server: Use a less hackish approach to not POLLIN when we have a hung up socket.
[wine/multimedia.git] / dlls / d3d10core / Makefile.in
bloba99079061315b8799afe8256c265a54f9a3f45d2
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d10core.dll
6 IMPORTLIB = d3d10core
7 IMPORTS = dxguid uuid dxgi kernel32
9 C_SRCS = \
10 async.c \
11 buffer.c \
12 d3d10core_main.c \
13 device.c \
14 inputlayout.c \
15 shader.c \
16 state.c \
17 texture2d.c \
18 utils.c \
19 view.c
21 RC_SRCS = version.rc
23 @MAKE_DLL_RULES@