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[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
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1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 /*****************************************************************************
43 * IParent - a helper interface
44 *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
51 /*** IUnknown methods ***/
52 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54 STDMETHOD_(ULONG,Release)(THIS) PURE;
56 #undef INTERFACE
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p) (p)->lpVtbl->Release(p)
63 #endif
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl IParentImpl;
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
85 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
87 /*****************************************************************************
88 * IDirectDraw implementation structure
89 *****************************************************************************/
90 struct FvfToDecl
92 DWORD fvf;
93 IWineD3DVertexDeclaration *decl;
96 struct IDirectDrawImpl
98 /* IUnknown fields */
99 const IDirectDraw7Vtbl *lpVtbl;
100 const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
101 const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
102 const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
103 const IDirectDrawVtbl *IDirectDraw_vtbl;
104 const IDirect3D7Vtbl *IDirect3D7_vtbl;
105 const IDirect3D3Vtbl *IDirect3D3_vtbl;
106 const IDirect3D2Vtbl *IDirect3D2_vtbl;
107 const IDirect3DVtbl *IDirect3D_vtbl;
108 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 BOOL d3d_initialized;
118 /* Misc ddraw fields */
119 UINT total_vidmem;
120 DWORD cur_scanline;
121 BOOL fake_vblank;
122 BOOL initialized;
124 /* DirectDraw things, which are not handled by WineD3D */
125 DWORD cooperative_level;
127 DWORD orig_width, orig_height;
128 DWORD orig_bpp;
130 /* D3D things */
131 IDirectDrawSurfaceImpl *d3d_target;
132 HWND d3d_window;
133 IDirect3DDeviceImpl *d3ddevice;
134 int d3dversion;
136 /* Various HWNDs */
137 HWND focuswindow;
138 HWND devicewindow;
139 HWND dest_window;
141 /* The surface type to request */
142 WINED3DSURFTYPE ImplType;
144 /* Helpers for surface creation */
145 IDirectDrawSurfaceImpl *tex_root;
146 BOOL depthstencil;
148 /* For the dll unload cleanup code */
149 struct list ddraw_list_entry;
150 /* The surface list - can't relay this to WineD3D
151 * because of IParent
153 struct list surface_list;
154 LONG surfaces;
156 /* FVF management */
157 struct FvfToDecl *decls;
158 UINT numConvertedDecls, declArraySize;
161 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
163 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
165 /* Helper structures */
166 typedef struct EnumDisplayModesCBS
168 void *context;
169 LPDDENUMMODESCALLBACK2 callback;
170 } EnumDisplayModesCBS;
172 typedef struct EnumSurfacesCBS
174 void *context;
175 LPDDENUMSURFACESCALLBACK7 callback;
176 LPDDSURFACEDESC2 pDDSD;
177 DWORD Flags;
178 } EnumSurfacesCBS;
180 /* Utility functions */
181 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
182 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
183 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
184 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
185 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
187 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
189 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
192 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
194 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
197 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
199 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
202 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
204 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
207 /* The default surface type */
208 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
210 extern typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
211 extern typeof(WineDirect3DCreate) *pWineDirect3DCreate DECLSPEC_HIDDEN;
214 /*****************************************************************************
215 * IDirectDrawSurface implementation structure
216 *****************************************************************************/
218 struct IDirectDrawSurfaceImpl
220 /* IUnknown fields */
221 const IDirectDrawSurface7Vtbl *lpVtbl;
222 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
223 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
224 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
225 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
227 LONG ref;
228 IUnknown *ifaceToRelease;
230 int version;
232 /* Connections to other Objects */
233 IDirectDrawImpl *ddraw;
234 IWineD3DSurface *WineD3DSurface;
235 IWineD3DBaseTexture *wineD3DTexture;
236 IWineD3DSwapChain *wineD3DSwapChain;
238 /* This implementation handles attaching surfaces to other surfaces */
239 IDirectDrawSurfaceImpl *next_attached;
240 IDirectDrawSurfaceImpl *first_attached;
242 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
243 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
244 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
245 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
247 #define MAX_COMPLEX_ATTACHED 6
248 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
249 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
250 * but no pointer to prevent temptations to traverse it in the wrong direction.
252 BOOL is_complex_root;
254 /* Surface description, for GetAttachedSurface */
255 DDSURFACEDESC2 surface_desc;
257 /* Misc things */
258 DWORD uniqueness_value;
259 UINT mipmap_level;
260 WINED3DSURFTYPE ImplType;
262 /* For D3DDevice creation */
263 BOOL isRenderTarget;
265 /* Clipper objects */
266 IDirectDrawClipperImpl *clipper;
268 /* For the ddraw surface list */
269 struct list surface_list_entry;
271 DWORD Handle;
274 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
275 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
276 DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
278 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
280 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
283 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
285 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
288 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
290 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
293 /* Get the number of bytes per pixel for a given surface */
294 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
295 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
297 /*****************************************************************************
298 * IParent Implementation
299 *****************************************************************************/
300 struct IParentImpl
302 /* IUnknown fields */
303 const IParentVtbl *lpVtbl;
304 LONG ref;
306 /* IParentImpl fields */
307 IUnknown *child;
311 void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
313 /*****************************************************************************
314 * IDirect3DDevice implementation
315 *****************************************************************************/
317 #define DDRAW_INVALID_HANDLE ~0U
319 enum ddraw_handle_type
321 DDRAW_HANDLE_FREE,
322 DDRAW_HANDLE_MATERIAL,
323 DDRAW_HANDLE_MATRIX,
324 DDRAW_HANDLE_STATEBLOCK,
325 DDRAW_HANDLE_SURFACE,
328 struct ddraw_handle_entry
330 void *object;
331 enum ddraw_handle_type type;
334 struct ddraw_handle_table
336 struct ddraw_handle_entry *entries;
337 struct ddraw_handle_entry *free_entries;
338 UINT table_size;
339 UINT entry_count;
342 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
343 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
344 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
345 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
346 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
348 struct IDirect3DDeviceImpl
350 /* IUnknown */
351 const IDirect3DDevice7Vtbl *lpVtbl;
352 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
353 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
354 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
355 LONG ref;
357 /* Other object connections */
358 IWineD3DDevice *wineD3DDevice;
359 IDirectDrawImpl *ddraw;
360 IWineD3DBuffer *indexbuffer;
361 IDirectDrawSurfaceImpl *target;
363 /* Viewport management */
364 IDirect3DViewportImpl *viewport_list;
365 IDirect3DViewportImpl *current_viewport;
366 D3DVIEWPORT7 active_viewport;
368 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
369 BOOL legacyTextureBlending;
371 /* Light state */
372 DWORD material;
374 /* Rendering functions to wrap D3D(1-3) to D3D7 */
375 D3DPRIMITIVETYPE primitive_type;
376 DWORD vertex_type;
377 DWORD render_flags;
378 DWORD nb_vertices;
379 LPBYTE vertex_buffer;
380 DWORD vertex_size;
381 DWORD buffer_size;
383 /* Handle management */
384 struct ddraw_handle_table handle_table;
385 D3DMATRIXHANDLE world, proj, view;
388 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
389 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
391 /* The IID */
392 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
394 /* Helper functions */
395 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
396 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
398 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
400 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
403 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
405 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
408 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
410 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
413 /* Structures */
414 struct EnumTextureFormatsCBS
416 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
417 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
418 void *Context;
421 /* Structure for EnumZBufferFormats */
422 struct EnumZBufferFormatsData
424 LPD3DENUMPIXELFORMATSCALLBACK Callback;
425 void *Context;
428 /*****************************************************************************
429 * IDirectDrawClipper implementation structure
430 *****************************************************************************/
431 struct IDirectDrawClipperImpl
433 /* IUnknown fields */
434 const IDirectDrawClipperVtbl *lpVtbl;
435 LONG ref;
437 IWineD3DClipper *wineD3DClipper;
438 BOOL initialized;
441 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
443 /*****************************************************************************
444 * IDirectDrawPalette implementation structure
445 *****************************************************************************/
446 struct IDirectDrawPaletteImpl
448 /* IUnknown fields */
449 const IDirectDrawPaletteVtbl *lpVtbl;
450 LONG ref;
452 /* WineD3D uplink */
453 IWineD3DPalette *wineD3DPalette;
455 /* IDirectDrawPalette fields */
456 IUnknown *ifaceToRelease;
459 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
460 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
462 /******************************************************************************
463 * DirectDraw ClassFactory implementation - incomplete
464 ******************************************************************************/
465 typedef struct
467 const IClassFactoryVtbl *lpVtbl;
469 LONG ref;
470 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
471 } IClassFactoryImpl;
473 /* Helper structures */
474 struct object_creation_info
476 const CLSID *clsid;
477 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
478 void **ppObj);
481 /******************************************************************************
482 * IDirect3DLight implementation structure - Wraps to D3D7
483 ******************************************************************************/
484 struct IDirect3DLightImpl
486 const IDirect3DLightVtbl *lpVtbl;
487 LONG ref;
489 /* IDirect3DLight fields */
490 IDirectDrawImpl *ddraw;
492 /* If this light is active for one viewport, put the viewport here */
493 IDirect3DViewportImpl *active_viewport;
495 D3DLIGHT2 light;
496 D3DLIGHT7 light7;
498 DWORD dwLightIndex;
500 /* Chained list used for adding / removing from viewports */
501 IDirect3DLightImpl *next;
504 /* Helper functions */
505 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
506 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
507 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
509 /******************************************************************************
510 * IDirect3DMaterial implementation structure - Wraps to D3D7
511 ******************************************************************************/
512 struct IDirect3DMaterialImpl
514 const IDirect3DMaterial3Vtbl *lpVtbl;
515 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
516 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
517 LONG ref;
519 /* IDirect3DMaterial2 fields */
520 IDirectDrawImpl *ddraw;
521 IDirect3DDeviceImpl *active_device;
523 D3DMATERIAL mat;
524 DWORD Handle;
527 /* Helper functions */
528 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
529 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
531 /*****************************************************************************
532 * IDirect3DViewport - Wraps to D3D7
533 *****************************************************************************/
534 struct IDirect3DViewportImpl
536 const IDirect3DViewport3Vtbl *lpVtbl;
537 LONG ref;
539 /* IDirect3DViewport fields */
540 IDirectDrawImpl *ddraw;
542 /* If this viewport is active for one device, put the device here */
543 IDirect3DDeviceImpl *active_device;
545 DWORD num_lights;
546 DWORD map_lights;
548 int use_vp2;
550 union
552 D3DVIEWPORT vp1;
553 D3DVIEWPORT2 vp2;
554 } viewports;
556 /* Field used to chain viewports together */
557 IDirect3DViewportImpl *next;
559 /* Lights list */
560 IDirect3DLightImpl *lights;
562 /* Background material */
563 IDirect3DMaterialImpl *background;
566 /* Helper functions */
567 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
568 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
570 /*****************************************************************************
571 * IDirect3DExecuteBuffer - Wraps to D3D7
572 *****************************************************************************/
573 struct IDirect3DExecuteBufferImpl
575 /* IUnknown */
576 const IDirect3DExecuteBufferVtbl *lpVtbl;
577 LONG ref;
579 /* IDirect3DExecuteBuffer fields */
580 IDirectDrawImpl *ddraw;
581 IDirect3DDeviceImpl *d3ddev;
583 D3DEXECUTEBUFFERDESC desc;
584 D3DEXECUTEDATA data;
586 /* This buffer will store the transformed vertices */
587 void *vertex_data;
588 WORD *indices;
589 int nb_indices;
591 /* This flags is set to TRUE if we allocated ourselves the
592 * data buffer
594 BOOL need_free;
597 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
598 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
600 /* The execute function */
601 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
602 IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
604 /*****************************************************************************
605 * IDirect3DVertexBuffer
606 *****************************************************************************/
607 struct IDirect3DVertexBufferImpl
609 /*** IUnknown Methods ***/
610 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
611 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
612 LONG ref;
614 /*** WineD3D and ddraw links ***/
615 IWineD3DBuffer *wineD3DVertexBuffer;
616 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
617 IDirectDrawImpl *ddraw;
619 /*** Storage for D3D7 specific things ***/
620 DWORD Caps;
621 DWORD fvf;
624 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
625 IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
627 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
629 return (IDirect3DVertexBufferImpl *)((char*)iface
630 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
633 /*****************************************************************************
634 * Helper functions from utils.c
635 *****************************************************************************/
637 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
638 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
640 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
641 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
643 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
644 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
645 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
646 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
647 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
648 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
649 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
650 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
652 /* This only needs to be here as long the processvertices functionality of
653 * IDirect3DExecuteBuffer isn't in WineD3D */
654 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
656 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
658 /* Helper function in main.c */
659 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
661 /* Used for generic dumping */
662 typedef struct
664 DWORD val;
665 const char* name;
666 } flag_info;
668 #define FE(x) { x, #x }
670 typedef struct
672 DWORD val;
673 const char* name;
674 void (*func)(const void *);
675 ptrdiff_t offset;
676 } member_info;
678 /* Structure copy */
679 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
681 #define DD_STRUCT_COPY_BYSIZE(to,from) \
682 do { \
683 DWORD __size = (to)->dwSize; \
684 DWORD __copysize = __size; \
685 DWORD __resetsize = __size; \
686 assert(to != from); \
687 if (__resetsize > sizeof(*to)) \
688 __resetsize = sizeof(*to); \
689 memset(to,0,__resetsize); \
690 if ((from)->dwSize < __size) \
691 __copysize = (from)->dwSize; \
692 memcpy(to,from,__copysize); \
693 (to)->dwSize = __size;/*restore size*/ \
694 } while (0)
697 #endif
699 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;