2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
33 * This doesn't belong here, but for some functions it is possible to return that value,
34 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
35 * The original definition is in D3DX10core.h.
37 #define D3DERR_INVALIDCALL 0x8876086c
39 /* TRACE helper functions */
40 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
) DECLSPEC_HIDDEN
;
41 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
) DECLSPEC_HIDDEN
;
42 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
) DECLSPEC_HIDDEN
;
44 void *d3d10_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
45 void *d3d10_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
46 void d3d10_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
48 enum d3d10_effect_object_type
50 D3D10_EOT_VERTEXSHADER
= 6,
51 D3D10_EOT_PIXELSHADER
= 7,
52 D3D10_EOT_GEOMETRYSHADER
= 8,
55 enum d3d10_effect_object_operation
58 D3D10_EOO_PARSED_OBJECT
= 2,
59 D3D10_EOO_PARSED_OBJECT_INDEX
= 3,
60 D3D10_EOO_ANONYMOUS_SHADER
= 7,
63 struct d3d10_effect_object
65 struct d3d10_effect_pass
*pass
;
66 enum d3d10_effect_object_type type
;
72 struct d3d10_effect_shader_signature
77 D3D10_SIGNATURE_PARAMETER_DESC
*elements
;
80 struct d3d10_effect_shader_variable
82 struct d3d10_effect_shader_signature input_signature
;
83 struct d3d10_effect_shader_signature output_signature
;
86 ID3D10VertexShader
*vs
;
87 ID3D10PixelShader
*ps
;
88 ID3D10GeometryShader
*gs
;
92 /* ID3D10EffectType */
93 struct d3d10_effect_type
95 const struct ID3D10EffectTypeVtbl
*vtbl
;
98 D3D10_SHADER_VARIABLE_TYPE basetype
;
99 D3D10_SHADER_VARIABLE_CLASS type_class
;
102 struct wine_rb_entry entry
;
103 struct d3d10_effect
*effect
;
112 struct d3d10_effect_type
*elementtype
;
113 struct d3d10_effect_type_member
*members
;
116 struct d3d10_effect_type_member
121 struct d3d10_effect_type
*type
;
124 /* ID3D10EffectVariable */
125 struct d3d10_effect_variable
127 const struct ID3D10EffectVariableVtbl
*vtbl
;
129 struct d3d10_effect_variable
*buffer
;
130 struct d3d10_effect_type
*type
;
136 DWORD annotation_count
;
139 struct d3d10_effect
*effect
;
140 struct d3d10_effect_variable
*elements
;
141 struct d3d10_effect_variable
*members
;
142 struct d3d10_effect_variable
*annotations
;
145 /* ID3D10EffectPass */
146 struct d3d10_effect_pass
148 const struct ID3D10EffectPassVtbl
*vtbl
;
150 struct d3d10_effect_technique
*technique
;
154 DWORD annotation_count
;
155 struct d3d10_effect_object
*objects
;
156 struct d3d10_effect_variable
*annotations
;
159 /* ID3D10EffectTechnique */
160 struct d3d10_effect_technique
162 const struct ID3D10EffectTechniqueVtbl
*vtbl
;
164 struct d3d10_effect
*effect
;
167 DWORD annotation_count
;
168 struct d3d10_effect_pass
*passes
;
169 struct d3d10_effect_variable
*annotations
;
172 struct d3d10_effect_anonymous_shader
174 struct d3d10_effect_variable shader
;
175 struct d3d10_effect_type type
;
179 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN
;
182 const struct ID3D10EffectVtbl
*vtbl
;
185 ID3D10Device
*device
;
187 DWORD local_buffer_count
;
188 DWORD variable_count
;
189 DWORD local_variable_count
;
190 DWORD sharedbuffers_count
;
191 DWORD sharedobjects_count
;
192 DWORD technique_count
;
195 DWORD dephstencilstate_count
;
196 DWORD blendstate_count
;
197 DWORD rasterizerstate_count
;
198 DWORD samplerstate_count
;
199 DWORD rendertargetview_count
;
200 DWORD depthstencilview_count
;
201 DWORD used_shader_count
;
202 DWORD anonymous_shader_count
;
204 DWORD used_shader_current
;
205 DWORD anonymous_shader_current
;
207 struct wine_rb_tree types
;
208 struct d3d10_effect_variable
*local_buffers
;
209 struct d3d10_effect_variable
*local_variables
;
210 struct d3d10_effect_anonymous_shader
*anonymous_shaders
;
211 struct d3d10_effect_variable
**used_shaders
;
212 struct d3d10_effect_technique
*techniques
;
215 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
218 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
219 UINT flags
, void *unknown0
, ID3D10Device
**device
);
221 #endif /* __WINE_D3D10_PRIVATE_H */