d3drm: Add some definitions.
[wine/multimedia.git] / include / d3drmdef.h
blob0d83397ead44488d3b22e934047887ddb441fff4
1 /*
2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David ADAM
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __D3DRMDEFS_H__
21 #define __D3DRMDEFS_H__
23 #include <stddef.h>
24 #include <d3dtypes.h>
26 #if defined(__cplusplus)
27 extern "C" {
28 #endif
30 typedef D3DVALUE D3DRMMATRIX4D[4][4];
32 typedef struct _D3DRMQUATERNION {
33 D3DVALUE s;
34 D3DVECTOR v;
35 } D3DRMQUATERNION, *LPD3DRMQUATERNION;
37 typedef enum _D3DRMLIGHTTYPE {
38 D3DRMLIGHT_AMBIENT,
39 D3DRMLIGHT_POINT,
40 D3DRMLIGHT_SPOT,
41 D3DRMLIGHT_DIRECTIONAL,
42 D3DRMLIGHT_PARALLELPOINT
43 } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
45 typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
47 typedef enum _D3DRMTEXTUREQUALITY {
48 D3DRMTEXTURE_NEAREST,
49 D3DRMTEXTURE_LINEAR,
50 D3DRMTEXTURE_MIPNEAREST,
51 D3DRMTEXTURE_MIPLINEAR,
52 D3DRMTEXTURE_LINEARMIPNEAREST,
53 D3DRMTEXTURE_LINEARMIPLINEAR
54 } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
56 typedef struct _D3DRMPALETTEENTRY {
57 unsigned char red;
58 unsigned char green;
59 unsigned char blue;
60 unsigned char flags;
61 } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
63 typedef struct _D3DRMIMAGE {
64 int width;
65 int height;
66 int aspectx;
67 int aspecty;
68 int depth;
69 int rgb;
70 int bytes_per_line;
71 void* buffer1;
72 void* buffer2;
73 unsigned long red_mask;
74 unsigned long green_mask;
75 unsigned long blue_mask;
76 unsigned long alpha_mask;
77 int palette_size;
78 D3DRMPALETTEENTRY* palette;
79 } D3DRMIMAGE, *LPD3DRMIMAGE;
81 typedef enum _D3DRMWRAPTYPE {
82 D3DRMWRAP_FLAT,
83 D3DRMWRAP_CYLINDER,
84 D3DRMWRAP_SPHERE,
85 D3DRMWRAP_CHROME,
86 D3DRMWRAP_SHEET,
87 D3DRMWRAP_BOX
88 } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
90 typedef DWORD D3DRMLOADOPTIONS;
92 typedef enum _D3DRMUSERVISUALREASON {
93 D3DRMUSERVISUAL_CANSEE,
94 D3DRMUSERVISUAL_RENDER
95 } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
97 void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
99 LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
100 LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
101 LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
103 LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
104 LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
105 D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
106 LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
108 #define D3DRMVectorNormalise D3DRMVectorNormalize
110 D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
111 LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
112 LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
113 LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
114 LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
115 LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
117 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
118 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
119 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
120 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
121 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
122 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
124 #if defined(__cplusplus)
126 #endif
128 #endif