ddraw/tests: Get rid of struct vertex.
[wine/multimedia.git] / dlls / ddraw / tests / visual.c
blobf24c6ccada096a5d0f1d4354e01a9d97221d8757
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 struct vec3
28 float x, y, z;
31 static HWND window;
32 static IDirectDraw7 *DirectDraw;
33 static IDirectDrawSurface7 *Surface;
34 static IDirectDrawSurface7 *depth_buffer;
35 static IDirect3D7 *Direct3D;
36 static IDirect3DDevice7 *Direct3DDevice;
38 static IDirectDraw *DirectDraw1;
39 static IDirectDrawSurface *Surface1;
40 static IDirect3D *Direct3D1;
41 static IDirect3DDevice *Direct3DDevice1;
42 static IDirect3DExecuteBuffer *ExecuteBuffer;
43 static IDirect3DViewport *Viewport;
45 static BOOL refdevice = FALSE;
47 static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid,
48 void **ddraw, REFIID interface_iid, IUnknown *outer);
50 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 c1 >>= 8; c2 >>= 8;
54 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
55 c1 >>= 8; c2 >>= 8;
56 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
57 c1 >>= 8; c2 >>= 8;
58 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
59 return TRUE;
62 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
64 DDPIXELFORMAT *zfmt = ctx;
66 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
68 *zfmt = *fmt;
70 return DDENUMRET_OK;
73 static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
75 BOOL *hal_ok = ctx;
76 if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
78 *hal_ok = TRUE;
79 return DDENUMRET_CANCEL;
81 return DDENUMRET_OK;
84 static BOOL createObjects(void)
86 HRESULT hr;
87 HMODULE hmod = GetModuleHandleA("ddraw.dll");
88 WNDCLASSA wc = {0};
89 DDSURFACEDESC2 ddsd;
90 DDPIXELFORMAT zfmt;
91 BOOL hal_ok = FALSE;
92 const GUID *devtype = &IID_IDirect3DHALDevice;
94 if(!hmod) return FALSE;
95 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
96 if(!pDirectDrawCreateEx) return FALSE;
98 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
99 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
100 if(!DirectDraw) goto err;
102 wc.lpfnWndProc = DefWindowProcA;
103 wc.lpszClassName = "d3d7_test_wc";
104 RegisterClassA(&wc);
105 window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
106 0, 0, 640, 480, 0, 0, 0, 0);
108 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
109 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
110 if(FAILED(hr)) goto err;
111 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
112 if(FAILED(hr)) {
113 /* 24 bit is fine too */
114 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
117 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
118 if(FAILED(hr)) {
119 /* use trace, the caller calls skip() */
120 trace("SetDisplayMode failed\n");
121 goto err;
124 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
125 if (hr == E_NOINTERFACE) goto err;
126 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
128 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
129 * than hardware implementations. Request single buffering, that seems to work everywhere
131 memset(&ddsd, 0, sizeof(ddsd));
132 ddsd.dwSize = sizeof(ddsd);
133 ddsd.dwFlags = DDSD_CAPS;
134 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
135 ddsd.dwBackBufferCount = 1;
136 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
137 if(FAILED(hr)) goto err;
139 hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
140 ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
141 if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
143 memset(&zfmt, 0, sizeof(zfmt));
144 hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
145 if (FAILED(hr)) goto err;
146 if (zfmt.dwSize == 0) goto err;
148 memset(&ddsd, 0, sizeof(ddsd));
149 ddsd.dwSize = sizeof(ddsd);
150 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
151 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
152 U4(ddsd).ddpfPixelFormat = zfmt;
153 ddsd.dwWidth = 640;
154 ddsd.dwHeight = 480;
155 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
156 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
157 if (FAILED(hr)) goto err;
159 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
160 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
161 if (FAILED(hr)) goto err;
163 hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
164 if (FAILED(hr) || !Direct3DDevice) goto err;
165 return TRUE;
167 err:
168 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
169 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
170 if(Surface) IDirectDrawSurface7_Release(Surface);
171 if(Direct3D) IDirect3D7_Release(Direct3D);
172 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
173 if(window) DestroyWindow(window);
174 return FALSE;
177 static void releaseObjects(void)
179 IDirect3DDevice7_Release(Direct3DDevice);
180 IDirect3D7_Release(Direct3D);
181 IDirectDrawSurface7_Release(depth_buffer);
182 IDirectDrawSurface7_Release(Surface);
183 IDirectDraw7_Release(DirectDraw);
184 DestroyWindow(window);
187 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
189 DWORD ret;
190 HRESULT hr;
191 DDSURFACEDESC2 ddsd;
192 RECT rectToLock = {x, y, x+1, y+1};
193 IDirectDrawSurface7 *surf = NULL;
195 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
196 * to an offscreen surface and lock it instead of the front buffer
198 memset(&ddsd, 0, sizeof(ddsd));
199 ddsd.dwSize = sizeof(ddsd);
200 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
201 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
202 ddsd.dwWidth = 640;
203 ddsd.dwHeight = 480;
204 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
205 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
206 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
207 if(!surf)
209 trace("cannot create helper surface\n");
210 return 0xdeadbeef;
213 memset(&ddsd, 0, sizeof(ddsd));
214 ddsd.dwSize = sizeof(ddsd);
215 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
217 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
218 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
219 if(FAILED(hr))
221 trace("Cannot blit\n");
222 ret = 0xdeadbee;
223 goto out;
226 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
227 if(FAILED(hr))
229 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
230 ret = 0xdeadbeec;
231 goto out;
234 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
235 * really important for these tests
237 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
238 hr = IDirectDrawSurface7_Unlock(surf, NULL);
239 if(FAILED(hr))
241 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
244 out:
245 IDirectDrawSurface7_Release(surf);
246 return ret;
249 static void set_viewport_size(IDirect3DDevice7 *device)
251 D3DVIEWPORT7 vp = {0};
252 DDSURFACEDESC2 ddsd;
253 HRESULT hr;
254 IDirectDrawSurface7 *target;
256 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
257 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
259 memset(&ddsd, 0, sizeof(ddsd));
260 ddsd.dwSize = sizeof(ddsd);
261 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
262 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
263 IDirectDrawSurface7_Release(target);
265 vp.dwWidth = ddsd.dwWidth;
266 vp.dwHeight = ddsd.dwHeight;
267 hr = IDirect3DDevice7_SetViewport(device, &vp);
268 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
269 return;
272 struct tvertex
274 float x, y, z, w;
275 DWORD diffuse;
278 struct nvertex
280 float x, y, z;
281 float nx, ny, nz;
282 DWORD diffuse;
285 static void lighting_test(IDirect3DDevice7 *device)
287 HRESULT hr;
288 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
289 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
290 DWORD color;
292 D3DMATRIX mat =
294 1.0f, 0.0f, 0.0f, 0.0f,
295 0.0f, 1.0f, 0.0f, 0.0f,
296 0.0f, 0.0f, 1.0f, 0.0f,
297 0.0f, 0.0f, 0.0f, 1.0f,
299 struct
301 struct vec3 position;
302 DWORD diffuse;
304 unlitquad[] =
306 {{-1.0f, -1.0f, 0.1f}, 0xffff0000},
307 {{-1.0f, 0.0f, 0.1f}, 0xffff0000},
308 {{ 0.0f, 0.0f, 0.1f}, 0xffff0000},
309 {{ 0.0f, -1.0f, 0.1f}, 0xffff0000},
311 litquad[] =
313 {{-1.0f, 0.0f, 0.1f}, 0xff00ff00},
314 {{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
315 {{ 0.0f, 1.0f, 0.1f}, 0xff00ff00},
316 {{ 0.0f, 0.0f, 0.1f}, 0xff00ff00},
318 struct nvertex unlitnquad[] =
320 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
321 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
322 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
323 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
325 struct nvertex litnquad[] =
327 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
328 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
329 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
330 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
332 WORD Indices[] = {0, 1, 2, 2, 3, 0};
334 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
335 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
337 /* Setup some states that may cause issues */
338 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
339 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
340 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
341 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
342 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
343 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
344 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
345 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
346 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
347 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
348 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
349 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
350 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
351 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
352 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
353 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
354 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
355 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
356 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
357 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
359 hr = IDirect3DDevice7_BeginScene(device);
360 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
361 if(hr == D3D_OK)
363 /* No lights are defined... That means, lit vertices should be entirely black */
364 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
365 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
366 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
367 Indices, 6 /* Indexcount */, 0 /* flags */);
368 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
370 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
371 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
372 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
373 Indices, 6 /* Indexcount */, 0 /* flags */);
374 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
376 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
377 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
378 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
379 Indices, 6 /* Indexcount */, 0 /* flags */);
380 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
382 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
383 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
384 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
385 Indices, 6 /* Indexcount */, 0 /* flags */);
386 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
388 hr = IDirect3DDevice7_EndScene(device);
389 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
392 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
393 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
394 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
395 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
396 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
397 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
398 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
399 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
401 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
402 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
405 static void clear_test(IDirect3DDevice7 *device)
407 /* Tests the correctness of clearing parameters */
408 HRESULT hr;
409 D3DRECT rect[2];
410 D3DRECT rect_negneg;
411 DWORD color;
413 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
414 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
416 /* Positive x, negative y */
417 U1(rect[0]).x1 = 0;
418 U2(rect[0]).y1 = 480;
419 U3(rect[0]).x2 = 320;
420 U4(rect[0]).y2 = 240;
422 /* Positive x, positive y */
423 U1(rect[1]).x1 = 0;
424 U2(rect[1]).y1 = 0;
425 U3(rect[1]).x2 = 320;
426 U4(rect[1]).y2 = 240;
427 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
428 * is ignored, the positive is still cleared afterwards
430 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
431 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
433 /* negative x, negative y */
434 U1(rect_negneg).x1 = 640;
435 U2(rect_negneg).y1 = 240;
436 U3(rect_negneg).x2 = 320;
437 U4(rect_negneg).y2 = 0;
438 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
439 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
441 color = getPixelColor(device, 160, 360); /* lower left quad */
442 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
443 color = getPixelColor(device, 160, 120); /* upper left quad */
444 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
445 color = getPixelColor(device, 480, 360); /* lower right quad */
446 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
447 color = getPixelColor(device, 480, 120); /* upper right quad */
448 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
451 struct sVertex {
452 float x, y, z;
453 DWORD diffuse;
454 DWORD specular;
457 struct sVertexT {
458 float x, y, z, rhw;
459 DWORD diffuse;
460 DWORD specular;
463 static void fog_test(IDirect3DDevice7 *device)
465 HRESULT hr;
466 DWORD color;
467 float start = 0.0, end = 1.0;
468 D3DDEVICEDESC7 caps;
470 /* Gets full z based fog with linear fog, no fog with specular color */
471 struct sVertex untransformed_1[] = {
472 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
473 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
474 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
475 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
477 /* Ok, I am too lazy to deal with transform matrices */
478 struct sVertex untransformed_2[] = {
479 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
480 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
481 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
482 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
484 /* Untransformed ones. Give them a different diffuse color to make the test look
485 * nicer. It also makes making sure that they are drawn correctly easier.
487 struct sVertexT transformed_1[] = {
488 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
489 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
490 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
491 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
493 struct sVertexT transformed_2[] = {
494 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
495 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
496 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
497 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
499 WORD Indices[] = {0, 1, 2, 2, 3, 0};
500 D3DMATRIX ident_mat =
502 1.0f, 0.0f, 0.0f, 0.0f,
503 0.0f, 1.0f, 0.0f, 0.0f,
504 0.0f, 0.0f, 1.0f, 0.0f,
505 0.0f, 0.0f, 0.0f, 1.0f,
507 D3DMATRIX world_mat1 =
509 1.0f, 0.0f, 0.0f, 0.0f,
510 0.0f, 1.0f, 0.0f, 0.0f,
511 0.0f, 0.0f, 1.0f, 0.0f,
512 0.0f, 0.0f, -0.5f, 1.0f,
514 D3DMATRIX world_mat2 =
516 1.0f, 0.0f, 0.0f, 0.0f,
517 0.0f, 1.0f, 0.0f, 0.0f,
518 0.0f, 0.0f, 1.0f, 0.0f,
519 0.0f, 0.0f, 1.0f, 1.0f,
521 D3DMATRIX proj_mat =
523 1.0f, 0.0f, 0.0f, 0.0f,
524 0.0f, 1.0f, 0.0f, 0.0f,
525 0.0f, 0.0f, 1.0f, 0.0f,
526 0.0f, 0.0f, -1.0f, 1.0f,
528 struct sVertex far_quad1[] =
530 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
531 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
532 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
533 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
535 struct sVertex far_quad2[] =
537 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
538 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
539 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
540 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
543 memset(&caps, 0, sizeof(caps));
544 hr = IDirect3DDevice7_GetCaps(device, &caps);
545 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
546 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
547 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
549 /* Setup initial states: No lighting, fog on, fog color */
550 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
551 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
552 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
553 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
554 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
555 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
557 /* First test: Both table fog and vertex fog off */
558 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
559 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
560 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
561 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
563 /* Start = 0, end = 1. Should be default, but set them */
564 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
565 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
566 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
567 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
569 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
571 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
572 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
573 untransformed_1, 4, Indices, 6, 0);
574 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
576 /* That makes it use the Z value */
577 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
578 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
579 /* Untransformed, vertex fog != none (or table fog != none):
580 * Use the Z value as input into the equation
582 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
583 untransformed_2, 4, Indices, 6, 0);
584 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
586 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
587 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
588 transformed_1, 4, Indices, 6, 0);
589 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
591 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
592 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
593 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
594 * equation
596 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
597 transformed_2, 4, Indices, 6, 0);
598 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
600 hr = IDirect3DDevice7_EndScene(device);
601 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
603 else
605 ok(FALSE, "BeginScene failed\n");
608 color = getPixelColor(device, 160, 360);
609 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
610 color = getPixelColor(device, 160, 120);
611 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
612 color = getPixelColor(device, 480, 120);
613 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
614 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
616 color = getPixelColor(device, 480, 360);
617 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
619 else
621 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
622 * The settings above result in no fogging with vertex fog
624 color = getPixelColor(device, 480, 120);
625 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
626 trace("Info: Table fog not supported by this device\n");
629 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
631 /* A simple fog + non-identity world matrix test */
632 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1);
633 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
635 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
636 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
637 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
638 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
640 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
641 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
643 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
645 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
646 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
647 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
649 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
650 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
651 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
653 hr = IDirect3DDevice7_EndScene(device);
654 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
656 else
658 ok(FALSE, "BeginScene failed\n");
661 color = getPixelColor(device, 160, 360);
662 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
663 color = getPixelColor(device, 160, 120);
664 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
666 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
667 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2);
668 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
669 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat);
670 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
672 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
673 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
675 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
677 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
678 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
679 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
681 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
682 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
683 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
685 hr = IDirect3DDevice7_EndScene(device);
686 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
688 else
690 ok(FALSE, "BeginScene failed\n");
693 color = getPixelColor(device, 160, 360);
694 ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
695 color = getPixelColor(device, 160, 120);
696 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
698 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat);
699 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
700 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat);
701 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
703 else
705 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
708 /* Turn off the fog master switch to avoid confusing other tests */
709 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
710 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
713 static void blt_test(IDirect3DDevice7 *device)
715 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
716 DDSURFACEDESC2 ddsd;
717 HRESULT hr;
719 memset(&ddsd, 0, sizeof(ddsd));
720 ddsd.dwSize = sizeof(ddsd);
721 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
722 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
723 ddsd.dwWidth = 640;
724 ddsd.dwHeight = 480;
725 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
726 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
727 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
729 /* Offscreen blits with the same source as destination */
730 if(SUCCEEDED(hr))
732 RECT src_rect, dst_rect;
734 /* Blit the whole surface to itself */
735 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
736 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
738 /* Overlapped blit */
739 dst_rect.left = 0; dst_rect.right = 480;
740 dst_rect.top = 0; dst_rect.bottom = 480;
741 src_rect.left = 160; src_rect.right = 640;
742 src_rect.top = 0; src_rect.bottom = 480;
743 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
744 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
746 /* Overlapped blit, flip-y through source rectangle (not allowed) */
747 dst_rect.left = 0; dst_rect.right = 480;
748 dst_rect.top = 0; dst_rect.bottom = 480;
749 src_rect.left = 160; src_rect.right = 640;
750 src_rect.top = 480; src_rect.bottom = 0;
751 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
752 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
754 /* Overlapped blit, with shrinking in x */
755 dst_rect.left = 0; dst_rect.right = 480;
756 dst_rect.top = 0; dst_rect.bottom = 480;
757 src_rect.left = 160; src_rect.right = 480;
758 src_rect.top = 0; src_rect.bottom = 480;
759 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
760 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
763 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
764 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
766 /* backbuffer ==> texture blits */
767 if(SUCCEEDED(hr) && offscreen)
769 RECT src_rect, dst_rect;
771 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
772 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
773 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
775 /* backbuffer ==> texture, full surface blits, no scaling */
776 dst_rect.left = 0; dst_rect.right = 640;
777 dst_rect.top = 0; dst_rect.bottom = 480;
778 src_rect.left = 0; src_rect.right = 640;
779 src_rect.top = 0; src_rect.bottom = 480;
780 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
781 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
783 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
784 dst_rect.left = 0; dst_rect.right = 640;
785 dst_rect.top = 480; dst_rect.top = 0;
786 src_rect.left = 0; src_rect.right = 640;
787 src_rect.top = 0; src_rect.bottom = 480;
788 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
789 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
791 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
792 dst_rect.left = 640; dst_rect.right = 0;
793 dst_rect.top = 0; dst_rect.top = 480;
794 src_rect.left = 0; src_rect.right = 640;
795 src_rect.top = 0; src_rect.bottom = 480;
796 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
797 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
799 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
800 dst_rect.left = 0; dst_rect.right = 640;
801 dst_rect.top = 0; dst_rect.top = 480;
802 src_rect.left = 0; src_rect.right = 640;
803 src_rect.top = 480; src_rect.bottom = 0;
804 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
805 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
807 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
808 dst_rect.left = 0; dst_rect.right = 640;
809 dst_rect.top = 0; dst_rect.top = 480;
810 src_rect.left = 640; src_rect.right = 0;
811 src_rect.top = 0; src_rect.bottom = 480;
812 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
813 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
816 if(offscreen) IDirectDrawSurface7_Release(offscreen);
817 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
820 static void offscreen_test(IDirect3DDevice7 *device)
822 HRESULT hr;
823 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
824 DWORD color;
825 DDSURFACEDESC2 ddsd;
827 static float quad[][5] = {
828 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
829 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
830 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
831 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
834 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
835 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
837 memset(&ddsd, 0, sizeof(ddsd));
838 ddsd.dwSize = sizeof(ddsd);
839 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
840 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
841 ddsd.dwWidth = 128;
842 ddsd.dwHeight = 128;
843 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
844 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
845 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
846 if(!offscreen) {
847 goto out;
850 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
851 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
852 if(!backbuffer) {
853 goto out;
856 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
857 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
858 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
859 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
860 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
861 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
862 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
863 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
864 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
865 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
867 if (refdevice) {
868 win_skip("Tests would crash on W2K with a refdevice\n");
869 goto out;
872 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
873 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
874 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
875 set_viewport_size(device);
876 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
877 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
879 /* Draw without textures - Should result in a white quad */
880 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
881 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
883 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
884 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
885 set_viewport_size(device);
887 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
888 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
890 /* This time with the texture */
891 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
892 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
894 IDirect3DDevice7_EndScene(device);
897 /* Center quad - should be white */
898 color = getPixelColor(device, 320, 240);
899 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
900 /* Some quad in the cleared part of the texture */
901 color = getPixelColor(device, 170, 240);
902 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
903 /* Part of the originally cleared back buffer */
904 color = getPixelColor(device, 10, 10);
905 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
906 if(0) {
907 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
908 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
909 * the offscreen rendering mode this test would succeed or fail
911 color = getPixelColor(device, 10, 470);
912 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
915 out:
916 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
917 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
919 /* restore things */
920 if(backbuffer) {
921 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
922 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
923 IDirectDrawSurface7_Release(backbuffer);
925 if(offscreen) {
926 IDirectDrawSurface7_Release(offscreen);
930 static void alpha_test(IDirect3DDevice7 *device)
932 HRESULT hr;
933 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
934 DWORD color, red, green, blue;
935 DDSURFACEDESC2 ddsd;
937 struct
939 struct vec3 position;
940 DWORD diffuse;
942 quad1[] =
944 {{-1.0f, -1.0f, 0.1f}, 0x4000ff00},
945 {{-1.0f, 0.0f, 0.1f}, 0x4000ff00},
946 {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00},
947 {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00},
949 quad2[] =
951 {{-1.0f, 0.0f, 0.1f}, 0xc00000ff},
952 {{-1.0f, 1.0f, 0.1f}, 0xc00000ff},
953 {{ 1.0f, 0.0f, 0.1f}, 0xc00000ff},
954 {{ 1.0f, 1.0f, 0.1f}, 0xc00000ff},
956 static float composite_quad[][5] = {
957 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
958 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
959 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
960 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
963 /* Clear the render target with alpha = 0.5 */
964 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
965 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
967 memset(&ddsd, 0, sizeof(ddsd));
968 ddsd.dwSize = sizeof(ddsd);
969 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
970 ddsd.dwWidth = 128;
971 ddsd.dwHeight = 128;
972 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
973 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
974 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
975 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
976 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
977 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
978 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
979 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
980 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
981 if(!offscreen) {
982 goto out;
984 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
985 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
986 if(!backbuffer) {
987 goto out;
990 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
991 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
992 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
993 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
994 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
995 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
996 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
997 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
999 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
1000 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1002 if (refdevice) {
1003 win_skip("Tests would crash on W2K with a refdevice\n");
1004 goto out;
1007 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
1009 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
1010 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
1011 * the input alpha
1013 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
1014 * They give essentially ZERO and ONE blend factors
1016 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1017 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1018 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1019 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1020 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1021 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1024 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1025 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1026 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1027 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1028 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1030 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1031 * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1032 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1033 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1034 * vertices
1036 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1037 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1038 set_viewport_size(device);
1039 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1040 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1042 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1043 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1044 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1045 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1046 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1047 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1049 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1050 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1051 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1052 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1053 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1054 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1056 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1057 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1058 set_viewport_size(device);
1060 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1061 * Disable alpha blending for the final composition
1063 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1064 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1066 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1067 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1068 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1069 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1070 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1071 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1073 hr = IDirect3DDevice7_EndScene(device);
1074 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1077 color = getPixelColor(device, 160, 360);
1078 red = (color & 0x00ff0000) >> 16;
1079 green = (color & 0x0000ff00) >> 8;
1080 blue = (color & 0x000000ff);
1081 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1082 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1084 color = getPixelColor(device, 160, 120);
1085 red = (color & 0x00ff0000) >> 16;
1086 green = (color & 0x0000ff00) >> 8;
1087 blue = (color & 0x000000ff);
1088 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1089 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1091 color = getPixelColor(device, 480, 360);
1092 red = (color & 0x00ff0000) >> 16;
1093 green = (color & 0x0000ff00) >> 8;
1094 blue = (color & 0x000000ff);
1095 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1096 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1098 color = getPixelColor(device, 480, 120);
1099 red = (color & 0x00ff0000) >> 16;
1100 green = (color & 0x0000ff00) >> 8;
1101 blue = (color & 0x000000ff);
1102 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1103 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1105 out:
1106 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1107 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1110 static void rhw_zero_test(IDirect3DDevice7 *device)
1112 /* Test if it will render a quad correctly when vertex rhw = 0 */
1113 HRESULT hr;
1114 DWORD color;
1116 struct {
1117 float x, y, z;
1118 float rhw;
1119 DWORD diffuse;
1120 } quad1[] =
1122 {0, 100, 0, 0, 0xffffffff},
1123 {0, 0, 0, 0, 0xffffffff},
1124 {100, 100, 0, 0, 0xffffffff},
1125 {100, 0, 0, 0, 0xffffffff},
1128 /* Clear to black */
1129 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1130 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1132 hr = IDirect3DDevice7_BeginScene(device);
1133 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1135 if (SUCCEEDED(hr)) {
1136 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1137 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1139 hr = IDirect3DDevice7_EndScene(device);
1140 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1143 color = getPixelColor(device, 5, 5);
1144 ok(color == 0xffffff ||
1145 broken(color == 0), /* VMware */
1146 "Got color %08x, expected 00ffffff\n", color);
1148 color = getPixelColor(device, 105, 105);
1149 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1152 static BOOL D3D1_createObjects(void)
1154 WNDCLASSA wc = {0};
1155 HRESULT hr;
1156 DDSURFACEDESC ddsd;
1157 D3DEXECUTEBUFFERDESC exdesc;
1158 D3DVIEWPORT vp_data;
1160 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1161 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1163 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1164 if (FAILED(hr)) {
1165 return FALSE;
1168 wc.lpfnWndProc = DefWindowProcA;
1169 wc.lpszClassName = "texturemapblend_test_wc";
1170 RegisterClassA(&wc);
1171 window = CreateWindowA("texturemapblend_test_wc", "texturemapblend_test",
1172 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
1174 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1175 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1176 if(FAILED(hr)) {
1177 return FALSE;
1180 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1181 if(FAILED(hr)) {
1182 /* 24 bit is fine too */
1183 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1185 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1186 if (FAILED(hr)) {
1187 return FALSE;
1190 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1191 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1192 if (FAILED(hr)) {
1193 return FALSE;
1196 memset(&ddsd, 0, sizeof(ddsd));
1197 ddsd.dwSize = sizeof(ddsd);
1198 ddsd.dwFlags = DDSD_CAPS;
1199 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1200 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1201 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1202 if (FAILED(hr)) {
1203 return FALSE;
1206 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1207 if(FAILED(hr)) {
1208 trace("Creating a HAL device failed, trying Ref\n");
1209 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1211 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1212 if(FAILED(hr)) {
1213 return FALSE;
1216 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1217 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1218 if (FAILED(hr)) {
1219 return FALSE;
1222 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1223 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1224 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1225 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1226 vp_data.dwSize = sizeof(vp_data);
1227 vp_data.dwX = 0;
1228 vp_data.dwY = 0;
1229 vp_data.dwWidth = 640;
1230 vp_data.dwHeight = 480;
1231 vp_data.dvScaleX = 1;
1232 vp_data.dvScaleY = 1;
1233 vp_data.dvMaxX = 640;
1234 vp_data.dvMaxY = 480;
1235 vp_data.dvMinZ = 0;
1236 vp_data.dvMaxZ = 1;
1237 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1238 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1240 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1241 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1242 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1243 exdesc.dwBufferSize = 512;
1244 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1245 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1246 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1247 if (FAILED(hr)) {
1248 return FALSE;
1251 return TRUE;
1254 static void D3D1_releaseObjects(void)
1256 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1257 if(Surface1) IDirectDrawSurface_Release(Surface1);
1258 if(Viewport) IDirect3DViewport_Release(Viewport);
1259 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1260 if(Direct3D1) IDirect3D_Release(Direct3D1);
1261 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1262 if(window) DestroyWindow(window);
1265 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1267 DWORD ret;
1268 HRESULT hr;
1269 DDSURFACEDESC ddsd;
1270 RECT rectToLock = {x, y, x+1, y+1};
1271 IDirectDrawSurface *surf = NULL;
1273 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1274 * to an offscreen surface and lock it instead of the front buffer
1276 memset(&ddsd, 0, sizeof(ddsd));
1277 ddsd.dwSize = sizeof(ddsd);
1278 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1279 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1280 ddsd.dwWidth = 640;
1281 ddsd.dwHeight = 480;
1282 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1283 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1284 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1285 if(!surf)
1287 trace("cannot create helper surface\n");
1288 return 0xdeadbeef;
1291 memset(&ddsd, 0, sizeof(ddsd));
1292 ddsd.dwSize = sizeof(ddsd);
1293 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1295 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1296 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1297 if(FAILED(hr))
1299 trace("Cannot blit\n");
1300 ret = 0xdeadbee;
1301 goto out;
1304 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1305 if(FAILED(hr))
1307 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1308 ret = 0xdeadbeec;
1309 goto out;
1312 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1313 * really important for these tests
1315 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1316 hr = IDirectDrawSurface_Unlock(surf, NULL);
1317 if(FAILED(hr))
1319 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1322 out:
1323 IDirectDrawSurface_Release(surf);
1324 return ret;
1327 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1328 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1329 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1330 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1331 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1333 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1334 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1335 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1336 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1338 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1339 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1340 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1341 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1342 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1343 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1344 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1345 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1346 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1347 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1348 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1350 #define EXEBUF_END(ptr) do {\
1351 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1352 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1353 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1354 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1356 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1357 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1358 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1359 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1360 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1361 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1362 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1363 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1364 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1365 ptr = ((D3DTRIANGLE*)ptr)+1;\
1366 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1367 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1368 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1369 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1370 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1371 } while (0)
1373 static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
1375 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1376 *(BOOL*)lpContext = TRUE;
1379 return DDENUMRET_OK;
1382 static void D3D1_TextureMapBlendTest(void)
1384 HRESULT hr;
1385 DDSURFACEDESC ddsd;
1386 D3DEXECUTEBUFFERDESC exdesc;
1387 D3DEXECUTEDATA exdata;
1388 DDBLTFX ddbltfx;
1389 RECT rect = { 0, 0, 64, 128 };
1390 DWORD color, red, blue, green;
1391 void *exe_buffer_ptr;
1392 DWORD exe_length;
1393 D3DTEXTUREHANDLE htex;
1394 DDCOLORKEY clrKey;
1395 IDirectDrawSurface *TexSurface = NULL;
1396 IDirect3DTexture *Texture = NULL;
1397 IDirectDrawPalette *Palette = NULL;
1398 PALETTEENTRY table1[256];
1399 BOOL p8_textures_supported = FALSE;
1401 struct {
1402 float x, y, z;
1403 float rhw;
1404 DWORD diffuse;
1405 DWORD specular;
1406 float tu, tv;
1407 } test1_quads[] =
1409 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1410 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1411 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1412 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1413 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1414 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1415 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1416 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1417 }, test2_quads[] =
1419 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1420 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1421 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1422 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1423 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1424 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1425 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1426 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1429 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1430 memset (&ddsd, 0, sizeof (ddsd));
1431 ddsd.dwSize = sizeof (ddsd);
1432 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1433 ddsd.dwHeight = 128;
1434 ddsd.dwWidth = 128;
1435 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1436 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1437 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1438 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1439 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1440 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1441 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1442 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1443 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1444 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1445 if (FAILED(hr)) {
1446 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1447 goto out;
1450 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1451 (void *)&Texture);
1452 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1453 if (FAILED(hr)) {
1454 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1455 goto out;
1458 memset(&ddbltfx, 0, sizeof(ddbltfx));
1459 ddbltfx.dwSize = sizeof(ddbltfx);
1460 U5(ddbltfx).dwFillColor = 0;
1461 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1462 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1464 U5(ddbltfx).dwFillColor = 0xff0000ff;
1465 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1466 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1467 U5(ddbltfx).dwFillColor = 0x800000ff;
1468 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1469 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1471 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1472 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1473 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1474 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1475 if (FAILED(hr)) {
1476 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1477 goto out;
1480 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1482 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1484 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1486 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1487 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1488 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1489 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1490 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1491 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1492 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1493 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1494 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1495 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1496 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1497 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1498 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1499 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1500 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1502 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1503 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1505 EXEBUF_END(exe_buffer_ptr);
1507 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1509 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1510 if (FAILED(hr)) {
1511 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1514 memset(&exdata, 0, sizeof(exdata));
1515 exdata.dwSize = sizeof(exdata);
1516 exdata.dwVertexCount = 8;
1517 exdata.dwInstructionOffset = sizeof(test1_quads);
1518 exdata.dwInstructionLength = exe_length;
1519 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1520 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1522 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1523 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1525 if (SUCCEEDED(hr)) {
1526 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1527 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1528 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1529 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1532 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1533 red = (color & 0x00ff0000) >> 16;
1534 green = (color & 0x0000ff00) >> 8;
1535 blue = (color & 0x000000ff);
1536 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1538 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1539 red = (color & 0x00ff0000) >> 16;
1540 green = (color & 0x0000ff00) >> 8;
1541 blue = (color & 0x000000ff);
1542 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1544 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1545 red = (color & 0x00ff0000) >> 16;
1546 green = (color & 0x0000ff00) >> 8;
1547 blue = (color & 0x000000ff);
1548 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1550 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1551 red = (color & 0x00ff0000) >> 16;
1552 green = (color & 0x0000ff00) >> 8;
1553 blue = (color & 0x000000ff);
1554 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1556 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1557 if(Texture) IDirect3DTexture_Release(Texture);
1558 Texture = NULL;
1559 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1560 TexSurface = NULL;
1562 memset (&ddsd, 0, sizeof (ddsd));
1563 ddsd.dwSize = sizeof (ddsd);
1564 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1565 ddsd.dwHeight = 128;
1566 ddsd.dwWidth = 128;
1567 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1568 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1569 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1570 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1571 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1572 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1573 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1575 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1576 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1577 if (FAILED(hr)) {
1578 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1579 goto out;
1582 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1583 (void *)&Texture);
1584 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1585 if (FAILED(hr)) {
1586 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1587 goto out;
1590 memset(&ddbltfx, 0, sizeof(ddbltfx));
1591 ddbltfx.dwSize = sizeof(ddbltfx);
1592 U5(ddbltfx).dwFillColor = 0;
1593 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1594 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1596 U5(ddbltfx).dwFillColor = 0xff0000ff;
1597 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1598 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1599 U5(ddbltfx).dwFillColor = 0x800000ff;
1600 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1601 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1603 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1604 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1605 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1606 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1607 if (FAILED(hr)) {
1608 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1609 goto out;
1612 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1614 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1616 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1618 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1619 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1620 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1621 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1623 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1624 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1626 EXEBUF_END(exe_buffer_ptr);
1628 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1630 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1631 if (FAILED(hr)) {
1632 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1635 memset(&exdata, 0, sizeof(exdata));
1636 exdata.dwSize = sizeof(exdata);
1637 exdata.dwVertexCount = 8;
1638 exdata.dwInstructionOffset = sizeof(test1_quads);
1639 exdata.dwInstructionLength = exe_length;
1640 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1641 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1643 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1644 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1646 if (SUCCEEDED(hr)) {
1647 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1648 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1649 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1650 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1653 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1654 red = (color & 0x00ff0000) >> 16;
1655 green = (color & 0x0000ff00) >> 8;
1656 blue = (color & 0x000000ff);
1657 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1659 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1660 red = (color & 0x00ff0000) >> 16;
1661 green = (color & 0x0000ff00) >> 8;
1662 blue = (color & 0x000000ff);
1663 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1665 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1666 red = (color & 0x00ff0000) >> 16;
1667 green = (color & 0x0000ff00) >> 8;
1668 blue = (color & 0x000000ff);
1669 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1671 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1672 red = (color & 0x00ff0000) >> 16;
1673 green = (color & 0x0000ff00) >> 8;
1674 blue = (color & 0x000000ff);
1675 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1677 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1678 if(Texture) IDirect3DTexture_Release(Texture);
1679 Texture = NULL;
1680 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1681 TexSurface = NULL;
1683 memset (&ddsd, 0, sizeof (ddsd));
1684 ddsd.dwSize = sizeof (ddsd);
1685 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1686 ddsd.dwHeight = 128;
1687 ddsd.dwWidth = 128;
1688 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1689 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1690 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1691 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1692 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1693 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1694 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1695 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1696 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1697 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1698 if (FAILED(hr)) {
1699 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1700 goto out;
1703 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1704 (void *)&Texture);
1705 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1706 if (FAILED(hr)) {
1707 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1708 goto out;
1711 memset(&ddbltfx, 0, sizeof(ddbltfx));
1712 ddbltfx.dwSize = sizeof(ddbltfx);
1713 U5(ddbltfx).dwFillColor = 0;
1714 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1715 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1717 U5(ddbltfx).dwFillColor = 0x00ffffff;
1718 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1719 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1720 U5(ddbltfx).dwFillColor = 0x00ffff80;
1721 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1722 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1724 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1725 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1726 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1727 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1728 if (FAILED(hr)) {
1729 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1730 goto out;
1733 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1735 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1737 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1739 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1740 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1741 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1742 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1743 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1745 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1746 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1748 EXEBUF_END(exe_buffer_ptr);
1750 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1752 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1753 if (FAILED(hr)) {
1754 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1757 memset(&exdata, 0, sizeof(exdata));
1758 exdata.dwSize = sizeof(exdata);
1759 exdata.dwVertexCount = 8;
1760 exdata.dwInstructionOffset = sizeof(test2_quads);
1761 exdata.dwInstructionLength = exe_length;
1762 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1763 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1765 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1766 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1768 if (SUCCEEDED(hr)) {
1769 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1770 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1771 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1772 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1775 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1776 red = (color & 0x00ff0000) >> 16;
1777 green = (color & 0x0000ff00) >> 8;
1778 blue = (color & 0x000000ff);
1779 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1781 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1782 red = (color & 0x00ff0000) >> 16;
1783 green = (color & 0x0000ff00) >> 8;
1784 blue = (color & 0x000000ff);
1785 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1787 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1788 red = (color & 0x00ff0000) >> 16;
1789 green = (color & 0x0000ff00) >> 8;
1790 blue = (color & 0x000000ff);
1791 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1793 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1794 red = (color & 0x00ff0000) >> 16;
1795 green = (color & 0x0000ff00) >> 8;
1796 blue = (color & 0x000000ff);
1797 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1799 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1800 if(Texture) IDirect3DTexture_Release(Texture);
1801 Texture = NULL;
1802 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1803 TexSurface = NULL;
1805 memset (&ddsd, 0, sizeof (ddsd));
1806 ddsd.dwSize = sizeof (ddsd);
1807 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1808 ddsd.dwHeight = 128;
1809 ddsd.dwWidth = 128;
1810 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1811 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1812 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1813 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1814 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1815 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1816 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1818 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1819 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1820 if (FAILED(hr)) {
1821 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1822 goto out;
1825 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1826 (void *)&Texture);
1827 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1828 if (FAILED(hr)) {
1829 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1830 goto out;
1833 memset(&ddbltfx, 0, sizeof(ddbltfx));
1834 ddbltfx.dwSize = sizeof(ddbltfx);
1835 U5(ddbltfx).dwFillColor = 0;
1836 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1837 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1838 U5(ddbltfx).dwFillColor = 0xf800;
1839 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1840 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1841 U5(ddbltfx).dwFillColor = 0x001f;
1842 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1843 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1845 clrKey.dwColorSpaceLowValue = 0x001f;
1846 clrKey.dwColorSpaceHighValue = 0x001f;
1847 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1848 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1850 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1851 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1852 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1853 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1854 if (FAILED(hr)) {
1855 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1856 goto out;
1859 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1861 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1863 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1865 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1866 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1867 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1868 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1869 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1871 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1872 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1874 EXEBUF_END(exe_buffer_ptr);
1876 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1878 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1879 if (FAILED(hr)) {
1880 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1883 memset(&exdata, 0, sizeof(exdata));
1884 exdata.dwSize = sizeof(exdata);
1885 exdata.dwVertexCount = 8;
1886 exdata.dwInstructionOffset = sizeof(test1_quads);
1887 exdata.dwInstructionLength = exe_length;
1888 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1889 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1891 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1892 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1894 if (SUCCEEDED(hr)) {
1895 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1896 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1897 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1898 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1901 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1902 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1904 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1905 red = (color & 0x00ff0000) >> 16;
1906 green = (color & 0x0000ff00) >> 8;
1907 blue = (color & 0x000000ff);
1908 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1910 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1911 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1913 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1914 red = (color & 0x00ff0000) >> 16;
1915 green = (color & 0x0000ff00) >> 8;
1916 blue = (color & 0x000000ff);
1917 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1919 /* 5) Test alpha again, now with color keyed P8 texture */
1920 if(Texture) IDirect3DTexture_Release(Texture);
1921 Texture = NULL;
1922 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1923 TexSurface = NULL;
1925 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1926 &p8_textures_supported);
1927 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1929 if (!p8_textures_supported) {
1930 skip("device has no P8 texture support, skipping test\n");
1931 } else {
1932 memset (&ddsd, 0, sizeof (ddsd));
1933 ddsd.dwSize = sizeof (ddsd);
1934 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1935 ddsd.dwHeight = 128;
1936 ddsd.dwWidth = 128;
1937 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1938 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1939 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1940 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1942 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1943 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1944 if (FAILED(hr)) {
1945 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1946 goto out;
1949 memset(table1, 0, sizeof(table1));
1950 table1[0].peBlue = 0xff;
1951 table1[1].peRed = 0xff;
1953 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1954 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1955 if (FAILED(hr)) {
1956 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1957 goto out;
1960 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1961 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1963 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1964 (void *)&Texture);
1965 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1966 if (FAILED(hr)) {
1967 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1968 goto out;
1971 memset(&ddbltfx, 0, sizeof(ddbltfx));
1972 ddbltfx.dwSize = sizeof(ddbltfx);
1973 U5(ddbltfx).dwFillColor = 0;
1974 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1975 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1976 U5(ddbltfx).dwFillColor = 0;
1977 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1978 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1979 U5(ddbltfx).dwFillColor = 1;
1980 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1981 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1983 clrKey.dwColorSpaceLowValue = 1;
1984 clrKey.dwColorSpaceHighValue = 1;
1985 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1986 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1988 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1989 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1990 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1991 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1992 if (FAILED(hr)) {
1993 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1994 goto out;
1997 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1999 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
2001 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
2003 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
2004 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
2005 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
2006 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
2007 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
2009 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
2010 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
2012 EXEBUF_END(exe_buffer_ptr);
2014 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
2016 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
2017 if (FAILED(hr)) {
2018 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
2021 memset(&exdata, 0, sizeof(exdata));
2022 exdata.dwSize = sizeof(exdata);
2023 exdata.dwVertexCount = 8;
2024 exdata.dwInstructionOffset = sizeof(test1_quads);
2025 exdata.dwInstructionLength = exe_length;
2026 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2027 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2029 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2030 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2032 if (SUCCEEDED(hr)) {
2033 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2034 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2035 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2036 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2039 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2040 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2042 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2043 red = (color & 0x00ff0000) >> 16;
2044 green = (color & 0x0000ff00) >> 8;
2045 blue = (color & 0x000000ff);
2046 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2048 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2049 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2051 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2052 red = (color & 0x00ff0000) >> 16;
2053 green = (color & 0x0000ff00) >> 8;
2054 blue = (color & 0x000000ff);
2055 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2058 out:
2060 if (Palette) IDirectDrawPalette_Release(Palette);
2061 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2062 if (Texture) IDirect3DTexture_Release(Texture);
2065 static void D3D1_ViewportClearTest(void)
2067 HRESULT hr;
2068 IDirect3DMaterial *bgMaterial = NULL;
2069 D3DMATERIAL mat;
2070 D3DMATERIALHANDLE hMat;
2071 D3DVIEWPORT vp_data;
2072 IDirect3DViewport *Viewport2 = NULL;
2073 DWORD color, red, green, blue;
2075 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2076 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2077 if (FAILED(hr)) {
2078 goto out;
2081 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2082 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2083 if (FAILED(hr)) {
2084 goto out;
2087 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2088 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2089 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2090 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2091 vp_data.dwSize = sizeof(vp_data);
2092 vp_data.dwX = 200;
2093 vp_data.dwY = 200;
2094 vp_data.dwWidth = 100;
2095 vp_data.dwHeight = 100;
2096 vp_data.dvScaleX = 1;
2097 vp_data.dvScaleY = 1;
2098 vp_data.dvMaxX = 100;
2099 vp_data.dvMaxY = 100;
2100 vp_data.dvMinZ = 0;
2101 vp_data.dvMaxZ = 1;
2102 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2103 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2105 memset(&mat, 0, sizeof(mat));
2106 mat.dwSize = sizeof(mat);
2107 U1(U(mat).diffuse).r = 1.0f;
2108 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2109 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2111 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2112 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2114 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2115 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2116 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2117 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2119 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2120 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2122 if (SUCCEEDED(hr)) {
2123 D3DRECT rect;
2125 U1(rect).x1 = U2(rect).y1 = 0;
2126 U3(rect).x2 = 640;
2127 U4(rect).y2 = 480;
2129 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2130 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2132 memset(&mat, 0, sizeof(mat));
2133 mat.dwSize = sizeof(mat);
2134 U3(U(mat).diffuse).b = 1.0f;
2135 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2136 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2138 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2139 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2141 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2142 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2145 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2146 red = (color & 0x00ff0000) >> 16;
2147 green = (color & 0x0000ff00) >> 8;
2148 blue = (color & 0x000000ff);
2149 ok((red == 0xff && green == 0 && blue == 0) ||
2150 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2151 "Got color %08x, expected 00ff0000\n", color);
2153 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2154 red = (color & 0x00ff0000) >> 16;
2155 green = (color & 0x0000ff00) >> 8;
2156 blue = (color & 0x000000ff);
2157 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2159 out:
2161 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2162 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2165 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2167 DWORD ret;
2168 HRESULT hr;
2169 DDSURFACEDESC2 ddsd;
2170 RECT rectToLock = {x, y, x+1, y+1};
2171 IDirectDrawSurface4 *surf = NULL;
2173 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2174 * to an offscreen surface and lock it instead of the front buffer
2176 memset(&ddsd, 0, sizeof(ddsd));
2177 ddsd.dwSize = sizeof(ddsd);
2178 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2179 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2180 ddsd.dwWidth = 640;
2181 ddsd.dwHeight = 480;
2182 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2183 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2184 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2185 if(!surf)
2187 trace("cannot create helper surface\n");
2188 return 0xdeadbeef;
2191 memset(&ddsd, 0, sizeof(ddsd));
2192 ddsd.dwSize = sizeof(ddsd);
2193 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2195 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2196 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2197 if(FAILED(hr))
2199 trace("Cannot blit\n");
2200 ret = 0xdeadbee;
2201 goto out;
2204 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2205 if(FAILED(hr))
2207 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2208 ret = 0xdeadbeec;
2209 goto out;
2212 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2213 * really important for these tests
2215 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2216 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2217 if(FAILED(hr))
2219 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2222 out:
2223 IDirectDrawSurface4_Release(surf);
2224 return ret;
2227 static void D3D3_ViewportClearTest(void)
2229 HRESULT hr;
2230 IDirectDraw *DirectDraw1 = NULL;
2231 IDirectDraw4 *DirectDraw4 = NULL;
2232 IDirectDrawSurface4 *Primary = NULL;
2233 IDirect3D3 *Direct3D3 = NULL;
2234 IDirect3DViewport3 *Viewport3 = NULL;
2235 IDirect3DViewport3 *SmallViewport3 = NULL;
2236 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2237 WNDCLASSA wc = {0};
2238 DDSURFACEDESC2 ddsd;
2239 D3DVIEWPORT2 vp_data;
2240 DWORD color, red, green, blue;
2241 D3DRECT rect;
2242 D3DMATRIX mat =
2244 1.0f, 0.0f, 0.0f, 0.0f,
2245 0.0f, 1.0f, 0.0f, 0.0f,
2246 0.0f, 0.0f, 1.0f, 0.0f,
2247 0.0f, 0.0f, 0.0f, 1.0f,
2249 struct
2251 struct vec3 position;
2252 DWORD diffuse;
2254 quad[] =
2256 {{-1.0f, -1.0f, 0.1f}, 0xffffffff},
2257 {{-1.0f, 1.0f, 0.1f}, 0xffffffff},
2258 {{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
2259 {{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
2262 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2263 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2265 wc.lpfnWndProc = DefWindowProcA;
2266 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2267 RegisterClassA(&wc);
2268 window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2269 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2271 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2272 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2273 if(FAILED(hr)) goto out;
2275 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2276 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2277 if(FAILED(hr)) goto out;
2279 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2280 if(FAILED(hr)) {
2281 /* 24 bit is fine too */
2282 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2284 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2285 if (FAILED(hr)) goto out;
2287 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2288 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2289 if(FAILED(hr)) goto out;
2291 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2292 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2293 ddsd.dwFlags = DDSD_CAPS;
2294 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2296 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2297 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2298 if(FAILED(hr)) goto out;
2300 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2301 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2302 if(FAILED(hr)) goto out;
2304 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2305 if(FAILED(hr)) {
2306 trace("Creating a HAL device failed, trying Ref\n");
2307 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2309 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2310 if(FAILED(hr)) goto out;
2312 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2313 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2314 if(FAILED(hr)) goto out;
2316 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2317 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2319 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2320 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2321 vp_data.dwWidth = 640;
2322 vp_data.dwHeight = 480;
2323 vp_data.dvClipX = -1.0f;
2324 vp_data.dvClipWidth = 2.0f;
2325 vp_data.dvClipY = 1.0f;
2326 vp_data.dvClipHeight = 2.0f;
2327 vp_data.dvMaxZ = 1.0f;
2328 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2329 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2331 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2332 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2333 if(FAILED(hr)) goto out;
2335 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2336 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2338 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2339 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2340 vp_data.dwX = 400;
2341 vp_data.dwY = 100;
2342 vp_data.dwWidth = 100;
2343 vp_data.dwHeight = 100;
2344 vp_data.dvClipX = -1.0f;
2345 vp_data.dvClipWidth = 2.0f;
2346 vp_data.dvClipY = 1.0f;
2347 vp_data.dvClipHeight = 2.0f;
2348 vp_data.dvMaxZ = 1.0f;
2349 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2350 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2352 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2353 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2355 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat);
2356 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2357 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat);
2358 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2359 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat);
2360 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2361 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2362 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2363 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2364 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2365 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2366 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2367 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2368 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2369 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2370 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2371 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2372 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2373 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2374 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2375 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2376 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2378 if (SUCCEEDED(hr)) {
2379 U1(rect).x1 = U2(rect).y1 = 0;
2380 U3(rect).x2 = 640;
2381 U4(rect).y2 = 480;
2383 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2384 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2386 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2387 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2389 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2390 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2393 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2394 red = (color & 0x00ff0000) >> 16;
2395 green = (color & 0x0000ff00) >> 8;
2396 blue = (color & 0x000000ff);
2397 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2399 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2400 red = (color & 0x00ff0000) >> 16;
2401 green = (color & 0x0000ff00) >> 8;
2402 blue = (color & 0x000000ff);
2403 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2405 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2406 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2407 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2409 if (SUCCEEDED(hr)) {
2410 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2411 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2413 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2414 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2416 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2417 Indices, 6 /* Indexcount */, 0 /* flags */);
2418 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2420 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2421 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2424 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2425 red = (color & 0x00ff0000) >> 16;
2426 green = (color & 0x0000ff00) >> 8;
2427 blue = (color & 0x000000ff);
2428 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2430 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2431 red = (color & 0x00ff0000) >> 16;
2432 green = (color & 0x0000ff00) >> 8;
2433 blue = (color & 0x000000ff);
2434 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2436 out:
2438 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2439 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2440 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2441 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2442 if (Primary) IDirectDrawSurface4_Release(Primary);
2443 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2444 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2445 if(window) DestroyWindow(window);
2448 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2450 DDSURFACEDESC ddsd;
2451 HRESULT hr;
2452 UINT i, i1;
2453 BYTE *p;
2455 memset(&ddsd, 0, sizeof(ddsd));
2456 ddsd.dwSize = sizeof(ddsd);
2458 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2459 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2461 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2463 for (i = 0; i < h; i++) {
2464 for (i1 = 0; i1 < w; i1++) {
2465 p[i1] = colorindex;
2467 p += U1(ddsd).lPitch;
2470 hr = IDirectDrawSurface_Unlock(dest, NULL);
2471 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2474 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2476 COLORREF clr = CLR_INVALID;
2477 HDC hdc;
2478 HRESULT hr;
2480 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2481 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2483 if (SUCCEEDED(hr)) {
2484 clr = GetPixel(hdc, x, y);
2486 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2487 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2490 return clr;
2493 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2495 int i;
2497 for (i = 0; i < 256; i++) {
2498 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2499 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2502 return TRUE;
2505 static void p8_primary_test(void)
2507 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2508 DDSURFACEDESC ddsd;
2509 HDC hdc;
2510 HRESULT hr;
2511 PALETTEENTRY entries[256];
2512 RGBQUAD coltable[256];
2513 UINT i, i1, i2;
2514 IDirectDrawPalette *ddprimpal = NULL;
2515 IDirectDrawSurface *offscreen = NULL;
2516 WNDCLASSA wc = {0};
2517 DDBLTFX ddbltfx;
2518 COLORREF color;
2519 RECT rect;
2520 DDCOLORKEY clrKey;
2521 unsigned differences;
2523 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2524 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2526 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2527 if (FAILED(hr)) {
2528 goto out;
2531 wc.lpfnWndProc = DefWindowProcA;
2532 wc.lpszClassName = "p8_primary_test_wc";
2533 RegisterClassA(&wc);
2534 window = CreateWindowA("p8_primary_test_wc", "p8_primary_test",
2535 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2537 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2538 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2539 if(FAILED(hr)) {
2540 goto out;
2543 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2544 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2545 if (FAILED(hr)) {
2546 goto out;
2549 memset(&ddsd, 0, sizeof(ddsd));
2550 ddsd.dwSize = sizeof(ddsd);
2551 ddsd.dwFlags = DDSD_CAPS;
2552 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2553 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2554 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2555 if (FAILED(hr)) {
2556 goto out;
2559 memset(entries, 0, sizeof(entries));
2560 entries[0].peRed = 0xff;
2561 entries[1].peGreen = 0xff;
2562 entries[2].peBlue = 0xff;
2564 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2565 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2566 if (FAILED(hr)) {
2567 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2568 goto out;
2571 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2572 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2574 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2576 color = getPixelColor_GDI(Surface1, 10, 10);
2577 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2578 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2579 GetRValue(color), GetGValue(color), GetBValue(color));
2581 memset(&ddbltfx, 0, sizeof(ddbltfx));
2582 ddbltfx.dwSize = sizeof(ddbltfx);
2583 U5(ddbltfx).dwFillColor = 0;
2584 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2585 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2587 color = getPixelColor_GDI(Surface1, 10, 10);
2588 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2589 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2590 GetRValue(color), GetGValue(color), GetBValue(color));
2592 memset(&ddbltfx, 0, sizeof(ddbltfx));
2593 ddbltfx.dwSize = sizeof(ddbltfx);
2594 U5(ddbltfx).dwFillColor = 1;
2595 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2596 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2598 color = getPixelColor_GDI(Surface1, 10, 10);
2599 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2600 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2601 GetRValue(color), GetGValue(color), GetBValue(color));
2603 memset (&ddsd, 0, sizeof (ddsd));
2604 ddsd.dwSize = sizeof (ddsd);
2605 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2606 ddsd.dwWidth = 16;
2607 ddsd.dwHeight = 16;
2608 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2609 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2610 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2611 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2612 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2613 ok(hr == DD_OK ||
2614 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2615 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2616 "IDirectDraw_CreateSurface returned %08x\n", hr);
2617 if (FAILED(hr)) goto out;
2619 memset(entries, 0, sizeof(entries));
2620 for (i = 0; i < 256; i++) {
2621 entries[i].peBlue = i;
2623 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2624 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2626 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2627 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2628 i = GetDIBColorTable(hdc, 0, 256, coltable);
2629 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2630 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2631 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2633 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2635 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2637 memset(entries, 0, sizeof(entries));
2638 entries[0].peRed = 0xff;
2639 entries[1].peGreen = 0xff;
2640 entries[2].peBlue = 0xff;
2641 entries[3].peRed = 0x80;
2642 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2643 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2645 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2646 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2648 color = getPixelColor_GDI(Surface1, 1, 1);
2649 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2650 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2651 GetRValue(color), GetGValue(color), GetBValue(color));
2653 /* Color keyed blit. */
2654 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2655 clrKey.dwColorSpaceLowValue = 3;
2656 clrKey.dwColorSpaceHighValue = 3;
2657 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2658 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2660 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2661 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2663 color = getPixelColor_GDI(Surface1, 105, 105);
2664 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2665 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2666 GetRValue(color), GetGValue(color), GetBValue(color));
2668 color = getPixelColor_GDI(Surface1, 112, 112);
2669 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2670 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2671 GetRValue(color), GetGValue(color), GetBValue(color));
2673 rect.left = 100;
2674 rect.top = 200;
2675 rect.right = 116;
2676 rect.bottom = 216;
2678 memset(&ddbltfx, 0, sizeof(ddbltfx));
2679 ddbltfx.dwSize = sizeof(ddbltfx);
2680 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2681 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2682 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2683 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2684 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2685 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2686 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2688 color = getPixelColor_GDI(Surface1, 105, 205);
2689 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2690 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2691 GetRValue(color), GetGValue(color), GetBValue(color));
2693 color = getPixelColor_GDI(Surface1, 112, 212);
2694 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2695 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2696 GetRValue(color), GetGValue(color), GetBValue(color));
2698 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2699 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2700 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2701 Red Alert I. */
2702 IDirectDrawSurface_Release(offscreen);
2704 memset (&ddsd, 0, sizeof (ddsd));
2705 ddsd.dwSize = sizeof (ddsd);
2706 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2707 ddsd.dwWidth = 640;
2708 ddsd.dwHeight = 480;
2709 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2710 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2711 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2712 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2713 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2714 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2716 if (FAILED(hr)) goto out;
2718 /* Test two times, first time front buffer has a palette and second time front buffer
2719 has no palette; the latter is somewhat contrived example, but an app could set
2720 front buffer palette later. */
2721 for (i2 = 0; i2 < 2; i2++) {
2722 if (i2 == 1) {
2723 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2724 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2727 memset(&ddsd, 0, sizeof(ddsd));
2728 ddsd.dwSize = sizeof(ddsd);
2729 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2730 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2732 for (i = 0; i < 256; i++) {
2733 unsigned x = (i % 128) * 4;
2734 unsigned y = (i / 128) * 4;
2735 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2737 for (i1 = 0; i1 < 4; i1++) {
2738 p[0] = p[1] = p[2] = p[3] = i;
2739 p += U1(ddsd).lPitch;
2743 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2744 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2746 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2747 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2749 /* This ensures offscreen surface contents will be downloaded to system memory. */
2750 memset(&ddsd, 0, sizeof(ddsd));
2751 ddsd.dwSize = sizeof(ddsd);
2752 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2753 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2754 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2755 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2757 /* Offscreen surface data will have to be converted and uploaded to texture. */
2758 rect.left = 0;
2759 rect.top = 0;
2760 rect.right = 16;
2761 rect.bottom = 16;
2762 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2763 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2765 /* This ensures offscreen surface contents will be downloaded to system memory. */
2766 memset(&ddsd, 0, sizeof(ddsd));
2767 ddsd.dwSize = sizeof(ddsd);
2768 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2769 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2770 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2771 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2773 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2774 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2776 memset(&ddsd, 0, sizeof(ddsd));
2777 ddsd.dwSize = sizeof(ddsd);
2778 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2779 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2781 differences = 0;
2783 for (i = 0; i < 256; i++) {
2784 unsigned x = (i % 128) * 4 + 1;
2785 unsigned y = (i / 128) * 4 + 1;
2786 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2788 if (*p != i) differences++;
2791 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2792 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2794 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2795 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2796 differences);
2799 out:
2801 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2802 if(offscreen) IDirectDrawSurface_Release(offscreen);
2803 if(Surface1) IDirectDrawSurface_Release(Surface1);
2804 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2805 if(window) DestroyWindow(window);
2808 static void cubemap_test(IDirect3DDevice7 *device)
2810 IDirect3D7 *d3d;
2811 IDirectDraw7 *ddraw;
2812 IDirectDrawSurface7 *cubemap, *surface;
2813 D3DDEVICEDESC7 d3dcaps;
2814 HRESULT hr;
2815 DWORD color;
2816 DDSURFACEDESC2 ddsd;
2817 DDBLTFX DDBltFx;
2818 DDSCAPS2 caps;
2819 static float quad[] = {
2820 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2821 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2822 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2823 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2825 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2826 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2827 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2828 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2830 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2831 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2832 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2833 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2835 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2836 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2837 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2838 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2841 memset(&DDBltFx, 0, sizeof(DDBltFx));
2842 DDBltFx.dwSize = sizeof(DDBltFx);
2844 memset(&d3dcaps, 0, sizeof(d3dcaps));
2845 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2846 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2847 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2849 skip("No cubemap support\n");
2850 return;
2853 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2854 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2856 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2857 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2858 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2859 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2860 IDirect3D7_Release(d3d);
2863 memset(&ddsd, 0, sizeof(ddsd));
2864 ddsd.dwSize = sizeof(ddsd);
2865 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2866 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2867 ddsd.dwWidth = 16;
2868 ddsd.dwHeight = 16;
2869 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2870 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2871 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2872 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2873 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2874 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2875 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2877 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2878 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2879 IDirectDraw7_Release(ddraw);
2881 /* Positive X */
2882 U5(DDBltFx).dwFillColor = 0x00ff0000;
2883 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2884 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2886 memset(&caps, 0, sizeof(caps));
2887 caps.dwCaps = DDSCAPS_TEXTURE;
2888 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2889 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2890 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2891 U5(DDBltFx).dwFillColor = 0x0000ffff;
2892 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2893 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2895 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2896 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2897 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2898 U5(DDBltFx).dwFillColor = 0x0000ff00;
2899 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2900 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2902 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2903 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2904 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2905 U5(DDBltFx).dwFillColor = 0x000000ff;
2906 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2907 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2909 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2910 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2911 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2912 U5(DDBltFx).dwFillColor = 0x00ffff00;
2913 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2914 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2916 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2917 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2918 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2919 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2920 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2921 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2923 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2924 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2925 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2926 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2927 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2928 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2930 hr = IDirect3DDevice7_BeginScene(device);
2931 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2932 if(SUCCEEDED(hr))
2934 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2935 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2937 /* VMware */
2938 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2939 hr = IDirect3DDevice7_EndScene(device);
2940 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2941 goto out;
2943 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2944 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2945 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2946 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2947 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2948 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2949 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2951 hr = IDirect3DDevice7_EndScene(device);
2952 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2954 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2955 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2957 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2958 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2959 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2960 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2961 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2962 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2963 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2964 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2966 out:
2967 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2968 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2969 IDirectDrawSurface7_Release(cubemap);
2972 /* This test tests depth clamping / clipping behaviour:
2973 * - With software vertex processing, depth values are clamped to the
2974 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2975 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2976 * same as regular vertices here.
2977 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2978 * Normal vertices are always clipped. Pretransformed vertices are
2979 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2980 * - The viewport's MinZ/MaxZ is irrelevant for this.
2982 static void depth_clamp_test(IDirect3DDevice7 *device)
2984 struct tvertex quad1[] =
2986 { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2987 {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2988 { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2989 {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2991 struct tvertex quad2[] =
2993 { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2994 {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2995 { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2996 {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2998 struct tvertex quad3[] =
3000 {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
3001 {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
3002 {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
3003 {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
3005 struct tvertex quad4[] =
3007 { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
3008 {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
3009 { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
3010 {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
3012 struct
3014 struct vec3 position;
3015 DWORD diffuse;
3017 quad5[] =
3019 {{-0.5f, 0.5f, 10.0f}, 0xff14f914},
3020 {{ 0.5f, 0.5f, 10.0f}, 0xff14f914},
3021 {{-0.5f, -0.5f, 10.0f}, 0xff14f914},
3022 {{ 0.5f, -0.5f, 10.0f}, 0xff14f914},
3024 quad6[] =
3026 {{-1.0f, 0.5f, 10.0f}, 0xfff91414},
3027 {{ 1.0f, 0.5f, 10.0f}, 0xfff91414},
3028 {{-1.0f, 0.25f, 10.0f}, 0xfff91414},
3029 {{ 1.0f, 0.25f, 10.0f}, 0xfff91414},
3032 D3DVIEWPORT7 vp;
3033 D3DCOLOR color;
3034 HRESULT hr;
3036 vp.dwX = 0;
3037 vp.dwY = 0;
3038 vp.dwWidth = 640;
3039 vp.dwHeight = 480;
3040 vp.dvMinZ = 0.0;
3041 vp.dvMaxZ = 7.5;
3043 hr = IDirect3DDevice7_SetViewport(device, &vp);
3044 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3046 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3047 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3049 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3050 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3051 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3052 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3053 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3054 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3055 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3056 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3058 hr = IDirect3DDevice7_BeginScene(device);
3059 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3061 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3062 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3063 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3064 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3066 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3067 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3069 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3070 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3071 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3072 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3074 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3075 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3077 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3078 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3080 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3081 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3083 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3084 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3086 hr = IDirect3DDevice7_EndScene(device);
3087 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3089 color = getPixelColor(device, 75, 75);
3090 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3091 color = getPixelColor(device, 150, 150);
3092 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3093 color = getPixelColor(device, 320, 240);
3094 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3095 color = getPixelColor(device, 320, 330);
3096 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3097 color = getPixelColor(device, 320, 330);
3098 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3100 vp.dvMinZ = 0.0;
3101 vp.dvMaxZ = 1.0;
3102 hr = IDirect3DDevice7_SetViewport(device, &vp);
3103 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3106 static void DX1_BackBufferFlipTest(void)
3108 HRESULT hr;
3109 IDirectDraw *DirectDraw1 = NULL;
3110 IDirectDrawSurface *Primary = NULL;
3111 IDirectDrawSurface *Backbuffer = NULL;
3112 WNDCLASSA wc = {0};
3113 DDSURFACEDESC ddsd;
3114 DDBLTFX ddbltfx;
3115 COLORREF color;
3116 const DWORD white = 0xffffff;
3117 const DWORD red = 0xff0000;
3118 BOOL attached = FALSE;
3120 wc.lpfnWndProc = DefWindowProcA;
3121 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3122 RegisterClassA(&wc);
3123 window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3124 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
3126 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3127 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3128 if(FAILED(hr)) goto out;
3130 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3131 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3132 if(FAILED(hr)) goto out;
3134 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3135 if(FAILED(hr)) {
3136 /* 24 bit is fine too */
3137 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3139 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3140 if (FAILED(hr)) {
3141 goto out;
3144 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3145 ddsd.dwSize = sizeof(DDSURFACEDESC);
3146 ddsd.dwFlags = DDSD_CAPS;
3147 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3149 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3150 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3152 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3153 ddsd.dwSize = sizeof(DDSURFACEDESC);
3154 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3155 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3156 ddsd.dwWidth = 640;
3157 ddsd.dwHeight = 480;
3158 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3159 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3160 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3161 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3162 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3163 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3165 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3166 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3167 if(FAILED(hr)) goto out;
3169 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3170 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3171 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3172 if (FAILED(hr)) goto out;
3174 attached = TRUE;
3176 memset(&ddbltfx, 0, sizeof(ddbltfx));
3177 ddbltfx.dwSize = sizeof(ddbltfx);
3178 U5(ddbltfx).dwFillColor = red;
3179 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3180 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3182 U5(ddbltfx).dwFillColor = white;
3183 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3184 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3186 /* Check it out */
3187 color = getPixelColor_GDI(Primary, 5, 5);
3188 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3189 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3190 GetRValue(color), GetGValue(color), GetBValue(color));
3192 color = getPixelColor_GDI(Backbuffer, 5, 5);
3193 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3194 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3195 GetRValue(color), GetGValue(color), GetBValue(color));
3197 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3198 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3200 if (hr == DD_OK)
3202 color = getPixelColor_GDI(Primary, 5, 5);
3203 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3204 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3205 GetRValue(color), GetGValue(color), GetBValue(color));
3207 color = getPixelColor_GDI(Backbuffer, 5, 5);
3208 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3209 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3210 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3211 GetRValue(color), GetGValue(color), GetBValue(color));
3214 out:
3216 if (Backbuffer)
3218 if (attached)
3219 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3220 IDirectDrawSurface_Release(Backbuffer);
3222 if (Primary) IDirectDrawSurface_Release(Primary);
3223 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3224 if (window) DestroyWindow(window);
3227 START_TEST(visual)
3229 HRESULT hr;
3230 DWORD color;
3231 if(!createObjects())
3233 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3234 return;
3237 /* Check for the reliability of the returned data */
3238 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3239 if(FAILED(hr))
3241 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3242 goto cleanup;
3245 color = getPixelColor(Direct3DDevice, 1, 1);
3246 if(color !=0x00ff0000)
3248 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3249 goto cleanup;
3252 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3253 if(FAILED(hr))
3255 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3256 goto cleanup;
3259 color = getPixelColor(Direct3DDevice, 639, 479);
3260 if(color != 0x0000ddee)
3262 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3263 goto cleanup;
3266 /* Now run the tests */
3267 blt_test(Direct3DDevice);
3268 depth_clamp_test(Direct3DDevice);
3269 lighting_test(Direct3DDevice);
3270 clear_test(Direct3DDevice);
3271 fog_test(Direct3DDevice);
3272 offscreen_test(Direct3DDevice);
3273 alpha_test(Direct3DDevice);
3274 rhw_zero_test(Direct3DDevice);
3275 cubemap_test(Direct3DDevice);
3277 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3279 if(!D3D1_createObjects()) {
3280 skip("Cannot initialize D3D1, skipping\n");
3282 else {
3283 D3D1_TextureMapBlendTest();
3284 D3D1_ViewportClearTest();
3286 D3D1_releaseObjects();
3288 D3D3_ViewportClearTest();
3289 p8_primary_test();
3290 DX1_BackBufferFlipTest();
3292 return ;
3294 cleanup:
3295 releaseObjects();