d3d9: Use the correct AddRef and Release macros.
[wine/multimedia.git] / dlls / d3d9 / indexbuffer.c
blobc1860ffbcd5b1d48b96fc9de8aeed9cfba2e128f
1 /*
2 * IDirect3DIndexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DIndexBuffer9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
34 IDirect3DIndexBuffer9_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
45 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
54 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 EnterCriticalSection(&d3d9_cs);
61 IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
62 LeaveCriticalSection(&d3d9_cs);
63 IDirect3DDevice9Ex_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
70 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
72 HRESULT hr;
73 TRACE("(%p) Relay\n", This);
75 EnterCriticalSection(&d3d9_cs);
76 hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
77 LeaveCriticalSection(&d3d9_cs);
78 return hr;
81 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
82 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
83 HRESULT hr;
84 TRACE("(%p) Relay\n", This);
86 EnterCriticalSection(&d3d9_cs);
87 hr = IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
88 LeaveCriticalSection(&d3d9_cs);
89 return hr;
92 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
94 HRESULT hr;
95 TRACE("(%p) Relay\n", This);
97 EnterCriticalSection(&d3d9_cs);
98 hr = IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
99 LeaveCriticalSection(&d3d9_cs);
100 return hr;
103 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
104 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
105 HRESULT hr;
106 TRACE("(%p) Relay\n", This);
108 EnterCriticalSection(&d3d9_cs);
109 hr = IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
110 LeaveCriticalSection(&d3d9_cs);
111 return hr;
114 static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
115 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
116 DWORD ret;
117 TRACE("(%p) Relay\n", This);
119 EnterCriticalSection(&d3d9_cs);
120 ret = IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
121 LeaveCriticalSection(&d3d9_cs);
122 return ret;
125 static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
126 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
127 DWORD ret;
128 TRACE("(%p) Relay\n", This);
130 EnterCriticalSection(&d3d9_cs);
131 ret = IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
132 LeaveCriticalSection(&d3d9_cs);
133 return ret;
136 static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
137 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
138 TRACE("(%p) Relay\n", This);
140 EnterCriticalSection(&d3d9_cs);
141 IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
142 LeaveCriticalSection(&d3d9_cs);
145 static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
146 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
147 D3DRESOURCETYPE ret;
148 TRACE("(%p) Relay\n", This);
150 EnterCriticalSection(&d3d9_cs);
151 ret = IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
152 LeaveCriticalSection(&d3d9_cs);
153 return ret;
156 /* IDirect3DIndexBuffer9 Interface follow: */
157 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
158 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
159 HRESULT hr;
160 TRACE("(%p) Relay\n", This);
162 EnterCriticalSection(&d3d9_cs);
163 hr = IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
164 LeaveCriticalSection(&d3d9_cs);
165 return hr;
168 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
169 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
170 HRESULT hr;
171 TRACE("(%p) Relay\n", This);
173 EnterCriticalSection(&d3d9_cs);
174 hr = IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
175 LeaveCriticalSection(&d3d9_cs);
176 return hr;
179 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
180 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
181 HRESULT hr;
182 TRACE("(%p) Relay\n", This);
184 EnterCriticalSection(&d3d9_cs);
185 hr = IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
186 LeaveCriticalSection(&d3d9_cs);
187 return hr;
191 static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
193 /* IUnknown */
194 IDirect3DIndexBuffer9Impl_QueryInterface,
195 IDirect3DIndexBuffer9Impl_AddRef,
196 IDirect3DIndexBuffer9Impl_Release,
197 /* IDirect3DResource9 */
198 IDirect3DIndexBuffer9Impl_GetDevice,
199 IDirect3DIndexBuffer9Impl_SetPrivateData,
200 IDirect3DIndexBuffer9Impl_GetPrivateData,
201 IDirect3DIndexBuffer9Impl_FreePrivateData,
202 IDirect3DIndexBuffer9Impl_SetPriority,
203 IDirect3DIndexBuffer9Impl_GetPriority,
204 IDirect3DIndexBuffer9Impl_PreLoad,
205 IDirect3DIndexBuffer9Impl_GetType,
206 /* IDirect3DIndexBuffer9 */
207 IDirect3DIndexBuffer9Impl_Lock,
208 IDirect3DIndexBuffer9Impl_Unlock,
209 IDirect3DIndexBuffer9Impl_GetDesc
213 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
214 HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
215 UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
216 IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
218 IDirect3DIndexBuffer9Impl *object;
219 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
220 HRESULT hrc = D3D_OK;
222 TRACE("(%p) Relay\n", This);
223 /* Allocate the storage for the device */
224 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
225 if (NULL == object) {
226 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
227 return D3DERR_OUTOFVIDEOMEMORY;
230 object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
231 object->ref = 1;
232 TRACE("Calling wined3d create index buffer\n");
233 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, pSharedHandle, (IUnknown *)object);
234 if (hrc != D3D_OK) {
236 /* free up object */
237 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
238 HeapFree(GetProcessHeap(), 0, object);
239 } else {
240 IDirect3DDevice9Ex_AddRef(iface);
241 object->parentDevice = iface;
242 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
243 TRACE("(%p) : Created index buffer %p\n", This, object);
245 return hrc;