po: Update Japanese translation.
[wine/multimedia.git] / dlls / d3d10 / d3d10_private.h
blob13eae6215f5c4c165830e1656c242700f04ff599
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
46 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
47 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
48 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
50 enum d3d10_effect_object_type
52 D3D10_EOT_VERTEXSHADER = 6,
53 D3D10_EOT_PIXELSHADER = 7,
54 D3D10_EOT_GEOMETRYSHADER = 8,
57 enum d3d10_effect_object_operation
59 D3D10_EOO_VALUE = 1,
60 D3D10_EOO_PARSED_OBJECT = 2,
61 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
62 D3D10_EOO_ANONYMOUS_SHADER = 7,
65 struct d3d10_effect_object
67 struct d3d10_effect_pass *pass;
68 enum d3d10_effect_object_type type;
69 DWORD idx_offset;
70 DWORD index;
71 void *data;
74 struct d3d10_effect_shader_signature
76 char *signature;
77 UINT signature_size;
78 UINT element_count;
79 D3D10_SIGNATURE_PARAMETER_DESC *elements;
82 struct d3d10_effect_shader_variable
84 struct d3d10_effect_shader_signature input_signature;
85 struct d3d10_effect_shader_signature output_signature;
86 union
88 ID3D10VertexShader *vs;
89 ID3D10PixelShader *ps;
90 ID3D10GeometryShader *gs;
91 } shader;
94 /* ID3D10EffectType */
95 struct d3d10_effect_type
97 ID3D10EffectType ID3D10EffectType_iface;
99 char *name;
100 D3D10_SHADER_VARIABLE_TYPE basetype;
101 D3D10_SHADER_VARIABLE_CLASS type_class;
103 DWORD id;
104 struct wine_rb_entry entry;
105 struct d3d10_effect *effect;
107 DWORD element_count;
108 DWORD size_unpacked;
109 DWORD stride;
110 DWORD size_packed;
111 DWORD member_count;
112 DWORD column_count;
113 DWORD row_count;
114 struct d3d10_effect_type *elementtype;
115 struct d3d10_effect_type_member *members;
118 struct d3d10_effect_type_member
120 char *name;
121 char *semantic;
122 DWORD buffer_offset;
123 struct d3d10_effect_type *type;
126 /* ID3D10EffectVariable */
127 struct d3d10_effect_variable
129 ID3D10EffectVariable ID3D10EffectVariable_iface;
131 struct d3d10_effect_variable *buffer;
132 struct d3d10_effect_type *type;
134 void *data;
135 char *name;
136 char *semantic;
137 DWORD buffer_offset;
138 DWORD annotation_count;
139 DWORD flag;
140 DWORD data_size;
141 struct d3d10_effect *effect;
142 struct d3d10_effect_variable *elements;
143 struct d3d10_effect_variable *members;
144 struct d3d10_effect_variable *annotations;
147 /* ID3D10EffectPass */
148 struct d3d10_effect_pass
150 ID3D10EffectPass ID3D10EffectPass_iface;
152 struct d3d10_effect_technique *technique;
153 char *name;
154 DWORD start;
155 DWORD object_count;
156 DWORD annotation_count;
157 struct d3d10_effect_object *objects;
158 struct d3d10_effect_variable *annotations;
161 /* ID3D10EffectTechnique */
162 struct d3d10_effect_technique
164 ID3D10EffectTechnique ID3D10EffectTechnique_iface;
166 struct d3d10_effect *effect;
167 char *name;
168 DWORD pass_count;
169 DWORD annotation_count;
170 struct d3d10_effect_pass *passes;
171 struct d3d10_effect_variable *annotations;
174 struct d3d10_effect_anonymous_shader
176 struct d3d10_effect_variable shader;
177 struct d3d10_effect_type type;
180 /* ID3D10Effect */
181 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
182 struct d3d10_effect
184 ID3D10Effect ID3D10Effect_iface;
185 LONG refcount;
187 ID3D10Device *device;
188 DWORD version;
189 DWORD local_buffer_count;
190 DWORD variable_count;
191 DWORD local_variable_count;
192 DWORD sharedbuffers_count;
193 DWORD sharedobjects_count;
194 DWORD technique_count;
195 DWORD index_offset;
196 DWORD texture_count;
197 DWORD dephstencilstate_count;
198 DWORD blendstate_count;
199 DWORD rasterizerstate_count;
200 DWORD samplerstate_count;
201 DWORD rendertargetview_count;
202 DWORD depthstencilview_count;
203 DWORD used_shader_count;
204 DWORD anonymous_shader_count;
206 DWORD used_shader_current;
207 DWORD anonymous_shader_current;
209 struct wine_rb_tree types;
210 struct d3d10_effect_variable *local_buffers;
211 struct d3d10_effect_variable *local_variables;
212 struct d3d10_effect_anonymous_shader *anonymous_shaders;
213 struct d3d10_effect_variable **used_shaders;
214 struct d3d10_effect_technique *techniques;
217 /* ID3D10ShaderReflection */
218 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
219 struct d3d10_shader_reflection
221 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
222 LONG refcount;
225 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
227 /* D3D10Core */
228 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
229 UINT flags, void *unknown0, ID3D10Device **device);
231 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
232 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
233 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
234 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
235 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
236 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
237 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
238 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
240 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
241 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
243 static inline void read_dword(const char **ptr, DWORD *d)
245 memcpy(d, *ptr, sizeof(*d));
246 *ptr += sizeof(*d);
249 static inline void write_dword(char **ptr, DWORD d)
251 memcpy(*ptr, &d, sizeof(d));
252 *ptr += sizeof(d);
255 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
256 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
258 #endif /* __WINE_D3D10_PRIVATE_H */