bin2res: Clean output files when aborting on an error or signal.
[wine/multimedia.git] / dlls / d3d9 / directx.c
blob2a385e90405b939753ef5800ed9da3c72954bca8
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return D3D_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 return E_NOINTERFACE;
43 ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
44 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49 return ref;
52 ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
53 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 if (ref == 0) {
59 IWineD3D_Release(This->WineD3D);
60 HeapFree(GetProcessHeap(), 0, This);
63 return ref;
66 /* IDirect3D9 Interface follow: */
67 HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
68 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
69 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
72 UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
73 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
74 return IWineD3D_GetAdapterCount(This->WineD3D);
77 HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
78 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
79 WINED3DADAPTER_IDENTIFIER adapter_id;
81 /* dx8 and dx9 have different structures to be filled in, with incompatible
82 layouts so pass in pointers to the places to be filled via an internal
83 structure */
84 adapter_id.Driver = pIdentifier->Driver;
85 adapter_id.Description = pIdentifier->Description;
86 adapter_id.DeviceName = pIdentifier->DeviceName;
87 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
88 adapter_id.VendorId = &pIdentifier->VendorId;
89 adapter_id.DeviceId = &pIdentifier->DeviceId;
90 adapter_id.SubSysId = &pIdentifier->SubSysId;
91 adapter_id.Revision = &pIdentifier->Revision;
92 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
93 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
95 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
98 UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
99 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
100 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
103 HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
104 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
105 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
108 HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
109 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
110 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
113 HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
114 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
115 D3DFORMAT BackBufferFormat, BOOL Windowed) {
116 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
117 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
118 BackBufferFormat, Windowed);
121 HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
122 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
123 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
124 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
125 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
126 Usage, RType, CheckFormat);
129 HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
130 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
131 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
132 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
133 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
134 Windowed, MultiSampleType, pQualityLevels);
137 HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
138 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
139 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
140 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
141 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
142 RenderTargetFormat, DepthStencilFormat);
145 HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
146 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147 return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
148 TargetFormat);
151 HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
152 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
153 HRESULT hrc = D3D_OK;
154 WINED3DCAPS *pWineCaps;
156 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
158 if(NULL == pCaps){
159 return D3DERR_INVALIDCALL;
161 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
162 if(pWineCaps == NULL){
163 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
165 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
166 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
167 HeapFree(GetProcessHeap(), 0, pWineCaps);
168 TRACE("(%p) returning %p\n", This, pCaps);
169 return hrc;
172 HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
173 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
174 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
177 /* Internal function called back during the CreateDevice to create a render target */
178 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
179 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
180 DWORD MultisampleQuality, BOOL Lockable,
181 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
182 HRESULT res = D3D_OK;
183 IDirect3DSurface9Impl *d3dSurface = NULL;
184 TRACE("(%p) call back\n", device);
185 res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
186 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
187 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
189 if (SUCCEEDED(res)) {
190 *ppSurface = d3dSurface->wineD3DSurface;
191 } else {
192 *ppSurface = NULL;
194 return res;
197 HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
198 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
199 IWineD3DSwapChain ** ppSwapChain) {
200 HRESULT res = D3D_OK;
201 IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
202 D3DPRESENT_PARAMETERS localParameters;
203 TRACE("(%p) call back\n", device);
205 localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
206 localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
207 localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
208 localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
209 localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
210 localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
211 localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
212 localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
213 localParameters.Windowed = *(pPresentationParameters->Windowed);
214 localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
215 localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
216 localParameters.Flags = *(pPresentationParameters->Flags);
217 localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
218 localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval);
220 /*copy the presentation parameters*/
221 res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
223 if (res == D3D_OK && d3dSwapChain != NULL) {
224 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
225 } else {
226 *ppSwapChain = NULL;
228 /*Copy back the presentation parameters*/
229 *pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
230 *pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
231 *pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
232 *pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
233 *pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
234 *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
235 *pPresentationParameters->SwapEffect = localParameters.SwapEffect;
236 *pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
237 *pPresentationParameters->Windowed = localParameters.Windowed;
238 *pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
239 *pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
240 *pPresentationParameters->Flags = localParameters.Flags;
241 *pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
242 *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
244 return res;
247 /* Internal function called back during the CreateDevice to create a render target */
248 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
249 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
250 DWORD MultisampleQuality, BOOL Discard,
251 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
252 HRESULT res = D3D_OK;
253 IDirect3DSurface9Impl *d3dSurface = NULL;
254 TRACE("(%p) call back\n", device);
256 res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
257 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
258 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
259 if (res == D3D_OK) {
260 *ppSurface = d3dSurface->wineD3DSurface;
262 return res;
266 HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
267 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
268 IDirect3DDevice9** ppReturnedDeviceInterface) {
270 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
271 IDirect3DDevice9Impl *object = NULL;
272 WINED3DPRESENT_PARAMETERS localParameters;
273 HRESULT hr;
274 TRACE("(%p) Relay\n", This);
276 /* Check the validity range of the adapter parameter */
277 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
278 *ppReturnedDeviceInterface = NULL;
279 return D3DERR_INVALIDCALL;
282 /* Allocate the storage for the device object */
283 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
284 if (NULL == object) {
285 FIXME("Allocation of memory failed\n");
286 *ppReturnedDeviceInterface = NULL;
287 return D3DERR_OUTOFVIDEOMEMORY;
290 object->lpVtbl = &Direct3DDevice9_Vtbl;
291 object->ref = 1;
292 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
294 /* Allocate an associated WineD3DDevice object */
295 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
296 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
297 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
298 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
299 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
300 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
301 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
302 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
303 localParameters.Windowed = &pPresentationParameters->Windowed;
304 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
305 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
306 localParameters.Flags = &pPresentationParameters->Flags;
307 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
308 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
310 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
312 if (hr != D3D_OK) {
313 HeapFree(GetProcessHeap(), 0, object);
314 *ppReturnedDeviceInterface = NULL;
315 return hr;
318 TRACE("(%p) : Created Device %p\n", This, object);
320 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
321 if (hr != D3D_OK) {
322 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
323 HeapFree(GetProcessHeap(), 0, object);
324 *ppReturnedDeviceInterface = NULL;
326 return hr;
331 const IDirect3D9Vtbl Direct3D9_Vtbl =
333 /* IUnknown */
334 IDirect3D9Impl_QueryInterface,
335 IDirect3D9Impl_AddRef,
336 IDirect3D9Impl_Release,
337 /* IDirect3D9 */
338 IDirect3D9Impl_RegisterSoftwareDevice,
339 IDirect3D9Impl_GetAdapterCount,
340 IDirect3D9Impl_GetAdapterIdentifier,
341 IDirect3D9Impl_GetAdapterModeCount,
342 IDirect3D9Impl_EnumAdapterModes,
343 IDirect3D9Impl_GetAdapterDisplayMode,
344 IDirect3D9Impl_CheckDeviceType,
345 IDirect3D9Impl_CheckDeviceFormat,
346 IDirect3D9Impl_CheckDeviceMultiSampleType,
347 IDirect3D9Impl_CheckDepthStencilMatch,
348 IDirect3D9Impl_CheckDeviceFormatConversion,
349 IDirect3D9Impl_GetDeviceCaps,
350 IDirect3D9Impl_GetAdapterMonitor,
351 IDirect3D9Impl_CreateDevice