d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view.
[wine/multimedia.git] / dlls / d3d11 / device.c
blobd9beffe783dec8fd5610b07c1a00fe06539d9dd3
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
32 d3d10_null_wined3d_object_destroyed,
35 /* ID3D11Device methods */
37 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
39 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
42 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
44 struct d3d_device *device = impl_from_ID3D11Device(iface);
45 return IUnknown_QueryInterface(device->outer_unk, riid, out);
48 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
50 struct d3d_device *device = impl_from_ID3D11Device(iface);
51 return IUnknown_AddRef(device->outer_unk);
54 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
56 struct d3d_device *device = impl_from_ID3D11Device(iface);
57 return IUnknown_Release(device->outer_unk);
60 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
61 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
63 struct d3d_device *device = impl_from_ID3D11Device(iface);
64 struct d3d_buffer *object;
65 HRESULT hr;
67 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
69 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
70 return hr;
72 *buffer = &object->ID3D11Buffer_iface;
74 return S_OK;
77 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
78 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
80 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
82 return E_NOTIMPL;
85 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
86 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
88 struct d3d_device *device = impl_from_ID3D11Device(iface);
89 struct d3d_texture2d *object;
90 HRESULT hr;
92 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
94 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
95 return hr;
97 *texture = &object->ID3D11Texture2D_iface;
99 return S_OK;
102 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
103 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
105 struct d3d_device *device = impl_from_ID3D11Device(iface);
106 struct d3d_texture3d *object;
107 HRESULT hr;
109 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
111 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
112 return hr;
114 *texture = &object->ID3D11Texture3D_iface;
116 return S_OK;
119 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
120 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
122 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
124 return E_NOTIMPL;
127 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
128 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
130 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
132 return E_NOTIMPL;
135 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
136 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
138 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
140 return E_NOTIMPL;
143 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
144 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
146 struct d3d_device *device = impl_from_ID3D11Device(iface);
147 struct d3d_depthstencil_view *object;
148 HRESULT hr;
150 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
152 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
153 return hr;
155 *view = &object->ID3D11DepthStencilView_iface;
157 return S_OK;
160 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
161 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
162 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
164 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
165 "input_layout %p stub!\n", iface, element_descs, element_count, shader_byte_code,
166 shader_byte_code_length, input_layout);
168 return E_NOTIMPL;
171 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
172 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
174 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
175 iface, byte_code, byte_code_length, class_linkage, shader);
177 return E_NOTIMPL;
180 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
181 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
183 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
184 iface, byte_code, byte_code_length, class_linkage, shader);
186 return E_NOTIMPL;
189 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
190 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
191 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
192 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
194 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
195 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
196 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
197 rasterized_stream, class_linkage, shader);
199 return E_NOTIMPL;
202 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
203 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
205 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
206 iface, byte_code, byte_code_length, class_linkage, shader);
208 return E_NOTIMPL;
211 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
212 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
214 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
215 iface, byte_code, byte_code_length, class_linkage, shader);
217 return E_NOTIMPL;
220 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
221 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
223 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
224 iface, byte_code, byte_code_length, class_linkage, shader);
226 return E_NOTIMPL;
229 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
230 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
232 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
233 iface, byte_code, byte_code_length, class_linkage, shader);
235 return E_NOTIMPL;
238 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
239 ID3D11ClassLinkage **class_linkage)
241 FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
243 return E_NOTIMPL;
246 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
247 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
249 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
251 return E_NOTIMPL;
254 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
255 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
257 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
259 return E_NOTIMPL;
262 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
263 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
265 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
267 return E_NOTIMPL;
270 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
271 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
273 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
275 return E_NOTIMPL;
278 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
279 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
281 FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
283 return E_NOTIMPL;
286 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
287 ID3D11Predicate **predicate)
289 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
291 return E_NOTIMPL;
294 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
295 ID3D11Counter **counter)
297 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
299 return E_NOTIMPL;
302 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
303 ID3D11DeviceContext **context)
305 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
307 return E_NOTIMPL;
310 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
311 void **out)
313 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
315 return E_NOTIMPL;
318 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
319 UINT *format_support)
321 FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
323 return E_NOTIMPL;
326 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
327 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
329 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
330 iface, format, sample_count, quality_level_count);
332 return E_NOTIMPL;
335 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
337 FIXME("iface %p, info %p stub!\n", iface, info);
340 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
341 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
342 char *units, UINT *units_length, char *description, UINT *description_length)
344 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
345 "units %p, units_length %p, description %p, description_length %p stub!\n",
346 iface, desc, type, active_counter_count, name, name_length,
347 units, units_length, description, description_length);
349 return E_NOTIMPL;
352 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
353 void *feature_support_data, UINT feature_support_data_size)
355 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
356 iface, feature, feature_support_data, feature_support_data_size);
358 return E_NOTIMPL;
361 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
362 UINT *data_size, void *data)
364 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
366 return E_NOTIMPL;
369 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
370 UINT data_size, const void *data)
372 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
374 return E_NOTIMPL;
377 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
378 const IUnknown *data_iface)
380 FIXME("iface %p, guid %s, data_iface %p stub!\n", iface, debugstr_guid(guid), data_iface);
382 return E_NOTIMPL;
385 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
387 FIXME("iface %p stub!\n", iface);
389 return D3D_FEATURE_LEVEL_10_0;
392 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
394 FIXME("iface %p stub!\n", iface);
396 return 0;
399 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
401 FIXME("iface %p stub!\n", iface);
403 return S_OK;
406 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
407 ID3D11DeviceContext **immediate_context)
409 FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
412 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
414 FIXME("iface %p, flags %#x stub!\n", iface, flags);
416 return E_NOTIMPL;
419 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
421 FIXME("iface %p stub!\n", iface);
423 return 0;
426 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
428 /* IUnknown methods */
429 d3d11_device_QueryInterface,
430 d3d11_device_AddRef,
431 d3d11_device_Release,
432 /* ID3D11Device methods */
433 d3d11_device_CreateBuffer,
434 d3d11_device_CreateTexture1D,
435 d3d11_device_CreateTexture2D,
436 d3d11_device_CreateTexture3D,
437 d3d11_device_CreateShaderResourceView,
438 d3d11_device_CreateUnorderedAccessView,
439 d3d11_device_CreateRenderTargetView,
440 d3d11_device_CreateDepthStencilView,
441 d3d11_device_CreateInputLayout,
442 d3d11_device_CreateVertexShader,
443 d3d11_device_CreateGeometryShader,
444 d3d11_device_CreateGeometryShaderWithStreamOutput,
445 d3d11_device_CreatePixelShader,
446 d3d11_device_CreateHullShader,
447 d3d11_device_CreateDomainShader,
448 d3d11_device_CreateComputeShader,
449 d3d11_device_CreateClassLinkage,
450 d3d11_device_CreateBlendState,
451 d3d11_device_CreateDepthStencilState,
452 d3d11_device_CreateRasterizerState,
453 d3d11_device_CreateSamplerState,
454 d3d11_device_CreateQuery,
455 d3d11_device_CreatePredicate,
456 d3d11_device_CreateCounter,
457 d3d11_device_CreateDeferredContext,
458 d3d11_device_OpenSharedResource,
459 d3d11_device_CheckFormatSupport,
460 d3d11_device_CheckMultisampleQualityLevels,
461 d3d11_device_CheckCounterInfo,
462 d3d11_device_CheckCounter,
463 d3d11_device_CheckFeatureSupport,
464 d3d11_device_GetPrivateData,
465 d3d11_device_SetPrivateData,
466 d3d11_device_SetPrivateDataInterface,
467 d3d11_device_GetFeatureLevel,
468 d3d11_device_GetCreationFlags,
469 d3d11_device_GetDeviceRemovedReason,
470 d3d11_device_GetImmediateContext,
471 d3d11_device_SetExceptionMode,
472 d3d11_device_GetExceptionMode,
475 /* Inner IUnknown methods */
477 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
479 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
482 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
484 struct d3d_device *device = impl_from_IUnknown(iface);
486 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
488 if (IsEqualGUID(riid, &IID_ID3D11Device)
489 || IsEqualGUID(riid, &IID_IUnknown))
491 *out = &device->ID3D11Device_iface;
493 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
494 || IsEqualGUID(riid, &IID_ID3D10Device))
496 *out = &device->ID3D10Device1_iface;
498 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
500 *out = &device->ID3D10Multithread_iface;
502 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
504 *out = &device->IWineDXGIDeviceParent_iface;
506 else
508 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
509 *out = NULL;
510 return E_NOINTERFACE;
513 IUnknown_AddRef((IUnknown *)*out);
514 return S_OK;
517 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
519 struct d3d_device *This = impl_from_IUnknown(iface);
520 ULONG refcount = InterlockedIncrement(&This->refcount);
522 TRACE("%p increasing refcount to %u\n", This, refcount);
524 return refcount;
527 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
529 struct d3d_device *device = impl_from_IUnknown(iface);
530 ULONG refcount = InterlockedDecrement(&device->refcount);
532 TRACE("%p decreasing refcount to %u.\n", device, refcount);
534 if (!refcount)
536 if (device->wined3d_device)
538 wined3d_mutex_lock();
539 wined3d_device_decref(device->wined3d_device);
540 wined3d_mutex_unlock();
542 wine_rb_destroy(&device->sampler_states, NULL, NULL);
543 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
544 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
545 wine_rb_destroy(&device->blend_states, NULL, NULL);
548 return refcount;
551 /* IUnknown methods */
553 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
554 void **ppv)
556 struct d3d_device *This = impl_from_ID3D10Device(iface);
557 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
560 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
562 struct d3d_device *This = impl_from_ID3D10Device(iface);
563 return IUnknown_AddRef(This->outer_unk);
566 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
568 struct d3d_device *This = impl_from_ID3D10Device(iface);
569 return IUnknown_Release(This->outer_unk);
572 /* ID3D10Device methods */
574 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
575 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
577 struct d3d_device *device = impl_from_ID3D10Device(iface);
578 unsigned int i;
580 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
581 iface, start_slot, buffer_count, buffers);
583 wined3d_mutex_lock();
584 for (i = 0; i < buffer_count; ++i)
586 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
588 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
589 buffer ? buffer->wined3d_buffer : NULL);
591 wined3d_mutex_unlock();
594 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
595 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
597 struct d3d_device *device = impl_from_ID3D10Device(iface);
598 unsigned int i;
600 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
601 iface, start_slot, view_count, views);
603 wined3d_mutex_lock();
604 for (i = 0; i < view_count; ++i)
606 struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
608 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
609 view ? view->wined3d_view : NULL);
611 wined3d_mutex_unlock();
614 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
615 ID3D10PixelShader *shader)
617 struct d3d_device *This = impl_from_ID3D10Device(iface);
618 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
620 TRACE("iface %p, shader %p\n", iface, shader);
622 wined3d_mutex_lock();
623 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
624 wined3d_mutex_unlock();
627 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
628 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
630 struct d3d_device *device = impl_from_ID3D10Device(iface);
631 unsigned int i;
633 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
634 iface, start_slot, sampler_count, samplers);
636 wined3d_mutex_lock();
637 for (i = 0; i < sampler_count; ++i)
639 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
641 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
642 sampler ? sampler->wined3d_sampler : NULL);
644 wined3d_mutex_unlock();
647 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
648 ID3D10VertexShader *shader)
650 struct d3d_device *This = impl_from_ID3D10Device(iface);
651 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
653 TRACE("iface %p, shader %p\n", iface, shader);
655 wined3d_mutex_lock();
656 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
657 wined3d_mutex_unlock();
660 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
661 UINT start_index_location, INT base_vertex_location)
663 struct d3d_device *This = impl_from_ID3D10Device(iface);
665 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
666 iface, index_count, start_index_location, base_vertex_location);
668 wined3d_mutex_lock();
669 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
670 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
671 wined3d_mutex_unlock();
674 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
675 UINT start_vertex_location)
677 struct d3d_device *This = impl_from_ID3D10Device(iface);
679 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
680 iface, vertex_count, start_vertex_location);
682 wined3d_mutex_lock();
683 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
684 wined3d_mutex_unlock();
687 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
688 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
690 struct d3d_device *device = impl_from_ID3D10Device(iface);
691 unsigned int i;
693 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
694 iface, start_slot, buffer_count, buffers);
696 wined3d_mutex_lock();
697 for (i = 0; i < buffer_count; ++i)
699 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
701 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
702 buffer ? buffer->wined3d_buffer : NULL);
704 wined3d_mutex_unlock();
707 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
708 ID3D10InputLayout *input_layout)
710 struct d3d_device *This = impl_from_ID3D10Device(iface);
711 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
713 TRACE("iface %p, input_layout %p\n", iface, input_layout);
715 wined3d_mutex_lock();
716 wined3d_device_set_vertex_declaration(This->wined3d_device,
717 layout ? layout->wined3d_decl : NULL);
718 wined3d_mutex_unlock();
721 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
722 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
724 struct d3d_device *This = impl_from_ID3D10Device(iface);
725 unsigned int i;
727 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
728 iface, start_slot, buffer_count, buffers, strides, offsets);
730 wined3d_mutex_lock();
731 for (i = 0; i < buffer_count; ++i)
733 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
735 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
736 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
738 wined3d_mutex_unlock();
741 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
742 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
744 struct d3d_device *This = impl_from_ID3D10Device(iface);
745 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
747 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
748 iface, buffer, debug_dxgi_format(format), offset);
750 wined3d_mutex_lock();
751 wined3d_device_set_index_buffer(This->wined3d_device,
752 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
753 wined3dformat_from_dxgi_format(format));
754 wined3d_mutex_unlock();
755 if (offset) FIXME("offset %u not supported.\n", offset);
758 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
759 UINT instance_index_count, UINT instance_count, UINT start_index_location,
760 INT base_vertex_location, UINT start_instance_location)
762 struct d3d_device *device = impl_from_ID3D10Device(iface);
764 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
765 "base_vertex_location %d, start_instance_location %u.\n",
766 iface, instance_index_count, instance_count, start_index_location,
767 base_vertex_location, start_instance_location);
769 wined3d_mutex_lock();
770 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
771 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
772 instance_index_count, start_instance_location, instance_count);
773 wined3d_mutex_unlock();
776 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
777 UINT instance_vertex_count, UINT instance_count,
778 UINT start_vertex_location, UINT start_instance_location)
780 struct d3d_device *device = impl_from_ID3D10Device(iface);
782 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
783 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
784 start_vertex_location, start_instance_location);
786 wined3d_mutex_lock();
787 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
788 instance_vertex_count, start_instance_location, instance_count);
789 wined3d_mutex_unlock();
792 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
793 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
795 struct d3d_device *device = impl_from_ID3D10Device(iface);
796 unsigned int i;
798 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
799 iface, start_slot, buffer_count, buffers);
801 wined3d_mutex_lock();
802 for (i = 0; i < buffer_count; ++i)
804 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
806 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
807 buffer ? buffer->wined3d_buffer : NULL);
809 wined3d_mutex_unlock();
812 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
814 struct d3d_device *device = impl_from_ID3D10Device(iface);
815 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
817 TRACE("iface %p, shader %p.\n", iface, shader);
819 wined3d_mutex_lock();
820 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
821 wined3d_mutex_unlock();
824 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
825 D3D10_PRIMITIVE_TOPOLOGY topology)
827 struct d3d_device *This = impl_from_ID3D10Device(iface);
829 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
831 wined3d_mutex_lock();
832 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
833 wined3d_mutex_unlock();
836 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
837 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
839 struct d3d_device *device = impl_from_ID3D10Device(iface);
840 unsigned int i;
842 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
843 iface, start_slot, view_count, views);
845 wined3d_mutex_lock();
846 for (i = 0; i < view_count; ++i)
848 struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
850 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
851 view ? view->wined3d_view : NULL);
853 wined3d_mutex_unlock();
856 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
857 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
859 struct d3d_device *device = impl_from_ID3D10Device(iface);
860 unsigned int i;
862 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
863 iface, start_slot, sampler_count, samplers);
865 wined3d_mutex_lock();
866 for (i = 0; i < sampler_count; ++i)
868 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
870 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
871 sampler ? sampler->wined3d_sampler : NULL);
873 wined3d_mutex_unlock();
876 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
878 struct d3d_device *device = impl_from_ID3D10Device(iface);
879 struct d3d10_query *query;
881 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
883 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
884 wined3d_mutex_lock();
885 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
886 wined3d_mutex_unlock();
889 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
890 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
892 struct d3d_device *device = impl_from_ID3D10Device(iface);
893 unsigned int i;
895 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
896 iface, start_slot, view_count, views);
898 wined3d_mutex_lock();
899 for (i = 0; i < view_count; ++i)
901 struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
903 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
904 view ? view->wined3d_view : NULL);
906 wined3d_mutex_unlock();
909 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
910 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
912 struct d3d_device *device = impl_from_ID3D10Device(iface);
913 unsigned int i;
915 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
916 iface, start_slot, sampler_count, samplers);
918 wined3d_mutex_lock();
919 for (i = 0; i < sampler_count; ++i)
921 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
923 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
924 sampler ? sampler->wined3d_sampler : NULL);
926 wined3d_mutex_unlock();
929 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
930 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
931 ID3D10DepthStencilView *depth_stencil_view)
933 struct d3d_device *device = impl_from_ID3D10Device(iface);
934 struct d3d_depthstencil_view *dsv;
935 unsigned int i;
937 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
938 iface, render_target_view_count, render_target_views, depth_stencil_view);
940 wined3d_mutex_lock();
941 for (i = 0; i < render_target_view_count; ++i)
943 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
945 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
946 rtv ? rtv->wined3d_view : NULL, FALSE);
948 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
950 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
953 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
954 wined3d_device_set_depth_stencil_view(device->wined3d_device,
955 dsv ? dsv->wined3d_view : NULL);
956 wined3d_mutex_unlock();
959 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
960 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
962 struct d3d_device *device = impl_from_ID3D10Device(iface);
963 const D3D10_BLEND_DESC *desc;
965 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
966 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
968 if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
969 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
970 blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
971 wined3d_mutex_lock();
972 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
973 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
974 if (!(device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state)))
976 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
977 wined3d_device_set_render_state(device->wined3d_device,
978 WINED3D_RS_COLORWRITEENABLE, D3D10_COLOR_WRITE_ENABLE_ALL);
979 wined3d_device_set_render_state(device->wined3d_device,
980 WINED3D_RS_COLORWRITEENABLE1, D3D10_COLOR_WRITE_ENABLE_ALL);
981 wined3d_device_set_render_state(device->wined3d_device,
982 WINED3D_RS_COLORWRITEENABLE2, D3D10_COLOR_WRITE_ENABLE_ALL);
983 wined3d_device_set_render_state(device->wined3d_device,
984 WINED3D_RS_COLORWRITEENABLE3, D3D10_COLOR_WRITE_ENABLE_ALL);
985 wined3d_mutex_unlock();
986 return;
989 desc = &device->blend_state->desc;
990 /* glSampleCoverage() */
991 if (desc->AlphaToCoverageEnable)
992 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
993 /* glEnableIndexedEXT(GL_BLEND, ...) */
994 FIXME("Per-rendertarget blend enable not implemented.\n");
995 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]);
996 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend);
997 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend);
998 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp);
999 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
1000 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha);
1001 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha);
1002 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha);
1003 FIXME("Color mask > 3 not implemented.\n");
1004 wined3d_device_set_render_state(device->wined3d_device,
1005 WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]);
1006 wined3d_device_set_render_state(device->wined3d_device,
1007 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]);
1008 wined3d_device_set_render_state(device->wined3d_device,
1009 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]);
1010 wined3d_device_set_render_state(device->wined3d_device,
1011 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]);
1012 wined3d_mutex_unlock();
1015 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
1016 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
1018 struct d3d_device *device = impl_from_ID3D10Device(iface);
1020 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1021 iface, depth_stencil_state, stencil_ref);
1023 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
1024 device->stencil_ref = stencil_ref;
1027 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
1028 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
1030 struct d3d_device *device = impl_from_ID3D10Device(iface);
1031 unsigned int count, i;
1033 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
1035 count = min(target_count, 4);
1036 wined3d_mutex_lock();
1037 for (i = 0; i < count; ++i)
1039 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
1041 wined3d_device_set_stream_output(device->wined3d_device, i,
1042 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
1045 for (i = count; i < 4; ++i)
1047 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
1049 wined3d_mutex_unlock();
1052 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
1054 FIXME("iface %p stub!\n", iface);
1057 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
1059 struct d3d_device *device = impl_from_ID3D10Device(iface);
1060 const D3D10_RASTERIZER_DESC *desc;
1062 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1064 wined3d_mutex_lock();
1065 if (!(device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state)))
1067 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
1068 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
1069 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
1070 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
1071 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
1072 wined3d_mutex_unlock();
1073 return;
1076 desc = &device->rasterizer_state->desc;
1077 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
1078 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
1079 /* glFrontFace() */
1080 if (desc->FrontCounterClockwise)
1081 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
1082 /* OpenGL style depth bias. */
1083 if (desc->DepthBias || desc->SlopeScaledDepthBias)
1084 FIXME("Ignoring depth bias.\n");
1085 /* GL_DEPTH_CLAMP */
1086 if (!desc->DepthClipEnable)
1087 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
1088 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
1089 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
1090 wined3d_device_set_render_state(device->wined3d_device,
1091 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
1092 wined3d_mutex_unlock();
1095 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
1096 UINT viewport_count, const D3D10_VIEWPORT *viewports)
1098 struct d3d_device *device = impl_from_ID3D10Device(iface);
1099 struct wined3d_viewport wined3d_vp;
1101 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
1103 if (viewport_count > 1)
1104 FIXME("Multiple viewports not implemented.\n");
1106 if (!viewport_count)
1107 return;
1109 wined3d_vp.x = viewports[0].TopLeftX;
1110 wined3d_vp.y = viewports[0].TopLeftY;
1111 wined3d_vp.width = viewports[0].Width;
1112 wined3d_vp.height = viewports[0].Height;
1113 wined3d_vp.min_z = viewports[0].MinDepth;
1114 wined3d_vp.max_z = viewports[0].MaxDepth;
1116 wined3d_mutex_lock();
1117 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
1118 wined3d_mutex_unlock();
1121 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
1122 UINT rect_count, const D3D10_RECT *rects)
1124 struct d3d_device *device = impl_from_ID3D10Device(iface);
1126 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
1128 if (rect_count > 1)
1129 FIXME("Multiple scissor rects not implemented.\n");
1131 if (!rect_count)
1132 return;
1134 wined3d_mutex_lock();
1135 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
1136 wined3d_mutex_unlock();
1139 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
1140 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
1141 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
1143 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1144 struct d3d_device *device = impl_from_ID3D10Device(iface);
1145 struct wined3d_box wined3d_src_box;
1147 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1148 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1149 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
1150 src_resource, src_subresource_idx, src_box);
1152 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
1153 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
1154 wined3d_src_box.left = src_box->left;
1155 wined3d_src_box.top = src_box->top;
1156 wined3d_src_box.front = src_box->front;
1157 wined3d_src_box.right = src_box->right;
1158 wined3d_src_box.bottom = src_box->bottom;
1159 wined3d_src_box.back = src_box->back;
1160 wined3d_mutex_lock();
1161 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
1162 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, &wined3d_src_box);
1163 wined3d_mutex_unlock();
1166 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
1167 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
1169 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1170 struct d3d_device *device = impl_from_ID3D10Device(iface);
1172 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1174 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
1175 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
1176 wined3d_mutex_lock();
1177 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
1178 wined3d_mutex_unlock();
1181 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
1182 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
1183 const void *data, UINT row_pitch, UINT depth_pitch)
1185 struct d3d_device *device = impl_from_ID3D10Device(iface);
1186 struct wined3d_resource *wined3d_resource;
1187 struct wined3d_box wined3d_box;
1189 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1190 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1192 if (box)
1194 wined3d_box.left = box->left;
1195 wined3d_box.top = box->top;
1196 wined3d_box.front = box->front;
1197 wined3d_box.right = box->right;
1198 wined3d_box.bottom = box->bottom;
1199 wined3d_box.back = box->back;
1202 wined3d_resource = wined3d_resource_from_d3d10_resource(resource);
1203 wined3d_mutex_lock();
1204 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
1205 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
1206 wined3d_mutex_unlock();
1209 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
1210 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
1212 struct d3d_device *device = impl_from_ID3D10Device(iface);
1213 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
1214 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1215 HRESULT hr;
1217 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
1218 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
1220 wined3d_mutex_lock();
1221 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color)))
1222 ERR("Failed to clear view, hr %#x.\n", hr);
1223 wined3d_mutex_unlock();
1226 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
1227 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1229 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
1230 iface, depth_stencil_view, flags, depth, stencil);
1233 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
1234 ID3D10ShaderResourceView *shader_resource_view)
1236 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
1239 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
1240 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
1241 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
1243 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
1244 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
1245 iface, dst_resource, dst_subresource_idx,
1246 src_resource, src_subresource_idx, debug_dxgi_format(format));
1249 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
1250 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
1252 struct d3d_device *device = impl_from_ID3D10Device(iface);
1253 unsigned int i;
1255 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1256 iface, start_slot, buffer_count, buffers);
1258 wined3d_mutex_lock();
1259 for (i = 0; i < buffer_count; ++i)
1261 struct wined3d_buffer *wined3d_buffer;
1262 struct d3d_buffer *buffer_impl;
1264 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1266 buffers[i] = NULL;
1267 continue;
1270 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1271 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
1272 ID3D10Buffer_AddRef(buffers[i]);
1274 wined3d_mutex_unlock();
1277 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
1278 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
1280 struct d3d_device *device = impl_from_ID3D10Device(iface);
1281 unsigned int i;
1283 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1284 iface, start_slot, view_count, views);
1286 wined3d_mutex_lock();
1287 for (i = 0; i < view_count; ++i)
1289 struct wined3d_shader_resource_view *wined3d_view;
1290 struct d3d10_shader_resource_view *view_impl;
1292 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1294 views[i] = NULL;
1295 continue;
1298 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1299 views[i] = &view_impl->ID3D10ShaderResourceView_iface;
1300 ID3D10ShaderResourceView_AddRef(views[i]);
1302 wined3d_mutex_unlock();
1305 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
1307 struct d3d_device *device = impl_from_ID3D10Device(iface);
1308 struct d3d10_pixel_shader *shader_impl;
1309 struct wined3d_shader *wined3d_shader;
1311 TRACE("iface %p, shader %p.\n", iface, shader);
1313 wined3d_mutex_lock();
1314 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1316 wined3d_mutex_unlock();
1317 *shader = NULL;
1318 return;
1321 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1322 wined3d_mutex_unlock();
1323 *shader = &shader_impl->ID3D10PixelShader_iface;
1324 ID3D10PixelShader_AddRef(*shader);
1327 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
1328 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
1330 struct d3d_device *device = impl_from_ID3D10Device(iface);
1331 unsigned int i;
1333 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1334 iface, start_slot, sampler_count, samplers);
1336 wined3d_mutex_lock();
1337 for (i = 0; i < sampler_count; ++i)
1339 struct d3d10_sampler_state *sampler_impl;
1340 struct wined3d_sampler *wined3d_sampler;
1342 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1344 samplers[i] = NULL;
1345 continue;
1348 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1349 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
1350 ID3D10SamplerState_AddRef(samplers[i]);
1352 wined3d_mutex_unlock();
1355 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
1357 struct d3d_device *device = impl_from_ID3D10Device(iface);
1358 struct d3d10_vertex_shader *shader_impl;
1359 struct wined3d_shader *wined3d_shader;
1361 TRACE("iface %p, shader %p.\n", iface, shader);
1363 wined3d_mutex_lock();
1364 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1366 wined3d_mutex_unlock();
1367 *shader = NULL;
1368 return;
1371 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1372 wined3d_mutex_unlock();
1373 *shader = &shader_impl->ID3D10VertexShader_iface;
1374 ID3D10VertexShader_AddRef(*shader);
1377 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
1378 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
1380 struct d3d_device *device = impl_from_ID3D10Device(iface);
1381 unsigned int i;
1383 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1384 iface, start_slot, buffer_count, buffers);
1386 wined3d_mutex_lock();
1387 for (i = 0; i < buffer_count; ++i)
1389 struct wined3d_buffer *wined3d_buffer;
1390 struct d3d_buffer *buffer_impl;
1392 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1394 buffers[i] = NULL;
1395 continue;
1398 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1399 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
1400 ID3D10Buffer_AddRef(buffers[i]);
1402 wined3d_mutex_unlock();
1405 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
1407 struct d3d_device *device = impl_from_ID3D10Device(iface);
1408 struct wined3d_vertex_declaration *wined3d_declaration;
1409 struct d3d10_input_layout *input_layout_impl;
1411 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1413 wined3d_mutex_lock();
1414 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1416 wined3d_mutex_unlock();
1417 *input_layout = NULL;
1418 return;
1421 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1422 wined3d_mutex_unlock();
1423 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
1424 ID3D10InputLayout_AddRef(*input_layout);
1427 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
1428 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
1430 struct d3d_device *device = impl_from_ID3D10Device(iface);
1431 unsigned int i;
1433 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1434 iface, start_slot, buffer_count, buffers, strides, offsets);
1436 wined3d_mutex_lock();
1437 for (i = 0; i < buffer_count; ++i)
1439 struct wined3d_buffer *wined3d_buffer;
1440 struct d3d_buffer *buffer_impl;
1442 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
1443 &wined3d_buffer, &offsets[i], &strides[i])))
1444 ERR("Failed to get vertex buffer.\n");
1446 if (!wined3d_buffer)
1448 buffers[i] = NULL;
1449 continue;
1452 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1453 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
1454 ID3D10Buffer_AddRef(buffers[i]);
1456 wined3d_mutex_unlock();
1459 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
1460 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1462 struct d3d_device *device = impl_from_ID3D10Device(iface);
1463 enum wined3d_format_id wined3d_format;
1464 struct wined3d_buffer *wined3d_buffer;
1465 struct d3d_buffer *buffer_impl;
1467 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1469 wined3d_mutex_lock();
1470 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
1471 *format = dxgi_format_from_wined3dformat(wined3d_format);
1472 *offset = 0; /* FIXME */
1473 if (!wined3d_buffer)
1475 wined3d_mutex_unlock();
1476 *buffer = NULL;
1477 return;
1480 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1481 wined3d_mutex_unlock();
1482 *buffer = &buffer_impl->ID3D10Buffer_iface;
1483 ID3D10Buffer_AddRef(*buffer);
1486 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
1487 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
1489 struct d3d_device *device = impl_from_ID3D10Device(iface);
1490 unsigned int i;
1492 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1493 iface, start_slot, buffer_count, buffers);
1495 wined3d_mutex_lock();
1496 for (i = 0; i < buffer_count; ++i)
1498 struct wined3d_buffer *wined3d_buffer;
1499 struct d3d_buffer *buffer_impl;
1501 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1503 buffers[i] = NULL;
1504 continue;
1507 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1508 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
1509 ID3D10Buffer_AddRef(buffers[i]);
1511 wined3d_mutex_unlock();
1514 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
1516 struct d3d_device *device = impl_from_ID3D10Device(iface);
1517 struct d3d10_geometry_shader *shader_impl;
1518 struct wined3d_shader *wined3d_shader;
1520 TRACE("iface %p, shader %p.\n", iface, shader);
1522 wined3d_mutex_lock();
1523 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1525 wined3d_mutex_unlock();
1526 *shader = NULL;
1527 return;
1530 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1531 wined3d_mutex_unlock();
1532 *shader = &shader_impl->ID3D10GeometryShader_iface;
1533 ID3D10GeometryShader_AddRef(*shader);
1536 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
1537 D3D10_PRIMITIVE_TOPOLOGY *topology)
1539 struct d3d_device *This = impl_from_ID3D10Device(iface);
1541 TRACE("iface %p, topology %p\n", iface, topology);
1543 wined3d_mutex_lock();
1544 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
1545 wined3d_mutex_unlock();
1548 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
1549 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
1551 struct d3d_device *device = impl_from_ID3D10Device(iface);
1552 unsigned int i;
1554 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1555 iface, start_slot, view_count, views);
1557 wined3d_mutex_lock();
1558 for (i = 0; i < view_count; ++i)
1560 struct wined3d_shader_resource_view *wined3d_view;
1561 struct d3d10_shader_resource_view *view_impl;
1563 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1565 views[i] = NULL;
1566 continue;
1569 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1570 views[i] = &view_impl->ID3D10ShaderResourceView_iface;
1571 ID3D10ShaderResourceView_AddRef(views[i]);
1573 wined3d_mutex_unlock();
1576 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
1577 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
1579 struct d3d_device *device = impl_from_ID3D10Device(iface);
1580 unsigned int i;
1582 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1583 iface, start_slot, sampler_count, samplers);
1585 wined3d_mutex_lock();
1586 for (i = 0; i < sampler_count; ++i)
1588 struct d3d10_sampler_state *sampler_impl;
1589 struct wined3d_sampler *wined3d_sampler;
1591 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1593 samplers[i] = NULL;
1594 continue;
1597 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1598 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
1599 ID3D10SamplerState_AddRef(samplers[i]);
1601 wined3d_mutex_unlock();
1604 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
1605 ID3D10Predicate **predicate, BOOL *value)
1607 struct d3d_device *device = impl_from_ID3D10Device(iface);
1608 struct wined3d_query *wined3d_predicate;
1609 struct d3d10_query *predicate_impl;
1611 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1613 wined3d_mutex_lock();
1614 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1616 wined3d_mutex_unlock();
1617 *predicate = NULL;
1618 return;
1621 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1622 wined3d_mutex_unlock();
1623 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
1624 ID3D10Predicate_AddRef(*predicate);
1627 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
1628 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
1630 struct d3d_device *device = impl_from_ID3D10Device(iface);
1631 unsigned int i;
1633 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1634 iface, start_slot, view_count, views);
1636 wined3d_mutex_lock();
1637 for (i = 0; i < view_count; ++i)
1639 struct wined3d_shader_resource_view *wined3d_view;
1640 struct d3d10_shader_resource_view *view_impl;
1642 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1644 views[i] = NULL;
1645 continue;
1648 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1649 views[i] = &view_impl->ID3D10ShaderResourceView_iface;
1650 ID3D10ShaderResourceView_AddRef(views[i]);
1652 wined3d_mutex_unlock();
1655 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
1656 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
1658 struct d3d_device *device = impl_from_ID3D10Device(iface);
1659 unsigned int i;
1661 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1662 iface, start_slot, sampler_count, samplers);
1664 wined3d_mutex_lock();
1665 for (i = 0; i < sampler_count; ++i)
1667 struct d3d10_sampler_state *sampler_impl;
1668 struct wined3d_sampler *wined3d_sampler;
1670 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1672 samplers[i] = NULL;
1673 continue;
1676 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1677 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
1678 ID3D10SamplerState_AddRef(samplers[i]);
1680 wined3d_mutex_unlock();
1683 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
1684 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
1686 struct d3d_device *device = impl_from_ID3D10Device(iface);
1687 struct wined3d_rendertarget_view *wined3d_view;
1689 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1690 iface, view_count, render_target_views, depth_stencil_view);
1692 wined3d_mutex_lock();
1693 if (render_target_views)
1695 struct d3d_rendertarget_view *view_impl;
1696 unsigned int i;
1698 for (i = 0; i < view_count; ++i)
1700 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1701 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1703 render_target_views[i] = NULL;
1704 continue;
1707 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
1708 ID3D10RenderTargetView_AddRef(render_target_views[i]);
1712 if (depth_stencil_view)
1714 struct d3d_depthstencil_view *view_impl;
1716 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1717 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1719 *depth_stencil_view = NULL;
1721 else
1723 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
1724 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
1727 wined3d_mutex_unlock();
1730 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
1731 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1733 struct d3d_device *device = impl_from_ID3D10Device(iface);
1735 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1736 iface, blend_state, blend_factor, sample_mask);
1738 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
1739 ID3D10BlendState_AddRef(*blend_state);
1740 wined3d_mutex_lock();
1741 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
1742 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
1743 wined3d_mutex_unlock();
1746 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
1747 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1749 struct d3d_device *device = impl_from_ID3D10Device(iface);
1751 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1752 iface, depth_stencil_state, stencil_ref);
1754 if ((*depth_stencil_state = device->depth_stencil_state
1755 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
1756 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
1757 *stencil_ref = device->stencil_ref;
1760 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
1761 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
1763 struct d3d_device *device = impl_from_ID3D10Device(iface);
1764 unsigned int i;
1766 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1767 iface, buffer_count, buffers, offsets);
1769 wined3d_mutex_lock();
1770 for (i = 0; i < buffer_count; ++i)
1772 struct wined3d_buffer *wined3d_buffer;
1773 struct d3d_buffer *buffer_impl;
1775 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
1777 buffers[i] = NULL;
1778 continue;
1781 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1782 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
1783 ID3D10Buffer_AddRef(buffers[i]);
1785 wined3d_mutex_unlock();
1788 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
1790 struct d3d_device *device = impl_from_ID3D10Device(iface);
1792 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1794 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
1795 ID3D10RasterizerState_AddRef(*rasterizer_state);
1798 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
1799 UINT *viewport_count, D3D10_VIEWPORT *viewports)
1801 struct d3d_device *device = impl_from_ID3D10Device(iface);
1802 struct wined3d_viewport wined3d_vp;
1804 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
1806 if (!viewports)
1808 *viewport_count = 1;
1809 return;
1812 if (!*viewport_count)
1813 return;
1815 wined3d_mutex_lock();
1816 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
1817 wined3d_mutex_unlock();
1819 viewports[0].TopLeftX = wined3d_vp.x;
1820 viewports[0].TopLeftY = wined3d_vp.y;
1821 viewports[0].Width = wined3d_vp.width;
1822 viewports[0].Height = wined3d_vp.height;
1823 viewports[0].MinDepth = wined3d_vp.min_z;
1824 viewports[0].MaxDepth = wined3d_vp.max_z;
1826 if (*viewport_count > 1)
1827 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
1830 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
1832 struct d3d_device *device = impl_from_ID3D10Device(iface);
1834 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
1836 if (!rects)
1838 *rect_count = 1;
1839 return;
1842 if (!*rect_count)
1843 return;
1845 wined3d_mutex_lock();
1846 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
1847 wined3d_mutex_unlock();
1848 if (*rect_count > 1)
1849 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
1852 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
1854 TRACE("iface %p.\n", iface);
1856 /* In the current implementation the device is never removed, so we can
1857 * just return S_OK here. */
1859 return S_OK;
1862 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
1864 FIXME("iface %p, flags %#x stub!\n", iface, flags);
1866 return E_NOTIMPL;
1869 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
1871 FIXME("iface %p stub!\n", iface);
1873 return 0;
1876 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
1877 REFGUID guid, UINT *data_size, void *data)
1879 IDXGIDevice *dxgi_device;
1880 HRESULT hr;
1882 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1883 iface, debugstr_guid(guid), data_size, data);
1885 if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
1886 return hr;
1887 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
1888 IDXGIDevice_Release(dxgi_device);
1890 return hr;
1893 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
1894 REFGUID guid, UINT data_size, const void *data)
1896 IDXGIDevice *dxgi_device;
1897 HRESULT hr;
1899 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1900 iface, debugstr_guid(guid), data_size, data);
1902 if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
1903 return hr;
1904 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
1905 IDXGIDevice_Release(dxgi_device);
1907 return hr;
1910 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
1911 REFGUID guid, const IUnknown *data)
1913 IDXGIDevice *dxgi_device;
1914 HRESULT hr;
1916 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1918 if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
1919 return hr;
1920 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
1921 IDXGIDevice_Release(dxgi_device);
1923 return hr;
1926 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
1928 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
1929 struct d3d_device *device = impl_from_ID3D10Device(iface);
1930 unsigned int i;
1932 TRACE("iface %p.\n", iface);
1934 wined3d_mutex_lock();
1935 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
1936 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
1938 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
1940 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
1942 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
1944 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
1946 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
1948 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
1949 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
1951 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
1953 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
1955 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
1957 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
1959 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
1961 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
1962 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
1964 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
1966 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
1968 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
1970 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
1972 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
1974 for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
1976 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
1978 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
1979 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
1980 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
1981 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
1983 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
1985 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
1986 ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0);
1987 ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
1988 ID3D10Device1_RSSetViewports(iface, 0, NULL);
1989 ID3D10Device1_RSSetScissorRects(iface, 0, NULL);
1990 ID3D10Device1_RSSetState(iface, NULL);
1991 for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
1993 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
1995 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
1996 wined3d_mutex_unlock();
1999 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
2001 FIXME("iface %p stub!\n", iface);
2004 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
2005 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
2007 struct d3d_device *device = impl_from_ID3D10Device(iface);
2008 D3D11_BUFFER_DESC d3d11_desc;
2009 struct d3d_buffer *object;
2010 HRESULT hr;
2012 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
2014 d3d11_desc.ByteWidth = desc->ByteWidth;
2015 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
2016 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
2017 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
2018 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
2019 d3d11_desc.StructureByteStride = 0;
2021 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
2022 return hr;
2024 *buffer = &object->ID3D10Buffer_iface;
2026 return S_OK;
2029 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
2030 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
2032 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
2034 return E_NOTIMPL;
2037 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
2038 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
2039 ID3D10Texture2D **texture)
2041 struct d3d_device *device = impl_from_ID3D10Device(iface);
2042 D3D11_TEXTURE2D_DESC d3d11_desc;
2043 struct d3d_texture2d *object;
2044 HRESULT hr;
2046 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2048 d3d11_desc.Width = desc->Width;
2049 d3d11_desc.Height = desc->Height;
2050 d3d11_desc.MipLevels = desc->MipLevels;
2051 d3d11_desc.ArraySize = desc->ArraySize;
2052 d3d11_desc.Format = desc->Format;
2053 d3d11_desc.SampleDesc = desc->SampleDesc;
2054 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
2055 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
2056 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
2057 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
2059 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
2060 return hr;
2062 *texture = &object->ID3D10Texture2D_iface;
2064 return S_OK;
2067 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
2068 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
2069 ID3D10Texture3D **texture)
2071 struct d3d_device *device = impl_from_ID3D10Device(iface);
2072 D3D11_TEXTURE3D_DESC d3d11_desc;
2073 struct d3d_texture3d *object;
2074 HRESULT hr;
2076 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2078 d3d11_desc.Width = desc->Width;
2079 d3d11_desc.Height = desc->Height;
2080 d3d11_desc.Depth = desc->Depth;
2081 d3d11_desc.MipLevels = desc->MipLevels;
2082 d3d11_desc.Format = desc->Format;
2083 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
2084 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
2085 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
2086 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
2088 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
2089 return hr;
2091 *texture = &object->ID3D10Texture3D_iface;
2093 return S_OK;
2096 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
2097 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
2099 struct d3d_device *device = impl_from_ID3D10Device(iface);
2100 struct d3d10_shader_resource_view *object;
2101 HRESULT hr;
2103 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2105 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2106 return E_OUTOFMEMORY;
2108 if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc)))
2110 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
2111 HeapFree(GetProcessHeap(), 0, object);
2112 return hr;
2115 TRACE("Created shader resource view %p.\n", object);
2116 *view = &object->ID3D10ShaderResourceView_iface;
2118 return S_OK;
2121 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
2122 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
2124 struct d3d_device *device = impl_from_ID3D10Device(iface);
2125 struct d3d_rendertarget_view *object;
2126 HRESULT hr;
2128 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2130 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2131 return E_OUTOFMEMORY;
2133 if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
2135 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
2136 HeapFree(GetProcessHeap(), 0, object);
2137 return hr;
2140 TRACE("Created rendertarget view %p.\n", object);
2141 *view = &object->ID3D10RenderTargetView_iface;
2143 return S_OK;
2146 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
2147 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
2149 struct d3d_device *device = impl_from_ID3D10Device(iface);
2150 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
2151 struct d3d_depthstencil_view *object;
2152 ID3D11Resource *d3d11_resource;
2153 HRESULT hr;
2155 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2157 if (desc)
2159 d3d11_desc.Format = desc->Format;
2160 d3d11_desc.ViewDimension = desc->ViewDimension;
2161 d3d11_desc.Flags = 0;
2162 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
2165 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
2167 ERR("Resource does not implement ID3D11Resource.\n");
2168 return E_FAIL;
2171 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
2172 ID3D11Resource_Release(d3d11_resource);
2173 if (FAILED(hr))
2174 return hr;
2176 *view = &object->ID3D10DepthStencilView_iface;
2178 return S_OK;
2181 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
2182 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
2183 const void *shader_byte_code, SIZE_T shader_byte_code_length,
2184 ID3D10InputLayout **input_layout)
2186 struct d3d_device *This = impl_from_ID3D10Device(iface);
2187 struct d3d10_input_layout *object;
2188 HRESULT hr;
2190 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
2191 "shader_byte_code_length %lu, input_layout %p\n",
2192 iface, element_descs, element_count, shader_byte_code,
2193 shader_byte_code_length, input_layout);
2195 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2196 if (!object)
2197 return E_OUTOFMEMORY;
2199 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
2200 shader_byte_code, shader_byte_code_length);
2201 if (FAILED(hr))
2203 WARN("Failed to initialize input layout, hr %#x.\n", hr);
2204 HeapFree(GetProcessHeap(), 0, object);
2205 return hr;
2208 TRACE("Created input layout %p.\n", object);
2209 *input_layout = &object->ID3D10InputLayout_iface;
2211 return S_OK;
2214 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
2215 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
2217 struct d3d_device *This = impl_from_ID3D10Device(iface);
2218 struct d3d10_vertex_shader *object;
2219 HRESULT hr;
2221 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
2222 iface, byte_code, byte_code_length, shader);
2224 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2225 if (!object)
2226 return E_OUTOFMEMORY;
2228 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
2229 if (FAILED(hr))
2231 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2232 HeapFree(GetProcessHeap(), 0, object);
2233 return hr;
2236 TRACE("Created vertex shader %p.\n", object);
2237 *shader = &object->ID3D10VertexShader_iface;
2239 return S_OK;
2242 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
2243 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
2245 struct d3d_device *This = impl_from_ID3D10Device(iface);
2246 struct d3d10_geometry_shader *object;
2247 HRESULT hr;
2249 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
2250 iface, byte_code, byte_code_length, shader);
2252 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2253 if (!object)
2254 return E_OUTOFMEMORY;
2256 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
2257 if (FAILED(hr))
2259 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
2260 HeapFree(GetProcessHeap(), 0, object);
2261 return hr;
2264 TRACE("Created geometry shader %p.\n", object);
2265 *shader = &object->ID3D10GeometryShader_iface;
2267 return S_OK;
2270 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
2271 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
2272 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
2274 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
2275 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
2276 iface, byte_code, byte_code_length, output_stream_decls,
2277 output_stream_decl_count, output_stream_stride, shader);
2279 return E_NOTIMPL;
2282 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
2283 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
2285 struct d3d_device *This = impl_from_ID3D10Device(iface);
2286 struct d3d10_pixel_shader *object;
2287 HRESULT hr;
2289 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
2290 iface, byte_code, byte_code_length, shader);
2292 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2293 if (!object)
2294 return E_OUTOFMEMORY;
2296 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
2297 if (FAILED(hr))
2299 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2300 HeapFree(GetProcessHeap(), 0, object);
2301 return hr;
2304 TRACE("Created pixel shader %p.\n", object);
2305 *shader = &object->ID3D10PixelShader_iface;
2307 return S_OK;
2310 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
2311 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
2313 struct d3d_device *device = impl_from_ID3D10Device(iface);
2314 struct d3d10_blend_state *object;
2315 struct wine_rb_entry *entry;
2316 HRESULT hr;
2318 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
2320 if (!desc)
2321 return E_INVALIDARG;
2323 wined3d_mutex_lock();
2324 if ((entry = wine_rb_get(&device->blend_states, desc)))
2326 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry);
2328 TRACE("Returning existing blend state %p.\n", object);
2329 *blend_state = &object->ID3D10BlendState_iface;
2330 ID3D10BlendState_AddRef(*blend_state);
2331 wined3d_mutex_unlock();
2333 return S_OK;
2335 wined3d_mutex_unlock();
2337 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2338 if (!object)
2339 return E_OUTOFMEMORY;
2341 if (FAILED(hr = d3d10_blend_state_init(object, device, desc)))
2343 WARN("Failed to initialize blend state, hr %#x.\n", hr);
2344 HeapFree(GetProcessHeap(), 0, object);
2345 return hr;
2348 TRACE("Created blend state %p.\n", object);
2349 *blend_state = &object->ID3D10BlendState_iface;
2351 return S_OK;
2354 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
2355 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
2357 struct d3d_device *device = impl_from_ID3D10Device(iface);
2358 struct d3d10_depthstencil_state *object;
2359 D3D10_DEPTH_STENCIL_DESC tmp_desc;
2360 struct wine_rb_entry *entry;
2361 HRESULT hr;
2363 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
2365 if (!desc)
2366 return E_INVALIDARG;
2368 /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2369 * it as a key in the rbtree. */
2370 memset(&tmp_desc, 0, sizeof(tmp_desc));
2371 tmp_desc.DepthEnable = desc->DepthEnable;
2372 tmp_desc.DepthWriteMask = desc->DepthWriteMask;
2373 tmp_desc.DepthFunc = desc->DepthFunc;
2374 tmp_desc.StencilEnable = desc->StencilEnable;
2375 tmp_desc.StencilReadMask = desc->StencilReadMask;
2376 tmp_desc.StencilWriteMask = desc->StencilWriteMask;
2377 tmp_desc.FrontFace = desc->FrontFace;
2378 tmp_desc.BackFace = desc->BackFace;
2380 wined3d_mutex_lock();
2381 if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
2383 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
2385 TRACE("Returning existing depthstencil state %p.\n", object);
2386 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
2387 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
2388 wined3d_mutex_unlock();
2390 return S_OK;
2392 wined3d_mutex_unlock();
2394 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2395 if (!object)
2396 return E_OUTOFMEMORY;
2398 if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc)))
2400 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
2401 HeapFree(GetProcessHeap(), 0, object);
2402 return hr;
2405 TRACE("Created depthstencil state %p.\n", object);
2406 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
2408 return S_OK;
2411 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
2412 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
2414 struct d3d_device *device = impl_from_ID3D10Device(iface);
2415 struct d3d10_rasterizer_state *object;
2416 struct wine_rb_entry *entry;
2417 HRESULT hr;
2419 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
2421 if (!desc)
2422 return E_INVALIDARG;
2424 wined3d_mutex_lock();
2425 if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
2427 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_rasterizer_state, entry);
2429 TRACE("Returning existing rasterizer state %p.\n", object);
2430 *rasterizer_state = &object->ID3D10RasterizerState_iface;
2431 ID3D10RasterizerState_AddRef(*rasterizer_state);
2432 wined3d_mutex_unlock();
2434 return S_OK;
2436 wined3d_mutex_unlock();
2438 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2439 if (!object)
2440 return E_OUTOFMEMORY;
2442 if (FAILED(hr = d3d10_rasterizer_state_init(object, device, desc)))
2444 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
2445 HeapFree(GetProcessHeap(), 0, object);
2446 return hr;
2449 TRACE("Created rasterizer state %p.\n", object);
2450 *rasterizer_state = &object->ID3D10RasterizerState_iface;
2452 return S_OK;
2455 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
2456 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
2458 struct d3d_device *device = impl_from_ID3D10Device(iface);
2459 struct d3d10_sampler_state *object;
2460 struct wine_rb_entry *entry;
2461 HRESULT hr;
2463 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
2465 if (!desc)
2466 return E_INVALIDARG;
2468 wined3d_mutex_lock();
2469 if ((entry = wine_rb_get(&device->sampler_states, desc)))
2471 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry);
2473 TRACE("Returning existing sampler state %p.\n", object);
2474 *sampler_state = &object->ID3D10SamplerState_iface;
2475 ID3D10SamplerState_AddRef(*sampler_state);
2476 wined3d_mutex_unlock();
2478 return S_OK;
2480 wined3d_mutex_unlock();
2482 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2483 if (!object)
2484 return E_OUTOFMEMORY;
2486 if (FAILED(hr = d3d10_sampler_state_init(object, device, desc)))
2488 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
2489 HeapFree(GetProcessHeap(), 0, object);
2490 return hr;
2493 TRACE("Created sampler state %p.\n", object);
2494 *sampler_state = &object->ID3D10SamplerState_iface;
2496 return S_OK;
2499 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
2500 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
2502 struct d3d_device *device = impl_from_ID3D10Device(iface);
2503 struct d3d10_query *object;
2504 HRESULT hr;
2506 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
2508 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2509 return E_OUTOFMEMORY;
2511 if (FAILED(hr = d3d10_query_init(object, device, desc, FALSE)))
2513 WARN("Failed to initialize query, hr %#x.\n", hr);
2514 HeapFree(GetProcessHeap(), 0, object);
2515 return hr;
2518 TRACE("Created query %p.\n", object);
2519 *query = &object->ID3D10Query_iface;
2521 return S_OK;
2524 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
2525 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
2527 struct d3d_device *device = impl_from_ID3D10Device(iface);
2528 struct d3d10_query *object;
2529 HRESULT hr;
2531 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
2533 if (!desc)
2534 return E_INVALIDARG;
2536 if (desc->Query != D3D10_QUERY_OCCLUSION_PREDICATE && desc->Query != D3D10_QUERY_SO_OVERFLOW_PREDICATE)
2538 WARN("Query type %#x is not a predicate.\n", desc->Query);
2539 return E_INVALIDARG;
2542 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2543 return E_OUTOFMEMORY;
2545 if (FAILED(hr = d3d10_query_init(object, device, desc, TRUE)))
2547 WARN("Failed to initialize predicate, hr %#x.\n", hr);
2548 HeapFree(GetProcessHeap(), 0, object);
2549 return hr;
2552 TRACE("Created predicate %p.\n", object);
2553 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
2555 return S_OK;
2558 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
2559 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
2561 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
2563 return E_NOTIMPL;
2566 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
2567 DXGI_FORMAT format, UINT *format_support)
2569 FIXME("iface %p, format %s, format_support %p stub!\n",
2570 iface, debug_dxgi_format(format), format_support);
2572 return E_NOTIMPL;
2575 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
2576 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
2578 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
2579 iface, debug_dxgi_format(format), sample_count, quality_level_count);
2581 return E_NOTIMPL;
2584 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
2586 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
2589 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
2590 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
2591 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
2593 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
2594 "units %p, units_length %p, description %p, description_length %p stub!\n",
2595 iface, desc, type, active_counters, name, name_length,
2596 units, units_length, description, description_length);
2598 return E_NOTIMPL;
2601 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
2603 FIXME("iface %p stub!\n", iface);
2605 return 0;
2608 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
2609 HANDLE resource_handle, REFIID guid, void **resource)
2611 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
2612 iface, resource_handle, debugstr_guid(guid), resource);
2614 return E_NOTIMPL;
2617 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
2619 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
2622 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
2624 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
2627 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
2628 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
2630 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
2632 return E_NOTIMPL;
2635 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
2636 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
2638 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
2640 return E_NOTIMPL;
2643 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
2645 FIXME("iface %p stub!\n", iface);
2647 return D3D10_FEATURE_LEVEL_10_1;
2650 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
2652 /* IUnknown methods */
2653 d3d10_device_QueryInterface,
2654 d3d10_device_AddRef,
2655 d3d10_device_Release,
2656 /* ID3D10Device methods */
2657 d3d10_device_VSSetConstantBuffers,
2658 d3d10_device_PSSetShaderResources,
2659 d3d10_device_PSSetShader,
2660 d3d10_device_PSSetSamplers,
2661 d3d10_device_VSSetShader,
2662 d3d10_device_DrawIndexed,
2663 d3d10_device_Draw,
2664 d3d10_device_PSSetConstantBuffers,
2665 d3d10_device_IASetInputLayout,
2666 d3d10_device_IASetVertexBuffers,
2667 d3d10_device_IASetIndexBuffer,
2668 d3d10_device_DrawIndexedInstanced,
2669 d3d10_device_DrawInstanced,
2670 d3d10_device_GSSetConstantBuffers,
2671 d3d10_device_GSSetShader,
2672 d3d10_device_IASetPrimitiveTopology,
2673 d3d10_device_VSSetShaderResources,
2674 d3d10_device_VSSetSamplers,
2675 d3d10_device_SetPredication,
2676 d3d10_device_GSSetShaderResources,
2677 d3d10_device_GSSetSamplers,
2678 d3d10_device_OMSetRenderTargets,
2679 d3d10_device_OMSetBlendState,
2680 d3d10_device_OMSetDepthStencilState,
2681 d3d10_device_SOSetTargets,
2682 d3d10_device_DrawAuto,
2683 d3d10_device_RSSetState,
2684 d3d10_device_RSSetViewports,
2685 d3d10_device_RSSetScissorRects,
2686 d3d10_device_CopySubresourceRegion,
2687 d3d10_device_CopyResource,
2688 d3d10_device_UpdateSubresource,
2689 d3d10_device_ClearRenderTargetView,
2690 d3d10_device_ClearDepthStencilView,
2691 d3d10_device_GenerateMips,
2692 d3d10_device_ResolveSubresource,
2693 d3d10_device_VSGetConstantBuffers,
2694 d3d10_device_PSGetShaderResources,
2695 d3d10_device_PSGetShader,
2696 d3d10_device_PSGetSamplers,
2697 d3d10_device_VSGetShader,
2698 d3d10_device_PSGetConstantBuffers,
2699 d3d10_device_IAGetInputLayout,
2700 d3d10_device_IAGetVertexBuffers,
2701 d3d10_device_IAGetIndexBuffer,
2702 d3d10_device_GSGetConstantBuffers,
2703 d3d10_device_GSGetShader,
2704 d3d10_device_IAGetPrimitiveTopology,
2705 d3d10_device_VSGetShaderResources,
2706 d3d10_device_VSGetSamplers,
2707 d3d10_device_GetPredication,
2708 d3d10_device_GSGetShaderResources,
2709 d3d10_device_GSGetSamplers,
2710 d3d10_device_OMGetRenderTargets,
2711 d3d10_device_OMGetBlendState,
2712 d3d10_device_OMGetDepthStencilState,
2713 d3d10_device_SOGetTargets,
2714 d3d10_device_RSGetState,
2715 d3d10_device_RSGetViewports,
2716 d3d10_device_RSGetScissorRects,
2717 d3d10_device_GetDeviceRemovedReason,
2718 d3d10_device_SetExceptionMode,
2719 d3d10_device_GetExceptionMode,
2720 d3d10_device_GetPrivateData,
2721 d3d10_device_SetPrivateData,
2722 d3d10_device_SetPrivateDataInterface,
2723 d3d10_device_ClearState,
2724 d3d10_device_Flush,
2725 d3d10_device_CreateBuffer,
2726 d3d10_device_CreateTexture1D,
2727 d3d10_device_CreateTexture2D,
2728 d3d10_device_CreateTexture3D,
2729 d3d10_device_CreateShaderResourceView,
2730 d3d10_device_CreateRenderTargetView,
2731 d3d10_device_CreateDepthStencilView,
2732 d3d10_device_CreateInputLayout,
2733 d3d10_device_CreateVertexShader,
2734 d3d10_device_CreateGeometryShader,
2735 d3d10_device_CreateGeometryShaderWithStreamOutput,
2736 d3d10_device_CreatePixelShader,
2737 d3d10_device_CreateBlendState,
2738 d3d10_device_CreateDepthStencilState,
2739 d3d10_device_CreateRasterizerState,
2740 d3d10_device_CreateSamplerState,
2741 d3d10_device_CreateQuery,
2742 d3d10_device_CreatePredicate,
2743 d3d10_device_CreateCounter,
2744 d3d10_device_CheckFormatSupport,
2745 d3d10_device_CheckMultisampleQualityLevels,
2746 d3d10_device_CheckCounterInfo,
2747 d3d10_device_CheckCounter,
2748 d3d10_device_GetCreationFlags,
2749 d3d10_device_OpenSharedResource,
2750 d3d10_device_SetTextFilterSize,
2751 d3d10_device_GetTextFilterSize,
2752 d3d10_device_CreateShaderResourceView1,
2753 d3d10_device_CreateBlendState1,
2754 d3d10_device_GetFeatureLevel,
2757 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
2759 /* IUnknown methods */
2760 d3d10_device_inner_QueryInterface,
2761 d3d10_device_inner_AddRef,
2762 d3d10_device_inner_Release,
2765 /* ID3D10Multithread methods */
2767 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
2769 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
2772 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
2774 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
2776 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
2778 return IUnknown_QueryInterface(device->outer_unk, iid, out);
2781 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
2783 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
2785 TRACE("iface %p.\n", iface);
2787 return IUnknown_AddRef(device->outer_unk);
2790 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
2792 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
2794 TRACE("iface %p.\n", iface);
2796 return IUnknown_Release(device->outer_unk);
2799 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
2801 TRACE("iface %p.\n", iface);
2803 wined3d_mutex_lock();
2806 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
2808 TRACE("iface %p.\n", iface);
2810 wined3d_mutex_unlock();
2813 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
2815 FIXME("iface %p, protect %#x stub!\n", iface, protect);
2817 return TRUE;
2820 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
2822 FIXME("iface %p stub!\n", iface);
2824 return TRUE;
2827 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
2829 d3d10_multithread_QueryInterface,
2830 d3d10_multithread_AddRef,
2831 d3d10_multithread_Release,
2832 d3d10_multithread_Enter,
2833 d3d10_multithread_Leave,
2834 d3d10_multithread_SetMultithreadProtected,
2835 d3d10_multithread_GetMultithreadProtected,
2838 /* IWineDXGIDeviceParent IUnknown methods */
2840 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
2842 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
2845 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
2846 REFIID riid, void **ppv)
2848 struct d3d_device *device = device_from_dxgi_device_parent(iface);
2849 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
2852 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
2854 struct d3d_device *device = device_from_dxgi_device_parent(iface);
2855 return IUnknown_AddRef(device->outer_unk);
2858 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
2860 struct d3d_device *device = device_from_dxgi_device_parent(iface);
2861 return IUnknown_Release(device->outer_unk);
2864 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
2865 IWineDXGIDeviceParent *iface)
2867 struct d3d_device *device = device_from_dxgi_device_parent(iface);
2868 return &device->device_parent;
2871 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
2873 /* IUnknown methods */
2874 dxgi_device_parent_QueryInterface,
2875 dxgi_device_parent_AddRef,
2876 dxgi_device_parent_Release,
2877 /* IWineDXGIDeviceParent methods */
2878 dxgi_device_parent_get_wined3d_device_parent,
2881 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
2883 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
2886 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2887 struct wined3d_device *wined3d_device)
2889 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
2891 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
2893 wined3d_device_incref(wined3d_device);
2894 device->wined3d_device = wined3d_device;
2897 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2899 TRACE("device_parent %p.\n", device_parent);
2902 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
2904 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
2907 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
2908 void *container_parent, struct wined3d_surface *surface, void **parent,
2909 const struct wined3d_parent_ops **parent_ops)
2911 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2912 device_parent, container_parent, surface, parent, parent_ops);
2914 *parent = NULL;
2915 *parent_ops = &d3d10_null_wined3d_parent_ops;
2917 return S_OK;
2920 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
2921 void *container_parent, struct wined3d_volume *volume, void **parent,
2922 const struct wined3d_parent_ops **parent_ops)
2924 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2925 device_parent, container_parent, volume, parent, parent_ops);
2927 *parent = NULL;
2928 *parent_ops = &d3d10_null_wined3d_parent_ops;
2930 return S_OK;
2933 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
2934 void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
2935 struct wined3d_texture **wined3d_texture)
2937 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
2938 struct d3d_texture2d *texture;
2939 ID3D10Texture2D *texture_iface;
2940 D3D10_TEXTURE2D_DESC desc;
2941 HRESULT hr;
2943 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
2944 device_parent, container_parent, wined3d_desc, wined3d_texture);
2946 FIXME("Implement DXGI<->wined3d usage conversion\n");
2948 desc.Width = wined3d_desc->width;
2949 desc.Height = wined3d_desc->height;
2950 desc.MipLevels = 1;
2951 desc.ArraySize = 1;
2952 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
2953 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
2954 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
2955 desc.Usage = D3D10_USAGE_DEFAULT;
2956 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
2957 desc.CPUAccessFlags = 0;
2958 desc.MiscFlags = 0;
2960 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
2961 &desc, NULL, &texture_iface)))
2963 ERR("CreateTexture2D failed, returning %#x\n", hr);
2964 return hr;
2967 texture = impl_from_ID3D10Texture2D(texture_iface);
2969 *wined3d_texture = texture->wined3d_texture;
2970 wined3d_texture_incref(*wined3d_texture);
2971 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
2973 return S_OK;
2976 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2977 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2979 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
2980 IWineDXGIDevice *wine_device;
2981 HRESULT hr;
2983 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2985 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
2986 &IID_IWineDXGIDevice, (void **)&wine_device)))
2988 ERR("Device should implement IWineDXGIDevice.\n");
2989 return E_FAIL;
2992 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
2993 IWineDXGIDevice_Release(wine_device);
2994 if (FAILED(hr))
2996 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
2997 return hr;
3000 return S_OK;
3003 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
3005 device_parent_wined3d_device_created,
3006 device_parent_mode_changed,
3007 device_parent_activate,
3008 device_parent_surface_created,
3009 device_parent_volume_created,
3010 device_parent_create_swapchain_texture,
3011 device_parent_create_swapchain,
3014 static void *d3d10_rb_alloc(size_t size)
3016 return HeapAlloc(GetProcessHeap(), 0, size);
3019 static void *d3d10_rb_realloc(void *ptr, size_t size)
3021 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
3024 static void d3d10_rb_free(void *ptr)
3026 HeapFree(GetProcessHeap(), 0, ptr);
3029 static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
3031 const D3D10_SAMPLER_DESC *ka = key;
3032 const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc;
3034 return memcmp(ka, kb, sizeof(*ka));
3037 static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
3039 d3d10_rb_alloc,
3040 d3d10_rb_realloc,
3041 d3d10_rb_free,
3042 d3d10_sampler_state_compare,
3045 static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
3047 const D3D10_BLEND_DESC *ka = key;
3048 const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc;
3050 return memcmp(ka, kb, sizeof(*ka));
3053 static const struct wine_rb_functions d3d10_blend_state_rb_ops =
3055 d3d10_rb_alloc,
3056 d3d10_rb_realloc,
3057 d3d10_rb_free,
3058 d3d10_blend_state_compare,
3061 static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
3063 const D3D10_DEPTH_STENCIL_DESC *ka = key;
3064 const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
3065 const struct d3d10_depthstencil_state, entry)->desc;
3067 return memcmp(ka, kb, sizeof(*ka));
3070 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
3072 d3d10_rb_alloc,
3073 d3d10_rb_realloc,
3074 d3d10_rb_free,
3075 d3d10_depthstencil_state_compare,
3078 static int d3d10_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
3080 const D3D10_RASTERIZER_DESC *ka = key;
3081 const D3D10_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_rasterizer_state, entry)->desc;
3083 return memcmp(ka, kb, sizeof(*ka));
3086 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
3088 d3d10_rb_alloc,
3089 d3d10_rb_realloc,
3090 d3d10_rb_free,
3091 d3d10_rasterizer_state_compare,
3094 HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown)
3096 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
3097 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
3098 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
3099 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
3100 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
3101 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
3102 device->refcount = 1;
3103 /* COM aggregation always takes place */
3104 device->outer_unk = outer_unknown;
3106 if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1)
3108 WARN("Failed to initialize blend state rbtree.\n");
3109 return E_FAIL;
3111 device->blend_factor[0] = 1.0f;
3112 device->blend_factor[1] = 1.0f;
3113 device->blend_factor[2] = 1.0f;
3114 device->blend_factor[3] = 1.0f;
3116 if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
3118 WARN("Failed to initialize depthstencil state rbtree.\n");
3119 wine_rb_destroy(&device->blend_states, NULL, NULL);
3120 return E_FAIL;
3123 if (wine_rb_init(&device->rasterizer_states, &d3d10_rasterizer_state_rb_ops) == -1)
3125 WARN("Failed to initialize rasterizer state rbtree.\n");
3126 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
3127 wine_rb_destroy(&device->blend_states, NULL, NULL);
3128 return E_FAIL;
3131 if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
3133 WARN("Failed to initialize sampler state rbtree.\n");
3134 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
3135 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
3136 wine_rb_destroy(&device->blend_states, NULL, NULL);
3137 return E_FAIL;
3140 return S_OK;