &desc);
502 if (desc.pool == WINED3D_POOL_DEFAULT)
504 struct d3d9_surface *surface;
506 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
508 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
509 return D3DERR_INVALIDCALL;
512 surface = wined3d_resource_get_parent(resource);
513 if (surface->refcount)
515 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
516 return D3DERR_INVALIDCALL;
519 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
522 return D3D_OK;
525 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
526 D3DPRESENT_PARAMETERS *present_parameters)
528 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
529 struct wined3d_swapchain_desc swapchain_desc;
530 HRESULT hr;
532 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
534 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
535 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
536 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
537 * make use of the hidden reference and destroys the objects.
539 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
540 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
542 wined3d_mutex_lock();
544 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
545 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
546 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
547 swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
548 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
549 swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
550 swapchain_desc.swap_effect = present_parameters->SwapEffect;
551 swapchain_desc.device_window = present_parameters->hDeviceWindow;
552 swapchain_desc.windowed = present_parameters->Windowed;
553 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
554 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
555 swapchain_desc.flags = present_parameters->Flags;
556 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
557 swapchain_desc.swap_interval = present_parameters->PresentationInterval;
558 swapchain_desc.auto_restore_display_mode = TRUE;
560 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
561 if (FAILED(hr))
562 device->not_reset = TRUE;
563 else
564 device->not_reset = FALSE;
566 wined3d_mutex_unlock();
568 return hr;
571 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
572 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
574 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
575 HRESULT hr;
577 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
578 iface, src_rect, dst_rect, dst_window_override, dirty_region);
580 wined3d_mutex_lock();
581 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
582 wined3d_mutex_unlock();
584 return hr;
587 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
588 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
590 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
591 struct wined3d_surface *wined3d_surface = NULL;
592 struct d3d9_surface *surface_impl;
593 HRESULT hr;
595 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
596 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
598 wined3d_mutex_lock();
599 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
600 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
601 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
603 surface_impl = wined3d_surface_get_parent(wined3d_surface);
604 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
605 IDirect3DSurface9_AddRef(*backbuffer);
606 wined3d_surface_decref(wined3d_surface);
608 wined3d_mutex_unlock();
610 return hr;
612 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
613 UINT swapchain, D3DRASTER_STATUS *raster_status)
615 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
616 HRESULT hr;
618 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
620 wined3d_mutex_lock();
621 hr = wined3d_device_get_raster_status(device->wined3d_device,
622 swapchain, (struct wined3d_raster_status *)raster_status);
623 wined3d_mutex_unlock();
625 return hr;
628 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
630 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
631 HRESULT hr;
633 TRACE("iface %p, enable %#x.\n", iface, enable);
635 wined3d_mutex_lock();
636 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
637 wined3d_mutex_unlock();
639 return hr;
642 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
643 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
645 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
647 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
649 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
650 wined3d_mutex_lock();
651 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
652 wined3d_mutex_unlock();
655 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
657 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
659 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
661 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
662 wined3d_mutex_lock();
663 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
664 wined3d_mutex_unlock();
667 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
668 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
669 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
671 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672 struct d3d9_texture *object;
673 BOOL set_mem = FALSE;
674 HRESULT hr;
676 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
677 iface, width, height, levels, usage, format, pool, texture, shared_handle);
679 if (shared_handle)
681 if (pool == D3DPOOL_SYSTEMMEM)
683 if (levels != 1)
684 return D3DERR_INVALIDCALL;
685 set_mem = TRUE;
687 else
688 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
691 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
692 if (!object)
694 ERR("Failed to allocate texture memory.\n");
695 return D3DERR_OUTOFVIDEOMEMORY;
698 hr = texture_init(object, device, width, height, levels, usage, format, pool);
699 if (FAILED(hr))
701 WARN("Failed to initialize texture, hr %#x.\n", hr);
702 HeapFree(GetProcessHeap(), 0, object);
703 return hr;
706 if (set_mem)
708 struct wined3d_resource *resource;
709 struct d3d9_surface *surface;
711 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
712 surface = wined3d_resource_get_parent(resource);
713 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
716 TRACE("Created texture %p.\n", object);
717 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
719 return D3D_OK;
722 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
723 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
724 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
726 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
727 struct d3d9_texture *object;
728 HRESULT hr;
730 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731 iface, width, height, depth, levels);
732 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733 usage, format, pool, texture, shared_handle);
735 if (shared_handle)
736 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
738 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
739 if (!object)
741 ERR("Failed to allocate volume texture memory.\n");
742 return D3DERR_OUTOFVIDEOMEMORY;
745 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
746 if (FAILED(hr))
748 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
749 HeapFree(GetProcessHeap(), 0, object);
750 return hr;
753 TRACE("Created volume texture %p.\n", object);
754 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
756 return D3D_OK;
759 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
760 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
761 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
763 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
764 struct d3d9_texture *object;
765 HRESULT hr;
767 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
768 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
770 if (shared_handle)
771 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
773 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
774 if (!object)
776 ERR("Failed to allocate cube texture memory.\n");
777 return D3DERR_OUTOFVIDEOMEMORY;
780 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
781 if (FAILED(hr))
783 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
784 HeapFree(GetProcessHeap(), 0, object);
785 return hr;
788 TRACE("Created cube texture %p.\n", object);
789 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
791 return D3D_OK;
794 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
795 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
796 HANDLE *shared_handle)
798 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
799 struct d3d9_vertexbuffer *object;
800 HRESULT hr;
802 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
803 iface, size, usage, fvf, pool, buffer, shared_handle);
805 if (shared_handle)
806 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
808 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
809 if (!object)
811 ERR("Failed to allocate buffer memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY;
815 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
816 if (FAILED(hr))
818 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
819 HeapFree(GetProcessHeap(), 0, object);
820 return hr;
823 TRACE("Created vertex buffer %p.\n", object);
824 *buffer = &object->IDirect3DVertexBuffer9_iface;
826 return D3D_OK;
829 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
830 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
831 HANDLE *shared_handle)
833 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
834 struct d3d9_indexbuffer *object;
835 HRESULT hr;
837 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface, size, usage, format, pool, buffer, shared_handle);
840 if (shared_handle)
841 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
843 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
844 if (!object)
846 ERR("Failed to allocate buffer memory.\n");
847 return D3DERR_OUTOFVIDEOMEMORY;
850 hr = indexbuffer_init(object, device, size, usage, format, pool);
851 if (FAILED(hr))
853 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
854 HeapFree(GetProcessHeap(), 0, object);
855 return hr;
858 TRACE("Created index buffer %p.\n", object);
859 *buffer = &object->IDirect3DIndexBuffer9_iface;
861 return D3D_OK;
864 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
865 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
866 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
868 struct d3d9_surface *object;
869 HRESULT hr;
871 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
872 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
873 device, width, height, format, lockable, discard, level, surface, usage, pool,
874 multisample_type, multisample_quality);
876 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
878 FIXME("Failed to allocate surface memory.\n");
879 return D3DERR_OUTOFVIDEOMEMORY;
882 hr = surface_init(object, device, width, height, format, lockable, discard,
883 level, usage, pool, multisample_type, multisample_quality);
884 if (FAILED(hr))
886 WARN("Failed to initialize surface, hr %#x.\n", hr);
887 HeapFree(GetProcessHeap(), 0, object);
888 return hr;
891 TRACE("Created surface %p.\n", object);
892 *surface = &object->IDirect3DSurface9_iface;
894 return D3D_OK;
897 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
898 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
899 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
901 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
902 HRESULT hr;
904 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
905 "lockable %#x, surface %p, shared_handle %p.\n",
906 iface, width, height, format, multisample_type, multisample_quality,
907 lockable, surface, shared_handle);
909 if (shared_handle)
910 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
912 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
913 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
915 return hr;
918 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
919 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
920 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
922 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
923 HRESULT hr;
925 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
926 "discard %#x, surface %p, shared_handle %p.\n",
927 iface, width, height, format, multisample_type, multisample_quality,
928 discard, surface, shared_handle);
930 if (shared_handle)
931 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
933 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
934 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
936 return hr;
940 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
941 IDirect3DSurface9 *src_surface, const RECT *src_rect,
942 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
945 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
946 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
947 HRESULT hr;
949 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
950 iface, src_surface, src_rect, dst_surface, dst_point);
952 wined3d_mutex_lock();
953 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
954 dst->wined3d_surface, dst_point);
955 wined3d_mutex_unlock();
957 return hr;
960 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
961 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
963 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
964 struct d3d9_texture *src_impl, *dst_impl;
965 HRESULT hr;
967 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
969 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
970 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
972 wined3d_mutex_lock();
973 hr = wined3d_device_update_texture(device->wined3d_device,
974 src_impl->wined3d_texture, dst_impl->wined3d_texture);
975 wined3d_mutex_unlock();
977 return hr;
980 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
981 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
983 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
984 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
985 HRESULT hr;
987 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
989 wined3d_mutex_lock();
990 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
991 wined3d_mutex_unlock();
993 return hr;
996 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
997 UINT swapchain, IDirect3DSurface9 *dst_surface)
999 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1000 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1001 HRESULT hr;
1003 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1005 wined3d_mutex_lock();
1006 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1007 wined3d_mutex_unlock();
1009 return hr;
1012 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1013 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1015 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1016 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1017 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1018 HRESULT hr = D3DERR_INVALIDCALL;
1019 struct wined3d_resource_desc src_desc, dst_desc;
1020 struct wined3d_resource *wined3d_resource;
1022 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1023 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1025 wined3d_mutex_lock();
1026 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1027 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1029 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1030 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1032 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1034 if (device->in_scene)
1036 WARN("Rejecting depth / stencil blit while in scene.\n");
1037 goto done;
1040 if (src_rect)
1042 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1043 || src_rect->bottom != src_desc.height)
1045 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1046 wine_dbgstr_rect(src_rect));
1047 goto done;
1050 if (dst_rect)
1052 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1053 || dst_rect->bottom != dst_desc.height)
1055 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1056 wine_dbgstr_rect(dst_rect));
1057 goto done;
1060 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1062 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1063 goto done;
1067 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1068 if (hr == WINEDDERR_INVALIDRECT)
1069 hr = D3DERR_INVALIDCALL;
1071 done:
1072 wined3d_mutex_unlock();
1073 return hr;
1076 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1077 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1079 const struct wined3d_color c =
1081 ((color >> 16) & 0xff) / 255.0f,
1082 ((color >> 8) & 0xff) / 255.0f,
1083 (color & 0xff) / 255.0f,
1084 ((color >> 24) & 0xff) / 255.0f,
1086 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1087 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1088 struct wined3d_resource *wined3d_resource;
1089 struct wined3d_resource_desc desc;
1090 HRESULT hr;
1092 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1094 wined3d_mutex_lock();
1096 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1097 wined3d_resource_get_desc(wined3d_resource, &desc);
1099 /* This method is only allowed with surfaces that are render targets, or
1100 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1101 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1103 wined3d_mutex_unlock();
1104 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1105 return D3DERR_INVALIDCALL;
1108 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1109 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1111 wined3d_mutex_unlock();
1113 return hr;
1116 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1117 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1118 HANDLE *shared_handle)
1120 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1122 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1123 iface, width, height, format, pool, surface, shared_handle);
1125 if (shared_handle)
1126 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1128 if (pool == D3DPOOL_MANAGED)
1130 WARN("Attempting to create a managed offscreen plain surface.\n");
1131 return D3DERR_INVALIDCALL;
1133 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1134 * regardless of the pool they're created in. Should we set dynamic usage
1135 * here? */
1136 return d3d9_device_create_surface(device, width, height, format, TRUE,
1137 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1140 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1142 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1143 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1144 HRESULT hr;
1146 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1148 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1150 WARN("Invalid index %u specified.\n", idx);
1151 return D3DERR_INVALIDCALL;
1154 wined3d_mutex_lock();
1155 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1156 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1157 wined3d_mutex_unlock();
1159 return hr;
1162 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1164 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1165 struct wined3d_surface *wined3d_surface;
1166 struct d3d9_surface *surface_impl;
1167 HRESULT hr;
1169 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1171 if (!surface)
1172 return D3DERR_INVALIDCALL;
1174 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1176 WARN("Invalid index %u specified.\n", idx);
1177 return D3DERR_INVALIDCALL;
1180 wined3d_mutex_lock();
1181 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1182 if (SUCCEEDED(hr))
1184 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1185 *surface = &surface_impl->IDirect3DSurface9_iface;
1186 IDirect3DSurface9_AddRef(*surface);
1187 wined3d_surface_decref(wined3d_surface);
1189 else
1191 if (hr != WINED3DERR_NOTFOUND)
1192 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1193 *surface = NULL;
1195 wined3d_mutex_unlock();
1197 return hr;
1200 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1202 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1203 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1204 HRESULT hr;
1206 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1208 wined3d_mutex_lock();
1209 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1210 wined3d_mutex_unlock();
1212 return hr;
1215 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1217 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1218 struct wined3d_surface *wined3d_surface;
1219 struct d3d9_surface *surface_impl;
1220 HRESULT hr;
1222 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1224 if (!depth_stencil)
1225 return D3DERR_INVALIDCALL;
1227 wined3d_mutex_lock();
1228 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1229 if (SUCCEEDED(hr))
1231 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1232 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1233 IDirect3DSurface9_AddRef(*depth_stencil);
1234 wined3d_surface_decref(wined3d_surface);
1236 else
1238 if (hr != WINED3DERR_NOTFOUND)
1239 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1240 *depth_stencil = NULL;
1242 wined3d_mutex_unlock();
1244 return hr;
1247 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1249 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1250 HRESULT hr;
1252 TRACE("iface %p.\n", iface);
1254 wined3d_mutex_lock();
1255 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1256 device->in_scene = TRUE;
1257 wined3d_mutex_unlock();
1259 return hr;
1262 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1264 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1265 HRESULT hr;
1267 TRACE("iface %p.\n", iface);
1269 wined3d_mutex_lock();
1270 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1271 device->in_scene = FALSE;
1272 wined3d_mutex_unlock();
1274 return hr;
1277 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1278 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1280 const struct wined3d_color c =
1282 ((color >> 16) & 0xff) / 255.0f,
1283 ((color >> 8) & 0xff) / 255.0f,
1284 (color & 0xff) / 255.0f,
1285 ((color >> 24) & 0xff) / 255.0f,
1287 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1288 HRESULT hr;
1290 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1291 iface, rect_count, rects, flags, color, z, stencil);
1293 wined3d_mutex_lock();
1294 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1295 wined3d_mutex_unlock();
1297 return hr;
1300 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1301 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1304 HRESULT hr;
1306 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1308 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1309 wined3d_mutex_lock();
1310 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1311 wined3d_mutex_unlock();
1313 return hr;
1316 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1317 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1319 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1320 HRESULT hr;
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1324 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1325 wined3d_mutex_lock();
1326 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1327 wined3d_mutex_unlock();
1329 return hr;
1332 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1333 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1336 HRESULT hr;
1338 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1340 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1341 wined3d_mutex_lock();
1342 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1343 wined3d_mutex_unlock();
1345 return hr;
1348 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1350 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1351 HRESULT hr;
1353 TRACE("iface %p, viewport %p.\n", iface, viewport);
1355 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1356 wined3d_mutex_lock();
1357 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1358 wined3d_mutex_unlock();
1360 return hr;
1363 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1365 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1366 HRESULT hr;
1368 TRACE("iface %p, viewport %p.\n", iface, viewport);
1370 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1371 wined3d_mutex_lock();
1372 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1373 wined3d_mutex_unlock();
1375 return hr;
1378 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1380 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1381 HRESULT hr;
1383 TRACE("iface %p, material %p.\n", iface, material);
1385 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1388 wined3d_mutex_unlock();
1390 return hr;
1393 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1395 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1396 HRESULT hr;
1398 TRACE("iface %p, material %p.\n", iface, material);
1400 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1401 wined3d_mutex_lock();
1402 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1403 wined3d_mutex_unlock();
1405 return hr;
1408 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1410 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1411 HRESULT hr;
1413 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1415 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1416 wined3d_mutex_lock();
1417 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1418 wined3d_mutex_unlock();
1420 return hr;
1423 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1425 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1426 HRESULT hr;
1428 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1430 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1431 wined3d_mutex_lock();
1432 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1433 wined3d_mutex_unlock();
1435 return hr;
1438 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1441 HRESULT hr;
1443 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1445 wined3d_mutex_lock();
1446 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1447 wined3d_mutex_unlock();
1449 return hr;
1452 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1454 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1455 HRESULT hr;
1457 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1459 wined3d_mutex_lock();
1460 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1461 wined3d_mutex_unlock();
1463 return hr;
1466 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1468 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1469 HRESULT hr;
1471 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1473 wined3d_mutex_lock();
1474 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1475 wined3d_mutex_unlock();
1477 return hr;
1480 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1482 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1483 HRESULT hr;
1485 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1487 wined3d_mutex_lock();
1488 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1489 wined3d_mutex_unlock();
1491 return hr;
1494 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1495 D3DRENDERSTATETYPE state, DWORD value)
1497 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1498 HRESULT hr;
1500 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1502 wined3d_mutex_lock();
1503 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1504 wined3d_mutex_unlock();
1506 return hr;
1509 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1510 D3DRENDERSTATETYPE state, DWORD *value)
1512 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1513 HRESULT hr;
1515 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1517 wined3d_mutex_lock();
1518 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1519 wined3d_mutex_unlock();
1521 return hr;
1524 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1525 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1527 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1528 struct d3d9_stateblock *object;
1529 HRESULT hr;
1531 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1533 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1535 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1536 return D3DERR_INVALIDCALL;
1539 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1540 if (!object)
1542 ERR("Failed to allocate stateblock memory.\n");
1543 return E_OUTOFMEMORY;
1546 hr = stateblock_init(object, device, type, NULL);
1547 if (FAILED(hr))
1549 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1550 HeapFree(GetProcessHeap(), 0, object);
1551 return hr;
1554 TRACE("Created stateblock %p.\n", object);
1555 *stateblock = &object->IDirect3DStateBlock9_iface;
1557 return D3D_OK;
1560 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1562 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1563 HRESULT hr;
1565 TRACE("iface %p.\n", iface);
1567 wined3d_mutex_lock();
1568 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1569 wined3d_mutex_unlock();
1571 return hr;
1574 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1576 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1577 struct wined3d_stateblock *wined3d_stateblock;
1578 struct d3d9_stateblock *object;
1579 HRESULT hr;
1581 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1583 wined3d_mutex_lock();
1584 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1585 wined3d_mutex_unlock();
1586 if (FAILED(hr))
1588 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1589 return hr;
1592 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1593 if (!object)
1595 ERR("Failed to allocate stateblock memory.\n");
1596 wined3d_mutex_lock();
1597 wined3d_stateblock_decref(wined3d_stateblock);
1598 wined3d_mutex_unlock();
1599 return E_OUTOFMEMORY;
1602 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1603 if (FAILED(hr))
1605 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1606 wined3d_mutex_lock();
1607 wined3d_stateblock_decref(wined3d_stateblock);
1608 wined3d_mutex_unlock();
1609 HeapFree(GetProcessHeap(), 0, object);
1610 return hr;
1613 TRACE("Created stateblock %p.\n", object);
1614 *stateblock = &object->IDirect3DStateBlock9_iface;
1616 return D3D_OK;
1619 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1621 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1622 HRESULT hr;
1624 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1626 wined3d_mutex_lock();
1627 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1628 wined3d_mutex_unlock();
1630 return hr;
1633 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1635 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1636 HRESULT hr;
1638 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1640 wined3d_mutex_lock();
1641 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1642 wined3d_mutex_unlock();
1644 return hr;
1647 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1649 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1650 struct wined3d_texture *wined3d_texture = NULL;
1651 struct d3d9_texture *texture_impl;
1652 HRESULT hr;
1654 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1656 if (!texture)
1657 return D3DERR_INVALIDCALL;
1659 wined3d_mutex_lock();
1660 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1661 if (SUCCEEDED(hr) && wined3d_texture)
1663 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1664 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1665 IDirect3DBaseTexture9_AddRef(*texture);
1666 wined3d_texture_decref(wined3d_texture);
1668 else
1670 if (FAILED(hr))
1671 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1672 *texture = NULL;
1674 wined3d_mutex_unlock();
1676 return hr;
1679 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1681 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1682 struct d3d9_texture *texture_impl;
1683 HRESULT hr;
1685 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1687 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1689 wined3d_mutex_lock();
1690 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1691 texture_impl ? texture_impl->wined3d_texture : NULL);
1692 wined3d_mutex_unlock();
1694 return hr;
1697 static const enum wined3d_texture_stage_state tss_lookup[] =
1699 WINED3D_TSS_INVALID, /* 0, unused */
1700 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1701 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1702 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1703 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1704 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1705 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1706 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1707 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1708 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1709 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1710 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1711 WINED3D_TSS_INVALID, /* 12, unused */
1712 WINED3D_TSS_INVALID, /* 13, unused */
1713 WINED3D_TSS_INVALID, /* 14, unused */
1714 WINED3D_TSS_INVALID, /* 15, unused */
1715 WINED3D_TSS_INVALID, /* 16, unused */
1716 WINED3D_TSS_INVALID, /* 17, unused */
1717 WINED3D_TSS_INVALID, /* 18, unused */
1718 WINED3D_TSS_INVALID, /* 19, unused */
1719 WINED3D_TSS_INVALID, /* 20, unused */
1720 WINED3D_TSS_INVALID, /* 21, unused */
1721 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1722 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1723 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1724 WINED3D_TSS_INVALID, /* 25, unused */
1725 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1726 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1727 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1728 WINED3D_TSS_INVALID, /* 29, unused */
1729 WINED3D_TSS_INVALID, /* 30, unused */
1730 WINED3D_TSS_INVALID, /* 31, unused */
1731 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1734 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1735 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1737 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1738 HRESULT hr;
1740 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1742 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1744 WARN("Invalid state %#x passed.\n", state);
1745 return D3D_OK;
1748 wined3d_mutex_lock();
1749 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1750 wined3d_mutex_unlock();
1752 return hr;
1755 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1756 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1758 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1759 HRESULT hr;
1761 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1763 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1765 WARN("Invalid state %#x passed.\n", state);
1766 return D3D_OK;
1769 wined3d_mutex_lock();
1770 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1771 wined3d_mutex_unlock();
1773 return hr;
1776 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1777 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1779 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1780 HRESULT hr;
1782 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1784 wined3d_mutex_lock();
1785 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1786 wined3d_mutex_unlock();
1788 return hr;
1791 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1792 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1794 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1795 HRESULT hr;
1797 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1799 wined3d_mutex_lock();
1800 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1801 wined3d_mutex_unlock();
1803 return hr;
1806 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1808 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1809 HRESULT hr;
1811 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1813 wined3d_mutex_lock();
1814 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1815 wined3d_mutex_unlock();
1817 return hr;
1820 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1821 UINT palette_idx, const PALETTEENTRY *entries)
1823 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1825 return D3DERR_INVALIDCALL;
1828 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1829 UINT palette_idx, PALETTEENTRY *entries)
1831 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1833 return D3DERR_INVALIDCALL;
1836 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1838 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1840 return D3DERR_INVALIDCALL;
1843 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1845 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1847 return D3DERR_INVALIDCALL;
1850 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1852 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1853 HRESULT hr;
1855 TRACE("iface %p, rect %p.\n", iface, rect);
1857 wined3d_mutex_lock();
1858 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1859 wined3d_mutex_unlock();
1861 return hr;
1864 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1866 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1867 HRESULT hr;
1869 TRACE("iface %p, rect %p.\n", iface, rect);
1871 wined3d_mutex_lock();
1872 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1873 wined3d_mutex_unlock();
1875 return hr;
1878 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1880 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1881 HRESULT hr;
1883 TRACE("iface %p, software %#x.\n", iface, software);
1885 wined3d_mutex_lock();
1886 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1887 wined3d_mutex_unlock();
1889 return hr;
1892 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1894 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1895 BOOL ret;
1897 TRACE("iface %p.\n", iface);
1899 wined3d_mutex_lock();
1900 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1901 wined3d_mutex_unlock();
1903 return ret;
1906 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1908 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1909 HRESULT hr;
1911 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1913 wined3d_mutex_lock();
1914 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1915 wined3d_mutex_unlock();
1917 return hr;
1920 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1922 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1923 float ret;
1925 TRACE("iface %p.\n", iface);
1927 wined3d_mutex_lock();
1928 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1929 wined3d_mutex_unlock();
1931 return ret;
1934 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1935 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1937 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1938 HRESULT hr;
1940 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1941 iface, primitive_type, start_vertex, primitive_count);
1943 wined3d_mutex_lock();
1944 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1945 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1946 vertex_count_from_primitive_count(primitive_type, primitive_count));
1947 wined3d_mutex_unlock();
1949 return hr;
1952 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1953 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1954 UINT vertex_count, UINT start_idx, UINT primitive_count)
1956 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1957 HRESULT hr;
1959 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1960 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1961 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1962 vertex_count, start_idx, primitive_count);
1964 wined3d_mutex_lock();
1965 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1966 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1967 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1968 vertex_count_from_primitive_count(primitive_type, primitive_count));
1969 wined3d_mutex_unlock();
1971 return hr;
1974 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1975 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1977 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1978 HRESULT hr;
1980 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1981 iface, primitive_type, primitive_count, data, stride);
1983 wined3d_mutex_lock();
1984 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1985 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1986 vertex_count_from_primitive_count(primitive_type, primitive_count),
1987 data, stride);
1988 wined3d_mutex_unlock();
1990 return hr;
1993 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1994 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1995 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1996 const void *vertex_data, UINT vertex_stride)
1998 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1999 HRESULT hr;
2001 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2002 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2003 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2004 index_data, index_format, vertex_data, vertex_stride);
2006 wined3d_mutex_lock();
2007 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2008 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2009 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2010 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2011 wined3d_mutex_unlock();
2013 return hr;
2016 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2017 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2018 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2020 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2021 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2022 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2023 HRESULT hr;
2025 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2026 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2028 wined3d_mutex_lock();
2029 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2030 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2031 flags, dst_impl->fvf);
2032 wined3d_mutex_unlock();
2034 return hr;
2037 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2038 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2040 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2041 struct d3d9_vertex_declaration *object;
2042 HRESULT hr;
2044 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2046 if (!declaration)
2048 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2049 return D3DERR_INVALIDCALL;
2052 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2053 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2055 return hr;
2058 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2059 IDirect3DVertexDeclaration9 *declaration)
2061 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2062 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2063 HRESULT hr;
2065 TRACE("iface %p, declaration %p.\n", iface, declaration);
2067 wined3d_mutex_lock();
2068 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2069 decl_impl ? decl_impl->wined3d_declaration : NULL);
2070 wined3d_mutex_unlock();
2072 return hr;
2075 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2076 IDirect3DVertexDeclaration9 **declaration)
2078 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2079 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2080 struct d3d9_vertex_declaration *declaration_impl;
2081 HRESULT hr;
2083 TRACE("iface %p, declaration %p.\n", iface, declaration);
2085 if (!declaration) return D3DERR_INVALIDCALL;
2087 wined3d_mutex_lock();
2088 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2089 if (SUCCEEDED(hr) && wined3d_declaration)
2091 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2092 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2093 IDirect3DVertexDeclaration9_AddRef(*declaration);
2094 wined3d_vertex_declaration_decref(wined3d_declaration);
2096 else
2098 *declaration = NULL;
2100 wined3d_mutex_unlock();
2102 TRACE("Returning %p.\n", *declaration);
2103 return hr;
2106 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2108 struct wined3d_vertex_declaration *wined3d_declaration;
2109 struct fvf_declaration *fvf_decls = device->fvf_decls;
2110 struct d3d9_vertex_declaration *d3d9_declaration;
2111 D3DVERTEXELEMENT9 *elements;
2112 int p, low, high; /* deliberately signed */
2113 HRESULT hr;
2115 TRACE("Searching for declaration for fvf %08x... ", fvf);
2117 low = 0;
2118 high = device->fvf_decl_count - 1;
2119 while (low <= high)
2121 p = (low + high) >> 1;
2122 TRACE("%d ", p);
2124 if (fvf_decls[p].fvf == fvf)
2126 TRACE("found %p.\n", fvf_decls[p].decl);
2127 return fvf_decls[p].decl;
2130 if (fvf_decls[p].fvf < fvf)
2131 low = p + 1;
2132 else
2133 high = p - 1;
2135 TRACE("not found. Creating and inserting at position %d.\n", low);
2137 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2138 return NULL;
2140 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2141 HeapFree(GetProcessHeap(), 0, elements);
2142 if (FAILED(hr))
2143 return NULL;
2145 if (device->fvf_decl_size == device->fvf_decl_count)
2147 UINT grow = max(device->fvf_decl_size / 2, 8);
2149 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2150 if (!fvf_decls)
2152 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2153 return NULL;
2155 device->fvf_decls = fvf_decls;
2156 device->fvf_decl_size += grow;
2159 d3d9_declaration->fvf = fvf;
2160 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2161 wined3d_vertex_declaration_incref(wined3d_declaration);
2162 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2164 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2165 fvf_decls[low].decl = wined3d_declaration;
2166 fvf_decls[low].fvf = fvf;
2167 ++device->fvf_decl_count;
2169 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2171 return wined3d_declaration;
2174 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2176 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2177 struct wined3d_vertex_declaration *decl;
2178 HRESULT hr;
2180 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2182 if (!fvf)
2184 WARN("%#x is not a valid FVF.\n", fvf);
2185 return D3D_OK;
2188 wined3d_mutex_lock();
2189 if (!(decl = device_get_fvf_declaration(device, fvf)))
2191 wined3d_mutex_unlock();
2192 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2193 return D3DERR_DRIVERINTERNALERROR;
2196 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2197 if (FAILED(hr))
2198 ERR("Failed to set vertex declaration.\n");
2199 wined3d_mutex_unlock();
2201 return hr;
2204 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2206 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2207 struct wined3d_vertex_declaration *wined3d_declaration;
2208 struct d3d9_vertex_declaration *d3d9_declaration;
2209 HRESULT hr;
2211 TRACE("iface %p, fvf %p.\n", iface, fvf);
2213 wined3d_mutex_lock();
2214 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2216 wined3d_mutex_unlock();
2217 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2218 *fvf = 0;
2219 return hr;
2222 if (wined3d_declaration)
2224 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2225 *fvf = d3d9_declaration->fvf;
2226 wined3d_vertex_declaration_decref(wined3d_declaration);
2228 else
2230 *fvf = 0;
2232 wined3d_mutex_unlock();
2234 TRACE("Returning FVF %#x.\n", *fvf);
2236 return hr;
2239 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2240 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2242 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2243 IDirect3DVertexShader9Impl *object;
2244 HRESULT hr;
2246 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2248 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2249 if (!object)
2251 ERR("Failed to allocate vertex shader memory.\n");
2252 return E_OUTOFMEMORY;
2255 hr = vertexshader_init(object, device, byte_code);
2256 if (FAILED(hr))
2258 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2259 HeapFree(GetProcessHeap(), 0, object);
2260 return hr;
2263 TRACE("Created vertex shader %p.\n", object);
2264 *shader = &object->IDirect3DVertexShader9_iface;
2266 return D3D_OK;
2269 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2271 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2272 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2273 HRESULT hr;
2275 TRACE("iface %p, shader %p.\n", iface, shader);
2277 wined3d_mutex_lock();
2278 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2279 shader_obj ? shader_obj->wined3d_shader : NULL);
2280 wined3d_mutex_unlock();
2282 return hr;
2285 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2287 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2288 IDirect3DVertexShader9Impl *shader_impl;
2289 struct wined3d_shader *wined3d_shader;
2291 TRACE("iface %p, shader %p.\n", iface, shader);
2293 wined3d_mutex_lock();
2294 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2295 if (wined3d_shader)
2297 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2298 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2299 IDirect3DVertexShader9_AddRef(*shader);
2300 wined3d_shader_decref(wined3d_shader);
2302 else
2304 *shader = NULL;
2306 wined3d_mutex_unlock();
2308 TRACE("Returning %p.\n", *shader);
2310 return D3D_OK;
2313 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2314 UINT reg_idx, const float *data, UINT count)
2316 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2317 HRESULT hr;
2319 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2321 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2323 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2324 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2325 return D3DERR_INVALIDCALL;
2328 wined3d_mutex_lock();
2329 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2330 wined3d_mutex_unlock();
2332 return hr;
2335 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2336 UINT reg_idx, float *data, UINT count)
2338 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2339 HRESULT hr;
2341 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2343 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2345 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2346 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2347 return D3DERR_INVALIDCALL;
2350 wined3d_mutex_lock();
2351 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2352 wined3d_mutex_unlock();
2354 return hr;
2357 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2358 UINT reg_idx, const int *data, UINT count)
2360 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2361 HRESULT hr;
2363 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2365 wined3d_mutex_lock();
2366 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2367 wined3d_mutex_unlock();
2369 return hr;
2372 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2373 UINT reg_idx, int *data, UINT count)
2375 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2376 HRESULT hr;
2378 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2380 wined3d_mutex_lock();
2381 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2382 wined3d_mutex_unlock();
2384 return hr;
2387 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2388 UINT reg_idx, const BOOL *data, UINT count)
2390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2391 HRESULT hr;
2393 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2395 wined3d_mutex_lock();
2396 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2397 wined3d_mutex_unlock();
2399 return hr;
2402 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2403 UINT reg_idx, BOOL *data, UINT count)
2405 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2406 HRESULT hr;
2408 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2410 wined3d_mutex_lock();
2411 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2412 wined3d_mutex_unlock();
2414 return hr;
2417 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2418 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2420 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2421 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2422 HRESULT hr;
2424 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2425 iface, stream_idx, buffer, offset, stride);
2427 wined3d_mutex_lock();
2428 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2429 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2430 wined3d_mutex_unlock();
2432 return hr;
2435 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2436 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2438 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2439 struct d3d9_vertexbuffer *buffer_impl;
2440 struct wined3d_buffer *wined3d_buffer;
2441 HRESULT hr;
2443 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2444 iface, stream_idx, buffer, offset, stride);
2446 if (!buffer)
2447 return D3DERR_INVALIDCALL;
2449 wined3d_mutex_lock();
2450 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2451 if (SUCCEEDED(hr) && wined3d_buffer)
2453 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2454 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2455 IDirect3DVertexBuffer9_AddRef(*buffer);
2456 wined3d_buffer_decref(wined3d_buffer);
2458 else
2460 if (FAILED(hr))
2461 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2462 *buffer = NULL;
2464 wined3d_mutex_unlock();
2466 return hr;
2469 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2471 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2472 HRESULT hr;
2474 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2476 wined3d_mutex_lock();
2477 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2478 wined3d_mutex_unlock();
2480 return hr;
2483 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2485 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2486 HRESULT hr;
2488 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2490 wined3d_mutex_lock();
2491 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2492 wined3d_mutex_unlock();
2494 return hr;
2497 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2499 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2500 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2501 HRESULT hr;
2503 TRACE("iface %p, buffer %p.\n", iface, buffer);
2505 wined3d_mutex_lock();
2506 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2507 ib ? ib->wined3d_buffer : NULL,
2508 ib ? ib->format : WINED3DFMT_UNKNOWN);
2509 wined3d_mutex_unlock();
2511 return hr;
2514 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2516 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2517 struct wined3d_buffer *retIndexData = NULL;
2518 struct d3d9_indexbuffer *buffer_impl;
2519 HRESULT hr;
2521 TRACE("iface %p, buffer %p.\n", iface, buffer);
2523 if (!buffer)
2524 return D3DERR_INVALIDCALL;
2526 wined3d_mutex_lock();
2527 hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2528 if (SUCCEEDED(hr) && retIndexData)
2530 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2531 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2532 IDirect3DIndexBuffer9_AddRef(*buffer);
2533 wined3d_buffer_decref(retIndexData);
2535 else
2537 if (FAILED(hr))
2538 FIXME("Call to GetIndices failed\n");
2539 *buffer = NULL;
2541 wined3d_mutex_unlock();
2543 return hr;
2546 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2547 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2549 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2550 IDirect3DPixelShader9Impl *object;
2551 HRESULT hr;
2553 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2555 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2556 if (!object)
2558 FIXME("Failed to allocate pixel shader memory.\n");
2559 return E_OUTOFMEMORY;
2562 hr = pixelshader_init(object, device, byte_code);
2563 if (FAILED(hr))
2565 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2566 HeapFree(GetProcessHeap(), 0, object);
2567 return hr;
2570 TRACE("Created pixel shader %p.\n", object);
2571 *shader = &object->IDirect3DPixelShader9_iface;
2573 return D3D_OK;
2576 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2578 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2579 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2580 HRESULT hr;
2582 TRACE("iface %p, shader %p.\n", iface, shader);
2584 wined3d_mutex_lock();
2585 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2586 shader_obj ? shader_obj->wined3d_shader : NULL);
2587 wined3d_mutex_unlock();
2589 return hr;
2592 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2594 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2595 IDirect3DPixelShader9Impl *shader_impl;
2596 struct wined3d_shader *wined3d_shader;
2598 TRACE("iface %p, shader %p.\n", iface, shader);
2600 if (!shader) return D3DERR_INVALIDCALL;
2602 wined3d_mutex_lock();
2603 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2604 if (wined3d_shader)
2606 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2607 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2608 IDirect3DPixelShader9_AddRef(*shader);
2609 wined3d_shader_decref(wined3d_shader);
2611 else
2613 *shader = NULL;
2615 wined3d_mutex_unlock();
2617 TRACE("Returning %p.\n", *shader);
2619 return D3D_OK;
2622 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2623 UINT reg_idx, const float *data, UINT count)
2625 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2626 HRESULT hr;
2628 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2630 wined3d_mutex_lock();
2631 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2632 wined3d_mutex_unlock();
2634 return hr;
2637 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2638 UINT reg_idx, float *data, UINT count)
2640 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2641 HRESULT hr;
2643 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2645 wined3d_mutex_lock();
2646 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2647 wined3d_mutex_unlock();
2649 return hr;
2652 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2653 UINT reg_idx, const int *data, UINT count)
2655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2656 HRESULT hr;
2658 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2660 wined3d_mutex_lock();
2661 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2662 wined3d_mutex_unlock();
2664 return hr;
2667 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2668 UINT reg_idx, int *data, UINT count)
2670 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2671 HRESULT hr;
2673 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2675 wined3d_mutex_lock();
2676 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2677 wined3d_mutex_unlock();
2679 return hr;
2682 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2683 UINT reg_idx, const BOOL *data, UINT count)
2685 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2686 HRESULT hr;
2688 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2690 wined3d_mutex_lock();
2691 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2692 wined3d_mutex_unlock();
2694 return hr;
2697 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2698 UINT reg_idx, BOOL *data, UINT count)
2700 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2701 HRESULT hr;
2703 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2705 wined3d_mutex_lock();
2706 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2707 wined3d_mutex_unlock();
2709 return hr;
2712 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2713 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2715 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2716 HRESULT hr;
2718 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2719 iface, handle, segment_count, patch_info);
2721 wined3d_mutex_lock();
2722 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2723 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2724 wined3d_mutex_unlock();
2726 return hr;
2729 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2730 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2732 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2733 HRESULT hr;
2735 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2736 iface, handle, segment_count, patch_info);
2738 wined3d_mutex_lock();
2739 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2740 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2741 wined3d_mutex_unlock();
2743 return hr;
2746 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2748 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2749 HRESULT hr;
2751 TRACE("iface %p, handle %#x.\n", iface, handle);
2753 wined3d_mutex_lock();
2754 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2755 wined3d_mutex_unlock();
2757 return hr;
2760 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2762 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2763 IDirect3DQuery9Impl *object;
2764 HRESULT hr;
2766 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2768 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2769 if (!object)
2771 ERR("Failed to allocate query memory.\n");
2772 return E_OUTOFMEMORY;
2775 hr = query_init(object, device, type);
2776 if (FAILED(hr))
2778 WARN("Failed to initialize query, hr %#x.\n", hr);
2779 HeapFree(GetProcessHeap(), 0, object);
2780 return hr;
2783 TRACE("Created query %p.\n", object);
2784 if (query) *query = &object->IDirect3DQuery9_iface;
2785 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2787 return D3D_OK;
2790 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2791 UINT width, UINT height, float *rows, float *columns)
2793 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2794 iface, width, height, rows, columns);
2796 return E_NOTIMPL;
2799 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2800 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2801 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2803 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2804 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2805 iface, src_surface, dst_surface, src_descs, rect_count,
2806 dst_descs, operation, offset_x, offset_y);
2808 return E_NOTIMPL;
2811 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2812 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2813 const RGNDATA *dirty_region, DWORD flags)
2815 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2816 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2818 return E_NOTIMPL;
2821 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2823 FIXME("iface %p, priority %p stub!\n", iface, priority);
2825 return E_NOTIMPL;
2828 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2830 FIXME("iface %p, priority %d stub!\n", iface, priority);
2832 return E_NOTIMPL;
2835 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2837 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2839 return E_NOTIMPL;
2842 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2843 IDirect3DResource9 **resources, UINT32 resource_count)
2845 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2846 iface, resources, resource_count);
2848 return E_NOTIMPL;
2851 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2853 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2855 return E_NOTIMPL;
2858 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2860 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2862 *max_latency = 2;
2864 return E_NOTIMPL;
2867 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2869 static int i;
2871 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2873 if (!i++)
2874 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2876 return D3D_OK;
2879 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2880 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2881 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2883 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2884 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2885 iface, width, height, format, multisample_type, multisample_quality,
2886 lockable, surface, shared_handle, usage);
2888 if (shared_handle)
2889 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2891 return E_NOTIMPL;
2894 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2895 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2896 HANDLE *shared_handle, DWORD usage)
2898 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2899 iface, width, height, format, pool, surface, shared_handle, usage);
2901 return E_NOTIMPL;
2904 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2905 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2906 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2908 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2909 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2910 iface, width, height, format, multisample_type, multisample_quality,
2911 discard, surface, shared_handle, usage);
2913 if (shared_handle)
2914 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2916 return E_NOTIMPL;
2919 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2920 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2922 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2924 return E_NOTIMPL;
2927 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2928 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2930 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2932 return E_NOTIMPL;
2935 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2937 /* IUnknown */
2938 d3d9_device_QueryInterface,
2939 d3d9_device_AddRef,
2940 d3d9_device_Release,
2941 /* IDirect3DDevice9 */
2942 d3d9_device_TestCooperativeLevel,
2943 d3d9_device_GetAvailableTextureMem,
2944 d3d9_device_EvictManagedResources,
2945 d3d9_device_GetDirect3D,
2946 d3d9_device_GetDeviceCaps,
2947 d3d9_device_GetDisplayMode,
2948 d3d9_device_GetCreationParameters,
2949 d3d9_device_SetCursorProperties,
2950 d3d9_device_SetCursorPosition,
2951 d3d9_device_ShowCursor,
2952 d3d9_device_CreateAdditionalSwapChain,
2953 d3d9_device_GetSwapChain,
2954 d3d9_device_GetNumberOfSwapChains,
2955 d3d9_device_Reset,
2956 d3d9_device_Present,
2957 d3d9_device_GetBackBuffer,
2958 d3d9_device_GetRasterStatus,
2959 d3d9_device_SetDialogBoxMode,
2960 d3d9_device_SetGammaRamp,
2961 d3d9_device_GetGammaRamp,
2962 d3d9_device_CreateTexture,
2963 d3d9_device_CreateVolumeTexture,
2964 d3d9_device_CreateCubeTexture,
2965 d3d9_device_CreateVertexBuffer,
2966 d3d9_device_CreateIndexBuffer,
2967 d3d9_device_CreateRenderTarget,
2968 d3d9_device_CreateDepthStencilSurface,
2969 d3d9_device_UpdateSurface,
2970 d3d9_device_UpdateTexture,
2971 d3d9_device_GetRenderTargetData,
2972 d3d9_device_GetFrontBufferData,
2973 d3d9_device_StretchRect,
2974 d3d9_device_ColorFill,
2975 d3d9_device_CreateOffscreenPlainSurface,
2976 d3d9_device_SetRenderTarget,
2977 d3d9_device_GetRenderTarget,
2978 d3d9_device_SetDepthStencilSurface,
2979 d3d9_device_GetDepthStencilSurface,
2980 d3d9_device_BeginScene,
2981 d3d9_device_EndScene,
2982 d3d9_device_Clear,
2983 d3d9_device_SetTransform,
2984 d3d9_device_GetTransform,
2985 d3d9_device_MultiplyTransform,
2986 d3d9_device_SetViewport,
2987 d3d9_device_GetViewport,
2988 d3d9_device_SetMaterial,
2989 d3d9_device_GetMaterial,
2990 d3d9_device_SetLight,
2991 d3d9_device_GetLight,
2992 d3d9_device_LightEnable,
2993 d3d9_device_GetLightEnable,
2994 d3d9_device_SetClipPlane,
2995 d3d9_device_GetClipPlane,
2996 d3d9_device_SetRenderState,
2997 d3d9_device_GetRenderState,
2998 d3d9_device_CreateStateBlock,
2999 d3d9_device_BeginStateBlock,
3000 d3d9_device_EndStateBlock,
3001 d3d9_device_SetClipStatus,
3002 d3d9_device_GetClipStatus,
3003 d3d9_device_GetTexture,
3004 d3d9_device_SetTexture,
3005 d3d9_device_GetTextureStageState,
3006 d3d9_device_SetTextureStageState,
3007 d3d9_device_GetSamplerState,
3008 d3d9_device_SetSamplerState,
3009 d3d9_device_ValidateDevice,
3010 d3d9_device_SetPaletteEntries,
3011 d3d9_device_GetPaletteEntries,
3012 d3d9_device_SetCurrentTexturePalette,
3013 d3d9_device_GetCurrentTexturePalette,
3014 d3d9_device_SetScissorRect,
3015 d3d9_device_GetScissorRect,
3016 d3d9_device_SetSoftwareVertexProcessing,
3017 d3d9_device_GetSoftwareVertexProcessing,
3018 d3d9_device_SetNPatchMode,
3019 d3d9_device_GetNPatchMode,
3020 d3d9_device_DrawPrimitive,
3021 d3d9_device_DrawIndexedPrimitive,
3022 d3d9_device_DrawPrimitiveUP,
3023 d3d9_device_DrawIndexedPrimitiveUP,
3024 d3d9_device_ProcessVertices,
3025 d3d9_device_CreateVertexDeclaration,
3026 d3d9_device_SetVertexDeclaration,
3027 d3d9_device_GetVertexDeclaration,
3028 d3d9_device_SetFVF,
3029 d3d9_device_GetFVF,
3030 d3d9_device_CreateVertexShader,
3031 d3d9_device_SetVertexShader,
3032 d3d9_device_GetVertexShader,
3033 d3d9_device_SetVertexShaderConstantF,
3034 d3d9_device_GetVertexShaderConstantF,
3035 d3d9_device_SetVertexShaderConstantI,
3036 d3d9_device_GetVertexShaderConstantI,
3037 d3d9_device_SetVertexShaderConstantB,
3038 d3d9_device_GetVertexShaderConstantB,
3039 d3d9_device_SetStreamSource,
3040 d3d9_device_GetStreamSource,
3041 d3d9_device_SetStreamSourceFreq,
3042 d3d9_device_GetStreamSourceFreq,
3043 d3d9_device_SetIndices,
3044 d3d9_device_GetIndices,
3045 d3d9_device_CreatePixelShader,
3046 d3d9_device_SetPixelShader,
3047 d3d9_device_GetPixelShader,
3048 d3d9_device_SetPixelShaderConstantF,
3049 d3d9_device_GetPixelShaderConstantF,
3050 d3d9_device_SetPixelShaderConstantI,
3051 d3d9_device_GetPixelShaderConstantI,
3052 d3d9_device_SetPixelShaderConstantB,
3053 d3d9_device_GetPixelShaderConstantB,
3054 d3d9_device_DrawRectPatch,
3055 d3d9_device_DrawTriPatch,
3056 d3d9_device_DeletePatch,
3057 d3d9_device_CreateQuery,
3058 /* IDirect3DDevice9Ex */
3059 d3d9_device_SetConvolutionMonoKernel,
3060 d3d9_device_ComposeRects,
3061 d3d9_device_PresentEx,
3062 d3d9_device_GetGPUThreadPriority,
3063 d3d9_device_SetGPUThreadPriority,
3064 d3d9_device_WaitForVBlank,
3065 d3d9_device_CheckResourceResidency,
3066 d3d9_device_SetMaximumFrameLatency,
3067 d3d9_device_GetMaximumFrameLatency,
3068 d3d9_device_CheckDeviceState,
3069 d3d9_device_CreateRenderTargetEx,
3070 d3d9_device_CreateOffscreenPlainSurfaceEx,
3071 d3d9_device_CreateDepthStencilSurfaceEx,
3072 d3d9_device_ResetEx,
3073 d3d9_device_GetDisplayModeEx,
3076 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3078 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3081 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3082 struct wined3d_device *device)
3084 TRACE("device_parent %p, device %p.\n", device_parent, device);
3087 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3089 TRACE("device_parent %p.\n", device_parent);
3092 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3093 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3094 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3096 struct d3d9_device *device = device_from_device_parent(device_parent);
3097 struct d3d9_surface *d3d_surface;
3098 BOOL lockable = TRUE;
3099 HRESULT hr;
3101 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3102 "\tpool %#x, level %u, face %u, surface %p.\n",
3103 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3105 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3106 lockable = FALSE;
3108 hr = d3d9_device_create_surface(device, width, height,
3109 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3110 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3111 if (FAILED(hr))
3113 WARN("Failed to create surface, hr %#x.\n", hr);
3114 return hr;
3117 *surface = d3d_surface->wined3d_surface;
3118 wined3d_surface_incref(*surface);
3120 d3d_surface->container = container_parent;
3121 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3122 d3d_surface->parent_device = NULL;
3124 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3125 d3d_surface->forwardReference = container_parent;
3127 return hr;
3130 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3131 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3132 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3133 struct wined3d_surface **surface)
3135 struct d3d9_device *device = device_from_device_parent(device_parent);
3136 struct d3d9_surface *d3d_surface;
3137 HRESULT hr;
3139 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3140 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3141 device_parent, container_parent, width, height, format, multisample_type,
3142 multisample_quality, lockable, surface);
3144 hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3145 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3146 (IDirect3DSurface9 **)&d3d_surface, NULL);
3147 if (FAILED(hr))
3149 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3150 return hr;
3153 *surface = d3d_surface->wined3d_surface;
3154 wined3d_surface_incref(*surface);
3156 d3d_surface->container = container_parent;
3157 /* Implicit surfaces are created with an refcount of 0 */
3158 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3160 return hr;
3163 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3164 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3165 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3167 struct d3d9_device *device = device_from_device_parent(device_parent);
3168 struct d3d9_surface *d3d_surface;
3169 HRESULT hr;
3171 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3172 "\tmultisample_quality %u, discard %u, surface %p.\n",
3173 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3175 hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3176 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3177 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3178 if (FAILED(hr))
3180 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3181 return hr;
3184 *surface = d3d_surface->wined3d_surface;
3185 wined3d_surface_incref(*surface);
3186 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3187 /* Implicit surfaces are created with an refcount of 0 */
3188 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3190 return hr;
3193 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3194 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3195 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3197 struct d3d9_device *device = device_from_device_parent(device_parent);
3198 struct d3d9_volume *object;
3199 HRESULT hr;
3201 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3202 "format %#x, pool %#x, usage %#x, volume %p\n",
3203 device_parent, container_parent, width, height, depth,
3204 format, pool, usage, volume);
3206 /* Allocate the storage for the device */
3207 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3208 if (!object)
3210 FIXME("Allocation of memory failed\n");
3211 *volume = NULL;
3212 return D3DERR_OUTOFVIDEOMEMORY;
3215 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3216 if (FAILED(hr))
3218 WARN("Failed to initialize volume, hr %#x.\n", hr);
3219 HeapFree(GetProcessHeap(), 0, object);
3220 return hr;
3223 *volume = object->wined3d_volume;
3224 wined3d_volume_incref(*volume);
3225 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3227 object->container = container_parent;
3228 object->forwardReference = container_parent;
3230 TRACE("Created volume %p.\n", object);
3232 return hr;
3235 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3236 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3238 struct d3d9_device *device = device_from_device_parent(device_parent);
3239 D3DPRESENT_PARAMETERS local_parameters;
3240 struct d3d9_swapchain *d3d_swapchain;
3241 HRESULT hr;
3243 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3245 /* Copy the presentation parameters */
3246 local_parameters.BackBufferWidth = desc->backbuffer_width;
3247 local_parameters.BackBufferHeight = desc->backbuffer_height;
3248 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3249 local_parameters.BackBufferCount = desc->backbuffer_count;
3250 local_parameters.MultiSampleType = desc->multisample_type;
3251 local_parameters.MultiSampleQuality = desc->multisample_quality;
3252 local_parameters.SwapEffect = desc->swap_effect;
3253 local_parameters.hDeviceWindow = desc->device_window;
3254 local_parameters.Windowed = desc->windowed;
3255 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3256 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3257 local_parameters.Flags = desc->flags;
3258 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3259 local_parameters.PresentationInterval = desc->swap_interval;
3261 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3262 if (FAILED(hr))
3264 WARN("Failed to create swapchain, hr %#x.\n", hr);
3265 *swapchain = NULL;
3266 return hr;
3269 *swapchain = d3d_swapchain->wined3d_swapchain;
3270 wined3d_swapchain_incref(*swapchain);
3271 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3273 /* Copy back the presentation parameters */
3274 desc->backbuffer_width = local_parameters.BackBufferWidth;
3275 desc->backbuffer_height = local_parameters.BackBufferHeight;
3276 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3277 desc->backbuffer_count = local_parameters.BackBufferCount;
3278 desc->multisample_type = local_parameters.MultiSampleType;
3279 desc->multisample_quality = local_parameters.MultiSampleQuality;
3280 desc->swap_effect = local_parameters.SwapEffect;
3281 desc->device_window = local_parameters.hDeviceWindow;
3282 desc->windowed = local_parameters.Windowed;
3283 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3284 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3285 desc->flags = local_parameters.Flags;
3286 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3287 desc->swap_interval = local_parameters.PresentationInterval;
3289 return hr;
3292 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3294 device_parent_wined3d_device_created,
3295 device_parent_mode_changed,
3296 device_parent_create_surface,
3297 device_parent_create_rendertarget,
3298 device_parent_create_depth_stencil,
3299 device_parent_create_volume,
3300 device_parent_create_swapchain,
3303 static void setup_fpu(void)
3305 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3306 WORD cw;
3307 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3308 cw = (cw & ~0xf3f) | 0x3f;
3309 __asm__ volatile ("fldcw %0" : : "m" (cw));
3310 #elif defined(__i386__) && defined(_MSC_VER)
3311 WORD cw;
3312 __asm fnstcw cw;
3313 cw = (cw & ~0xf3f) | 0x3f;
3314 __asm fldcw cw;
3315 #else
3316 FIXME("FPU setup not implemented for this platform.\n");
3317 #endif
3320 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3321 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3322 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3324 struct wined3d_swapchain_desc *swapchain_desc;
3325 UINT i, count = 1;
3326 HRESULT hr;
3328 if (mode)
3329 FIXME("Ignoring display mode.\n");
3331 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3332 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3333 device->refcount = 1;
3335 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3337 wined3d_mutex_lock();
3338 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3339 &device->device_parent, &device->wined3d_device);
3340 if (FAILED(hr))
3342 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3343 wined3d_mutex_unlock();
3344 return hr;
3347 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3349 WINED3DCAPS caps;
3351 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3352 count = caps.NumberOfAdaptersInGroup;
3355 if (flags & D3DCREATE_MULTITHREADED)
3356 wined3d_device_set_multithreaded(device->wined3d_device);
3358 if (!parameters->Windowed)
3360 if (!focus_window)
3361 focus_window = parameters->hDeviceWindow;
3362 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3364 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3365 wined3d_device_decref(device->wined3d_device);
3366 wined3d_mutex_unlock();
3367 return hr;
3370 for (i = 0; i < count; ++i)
3372 HWND device_window = parameters[i].hDeviceWindow;
3374 if (!device_window) device_window = focus_window;
3375 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3376 parameters[i].BackBufferWidth,
3377 parameters[i].BackBufferHeight);
3381 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3382 if (!swapchain_desc)
3384 ERR("Failed to allocate wined3d parameters.\n");
3385 wined3d_device_decref(device->wined3d_device);
3386 wined3d_mutex_unlock();
3387 return E_OUTOFMEMORY;
3390 for (i = 0; i < count; ++i)
3392 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3393 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3394 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3395 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3396 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3397 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3398 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3399 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3400 swapchain_desc[i].windowed = parameters[i].Windowed;
3401 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3402 swapchain_desc[i].auto_depth_stencil_format =
3403 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3404 swapchain_desc[i].flags = parameters[i].Flags;
3405 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3406 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3407 swapchain_desc[i].auto_restore_display_mode = TRUE;
3410 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3411 if (FAILED(hr))
3413 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3414 wined3d_device_release_focus_window(device->wined3d_device);
3415 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3416 wined3d_device_decref(device->wined3d_device);
3417 wined3d_mutex_unlock();
3418 return hr;
3421 wined3d_mutex_unlock();
3423 for (i = 0; i < count; ++i)
3425 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3426 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3427 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3428 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3429 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3430 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3431 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3432 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3433 parameters[i].Windowed = swapchain_desc[i].windowed;
3434 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3435 parameters[i].AutoDepthStencilFormat =
3436 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3437 parameters[i].Flags = swapchain_desc[i].flags;
3438 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3439 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3441 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3443 /* Initialize the converted declaration array. This creates a valid pointer
3444 * and when adding decls HeapReAlloc() can be used without further checking. */
3445 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3446 if (!device->fvf_decls)
3448 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3449 wined3d_mutex_lock();
3450 wined3d_device_uninit_3d(device->wined3d_device);
3451 wined3d_device_release_focus_window(device->wined3d_device);
3452 wined3d_device_decref(device->wined3d_device);
3453 wined3d_mutex_unlock();
3454 return E_OUTOFMEMORY;
3457 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3458 device->d3d_parent = parent;
3460 return D3D_OK;