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HEAD
server: Use a less hackish approach to not POLLIN when we have a hung up socket.
[wine/multimedia.git]
/
dlls
/
d3d10core
/
Makefile.in
blob
a99079061315b8799afe8256c265a54f9a3f45d2
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
d3d10core.dll
6
IMPORTLIB
=
d3d10core
7
IMPORTS
=
dxguid uuid dxgi kernel32
8
9
C_SRCS
=
\
10
async.c \
11
buffer.c \
12
d3d10core_main.c \
13
device.c \
14
inputlayout.c \
15
shader.c \
16
state.c \
17
texture2d.c \
18
utils.c \
19
view.c
20
21
RC_SRCS
=
version.rc
22
23
@MAKE_DLL_RULES@