server: Use a less hackish approach to not POLLIN when we have a hung up socket.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blobd0bc584dad3aaec1a14a2cabb947f9dfe8f1274c
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 struct d3d10_device
72 const struct ID3D10DeviceVtbl *vtbl;
73 const struct IUnknownVtbl *inner_unknown_vtbl;
74 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
75 IUnknown *outer_unknown;
76 LONG refcount;
78 IWineD3DDevice *wined3d_device;
81 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
83 /* ID3D10Texture2D */
84 struct d3d10_texture2d
86 const struct ID3D10Texture2DVtbl *vtbl;
87 LONG refcount;
89 IUnknown *dxgi_surface;
90 IWineD3DSurface *wined3d_surface;
91 D3D10_TEXTURE2D_DESC desc;
94 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
95 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
97 /* ID3D10Buffer */
98 struct d3d10_buffer
100 const struct ID3D10BufferVtbl *vtbl;
101 LONG refcount;
103 IWineD3DBuffer *wined3d_buffer;
106 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
107 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
109 /* ID3D10DepthStencilView */
110 struct d3d10_depthstencil_view
112 const struct ID3D10DepthStencilViewVtbl *vtbl;
113 LONG refcount;
116 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
118 /* ID3D10RenderTargetView */
119 struct d3d10_rendertarget_view
121 const struct ID3D10RenderTargetViewVtbl *vtbl;
122 LONG refcount;
124 IWineD3DRendertargetView *wined3d_view;
125 D3D10_RENDER_TARGET_VIEW_DESC desc;
128 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
129 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
131 /* ID3D10ShaderResourceView */
132 struct d3d10_shader_resource_view
134 const struct ID3D10ShaderResourceViewVtbl *vtbl;
135 LONG refcount;
138 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
140 /* ID3D10InputLayout */
141 struct d3d10_input_layout
143 const struct ID3D10InputLayoutVtbl *vtbl;
144 LONG refcount;
146 IWineD3DVertexDeclaration *wined3d_decl;
149 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
150 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
151 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
153 /* ID3D10VertexShader */
154 struct d3d10_vertex_shader
156 const struct ID3D10VertexShaderVtbl *vtbl;
157 LONG refcount;
159 IWineD3DVertexShader *wined3d_shader;
160 struct wined3d_shader_signature output_signature;
163 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
164 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
166 /* ID3D10GeometryShader */
167 struct d3d10_geometry_shader
169 const struct ID3D10GeometryShaderVtbl *vtbl;
170 LONG refcount;
172 IWineD3DGeometryShader *wined3d_shader;
173 struct wined3d_shader_signature output_signature;
176 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
177 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
179 /* ID3D10PixelShader */
180 struct d3d10_pixel_shader
182 const struct ID3D10PixelShaderVtbl *vtbl;
183 LONG refcount;
185 IWineD3DPixelShader *wined3d_shader;
186 struct wined3d_shader_signature output_signature;
189 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
190 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
192 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
193 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
195 /* ID3D10BlendState */
196 struct d3d10_blend_state
198 const struct ID3D10BlendStateVtbl *vtbl;
199 LONG refcount;
202 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
204 /* ID3D10DepthStencilState */
205 struct d3d10_depthstencil_state
207 const struct ID3D10DepthStencilStateVtbl *vtbl;
208 LONG refcount;
211 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
213 /* ID3D10RasterizerState */
214 struct d3d10_rasterizer_state
216 const struct ID3D10RasterizerStateVtbl *vtbl;
217 LONG refcount;
220 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
222 /* ID3D10SamplerState */
223 struct d3d10_sampler_state
225 const struct ID3D10SamplerStateVtbl *vtbl;
226 LONG refcount;
229 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
231 /* ID3D10Query */
232 struct d3d10_query
234 const struct ID3D10QueryVtbl *vtbl;
235 LONG refcount;
238 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
240 /* Layered device */
241 enum dxgi_device_layer_id
243 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
244 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
245 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
246 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
247 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
250 struct layer_get_size_args
252 DWORD unknown0;
253 DWORD unknown1;
254 DWORD *unknown2;
255 DWORD *unknown3;
256 IDXGIAdapter *adapter;
257 WORD interface_major;
258 WORD interface_minor;
259 WORD version_build;
260 WORD version_revision;
263 struct dxgi_device_layer
265 enum dxgi_device_layer_id id;
266 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
267 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
268 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
269 void *device_object, REFIID riid, void **device_layer);
272 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
273 UINT flags, void *unknown0, void **device);
274 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
276 #endif /* __WINE_D3D10CORE_PRIVATE_H */