d3dx9: Implement ID3DXBaseEffect::GetFloat().
[wine/multimedia.git] / dlls / d3dx9_36 / effect.c
blob44f6b1923501dc6a9a059e599766a583e7f7f937
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
23 #include "windef.h"
24 #include "wingdi.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
30 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
31 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
33 struct d3dx_parameter
35 struct ID3DXBaseEffectImpl *base;
37 char *name;
38 char *semantic;
39 void *data;
40 D3DXPARAMETER_CLASS class;
41 D3DXPARAMETER_TYPE type;
42 UINT rows;
43 UINT columns;
44 UINT element_count;
45 UINT annotation_count;
46 UINT member_count;
47 DWORD flags;
48 UINT bytes;
50 D3DXHANDLE *annotation_handles;
51 D3DXHANDLE *member_handles;
54 struct d3dx_pass
56 struct ID3DXBaseEffectImpl *base;
58 char *name;
59 UINT state_count;
60 UINT annotation_count;
62 D3DXHANDLE *annotation_handles;
65 struct d3dx_technique
67 struct ID3DXBaseEffectImpl *base;
69 char *name;
70 UINT pass_count;
71 UINT annotation_count;
73 D3DXHANDLE *annotation_handles;
74 D3DXHANDLE *pass_handles;
77 struct ID3DXBaseEffectImpl
79 ID3DXBaseEffect ID3DXBaseEffect_iface;
80 LONG ref;
82 struct ID3DXEffectImpl *effect;
84 UINT parameter_count;
85 UINT technique_count;
86 UINT object_count;
88 D3DXHANDLE *parameter_handles;
89 D3DXHANDLE *technique_handles;
90 D3DXHANDLE *objects;
93 struct ID3DXEffectImpl
95 ID3DXEffect ID3DXEffect_iface;
96 LONG ref;
98 LPDIRECT3DDEVICE9 device;
99 LPD3DXEFFECTPOOL pool;
101 ID3DXBaseEffect *base_effect;
104 struct ID3DXEffectCompilerImpl
106 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
107 LONG ref;
109 ID3DXBaseEffect *base_effect;
112 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
113 struct d3dx_parameter *parameter, LPCSTR name);
114 static struct d3dx_parameter *get_parameter_annotation_by_name(struct ID3DXBaseEffectImpl *base,
115 struct d3dx_parameter *parameter, LPCSTR name);
117 static inline void read_dword(const char **ptr, DWORD *d)
119 memcpy(d, *ptr, sizeof(*d));
120 *ptr += sizeof(*d);
123 static void skip_dword_unknown(const char **ptr, unsigned int count)
125 unsigned int i;
126 DWORD d;
128 FIXME("Skipping %u unknown DWORDs:\n", count);
129 for (i = 0; i < count; ++i)
131 read_dword(ptr, &d);
132 FIXME("\t0x%08x\n", d);
136 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
138 return (struct d3dx_parameter *) handle;
141 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
143 return (struct d3dx_pass *) handle;
146 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
148 return (struct d3dx_technique *) handle;
151 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
153 return (D3DXHANDLE) parameter;
156 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
158 return (D3DXHANDLE) technique;
161 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
163 return (D3DXHANDLE) pass;
166 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
168 unsigned int i;
170 for (i = 0; i < base->technique_count; ++i)
172 if (base->technique_handles[i] == technique)
174 return get_technique_struct(technique);
178 return NULL;
181 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
183 unsigned int i, k;
185 for (i = 0; i < base->technique_count; ++i)
187 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
189 for (k = 0; k < technique->pass_count; ++k)
191 if (technique->pass_handles[k] == pass)
193 return get_pass_struct(pass);
198 return NULL;
201 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
203 unsigned int i, count;
204 struct d3dx_parameter *p;
206 for (i = 0; i < param->annotation_count; ++i)
208 if (param->annotation_handles[i] == parameter)
210 return get_parameter_struct(parameter);
213 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
214 if (p) return p;
217 if (param->element_count) count = param->element_count;
218 else count = param->member_count;
220 for (i = 0; i < count; ++i)
222 if (param->member_handles[i] == parameter)
224 return get_parameter_struct(parameter);
227 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
228 if (p) return p;
231 return NULL;
234 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
236 unsigned int i, k, m;
237 struct d3dx_parameter *p;
239 for (i = 0; i < base->parameter_count; ++i)
241 if (base->parameter_handles[i] == parameter)
243 return get_parameter_struct(parameter);
246 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
247 if (p) return p;
250 for (i = 0; i < base->technique_count; ++i)
252 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
254 for (k = 0; k < technique->pass_count; ++k)
256 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
258 for (m = 0; m < pass->annotation_count; ++m)
260 if (pass->annotation_handles[i] == parameter)
262 return get_parameter_struct(parameter);
265 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
266 if (p) return p;
270 for (k = 0; k < technique->annotation_count; ++k)
272 if (technique->annotation_handles[k] == parameter)
274 return get_parameter_struct(parameter);
277 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
278 if (p) return p;
282 return NULL;
285 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
287 unsigned int i;
288 struct d3dx_parameter *param = get_parameter_struct(handle);
290 TRACE("Free parameter %p, child %s\n", param, child ? "yes" : "no");
292 if (!param)
294 return;
297 if (param->annotation_handles)
299 for (i = 0; i < param->annotation_count; ++i)
301 free_parameter(param->annotation_handles[i], FALSE, FALSE);
303 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
306 if (param->member_handles)
308 unsigned int count;
310 if (param->element_count) count = param->element_count;
311 else count = param->member_count;
313 for (i = 0; i < count; ++i)
315 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
317 HeapFree(GetProcessHeap(), 0, param->member_handles);
320 if (param->class == D3DXPC_OBJECT && !param->element_count)
322 switch(param->type)
324 case D3DXPT_STRING:
325 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
326 break;
328 case D3DXPT_PIXELSHADER:
329 case D3DXPT_VERTEXSHADER:
330 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
331 break;
333 default:
334 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
335 break;
339 if (!child)
341 HeapFree(GetProcessHeap(), 0, param->data);
344 /* only the parent has to release name and semantic */
345 if (!element)
347 HeapFree(GetProcessHeap(), 0, param->name);
348 HeapFree(GetProcessHeap(), 0, param->semantic);
351 HeapFree(GetProcessHeap(), 0, param);
354 static void free_pass(D3DXHANDLE handle)
356 unsigned int i;
357 struct d3dx_pass *pass = get_pass_struct(handle);
359 TRACE("Free pass %p\n", pass);
361 if (!pass)
363 return;
366 if (pass->annotation_handles)
368 for (i = 0; i < pass->annotation_count; ++i)
370 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
372 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
375 HeapFree(GetProcessHeap(), 0, pass->name);
376 HeapFree(GetProcessHeap(), 0, pass);
379 static void free_technique(D3DXHANDLE handle)
381 unsigned int i;
382 struct d3dx_technique *technique = get_technique_struct(handle);
384 TRACE("Free technique %p\n", technique);
386 if (!technique)
388 return;
391 if (technique->annotation_handles)
393 for (i = 0; i < technique->annotation_count; ++i)
395 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
397 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
400 if (technique->pass_handles)
402 for (i = 0; i < technique->pass_count; ++i)
404 free_pass(technique->pass_handles[i]);
406 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
409 HeapFree(GetProcessHeap(), 0, technique->name);
410 HeapFree(GetProcessHeap(), 0, technique);
413 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
415 unsigned int i;
417 TRACE("Free base effect %p\n", base);
419 if (base->parameter_handles)
421 for (i = 0; i < base->parameter_count; ++i)
423 free_parameter(base->parameter_handles[i], FALSE, FALSE);
425 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
428 if (base->technique_handles)
430 for (i = 0; i < base->technique_count; ++i)
432 free_technique(base->technique_handles[i]);
434 HeapFree(GetProcessHeap(), 0, base->technique_handles);
438 static void free_effect(struct ID3DXEffectImpl *effect)
440 TRACE("Free effect %p\n", effect);
442 if (effect->base_effect)
444 effect->base_effect->lpVtbl->Release(effect->base_effect);
447 if (effect->pool)
449 effect->pool->lpVtbl->Release(effect->pool);
452 IDirect3DDevice9_Release(effect->device);
455 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
457 TRACE("Free effect compiler %p\n", compiler);
459 if (compiler->base_effect)
461 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
465 static INT get_int(D3DXPARAMETER_TYPE type, void *data)
467 INT i;
469 switch (type)
471 case D3DXPT_FLOAT:
472 i = *(FLOAT *)data;
473 break;
475 case D3DXPT_INT:
476 i = *(INT *)data;
477 break;
479 case D3DXPT_BOOL:
480 i = *(BOOL *)data;
481 break;
483 default:
484 i = 0;
485 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
486 break;
489 return i;
492 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, void *data)
494 FLOAT f;
496 switch (type)
498 case D3DXPT_FLOAT:
499 f = *(FLOAT *)data;
500 break;
502 case D3DXPT_INT:
503 f = *(INT *)data;
504 break;
506 case D3DXPT_BOOL:
507 f = *(BOOL *)data;
508 break;
510 default:
511 f = 0.0f;
512 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
513 break;
516 return f;
519 static inline BOOL get_bool(void *data)
521 return (*(DWORD *)data) ? TRUE : FALSE;
524 static struct d3dx_parameter *get_parameter_element_by_name(struct ID3DXBaseEffectImpl *base,
525 struct d3dx_parameter *parameter, LPCSTR name)
527 UINT element;
528 struct d3dx_parameter *temp_parameter;
529 LPCSTR part;
531 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
533 if (!name || !*name) return parameter;
535 element = atoi(name);
536 part = strchr(name, ']') + 1;
538 if (parameter->element_count > element)
540 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
542 switch (*part++)
544 case '.':
545 return get_parameter_by_name(base, temp_parameter, part);
547 case '@':
548 return get_parameter_annotation_by_name(base, temp_parameter, part);
550 case '\0':
551 TRACE("Returning parameter %p\n", temp_parameter);
552 return temp_parameter;
554 default:
555 FIXME("Unhandled case \"%c\"\n", *--part);
556 break;
560 TRACE("Parameter not found\n");
561 return NULL;
564 static struct d3dx_parameter *get_parameter_annotation_by_name(struct ID3DXBaseEffectImpl *base,
565 struct d3dx_parameter *parameter, LPCSTR name)
567 UINT i, length;
568 struct d3dx_parameter *temp_parameter;
569 LPCSTR part;
571 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
573 if (!name || !*name) return parameter;
575 length = strcspn( name, "[.@" );
576 part = name + length;
578 for (i = 0; i < parameter->annotation_count; ++i)
580 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
582 if (!strcmp(temp_parameter->name, name))
584 TRACE("Returning parameter %p\n", temp_parameter);
585 return temp_parameter;
587 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
589 switch (*part++)
591 case '.':
592 return get_parameter_by_name(base, temp_parameter, part);
594 case '[':
595 return get_parameter_element_by_name(base, temp_parameter, part);
597 default:
598 FIXME("Unhandled case \"%c\"\n", *--part);
599 break;
604 TRACE("Parameter not found\n");
605 return NULL;
608 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
609 struct d3dx_parameter *parameter, LPCSTR name)
611 UINT i, count, length;
612 struct d3dx_parameter *temp_parameter;
613 D3DXHANDLE *handles;
614 LPCSTR part;
616 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
618 if (!name || !*name) return parameter;
620 if (!parameter)
622 count = base->parameter_count;
623 handles = base->parameter_handles;
625 else
627 count = parameter->member_count;
628 handles = parameter->member_handles;
631 length = strcspn( name, "[.@" );
632 part = name + length;
634 for (i = 0; i < count; i++)
636 temp_parameter = get_parameter_struct(handles[i]);
638 if (!strcmp(temp_parameter->name, name))
640 TRACE("Returning parameter %p\n", temp_parameter);
641 return temp_parameter;
643 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
645 switch (*part++)
647 case '.':
648 return get_parameter_by_name(base, temp_parameter, part);
650 case '@':
651 return get_parameter_annotation_by_name(base, temp_parameter, part);
653 case '[':
654 return get_parameter_element_by_name(base, temp_parameter, part);
656 default:
657 FIXME("Unhandled case \"%c\"\n", *--part);
658 break;
663 TRACE("Parameter not found\n");
664 return NULL;
667 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
669 return (0xfeff0000 | ((major) << 8) | (minor));
672 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
674 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
677 /*** IUnknown methods ***/
678 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
680 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
682 TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
684 if (IsEqualGUID(riid, &IID_IUnknown) ||
685 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
687 This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
688 *object = This;
689 return S_OK;
692 ERR("Interface %s not found\n", debugstr_guid(riid));
694 return E_NOINTERFACE;
697 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
699 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
701 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
703 return InterlockedIncrement(&This->ref);
706 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
708 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
709 ULONG ref = InterlockedDecrement(&This->ref);
711 TRACE("iface %p: Release from %u\n", iface, ref + 1);
713 if (!ref)
715 free_base_effect(This);
716 HeapFree(GetProcessHeap(), 0, This);
719 return ref;
722 /*** ID3DXBaseEffect methods ***/
723 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
725 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
727 FIXME("iface %p, desc %p partial stub\n", This, desc);
729 if (!desc)
731 WARN("Invalid argument specified.\n");
732 return D3DERR_INVALIDCALL;
735 /* Todo: add creator and function count */
736 desc->Creator = NULL;
737 desc->Functions = 0;
738 desc->Parameters = This->parameter_count;
739 desc->Techniques = This->technique_count;
741 return D3D_OK;
744 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
746 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
747 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
749 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
751 if (!param) param = get_parameter_struct(iface->lpVtbl->GetParameterByName(iface, NULL, parameter));
753 if (!desc || !param)
755 WARN("Invalid argument specified.\n");
756 return D3DERR_INVALIDCALL;
759 desc->Name = param->name;
760 desc->Semantic = param->semantic;
761 desc->Class = param->class;
762 desc->Type = param->type;
763 desc->Rows = param->rows;
764 desc->Columns = param->columns;
765 desc->Elements = param->element_count;
766 desc->Annotations = param->annotation_count;
767 desc->StructMembers = param->member_count;
768 desc->Flags = param->flags;
769 desc->Bytes = param->bytes;
771 return D3D_OK;
774 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
776 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
777 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
779 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
781 if (!desc || !tech)
783 WARN("Invalid argument specified.\n");
784 return D3DERR_INVALIDCALL;
787 desc->Name = tech->name;
788 desc->Passes = tech->pass_count;
789 desc->Annotations = tech->annotation_count;
791 return D3D_OK;
794 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
796 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
797 struct d3dx_pass *p = is_valid_pass(This, pass);
799 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
801 if (!desc || !p)
803 WARN("Invalid argument specified.\n");
804 return D3DERR_INVALIDCALL;
807 desc->Name = p->name;
808 desc->Annotations = p->annotation_count;
810 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
811 desc->pVertexShaderFunction = NULL;
812 desc->pVertexShaderFunction = NULL;
814 return D3D_OK;
817 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
819 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
821 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
823 return E_NOTIMPL;
826 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
828 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
829 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
831 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
833 if (!param) param = get_parameter_by_name(This, NULL, parameter);
835 if (!parameter)
837 if (index < This->parameter_count)
839 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
840 return This->parameter_handles[index];
843 else
845 if (param && !param->element_count && index < param->member_count)
847 TRACE("Returning parameter %p\n", param->member_handles[index]);
848 return param->member_handles[index];
852 WARN("Invalid argument specified.\n");
854 return NULL;
857 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
859 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
860 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
861 D3DXHANDLE handle;
863 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
865 if (!param) param = get_parameter_by_name(This, NULL, parameter);
867 if (!name)
869 handle = get_parameter_handle(param);
870 TRACE("Returning parameter %p\n", handle);
871 return handle;
874 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
875 TRACE("Returning parameter %p\n", handle);
877 return handle;
880 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
882 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
883 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
884 struct d3dx_parameter *temp_param;
885 UINT i;
887 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
889 if (!param) param = get_parameter_by_name(This, NULL, parameter);
891 if (!parameter)
893 for (i = 0; i < This->parameter_count; ++i)
895 temp_param = get_parameter_struct(This->parameter_handles[i]);
897 if (!temp_param->semantic)
899 if (!semantic)
901 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
902 return This->parameter_handles[i];
904 continue;
907 if (!strcasecmp(temp_param->semantic, semantic))
909 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
910 return This->parameter_handles[i];
914 else if (param)
916 for (i = 0; i < param->member_count; ++i)
918 temp_param = get_parameter_struct(param->member_handles[i]);
920 if (!temp_param->semantic)
922 if (!semantic)
924 TRACE("Returning parameter %p\n", param->member_handles[i]);
925 return param->member_handles[i];
927 continue;
930 if (!strcasecmp(temp_param->semantic, semantic))
932 TRACE("Returning parameter %p\n", param->member_handles[i]);
933 return param->member_handles[i];
938 WARN("Invalid argument specified\n");
940 return NULL;
943 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
946 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
948 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
950 if (!param) param = get_parameter_by_name(This, NULL, parameter);
952 if (!param)
954 if (index < This->parameter_count)
956 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
957 return This->parameter_handles[index];
960 else
962 if (index < param->element_count)
964 TRACE("Returning parameter %p\n", param->member_handles[index]);
965 return param->member_handles[index];
969 WARN("Invalid argument specified\n");
971 return NULL;
974 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
976 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
978 TRACE("iface %p, index %u\n", This, index);
980 if (index >= This->technique_count)
982 WARN("Invalid argument specified.\n");
983 return NULL;
986 TRACE("Returning technique %p\n", This->technique_handles[index]);
988 return This->technique_handles[index];
991 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
993 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
994 unsigned int i;
996 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
998 if (!name)
1000 WARN("Invalid argument specified.\n");
1001 return NULL;
1004 for (i = 0; i < This->technique_count; ++i)
1006 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1008 if (!strcmp(tech->name, name))
1010 TRACE("Returning technique %p\n", This->technique_handles[i]);
1011 return This->technique_handles[i];
1015 WARN("Invalid argument specified.\n");
1017 return NULL;
1020 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1022 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1023 struct d3dx_technique *tech = is_valid_technique(This, technique);
1025 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1027 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1029 if (tech && index < tech->pass_count)
1031 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1032 return tech->pass_handles[index];
1035 WARN("Invalid argument specified.\n");
1037 return NULL;
1040 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1042 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1043 struct d3dx_technique *tech = is_valid_technique(This, technique);
1045 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1047 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1049 if (tech && name)
1051 unsigned int i;
1053 for (i = 0; i < tech->pass_count; ++i)
1055 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1057 if (!strcmp(pass->name, name))
1059 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1060 return tech->pass_handles[i];
1065 WARN("Invalid argument specified.\n");
1067 return NULL;
1070 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1072 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1074 FIXME("iface %p, index %u stub\n", This, index);
1076 return NULL;
1079 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1081 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1083 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1085 return NULL;
1088 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1090 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1091 struct d3dx_parameter *param = is_valid_parameter(This, object);
1092 struct d3dx_pass *pass = is_valid_pass(This, object);
1093 struct d3dx_technique *technique = is_valid_technique(This, object);
1094 UINT annotation_count = 0;
1095 D3DXHANDLE *annotation_handles = NULL;
1097 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1099 if (pass)
1101 annotation_count = pass->annotation_count;
1102 annotation_handles = pass->annotation_handles;
1104 else if (technique)
1106 annotation_count = technique->annotation_count;
1107 annotation_handles = technique->annotation_handles;
1109 else
1111 if (!param) param = get_parameter_by_name(This, NULL, object);
1113 if (param)
1115 annotation_count = param->annotation_count;
1116 annotation_handles = param->annotation_handles;
1119 /* Todo: add funcs */
1121 if (index < annotation_count)
1123 TRACE("Returning parameter %p\n", annotation_handles[index]);
1124 return annotation_handles[index];
1127 WARN("Invalid argument specified\n");
1129 return NULL;
1132 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1134 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1135 struct d3dx_parameter *param = is_valid_parameter(This, object);
1136 struct d3dx_pass *pass = is_valid_pass(This, object);
1137 struct d3dx_technique *technique = is_valid_technique(This, object);
1138 UINT annotation_count = 0, i;
1139 D3DXHANDLE *annotation_handles = NULL;
1141 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1143 if (!name)
1145 WARN("Invalid argument specified\n");
1146 return NULL;
1149 if (pass)
1151 annotation_count = pass->annotation_count;
1152 annotation_handles = pass->annotation_handles;
1154 else if (technique)
1156 annotation_count = technique->annotation_count;
1157 annotation_handles = technique->annotation_handles;
1159 else
1161 if (!param) param = get_parameter_by_name(This, NULL, object);
1163 if (param)
1165 annotation_count = param->annotation_count;
1166 annotation_handles = param->annotation_handles;
1169 /* Todo: add funcs */
1171 for (i = 0; i < annotation_count; i++)
1173 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1175 if (!strcmp(anno->name, name))
1177 TRACE("Returning parameter %p\n", anno);
1178 return get_parameter_handle(anno);
1182 WARN("Invalid argument specified\n");
1184 return NULL;
1187 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1189 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1191 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
1193 return E_NOTIMPL;
1196 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1198 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1199 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1201 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1203 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1205 if (data && param && param->data && param->bytes <= bytes)
1207 if (param->type == D3DXPT_VERTEXSHADER || param->type == D3DXPT_PIXELSHADER)
1209 UINT i;
1211 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1213 IUnknown *unk = ((IUnknown **)param->data)[i];
1214 if (unk) IUnknown_AddRef(unk);
1215 ((IUnknown **)data)[i] = unk;
1218 else
1220 TRACE("Copy %u bytes\n", param->bytes);
1221 memcpy(data, param->data, param->bytes);
1223 return D3D_OK;
1226 WARN("Invalid argument specified\n");
1228 return D3DERR_INVALIDCALL;
1231 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1233 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1235 FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b);
1237 return E_NOTIMPL;
1240 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1242 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1243 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1245 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1247 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1249 if (b && param && !param->element_count && param->class == D3DXPC_SCALAR)
1251 *b = get_bool(param->data);
1252 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1253 return D3D_OK;
1256 WARN("Invalid argument specified\n");
1258 return D3DERR_INVALIDCALL;
1261 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1263 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1265 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
1267 return E_NOTIMPL;
1270 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1272 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1274 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
1276 return E_NOTIMPL;
1279 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1281 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1283 FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n);
1285 return E_NOTIMPL;
1288 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1290 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1291 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1293 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1295 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1297 if (n && param && !param->element_count && param->class == D3DXPC_SCALAR)
1299 *n = get_int(param->type, param->data);
1300 TRACE("Returning %i\n", *n);
1301 return D3D_OK;
1304 WARN("Invalid argument specified\n");
1306 return D3DERR_INVALIDCALL;
1309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1313 FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
1315 return E_NOTIMPL;
1318 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1320 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1322 FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
1324 return E_NOTIMPL;
1327 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1329 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1331 FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f);
1333 return E_NOTIMPL;
1336 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1338 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1339 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1341 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1343 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1345 if (f && param && !param->element_count && param->class == D3DXPC_SCALAR)
1347 f = param->data;
1348 TRACE("Returning %f\n", *f);
1349 return D3D_OK;
1352 WARN("Invalid argument specified\n");
1354 return D3DERR_INVALIDCALL;
1357 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
1359 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1361 FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
1363 return E_NOTIMPL;
1366 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
1368 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1370 FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
1372 return E_NOTIMPL;
1375 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
1377 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1379 FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
1381 return E_NOTIMPL;
1384 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
1386 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1388 FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
1390 return E_NOTIMPL;
1393 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
1395 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1397 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
1399 return E_NOTIMPL;
1402 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
1404 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1406 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
1408 return E_NOTIMPL;
1411 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
1413 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1415 FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
1417 return E_NOTIMPL;
1420 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
1422 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1424 FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
1426 return E_NOTIMPL;
1429 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
1431 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1433 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1435 return E_NOTIMPL;
1438 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
1440 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1442 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1444 return E_NOTIMPL;
1447 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
1449 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1451 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1453 return E_NOTIMPL;
1456 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
1458 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1460 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1462 return E_NOTIMPL;
1465 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
1467 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1469 FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
1471 return E_NOTIMPL;
1474 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
1476 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1478 FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
1480 return E_NOTIMPL;
1483 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
1485 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1487 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1489 return E_NOTIMPL;
1492 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
1494 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1496 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1498 return E_NOTIMPL;
1501 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
1503 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1505 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1507 return E_NOTIMPL;
1510 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
1512 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1514 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
1516 return E_NOTIMPL;
1519 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
1521 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1523 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
1525 return E_NOTIMPL;
1528 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
1530 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1531 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1533 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
1535 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1537 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
1539 *string = *(LPCSTR *)param->data;
1540 TRACE("Returning %s\n", debugstr_a(*string));
1541 return D3D_OK;
1544 WARN("Invalid argument specified\n");
1546 return D3DERR_INVALIDCALL;
1549 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
1551 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1553 FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
1555 return E_NOTIMPL;
1558 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
1560 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1562 FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
1564 return E_NOTIMPL;
1567 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
1569 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1570 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1572 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
1574 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1576 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
1578 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
1579 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
1580 TRACE("Returning %p\n", *pshader);
1581 return D3D_OK;
1584 WARN("Invalid argument specified\n");
1586 return D3DERR_INVALIDCALL;
1589 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
1591 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1592 struct d3dx_parameter *param = is_valid_parameter(This, parameter);
1594 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
1596 if (!param) param = get_parameter_by_name(This, NULL, parameter);
1598 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
1600 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
1601 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
1602 TRACE("Returning %p\n", *vshader);
1603 return D3D_OK;
1606 WARN("Invalid argument specified\n");
1608 return D3DERR_INVALIDCALL;
1611 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
1613 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1615 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
1617 return E_NOTIMPL;
1620 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
1622 /*** IUnknown methods ***/
1623 ID3DXBaseEffectImpl_QueryInterface,
1624 ID3DXBaseEffectImpl_AddRef,
1625 ID3DXBaseEffectImpl_Release,
1626 /*** ID3DXBaseEffect methods ***/
1627 ID3DXBaseEffectImpl_GetDesc,
1628 ID3DXBaseEffectImpl_GetParameterDesc,
1629 ID3DXBaseEffectImpl_GetTechniqueDesc,
1630 ID3DXBaseEffectImpl_GetPassDesc,
1631 ID3DXBaseEffectImpl_GetFunctionDesc,
1632 ID3DXBaseEffectImpl_GetParameter,
1633 ID3DXBaseEffectImpl_GetParameterByName,
1634 ID3DXBaseEffectImpl_GetParameterBySemantic,
1635 ID3DXBaseEffectImpl_GetParameterElement,
1636 ID3DXBaseEffectImpl_GetTechnique,
1637 ID3DXBaseEffectImpl_GetTechniqueByName,
1638 ID3DXBaseEffectImpl_GetPass,
1639 ID3DXBaseEffectImpl_GetPassByName,
1640 ID3DXBaseEffectImpl_GetFunction,
1641 ID3DXBaseEffectImpl_GetFunctionByName,
1642 ID3DXBaseEffectImpl_GetAnnotation,
1643 ID3DXBaseEffectImpl_GetAnnotationByName,
1644 ID3DXBaseEffectImpl_SetValue,
1645 ID3DXBaseEffectImpl_GetValue,
1646 ID3DXBaseEffectImpl_SetBool,
1647 ID3DXBaseEffectImpl_GetBool,
1648 ID3DXBaseEffectImpl_SetBoolArray,
1649 ID3DXBaseEffectImpl_GetBoolArray,
1650 ID3DXBaseEffectImpl_SetInt,
1651 ID3DXBaseEffectImpl_GetInt,
1652 ID3DXBaseEffectImpl_SetIntArray,
1653 ID3DXBaseEffectImpl_GetIntArray,
1654 ID3DXBaseEffectImpl_SetFloat,
1655 ID3DXBaseEffectImpl_GetFloat,
1656 ID3DXBaseEffectImpl_SetFloatArray,
1657 ID3DXBaseEffectImpl_GetFloatArray,
1658 ID3DXBaseEffectImpl_SetVector,
1659 ID3DXBaseEffectImpl_GetVector,
1660 ID3DXBaseEffectImpl_SetVectorArray,
1661 ID3DXBaseEffectImpl_GetVectorArray,
1662 ID3DXBaseEffectImpl_SetMatrix,
1663 ID3DXBaseEffectImpl_GetMatrix,
1664 ID3DXBaseEffectImpl_SetMatrixArray,
1665 ID3DXBaseEffectImpl_GetMatrixArray,
1666 ID3DXBaseEffectImpl_SetMatrixPointerArray,
1667 ID3DXBaseEffectImpl_GetMatrixPointerArray,
1668 ID3DXBaseEffectImpl_SetMatrixTranspose,
1669 ID3DXBaseEffectImpl_GetMatrixTranspose,
1670 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
1671 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
1672 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
1673 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
1674 ID3DXBaseEffectImpl_SetString,
1675 ID3DXBaseEffectImpl_GetString,
1676 ID3DXBaseEffectImpl_SetTexture,
1677 ID3DXBaseEffectImpl_GetTexture,
1678 ID3DXBaseEffectImpl_GetPixelShader,
1679 ID3DXBaseEffectImpl_GetVertexShader,
1680 ID3DXBaseEffectImpl_SetArrayRange,
1683 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
1685 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
1688 /*** IUnknown methods ***/
1689 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
1691 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1693 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
1695 if (IsEqualGUID(riid, &IID_IUnknown) ||
1696 IsEqualGUID(riid, &IID_ID3DXEffect))
1698 This->ID3DXEffect_iface.lpVtbl->AddRef(iface);
1699 *object = This;
1700 return S_OK;
1703 ERR("Interface %s not found\n", debugstr_guid(riid));
1705 return E_NOINTERFACE;
1708 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
1710 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1712 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
1714 return InterlockedIncrement(&This->ref);
1717 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
1719 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1720 ULONG ref = InterlockedDecrement(&This->ref);
1722 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
1724 if (!ref)
1726 free_effect(This);
1727 HeapFree(GetProcessHeap(), 0, This);
1730 return ref;
1733 /*** ID3DXBaseEffect methods ***/
1734 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
1736 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1737 ID3DXBaseEffect *base = This->base_effect;
1739 TRACE("Forward iface %p, base %p\n", This, base);
1741 return ID3DXBaseEffectImpl_GetDesc(base, desc);
1744 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1746 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1747 ID3DXBaseEffect *base = This->base_effect;
1749 TRACE("Forward iface %p, base %p\n", This, base);
1751 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
1754 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1756 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1757 ID3DXBaseEffect *base = This->base_effect;
1759 TRACE("Forward iface %p, base %p\n", This, base);
1761 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
1764 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1766 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1767 ID3DXBaseEffect *base = This->base_effect;
1769 TRACE("Forward iface %p, base %p\n", This, base);
1771 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
1774 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1776 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1777 ID3DXBaseEffect *base = This->base_effect;
1779 TRACE("Forward iface %p, base %p\n", This, base);
1781 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
1784 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
1786 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1787 ID3DXBaseEffect *base = This->base_effect;
1789 TRACE("Forward iface %p, base %p\n", This, base);
1791 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
1794 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1796 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1797 ID3DXBaseEffect *base = This->base_effect;
1799 TRACE("Forward iface %p, base %p\n", This, base);
1801 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
1804 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1806 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1807 ID3DXBaseEffect *base = This->base_effect;
1809 TRACE("Forward iface %p, base %p\n", This, base);
1811 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
1814 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
1816 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1817 ID3DXBaseEffect *base = This->base_effect;
1819 TRACE("Forward iface %p, base %p\n", This, base);
1821 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
1824 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
1826 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1827 ID3DXBaseEffect *base = This->base_effect;
1829 TRACE("Forward iface %p, base %p\n", This, base);
1831 return ID3DXBaseEffectImpl_GetTechnique(base, index);
1834 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
1836 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1837 ID3DXBaseEffect *base = This->base_effect;
1839 TRACE("Forward iface %p, base %p\n", This, base);
1841 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
1844 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
1846 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1847 ID3DXBaseEffect *base = This->base_effect;
1849 TRACE("Forward iface %p, base %p\n", This, base);
1851 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
1854 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
1856 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1857 ID3DXBaseEffect *base = This->base_effect;
1859 TRACE("Forward iface %p, base %p\n", This, base);
1861 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
1864 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
1866 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1867 ID3DXBaseEffect *base = This->base_effect;
1869 TRACE("Forward iface %p, base %p\n", This, base);
1871 return ID3DXBaseEffectImpl_GetFunction(base, index);
1874 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
1876 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1877 ID3DXBaseEffect *base = This->base_effect;
1879 TRACE("Forward iface %p, base %p\n", This, base);
1881 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
1884 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
1886 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1887 ID3DXBaseEffect *base = This->base_effect;
1889 TRACE("Forward iface %p, base %p\n", This, base);
1891 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
1894 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
1896 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1897 ID3DXBaseEffect *base = This->base_effect;
1899 TRACE("Forward iface %p, base %p\n", This, base);
1901 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
1904 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1906 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1907 ID3DXBaseEffect *base = This->base_effect;
1909 TRACE("Forward iface %p, base %p\n", This, base);
1911 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
1914 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1916 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1917 ID3DXBaseEffect *base = This->base_effect;
1919 TRACE("Forward iface %p, base %p\n", This, base);
1921 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
1924 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
1926 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1927 ID3DXBaseEffect *base = This->base_effect;
1929 TRACE("Forward iface %p, base %p\n", This, base);
1931 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
1934 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
1936 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1937 ID3DXBaseEffect *base = This->base_effect;
1939 TRACE("Forward iface %p, base %p\n", This, base);
1941 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
1944 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1946 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1947 ID3DXBaseEffect *base = This->base_effect;
1949 TRACE("Forward iface %p, base %p\n", This, base);
1951 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
1954 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1956 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1957 ID3DXBaseEffect *base = This->base_effect;
1959 TRACE("Forward iface %p, base %p\n", This, base);
1961 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
1964 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
1966 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1967 ID3DXBaseEffect *base = This->base_effect;
1969 TRACE("Forward iface %p, base %p\n", This, base);
1971 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
1974 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
1976 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1977 ID3DXBaseEffect *base = This->base_effect;
1979 TRACE("Forward iface %p, base %p\n", This, base);
1981 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
1984 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1986 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1987 ID3DXBaseEffect *base = This->base_effect;
1989 TRACE("Forward iface %p, base %p\n", This, base);
1991 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
1994 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1996 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
1997 ID3DXBaseEffect *base = This->base_effect;
1999 TRACE("Forward iface %p, base %p\n", This, base);
2001 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
2004 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
2006 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2007 ID3DXBaseEffect *base = This->base_effect;
2009 TRACE("Forward iface %p, base %p\n", This, base);
2011 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
2014 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
2016 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2017 ID3DXBaseEffect *base = This->base_effect;
2019 TRACE("Forward iface %p, base %p\n", This, base);
2021 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
2024 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2026 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2027 ID3DXBaseEffect *base = This->base_effect;
2029 TRACE("Forward iface %p, base %p\n", This, base);
2031 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
2034 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2036 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2037 ID3DXBaseEffect *base = This->base_effect;
2039 TRACE("Forward iface %p, base %p\n", This, base);
2041 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
2044 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2046 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2047 ID3DXBaseEffect *base = This->base_effect;
2049 TRACE("Forward iface %p, base %p\n", This, base);
2051 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
2054 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2056 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2057 ID3DXBaseEffect *base = This->base_effect;
2059 TRACE("Forward iface %p, base %p\n", This, base);
2061 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
2064 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2066 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2067 ID3DXBaseEffect *base = This->base_effect;
2069 TRACE("Forward iface %p, base %p\n", This, base);
2071 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
2074 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2076 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2077 ID3DXBaseEffect *base = This->base_effect;
2079 TRACE("Forward iface %p, base %p\n", This, base);
2081 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
2084 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2086 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2087 ID3DXBaseEffect *base = This->base_effect;
2089 TRACE("Forward iface %p, base %p\n", This, base);
2091 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
2094 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2096 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2097 ID3DXBaseEffect *base = This->base_effect;
2099 TRACE("Forward iface %p, base %p\n", This, base);
2101 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
2104 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2106 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2107 ID3DXBaseEffect *base = This->base_effect;
2109 TRACE("Forward iface %p, base %p\n", This, base);
2111 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
2114 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2116 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2117 ID3DXBaseEffect *base = This->base_effect;
2119 TRACE("Forward iface %p, base %p\n", This, base);
2121 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
2124 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2126 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2127 ID3DXBaseEffect *base = This->base_effect;
2129 TRACE("Forward iface %p, base %p\n", This, base);
2131 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
2134 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2136 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2137 ID3DXBaseEffect *base = This->base_effect;
2139 TRACE("Forward iface %p, base %p\n", This, base);
2141 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
2144 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2146 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2147 ID3DXBaseEffect *base = This->base_effect;
2149 TRACE("Forward iface %p, base %p\n", This, base);
2151 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
2154 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2156 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2157 ID3DXBaseEffect *base = This->base_effect;
2159 TRACE("Forward iface %p, base %p\n", This, base);
2161 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
2164 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2166 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2167 ID3DXBaseEffect *base = This->base_effect;
2169 TRACE("Forward iface %p, base %p\n", This, base);
2171 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
2174 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2176 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2177 ID3DXBaseEffect *base = This->base_effect;
2179 TRACE("Forward iface %p, base %p\n", This, base);
2181 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
2184 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2186 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2187 ID3DXBaseEffect *base = This->base_effect;
2189 TRACE("Forward iface %p, base %p\n", This, base);
2191 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
2194 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2196 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2197 ID3DXBaseEffect *base = This->base_effect;
2199 TRACE("Forward iface %p, base %p\n", This, base);
2201 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
2204 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2206 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2207 ID3DXBaseEffect *base = This->base_effect;
2209 TRACE("Forward iface %p, base %p\n", This, base);
2211 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
2214 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2216 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2217 ID3DXBaseEffect *base = This->base_effect;
2219 TRACE("Forward iface %p, base %p\n", This, base);
2221 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
2224 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2226 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2227 ID3DXBaseEffect *base = This->base_effect;
2229 TRACE("Forward iface %p, base %p\n", This, base);
2231 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
2234 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2236 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2237 ID3DXBaseEffect *base = This->base_effect;
2239 TRACE("Forward iface %p, base %p\n", This, base);
2241 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
2244 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2246 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2247 ID3DXBaseEffect *base = This->base_effect;
2249 TRACE("Forward iface %p, base %p\n", This, base);
2251 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
2254 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2256 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2257 ID3DXBaseEffect *base = This->base_effect;
2259 TRACE("Forward iface %p, base %p\n", This, base);
2261 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
2264 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2266 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2267 ID3DXBaseEffect *base = This->base_effect;
2269 TRACE("Forward iface %p, base %p\n", This, base);
2271 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
2274 /*** ID3DXEffect methods ***/
2275 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
2277 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2279 TRACE("iface %p, pool %p\n", This, pool);
2281 if (!pool)
2283 WARN("Invalid argument supplied.\n");
2284 return D3DERR_INVALIDCALL;
2287 if (This->pool)
2289 This->pool->lpVtbl->AddRef(This->pool);
2292 *pool = This->pool;
2294 TRACE("Returning pool %p\n", *pool);
2296 return S_OK;
2299 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
2301 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2303 FIXME("(%p)->(%p): stub\n", This, technique);
2305 return E_NOTIMPL;
2308 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
2310 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2312 FIXME("(%p)->(): stub\n", This);
2314 return NULL;
2317 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
2319 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2321 FIXME("(%p)->(%p): stub\n", This, technique);
2323 return D3D_OK;
2326 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
2328 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2330 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
2332 return E_NOTIMPL;
2335 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
2337 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2339 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
2341 return FALSE;
2344 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
2346 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2348 FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
2350 return E_NOTIMPL;
2353 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
2355 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2357 FIXME("(%p)->(%u): stub\n", This, pass);
2359 return E_NOTIMPL;
2362 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
2364 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2366 FIXME("(%p)->(): stub\n", This);
2368 return E_NOTIMPL;
2371 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
2373 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2375 FIXME("(%p)->(): stub\n", This);
2377 return E_NOTIMPL;
2380 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
2382 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2384 FIXME("(%p)->(): stub\n", This);
2386 return E_NOTIMPL;
2389 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
2391 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2393 TRACE("iface %p, device %p\n", This, device);
2395 if (!device)
2397 WARN("Invalid argument supplied.\n");
2398 return D3DERR_INVALIDCALL;
2401 IDirect3DDevice9_AddRef(This->device);
2403 *device = This->device;
2405 TRACE("Returning device %p\n", *device);
2407 return S_OK;
2410 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
2412 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2414 FIXME("(%p)->(): stub\n", This);
2416 return E_NOTIMPL;
2419 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
2421 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2423 FIXME("(%p)->(): stub\n", This);
2425 return E_NOTIMPL;
2428 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
2430 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2432 FIXME("(%p)->(%p): stub\n", This, manager);
2434 return E_NOTIMPL;
2437 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
2439 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2441 FIXME("(%p)->(%p): stub\n", This, manager);
2443 return E_NOTIMPL;
2446 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
2448 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2450 FIXME("(%p)->(): stub\n", This);
2452 return E_NOTIMPL;
2455 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
2457 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2459 FIXME("(%p)->(): stub\n", This);
2461 return NULL;
2464 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
2466 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2468 FIXME("(%p)->(%p): stub\n", This, parameter_block);
2470 return E_NOTIMPL;
2473 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
2475 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2477 FIXME("(%p)->(%p): stub\n", This, parameter_block);
2479 return E_NOTIMPL;
2482 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
2484 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2486 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
2488 return E_NOTIMPL;
2491 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
2493 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2495 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
2497 return E_NOTIMPL;
2500 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
2502 /*** IUnknown methods ***/
2503 ID3DXEffectImpl_QueryInterface,
2504 ID3DXEffectImpl_AddRef,
2505 ID3DXEffectImpl_Release,
2506 /*** ID3DXBaseEffect methods ***/
2507 ID3DXEffectImpl_GetDesc,
2508 ID3DXEffectImpl_GetParameterDesc,
2509 ID3DXEffectImpl_GetTechniqueDesc,
2510 ID3DXEffectImpl_GetPassDesc,
2511 ID3DXEffectImpl_GetFunctionDesc,
2512 ID3DXEffectImpl_GetParameter,
2513 ID3DXEffectImpl_GetParameterByName,
2514 ID3DXEffectImpl_GetParameterBySemantic,
2515 ID3DXEffectImpl_GetParameterElement,
2516 ID3DXEffectImpl_GetTechnique,
2517 ID3DXEffectImpl_GetTechniqueByName,
2518 ID3DXEffectImpl_GetPass,
2519 ID3DXEffectImpl_GetPassByName,
2520 ID3DXEffectImpl_GetFunction,
2521 ID3DXEffectImpl_GetFunctionByName,
2522 ID3DXEffectImpl_GetAnnotation,
2523 ID3DXEffectImpl_GetAnnotationByName,
2524 ID3DXEffectImpl_SetValue,
2525 ID3DXEffectImpl_GetValue,
2526 ID3DXEffectImpl_SetBool,
2527 ID3DXEffectImpl_GetBool,
2528 ID3DXEffectImpl_SetBoolArray,
2529 ID3DXEffectImpl_GetBoolArray,
2530 ID3DXEffectImpl_SetInt,
2531 ID3DXEffectImpl_GetInt,
2532 ID3DXEffectImpl_SetIntArray,
2533 ID3DXEffectImpl_GetIntArray,
2534 ID3DXEffectImpl_SetFloat,
2535 ID3DXEffectImpl_GetFloat,
2536 ID3DXEffectImpl_SetFloatArray,
2537 ID3DXEffectImpl_GetFloatArray,
2538 ID3DXEffectImpl_SetVector,
2539 ID3DXEffectImpl_GetVector,
2540 ID3DXEffectImpl_SetVectorArray,
2541 ID3DXEffectImpl_GetVectorArray,
2542 ID3DXEffectImpl_SetMatrix,
2543 ID3DXEffectImpl_GetMatrix,
2544 ID3DXEffectImpl_SetMatrixArray,
2545 ID3DXEffectImpl_GetMatrixArray,
2546 ID3DXEffectImpl_SetMatrixPointerArray,
2547 ID3DXEffectImpl_GetMatrixPointerArray,
2548 ID3DXEffectImpl_SetMatrixTranspose,
2549 ID3DXEffectImpl_GetMatrixTranspose,
2550 ID3DXEffectImpl_SetMatrixTransposeArray,
2551 ID3DXEffectImpl_GetMatrixTransposeArray,
2552 ID3DXEffectImpl_SetMatrixTransposePointerArray,
2553 ID3DXEffectImpl_GetMatrixTransposePointerArray,
2554 ID3DXEffectImpl_SetString,
2555 ID3DXEffectImpl_GetString,
2556 ID3DXEffectImpl_SetTexture,
2557 ID3DXEffectImpl_GetTexture,
2558 ID3DXEffectImpl_GetPixelShader,
2559 ID3DXEffectImpl_GetVertexShader,
2560 ID3DXEffectImpl_SetArrayRange,
2561 /*** ID3DXEffect methods ***/
2562 ID3DXEffectImpl_GetPool,
2563 ID3DXEffectImpl_SetTechnique,
2564 ID3DXEffectImpl_GetCurrentTechnique,
2565 ID3DXEffectImpl_ValidateTechnique,
2566 ID3DXEffectImpl_FindNextValidTechnique,
2567 ID3DXEffectImpl_IsParameterUsed,
2568 ID3DXEffectImpl_Begin,
2569 ID3DXEffectImpl_BeginPass,
2570 ID3DXEffectImpl_CommitChanges,
2571 ID3DXEffectImpl_EndPass,
2572 ID3DXEffectImpl_End,
2573 ID3DXEffectImpl_GetDevice,
2574 ID3DXEffectImpl_OnLostDevice,
2575 ID3DXEffectImpl_OnResetDevice,
2576 ID3DXEffectImpl_SetStateManager,
2577 ID3DXEffectImpl_GetStateManager,
2578 ID3DXEffectImpl_BeginParameterBlock,
2579 ID3DXEffectImpl_EndParameterBlock,
2580 ID3DXEffectImpl_ApplyParameterBlock,
2581 ID3DXEffectImpl_DeleteParameterBlock,
2582 ID3DXEffectImpl_CloneEffect,
2583 ID3DXEffectImpl_SetRawValue
2586 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
2588 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
2591 /*** IUnknown methods ***/
2592 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
2594 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2596 TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
2598 if (IsEqualGUID(riid, &IID_IUnknown) ||
2599 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
2601 This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface);
2602 *object = This;
2603 return S_OK;
2606 ERR("Interface %s not found\n", debugstr_guid(riid));
2608 return E_NOINTERFACE;
2611 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
2613 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2615 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
2617 return InterlockedIncrement(&This->ref);
2620 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
2622 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2623 ULONG ref = InterlockedDecrement(&This->ref);
2625 TRACE("iface %p: Release from %u\n", iface, ref + 1);
2627 if (!ref)
2629 free_effect_compiler(This);
2630 HeapFree(GetProcessHeap(), 0, This);
2633 return ref;
2636 /*** ID3DXBaseEffect methods ***/
2637 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
2639 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2640 ID3DXBaseEffect *base = This->base_effect;
2642 TRACE("Forward iface %p, base %p\n", This, base);
2644 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2647 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2649 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2650 ID3DXBaseEffect *base = This->base_effect;
2652 TRACE("Forward iface %p, base %p\n", This, base);
2654 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2657 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2659 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2660 ID3DXBaseEffect *base = This->base_effect;
2662 TRACE("Forward iface %p, base %p\n", This, base);
2664 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2667 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2669 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2670 ID3DXBaseEffect *base = This->base_effect;
2672 TRACE("Forward iface %p, base %p\n", This, base);
2674 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2677 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2679 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2680 ID3DXBaseEffect *base = This->base_effect;
2682 TRACE("Forward iface %p, base %p\n", This, base);
2684 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2687 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
2689 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2690 ID3DXBaseEffect *base = This->base_effect;
2692 TRACE("Forward iface %p, base %p\n", This, base);
2694 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2697 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
2699 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2700 ID3DXBaseEffect *base = This->base_effect;
2702 TRACE("Forward iface %p, base %p\n", This, base);
2704 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2707 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
2709 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2710 ID3DXBaseEffect *base = This->base_effect;
2712 TRACE("Forward iface %p, base %p\n", This, base);
2714 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2717 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
2719 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2720 ID3DXBaseEffect *base = This->base_effect;
2722 TRACE("Forward iface %p, base %p\n", This, base);
2724 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2727 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
2729 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2730 ID3DXBaseEffect *base = This->base_effect;
2732 TRACE("Forward iface %p, base %p\n", This, base);
2734 return ID3DXBaseEffectImpl_GetTechnique(base, index);
2737 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
2739 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2740 ID3DXBaseEffect *base = This->base_effect;
2742 TRACE("Forward iface %p, base %p\n", This, base);
2744 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
2747 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
2749 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2750 ID3DXBaseEffect *base = This->base_effect;
2752 TRACE("Forward iface %p, base %p\n", This, base);
2754 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
2757 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
2759 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2760 ID3DXBaseEffect *base = This->base_effect;
2762 TRACE("Forward iface %p, base %p\n", This, base);
2764 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
2767 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
2769 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2770 ID3DXBaseEffect *base = This->base_effect;
2772 TRACE("Forward iface %p, base %p\n", This, base);
2774 return ID3DXBaseEffectImpl_GetFunction(base, index);
2777 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
2779 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2780 ID3DXBaseEffect *base = This->base_effect;
2782 TRACE("Forward iface %p, base %p\n", This, base);
2784 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
2787 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
2789 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2790 ID3DXBaseEffect *base = This->base_effect;
2792 TRACE("Forward iface %p, base %p\n", This, base);
2794 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
2797 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
2799 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2800 ID3DXBaseEffect *base = This->base_effect;
2802 TRACE("Forward iface %p, base %p\n", This, base);
2804 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
2807 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
2809 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2810 ID3DXBaseEffect *base = This->base_effect;
2812 TRACE("Forward iface %p, base %p\n", This, base);
2814 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
2817 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
2819 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2820 ID3DXBaseEffect *base = This->base_effect;
2822 TRACE("Forward iface %p, base %p\n", This, base);
2824 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
2827 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
2829 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2830 ID3DXBaseEffect *base = This->base_effect;
2832 TRACE("Forward iface %p, base %p\n", This, base);
2834 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
2837 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
2839 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2840 ID3DXBaseEffect *base = This->base_effect;
2842 TRACE("Forward iface %p, base %p\n", This, base);
2844 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
2847 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
2849 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2850 ID3DXBaseEffect *base = This->base_effect;
2852 TRACE("Forward iface %p, base %p\n", This, base);
2854 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
2857 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
2859 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2860 ID3DXBaseEffect *base = This->base_effect;
2862 TRACE("Forward iface %p, base %p\n", This, base);
2864 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
2867 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
2869 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2870 ID3DXBaseEffect *base = This->base_effect;
2872 TRACE("Forward iface %p, base %p\n", This, base);
2874 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
2877 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
2879 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2880 ID3DXBaseEffect *base = This->base_effect;
2882 TRACE("Forward iface %p, base %p\n", This, base);
2884 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
2887 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
2889 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2890 ID3DXBaseEffect *base = This->base_effect;
2892 TRACE("Forward iface %p, base %p\n", This, base);
2894 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
2897 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
2899 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2900 ID3DXBaseEffect *base = This->base_effect;
2902 TRACE("Forward iface %p, base %p\n", This, base);
2904 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
2907 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
2909 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2910 ID3DXBaseEffect *base = This->base_effect;
2912 TRACE("Forward iface %p, base %p\n", This, base);
2914 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
2917 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
2919 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2920 ID3DXBaseEffect *base = This->base_effect;
2922 TRACE("Forward iface %p, base %p\n", This, base);
2924 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
2927 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2929 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2930 ID3DXBaseEffect *base = This->base_effect;
2932 TRACE("Forward iface %p, base %p\n", This, base);
2934 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
2937 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2939 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2940 ID3DXBaseEffect *base = This->base_effect;
2942 TRACE("Forward iface %p, base %p\n", This, base);
2944 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
2947 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2949 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2950 ID3DXBaseEffect *base = This->base_effect;
2952 TRACE("Forward iface %p, base %p\n", This, base);
2954 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
2957 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2959 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2960 ID3DXBaseEffect *base = This->base_effect;
2962 TRACE("Forward iface %p, base %p\n", This, base);
2964 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
2967 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2969 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2970 ID3DXBaseEffect *base = This->base_effect;
2972 TRACE("Forward iface %p, base %p\n", This, base);
2974 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
2977 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2979 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2980 ID3DXBaseEffect *base = This->base_effect;
2982 TRACE("Forward iface %p, base %p\n", This, base);
2984 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
2987 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2989 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
2990 ID3DXBaseEffect *base = This->base_effect;
2992 TRACE("Forward iface %p, base %p\n", This, base);
2994 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
2997 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2999 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3000 ID3DXBaseEffect *base = This->base_effect;
3002 TRACE("Forward iface %p, base %p\n", This, base);
3004 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3007 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3009 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3010 ID3DXBaseEffect *base = This->base_effect;
3012 TRACE("Forward iface %p, base %p\n", This, base);
3014 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3017 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3019 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3020 ID3DXBaseEffect *base = This->base_effect;
3022 TRACE("Forward iface %p, base %p\n", This, base);
3024 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3027 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3029 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3030 ID3DXBaseEffect *base = This->base_effect;
3032 TRACE("Forward iface %p, base %p\n", This, base);
3034 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3037 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3039 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3040 ID3DXBaseEffect *base = This->base_effect;
3042 TRACE("Forward iface %p, base %p\n", This, base);
3044 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3047 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3049 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3050 ID3DXBaseEffect *base = This->base_effect;
3052 TRACE("Forward iface %p, base %p\n", This, base);
3054 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3057 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3059 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3060 ID3DXBaseEffect *base = This->base_effect;
3062 TRACE("Forward iface %p, base %p\n", This, base);
3064 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3067 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3069 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3070 ID3DXBaseEffect *base = This->base_effect;
3072 TRACE("Forward iface %p, base %p\n", This, base);
3074 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3077 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3079 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3080 ID3DXBaseEffect *base = This->base_effect;
3082 TRACE("Forward iface %p, base %p\n", This, base);
3084 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3087 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3089 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3090 ID3DXBaseEffect *base = This->base_effect;
3092 TRACE("Forward iface %p, base %p\n", This, base);
3094 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3097 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3099 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3100 ID3DXBaseEffect *base = This->base_effect;
3102 TRACE("Forward iface %p, base %p\n", This, base);
3104 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3107 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
3109 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3110 ID3DXBaseEffect *base = This->base_effect;
3112 TRACE("Forward iface %p, base %p\n", This, base);
3114 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3117 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
3119 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3120 ID3DXBaseEffect *base = This->base_effect;
3122 TRACE("Forward iface %p, base %p\n", This, base);
3124 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3127 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3129 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3130 ID3DXBaseEffect *base = This->base_effect;
3132 TRACE("Forward iface %p, base %p\n", This, base);
3134 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3137 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3139 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3140 ID3DXBaseEffect *base = This->base_effect;
3142 TRACE("Forward iface %p, base %p\n", This, base);
3144 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3147 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3149 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3150 ID3DXBaseEffect *base = This->base_effect;
3152 TRACE("Forward iface %p, base %p\n", This, base);
3154 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3157 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3159 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3160 ID3DXBaseEffect *base = This->base_effect;
3162 TRACE("Forward iface %p, base %p\n", This, base);
3164 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3167 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
3169 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3170 ID3DXBaseEffect *base = This->base_effect;
3172 TRACE("Forward iface %p, base %p\n", This, base);
3174 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3177 /*** ID3DXEffectCompiler methods ***/
3178 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
3180 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3182 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
3184 return E_NOTIMPL;
3187 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
3189 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3191 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
3193 return E_NOTIMPL;
3196 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
3197 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
3199 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3201 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
3203 return E_NOTIMPL;
3206 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
3207 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
3209 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3211 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
3212 This, function, target, flags, shader, error_msgs, constant_table);
3214 return E_NOTIMPL;
3217 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
3219 /*** IUnknown methods ***/
3220 ID3DXEffectCompilerImpl_QueryInterface,
3221 ID3DXEffectCompilerImpl_AddRef,
3222 ID3DXEffectCompilerImpl_Release,
3223 /*** ID3DXBaseEffect methods ***/
3224 ID3DXEffectCompilerImpl_GetDesc,
3225 ID3DXEffectCompilerImpl_GetParameterDesc,
3226 ID3DXEffectCompilerImpl_GetTechniqueDesc,
3227 ID3DXEffectCompilerImpl_GetPassDesc,
3228 ID3DXEffectCompilerImpl_GetFunctionDesc,
3229 ID3DXEffectCompilerImpl_GetParameter,
3230 ID3DXEffectCompilerImpl_GetParameterByName,
3231 ID3DXEffectCompilerImpl_GetParameterBySemantic,
3232 ID3DXEffectCompilerImpl_GetParameterElement,
3233 ID3DXEffectCompilerImpl_GetTechnique,
3234 ID3DXEffectCompilerImpl_GetTechniqueByName,
3235 ID3DXEffectCompilerImpl_GetPass,
3236 ID3DXEffectCompilerImpl_GetPassByName,
3237 ID3DXEffectCompilerImpl_GetFunction,
3238 ID3DXEffectCompilerImpl_GetFunctionByName,
3239 ID3DXEffectCompilerImpl_GetAnnotation,
3240 ID3DXEffectCompilerImpl_GetAnnotationByName,
3241 ID3DXEffectCompilerImpl_SetValue,
3242 ID3DXEffectCompilerImpl_GetValue,
3243 ID3DXEffectCompilerImpl_SetBool,
3244 ID3DXEffectCompilerImpl_GetBool,
3245 ID3DXEffectCompilerImpl_SetBoolArray,
3246 ID3DXEffectCompilerImpl_GetBoolArray,
3247 ID3DXEffectCompilerImpl_SetInt,
3248 ID3DXEffectCompilerImpl_GetInt,
3249 ID3DXEffectCompilerImpl_SetIntArray,
3250 ID3DXEffectCompilerImpl_GetIntArray,
3251 ID3DXEffectCompilerImpl_SetFloat,
3252 ID3DXEffectCompilerImpl_GetFloat,
3253 ID3DXEffectCompilerImpl_SetFloatArray,
3254 ID3DXEffectCompilerImpl_GetFloatArray,
3255 ID3DXEffectCompilerImpl_SetVector,
3256 ID3DXEffectCompilerImpl_GetVector,
3257 ID3DXEffectCompilerImpl_SetVectorArray,
3258 ID3DXEffectCompilerImpl_GetVectorArray,
3259 ID3DXEffectCompilerImpl_SetMatrix,
3260 ID3DXEffectCompilerImpl_GetMatrix,
3261 ID3DXEffectCompilerImpl_SetMatrixArray,
3262 ID3DXEffectCompilerImpl_GetMatrixArray,
3263 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
3264 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
3265 ID3DXEffectCompilerImpl_SetMatrixTranspose,
3266 ID3DXEffectCompilerImpl_GetMatrixTranspose,
3267 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
3268 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
3269 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
3270 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
3271 ID3DXEffectCompilerImpl_SetString,
3272 ID3DXEffectCompilerImpl_GetString,
3273 ID3DXEffectCompilerImpl_SetTexture,
3274 ID3DXEffectCompilerImpl_GetTexture,
3275 ID3DXEffectCompilerImpl_GetPixelShader,
3276 ID3DXEffectCompilerImpl_GetVertexShader,
3277 ID3DXEffectCompilerImpl_SetArrayRange,
3278 /*** ID3DXEffectCompiler methods ***/
3279 ID3DXEffectCompilerImpl_SetLiteral,
3280 ID3DXEffectCompilerImpl_GetLiteral,
3281 ID3DXEffectCompilerImpl_CompileEffect,
3282 ID3DXEffectCompilerImpl_CompileShader,
3285 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char **ptr)
3287 unsigned int i;
3288 HRESULT hr;
3289 UINT old_size = 0;
3290 DWORD id;
3292 if (param->element_count)
3294 param->data = value;
3296 for (i = 0; i < param->element_count; ++i)
3298 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
3300 hr = d3dx9_parse_value(member, (char *)value + old_size, ptr);
3301 if (hr != D3D_OK)
3303 WARN("Failed to parse value\n");
3304 return hr;
3307 old_size += member->bytes;
3310 return D3D_OK;
3313 switch(param->class)
3315 case D3DXPC_SCALAR:
3316 case D3DXPC_VECTOR:
3317 case D3DXPC_MATRIX_ROWS:
3318 case D3DXPC_MATRIX_COLUMNS:
3319 param->data = value;
3320 break;
3322 case D3DXPC_STRUCT:
3323 param->data = value;
3325 for (i = 0; i < param->member_count; ++i)
3327 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
3329 hr = d3dx9_parse_value(member, (char *)value + old_size, ptr);
3330 if (hr != D3D_OK)
3332 WARN("Failed to parse value\n");
3333 return hr;
3336 old_size += member->bytes;
3338 break;
3340 case D3DXPC_OBJECT:
3341 switch (param->type)
3343 case D3DXPT_STRING:
3344 case D3DXPT_PIXELSHADER:
3345 case D3DXPT_VERTEXSHADER:
3346 read_dword(ptr, &id);
3347 TRACE("Id: %u\n", id);
3348 param->base->objects[id] = get_parameter_handle(param);
3349 param->data = value;
3350 break;
3352 default:
3353 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
3354 break;
3356 break;
3358 default:
3359 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
3360 break;
3363 return D3D_OK;
3366 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *ptr)
3368 UINT size = param->bytes;
3369 HRESULT hr;
3370 void *value = NULL;
3372 TRACE("param size: %u\n", size);
3374 value = HeapAlloc(GetProcessHeap(), 0, size);
3375 if (!value)
3377 ERR("Failed to allocate data memory.\n");
3378 return E_OUTOFMEMORY;
3381 TRACE("Data: %s.\n", debugstr_an(ptr, size));
3382 memcpy(value, ptr, size);
3384 hr = d3dx9_parse_value(param, value, &ptr);
3385 if (hr != D3D_OK)
3387 WARN("Failed to parse value\n");
3388 HeapFree(GetProcessHeap(), 0, value);
3389 return hr;
3392 param->data = value;
3394 return D3D_OK;
3397 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
3399 DWORD size;
3401 read_dword(&ptr, &size);
3402 TRACE("Name size: %#x\n", size);
3404 if (!size)
3406 return D3D_OK;
3409 *name = HeapAlloc(GetProcessHeap(), 0, size);
3410 if (!*name)
3412 ERR("Failed to allocate name memory.\n");
3413 return E_OUTOFMEMORY;
3416 TRACE("Name: %s.\n", debugstr_an(ptr, size));
3417 memcpy(*name, ptr, size);
3419 return D3D_OK;
3422 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr)
3424 DWORD size;
3425 HRESULT hr;
3427 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
3429 read_dword(ptr, &size);
3430 TRACE("Data size: %#x\n", size);
3432 if (!size)
3434 TRACE("Size is 0\n");
3435 *(void **)param->data = NULL;
3436 return D3D_OK;
3439 switch (param->type)
3441 case D3DXPT_STRING:
3442 /* re-read with size (sizeof(DWORD) = 4) */
3443 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
3444 if (hr != D3D_OK)
3446 WARN("Failed to parse string data\n");
3447 return hr;
3449 break;
3451 case D3DXPT_VERTEXSHADER:
3452 hr = IDirect3DDevice9_CreateVertexShader(param->base->effect->device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
3453 if (hr != D3D_OK)
3455 WARN("Failed to create vertex shader\n");
3456 return hr;
3458 break;
3460 case D3DXPT_PIXELSHADER:
3461 hr = IDirect3DDevice9_CreatePixelShader(param->base->effect->device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
3462 if (hr != D3D_OK)
3464 WARN("Failed to create pixel shader\n");
3465 return hr;
3467 break;
3469 default:
3470 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
3471 break;
3475 *ptr += ((size + 3) & ~3);
3477 return D3D_OK;
3480 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
3481 struct d3dx_parameter *parent, UINT flags)
3483 DWORD offset;
3484 HRESULT hr;
3485 D3DXHANDLE *member_handles = NULL;
3486 UINT i;
3488 param->flags = flags;
3490 if (!parent)
3492 read_dword(ptr, &param->type);
3493 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
3495 read_dword(ptr, &param->class);
3496 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
3498 read_dword(ptr, &offset);
3499 TRACE("Type name offset: %#x\n", offset);
3500 hr = d3dx9_parse_name(&param->name, data + offset);
3501 if (hr != D3D_OK)
3503 WARN("Failed to parse name\n");
3504 goto err_out;
3507 read_dword(ptr, &offset);
3508 TRACE("Type semantic offset: %#x\n", offset);
3509 hr = d3dx9_parse_name(&param->semantic, data + offset);
3510 if (hr != D3D_OK)
3512 WARN("Failed to parse semantic\n");
3513 goto err_out;
3516 read_dword(ptr, &param->element_count);
3517 TRACE("Elements: %u\n", param->element_count);
3519 switch (param->class)
3521 case D3DXPC_VECTOR:
3522 read_dword(ptr, &param->columns);
3523 TRACE("Columns: %u\n", param->columns);
3525 read_dword(ptr, &param->rows);
3526 TRACE("Rows: %u\n", param->rows);
3528 /* sizeof(DWORD) * rows * columns */
3529 param->bytes = 4 * param->rows * param->columns;
3530 break;
3532 case D3DXPC_SCALAR:
3533 case D3DXPC_MATRIX_ROWS:
3534 case D3DXPC_MATRIX_COLUMNS:
3535 read_dword(ptr, &param->rows);
3536 TRACE("Rows: %u\n", param->rows);
3538 read_dword(ptr, &param->columns);
3539 TRACE("Columns: %u\n", param->columns);
3541 /* sizeof(DWORD) * rows * columns */
3542 param->bytes = 4 * param->rows * param->columns;
3543 break;
3545 case D3DXPC_STRUCT:
3546 read_dword(ptr, &param->member_count);
3547 TRACE("Members: %u\n", param->member_count);
3548 break;
3550 case D3DXPC_OBJECT:
3551 switch (param->type)
3553 case D3DXPT_STRING:
3554 param->bytes = sizeof(LPCSTR);
3555 break;
3557 case D3DXPT_PIXELSHADER:
3558 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
3559 break;
3561 case D3DXPT_VERTEXSHADER:
3562 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
3563 break;
3565 default:
3566 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
3567 break;
3569 break;
3571 default:
3572 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
3573 break;
3576 else
3578 /* elements */
3579 param->type = parent->type;
3580 param->class = parent->class;
3581 param->name = parent->name;
3582 param->semantic = parent->semantic;
3583 param->element_count = 0;
3584 param->annotation_count = 0;
3585 param->member_count = parent->member_count;
3586 param->bytes = parent->bytes;
3587 param->rows = parent->rows;
3588 param->columns = parent->columns;
3591 if (param->element_count)
3593 unsigned int param_bytes = 0;
3594 const char *save_ptr = *ptr;
3596 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
3597 if (!member_handles)
3599 ERR("Out of memory\n");
3600 hr = E_OUTOFMEMORY;
3601 goto err_out;
3604 for (i = 0; i < param->element_count; ++i)
3606 struct d3dx_parameter *member;
3607 *ptr = save_ptr;
3609 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
3610 if (!member)
3612 ERR("Out of memory\n");
3613 hr = E_OUTOFMEMORY;
3614 goto err_out;
3617 member_handles[i] = get_parameter_handle(member);
3618 member->base = param->base;
3620 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
3621 if (hr != D3D_OK)
3623 WARN("Failed to parse member\n");
3624 goto err_out;
3627 param_bytes += member->bytes;
3630 param->bytes = param_bytes;
3632 else if (param->member_count)
3634 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
3635 if (!member_handles)
3637 ERR("Out of memory\n");
3638 hr = E_OUTOFMEMORY;
3639 goto err_out;
3642 for (i = 0; i < param->member_count; ++i)
3644 struct d3dx_parameter *member;
3646 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
3647 if (!member)
3649 ERR("Out of memory\n");
3650 hr = E_OUTOFMEMORY;
3651 goto err_out;
3654 member_handles[i] = get_parameter_handle(member);
3655 member->base = param->base;
3657 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
3658 if (hr != D3D_OK)
3660 WARN("Failed to parse member\n");
3661 goto err_out;
3664 param->bytes += member->bytes;
3668 param->member_handles = member_handles;
3670 return D3D_OK;
3672 err_out:
3674 if (member_handles)
3676 unsigned int count;
3678 if (param->element_count) count = param->element_count;
3679 else count = param->member_count;
3681 for (i = 0; i < count; ++i)
3683 free_parameter(member_handles[i], param->element_count != 0, TRUE);
3685 HeapFree(GetProcessHeap(), 0, member_handles);
3688 if (!parent)
3690 HeapFree(GetProcessHeap(), 0, param->name);
3691 HeapFree(GetProcessHeap(), 0, param->semantic);
3693 param->name = NULL;
3694 param->semantic = NULL;
3696 return hr;
3699 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr)
3701 DWORD offset;
3702 const char *ptr2;
3703 HRESULT hr;
3705 anno->flags = D3DX_PARAMETER_ANNOTATION;
3707 read_dword(ptr, &offset);
3708 TRACE("Typedef offset: %#x\n", offset);
3709 ptr2 = data + offset;
3710 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
3711 if (hr != D3D_OK)
3713 WARN("Failed to parse type definition\n");
3714 return hr;
3717 read_dword(ptr, &offset);
3718 TRACE("Value offset: %#x\n", offset);
3719 hr = d3dx9_parse_init_value(anno, data + offset);
3720 if (hr != D3D_OK)
3722 WARN("Failed to parse value\n");
3723 return hr;
3726 return D3D_OK;
3729 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr)
3731 DWORD offset;
3732 HRESULT hr;
3733 unsigned int i;
3734 D3DXHANDLE *annotation_handles = NULL;
3735 const char *ptr2;
3737 read_dword(ptr, &offset);
3738 TRACE("Typedef offset: %#x\n", offset);
3739 ptr2 = data + offset;
3741 read_dword(ptr, &offset);
3742 TRACE("Value offset: %#x\n", offset);
3744 read_dword(ptr, &param->flags);
3745 TRACE("Flags: %#x\n", param->flags);
3747 read_dword(ptr, &param->annotation_count);
3748 TRACE("Annotation count: %u\n", param->annotation_count);
3750 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
3751 if (hr != D3D_OK)
3753 WARN("Failed to parse type definition\n");
3754 return hr;
3757 hr = d3dx9_parse_init_value(param, data + offset);
3758 if (hr != D3D_OK)
3760 WARN("Failed to parse value\n");
3761 return hr;
3764 if (param->annotation_count)
3766 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
3767 if (!annotation_handles)
3769 ERR("Out of memory\n");
3770 hr = E_OUTOFMEMORY;
3771 goto err_out;
3774 for (i = 0; i < param->annotation_count; ++i)
3776 struct d3dx_parameter *annotation;
3778 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
3779 if (!annotation)
3781 ERR("Out of memory\n");
3782 hr = E_OUTOFMEMORY;
3783 goto err_out;
3786 annotation_handles[i] = get_parameter_handle(annotation);
3787 annotation->base = param->base;
3789 hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
3790 if (hr != D3D_OK)
3792 WARN("Failed to parse annotation\n");
3793 goto err_out;
3798 param->annotation_handles = annotation_handles;
3800 return D3D_OK;
3802 err_out:
3804 if (annotation_handles)
3806 for (i = 0; i < param->annotation_count; ++i)
3808 free_parameter(annotation_handles[i], FALSE, FALSE);
3810 HeapFree(GetProcessHeap(), 0, annotation_handles);
3813 return hr;
3816 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr)
3818 DWORD offset;
3819 HRESULT hr;
3820 unsigned int i;
3821 D3DXHANDLE *annotation_handles = NULL;
3822 char *name = NULL;
3824 read_dword(ptr, &offset);
3825 TRACE("Pass name offset: %#x\n", offset);
3826 hr = d3dx9_parse_name(&name, data + offset);
3827 if (hr != D3D_OK)
3829 WARN("Failed to parse name\n");
3830 goto err_out;
3833 read_dword(ptr, &pass->annotation_count);
3834 TRACE("Annotation count: %u\n", pass->annotation_count);
3836 read_dword(ptr, &pass->state_count);
3837 TRACE("State count: %u\n", pass->state_count);
3839 if (pass->annotation_count)
3841 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
3842 if (!annotation_handles)
3844 ERR("Out of memory\n");
3845 hr = E_OUTOFMEMORY;
3846 goto err_out;
3849 for (i = 0; i < pass->annotation_count; ++i)
3851 struct d3dx_parameter *annotation;
3853 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
3854 if (!annotation)
3856 ERR("Out of memory\n");
3857 hr = E_OUTOFMEMORY;
3858 goto err_out;
3861 annotation_handles[i] = get_parameter_handle(annotation);
3862 annotation->base = pass->base;
3864 hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
3865 if (hr != D3D_OK)
3867 WARN("Failed to parse annotations\n");
3868 goto err_out;
3873 if (pass->state_count)
3875 for (i = 0; i < pass->state_count; ++i)
3877 skip_dword_unknown(ptr, 4);
3881 pass->name = name;
3882 pass->annotation_handles = annotation_handles;
3884 return D3D_OK;
3886 err_out:
3888 if (annotation_handles)
3890 for (i = 0; i < pass->annotation_count; ++i)
3892 free_parameter(annotation_handles[i], FALSE, FALSE);
3894 HeapFree(GetProcessHeap(), 0, annotation_handles);
3897 HeapFree(GetProcessHeap(), 0, name);
3899 return hr;
3902 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr)
3904 DWORD offset;
3905 HRESULT hr;
3906 unsigned int i;
3907 D3DXHANDLE *annotation_handles = NULL;
3908 D3DXHANDLE *pass_handles = NULL;
3909 char *name = NULL;
3911 read_dword(ptr, &offset);
3912 TRACE("Technique name offset: %#x\n", offset);
3913 hr = d3dx9_parse_name(&name, data + offset);
3914 if (hr != D3D_OK)
3916 WARN("Failed to parse name\n");
3917 goto err_out;
3920 read_dword(ptr, &technique->annotation_count);
3921 TRACE("Annotation count: %u\n", technique->annotation_count);
3923 read_dword(ptr, &technique->pass_count);
3924 TRACE("Pass count: %u\n", technique->pass_count);
3926 if (technique->annotation_count)
3928 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
3929 if (!annotation_handles)
3931 ERR("Out of memory\n");
3932 hr = E_OUTOFMEMORY;
3933 goto err_out;
3936 for (i = 0; i < technique->annotation_count; ++i)
3938 struct d3dx_parameter *annotation;
3940 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
3941 if (!annotation)
3943 ERR("Out of memory\n");
3944 hr = E_OUTOFMEMORY;
3945 goto err_out;
3948 annotation_handles[i] = get_parameter_handle(annotation);
3949 annotation->base = technique->base;
3951 hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
3952 if (hr != D3D_OK)
3954 WARN("Failed to parse annotations\n");
3955 goto err_out;
3960 if (technique->pass_count)
3962 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
3963 if (!pass_handles)
3965 ERR("Out of memory\n");
3966 hr = E_OUTOFMEMORY;
3967 goto err_out;
3970 for (i = 0; i < technique->pass_count; ++i)
3972 struct d3dx_pass *pass;
3974 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
3975 if (!pass)
3977 ERR("Out of memory\n");
3978 hr = E_OUTOFMEMORY;
3979 goto err_out;
3982 pass_handles[i] = get_pass_handle(pass);
3983 pass->base = technique->base;
3985 hr = d3dx9_parse_effect_pass(pass, data, ptr);
3986 if (hr != D3D_OK)
3988 WARN("Failed to parse passes\n");
3989 goto err_out;
3994 technique->name = name;
3995 technique->pass_handles = pass_handles;
3996 technique->annotation_handles = annotation_handles;
3998 return D3D_OK;
4000 err_out:
4002 if (pass_handles)
4004 for (i = 0; i < technique->pass_count; ++i)
4006 free_pass(pass_handles[i]);
4008 HeapFree(GetProcessHeap(), 0, pass_handles);
4011 if (annotation_handles)
4013 for (i = 0; i < technique->annotation_count; ++i)
4015 free_parameter(annotation_handles[i], FALSE, FALSE);
4017 HeapFree(GetProcessHeap(), 0, annotation_handles);
4020 HeapFree(GetProcessHeap(), 0, name);
4022 return hr;
4025 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
4027 const char *ptr = data + start;
4028 D3DXHANDLE *parameter_handles = NULL;
4029 D3DXHANDLE *technique_handles = NULL;
4030 D3DXHANDLE *objects = NULL;
4031 unsigned int stringcount;
4032 HRESULT hr;
4033 unsigned int i;
4035 read_dword(&ptr, &base->parameter_count);
4036 TRACE("Parameter count: %u\n", base->parameter_count);
4038 read_dword(&ptr, &base->technique_count);
4039 TRACE("Technique count: %u\n", base->technique_count);
4041 skip_dword_unknown(&ptr, 1);
4043 read_dword(&ptr, &base->object_count);
4044 TRACE("Object count: %u\n", base->object_count);
4046 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * base->object_count);
4047 if (!objects)
4049 ERR("Out of memory\n");
4050 hr = E_OUTOFMEMORY;
4051 goto err_out;
4054 base->objects = objects;
4056 if (base->parameter_count)
4058 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
4059 if (!parameter_handles)
4061 ERR("Out of memory\n");
4062 hr = E_OUTOFMEMORY;
4063 goto err_out;
4066 for (i = 0; i < base->parameter_count; ++i)
4068 struct d3dx_parameter *parameter;
4070 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
4071 if (!parameter)
4073 ERR("Out of memory\n");
4074 hr = E_OUTOFMEMORY;
4075 goto err_out;
4078 parameter_handles[i] = get_parameter_handle(parameter);
4079 parameter->base = base;
4081 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr);
4082 if (hr != D3D_OK)
4084 WARN("Failed to parse parameter\n");
4085 goto err_out;
4090 if (base->technique_count)
4092 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
4093 if (!technique_handles)
4095 ERR("Out of memory\n");
4096 hr = E_OUTOFMEMORY;
4097 goto err_out;
4100 for (i = 0; i < base->technique_count; ++i)
4102 struct d3dx_technique *technique;
4104 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
4105 if (!technique)
4107 ERR("Out of memory\n");
4108 hr = E_OUTOFMEMORY;
4109 goto err_out;
4112 technique_handles[i] = get_technique_handle(technique);
4113 technique->base = base;
4115 hr = d3dx9_parse_effect_technique(technique, data, &ptr);
4116 if (hr != D3D_OK)
4118 WARN("Failed to parse technique\n");
4119 goto err_out;
4124 read_dword(&ptr, &stringcount);
4125 TRACE("String count: %u\n", stringcount);
4127 skip_dword_unknown(&ptr, 1);
4129 for (i = 0; i < stringcount; ++i)
4131 DWORD id;
4132 struct d3dx_parameter *param;
4134 read_dword(&ptr, &id);
4135 TRACE("Id: %u\n", id);
4137 param = get_parameter_struct(base->objects[id]);
4139 hr = d3dx9_parse_data(param, &ptr);
4140 if (hr != D3D_OK)
4142 WARN("Failed to parse data\n");
4143 goto err_out;
4147 HeapFree(GetProcessHeap(), 0, objects);
4148 base->objects = NULL;
4150 base->technique_handles = technique_handles;
4151 base->parameter_handles = parameter_handles;
4153 return D3D_OK;
4155 err_out:
4157 if (technique_handles)
4159 for (i = 0; i < base->technique_count; ++i)
4161 free_technique(technique_handles[i]);
4163 HeapFree(GetProcessHeap(), 0, technique_handles);
4166 if (parameter_handles)
4168 for (i = 0; i < base->parameter_count; ++i)
4170 free_parameter(parameter_handles[i], FALSE, FALSE);
4172 HeapFree(GetProcessHeap(), 0, parameter_handles);
4175 HeapFree(GetProcessHeap(), 0, objects);
4177 return hr;
4180 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
4181 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
4183 DWORD tag, offset;
4184 const char *ptr = data;
4185 HRESULT hr;
4187 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
4189 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
4190 base->ref = 1;
4191 base->effect = effect;
4193 read_dword(&ptr, &tag);
4194 TRACE("Tag: %x\n", tag);
4196 if (tag != d3dx9_effect_version(9, 1))
4198 /* todo: compile hlsl ascii code */
4199 FIXME("HLSL ascii effects not supported, yet\n");
4201 /* Show the start of the shader for debugging info. */
4202 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
4204 else
4206 read_dword(&ptr, &offset);
4207 TRACE("Offset: %x\n", offset);
4209 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
4210 if (hr != D3D_OK)
4212 FIXME("Failed to parse effect.\n");
4213 return hr;
4217 return D3D_OK;
4220 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
4221 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
4223 HRESULT hr;
4224 struct ID3DXBaseEffectImpl *object = NULL;
4226 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
4228 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
4229 effect->ref = 1;
4231 if (pool) pool->lpVtbl->AddRef(pool);
4232 effect->pool = pool;
4234 IDirect3DDevice9_AddRef(device);
4235 effect->device = device;
4237 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4238 if (!object)
4240 ERR("Out of memory\n");
4241 hr = E_OUTOFMEMORY;
4242 goto err_out;
4245 hr = d3dx9_base_effect_init(object, data, data_size, effect);
4246 if (hr != D3D_OK)
4248 FIXME("Failed to parse effect.\n");
4249 goto err_out;
4252 effect->base_effect = &object->ID3DXBaseEffect_iface;
4254 return D3D_OK;
4256 err_out:
4258 HeapFree(GetProcessHeap(), 0, object);
4259 free_effect(effect);
4261 return hr;
4264 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
4265 LPCVOID srcdata,
4266 UINT srcdatalen,
4267 CONST D3DXMACRO* defines,
4268 LPD3DXINCLUDE include,
4269 LPCSTR skip_constants,
4270 DWORD flags,
4271 LPD3DXEFFECTPOOL pool,
4272 LPD3DXEFFECT* effect,
4273 LPD3DXBUFFER* compilation_errors)
4275 struct ID3DXEffectImpl *object;
4276 HRESULT hr;
4278 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
4279 skip_constants, flags, pool, effect, compilation_errors);
4281 if (!device || !srcdata)
4282 return D3DERR_INVALIDCALL;
4284 if (!srcdatalen)
4285 return E_FAIL;
4287 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
4288 if (!effect)
4289 return D3D_OK;
4291 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4292 if (!object)
4294 ERR("Out of memory\n");
4295 return E_OUTOFMEMORY;
4298 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
4299 if (FAILED(hr))
4301 WARN("Failed to initialize shader reflection\n");
4302 HeapFree(GetProcessHeap(), 0, object);
4303 return hr;
4306 *effect = &object->ID3DXEffect_iface;
4308 TRACE("Created ID3DXEffect %p\n", object);
4310 return D3D_OK;
4313 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
4314 LPCVOID srcdata,
4315 UINT srcdatalen,
4316 CONST D3DXMACRO* defines,
4317 LPD3DXINCLUDE include,
4318 DWORD flags,
4319 LPD3DXEFFECTPOOL pool,
4320 LPD3DXEFFECT* effect,
4321 LPD3DXBUFFER* compilation_errors)
4323 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
4324 include, flags, pool, effect, compilation_errors);
4326 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
4329 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
4331 HRESULT hr;
4332 struct ID3DXBaseEffectImpl *object = NULL;
4334 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
4336 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
4337 compiler->ref = 1;
4339 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4340 if (!object)
4342 ERR("Out of memory\n");
4343 hr = E_OUTOFMEMORY;
4344 goto err_out;
4347 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
4348 if (hr != D3D_OK)
4350 FIXME("Failed to parse effect.\n");
4351 goto err_out;
4354 compiler->base_effect = &object->ID3DXBaseEffect_iface;
4356 return D3D_OK;
4358 err_out:
4360 HeapFree(GetProcessHeap(), 0, object);
4361 free_effect_compiler(compiler);
4363 return hr;
4366 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
4367 UINT srcdatalen,
4368 CONST D3DXMACRO *defines,
4369 LPD3DXINCLUDE include,
4370 DWORD flags,
4371 LPD3DXEFFECTCOMPILER *compiler,
4372 LPD3DXBUFFER *parse_errors)
4374 struct ID3DXEffectCompilerImpl *object;
4375 HRESULT hr;
4377 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
4378 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
4380 if (!srcdata || !compiler)
4382 WARN("Invalid arguments supplied\n");
4383 return D3DERR_INVALIDCALL;
4386 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4387 if (!object)
4389 ERR("Out of memory\n");
4390 return E_OUTOFMEMORY;
4393 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
4394 if (FAILED(hr))
4396 WARN("Failed to initialize effect compiler\n");
4397 HeapFree(GetProcessHeap(), 0, object);
4398 return hr;
4401 *compiler = &object->ID3DXEffectCompiler_iface;
4403 TRACE("Created ID3DXEffectCompiler %p\n", object);
4405 return D3D_OK;
4408 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
4410 struct ID3DXEffectPoolImpl
4412 ID3DXEffectPool ID3DXEffectPool_iface;
4413 LONG ref;
4416 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
4418 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
4421 /*** IUnknown methods ***/
4422 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
4424 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
4426 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
4428 if (IsEqualGUID(riid, &IID_IUnknown) ||
4429 IsEqualGUID(riid, &IID_ID3DXEffectPool))
4431 This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface);
4432 *object = This;
4433 return S_OK;
4436 WARN("Interface %s not found\n", debugstr_guid(riid));
4438 return E_NOINTERFACE;
4441 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
4443 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
4445 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
4447 return InterlockedIncrement(&This->ref);
4450 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
4452 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
4453 ULONG ref = InterlockedDecrement(&This->ref);
4455 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
4457 if (!ref)
4458 HeapFree(GetProcessHeap(), 0, This);
4460 return ref;
4463 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
4465 /*** IUnknown methods ***/
4466 ID3DXEffectPoolImpl_QueryInterface,
4467 ID3DXEffectPoolImpl_AddRef,
4468 ID3DXEffectPoolImpl_Release
4471 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
4473 struct ID3DXEffectPoolImpl *object;
4475 TRACE("(%p)\n", pool);
4477 if (!pool)
4478 return D3DERR_INVALIDCALL;
4480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4481 if (!object)
4483 ERR("Out of memory\n");
4484 return E_OUTOFMEMORY;
4487 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
4488 object->ref = 1;
4490 *pool = &object->ID3DXEffectPool_iface;
4492 return S_OK;
4495 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
4496 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
4497 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4499 LPVOID buffer;
4500 HRESULT ret;
4501 DWORD size;
4503 TRACE("(%s): relay\n", debugstr_w(srcfile));
4505 if (!device || !srcfile || !defines)
4506 return D3DERR_INVALIDCALL;
4508 ret = map_view_of_file(srcfile, &buffer, &size);
4510 if (FAILED(ret))
4511 return D3DXERR_INVALIDDATA;
4513 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
4514 UnmapViewOfFile(buffer);
4516 return ret;
4519 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
4520 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
4521 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4523 LPWSTR srcfileW;
4524 HRESULT ret;
4525 DWORD len;
4527 TRACE("(void): relay\n");
4529 if (!srcfile || !defines)
4530 return D3DERR_INVALIDCALL;
4532 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
4533 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
4534 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
4536 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
4537 HeapFree(GetProcessHeap(), 0, srcfileW);
4539 return ret;
4542 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
4543 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
4544 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4546 TRACE("(void): relay\n");
4547 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
4550 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
4551 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
4552 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4554 TRACE("(void): relay\n");
4555 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
4558 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
4559 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
4560 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4562 HRSRC resinfo;
4564 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
4566 if (!device || !defines)
4567 return D3DERR_INVALIDCALL;
4569 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
4571 if (resinfo)
4573 LPVOID buffer;
4574 HRESULT ret;
4575 DWORD size;
4577 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
4579 if (FAILED(ret))
4580 return D3DXERR_INVALIDDATA;
4582 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
4585 return D3DXERR_INVALIDDATA;
4588 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
4589 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
4590 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4592 HRSRC resinfo;
4594 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
4596 if (!device || !defines)
4597 return D3DERR_INVALIDCALL;
4599 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
4601 if (resinfo)
4603 LPVOID buffer;
4604 HRESULT ret;
4605 DWORD size;
4607 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
4609 if (FAILED(ret))
4610 return D3DXERR_INVALIDDATA;
4612 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
4615 return D3DXERR_INVALIDDATA;
4618 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
4619 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
4620 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4622 TRACE("(void): relay\n");
4623 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
4626 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
4627 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
4628 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
4630 TRACE("(void): relay\n");
4631 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
4634 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
4635 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
4637 LPVOID buffer;
4638 HRESULT ret;
4639 DWORD size;
4641 TRACE("(%s): relay\n", debugstr_w(srcfile));
4643 if (!srcfile || !defines)
4644 return D3DERR_INVALIDCALL;
4646 ret = map_view_of_file(srcfile, &buffer, &size);
4648 if (FAILED(ret))
4649 return D3DXERR_INVALIDDATA;
4651 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
4652 UnmapViewOfFile(buffer);
4654 return ret;
4657 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
4658 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
4660 LPWSTR srcfileW;
4661 HRESULT ret;
4662 DWORD len;
4664 TRACE("(void): relay\n");
4666 if (!srcfile || !defines)
4667 return D3DERR_INVALIDCALL;
4669 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
4670 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
4671 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
4673 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
4674 HeapFree(GetProcessHeap(), 0, srcfileW);
4676 return ret;
4679 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
4680 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
4682 HRSRC resinfo;
4684 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
4686 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
4688 if (resinfo)
4690 LPVOID buffer;
4691 HRESULT ret;
4692 DWORD size;
4694 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
4696 if (FAILED(ret))
4697 return D3DXERR_INVALIDDATA;
4699 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
4702 return D3DXERR_INVALIDDATA;
4705 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
4706 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
4708 HRSRC resinfo;
4710 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
4712 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
4714 if (resinfo)
4716 LPVOID buffer;
4717 HRESULT ret;
4718 DWORD size;
4720 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
4722 if (FAILED(ret))
4723 return D3DXERR_INVALIDDATA;
4725 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
4728 return D3DXERR_INVALIDDATA;