2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
36 * activates the viewport using IDirect3DDevice7::SetViewport
38 *****************************************************************************/
39 void viewport_activate(IDirect3DViewportImpl
*This
, BOOL ignore_lights
)
45 IDirect3DLightImpl
*light
;
47 /* Activate all the lights associated with this context */
48 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, IDirect3DLightImpl
, entry
)
50 light_activate(light
);
54 /* And copy the values in the structure used by the device */
57 vp
.dwX
= This
->viewports
.vp2
.dwX
;
58 vp
.dwY
= This
->viewports
.vp2
.dwY
;
59 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
60 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
61 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
62 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
66 vp
.dwX
= This
->viewports
.vp1
.dwX
;
67 vp
.dwY
= This
->viewports
.vp1
.dwY
;
68 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
69 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
70 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
71 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
74 /* And also set the viewport */
75 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
78 /*****************************************************************************
79 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
81 * Writes viewport information to TRACE
83 *****************************************************************************/
84 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
86 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
87 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
88 TRACE(" - dwWidth = %d dwHeight = %d\n",
89 lpvp
->dwWidth
, lpvp
->dwHeight
);
90 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
91 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
92 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
93 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
94 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
95 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
98 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp
->dwWidth
, lpvp
->dwHeight
);
104 TRACE(" - dvClipX = %f dvClipY = %f\n",
105 lpvp
->dvClipX
, lpvp
->dvClipY
);
106 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
107 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
112 static inline IDirect3DViewportImpl
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
114 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
117 /*****************************************************************************
119 *****************************************************************************/
121 /*****************************************************************************
122 * IDirect3DViewport3::QueryInterface
124 * A normal QueryInterface. Can query all interface versions and the
125 * IUnknown interface. The VTables of the different versions
129 * refiid: Interface id queried for
130 * obj: Address to write the interface pointer to
134 * E_NOINTERFACE if the requested interface wasn't found
136 *****************************************************************************/
137 static HRESULT WINAPI
IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
139 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
141 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
142 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
143 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
144 || IsEqualGUID(&IID_IUnknown
, riid
))
146 IDirect3DViewport3_AddRef(iface
);
151 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
154 return E_NOINTERFACE
;
157 /*****************************************************************************
158 * IDirect3DViewport3::AddRef
160 * Increases the refcount.
165 *****************************************************************************/
167 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
169 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
170 ULONG ref
= InterlockedIncrement(&This
->ref
);
172 TRACE("%p increasing refcount to %u.\n", This
, ref
);
177 /*****************************************************************************
178 * IDirect3DViewport3::Release
180 * Reduces the refcount. If it falls to 0, the interface is released
185 *****************************************************************************/
187 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
189 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
190 ULONG ref
= InterlockedDecrement(&This
->ref
);
192 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
195 HeapFree(GetProcessHeap(), 0, This
);
201 /*****************************************************************************
202 * IDirect3DViewport Methods.
203 *****************************************************************************/
205 /*****************************************************************************
206 * IDirect3DViewport3::Initialize
208 * No-op initialization.
211 * Direct3D: The direct3D device this viewport is assigned to
214 * DDERR_ALREADYINITIALIZED
216 *****************************************************************************/
217 static HRESULT WINAPI
218 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
221 TRACE("iface %p, d3d %p.\n", iface
, Direct3D
);
223 return DDERR_ALREADYINITIALIZED
;
226 /*****************************************************************************
227 * IDirect3DViewport3::GetViewport
229 * Returns the viewport data assigned to this viewport interface
232 * Data: Address to store the data
236 * DDERR_INVALIDPARAMS if Data is NULL
238 *****************************************************************************/
239 static HRESULT WINAPI
240 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
243 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
246 TRACE("iface %p, data %p.\n", iface
, lpData
);
248 wined3d_mutex_lock();
250 dwSize
= lpData
->dwSize
;
251 memset(lpData
, 0, dwSize
);
253 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
256 vp1
.dwSize
= sizeof(vp1
);
257 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
258 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
259 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
260 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
265 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
266 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
267 memcpy(lpData
, &vp1
, dwSize
);
272 TRACE(" returning D3DVIEWPORT :\n");
273 _dump_D3DVIEWPORT(lpData
);
276 wined3d_mutex_unlock();
281 /*****************************************************************************
282 * IDirect3DViewport3::SetViewport
284 * Sets the viewport information for this interface
287 * lpData: Viewport to set
291 * DDERR_INVALIDPARAMS if Data is NULL
293 *****************************************************************************/
294 static HRESULT WINAPI
295 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
298 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
299 IDirect3DViewport3
*current_viewport
;
301 TRACE("iface %p, data %p.\n", iface
, lpData
);
305 TRACE(" getting D3DVIEWPORT :\n");
306 _dump_D3DVIEWPORT(lpData
);
309 wined3d_mutex_lock();
312 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
313 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
315 /* Tests on two games show that these values are never used properly so override
316 them with proper ones :-)
318 This
->viewports
.vp1
.dvMinZ
= 0.0;
319 This
->viewports
.vp1
.dvMaxZ
= 1.0;
321 if (This
->active_device
) {
322 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
323 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
324 if (current_viewport
)
326 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
327 IDirect3DViewport3_Release(current_viewport
);
331 wined3d_mutex_unlock();
336 /*****************************************************************************
337 * IDirect3DViewport3::TransformVertices
339 * Transforms vertices by the transformation matrix.
341 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
342 * so it's tempting to forward it to there. However, there are some
343 * tiny differences. First, the lpOffscreen flag that is reported back,
344 * then there is the homogeneous vertex that is generated. Also there's a lack
345 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
346 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
347 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
351 * dwVertexCount: The number of vertices to be transformed
352 * lpData: Pointer to the vertex data
353 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
354 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
355 * vertex is transformed and clipping is on. 0 otherwise
359 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
360 * DDERR_INVALIDPARAMS if no clipping flag is specified
362 *****************************************************************************/
363 static HRESULT WINAPI
364 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
366 D3DTRANSFORMDATA
*lpData
,
370 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
371 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
376 D3DVIEWPORT vp
= This
->viewports
.vp1
;
379 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
380 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
382 /* Tests on windows show that Windows crashes when this occurs,
383 * so don't return the (intuitive) return value
384 if(!This->active_device)
386 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
387 return D3DERR_VIEWPORTHASNODEVICE;
391 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
393 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
394 return DDERR_INVALIDPARAMS
;
398 wined3d_mutex_lock();
399 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
400 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
401 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
402 D3DTRANSFORMSTATE_PROJECTION
, (struct wined3d_matrix
*)&proj_mat
);
403 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
404 WINED3DTS_WORLDMATRIX(0), (struct wined3d_matrix
*)&world_mat
);
405 multiply_matrix(&mat
,&view_mat
,&world_mat
);
406 multiply_matrix(&mat
,&proj_mat
,&mat
);
410 outH
= lpData
->lpHOut
;
411 for(i
= 0; i
< dwVertexCount
; i
++)
413 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
414 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
415 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
416 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
418 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
420 /* If clipping is enabled, Windows assumes that outH is
423 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
426 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
427 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
428 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
429 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
430 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
431 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
432 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
433 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
435 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
437 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
441 /* Looks like native just drops the vertex, leaves whatever data
442 * it has in the output buffer and goes on with the next vertex.
443 * The exact scheme hasn't been figured out yet, but windows
444 * definitely writes something there.
450 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
451 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
457 x
*= w
; y
*= w
; z
*= w
;
459 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
460 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
463 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
464 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
467 /* According to the d3d test, the offscreen flag is set only
468 * if exactly one vertex is transformed. Its not documented,
469 * but the test shows that the lpOffscreen flag is set to the
470 * flag combination of clipping planes that clips the vertex.
472 * If clipping is requested, Windows assumes that the offscreen
473 * param is a valid pointer.
475 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
477 *lpOffScreen
= outH
[0].dwFlags
;
479 else if(*lpOffScreen
)
483 wined3d_mutex_unlock();
489 /*****************************************************************************
490 * IDirect3DViewport3::LightElements
492 * The DirectX 5.0 sdk says that it's not implemented
500 *****************************************************************************/
501 static HRESULT WINAPI
502 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
503 DWORD dwElementCount
,
504 LPD3DLIGHTDATA lpData
)
506 TRACE("iface %p, element_count %u, data %p.\n", iface
, dwElementCount
, lpData
);
508 return DDERR_UNSUPPORTED
;
511 /*****************************************************************************
512 * IDirect3DViewport3::SetBackground
514 * Sets tje background material
517 * hMat: Handle from a IDirect3DMaterial interface
522 *****************************************************************************/
523 static HRESULT WINAPI
524 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
525 D3DMATERIALHANDLE hMat
)
527 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
528 IDirect3DMaterialImpl
*m
;
530 TRACE("iface %p, material %#x.\n", iface
, hMat
);
532 wined3d_mutex_lock();
536 This
->background
= NULL
;
537 TRACE("Setting background to NULL\n");
538 wined3d_mutex_unlock();
542 m
= ddraw_get_object(&This
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
545 WARN("Invalid material handle.\n");
546 wined3d_mutex_unlock();
547 return DDERR_INVALIDPARAMS
;
550 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
551 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
552 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
553 This
->background
= m
;
555 wined3d_mutex_unlock();
560 /*****************************************************************************
561 * IDirect3DViewport3::GetBackground
563 * Returns the material handle assigned to the background of the viewport
566 * lphMat: Address to store the handle
567 * lpValid: is set to FALSE if no background is set, TRUE if one is set
572 *****************************************************************************/
573 static HRESULT WINAPI
574 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
575 D3DMATERIALHANDLE
*lphMat
,
578 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
580 TRACE("iface %p, material %p, valid %p.\n", iface
, lphMat
, lpValid
);
582 wined3d_mutex_lock();
585 *lpValid
= This
->background
!= NULL
;
591 *lphMat
= This
->background
->Handle
;
598 wined3d_mutex_unlock();
603 /*****************************************************************************
604 * IDirect3DViewport3::SetBackgroundDepth
606 * Sets a surface that represents the background depth. It's contents are
607 * used to set the depth buffer in IDirect3DViewport3::Clear
610 * lpDDSurface: Surface to set
612 * Returns: D3D_OK, because it's a stub
614 *****************************************************************************/
615 static HRESULT WINAPI
616 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
617 IDirectDrawSurface
*lpDDSurface
)
619 FIXME("iface %p, surface %p stub!\n", iface
, lpDDSurface
);
624 /*****************************************************************************
625 * IDirect3DViewport3::GetBackgroundDepth
627 * Returns the surface that represents the depth field
630 * lplpDDSurface: Address to store the interface pointer
631 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
634 * D3D_OK, because it's a stub
635 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
637 *****************************************************************************/
638 static HRESULT WINAPI
639 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
640 IDirectDrawSurface
**lplpDDSurface
,
643 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDSurface
, lpValid
);
648 /*****************************************************************************
649 * IDirect3DViewport3::Clear
651 * Clears the render target and / or the z buffer
654 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
656 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
657 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
661 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
662 * The return value of IDirect3DDevice7::Clear
664 *****************************************************************************/
665 static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
666 DWORD dwCount
, D3DRECT
*lpRects
, DWORD dwFlags
)
668 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
669 DWORD color
= 0x00000000;
671 IDirect3DViewport3
*current_viewport
;
672 IDirect3DDevice3
*d3d_device3
;
674 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, dwCount
, lpRects
, dwFlags
);
676 if (This
->active_device
== NULL
) {
677 ERR(" Trying to clear a viewport not attached to a device !\n");
678 return D3DERR_VIEWPORTHASNODEVICE
;
680 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
682 wined3d_mutex_lock();
684 if (dwFlags
& D3DCLEAR_TARGET
) {
685 if (This
->background
== NULL
) {
686 ERR(" Trying to clear the color buffer without background material !\n");
690 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
691 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
692 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
693 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
697 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
699 viewport_activate(This
, TRUE
);
701 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, dwCount
, lpRects
,
702 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
704 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
705 if(current_viewport
) {
706 IDirect3DViewportImpl
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
707 viewport_activate(vp
, TRUE
);
708 IDirect3DViewport3_Release(current_viewport
);
711 wined3d_mutex_unlock();
716 /*****************************************************************************
717 * IDirect3DViewport3::AddLight
719 * Adds an light to the viewport
722 * lpDirect3DLight: Interface of the light to add
726 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
727 * DDERR_INVALIDPARAMS if there are 8 lights or more
729 *****************************************************************************/
730 static HRESULT WINAPI
IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
731 IDirect3DLight
*lpDirect3DLight
)
733 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
734 IDirect3DLightImpl
*lpDirect3DLightImpl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
736 DWORD map
= This
->map_lights
;
738 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
740 wined3d_mutex_lock();
742 if (This
->num_lights
>= 8)
744 wined3d_mutex_unlock();
745 return DDERR_INVALIDPARAMS
;
748 /* Find a light number and update both light and viewports objects accordingly */
754 lpDirect3DLightImpl
->dwLightIndex
= i
;
756 This
->map_lights
|= 1<<i
;
758 /* Add the light in the 'linked' chain */
759 list_add_head(&This
->light_list
, &lpDirect3DLightImpl
->entry
);
760 IDirect3DLight_AddRef(lpDirect3DLight
);
762 /* Attach the light to the viewport */
763 lpDirect3DLightImpl
->active_viewport
= This
;
765 /* If active, activate the light */
766 if (This
->active_device
)
767 light_activate(lpDirect3DLightImpl
);
769 wined3d_mutex_unlock();
774 /*****************************************************************************
775 * IDirect3DViewport3::DeleteLight
777 * Deletes a light from the viewports' light list
780 * lpDirect3DLight: Light to delete
784 * DDERR_INVALIDPARAMS if the light wasn't found
786 *****************************************************************************/
787 static HRESULT WINAPI
IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
788 IDirect3DLight
*lpDirect3DLight
)
790 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
791 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
793 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
795 wined3d_mutex_lock();
797 if (l
->active_viewport
!= This
)
799 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
800 wined3d_mutex_unlock();
801 return DDERR_INVALIDPARAMS
;
805 list_remove(&l
->entry
);
806 l
->active_viewport
= NULL
;
807 IDirect3DLight_Release(lpDirect3DLight
);
809 This
->map_lights
&= ~(1 << l
->dwLightIndex
);
811 wined3d_mutex_unlock();
816 /*****************************************************************************
817 * IDirect3DViewport::NextLight
819 * Enumerates the lights associated with the viewport
822 * lpDirect3DLight: Light to start with
823 * lplpDirect3DLight: Address to store the successor to
826 * D3D_OK, because it's a stub
828 *****************************************************************************/
829 static HRESULT WINAPI
IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
830 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD dwFlags
)
832 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
833 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
837 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
838 iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
840 if (!lplpDirect3DLight
)
841 return DDERR_INVALIDPARAMS
;
843 wined3d_mutex_lock();
848 if (!l
|| l
->active_viewport
!= This
)
851 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
855 entry
= list_next(&This
->light_list
, &l
->entry
);
859 entry
= list_head(&This
->light_list
);
863 entry
= list_tail(&This
->light_list
);
868 WARN("Invalid flags %#x.\n", dwFlags
);
874 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, IDirect3DLightImpl
, entry
);
875 IDirect3DLight_AddRef(*lplpDirect3DLight
);
880 *lplpDirect3DLight
= NULL
;
881 hr
= DDERR_INVALIDPARAMS
;
884 wined3d_mutex_unlock();
889 /*****************************************************************************
890 * IDirect3DViewport2 Methods.
891 *****************************************************************************/
893 /*****************************************************************************
894 * IDirect3DViewport3::GetViewport2
896 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
897 * Similar to IDirect3DViewport3::GetViewport
900 * lpData: Pointer to the structure to fill
904 * DDERR_INVALIDPARAMS if the viewport was set with
905 * IDirect3DViewport3::SetViewport
906 * DDERR_INVALIDPARAMS if Data is NULL
908 *****************************************************************************/
909 static HRESULT WINAPI
910 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
911 D3DVIEWPORT2
*lpData
)
913 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
916 TRACE("iface %p, data %p.\n", iface
, lpData
);
918 wined3d_mutex_lock();
919 dwSize
= lpData
->dwSize
;
920 memset(lpData
, 0, dwSize
);
922 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
925 vp2
.dwSize
= sizeof(vp2
);
926 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
927 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
928 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
929 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
932 vp2
.dvClipWidth
= 0.0;
933 vp2
.dvClipHeight
= 0.0;
934 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
935 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
936 memcpy(lpData
, &vp2
, dwSize
);
941 TRACE(" returning D3DVIEWPORT2 :\n");
942 _dump_D3DVIEWPORT2(lpData
);
945 wined3d_mutex_unlock();
950 /*****************************************************************************
951 * IDirect3DViewport3::SetViewport2
953 * Sets the viewport from a D3DVIEWPORT2 structure
956 * lpData: Viewport to set
961 *****************************************************************************/
962 static HRESULT WINAPI
963 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
964 D3DVIEWPORT2
*lpData
)
966 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
967 IDirect3DViewport3
*current_viewport
;
969 TRACE("iface %p, data %p.\n", iface
, lpData
);
973 TRACE(" getting D3DVIEWPORT2 :\n");
974 _dump_D3DVIEWPORT2(lpData
);
977 wined3d_mutex_lock();
980 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
981 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
983 if (This
->active_device
) {
984 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
985 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
986 if (current_viewport
)
988 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
989 IDirect3DViewport3_Release(current_viewport
);
993 wined3d_mutex_unlock();
998 /*****************************************************************************
999 * IDirect3DViewport3 Methods.
1000 *****************************************************************************/
1002 /*****************************************************************************
1003 * IDirect3DViewport3::SetBackgroundDepth2
1005 * Sets a IDirectDrawSurface4 surface as the background depth surface
1008 * lpDDS: Surface to set
1011 * D3D_OK, because it's stub
1013 *****************************************************************************/
1014 static HRESULT WINAPI
1015 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1016 IDirectDrawSurface4
*lpDDS
)
1018 FIXME("iface %p, surface %p stub!\n", iface
, lpDDS
);
1023 /*****************************************************************************
1024 * IDirect3DViewport3::GetBackgroundDepth2
1026 * Returns the IDirect3DSurface4 interface to the background depth surface
1029 * lplpDDS: Address to store the interface pointer at
1030 * lpValid: Set to true if a surface is assigned
1033 * D3D_OK because it's a stub
1035 *****************************************************************************/
1036 static HRESULT WINAPI
1037 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1038 IDirectDrawSurface4
**lplpDDS
,
1041 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDS
, lpValid
);
1046 /*****************************************************************************
1047 * IDirect3DViewport3::Clear2
1049 * Another clearing method
1052 * Count: Number of rectangles to clear
1053 * Rects: Rectangle array to clear
1054 * Flags: Some flags :)
1055 * Color: Color to fill the render target with
1056 * Z: Value to fill the depth buffer with
1057 * Stencil: Value to fill the stencil bits with
1061 *****************************************************************************/
1062 static HRESULT WINAPI
1063 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
1071 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
1073 IDirect3DViewport3
*current_viewport
;
1074 IDirect3DDevice3
*d3d_device3
;
1076 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1077 iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1079 wined3d_mutex_lock();
1081 if (This
->active_device
== NULL
) {
1082 ERR(" Trying to clear a viewport not attached to a device !\n");
1083 wined3d_mutex_unlock();
1084 return D3DERR_VIEWPORTHASNODEVICE
;
1086 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
1087 /* Need to temporarily activate viewport to clear it. Previously active
1088 * one will be restored afterwards. */
1089 viewport_activate(This
, TRUE
);
1091 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
,
1092 dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1093 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1094 if(current_viewport
) {
1095 IDirect3DViewportImpl
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1096 viewport_activate(vp
, TRUE
);
1097 IDirect3DViewport3_Release(current_viewport
);
1100 wined3d_mutex_unlock();
1105 /*****************************************************************************
1107 *****************************************************************************/
1109 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1111 /*** IUnknown Methods ***/
1112 IDirect3DViewportImpl_QueryInterface
,
1113 IDirect3DViewportImpl_AddRef
,
1114 IDirect3DViewportImpl_Release
,
1115 /*** IDirect3DViewport Methods */
1116 IDirect3DViewportImpl_Initialize
,
1117 IDirect3DViewportImpl_GetViewport
,
1118 IDirect3DViewportImpl_SetViewport
,
1119 IDirect3DViewportImpl_TransformVertices
,
1120 IDirect3DViewportImpl_LightElements
,
1121 IDirect3DViewportImpl_SetBackground
,
1122 IDirect3DViewportImpl_GetBackground
,
1123 IDirect3DViewportImpl_SetBackgroundDepth
,
1124 IDirect3DViewportImpl_GetBackgroundDepth
,
1125 IDirect3DViewportImpl_Clear
,
1126 IDirect3DViewportImpl_AddLight
,
1127 IDirect3DViewportImpl_DeleteLight
,
1128 IDirect3DViewportImpl_NextLight
,
1129 /*** IDirect3DViewport2 Methods ***/
1130 IDirect3DViewportImpl_GetViewport2
,
1131 IDirect3DViewportImpl_SetViewport2
,
1132 /*** IDirect3DViewport3 Methods ***/
1133 IDirect3DViewportImpl_SetBackgroundDepth2
,
1134 IDirect3DViewportImpl_GetBackgroundDepth2
,
1135 IDirect3DViewportImpl_Clear2
,
1138 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1140 if (!iface
) return NULL
;
1141 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1142 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1145 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1147 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1148 if (!iface
) return NULL
;
1149 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1150 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1153 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1155 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1156 if (!iface
) return NULL
;
1157 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1158 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1161 void d3d_viewport_init(IDirect3DViewportImpl
*viewport
, IDirectDrawImpl
*ddraw
)
1163 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1165 viewport
->ddraw
= ddraw
;
1166 viewport
->use_vp2
= 0xff;
1167 list_init(&viewport
->light_list
);