2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
34 struct wined3d_wndproc
39 struct wined3d_device
*device
;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc
*entries
;
49 static struct wined3d_wndproc_table wndproc_table
;
51 static CRITICAL_SECTION wined3d_cs
;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
55 {&wined3d_cs_debug
.ProcessLocksList
,
56 &wined3d_cs_debug
.ProcessLocksList
},
57 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs
;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug
=
64 0, 0, &wined3d_wndproc_cs
,
65 {&wined3d_wndproc_cs_debug
.ProcessLocksList
,
66 &wined3d_wndproc_cs_debug
.ProcessLocksList
},
67 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs
= {&wined3d_wndproc_cs_debug
, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings
=
75 VS_HW
, /* Hardware by default */
76 PS_HW
, /* Hardware by default */
77 TRUE
, /* Use of GLSL enabled by default */
78 ORM_FBO
, /* Use FBOs to do offscreen rendering */
79 RTL_READTEX
, /* Default render target locking method */
80 PCI_VENDOR_NONE
,/* PCI Vendor ID */
81 PCI_DEVICE_NONE
,/* PCI Device ID */
82 0, /* The default of memory is set in init_driver_info */
83 NULL
, /* No wine logo by default */
84 TRUE
, /* Multisampling enabled by default. */
85 FALSE
, /* No strict draw ordering. */
86 TRUE
, /* Don't try to render onscreen by default. */
89 /* Do not call while under the GL lock. */
90 struct wined3d
* CDECL
wined3d_create(UINT version
, DWORD flags
)
92 struct wined3d
*object
;
95 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, FIELD_OFFSET(struct wined3d
, adapters
[1]));
98 ERR("Failed to allocate wined3d object memory.\n");
102 hr
= wined3d_init(object
, version
, flags
);
105 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
106 HeapFree(GetProcessHeap(), 0, object
);
110 TRACE("Created wined3d object %p for d3d%d support.\n", object
, version
);
115 static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char *name
, char *buffer
, DWORD size
)
117 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
118 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
119 return ERROR_FILE_NOT_FOUND
;
122 static DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char *name
, DWORD
*data
)
125 DWORD size
= sizeof(DWORD
);
126 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
127 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
128 return ERROR_FILE_NOT_FOUND
;
131 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
133 DWORD wined3d_context_tls_idx
;
134 char buffer
[MAX_PATH
+10];
135 DWORD size
= sizeof(buffer
);
141 wined3d_context_tls_idx
= TlsAlloc();
142 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
144 DWORD err
= GetLastError();
145 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
148 context_set_tls_idx(wined3d_context_tls_idx
);
150 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
151 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
152 * Various articles/posts about OpenGL problems on Windows recommend this. */
153 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
154 wc
.lpfnWndProc
= DefWindowProcA
;
157 wc
.hInstance
= hInstDLL
;
158 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
159 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
160 wc
.hbrBackground
= NULL
;
161 wc
.lpszMenuName
= NULL
;
162 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
164 if (!RegisterClassA(&wc
))
166 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
167 if (!TlsFree(wined3d_context_tls_idx
))
169 DWORD err
= GetLastError();
170 ERR("Failed to free context TLS index, err %#x.\n", err
);
175 DisableThreadLibraryCalls(hInstDLL
);
177 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
178 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
180 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
181 if (len
&& len
< MAX_PATH
)
184 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
185 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
187 char *p
, *appname
= buffer
;
188 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
189 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
190 strcat( appname
, "\\Direct3D" );
191 TRACE("appname = [%s]\n", appname
);
192 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
193 RegCloseKey( tmpkey
);
199 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
201 if (!strcmp(buffer
,"none"))
203 TRACE("Disable vertex shaders\n");
204 wined3d_settings
.vs_mode
= VS_NONE
;
207 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
209 if (!strcmp(buffer
,"enabled"))
211 TRACE("Allow pixel shaders\n");
212 wined3d_settings
.ps_mode
= PS_HW
;
214 if (!strcmp(buffer
,"disabled"))
216 TRACE("Disable pixel shaders\n");
217 wined3d_settings
.ps_mode
= PS_NONE
;
220 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
222 if (!strcmp(buffer
,"disabled"))
224 ERR_(winediag
)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
225 TRACE("Use of GL Shading Language disabled\n");
226 wined3d_settings
.glslRequested
= FALSE
;
229 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
231 if (!strcmp(buffer
,"backbuffer"))
233 TRACE("Using the backbuffer for offscreen rendering\n");
234 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
236 else if (!strcmp(buffer
,"fbo"))
238 TRACE("Using FBOs for offscreen rendering\n");
239 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
242 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
244 if (!strcmp(buffer
,"readdraw"))
246 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
247 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
249 else if (!strcmp(buffer
,"readtex"))
251 TRACE("Using glReadPixels for render target reading and textures for writing\n");
252 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
255 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
257 int pci_device_id
= tmpvalue
;
259 /* A pci device id is 16-bit */
260 if(pci_device_id
> 0xffff)
262 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
266 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
267 wined3d_settings
.pci_device_id
= pci_device_id
;
270 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
272 int pci_vendor_id
= tmpvalue
;
274 /* A pci device id is 16-bit */
275 if(pci_vendor_id
> 0xffff)
277 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
281 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
282 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
285 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
287 int TmpVideoMemorySize
= atoi(buffer
);
288 if(TmpVideoMemorySize
> 0)
290 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
291 TRACE("Use %iMB = %d byte for emulated_textureram\n",
293 wined3d_settings
.emulated_textureram
);
296 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
298 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
300 size_t len
= strlen(buffer
) + 1;
302 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
303 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
304 else memcpy(wined3d_settings
.logo
, buffer
, len
);
306 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
308 if (!strcmp(buffer
, "disabled"))
310 TRACE("Multisampling disabled.\n");
311 wined3d_settings
.allow_multisampling
= FALSE
;
314 if (!get_config_key(hkey
, appkey
, "StrictDrawOrdering", buffer
, size
)
315 && !strcmp(buffer
,"enabled"))
317 TRACE("Enforcing strict draw ordering.\n");
318 wined3d_settings
.strict_draw_ordering
= TRUE
;
320 if (!get_config_key(hkey
, appkey
, "AlwaysOffscreen", buffer
, size
)
321 && !strcmp(buffer
,"disabled"))
323 TRACE("Not always rendering backbuffers offscreen.\n");
324 wined3d_settings
.always_offscreen
= FALSE
;
327 if (wined3d_settings
.vs_mode
== VS_HW
)
328 TRACE("Allow HW vertex shaders\n");
329 if (wined3d_settings
.ps_mode
== PS_NONE
)
330 TRACE("Disable pixel shaders\n");
331 if (wined3d_settings
.glslRequested
)
332 TRACE("If supported by your system, GL Shading Language will be used\n");
334 if (appkey
) RegCloseKey( appkey
);
335 if (hkey
) RegCloseKey( hkey
);
340 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
342 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
345 if (!TlsFree(wined3d_context_tls_idx
))
347 DWORD err
= GetLastError();
348 ERR("Failed to free context TLS index, err %#x.\n", err
);
351 for (i
= 0; i
< wndproc_table
.count
; ++i
)
353 /* Trying to unregister these would be futile. These entries can only
354 * exist if either we skipped them in wined3d_unregister_window() due
355 * to the application replacing the wndproc after the entry was
356 * registered, or if the application still has an active wined3d
357 * device. In the latter case the application has bigger problems than
359 WARN("Leftover wndproc table entry %p.\n", &wndproc_table
.entries
[i
]);
361 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
363 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
364 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
366 DeleteCriticalSection(&wined3d_wndproc_cs
);
367 DeleteCriticalSection(&wined3d_cs
);
371 void WINAPI
wined3d_mutex_lock(void)
373 EnterCriticalSection(&wined3d_cs
);
376 void WINAPI
wined3d_mutex_unlock(void)
378 LeaveCriticalSection(&wined3d_cs
);
381 static void wined3d_wndproc_mutex_lock(void)
383 EnterCriticalSection(&wined3d_wndproc_cs
);
386 static void wined3d_wndproc_mutex_unlock(void)
388 LeaveCriticalSection(&wined3d_wndproc_cs
);
391 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
395 for (i
= 0; i
< wndproc_table
.count
; ++i
)
397 if (wndproc_table
.entries
[i
].window
== window
)
399 return &wndproc_table
.entries
[i
];
406 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
408 struct wined3d_wndproc
*entry
;
409 struct wined3d_device
*device
;
413 wined3d_wndproc_mutex_lock();
414 entry
= wined3d_find_wndproc(window
);
418 wined3d_wndproc_mutex_unlock();
419 ERR("Window %p is not registered with wined3d.\n", window
);
420 return DefWindowProcW(window
, message
, wparam
, lparam
);
423 device
= entry
->device
;
424 unicode
= entry
->unicode
;
426 wined3d_wndproc_mutex_unlock();
429 return device_process_message(device
, window
, unicode
, message
, wparam
, lparam
, proc
);
431 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
432 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);
435 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
)
437 struct wined3d_wndproc
*entry
;
439 wined3d_wndproc_mutex_lock();
441 if (wined3d_find_wndproc(window
))
443 wined3d_wndproc_mutex_unlock();
444 WARN("Window %p is already registered with wined3d.\n", window
);
448 if (wndproc_table
.size
== wndproc_table
.count
)
450 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
451 struct wined3d_wndproc
*new_entries
;
453 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
454 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
458 wined3d_wndproc_mutex_unlock();
459 ERR("Failed to grow table.\n");
463 wndproc_table
.entries
= new_entries
;
464 wndproc_table
.size
= new_size
;
467 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
468 entry
->window
= window
;
469 entry
->unicode
= IsWindowUnicode(window
);
470 /* Set a window proc that matches the window. Some applications (e.g. NoX)
471 * replace the window proc after we've set ours, and expect to be able to
472 * call the previous one (ours) directly, without using CallWindowProc(). */
474 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
476 entry
->proc
= (WNDPROC
)SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
477 entry
->device
= device
;
479 wined3d_wndproc_mutex_unlock();
484 void wined3d_unregister_window(HWND window
)
486 struct wined3d_wndproc
*entry
, *last
;
489 wined3d_wndproc_mutex_lock();
491 if (!(entry
= wined3d_find_wndproc(window
)))
493 wined3d_wndproc_mutex_unlock();
494 ERR("Window %p is not registered with wined3d.\n", window
);
500 proc
= GetWindowLongPtrW(window
, GWLP_WNDPROC
);
501 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
503 entry
->device
= NULL
;
504 wined3d_wndproc_mutex_unlock();
505 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
506 window
, proc
, wined3d_wndproc
);
510 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
514 proc
= GetWindowLongPtrA(window
, GWLP_WNDPROC
);
515 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
517 entry
->device
= NULL
;
518 wined3d_wndproc_mutex_unlock();
519 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
520 window
, proc
, wined3d_wndproc
);
524 SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
527 last
= &wndproc_table
.entries
[--wndproc_table
.count
];
528 if (entry
!= last
) *entry
= *last
;
530 wined3d_wndproc_mutex_unlock();
533 /* At process attach */
534 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
536 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
540 case DLL_PROCESS_ATTACH
:
541 return wined3d_dll_init(hInstDLL
);
543 case DLL_PROCESS_DETACH
:
544 return wined3d_dll_destroy(hInstDLL
);
546 case DLL_THREAD_DETACH
:
548 if (!context_set_current(NULL
))
550 ERR("Failed to clear current context.\n");