winex11.drv: Remove some explicit LPARAM/WPARAM casts.
[wine/multimedia.git] / dlls / winex11.drv / opengl.c
blobe7848444fe2a0d0f4e2db053642e6b3b8f59a415
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
47 #ifdef SONAME_LIBGL
49 #undef APIENTRY
50 #undef CALLBACK
51 #undef WINAPI
53 #ifdef HAVE_GL_GL_H
54 # include <GL/gl.h>
55 #endif
56 #ifdef HAVE_GL_GLX_H
57 # include <GL/glx.h>
58 #endif
60 #include "wine/wgl.h"
62 #undef APIENTRY
63 #undef CALLBACK
64 #undef WINAPI
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
75 const char *extName;
76 struct {
77 const char *funcName;
78 void *funcAddress;
79 } extEntryPoints[9];
80 } WineGLExtension;
82 struct WineGLInfo {
83 const char *glVersion;
84 char *glExtensions;
86 int glxVersion[2];
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
98 BOOL glxDirect;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
103 int iPixelFormat;
104 GLXFBConfig fbconfig;
105 int fmt_id;
106 int render_type;
107 BOOL offscreenOnly;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
109 } WineGLPixelFormat;
111 typedef struct wine_glcontext {
112 HDC hdc;
113 BOOL do_escape;
114 BOOL has_been_current;
115 BOOL sharing;
116 BOOL gl3_context;
117 XVisualInfo *vis;
118 WineGLPixelFormat *fmt;
119 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
120 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
121 GLXContext ctx;
122 HDC read_hdc;
123 Drawable drawables[2];
124 BOOL refresh_drawables;
125 struct wine_glcontext *next;
126 struct wine_glcontext *prev;
127 } Wine_GLContext;
129 typedef struct wine_glpbuffer {
130 Drawable drawable;
131 Display* display;
132 WineGLPixelFormat* fmt;
133 int width;
134 int height;
135 int* attribList;
136 HDC hdc;
138 int use_render_texture; /* This is also the internal texture format */
139 int texture_bind_target;
140 int texture_bpp;
141 GLint texture_format;
142 GLuint texture_target;
143 GLenum texture_type;
144 GLuint texture;
145 int texture_level;
146 } Wine_GLPBuffer;
148 static Wine_GLContext *context_list;
149 static struct WineGLInfo WineGLInfo = { 0 };
150 static int use_render_texture_emulation = 1;
151 static int use_render_texture_ati = 0;
152 static int swap_interval = 1;
154 #define MAX_EXTENSIONS 16
155 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
156 static int WineGLExtensionListSize;
158 static void X11DRV_WineGL_LoadExtensions(void);
159 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
160 static BOOL glxRequireVersion(int requiredVersion);
161 static BOOL glxRequireExtension(const char *requiredExtension);
163 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
164 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
165 TRACE(" - dwFlags : ");
166 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
183 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
184 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
185 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
186 #undef TEST_AND_DUMP
187 TRACE("\n");
189 TRACE(" - iPixelType : ");
190 switch (ppfd->iPixelType) {
191 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
192 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
194 TRACE("\n");
196 TRACE(" - Color : %d\n", ppfd->cColorBits);
197 TRACE(" - Red : %d\n", ppfd->cRedBits);
198 TRACE(" - Green : %d\n", ppfd->cGreenBits);
199 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
200 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
201 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
202 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
203 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
204 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
206 TRACE(" - iLayerType : ");
207 switch (ppfd->iLayerType) {
208 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
209 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
210 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
212 TRACE("\n");
215 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
216 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
218 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
219 /* GLX 1.0 */
220 MAKE_FUNCPTR(glXChooseVisual)
221 MAKE_FUNCPTR(glXCopyContext)
222 MAKE_FUNCPTR(glXCreateContext)
223 MAKE_FUNCPTR(glXCreateGLXPixmap)
224 MAKE_FUNCPTR(glXGetCurrentContext)
225 MAKE_FUNCPTR(glXGetCurrentDrawable)
226 MAKE_FUNCPTR(glXDestroyContext)
227 MAKE_FUNCPTR(glXDestroyGLXPixmap)
228 MAKE_FUNCPTR(glXGetConfig)
229 MAKE_FUNCPTR(glXIsDirect)
230 MAKE_FUNCPTR(glXMakeCurrent)
231 MAKE_FUNCPTR(glXSwapBuffers)
232 MAKE_FUNCPTR(glXQueryExtension)
233 MAKE_FUNCPTR(glXQueryVersion)
234 MAKE_FUNCPTR(glXUseXFont)
236 /* GLX 1.1 */
237 MAKE_FUNCPTR(glXGetClientString)
238 MAKE_FUNCPTR(glXQueryExtensionsString)
239 MAKE_FUNCPTR(glXQueryServerString)
241 /* GLX 1.3 */
242 MAKE_FUNCPTR(glXGetFBConfigs)
243 MAKE_FUNCPTR(glXChooseFBConfig)
244 MAKE_FUNCPTR(glXCreatePbuffer)
245 MAKE_FUNCPTR(glXCreateNewContext)
246 MAKE_FUNCPTR(glXDestroyPbuffer)
247 MAKE_FUNCPTR(glXGetFBConfigAttrib)
248 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
249 MAKE_FUNCPTR(glXMakeContextCurrent)
250 MAKE_FUNCPTR(glXQueryDrawable)
251 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
253 /* GLX Extensions */
254 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
255 static void* (*pglXGetProcAddressARB)(const GLubyte *);
256 static int (*pglXSwapIntervalSGI)(int);
258 /* ATI GLX Extensions */
259 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
260 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
261 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
263 /* NV GLX Extension */
264 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
265 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
267 /* MESA GLX Extensions */
268 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
270 /* Standard OpenGL */
271 MAKE_FUNCPTR(glBindTexture)
272 MAKE_FUNCPTR(glBitmap)
273 MAKE_FUNCPTR(glCopyTexSubImage1D)
274 MAKE_FUNCPTR(glCopyTexImage2D)
275 MAKE_FUNCPTR(glCopyTexSubImage2D)
276 MAKE_FUNCPTR(glDrawBuffer)
277 MAKE_FUNCPTR(glEndList)
278 MAKE_FUNCPTR(glGetError)
279 MAKE_FUNCPTR(glGetIntegerv)
280 MAKE_FUNCPTR(glGetString)
281 MAKE_FUNCPTR(glNewList)
282 MAKE_FUNCPTR(glPixelStorei)
283 MAKE_FUNCPTR(glReadPixels)
284 MAKE_FUNCPTR(glTexImage2D)
285 MAKE_FUNCPTR(glFinish)
286 MAKE_FUNCPTR(glFlush)
287 #undef MAKE_FUNCPTR
289 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
291 /* In the future we might want to find the exact X or GLX error to report back to the app */
292 return 1;
295 static BOOL infoInitialized = FALSE;
296 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
298 int screen = DefaultScreen(gdi_display);
299 Window win = RootWindow(gdi_display, screen);
300 const char* str;
301 XVisualInfo *vis;
302 GLXContext ctx = NULL;
303 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
305 if (infoInitialized)
306 return TRUE;
307 infoInitialized = TRUE;
309 wine_tsx11_lock();
311 vis = pglXChooseVisual(gdi_display, screen, attribList);
312 if (vis) {
313 #ifdef __i386__
314 WORD old_fs = wine_get_fs();
315 /* Create a GLX Context. Without one we can't query GL information */
316 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
317 if (wine_get_fs() != old_fs)
319 wine_set_fs( old_fs );
320 wine_tsx11_unlock();
321 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
322 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
323 return FALSE;
325 #else
326 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
327 #endif
330 if (ctx) {
331 pglXMakeCurrent(gdi_display, win, ctx);
332 } else {
333 ERR(" couldn't initialize OpenGL, expect problems\n");
334 wine_tsx11_unlock();
335 return FALSE;
338 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
339 str = (const char *) pglGetString(GL_EXTENSIONS);
340 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
341 strcpy(WineGLInfo.glExtensions, str);
343 /* Get the common GLX version supported by GLX client and server ( major/minor) */
344 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
346 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
347 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
348 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
350 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
351 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
352 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
354 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
355 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
357 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
358 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
359 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
360 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
361 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
362 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
363 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
364 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
366 if(!WineGLInfo.glxDirect)
368 int fd = ConnectionNumber(gdi_display);
369 struct sockaddr_un uaddr;
370 unsigned int uaddrlen = sizeof(struct sockaddr_un);
372 /* In general indirect rendering on a local X11 server indicates a driver problem.
373 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
375 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
376 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
379 if(vis) XFree(vis);
380 if(ctx) {
381 pglXMakeCurrent(gdi_display, None, NULL);
382 pglXDestroyContext(gdi_display, ctx);
384 wine_tsx11_unlock();
385 return TRUE;
388 void X11DRV_OpenGL_Cleanup(void)
390 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
391 infoInitialized = FALSE;
394 static BOOL has_opengl(void)
396 static int init_done;
397 static void *opengl_handle;
399 char buffer[200];
400 int error_base, event_base;
402 if (init_done) return (opengl_handle != NULL);
403 init_done = 1;
405 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
406 and include all dependencies */
407 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
408 if (opengl_handle == NULL)
410 ERR( "Failed to load libGL: %s\n", buffer );
411 ERR( "OpenGL support is disabled.\n");
412 return FALSE;
415 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
416 if (pglXGetProcAddressARB == NULL) {
417 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
418 goto failed;
421 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
423 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
424 goto failed; \
425 } while(0)
427 /* GLX 1.0 */
428 LOAD_FUNCPTR(glXChooseVisual);
429 LOAD_FUNCPTR(glXCopyContext);
430 LOAD_FUNCPTR(glXCreateContext);
431 LOAD_FUNCPTR(glXCreateGLXPixmap);
432 LOAD_FUNCPTR(glXGetCurrentContext);
433 LOAD_FUNCPTR(glXGetCurrentDrawable);
434 LOAD_FUNCPTR(glXDestroyContext);
435 LOAD_FUNCPTR(glXDestroyGLXPixmap);
436 LOAD_FUNCPTR(glXGetConfig);
437 LOAD_FUNCPTR(glXIsDirect);
438 LOAD_FUNCPTR(glXMakeCurrent);
439 LOAD_FUNCPTR(glXSwapBuffers);
440 LOAD_FUNCPTR(glXQueryExtension);
441 LOAD_FUNCPTR(glXQueryVersion);
442 LOAD_FUNCPTR(glXUseXFont);
444 /* GLX 1.1 */
445 LOAD_FUNCPTR(glXGetClientString);
446 LOAD_FUNCPTR(glXQueryExtensionsString);
447 LOAD_FUNCPTR(glXQueryServerString);
449 /* GLX 1.3 */
450 LOAD_FUNCPTR(glXCreatePbuffer);
451 LOAD_FUNCPTR(glXCreateNewContext);
452 LOAD_FUNCPTR(glXDestroyPbuffer);
453 LOAD_FUNCPTR(glXMakeContextCurrent);
454 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
455 LOAD_FUNCPTR(glXGetFBConfigs);
457 /* Standard OpenGL calls */
458 LOAD_FUNCPTR(glBindTexture);
459 LOAD_FUNCPTR(glBitmap);
460 LOAD_FUNCPTR(glCopyTexSubImage1D);
461 LOAD_FUNCPTR(glCopyTexImage2D);
462 LOAD_FUNCPTR(glCopyTexSubImage2D);
463 LOAD_FUNCPTR(glDrawBuffer);
464 LOAD_FUNCPTR(glEndList);
465 LOAD_FUNCPTR(glGetError);
466 LOAD_FUNCPTR(glGetIntegerv);
467 LOAD_FUNCPTR(glGetString);
468 LOAD_FUNCPTR(glNewList);
469 LOAD_FUNCPTR(glPixelStorei);
470 LOAD_FUNCPTR(glReadPixels);
471 LOAD_FUNCPTR(glTexImage2D);
472 LOAD_FUNCPTR(glFinish);
473 LOAD_FUNCPTR(glFlush);
474 #undef LOAD_FUNCPTR
476 /* It doesn't matter if these fail. They'll only be used if the driver reports
477 the associated extension is available (and if a driver reports the extension
478 is available but fails to provide the functions, it's quite broken) */
479 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
480 /* ARB GLX Extension */
481 LOAD_FUNCPTR(glXCreateContextAttribsARB);
482 /* NV GLX Extension */
483 LOAD_FUNCPTR(glXAllocateMemoryNV);
484 LOAD_FUNCPTR(glXFreeMemoryNV);
485 #undef LOAD_FUNCPTR
487 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
489 wine_tsx11_lock();
490 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
491 TRACE("GLX is up and running error_base = %d\n", error_base);
492 } else {
493 wine_tsx11_unlock();
494 ERR( "GLX extension is missing, disabling OpenGL.\n" );
495 goto failed;
498 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
499 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
500 * rendering is used.
502 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
503 * depends on the reported GLX client / server version and on the client / server extension list.
504 * Those don't have to be the same.
506 * In general the server GLX information lists the capabilities in case of indirect rendering.
507 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
508 * available and in that case the client GLX informat can be used.
509 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
510 * in the GLX version/extension list. When a program does this it works for certain for both
511 * direct and indirect rendering.
513 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
514 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
515 * extension list which causes this extension not to be listed. (Wine requires this extension).
516 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
517 * pbuffers is around.
519 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
520 * the ATI drivers and from then on use GLX client information for them.
523 if(glxRequireVersion(3)) {
524 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
525 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
526 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
527 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
528 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
529 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
530 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
531 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
533 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
534 * enable this function when the Xserver understand GLX 1.3 or newer
536 pglXQueryDrawable = NULL;
537 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
538 TRACE("Overriding ATI GLX capabilities!\n");
539 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
540 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
541 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
542 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
544 /* Use client GLX information in case of the ATI drivers. We override the
545 * capabilities over here and not somewhere else as ATI might better their
546 * life in the future. In case they release proper drivers this block of
547 * code won't be called. */
548 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
549 } else {
550 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
553 if(glxRequireExtension("GLX_ATI_render_texture")) {
554 use_render_texture_ati = 1;
555 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
556 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
557 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
560 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
561 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
564 X11DRV_WineGL_LoadExtensions();
566 wine_tsx11_unlock();
567 return TRUE;
569 failed:
570 wine_dlclose(opengl_handle, NULL, 0);
571 opengl_handle = NULL;
572 return FALSE;
575 static inline Wine_GLContext *alloc_context(void)
577 Wine_GLContext *ret;
579 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
581 ret->next = context_list;
582 if (context_list) context_list->prev = ret;
583 context_list = ret;
585 return ret;
588 static inline void free_context(Wine_GLContext *context)
590 if (context->next != NULL) context->next->prev = context->prev;
591 if (context->prev != NULL) context->prev->next = context->next;
592 else context_list = context->next;
594 if (context->vis) XFree(context->vis);
595 HeapFree(GetProcessHeap(), 0, context);
598 static inline BOOL is_valid_context( Wine_GLContext *ctx )
600 Wine_GLContext *ptr;
601 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
602 return (ptr != NULL);
605 static int describeContext(Wine_GLContext* ctx) {
606 int tmp;
607 int ctx_vis_id;
608 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
609 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
610 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
611 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
612 TRACE(" - VISUAL_ID 0x%x\n", tmp);
613 ctx_vis_id = tmp;
614 return ctx_vis_id;
617 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
618 int tmp;
619 WineGLPixelFormat *fmt;
620 int fmt_count = 0;
622 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
623 if(!fmt) return FALSE;
625 TRACE(" HDC %p has:\n", physDev->hdc);
626 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
627 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
628 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
630 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
631 TRACE(" - VISUAL_ID 0x%x\n", tmp);
633 return TRUE;
636 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
637 int nAttribs = 0;
638 unsigned cur = 0;
639 int pop;
640 int drawattrib = 0;
641 int nvfloatattrib = GLX_DONT_CARE;
642 int pixelattrib = ~0;
644 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
645 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
646 while (iWGLAttr && 0 != iWGLAttr[cur]) {
647 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
649 switch (iWGLAttr[cur]) {
650 case WGL_AUX_BUFFERS_ARB:
651 pop = iWGLAttr[++cur];
652 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
653 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
654 break;
655 case WGL_COLOR_BITS_ARB:
656 pop = iWGLAttr[++cur];
657 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
658 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
659 break;
660 case WGL_BLUE_BITS_ARB:
661 pop = iWGLAttr[++cur];
662 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
663 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
664 break;
665 case WGL_RED_BITS_ARB:
666 pop = iWGLAttr[++cur];
667 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
668 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
669 break;
670 case WGL_GREEN_BITS_ARB:
671 pop = iWGLAttr[++cur];
672 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
673 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
674 break;
675 case WGL_ALPHA_BITS_ARB:
676 pop = iWGLAttr[++cur];
677 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
678 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
679 break;
680 case WGL_DEPTH_BITS_ARB:
681 pop = iWGLAttr[++cur];
682 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
683 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
684 break;
685 case WGL_STENCIL_BITS_ARB:
686 pop = iWGLAttr[++cur];
687 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
688 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
689 break;
690 case WGL_DOUBLE_BUFFER_ARB:
691 pop = iWGLAttr[++cur];
692 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
693 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
694 break;
695 case WGL_STEREO_ARB:
696 pop = iWGLAttr[++cur];
697 PUSH2(oGLXAttr, GLX_STEREO, pop);
698 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
699 break;
701 case WGL_PIXEL_TYPE_ARB:
702 pop = iWGLAttr[++cur];
703 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
704 switch (pop) {
705 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
706 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
707 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
708 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
709 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
710 default:
711 ERR("unexpected PixelType(%x)\n", pop);
712 pop = 0;
714 break;
716 case WGL_SUPPORT_GDI_ARB:
717 /* This flag is set in a WineGLPixelFormat */
718 pop = iWGLAttr[++cur];
719 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
720 break;
722 case WGL_DRAW_TO_BITMAP_ARB:
723 /* This flag is set in a WineGLPixelFormat */
724 pop = iWGLAttr[++cur];
725 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
726 break;
728 case WGL_DRAW_TO_WINDOW_ARB:
729 pop = iWGLAttr[++cur];
730 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
731 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
732 if (pop) {
733 drawattrib |= GLX_WINDOW_BIT;
735 break;
737 case WGL_DRAW_TO_PBUFFER_ARB:
738 pop = iWGLAttr[++cur];
739 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
740 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
741 if (pop) {
742 drawattrib |= GLX_PBUFFER_BIT;
744 break;
746 case WGL_ACCELERATION_ARB:
747 /* This flag is set in a WineGLPixelFormat */
748 pop = iWGLAttr[++cur];
749 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
750 break;
752 case WGL_SUPPORT_OPENGL_ARB:
753 pop = iWGLAttr[++cur];
754 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
755 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
756 break;
758 case WGL_SWAP_METHOD_ARB:
759 pop = iWGLAttr[++cur];
760 /* For now we ignore this and just return SWAP_EXCHANGE */
761 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
762 break;
764 case WGL_PBUFFER_LARGEST_ARB:
765 pop = iWGLAttr[++cur];
766 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
767 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
768 break;
770 case WGL_SAMPLE_BUFFERS_ARB:
771 pop = iWGLAttr[++cur];
772 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
773 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
774 break;
776 case WGL_SAMPLES_ARB:
777 pop = iWGLAttr[++cur];
778 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
779 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
780 break;
782 case WGL_TEXTURE_FORMAT_ARB:
783 case WGL_TEXTURE_TARGET_ARB:
784 case WGL_MIPMAP_TEXTURE_ARB:
785 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
786 pop = iWGLAttr[++cur];
787 if (NULL == pbuf) {
788 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
790 if (use_render_texture_ati) {
791 /** nothing to do here */
793 else if (!use_render_texture_emulation) {
794 if (WGL_NO_TEXTURE_ARB != pop) {
795 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
796 return -1; /** error: don't support it */
797 } else {
798 drawattrib |= GLX_PBUFFER_BIT;
801 break ;
802 case WGL_FLOAT_COMPONENTS_NV:
803 nvfloatattrib = iWGLAttr[++cur];
804 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
805 break ;
806 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
807 case WGL_BIND_TO_TEXTURE_RGB_ARB:
808 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
809 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
810 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
811 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
812 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
813 pop = iWGLAttr[++cur];
814 /** cannot be converted, see direct handling on
815 * - wglGetPixelFormatAttribivARB
816 * TODO: wglChoosePixelFormat
818 break ;
819 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
820 pop = iWGLAttr[++cur];
821 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
822 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
823 break ;
825 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
826 pop = iWGLAttr[++cur];
827 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
828 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
829 break ;
830 default:
831 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
832 break;
834 ++cur;
837 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
838 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
839 * formats appear as well. */
840 if(!drawattrib) drawattrib = ~0;
841 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
842 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
844 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
845 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
846 * it is overridden. */
847 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
848 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
850 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
851 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
852 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
853 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
856 return nAttribs;
859 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
861 int render_type=0, render_type_bit;
862 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
863 switch(render_type_bit)
865 case GLX_RGBA_BIT:
866 render_type = GLX_RGBA_TYPE;
867 break;
868 case GLX_COLOR_INDEX_BIT:
869 render_type = GLX_COLOR_INDEX_TYPE;
870 break;
871 case GLX_RGBA_FLOAT_BIT:
872 render_type = GLX_RGBA_FLOAT_TYPE;
873 break;
874 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
875 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
876 break;
877 default:
878 ERR("Unknown render_type: %x\n", render_type);
880 return render_type;
883 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
884 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
886 int dbuf, value;
887 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
888 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
890 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
891 * the GLX_PIXMAP_BIT set. */
892 return !dbuf && (value & GLX_PIXMAP_BIT);
895 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
897 static WineGLPixelFormat *list;
898 static int size, onscreen_size;
900 int fmt_id, nCfgs, i, run, bmp_formats;
901 GLXFBConfig* cfgs;
902 XVisualInfo *visinfo;
904 wine_tsx11_lock();
905 if (list) goto done;
907 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
908 if (NULL == cfgs || 0 == nCfgs) {
909 if(cfgs != NULL) XFree(cfgs);
910 wine_tsx11_unlock();
911 ERR("glXChooseFBConfig returns NULL\n");
912 return NULL;
915 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
916 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
917 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
918 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
920 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
922 for(i=0, bmp_formats=0; i<nCfgs; i++)
924 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
925 bmp_formats++;
927 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
929 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
931 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
932 * Do this as GLX doesn't guarantee that the list is sorted */
933 for(run=0; run < 2; run++)
935 for(i=0; i<nCfgs; i++) {
936 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
937 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
939 /* The first run we only add onscreen formats (ones which have an associated X Visual).
940 * The second run we only set offscreen formats. */
941 if(!run && visinfo)
943 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
944 * The contents is copied to the destination using XCopyArea. For the copying to work
945 * the depth of the source and destination window should be the same. In general this should
946 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
947 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
948 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
949 * list formats with the same depth. */
950 if(visinfo->depth != screen_depth)
952 XFree(visinfo);
953 continue;
956 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
957 list[size].iPixelFormat = size+1; /* The index starts at 1 */
958 list[size].fbconfig = cfgs[i];
959 list[size].fmt_id = fmt_id;
960 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
961 list[size].offscreenOnly = FALSE;
962 list[size].dwFlags = 0;
963 size++;
964 onscreen_size++;
966 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
967 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
969 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
970 list[size].iPixelFormat = size+1; /* The index starts at 1 */
971 list[size].fbconfig = cfgs[i];
972 list[size].fmt_id = fmt_id;
973 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
974 list[size].offscreenOnly = FALSE;
975 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
976 size++;
977 onscreen_size++;
979 } else if(run && !visinfo) {
980 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
981 list[size].iPixelFormat = size+1; /* The index starts at 1 */
982 list[size].fbconfig = cfgs[i];
983 list[size].fmt_id = fmt_id;
984 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
985 list[size].offscreenOnly = TRUE;
986 list[size].dwFlags = 0;
987 size++;
990 if (visinfo) XFree(visinfo);
994 if(cfgs != NULL) XFree(cfgs);
996 done:
997 if (size_ret) *size_ret = size;
998 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
999 wine_tsx11_unlock();
1000 return list;
1003 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1004 * In our WGL implementation we only support a subset of these formats namely the format of
1005 * Wine's main visual and offscreen formats (if they are available).
1006 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1007 * and it returns the number of supported WGL formats in fmt_count.
1009 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1011 WineGLPixelFormat *list, *res = NULL;
1012 int size, onscreen_size;
1014 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1016 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1017 * iPixelFormat in case of probing the number of pixelformats.
1019 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1020 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1021 res = &list[iPixelFormat-1];
1022 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
1025 if(AllowOffscreen)
1026 *fmt_count = size;
1027 else
1028 *fmt_count = onscreen_size;
1030 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1032 return res;
1035 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1036 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1038 WineGLPixelFormat *list;
1039 int i, size;
1041 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1043 for(i=0; i<size; i++) {
1044 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1045 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1046 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1047 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1048 return &list[i];
1051 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1052 return NULL;
1055 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1057 WineGLPixelFormat *fmt;
1059 if (!fbconfig_id) return 0;
1061 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1062 if(fmt)
1063 return fmt->iPixelFormat;
1064 /* This will happen on hwnds without a pixel format set; it's ok */
1065 return 0;
1069 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1070 void mark_drawable_dirty(Drawable old, Drawable new)
1072 Wine_GLContext *ctx;
1073 for (ctx = context_list; ctx; ctx = ctx->next) {
1074 if (old == ctx->drawables[0]) {
1075 ctx->drawables[0] = new;
1076 ctx->refresh_drawables = TRUE;
1078 if (old == ctx->drawables[1]) {
1079 ctx->drawables[1] = new;
1080 ctx->refresh_drawables = TRUE;
1085 /* Given the current context, make sure its drawable is sync'd */
1086 static inline void sync_context(Wine_GLContext *context)
1088 if(context && context->refresh_drawables) {
1089 if (glxRequireVersion(3))
1090 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1091 context->drawables[1], context->ctx);
1092 else
1093 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1094 context->refresh_drawables = FALSE;
1099 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1101 GLXContext ctx;
1103 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1104 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1106 if(context->gl3_context)
1108 if(context->numAttribs)
1109 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1110 else
1111 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1113 else if(context->vis)
1114 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1115 else /* Create a GLX Context for a pbuffer */
1116 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1118 return ctx;
1122 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1124 return pglXCreateGLXPixmap(display, vis, parent);
1128 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1130 GLXPixmap ret = 0;
1131 XVisualInfo *vis;
1133 wine_tsx11_lock();
1135 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1136 if(vis) {
1137 if(vis->depth == physDev->bitmap->pixmap_depth)
1138 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1139 XFree(vis);
1141 wine_tsx11_unlock();
1142 TRACE("return %lx\n", ret);
1143 return ret;
1147 * X11DRV_ChoosePixelFormat
1149 * Equivalent to glXChooseVisual.
1151 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1152 const PIXELFORMATDESCRIPTOR *ppfd) {
1153 WineGLPixelFormat *list;
1154 int onscreen_size;
1155 int ret = 0;
1156 int value = 0;
1157 int i = 0;
1158 int bestFormat = -1;
1159 int bestDBuffer = -1;
1160 int bestStereo = -1;
1161 int bestColor = -1;
1162 int bestAlpha = -1;
1163 int bestDepth = -1;
1164 int bestStencil = -1;
1165 int bestAux = -1;
1167 if (!has_opengl()) return 0;
1169 if (TRACE_ON(wgl)) {
1170 TRACE("(%p,%p)\n", physDev, ppfd);
1172 dump_PIXELFORMATDESCRIPTOR(ppfd);
1175 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1177 wine_tsx11_lock();
1178 for(i=0; i<onscreen_size; i++)
1180 int dwFlags = 0;
1181 int iPixelType = 0;
1182 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1183 WineGLPixelFormat *fmt = &list[i];
1185 /* Pixel type */
1186 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1187 if (value & GLX_RGBA_BIT)
1188 iPixelType = PFD_TYPE_RGBA;
1189 else
1190 iPixelType = PFD_TYPE_COLORINDEX;
1192 if (ppfd->iPixelType != iPixelType)
1194 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1195 continue;
1198 /* Only use bitmap capable for formats for bitmap rendering.
1199 * See get_formats for more info. */
1200 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1202 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1203 continue;
1206 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1207 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1208 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1209 if (value) dwFlags |= PFD_STEREO;
1210 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1211 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1212 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1213 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1214 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1216 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1217 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1218 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1219 * formats without the given flag set.
1220 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1221 * has indicated that a format without stereo is returned when stereo is unavailable.
1222 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1223 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1225 * To summarize the following is most likely the correct behavior:
1226 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1227 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1228 * stereo don't care -> it doesn't matter whether we get stereo or not
1230 * In Wine we will treat no-stereo the same way as don't care because it makes
1231 * format selection even more complicated and second drivers with Stereo advertise
1232 * each format twice anyway.
1235 /* Doublebuffer, see the comments above */
1236 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1237 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1238 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1240 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1241 bestStereo = dwFlags & PFD_STEREO;
1242 bestAlpha = alpha;
1243 bestColor = color;
1244 bestDepth = depth;
1245 bestStencil = stencil;
1246 bestAux = aux;
1247 bestFormat = i;
1248 continue;
1250 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1251 continue;
1254 /* Stereo, see the comments above. */
1255 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1256 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1257 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1259 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1260 bestStereo = dwFlags & PFD_STEREO;
1261 bestAlpha = alpha;
1262 bestColor = color;
1263 bestDepth = depth;
1264 bestStencil = stencil;
1265 bestAux = aux;
1266 bestFormat = i;
1267 continue;
1269 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1270 continue;
1273 /* Below we will do a number of checks to select the 'best' pixelformat.
1274 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1275 * The code works by trying to match the most important options as close as possible.
1276 * When a reasonable format is found, we will try to match more options.
1277 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1278 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1279 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1281 /* Color bits */
1282 if(ppfd->cColorBits) {
1283 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1284 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1286 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1287 bestStereo = dwFlags & PFD_STEREO;
1288 bestAlpha = alpha;
1289 bestColor = color;
1290 bestDepth = depth;
1291 bestStencil = stencil;
1292 bestAux = aux;
1293 bestFormat = i;
1294 continue;
1295 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1296 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1297 continue;
1301 /* Alpha bits */
1302 if(ppfd->cAlphaBits) {
1303 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1304 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1306 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1307 bestStereo = dwFlags & PFD_STEREO;
1308 bestAlpha = alpha;
1309 bestColor = color;
1310 bestDepth = depth;
1311 bestStencil = stencil;
1312 bestAux = aux;
1313 bestFormat = i;
1314 continue;
1315 } else if(bestAlpha != alpha) {
1316 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1317 continue;
1321 /* Depth bits */
1322 if(ppfd->cDepthBits) {
1323 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1324 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1326 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1327 bestStereo = dwFlags & PFD_STEREO;
1328 bestAlpha = alpha;
1329 bestColor = color;
1330 bestDepth = depth;
1331 bestStencil = stencil;
1332 bestAux = aux;
1333 bestFormat = i;
1334 continue;
1335 } else if(bestDepth != depth) {
1336 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1337 continue;
1341 /* Stencil bits */
1342 if(ppfd->cStencilBits) {
1343 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1344 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1346 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1347 bestStereo = dwFlags & PFD_STEREO;
1348 bestAlpha = alpha;
1349 bestColor = color;
1350 bestDepth = depth;
1351 bestStencil = stencil;
1352 bestAux = aux;
1353 bestFormat = i;
1354 continue;
1355 } else if(bestStencil != stencil) {
1356 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1357 continue;
1361 /* Aux buffers */
1362 if(ppfd->cAuxBuffers) {
1363 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1364 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1366 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1367 bestStereo = dwFlags & PFD_STEREO;
1368 bestAlpha = alpha;
1369 bestColor = color;
1370 bestDepth = depth;
1371 bestStencil = stencil;
1372 bestAux = aux;
1373 bestFormat = i;
1374 continue;
1375 } else if(bestAux != aux) {
1376 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1377 continue;
1382 if(bestFormat == -1) {
1383 TRACE("No matching mode was found returning 0\n");
1384 ret = 0;
1386 else {
1387 ret = bestFormat+1; /* the return value should be a 1-based index */
1388 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1391 wine_tsx11_unlock();
1393 return ret;
1396 * X11DRV_DescribePixelFormat
1398 * Get the pixel-format descriptor associated to the given id
1400 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1401 int iPixelFormat,
1402 UINT nBytes,
1403 PIXELFORMATDESCRIPTOR *ppfd) {
1404 /*XVisualInfo *vis;*/
1405 int value;
1406 int rb,gb,bb,ab;
1407 WineGLPixelFormat *fmt;
1408 int ret = 0;
1409 int fmt_count = 0;
1411 if (!has_opengl()) return 0;
1413 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1415 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1416 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1417 if (ppfd == NULL) {
1418 /* The application is only querying the number of pixelformats */
1419 return fmt_count;
1420 } else if(fmt == NULL) {
1421 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1422 return 0;
1425 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1426 ERR("Wrong structure size !\n");
1427 /* Should set error */
1428 return 0;
1431 ret = fmt_count;
1433 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1434 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1435 ppfd->nVersion = 1;
1437 /* These flags are always the same... */
1438 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1439 /* Now the flags extracted from the Visual */
1441 wine_tsx11_lock();
1443 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1444 if(value & GLX_WINDOW_BIT)
1445 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1447 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1448 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1449 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1450 * offered the GDI bit either. */
1451 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1453 /* PFD_GENERIC_FORMAT - gdi software rendering
1454 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1455 * none set - full hardware accelerated by a ICD
1457 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1458 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1460 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1461 if (value) {
1462 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1463 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1465 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1467 /* Pixel type */
1468 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1469 if (value & GLX_RGBA_BIT)
1470 ppfd->iPixelType = PFD_TYPE_RGBA;
1471 else
1472 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1474 /* Color bits */
1475 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1476 ppfd->cColorBits = value;
1478 /* Red, green, blue and alpha bits / shifts */
1479 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1480 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1481 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1482 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1483 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1485 ppfd->cRedBits = rb;
1486 ppfd->cRedShift = gb + bb + ab;
1487 ppfd->cBlueBits = bb;
1488 ppfd->cBlueShift = ab;
1489 ppfd->cGreenBits = gb;
1490 ppfd->cGreenShift = bb + ab;
1491 ppfd->cAlphaBits = ab;
1492 ppfd->cAlphaShift = 0;
1493 } else {
1494 ppfd->cRedBits = 0;
1495 ppfd->cRedShift = 0;
1496 ppfd->cBlueBits = 0;
1497 ppfd->cBlueShift = 0;
1498 ppfd->cGreenBits = 0;
1499 ppfd->cGreenShift = 0;
1500 ppfd->cAlphaBits = 0;
1501 ppfd->cAlphaShift = 0;
1504 /* Accum RGBA bits */
1505 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1506 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1507 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1508 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1510 ppfd->cAccumBits = rb+gb+bb+ab;
1511 ppfd->cAccumRedBits = rb;
1512 ppfd->cAccumGreenBits = gb;
1513 ppfd->cAccumBlueBits = bb;
1514 ppfd->cAccumAlphaBits = ab;
1516 /* Aux bits */
1517 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1518 ppfd->cAuxBuffers = value;
1520 /* Depth bits */
1521 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1522 ppfd->cDepthBits = value;
1524 /* stencil bits */
1525 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1526 ppfd->cStencilBits = value;
1528 wine_tsx11_unlock();
1530 ppfd->iLayerType = PFD_MAIN_PLANE;
1532 if (TRACE_ON(wgl)) {
1533 dump_PIXELFORMATDESCRIPTOR(ppfd);
1536 return ret;
1540 * X11DRV_GetPixelFormat
1542 * Get the pixel-format id used by this DC
1544 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1545 WineGLPixelFormat *fmt;
1546 int tmp;
1547 TRACE("(%p)\n", physDev);
1549 if (!physDev->current_pf) return 0; /* not set yet */
1551 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1552 if(!fmt)
1554 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1555 return 0;
1557 else if(fmt->offscreenOnly)
1559 /* Offscreen formats can't be used with traditional WGL calls.
1560 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1561 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1562 return 1;
1565 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1566 return physDev->current_pf;
1569 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1570 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1571 * set the pixel format multiple times. */
1572 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1573 int iPixelFormat,
1574 const PIXELFORMATDESCRIPTOR *ppfd) {
1575 WineGLPixelFormat *fmt;
1576 int value;
1577 HWND hwnd;
1579 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1580 if(get_glxdrawable(physDev) == root_window)
1582 ERR("Invalid operation on root_window\n");
1583 return FALSE;
1586 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1587 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1588 if(!fmt) {
1589 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1590 return FALSE;
1593 wine_tsx11_lock();
1594 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1595 wine_tsx11_unlock();
1597 hwnd = WindowFromDC(physDev->hdc);
1598 if(hwnd) {
1599 if(!(value&GLX_WINDOW_BIT)) {
1600 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1601 return FALSE;
1604 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1605 ERR("Couldn't set format of the window, returning failure\n");
1606 return FALSE;
1609 else if(physDev->bitmap) {
1610 if(!(value&GLX_PIXMAP_BIT)) {
1611 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1612 return FALSE;
1615 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1616 if(!physDev->bitmap->glxpixmap) {
1617 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1618 return FALSE;
1621 else {
1622 FIXME("called on a non-window, non-bitmap object?\n");
1625 physDev->current_pf = iPixelFormat;
1627 if (TRACE_ON(wgl)) {
1628 int gl_test = 0;
1630 wine_tsx11_lock();
1631 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1632 if (gl_test) {
1633 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1634 } else {
1635 TRACE(" FBConfig have :\n");
1636 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1637 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1638 TRACE(" - VISUAL_ID 0x%x\n", value);
1639 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1640 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1642 wine_tsx11_unlock();
1644 return TRUE;
1649 * X11DRV_SetPixelFormat
1651 * Set the pixel-format id used by this DC
1653 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1654 int iPixelFormat,
1655 const PIXELFORMATDESCRIPTOR *ppfd) {
1656 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1658 if (!has_opengl()) return FALSE;
1660 if(physDev->current_pf) /* cannot change it if already set */
1661 return (physDev->current_pf == iPixelFormat);
1663 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1667 * X11DRV_wglCopyContext
1669 * For OpenGL32 wglCopyContext.
1671 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1672 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1673 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1675 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1677 wine_tsx11_lock();
1678 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1679 wine_tsx11_unlock();
1681 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1682 return TRUE;
1686 * X11DRV_wglCreateContext
1688 * For OpenGL32 wglCreateContext.
1690 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1692 Wine_GLContext *ret;
1693 WineGLPixelFormat *fmt;
1694 int hdcPF = physDev->current_pf;
1695 int fmt_count = 0;
1696 HDC hdc = physDev->hdc;
1698 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1700 if (!has_opengl()) return 0;
1702 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1703 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1704 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1705 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1706 * If this fails something is very wrong on the system. */
1707 if(!fmt) {
1708 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1709 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1710 return NULL;
1713 wine_tsx11_lock();
1714 ret = alloc_context();
1715 ret->hdc = hdc;
1716 ret->fmt = fmt;
1717 ret->has_been_current = FALSE;
1718 ret->sharing = FALSE;
1720 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1721 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1722 wine_tsx11_unlock();
1724 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1725 return (HGLRC) ret;
1729 * X11DRV_wglDeleteContext
1731 * For OpenGL32 wglDeleteContext.
1733 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1735 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1736 BOOL ret = TRUE;
1738 TRACE("(%p)\n", hglrc);
1740 if (!has_opengl()) return 0;
1742 wine_tsx11_lock();
1743 /* A game (Half Life not to name it) deletes twice the same context,
1744 * so make sure it is valid first */
1745 if (is_valid_context( ctx ))
1747 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1748 free_context(ctx);
1750 else
1752 WARN("Error deleting context !\n");
1753 SetLastError(ERROR_INVALID_HANDLE);
1754 ret = FALSE;
1756 wine_tsx11_unlock();
1758 return ret;
1762 * X11DRV_wglGetCurrentReadDCARB
1764 * For OpenGL32 wglGetCurrentReadDCARB.
1766 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1768 HDC ret = 0;
1769 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1771 if (ctx) ret = ctx->read_hdc;
1773 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1774 return ret;
1778 * X11DRV_wglGetProcAddress
1780 * For OpenGL32 wglGetProcAddress.
1782 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1784 int i, j;
1785 const WineGLExtension *ext;
1787 int padding = 32 - strlen(lpszProc);
1788 if (padding < 0)
1789 padding = 0;
1791 if (!has_opengl()) return NULL;
1793 /* Check the table of WGL extensions to see if we need to return a WGL extension
1794 * or a function pointer to a native OpenGL function. */
1795 if(strncmp(lpszProc, "wgl", 3) != 0) {
1796 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1797 } else {
1798 TRACE("('%s'):%*s", lpszProc, padding, " ");
1799 for (i = 0; i < WineGLExtensionListSize; ++i) {
1800 ext = WineGLExtensionList[i];
1801 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1802 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1803 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1804 return ext->extEntryPoints[j].funcAddress;
1810 WARN("(%s) - not found\n", lpszProc);
1811 return NULL;
1815 * X11DRV_wglMakeCurrent
1817 * For OpenGL32 wglMakeCurrent.
1819 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1820 BOOL ret;
1821 HDC hdc = physDev->hdc;
1822 DWORD type = GetObjectType(hdc);
1823 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1825 TRACE("(%p,%p)\n", hdc, hglrc);
1827 if (!has_opengl()) return FALSE;
1829 wine_tsx11_lock();
1830 if (hglrc == NULL) {
1831 ret = pglXMakeCurrent(gdi_display, None, NULL);
1832 NtCurrentTeb()->glContext = NULL;
1833 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1834 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1835 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1836 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1837 ret = FALSE;
1838 } else {
1839 Drawable drawable = get_glxdrawable(physDev);
1841 /* The describe lines below are for debugging purposes only */
1842 if (TRACE_ON(wgl)) {
1843 describeDrawable(physDev);
1844 describeContext(ctx);
1847 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1848 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1849 NtCurrentTeb()->glContext = ctx;
1851 if(ret)
1853 ctx->has_been_current = TRUE;
1854 ctx->hdc = hdc;
1855 ctx->read_hdc = hdc;
1856 ctx->drawables[0] = drawable;
1857 ctx->drawables[1] = drawable;
1858 ctx->refresh_drawables = FALSE;
1860 if (type == OBJ_MEMDC)
1862 ctx->do_escape = TRUE;
1863 pglDrawBuffer(GL_FRONT_LEFT);
1867 wine_tsx11_unlock();
1868 TRACE(" returning %s\n", (ret ? "True" : "False"));
1869 return ret;
1873 * X11DRV_wglMakeContextCurrentARB
1875 * For OpenGL32 wglMakeContextCurrentARB
1877 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1879 BOOL ret;
1881 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1883 if (!has_opengl()) return 0;
1885 wine_tsx11_lock();
1886 if (hglrc == NULL) {
1887 ret = pglXMakeCurrent(gdi_display, None, NULL);
1888 NtCurrentTeb()->glContext = NULL;
1889 } else {
1890 if (NULL == pglXMakeContextCurrent) {
1891 ret = FALSE;
1892 } else {
1893 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1894 Drawable d_draw = get_glxdrawable(pDrawDev);
1895 Drawable d_read = get_glxdrawable(pReadDev);
1897 ctx->has_been_current = TRUE;
1898 ctx->hdc = pDrawDev->hdc;
1899 ctx->read_hdc = pReadDev->hdc;
1900 ctx->drawables[0] = d_draw;
1901 ctx->drawables[1] = d_read;
1902 ctx->refresh_drawables = FALSE;
1903 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1904 NtCurrentTeb()->glContext = ctx;
1907 wine_tsx11_unlock();
1909 TRACE(" returning %s\n", (ret ? "True" : "False"));
1910 return ret;
1914 * X11DRV_wglShareLists
1916 * For OpenGL32 wglShareLists.
1918 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1919 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1920 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1922 TRACE("(%p, %p)\n", org, dest);
1924 if (!has_opengl()) return FALSE;
1926 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
1927 * at context creation time but in case of WGL it is done using wglShareLists.
1928 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
1929 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
1930 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
1931 * so there delaying context creation doesn't work.
1933 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
1934 * and when a program requests sharing we recreate the destination context if it hasn't been made
1935 * current or when it hasn't shared display lists before.
1938 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
1940 ERR("Could not share display lists, one of the contexts has been current already !\n");
1941 return FALSE;
1943 else if(dest->sharing)
1945 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
1946 return FALSE;
1948 else
1950 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
1952 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1955 wine_tsx11_lock();
1956 describeContext(org);
1957 describeContext(dest);
1959 /* Re-create the GLX context and share display lists */
1960 pglXDestroyContext(gdi_display, dest->ctx);
1961 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1962 wine_tsx11_unlock();
1963 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1965 org->sharing = TRUE;
1966 dest->sharing = TRUE;
1967 return TRUE;
1969 return FALSE;
1972 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1974 /* We are running using client-side rendering fonts... */
1975 GLYPHMETRICS gm;
1976 unsigned int glyph, size = 0;
1977 void *bitmap = NULL, *gl_bitmap = NULL;
1978 int org_alignment;
1980 wine_tsx11_lock();
1981 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1982 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1983 wine_tsx11_unlock();
1985 for (glyph = first; glyph < first + count; glyph++) {
1986 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1987 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1988 unsigned int height, width_int;
1990 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1991 if (needed_size == GDI_ERROR) {
1992 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1993 goto error;
1994 } else {
1995 TRACE(" - needed size : %d\n", needed_size);
1998 if (needed_size > size) {
1999 size = needed_size;
2000 HeapFree(GetProcessHeap(), 0, bitmap);
2001 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2002 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2003 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2005 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2006 goto error;
2007 if (TRACE_ON(wgl)) {
2008 unsigned int height, width, bitmask;
2009 unsigned char *bitmap_ = bitmap;
2011 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2012 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2013 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2014 if (needed_size != 0) {
2015 TRACE(" - bitmap :\n");
2016 for (height = 0; height < gm.gmBlackBoxY; height++) {
2017 TRACE(" ");
2018 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2019 if (bitmask == 0) {
2020 bitmap_ += 1;
2021 bitmask = 0x80;
2023 if (*bitmap_ & bitmask)
2024 TRACE("*");
2025 else
2026 TRACE(" ");
2028 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2029 TRACE("\n");
2034 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2035 * glyph for it to be drawn properly.
2037 if (needed_size != 0) {
2038 width_int = (gm.gmBlackBoxX + 31) / 32;
2039 for (height = 0; height < gm.gmBlackBoxY; height++) {
2040 unsigned int width;
2041 for (width = 0; width < width_int; width++) {
2042 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2043 ((int *) bitmap)[height * width_int + width];
2048 wine_tsx11_lock();
2049 pglNewList(listBase++, GL_COMPILE);
2050 if (needed_size != 0) {
2051 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2052 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2053 gm.gmCellIncX, gm.gmCellIncY,
2054 gl_bitmap);
2055 } else {
2056 /* This is the case of 'empty' glyphs like the space character */
2057 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2059 pglEndList();
2060 wine_tsx11_unlock();
2063 wine_tsx11_lock();
2064 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2065 wine_tsx11_unlock();
2067 HeapFree(GetProcessHeap(), 0, bitmap);
2068 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2069 return TRUE;
2071 error:
2072 wine_tsx11_lock();
2073 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2074 wine_tsx11_unlock();
2076 HeapFree(GetProcessHeap(), 0, bitmap);
2077 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2078 return FALSE;
2082 * X11DRV_wglUseFontBitmapsA
2084 * For OpenGL32 wglUseFontBitmapsA.
2086 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2088 Font fid = physDev->font;
2090 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2092 if (!has_opengl()) return FALSE;
2094 if (fid == 0) {
2095 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2098 wine_tsx11_lock();
2099 /* I assume that the glyphs are at the same position for X and for Windows */
2100 pglXUseXFont(fid, first, count, listBase);
2101 wine_tsx11_unlock();
2102 return TRUE;
2106 * X11DRV_wglUseFontBitmapsW
2108 * For OpenGL32 wglUseFontBitmapsW.
2110 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2112 Font fid = physDev->font;
2114 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2116 if (!has_opengl()) return FALSE;
2118 if (fid == 0) {
2119 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2122 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2124 wine_tsx11_lock();
2125 /* I assume that the glyphs are at the same position for X and for Windows */
2126 pglXUseXFont(fid, first, count, listBase);
2127 wine_tsx11_unlock();
2128 return TRUE;
2131 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2132 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2134 wine_tsx11_lock();
2135 switch(pname)
2137 case GL_DEPTH_BITS:
2139 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2141 pglGetIntegerv(pname, params);
2143 * if we cannot find a Wine Context
2144 * we only have the default wine desktop context,
2145 * so if we have only a 24 depth say we have 32
2147 if (!ctx && *params == 24) {
2148 *params = 32;
2150 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2151 break;
2153 case GL_ALPHA_BITS:
2155 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2157 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2158 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2159 break;
2161 default:
2162 pglGetIntegerv(pname, params);
2163 break;
2165 wine_tsx11_unlock();
2168 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2170 int w, h;
2172 if (!physDev->gl_copy)
2173 return;
2175 w = physDev->dc_rect.right - physDev->dc_rect.left;
2176 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2178 if(w > 0 && h > 0) {
2179 Drawable src = physDev->pixmap;
2180 if(!src) src = physDev->gl_drawable;
2182 /* The GL drawable may be lagged behind if we don't flush first, so
2183 * flush the display make sure we copy up-to-date data */
2184 wine_tsx11_lock();
2185 XFlush(gdi_display);
2186 XSetFunction(gdi_display, physDev->gc, GXcopy);
2187 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2188 physDev->dc_rect.left, physDev->dc_rect.top);
2189 wine_tsx11_unlock();
2194 static void WINAPI X11DRV_wglFinish(void)
2196 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2197 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2199 wine_tsx11_lock();
2200 sync_context(ctx);
2201 pglFinish();
2202 wine_tsx11_unlock();
2203 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2206 static void WINAPI X11DRV_wglFlush(void)
2208 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2209 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2211 wine_tsx11_lock();
2212 sync_context(ctx);
2213 pglFlush();
2214 wine_tsx11_unlock();
2215 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2219 * X11DRV_wglCreateContextAttribsARB
2221 * WGL_ARB_create_context: wglCreateContextAttribsARB
2223 HGLRC X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2225 Wine_GLContext *ret;
2226 WineGLPixelFormat *fmt;
2227 int hdcPF = physDev->current_pf;
2228 int fmt_count = 0;
2230 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2232 if (!has_opengl()) return 0;
2234 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2235 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2236 * If this fails something is very wrong on the system. */
2237 if(!fmt)
2239 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2240 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2241 return NULL;
2244 wine_tsx11_lock();
2245 ret = alloc_context();
2246 wine_tsx11_unlock();
2247 ret->hdc = physDev->hdc;
2248 ret->fmt = fmt;
2249 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2250 ret->gl3_context = TRUE;
2252 ret->numAttribs = 0;
2253 if(attribList)
2255 int *pAttribList = (int*)attribList;
2256 int *pContextAttribList = &ret->attribList[0];
2257 /* attribList consists of pairs {token, value] terminated with 0 */
2258 while(pAttribList[0] != 0)
2260 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2261 switch(pAttribList[0])
2263 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2264 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2265 pContextAttribList[1] = pAttribList[1];
2266 break;
2267 case WGL_CONTEXT_MINOR_VERSION_ARB:
2268 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2269 pContextAttribList[1] = pAttribList[1];
2270 break;
2271 case WGL_CONTEXT_LAYER_PLANE_ARB:
2272 break;
2273 case WGL_CONTEXT_FLAGS_ARB:
2274 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2275 pContextAttribList[1] = pAttribList[1];
2276 break;
2277 case WGL_CONTEXT_PROFILE_MASK_ARB:
2278 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2279 pContextAttribList[1] = pAttribList[1];
2280 break;
2281 default:
2282 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2285 ret->numAttribs++;
2286 pAttribList += 2;
2287 pContextAttribList += 2;
2291 wine_tsx11_lock();
2292 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2293 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2295 XSync(gdi_display, False);
2296 if(X11DRV_check_error() || !ret->ctx)
2298 /* In the future we should convert the GLX error to a win32 one here if needed */
2299 ERR("Context creation failed\n");
2300 free_context(ret);
2301 wine_tsx11_unlock();
2302 return NULL;
2305 wine_tsx11_unlock();
2306 TRACE(" creating context %p\n", ret);
2307 return (HGLRC) ret;
2311 * X11DRV_wglGetExtensionsStringARB
2313 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2315 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2316 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2317 return WineGLInfo.wglExtensions;
2321 * X11DRV_wglCreatePbufferARB
2323 * WGL_ARB_pbuffer: wglCreatePbufferARB
2325 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2327 Wine_GLPBuffer* object = NULL;
2328 WineGLPixelFormat *fmt = NULL;
2329 int nCfgs = 0;
2330 int attribs[256];
2331 int nAttribs = 0;
2333 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2335 if (0 >= iPixelFormat) {
2336 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2337 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2338 return NULL; /* unexpected error */
2341 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2342 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2343 if(!fmt) {
2344 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2345 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2346 goto create_failed; /* unexpected error */
2349 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2350 if (NULL == object) {
2351 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2352 goto create_failed; /* unexpected error */
2354 object->hdc = hdc;
2355 object->display = gdi_display;
2356 object->width = iWidth;
2357 object->height = iHeight;
2358 object->fmt = fmt;
2360 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2361 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2362 while (piAttribList && 0 != *piAttribList) {
2363 int attr_v;
2364 switch (*piAttribList) {
2365 case WGL_PBUFFER_LARGEST_ARB: {
2366 ++piAttribList;
2367 attr_v = *piAttribList;
2368 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2369 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2370 break;
2373 case WGL_TEXTURE_FORMAT_ARB: {
2374 ++piAttribList;
2375 attr_v = *piAttribList;
2376 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2377 if (use_render_texture_ati) {
2378 int type = 0;
2379 switch (attr_v) {
2380 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2381 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2382 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2383 default:
2384 SetLastError(ERROR_INVALID_DATA);
2385 goto create_failed;
2387 object->use_render_texture = 1;
2388 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2389 } else {
2390 if (WGL_NO_TEXTURE_ARB == attr_v) {
2391 object->use_render_texture = 0;
2392 } else {
2393 if (!use_render_texture_emulation) {
2394 SetLastError(ERROR_INVALID_DATA);
2395 goto create_failed;
2397 switch (attr_v) {
2398 case WGL_TEXTURE_RGB_ARB:
2399 object->use_render_texture = GL_RGB;
2400 object->texture_bpp = 3;
2401 object->texture_format = GL_RGB;
2402 object->texture_type = GL_UNSIGNED_BYTE;
2403 break;
2404 case WGL_TEXTURE_RGBA_ARB:
2405 object->use_render_texture = GL_RGBA;
2406 object->texture_bpp = 4;
2407 object->texture_format = GL_RGBA;
2408 object->texture_type = GL_UNSIGNED_BYTE;
2409 break;
2411 /* WGL_FLOAT_COMPONENTS_NV */
2412 case WGL_TEXTURE_FLOAT_R_NV:
2413 object->use_render_texture = GL_FLOAT_R_NV;
2414 object->texture_bpp = 4;
2415 object->texture_format = GL_RED;
2416 object->texture_type = GL_FLOAT;
2417 break;
2418 case WGL_TEXTURE_FLOAT_RG_NV:
2419 object->use_render_texture = GL_FLOAT_RG_NV;
2420 object->texture_bpp = 8;
2421 object->texture_format = GL_LUMINANCE_ALPHA;
2422 object->texture_type = GL_FLOAT;
2423 break;
2424 case WGL_TEXTURE_FLOAT_RGB_NV:
2425 object->use_render_texture = GL_FLOAT_RGB_NV;
2426 object->texture_bpp = 12;
2427 object->texture_format = GL_RGB;
2428 object->texture_type = GL_FLOAT;
2429 break;
2430 case WGL_TEXTURE_FLOAT_RGBA_NV:
2431 object->use_render_texture = GL_FLOAT_RGBA_NV;
2432 object->texture_bpp = 16;
2433 object->texture_format = GL_RGBA;
2434 object->texture_type = GL_FLOAT;
2435 break;
2436 default:
2437 ERR("Unknown texture format: %x\n", attr_v);
2438 SetLastError(ERROR_INVALID_DATA);
2439 goto create_failed;
2443 break;
2446 case WGL_TEXTURE_TARGET_ARB: {
2447 ++piAttribList;
2448 attr_v = *piAttribList;
2449 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2450 if (use_render_texture_ati) {
2451 int type = 0;
2452 switch (attr_v) {
2453 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2454 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2455 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2456 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2457 default:
2458 SetLastError(ERROR_INVALID_DATA);
2459 goto create_failed;
2461 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2462 } else {
2463 if (WGL_NO_TEXTURE_ARB == attr_v) {
2464 object->texture_target = 0;
2465 } else {
2466 if (!use_render_texture_emulation) {
2467 SetLastError(ERROR_INVALID_DATA);
2468 goto create_failed;
2470 switch (attr_v) {
2471 case WGL_TEXTURE_CUBE_MAP_ARB: {
2472 if (iWidth != iHeight) {
2473 SetLastError(ERROR_INVALID_DATA);
2474 goto create_failed;
2476 object->texture_target = GL_TEXTURE_CUBE_MAP;
2477 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2478 break;
2480 case WGL_TEXTURE_1D_ARB: {
2481 if (1 != iHeight) {
2482 SetLastError(ERROR_INVALID_DATA);
2483 goto create_failed;
2485 object->texture_target = GL_TEXTURE_1D;
2486 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2487 break;
2489 case WGL_TEXTURE_2D_ARB: {
2490 object->texture_target = GL_TEXTURE_2D;
2491 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2492 break;
2494 case WGL_TEXTURE_RECTANGLE_NV: {
2495 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2496 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2497 break;
2499 default:
2500 ERR("Unknown texture target: %x\n", attr_v);
2501 SetLastError(ERROR_INVALID_DATA);
2502 goto create_failed;
2506 break;
2509 case WGL_MIPMAP_TEXTURE_ARB: {
2510 ++piAttribList;
2511 attr_v = *piAttribList;
2512 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2513 if (use_render_texture_ati) {
2514 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2515 } else {
2516 if (!use_render_texture_emulation) {
2517 SetLastError(ERROR_INVALID_DATA);
2518 goto create_failed;
2521 break;
2524 ++piAttribList;
2527 PUSH1(attribs, None);
2528 wine_tsx11_lock();
2529 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2530 wine_tsx11_unlock();
2531 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2532 if (!object->drawable) {
2533 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2534 goto create_failed; /* unexpected error */
2536 TRACE("->(%p)\n", object);
2537 return object;
2539 create_failed:
2540 HeapFree(GetProcessHeap(), 0, object);
2541 TRACE("->(FAILED)\n");
2542 return NULL;
2546 * X11DRV_wglDestroyPbufferARB
2548 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2550 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2552 Wine_GLPBuffer* object = hPbuffer;
2553 TRACE("(%p)\n", hPbuffer);
2554 if (NULL == object) {
2555 SetLastError(ERROR_INVALID_HANDLE);
2556 return GL_FALSE;
2558 wine_tsx11_lock();
2559 pglXDestroyPbuffer(object->display, object->drawable);
2560 wine_tsx11_unlock();
2561 HeapFree(GetProcessHeap(), 0, object);
2562 return GL_TRUE;
2566 * X11DRV_wglGetPbufferDCARB
2568 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2569 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2570 * Gdi32 implements the part of this function which creates a device context.
2571 * This part associates the physDev with the X drawable of the pbuffer.
2573 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2575 Wine_GLPBuffer* object = hPbuffer;
2576 if (NULL == object) {
2577 SetLastError(ERROR_INVALID_HANDLE);
2578 return NULL;
2581 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2582 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2583 physDev->current_pf = object->fmt->iPixelFormat;
2584 physDev->drawable = object->drawable;
2585 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2586 physDev->dc_rect = physDev->drawable_rect;
2588 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2589 return physDev->hdc;
2593 * X11DRV_wglQueryPbufferARB
2595 * WGL_ARB_pbuffer: wglQueryPbufferARB
2597 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2599 Wine_GLPBuffer* object = hPbuffer;
2600 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2601 if (NULL == object) {
2602 SetLastError(ERROR_INVALID_HANDLE);
2603 return GL_FALSE;
2605 switch (iAttribute) {
2606 case WGL_PBUFFER_WIDTH_ARB:
2607 wine_tsx11_lock();
2608 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2609 wine_tsx11_unlock();
2610 break;
2611 case WGL_PBUFFER_HEIGHT_ARB:
2612 wine_tsx11_lock();
2613 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2614 wine_tsx11_unlock();
2615 break;
2617 case WGL_PBUFFER_LOST_ARB:
2618 /* GLX Pbuffers cannot be lost by default. We can support this by
2619 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2620 * to receive pixel buffer clobber events, however that may or may
2621 * not give any benefit */
2622 *piValue = GL_FALSE;
2623 break;
2625 case WGL_TEXTURE_FORMAT_ARB:
2626 if (use_render_texture_ati) {
2627 unsigned int tmp;
2628 int type = WGL_NO_TEXTURE_ARB;
2629 wine_tsx11_lock();
2630 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2631 wine_tsx11_unlock();
2632 switch (tmp) {
2633 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2634 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2635 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2637 *piValue = type;
2638 } else {
2639 if (!object->use_render_texture) {
2640 *piValue = WGL_NO_TEXTURE_ARB;
2641 } else {
2642 if (!use_render_texture_emulation) {
2643 SetLastError(ERROR_INVALID_HANDLE);
2644 return GL_FALSE;
2646 switch(object->use_render_texture) {
2647 case GL_RGB:
2648 *piValue = WGL_TEXTURE_RGB_ARB;
2649 break;
2650 case GL_RGBA:
2651 *piValue = WGL_TEXTURE_RGBA_ARB;
2652 break;
2653 /* WGL_FLOAT_COMPONENTS_NV */
2654 case GL_FLOAT_R_NV:
2655 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2656 break;
2657 case GL_FLOAT_RG_NV:
2658 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2659 break;
2660 case GL_FLOAT_RGB_NV:
2661 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2662 break;
2663 case GL_FLOAT_RGBA_NV:
2664 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2665 break;
2666 default:
2667 ERR("Unknown texture format: %x\n", object->use_render_texture);
2671 break;
2673 case WGL_TEXTURE_TARGET_ARB:
2674 if (use_render_texture_ati) {
2675 unsigned int tmp;
2676 int type = WGL_NO_TEXTURE_ARB;
2677 wine_tsx11_lock();
2678 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2679 wine_tsx11_unlock();
2680 switch (tmp) {
2681 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2682 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2683 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2684 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2686 *piValue = type;
2687 } else {
2688 if (!object->texture_target) {
2689 *piValue = WGL_NO_TEXTURE_ARB;
2690 } else {
2691 if (!use_render_texture_emulation) {
2692 SetLastError(ERROR_INVALID_DATA);
2693 return GL_FALSE;
2695 switch (object->texture_target) {
2696 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2697 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2698 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2699 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2703 break;
2705 case WGL_MIPMAP_TEXTURE_ARB:
2706 if (use_render_texture_ati) {
2707 wine_tsx11_lock();
2708 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2709 wine_tsx11_unlock();
2710 } else {
2711 *piValue = GL_FALSE; /** don't support that */
2712 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2714 break;
2716 default:
2717 FIXME("unexpected attribute %x\n", iAttribute);
2718 break;
2721 return GL_TRUE;
2725 * X11DRV_wglReleasePbufferDCARB
2727 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2729 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2731 TRACE("(%p, %p)\n", hPbuffer, hdc);
2732 return DeleteDC(hdc);
2736 * X11DRV_wglSetPbufferAttribARB
2738 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2740 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2742 Wine_GLPBuffer* object = hPbuffer;
2743 GLboolean ret = GL_FALSE;
2745 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2746 if (NULL == object) {
2747 SetLastError(ERROR_INVALID_HANDLE);
2748 return GL_FALSE;
2750 if (!object->use_render_texture) {
2751 SetLastError(ERROR_INVALID_HANDLE);
2752 return GL_FALSE;
2754 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2755 return GL_TRUE;
2757 if (NULL != pglXDrawableAttribATI) {
2758 if (use_render_texture_ati) {
2759 FIXME("Need conversion for GLX_ATI_render_texture\n");
2761 wine_tsx11_lock();
2762 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2763 wine_tsx11_unlock();
2765 return ret;
2769 * X11DRV_wglChoosePixelFormatARB
2771 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2773 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2775 int gl_test = 0;
2776 int attribs[256];
2777 int nAttribs = 0;
2778 GLXFBConfig* cfgs = NULL;
2779 int nCfgs = 0;
2780 int it;
2781 int fmt_id;
2782 WineGLPixelFormat *fmt;
2783 UINT pfmt_it = 0;
2784 int run;
2785 int i;
2786 DWORD dwFlags = 0;
2788 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2789 if (NULL != pfAttribFList) {
2790 FIXME("unused pfAttribFList\n");
2793 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2794 if (-1 == nAttribs) {
2795 WARN("Cannot convert WGL to GLX attributes\n");
2796 return GL_FALSE;
2798 PUSH1(attribs, None);
2800 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2801 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2802 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2803 for(i=0; piAttribIList[i] != 0; i+=2)
2805 switch(piAttribIList[i])
2807 case WGL_DRAW_TO_BITMAP_ARB:
2808 if(piAttribIList[i+1])
2809 dwFlags |= PFD_DRAW_TO_BITMAP;
2810 break;
2811 case WGL_ACCELERATION_ARB:
2812 switch(piAttribIList[i+1])
2814 case WGL_NO_ACCELERATION_ARB:
2815 dwFlags |= PFD_GENERIC_FORMAT;
2816 break;
2817 case WGL_GENERIC_ACCELERATION_ARB:
2818 dwFlags |= PFD_GENERIC_ACCELERATED;
2819 break;
2820 case WGL_FULL_ACCELERATION_ARB:
2821 /* Nothing to do */
2822 break;
2824 break;
2825 case WGL_SUPPORT_GDI_ARB:
2826 if(piAttribIList[i+1])
2827 dwFlags |= PFD_SUPPORT_GDI;
2828 break;
2832 /* Search for FB configurations matching the requirements in attribs */
2833 wine_tsx11_lock();
2834 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2835 if (NULL == cfgs) {
2836 wine_tsx11_unlock();
2837 WARN("Compatible Pixel Format not found\n");
2838 return GL_FALSE;
2841 /* Loop through all matching formats and check if they are suitable.
2842 * Note that this function should at max return nMaxFormats different formats */
2843 for(run=0; run < 2; run++)
2845 for (it = 0; it < nCfgs; ++it) {
2846 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2847 if (gl_test) {
2848 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2849 continue;
2852 /* Search for the format in our list of compatible formats */
2853 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2854 if(!fmt)
2855 continue;
2857 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2858 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2859 continue;
2861 if(pfmt_it < nMaxFormats) {
2862 piFormats[pfmt_it] = fmt->iPixelFormat;
2863 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2865 pfmt_it++;
2869 *nNumFormats = pfmt_it;
2870 /** free list */
2871 XFree(cfgs);
2872 wine_tsx11_unlock();
2873 return GL_TRUE;
2877 * X11DRV_wglGetPixelFormatAttribivARB
2879 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2881 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2883 UINT i;
2884 WineGLPixelFormat *fmt = NULL;
2885 int hTest;
2886 int tmp;
2887 int curGLXAttr = 0;
2888 int nWGLFormats = 0;
2890 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2892 if (0 < iLayerPlane) {
2893 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2894 return GL_FALSE;
2897 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2898 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2899 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2900 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2901 if(!fmt) {
2902 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2905 wine_tsx11_lock();
2906 for (i = 0; i < nAttributes; ++i) {
2907 const int curWGLAttr = piAttributes[i];
2908 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2910 switch (curWGLAttr) {
2911 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2912 piValues[i] = nWGLFormats;
2913 continue;
2915 case WGL_SUPPORT_OPENGL_ARB:
2916 piValues[i] = GL_TRUE;
2917 continue;
2919 case WGL_ACCELERATION_ARB:
2920 curGLXAttr = GLX_CONFIG_CAVEAT;
2921 if (!fmt) goto pix_error;
2922 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2923 piValues[i] = WGL_NO_ACCELERATION_ARB;
2924 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2925 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2926 else
2927 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2928 continue;
2930 case WGL_TRANSPARENT_ARB:
2931 curGLXAttr = GLX_TRANSPARENT_TYPE;
2932 if (!fmt) goto pix_error;
2933 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2934 if (hTest) goto get_error;
2935 piValues[i] = GL_FALSE;
2936 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2937 continue;
2939 case WGL_PIXEL_TYPE_ARB:
2940 curGLXAttr = GLX_RENDER_TYPE;
2941 if (!fmt) goto pix_error;
2942 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2943 if (hTest) goto get_error;
2944 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2945 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2946 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2947 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2948 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2949 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2950 else {
2951 ERR("unexpected RenderType(%x)\n", tmp);
2952 piValues[i] = WGL_TYPE_RGBA_ARB;
2954 continue;
2956 case WGL_COLOR_BITS_ARB:
2957 curGLXAttr = GLX_BUFFER_SIZE;
2958 break;
2960 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2961 if (use_render_texture_ati) {
2962 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2963 break;
2965 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2966 if (use_render_texture_ati) {
2967 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2968 break;
2970 if (!use_render_texture_emulation) {
2971 piValues[i] = GL_FALSE;
2972 continue;
2974 curGLXAttr = GLX_RENDER_TYPE;
2975 if (!fmt) goto pix_error;
2976 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2977 if (hTest) goto get_error;
2978 if (GLX_COLOR_INDEX_BIT == tmp) {
2979 piValues[i] = GL_FALSE;
2980 continue;
2982 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2983 if (hTest) goto get_error;
2984 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2985 continue;
2987 case WGL_BLUE_BITS_ARB:
2988 curGLXAttr = GLX_BLUE_SIZE;
2989 break;
2990 case WGL_RED_BITS_ARB:
2991 curGLXAttr = GLX_RED_SIZE;
2992 break;
2993 case WGL_GREEN_BITS_ARB:
2994 curGLXAttr = GLX_GREEN_SIZE;
2995 break;
2996 case WGL_ALPHA_BITS_ARB:
2997 curGLXAttr = GLX_ALPHA_SIZE;
2998 break;
2999 case WGL_DEPTH_BITS_ARB:
3000 curGLXAttr = GLX_DEPTH_SIZE;
3001 break;
3002 case WGL_STENCIL_BITS_ARB:
3003 curGLXAttr = GLX_STENCIL_SIZE;
3004 break;
3005 case WGL_DOUBLE_BUFFER_ARB:
3006 curGLXAttr = GLX_DOUBLEBUFFER;
3007 break;
3008 case WGL_STEREO_ARB:
3009 curGLXAttr = GLX_STEREO;
3010 break;
3011 case WGL_AUX_BUFFERS_ARB:
3012 curGLXAttr = GLX_AUX_BUFFERS;
3013 break;
3015 case WGL_SUPPORT_GDI_ARB:
3016 if (!fmt) goto pix_error;
3017 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3018 continue;
3020 case WGL_DRAW_TO_BITMAP_ARB:
3021 if (!fmt) goto pix_error;
3022 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3023 continue;
3025 case WGL_DRAW_TO_WINDOW_ARB:
3026 case WGL_DRAW_TO_PBUFFER_ARB:
3027 if (!fmt) goto pix_error;
3028 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3029 if (hTest) goto get_error;
3030 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3031 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3032 piValues[i] = GL_TRUE;
3033 else
3034 piValues[i] = GL_FALSE;
3035 continue;
3037 case WGL_SWAP_METHOD_ARB:
3038 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3039 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3040 * point only ATI offers this.
3042 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3043 break;
3045 case WGL_PBUFFER_LARGEST_ARB:
3046 curGLXAttr = GLX_LARGEST_PBUFFER;
3047 break;
3049 case WGL_SAMPLE_BUFFERS_ARB:
3050 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3051 break;
3053 case WGL_SAMPLES_ARB:
3054 curGLXAttr = GLX_SAMPLES_ARB;
3055 break;
3057 case WGL_FLOAT_COMPONENTS_NV:
3058 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3059 break;
3061 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3062 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3063 break;
3065 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3066 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3067 break;
3069 case WGL_ACCUM_RED_BITS_ARB:
3070 curGLXAttr = GLX_ACCUM_RED_SIZE;
3071 break;
3072 case WGL_ACCUM_GREEN_BITS_ARB:
3073 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3074 break;
3075 case WGL_ACCUM_BLUE_BITS_ARB:
3076 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3077 break;
3078 case WGL_ACCUM_ALPHA_BITS_ARB:
3079 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3080 break;
3081 case WGL_ACCUM_BITS_ARB:
3082 if (!fmt) goto pix_error;
3083 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3084 if (hTest) goto get_error;
3085 piValues[i] = tmp;
3086 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3087 if (hTest) goto get_error;
3088 piValues[i] += tmp;
3089 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3090 if (hTest) goto get_error;
3091 piValues[i] += tmp;
3092 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3093 if (hTest) goto get_error;
3094 piValues[i] += tmp;
3095 continue;
3097 default:
3098 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3101 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3102 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3103 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3105 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3106 * and check which options can work using iPixelFormat=0 and which not.
3107 * A problem would be that this function is an extension. This would
3108 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3110 if (0 != curGLXAttr && iPixelFormat != 0) {
3111 if (!fmt) goto pix_error;
3112 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3113 if (hTest) goto get_error;
3114 curGLXAttr = 0;
3115 } else {
3116 piValues[i] = GL_FALSE;
3119 wine_tsx11_unlock();
3120 return GL_TRUE;
3122 get_error:
3123 wine_tsx11_unlock();
3124 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3125 return GL_FALSE;
3127 pix_error:
3128 wine_tsx11_unlock();
3129 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3130 return GL_FALSE;
3134 * X11DRV_wglGetPixelFormatAttribfvARB
3136 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3138 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3140 int *attr;
3141 int ret;
3142 UINT i;
3144 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3146 /* Allocate a temporary array to store integer values */
3147 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3148 if (!attr) {
3149 ERR("couldn't allocate %d array\n", nAttributes);
3150 return GL_FALSE;
3153 /* Piggy-back on wglGetPixelFormatAttribivARB */
3154 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3155 if (ret) {
3156 /* Convert integer values to float. Should also check for attributes
3157 that can give decimal values here */
3158 for (i=0; i<nAttributes;i++) {
3159 pfValues[i] = attr[i];
3163 HeapFree(GetProcessHeap(), 0, attr);
3164 return ret;
3168 * X11DRV_wglBindTexImageARB
3170 * WGL_ARB_render_texture: wglBindTexImageARB
3172 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3174 Wine_GLPBuffer* object = hPbuffer;
3175 GLboolean ret = GL_FALSE;
3177 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3178 if (NULL == object) {
3179 SetLastError(ERROR_INVALID_HANDLE);
3180 return GL_FALSE;
3182 if (!object->use_render_texture) {
3183 SetLastError(ERROR_INVALID_HANDLE);
3184 return GL_FALSE;
3187 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3188 static int init = 0;
3189 int prev_binded_texture = 0;
3190 GLXContext prev_context;
3191 Drawable prev_drawable;
3192 GLXContext tmp_context;
3194 wine_tsx11_lock();
3195 prev_context = pglXGetCurrentContext();
3196 prev_drawable = pglXGetCurrentDrawable();
3198 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3199 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3200 isn't ideal performance wise but I wasn't able to get other ways working.
3202 if(!init) {
3203 init = 1; /* Only show the FIXME once for performance reasons */
3204 FIXME("partial stub!\n");
3207 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3208 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3210 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3212 /* Switch to our pbuffer */
3213 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3215 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3216 * After that upload the pbuffer texture data. */
3217 pglBindTexture(object->texture_target, prev_binded_texture);
3218 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3220 /* Switch back to the original drawable and upload the pbuffer-texture */
3221 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3222 pglXDestroyContext(gdi_display, tmp_context);
3223 wine_tsx11_unlock();
3224 return GL_TRUE;
3227 if (NULL != pglXBindTexImageATI) {
3228 int buffer;
3230 switch(iBuffer)
3232 case WGL_FRONT_LEFT_ARB:
3233 buffer = GLX_FRONT_LEFT_ATI;
3234 break;
3235 case WGL_FRONT_RIGHT_ARB:
3236 buffer = GLX_FRONT_RIGHT_ATI;
3237 break;
3238 case WGL_BACK_LEFT_ARB:
3239 buffer = GLX_BACK_LEFT_ATI;
3240 break;
3241 case WGL_BACK_RIGHT_ARB:
3242 buffer = GLX_BACK_RIGHT_ATI;
3243 break;
3244 default:
3245 ERR("Unknown iBuffer=%#x\n", iBuffer);
3246 return FALSE;
3249 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3250 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3251 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3252 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3253 * works fine using our pbuffer emulation path.
3255 wine_tsx11_lock();
3256 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3257 wine_tsx11_unlock();
3259 return ret;
3263 * X11DRV_wglReleaseTexImageARB
3265 * WGL_ARB_render_texture: wglReleaseTexImageARB
3267 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3269 Wine_GLPBuffer* object = hPbuffer;
3270 GLboolean ret = GL_FALSE;
3272 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3273 if (NULL == object) {
3274 SetLastError(ERROR_INVALID_HANDLE);
3275 return GL_FALSE;
3277 if (!object->use_render_texture) {
3278 SetLastError(ERROR_INVALID_HANDLE);
3279 return GL_FALSE;
3281 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3282 return GL_TRUE;
3284 if (NULL != pglXReleaseTexImageATI) {
3285 int buffer;
3287 switch(iBuffer)
3289 case WGL_FRONT_LEFT_ARB:
3290 buffer = GLX_FRONT_LEFT_ATI;
3291 break;
3292 case WGL_FRONT_RIGHT_ARB:
3293 buffer = GLX_FRONT_RIGHT_ATI;
3294 break;
3295 case WGL_BACK_LEFT_ARB:
3296 buffer = GLX_BACK_LEFT_ATI;
3297 break;
3298 case WGL_BACK_RIGHT_ARB:
3299 buffer = GLX_BACK_RIGHT_ATI;
3300 break;
3301 default:
3302 ERR("Unknown iBuffer=%#x\n", iBuffer);
3303 return FALSE;
3305 wine_tsx11_lock();
3306 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3307 wine_tsx11_unlock();
3309 return ret;
3313 * X11DRV_wglGetExtensionsStringEXT
3315 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3317 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3318 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3319 return WineGLInfo.wglExtensions;
3323 * X11DRV_wglGetSwapIntervalEXT
3325 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3327 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3328 FIXME("(),stub!\n");
3329 return swap_interval;
3333 * X11DRV_wglSwapIntervalEXT
3335 * WGL_EXT_swap_control: wglSwapIntervalEXT
3337 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3338 BOOL ret = TRUE;
3340 TRACE("(%d)\n", interval);
3341 swap_interval = interval;
3342 if (NULL != pglXSwapIntervalSGI) {
3343 wine_tsx11_lock();
3344 ret = !pglXSwapIntervalSGI(interval);
3345 wine_tsx11_unlock();
3347 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3348 return ret;
3352 * X11DRV_wglAllocateMemoryNV
3354 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3356 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3357 void *ret = NULL;
3358 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3360 if (pglXAllocateMemoryNV)
3362 wine_tsx11_lock();
3363 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3364 wine_tsx11_unlock();
3366 return ret;
3370 * X11DRV_wglFreeMemoryNV
3372 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3374 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3375 TRACE("(%p)\n", pointer);
3376 if (pglXFreeMemoryNV == NULL)
3377 return;
3379 wine_tsx11_lock();
3380 pglXFreeMemoryNV(pointer);
3381 wine_tsx11_unlock();
3385 * X11DRV_wglSetPixelFormatWINE
3387 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3388 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3390 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3392 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3394 if (!has_opengl()) return FALSE;
3396 if (physDev->current_pf == iPixelFormat) return TRUE;
3398 /* Relay to the core SetPixelFormat */
3399 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3400 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3404 * glxRequireVersion (internal)
3406 * Check if the supported GLX version matches requiredVersion.
3408 static BOOL glxRequireVersion(int requiredVersion)
3410 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3411 if(requiredVersion <= WineGLInfo.glxVersion[1])
3412 return TRUE;
3414 return FALSE;
3417 static BOOL glxRequireExtension(const char *requiredExtension)
3419 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3420 return FALSE;
3423 return TRUE;
3426 static void register_extension_string(const char *ext)
3428 if (WineGLInfo.wglExtensions[0])
3429 strcat(WineGLInfo.wglExtensions, " ");
3430 strcat(WineGLInfo.wglExtensions, ext);
3432 TRACE("'%s'\n", ext);
3435 static BOOL register_extension(const WineGLExtension * ext)
3437 int i;
3439 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3440 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3442 register_extension_string(ext->extName);
3444 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3445 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3447 return TRUE;
3450 static const WineGLExtension WGL_internal_functions =
3454 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3455 { "wglFinish", X11DRV_wglFinish },
3456 { "wglFlush", X11DRV_wglFlush },
3461 static const WineGLExtension WGL_ARB_create_context =
3463 "WGL_ARB_create_context",
3465 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3469 static const WineGLExtension WGL_ARB_extensions_string =
3471 "WGL_ARB_extensions_string",
3473 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3477 static const WineGLExtension WGL_ARB_make_current_read =
3479 "WGL_ARB_make_current_read",
3481 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3482 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3486 static const WineGLExtension WGL_ARB_multisample =
3488 "WGL_ARB_multisample",
3491 static const WineGLExtension WGL_ARB_pbuffer =
3493 "WGL_ARB_pbuffer",
3495 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3496 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3497 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3498 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3499 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3500 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3504 static const WineGLExtension WGL_ARB_pixel_format =
3506 "WGL_ARB_pixel_format",
3508 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3509 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3510 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3514 static const WineGLExtension WGL_ARB_render_texture =
3516 "WGL_ARB_render_texture",
3518 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3519 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3523 static const WineGLExtension WGL_EXT_extensions_string =
3525 "WGL_EXT_extensions_string",
3527 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3531 static const WineGLExtension WGL_EXT_swap_control =
3533 "WGL_EXT_swap_control",
3535 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3536 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3540 static const WineGLExtension WGL_NV_vertex_array_range =
3542 "WGL_NV_vertex_array_range",
3544 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3545 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3549 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3551 "WGL_WINE_pixel_format_passthrough",
3553 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3558 * X11DRV_WineGL_LoadExtensions
3560 static void X11DRV_WineGL_LoadExtensions(void)
3562 WineGLInfo.wglExtensions[0] = 0;
3564 /* Load Wine internal functions */
3565 register_extension(&WGL_internal_functions);
3567 /* ARB Extensions */
3569 if(glxRequireExtension("GLX_ARB_create_context"))
3571 register_extension(&WGL_ARB_create_context);
3573 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3574 register_extension_string("WGL_ARB_create_context_profile");
3577 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3579 register_extension_string("WGL_ARB_pixel_format_float");
3580 register_extension_string("WGL_ATI_pixel_format_float");
3583 register_extension(&WGL_ARB_extensions_string);
3585 if (glxRequireVersion(3))
3586 register_extension(&WGL_ARB_make_current_read);
3588 if (glxRequireExtension("GLX_ARB_multisample"))
3589 register_extension(&WGL_ARB_multisample);
3591 /* In general pbuffer functionality requires support in the X-server. The functionality is
3592 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3593 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3594 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3596 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3597 * without support in the X-server (which other Mesa based drivers require).
3599 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3600 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3601 * is available pbuffers must be available too. */
3602 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3603 register_extension(&WGL_ARB_pbuffer);
3605 register_extension(&WGL_ARB_pixel_format);
3607 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3608 if (glxRequireExtension("GLX_ATI_render_texture") ||
3609 glxRequireExtension("GLX_ARB_render_texture") ||
3610 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3612 register_extension(&WGL_ARB_render_texture);
3614 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3615 if(glxRequireExtension("GLX_NV_float_buffer"))
3616 register_extension_string("WGL_NV_float_buffer");
3618 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3619 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3620 register_extension_string("WGL_NV_texture_rectangle");
3623 /* EXT Extensions */
3625 register_extension(&WGL_EXT_extensions_string);
3627 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3628 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3629 register_extension(&WGL_EXT_swap_control);
3631 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3632 register_extension_string("WGL_EXT_framebuffer_sRGB");
3634 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3635 register_extension_string("WGL_EXT_pixel_format_packed_float");
3637 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3638 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3639 register_extension(&WGL_NV_vertex_array_range);
3641 /* WINE-specific WGL Extensions */
3643 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3644 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3646 register_extension(&WGL_WINE_pixel_format_passthrough);
3650 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3652 Drawable ret;
3654 if(physDev->bitmap)
3656 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3657 ret = physDev->drawable; /* PBuffer */
3658 else
3659 ret = physDev->bitmap->glxpixmap;
3661 else if(physDev->gl_drawable)
3662 ret = physDev->gl_drawable;
3663 else
3664 ret = physDev->drawable;
3665 return ret;
3668 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3670 wine_tsx11_lock();
3671 pglXDestroyGLXPixmap(display, glxpixmap);
3672 wine_tsx11_unlock();
3673 return TRUE;
3677 * X11DRV_SwapBuffers
3679 * Swap the buffers of this DC
3681 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3683 GLXDrawable drawable;
3684 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3686 if (!has_opengl()) return FALSE;
3688 TRACE("(%p)\n", physDev);
3690 drawable = get_glxdrawable(physDev);
3692 wine_tsx11_lock();
3693 sync_context(ctx);
3694 if(physDev->pixmap) {
3695 if(pglXCopySubBufferMESA) {
3696 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3697 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3699 /* (glX)SwapBuffers has an implicit glFlush effect, however
3700 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3701 * copying */
3702 pglFlush();
3703 if(w > 0 && h > 0)
3704 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3706 else
3707 pglXSwapBuffers(gdi_display, drawable);
3709 else
3710 pglXSwapBuffers(gdi_display, drawable);
3712 flush_gl_drawable(physDev);
3713 wine_tsx11_unlock();
3715 /* FPS support */
3716 if (TRACE_ON(fps))
3718 static long prev_time, start_time;
3719 static unsigned long frames, frames_total;
3721 DWORD time = GetTickCount();
3722 frames++;
3723 frames_total++;
3724 /* every 1.5 seconds */
3725 if (time - prev_time > 1500) {
3726 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3727 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3728 prev_time = time;
3729 frames = 0;
3730 if(start_time == 0) start_time = time;
3734 return TRUE;
3737 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3739 WineGLPixelFormat *fmt;
3740 XVisualInfo *ret;
3742 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3743 if(fmt == NULL)
3744 return NULL;
3746 wine_tsx11_lock();
3747 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3748 wine_tsx11_unlock();
3749 return ret;
3752 #else /* no OpenGL includes */
3754 void X11DRV_OpenGL_Cleanup(void)
3758 static inline void opengl_error(void)
3760 static int warned;
3761 if (!warned++) ERR("No OpenGL support compiled in.\n");
3764 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3766 return 0;
3769 void mark_drawable_dirty(Drawable old, Drawable new)
3773 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3777 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3779 return 0;
3782 /***********************************************************************
3783 * ChoosePixelFormat (X11DRV.@)
3785 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3786 const PIXELFORMATDESCRIPTOR *ppfd) {
3787 opengl_error();
3788 return 0;
3791 /***********************************************************************
3792 * DescribePixelFormat (X11DRV.@)
3794 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3795 int iPixelFormat,
3796 UINT nBytes,
3797 PIXELFORMATDESCRIPTOR *ppfd) {
3798 opengl_error();
3799 return 0;
3802 /***********************************************************************
3803 * GetPixelFormat (X11DRV.@)
3805 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3806 opengl_error();
3807 return 0;
3810 /***********************************************************************
3811 * SetPixelFormat (X11DRV.@)
3813 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3814 int iPixelFormat,
3815 const PIXELFORMATDESCRIPTOR *ppfd) {
3816 opengl_error();
3817 return FALSE;
3820 /***********************************************************************
3821 * SwapBuffers (X11DRV.@)
3823 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3824 opengl_error();
3825 return FALSE;
3829 * X11DRV_wglCopyContext
3831 * For OpenGL32 wglCopyContext.
3833 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3834 opengl_error();
3835 return FALSE;
3839 * X11DRV_wglCreateContext
3841 * For OpenGL32 wglCreateContext.
3843 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3844 opengl_error();
3845 return NULL;
3849 * X11DRV_wglCreateContextAttribsARB
3851 * WGL_ARB_create_context: wglCreateContextAttribsARB
3853 HGLRC X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3855 opengl_error();
3856 return NULL;
3860 * X11DRV_wglDeleteContext
3862 * For OpenGL32 wglDeleteContext.
3864 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3865 opengl_error();
3866 return FALSE;
3870 * X11DRV_wglGetProcAddress
3872 * For OpenGL32 wglGetProcAddress.
3874 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3875 opengl_error();
3876 return NULL;
3879 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3881 opengl_error();
3882 return NULL;
3885 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3886 opengl_error();
3887 return FALSE;
3891 * X11DRV_wglMakeCurrent
3893 * For OpenGL32 wglMakeCurrent.
3895 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3896 opengl_error();
3897 return FALSE;
3901 * X11DRV_wglShareLists
3903 * For OpenGL32 wglShareLists.
3905 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3906 opengl_error();
3907 return FALSE;
3911 * X11DRV_wglUseFontBitmapsA
3913 * For OpenGL32 wglUseFontBitmapsA.
3915 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3917 opengl_error();
3918 return FALSE;
3922 * X11DRV_wglUseFontBitmapsW
3924 * For OpenGL32 wglUseFontBitmapsW.
3926 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3928 opengl_error();
3929 return FALSE;
3933 * X11DRV_wglSetPixelFormatWINE
3935 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3936 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3938 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3940 opengl_error();
3941 return FALSE;
3944 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3946 return 0;
3949 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3951 return FALSE;
3954 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3956 return NULL;
3959 #endif /* defined(HAVE_OPENGL) */