d3drm: Implement partially IDirect3DRMMeshBuilderImpl_Load.
[wine/multimedia.git] / dlls / d3d10core / Makefile.in
blob935e83f6dc5cdc1a839139c8920b9be19fd00b50
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d10core.dll
6 IMPORTLIB = d3d10core
7 IMPORTS = dxguid uuid dxgi kernel32
9 C_SRCS = \
10 async.c \
11 buffer.c \
12 d3d10core_main.c \
13 device.c \
14 inputlayout.c \
15 shader.c \
16 state.c \
17 texture2d.c \
18 utils.c \
19 view.c
21 RC_SRCS = version.rc
23 @MAKE_DLL_RULES@
25 @DEPENDENCIES@ # everything below this line is overwritten by make depend