2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline IDirectDrawImpl
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw_iface
);
83 static inline IDirectDrawImpl
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw2_iface
);
88 static inline IDirectDrawImpl
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw4_iface
);
93 static inline IDirectDrawImpl
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw7_iface
);
98 static inline IDirectDrawImpl
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D_iface
);
103 static inline IDirectDrawImpl
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D2_iface
);
108 static inline IDirectDrawImpl
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D3_iface
);
113 static inline IDirectDrawImpl
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(IDirectDrawImpl
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== SURFACE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
448 ddraw
->d3d_target
= NULL
;
452 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
455 ddraw_set_swapchain_window(ddraw
, NULL
);
457 TRACE("Swapchain destroyed.\n");
460 /*****************************************************************************
463 * Destroys a ddraw object if all refcounts are 0. This is to share code
464 * between the IDirectDrawX::Release functions
467 * This: DirectDraw object to destroy
469 *****************************************************************************/
470 static void ddraw_destroy(IDirectDrawImpl
*This
)
472 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
473 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
475 /* Destroy the device window if we created one */
476 if(This
->devicewindow
!= 0)
478 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
479 DestroyWindow(This
->devicewindow
);
480 This
->devicewindow
= 0;
483 wined3d_mutex_lock();
484 list_remove(&This
->ddraw_list_entry
);
485 wined3d_mutex_unlock();
487 /* This can happen more or less legitimately for ddraw 1 and 2, where
488 * surfaces don't keep a reference to the ddraw object. The surfaces
489 * will of course be broken after this, (and on native trying to do
490 * anything with them in that state results in an access violation), but
491 * the release of the ddraw object should succeed without crashing. */
492 if (This
->wined3d_swapchain
)
494 WARN("DirectDraw object is being destroyed while the swapchain still exists.\n");
495 ddraw_destroy_swapchain(This
);
497 wined3d_device_decref(This
->wined3d_device
);
498 wined3d_decref(This
->wineD3D
);
500 /* Now free the object */
501 HeapFree(GetProcessHeap(), 0, This
);
504 /*****************************************************************************
505 * IDirectDraw7::Release
507 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
509 * Returns: The new refcount
510 *****************************************************************************/
511 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
513 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
514 ULONG ref
= InterlockedDecrement(&This
->ref7
);
516 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
518 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
524 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
526 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
527 ULONG ref
= InterlockedDecrement(&This
->ref4
);
529 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
531 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
537 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
539 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
540 ULONG ref
= InterlockedDecrement(&This
->ref2
);
542 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
544 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
550 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
552 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
553 ULONG ref
= InterlockedDecrement(&This
->ref1
);
555 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
557 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
563 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
565 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw7_Release(&This
->IDirectDraw7_iface
);
572 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
574 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
583 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
592 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
594 TRACE("iface %p.\n", iface
);
596 return ddraw1_Release(&This
->IDirectDraw_iface
);
599 /*****************************************************************************
600 * IDirectDraw methods
601 *****************************************************************************/
603 static HRESULT
ddraw_set_focus_window(IDirectDrawImpl
*ddraw
, HWND window
)
605 /* FIXME: This looks wrong, exclusive mode should imply a destination
607 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
609 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
610 return DDERR_HWNDALREADYSET
;
613 ddraw
->focuswindow
= window
;
615 /* Use the focus window for drawing too. */
616 ddraw
->dest_window
= ddraw
->focuswindow
;
618 /* Destroy the device window, if we have one. */
619 if (ddraw
->devicewindow
)
621 DestroyWindow(ddraw
->devicewindow
);
622 ddraw
->devicewindow
= NULL
;
628 /*****************************************************************************
629 * IDirectDraw7::SetCooperativeLevel
631 * Sets the cooperative level for the DirectDraw object, and the window
632 * assigned to it. The cooperative level determines the general behavior
633 * of the DirectDraw application
635 * Warning: This is quite tricky, as it's not really documented which
636 * cooperative levels can be combined with each other. If a game fails
637 * after this function, try to check the cooperative levels passed on
638 * Windows, and if it returns something different.
640 * If you think that this function caused the failure because it writes a
641 * fixme, be sure to run again with a +ddraw trace.
643 * What is known about cooperative levels (See the ddraw modes test):
644 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
645 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
646 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
647 * DDSCL_FULLSCREEN can be activated
648 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
650 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
651 * DDSCL_SETFOCUSWINDOW (partially),
652 * DDSCL_MULTITHREADED (work in progress)
654 * Unhandled flags, which should be implemented
655 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
656 * expect any difference to a normal window for wine)
657 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
658 * rendering (Possible test case: Half-Life)
660 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
662 * These don't seem very important for wine:
663 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
666 * DD_OK if the cooperative level was set successfully
667 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
668 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
669 * (Probably others too, have to investigate)
671 *****************************************************************************/
672 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
674 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
678 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
679 DDRAW_dump_cooperativelevel(cooplevel
);
681 wined3d_mutex_lock();
683 /* Get the old window */
684 window
= This
->dest_window
;
686 /* Tests suggest that we need one of them: */
687 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
691 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
692 wined3d_mutex_unlock();
693 return DDERR_INVALIDPARAMS
;
696 /* Handle those levels first which set various hwnds */
697 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
699 /* This isn't compatible with a lot of flags */
700 if(cooplevel
& ( DDSCL_MULTITHREADED
|
701 DDSCL_CREATEDEVICEWINDOW
|
706 DDSCL_SETDEVICEWINDOW
|
711 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
712 wined3d_mutex_unlock();
713 return DDERR_INVALIDPARAMS
;
716 hr
= ddraw_set_focus_window(This
, hwnd
);
717 wined3d_mutex_unlock();
721 if(cooplevel
& DDSCL_EXCLUSIVE
)
723 if( !(cooplevel
& DDSCL_FULLSCREEN
) || !hwnd
)
725 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This
);
726 wined3d_mutex_unlock();
727 return DDERR_INVALIDPARAMS
;
731 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
732 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
733 wined3d_device_release_focus_window(This
->wined3d_device
);
735 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
737 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
738 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
740 if (cooplevel
& DDSCL_FULLSCREEN
)
742 struct wined3d_display_mode display_mode
;
744 wined3d_get_adapter_display_mode(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, &display_mode
);
745 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
746 display_mode
.width
, display_mode
.height
);
750 if ((cooplevel
& DDSCL_EXCLUSIVE
)
751 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
753 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
756 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
757 wined3d_mutex_unlock();
762 /* Don't override focus windows or private device windows */
763 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
764 This
->dest_window
= hwnd
;
766 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
768 /* Don't create a device window if a focus window is set */
769 if( !(This
->focuswindow
) )
771 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
772 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
773 NULL
, NULL
, NULL
, NULL
);
776 ERR("Failed to create window, last error %#x.\n", GetLastError());
777 wined3d_mutex_unlock();
781 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
782 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
784 This
->devicewindow
= devicewindow
;
785 This
->dest_window
= devicewindow
;
789 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
790 wined3d_device_set_multithreaded(This
->wined3d_device
);
792 /* Unhandled flags */
793 if(cooplevel
& DDSCL_ALLOWREBOOT
)
794 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
795 if(cooplevel
& DDSCL_ALLOWMODEX
)
796 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
797 if(cooplevel
& DDSCL_FPUSETUP
)
798 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
800 /* Store the cooperative_level */
801 This
->cooperative_level
= cooplevel
;
802 TRACE("SetCooperativeLevel retuning DD_OK\n");
803 wined3d_mutex_unlock();
808 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
810 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
812 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
814 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
817 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
819 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
821 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
823 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
826 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
828 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
830 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
832 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
835 /*****************************************************************************
837 * Helper function for SetDisplayMode and RestoreDisplayMode
839 * Implements DirectDraw's SetDisplayMode, but ignores the value of
840 * ForceRefreshRate, since it is already handled by
841 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
842 * without worrying that ForceRefreshRate will override the refresh rate. For
843 * argument and return value documentation, see
844 * ddraw7_SetDisplayMode.
846 *****************************************************************************/
847 static HRESULT
ddraw_set_display_mode(IDirectDrawImpl
*ddraw
, DWORD Width
, DWORD Height
,
848 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
850 struct wined3d_display_mode mode
;
851 enum wined3d_format_id format
;
854 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
855 Height
, BPP
, RefreshRate
, Flags
);
857 wined3d_mutex_lock();
858 if( !Width
|| !Height
)
860 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
861 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
862 wined3d_mutex_unlock();
868 case 8: format
= WINED3DFMT_P8_UINT
; break;
869 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
870 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
871 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
872 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
873 default: format
= WINED3DFMT_UNKNOWN
; break;
876 if (FAILED(hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
)))
878 ERR("Failed to get current display mode, hr %#x.\n", hr
);
880 else if (mode
.width
== Width
881 && mode
.height
== Height
882 && mode
.format_id
== format
883 && mode
.refresh_rate
== RefreshRate
)
885 TRACE("Skipping redundant mode setting call.\n");
886 wined3d_mutex_unlock();
890 /* Check the exclusive mode
891 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
892 return DDERR_NOEXCLUSIVEMODE;
893 * This is WRONG. Don't know if the SDK is completely
894 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
895 * is returned, but Half-Life 1.1.1.1 (Steam version)
900 mode
.height
= Height
;
901 mode
.refresh_rate
= RefreshRate
;
902 mode
.format_id
= format
;
904 /* TODO: The possible return values from msdn suggest that
905 * the screen mode can't be changed if a surface is locked
906 * or some drawing is in progress
909 /* TODO: Lose the primary surface */
910 hr
= wined3d_device_set_display_mode(ddraw
->wined3d_device
, 0, &mode
);
912 if (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
)
913 SetWindowPos(ddraw
->dest_window
, HWND_TOP
, 0, 0, Width
, Height
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
915 wined3d_mutex_unlock();
919 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
924 /*****************************************************************************
925 * IDirectDraw7::SetDisplayMode
927 * Sets the display screen resolution, color depth and refresh frequency
928 * when in fullscreen mode (in theory).
929 * Possible return values listed in the SDK suggest that this method fails
930 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
931 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
932 * It seems to be valid to pass 0 for With and Height, this has to be tested
933 * It could mean that the current video mode should be left as-is. (But why
937 * Height, Width: Screen dimension
938 * BPP: Color depth in Bits per pixel
939 * Refreshrate: Screen refresh rate
945 *****************************************************************************/
946 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
947 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
949 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
951 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
952 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
954 if (force_refresh_rate
!= 0)
956 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
957 RefreshRate
, force_refresh_rate
);
958 RefreshRate
= force_refresh_rate
;
961 return ddraw_set_display_mode(This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
964 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
965 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
967 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
969 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
970 iface
, width
, height
, bpp
, refresh_rate
, flags
);
972 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
975 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
976 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
978 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
980 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
981 iface
, width
, height
, bpp
, refresh_rate
, flags
);
983 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
986 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
988 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
990 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
992 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
995 /*****************************************************************************
996 * IDirectDraw7::RestoreDisplayMode
998 * Restores the display mode to what it was at creation time. Basically.
1000 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1001 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1002 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1003 * -> DD_1 is released. The screen should be left at 1024x768x32.
1004 * -> DD_2 is released. The screen should be set to 1400x1050x32
1005 * This case is unhandled right now, but Empire Earth does it this way.
1006 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1008 * The msdn says that this method resets the display mode to what it was before
1009 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1013 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1015 *****************************************************************************/
1016 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1018 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1020 TRACE("iface %p.\n", iface
);
1022 return ddraw_set_display_mode(This
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
1025 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1027 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1029 TRACE("iface %p.\n", iface
);
1031 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1034 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1036 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1038 TRACE("iface %p.\n", iface
);
1040 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1043 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1045 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1047 TRACE("iface %p.\n", iface
);
1049 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1052 /*****************************************************************************
1053 * IDirectDraw7::GetCaps
1055 * Returns the drives capabilities
1057 * Used for version 1, 2, 4 and 7
1060 * DriverCaps: Structure to write the Hardware accelerated caps to
1061 * HelCaps: Structure to write the emulation caps to
1064 * This implementation returns DD_OK only
1066 *****************************************************************************/
1067 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1069 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1071 WINED3DCAPS winecaps
;
1073 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1075 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1077 /* One structure must be != NULL */
1078 if( (!DriverCaps
) && (!HELCaps
) )
1080 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
1081 return DDERR_INVALIDPARAMS
;
1084 memset(&caps
, 0, sizeof(caps
));
1085 memset(&winecaps
, 0, sizeof(winecaps
));
1086 caps
.dwSize
= sizeof(caps
);
1088 wined3d_mutex_lock();
1089 hr
= wined3d_device_get_device_caps(This
->wined3d_device
, &winecaps
);
1092 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1093 wined3d_mutex_unlock();
1097 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1098 wined3d_mutex_unlock();
1100 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1104 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1105 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1106 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1107 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1108 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1109 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1110 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1111 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1112 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1113 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1114 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1115 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1116 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1117 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1118 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1120 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1123 if(DefaultSurfaceType
== SURFACE_GDI
) {
1124 caps
.dwCaps
&= ~DDCAPS_3D
;
1125 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1127 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1128 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1129 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1134 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1135 if (TRACE_ON(ddraw
))
1137 TRACE("Driver Caps :\n");
1138 DDRAW_dump_DDCAPS(DriverCaps
);
1144 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1145 if (TRACE_ON(ddraw
))
1147 TRACE("HEL Caps :\n");
1148 DDRAW_dump_DDCAPS(HELCaps
);
1155 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1157 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1159 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1161 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1164 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1166 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1168 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1170 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1173 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1175 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1177 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1179 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1182 /*****************************************************************************
1183 * IDirectDraw7::Compact
1185 * No idea what it does, MSDN says it's not implemented.
1188 * DD_OK, but this is unchecked
1190 *****************************************************************************/
1191 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1193 TRACE("iface %p.\n", iface
);
1198 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1200 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1202 TRACE("iface %p.\n", iface
);
1204 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1207 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1209 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1211 TRACE("iface %p.\n", iface
);
1213 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1216 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1218 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1220 TRACE("iface %p.\n", iface
);
1222 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1225 /*****************************************************************************
1226 * IDirectDraw7::GetDisplayMode
1228 * Returns information about the current display mode
1230 * Exists in Version 1, 2, 4 and 7
1233 * DDSD: Address of a surface description structure to write the info to
1238 *****************************************************************************/
1239 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1241 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1242 struct wined3d_display_mode mode
;
1246 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1248 wined3d_mutex_lock();
1249 /* This seems sane */
1252 wined3d_mutex_unlock();
1253 return DDERR_INVALIDPARAMS
;
1256 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1257 * so one method can be used for all versions (Hopefully) */
1258 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1261 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1262 wined3d_mutex_unlock();
1266 Size
= DDSD
->dwSize
;
1267 memset(DDSD
, 0, Size
);
1269 DDSD
->dwSize
= Size
;
1270 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1271 DDSD
->dwWidth
= mode
.width
;
1272 DDSD
->dwHeight
= mode
.height
;
1273 DDSD
->u2
.dwRefreshRate
= 60;
1274 DDSD
->ddsCaps
.dwCaps
= 0;
1275 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1276 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, mode
.format_id
);
1277 DDSD
->u1
.lPitch
= mode
.width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1281 TRACE("Returning surface desc :\n");
1282 DDRAW_dump_surface_desc(DDSD
);
1285 wined3d_mutex_unlock();
1290 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1292 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1294 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1296 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, surface_desc
);
1299 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1301 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1303 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1305 /* FIXME: Test sizes, properly convert surface_desc */
1306 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1309 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1311 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1313 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1315 /* FIXME: Test sizes, properly convert surface_desc */
1316 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1319 /*****************************************************************************
1320 * IDirectDraw7::GetFourCCCodes
1322 * Returns an array of supported FourCC codes.
1324 * Exists in Version 1, 2, 4 and 7
1327 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1328 * of enumerated codes
1329 * Codes: Pointer to an array of DWORDs where the supported codes are written
1333 * Always returns DD_OK, as it's a stub for now
1335 *****************************************************************************/
1336 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1338 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1339 static const enum wined3d_format_id formats
[] =
1341 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1342 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1343 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1345 struct wined3d_display_mode mode
;
1346 DWORD count
= 0, i
, outsize
;
1349 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1351 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1353 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1355 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1357 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, WINED3DDEVTYPE_HAL
,
1358 mode
.format_id
, 0, WINED3DRTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1361 if (count
< outsize
)
1362 Codes
[count
] = formats
[i
];
1367 TRACE("Returning %u FourCC codes\n", count
);
1374 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1376 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1378 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1380 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1383 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1385 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1387 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1389 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1392 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1394 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1396 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1398 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1401 /*****************************************************************************
1402 * IDirectDraw7::GetMonitorFrequency
1404 * Returns the monitor's frequency
1406 * Exists in Version 1, 2, 4 and 7
1409 * Freq: Pointer to a DWORD to write the frequency to
1412 * Always returns DD_OK
1414 *****************************************************************************/
1415 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1417 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1419 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1420 * but for now this should make the games happy
1426 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1428 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1430 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1432 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1435 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1437 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1439 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1441 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1444 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1446 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1448 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1450 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1453 /*****************************************************************************
1454 * IDirectDraw7::GetVerticalBlankStatus
1456 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1457 * too basically, but as it's a semi stub, I didn't create a function there
1460 * status: Pointer to a BOOL to be filled with the vertical blank status
1464 * DDERR_INVALIDPARAMS if status is NULL
1466 *****************************************************************************/
1467 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1469 static BOOL fake_vblank
;
1471 TRACE("iface %p, status %p.\n", iface
, status
);
1474 return DDERR_INVALIDPARAMS
;
1476 *status
= fake_vblank
;
1477 fake_vblank
= !fake_vblank
;
1482 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1484 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1486 TRACE("iface %p, status %p.\n", iface
, status
);
1488 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1491 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1493 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1495 TRACE("iface %p, status %p.\n", iface
, status
);
1497 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1500 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1502 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1504 TRACE("iface %p, status %p.\n", iface
, status
);
1506 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1509 /*****************************************************************************
1510 * IDirectDraw7::GetAvailableVidMem
1512 * Returns the total and free video memory
1515 * Caps: Specifies the memory type asked for
1516 * total: Pointer to a DWORD to be filled with the total memory
1517 * free: Pointer to a DWORD to be filled with the free memory
1521 * DDERR_INVALIDPARAMS of free and total are NULL
1523 *****************************************************************************/
1524 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1527 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1530 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1534 TRACE("(%p) Asked for memory with description: ", This
);
1535 DDRAW_dump_DDSCAPS2(Caps
);
1537 wined3d_mutex_lock();
1539 /* Todo: System memory vs local video memory vs non-local video memory
1540 * The MSDN also mentions differences between texture memory and other
1541 * resources, but that's not important
1544 if( (!total
) && (!free
) )
1546 wined3d_mutex_unlock();
1547 return DDERR_INVALIDPARAMS
;
1551 *free
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
1554 WINED3DADAPTER_IDENTIFIER desc
= {0};
1556 hr
= wined3d_get_adapter_identifier(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1557 *total
= desc
.video_memory
;
1560 wined3d_mutex_unlock();
1565 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1566 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1568 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1570 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1572 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, caps
, total
, free
);
1575 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1576 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1578 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1581 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1583 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1584 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, &caps2
, total
, free
);
1587 /*****************************************************************************
1588 * IDirectDraw7::Initialize
1590 * Initializes a DirectDraw interface.
1593 * GUID: Interface identifier. Well, don't know what this is really good
1597 * Returns DD_OK on the first call,
1598 * DDERR_ALREADYINITIALIZED on repeated calls
1600 *****************************************************************************/
1601 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1603 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1605 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1607 if (This
->initialized
)
1608 return DDERR_ALREADYINITIALIZED
;
1610 /* FIXME: To properly take the GUID into account we should call
1611 * ddraw_init() here instead of in DDRAW_Create(). */
1613 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1615 This
->initialized
= TRUE
;
1619 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1621 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1623 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1625 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1628 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1630 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1632 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1634 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1637 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1639 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1641 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1643 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1646 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1648 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1650 return DDERR_ALREADYINITIALIZED
;
1653 /*****************************************************************************
1654 * IDirectDraw7::FlipToGDISurface
1656 * "Makes the surface that the GDI writes to the primary surface"
1657 * Looks like some windows specific thing we don't have to care about.
1658 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1659 * show error boxes ;)
1660 * Well, just return DD_OK.
1663 * Always returns DD_OK
1665 *****************************************************************************/
1666 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1668 FIXME("iface %p stub!\n", iface
);
1673 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1675 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1677 TRACE("iface %p.\n", iface
);
1679 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1682 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1684 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1686 TRACE("iface %p.\n", iface
);
1688 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1691 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1693 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1695 TRACE("iface %p.\n", iface
);
1697 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1700 /*****************************************************************************
1701 * IDirectDraw7::WaitForVerticalBlank
1703 * This method allows applications to get in sync with the vertical blank
1705 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1706 * redraw the screen, most likely because of this stub
1709 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1710 * or DDWAITVB_BLOCKEND
1711 * h: Not used, according to MSDN
1714 * Always returns DD_OK
1716 *****************************************************************************/
1717 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1721 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1723 /* This function is called often, so print the fixme only once */
1726 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1730 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1731 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1732 return DDERR_UNSUPPORTED
; /* unchecked */
1737 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1739 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1741 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1743 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1746 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1748 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1750 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1752 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1755 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1757 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1759 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1761 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1764 /*****************************************************************************
1765 * IDirectDraw7::GetScanLine
1767 * Returns the scan line that is being drawn on the monitor
1770 * Scanline: Address to write the scan line value to
1773 * Always returns DD_OK
1775 *****************************************************************************/
1776 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1778 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1779 struct wined3d_display_mode mode
;
1780 static DWORD cur_scanline
;
1781 static BOOL hide
= FALSE
;
1783 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1785 /* This function is called often, so print the fixme only once */
1788 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1792 wined3d_mutex_lock();
1793 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1794 wined3d_mutex_unlock();
1796 /* Fake the line sweeping of the monitor */
1797 /* FIXME: We should synchronize with a source to keep the refresh rate */
1798 *Scanline
= cur_scanline
++;
1799 /* Assume 20 scan lines in the vertical blank */
1800 if (cur_scanline
>= mode
.height
+ 20)
1806 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1808 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1810 TRACE("iface %p, line %p.\n", iface
, line
);
1812 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1815 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1817 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1819 TRACE("iface %p, line %p.\n", iface
, line
);
1821 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1824 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1826 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1828 TRACE("iface %p, line %p.\n", iface
, line
);
1830 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1833 /*****************************************************************************
1834 * IDirectDraw7::TestCooperativeLevel
1836 * Informs the application about the state of the video adapter, depending
1837 * on the cooperative level
1840 * DD_OK if the device is in a sane state
1841 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1842 * if the state is not correct(See below)
1844 *****************************************************************************/
1845 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1847 TRACE("iface %p.\n", iface
);
1852 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1854 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1856 TRACE("iface %p.\n", iface
);
1858 return ddraw7_TestCooperativeLevel(&This
->IDirectDraw7_iface
);
1861 /*****************************************************************************
1862 * IDirectDraw7::GetGDISurface
1864 * Returns the surface that GDI is treating as the primary surface.
1865 * For Wine this is the front buffer
1868 * GDISurface: Address to write the surface pointer to
1871 * DD_OK if the surface was found
1872 * DDERR_NOTFOUND if the GDI surface wasn't found
1874 *****************************************************************************/
1875 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1877 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1879 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1881 wined3d_mutex_lock();
1883 if (!(*GDISurface
= &This
->primary
->IDirectDrawSurface7_iface
))
1885 WARN("Primary not created yet.\n");
1886 wined3d_mutex_unlock();
1887 return DDERR_NOTFOUND
;
1889 IDirectDrawSurface7_AddRef(*GDISurface
);
1891 wined3d_mutex_unlock();
1896 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1898 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1899 IDirectDrawSurface7
*surface7
;
1900 IDirectDrawSurfaceImpl
*surface_impl
;
1903 TRACE("iface %p, surface %p.\n", iface
, surface
);
1905 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1911 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1912 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
1913 IDirectDrawSurface4_AddRef(*surface
);
1914 IDirectDrawSurface7_Release(surface7
);
1919 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1921 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1922 IDirectDrawSurface7
*surface7
;
1923 IDirectDrawSurfaceImpl
*surface_impl
;
1926 TRACE("iface %p, surface %p.\n", iface
, surface
);
1928 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1934 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1935 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
1936 IDirectDrawSurface_AddRef(*surface
);
1937 IDirectDrawSurface7_Release(surface7
);
1942 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1944 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1945 IDirectDrawSurface7
*surface7
;
1946 IDirectDrawSurfaceImpl
*surface_impl
;
1949 TRACE("iface %p, surface %p.\n", iface
, surface
);
1951 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1957 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1958 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
1959 IDirectDrawSurface_AddRef(*surface
);
1960 IDirectDrawSurface7_Release(surface7
);
1965 struct displaymodescallback_context
1967 LPDDENUMMODESCALLBACK func
;
1971 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1973 struct displaymodescallback_context
*cbcontext
= context
;
1976 DDSD2_to_DDSD(surface_desc
, &desc
);
1977 return cbcontext
->func(&desc
, cbcontext
->context
);
1980 /*****************************************************************************
1981 * IDirectDraw7::EnumDisplayModes
1983 * Enumerates the supported Display modes. The modes can be filtered with
1984 * the DDSD parameter.
1987 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
1988 * versions (3 and older?) this is reserved and must be 0.
1989 * DDSD: Surface description to filter the modes
1990 * Context: Pointer passed back to the callback function
1991 * cb: Application-provided callback function
1995 * DDERR_INVALIDPARAMS if the callback wasn't set
1997 *****************************************************************************/
1998 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1999 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2001 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2002 struct wined3d_display_mode
*enum_modes
= NULL
;
2003 struct wined3d_display_mode mode
;
2004 unsigned int modenum
, fmt
;
2005 DDSURFACEDESC2 callback_sd
;
2006 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2007 DDPIXELFORMAT pixelformat
;
2009 static const enum wined3d_format_id checkFormatList
[] =
2011 WINED3DFMT_B8G8R8X8_UNORM
,
2012 WINED3DFMT_B5G6R5_UNORM
,
2016 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2017 iface
, Flags
, DDSD
, Context
, cb
);
2020 return DDERR_INVALIDPARAMS
;
2022 wined3d_mutex_lock();
2023 if(!(Flags
& DDEDM_REFRESHRATES
))
2025 enum_mode_array_size
= 16;
2026 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes
) * enum_mode_array_size
);
2029 ERR("Out of memory\n");
2030 wined3d_mutex_unlock();
2031 return DDERR_OUTOFMEMORY
;
2035 pixelformat
.dwSize
= sizeof(pixelformat
);
2036 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2039 while (wined3d_enum_adapter_modes(This
->wineD3D
, WINED3DADAPTER_DEFAULT
,
2040 checkFormatList
[fmt
], modenum
++, &mode
) == WINED3D_OK
)
2042 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.format_id
);
2045 if (DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.width
!= DDSD
->dwWidth
)
2047 if (DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.height
!= DDSD
->dwHeight
)
2049 if (DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.refresh_rate
!= DDSD
->u2
.dwRefreshRate
)
2051 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
2052 && pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
)
2056 if(!(Flags
& DDEDM_REFRESHRATES
))
2058 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2059 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2060 * to be reduced to a single unique result in such case.
2065 for (i
= 0; i
< enum_mode_count
; i
++)
2067 if (enum_modes
[i
].width
== mode
.width
&& enum_modes
[i
].height
== mode
.height
2068 && enum_modes
[i
].format_id
== mode
.format_id
)
2078 memset(&callback_sd
, 0, sizeof(callback_sd
));
2079 callback_sd
.dwSize
= sizeof(callback_sd
);
2080 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2082 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2083 if (Flags
& DDEDM_REFRESHRATES
)
2084 callback_sd
.u2
.dwRefreshRate
= mode
.refresh_rate
;
2086 callback_sd
.dwWidth
= mode
.width
;
2087 callback_sd
.dwHeight
= mode
.height
;
2089 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2091 /* Calc pitch and DWORD align like MSDN says */
2092 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.width
;
2093 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2095 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2096 callback_sd
.u2
.dwRefreshRate
);
2098 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2100 TRACE("Application asked to terminate the enumeration\n");
2101 HeapFree(GetProcessHeap(), 0, enum_modes
);
2102 wined3d_mutex_unlock();
2106 if(!(Flags
& DDEDM_REFRESHRATES
))
2108 if (enum_mode_count
== enum_mode_array_size
)
2110 struct wined3d_display_mode
*new_enum_modes
;
2112 enum_mode_array_size
*= 2;
2113 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
,
2114 sizeof(*new_enum_modes
) * enum_mode_array_size
);
2115 if (!new_enum_modes
)
2117 ERR("Out of memory\n");
2118 HeapFree(GetProcessHeap(), 0, enum_modes
);
2119 wined3d_mutex_unlock();
2120 return DDERR_OUTOFMEMORY
;
2123 enum_modes
= new_enum_modes
;
2126 enum_modes
[enum_mode_count
++] = mode
;
2131 TRACE("End of enumeration\n");
2132 HeapFree(GetProcessHeap(), 0, enum_modes
);
2133 wined3d_mutex_unlock();
2138 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2139 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2141 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2143 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2144 iface
, flags
, surface_desc
, context
, callback
);
2146 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2149 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2150 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2152 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2153 struct displaymodescallback_context cbcontext
;
2154 DDSURFACEDESC2 surface_desc2
;
2156 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2157 iface
, flags
, surface_desc
, context
, callback
);
2159 cbcontext
.func
= callback
;
2160 cbcontext
.context
= context
;
2162 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2163 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2164 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2167 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2168 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2170 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2171 struct displaymodescallback_context cbcontext
;
2172 DDSURFACEDESC2 surface_desc2
;
2174 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2175 iface
, flags
, surface_desc
, context
, callback
);
2177 cbcontext
.func
= callback
;
2178 cbcontext
.context
= context
;
2180 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2181 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2182 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2185 /*****************************************************************************
2186 * IDirectDraw7::EvaluateMode
2188 * Used with IDirectDraw7::StartModeTest to test video modes.
2189 * EvaluateMode is used to pass or fail a mode, and continue with the next
2193 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2194 * Timeout: Returns the amount of seconds left before the mode would have
2195 * been failed automatically
2198 * This implementation always DD_OK, because it's a stub
2200 *****************************************************************************/
2201 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2203 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2205 /* When implementing this, implement it in WineD3D */
2210 /*****************************************************************************
2211 * IDirectDraw7::GetDeviceIdentifier
2213 * Returns the device identifier, which gives information about the driver
2214 * Our device identifier is defined at the beginning of this file.
2217 * DDDI: Address for the returned structure
2218 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2221 * On success it returns DD_OK
2222 * DDERR_INVALIDPARAMS if DDDI is NULL
2224 *****************************************************************************/
2225 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2226 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2228 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2231 return DDERR_INVALIDPARAMS
;
2233 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2234 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2235 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2236 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2237 * bytes too long. So only copy the relevant part of the structure
2240 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2244 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2245 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2247 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2248 DDDEVICEIDENTIFIER2 identifier2
;
2251 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2253 hr
= ddraw7_GetDeviceIdentifier(&This
->IDirectDraw7_iface
, &identifier2
, flags
);
2254 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2259 /*****************************************************************************
2260 * IDirectDraw7::GetSurfaceFromDC
2262 * Returns the Surface for a GDI device context handle.
2263 * Is this related to IDirectDrawSurface::GetDC ???
2266 * hdc: hdc to return the surface for
2267 * Surface: Address to write the surface pointer to
2270 * Always returns DD_OK because it's a stub
2272 *****************************************************************************/
2273 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2274 IDirectDrawSurface7
**Surface
)
2276 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2277 struct wined3d_surface
*wined3d_surface
;
2280 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2282 if (!Surface
) return E_INVALIDARG
;
2284 hr
= wined3d_device_get_surface_from_dc(This
->wined3d_device
, hdc
, &wined3d_surface
);
2287 TRACE("No surface found for dc %p.\n", hdc
);
2289 return DDERR_NOTFOUND
;
2292 *Surface
= wined3d_surface_get_parent(wined3d_surface
);
2293 IDirectDrawSurface7_AddRef(*Surface
);
2294 TRACE("Returning surface %p.\n", Surface
);
2298 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2299 IDirectDrawSurface4
**surface
)
2301 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2302 IDirectDrawSurface7
*surface7
;
2303 IDirectDrawSurfaceImpl
*surface_impl
;
2306 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2308 if (!surface
) return E_INVALIDARG
;
2310 hr
= ddraw7_GetSurfaceFromDC(&This
->IDirectDraw7_iface
, dc
, &surface7
);
2316 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2317 /* Tests say this is true */
2318 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2319 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2320 IDirectDrawSurface7_Release(surface7
);
2325 /*****************************************************************************
2326 * IDirectDraw7::RestoreAllSurfaces
2328 * Calls the restore method of all surfaces
2333 * Always returns DD_OK because it's a stub
2335 *****************************************************************************/
2336 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2338 FIXME("iface %p stub!\n", iface
);
2340 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2341 * get their parent and call their restore method. Do not implement
2342 * it in WineD3D, as restoring a surface means re-creating the
2348 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2350 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2352 TRACE("iface %p.\n", iface
);
2354 return ddraw7_RestoreAllSurfaces(&This
->IDirectDraw7_iface
);
2357 /*****************************************************************************
2358 * IDirectDraw7::StartModeTest
2360 * Tests the specified video modes to update the system registry with
2361 * refresh rate information. StartModeTest starts the mode test,
2362 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2363 * isn't called within 15 seconds, the mode is failed automatically
2365 * As refresh rates are handled by the X server, I don't think this
2366 * Method is important
2369 * Modes: An array of mode specifications
2370 * NumModes: The number of modes in Modes
2371 * Flags: Some flags...
2374 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2375 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2378 *****************************************************************************/
2379 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2381 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2382 iface
, Modes
, NumModes
, Flags
);
2384 /* This looks sane */
2385 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2387 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2388 * As it is not, DDERR_TESTFINISHED is returned
2389 * (hopefully that's correct
2391 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2392 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2398 /*****************************************************************************
2399 * ddraw_create_surface
2401 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2402 * with the passed parameters.
2405 * DDSD: Description of the surface to create
2406 * Surf: Address to store the interface pointer at
2411 *****************************************************************************/
2412 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2413 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
, UINT version
)
2417 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2418 This
, pDDSD
, ppSurf
, level
);
2420 if (TRACE_ON(ddraw
))
2422 TRACE(" (%p) Requesting surface desc :\n", This
);
2423 DDRAW_dump_surface_desc(pDDSD
);
2426 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= SURFACE_OPENGL
)
2428 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2429 /* Do not fail surface creation, only fail 3D device creation. */
2432 /* Create the Surface object */
2433 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2436 ERR("(%p) Error allocating memory for a surface\n", This
);
2437 return DDERR_OUTOFVIDEOMEMORY
;
2440 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, version
);
2443 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2444 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2448 /* Increase the surface counter, and attach the surface */
2449 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2451 TRACE("Created surface %p.\n", *ppSurf
);
2455 /*****************************************************************************
2456 * CreateAdditionalSurfaces
2458 * Creates a new mipmap chain.
2461 * root: Root surface to attach the newly created chain to
2462 * count: number of surfaces to create
2463 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2464 * effects on the caller
2465 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2466 * creates an additional surface without the mipmapping flags
2468 *****************************************************************************/
2470 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2471 IDirectDrawSurfaceImpl
*root
,
2473 DDSURFACEDESC2 DDSD
,
2474 BOOL CubeFaceRoot
, UINT version
)
2476 UINT i
, j
, level
= 0;
2478 IDirectDrawSurfaceImpl
*last
= root
;
2480 for(i
= 0; i
< count
; i
++)
2482 IDirectDrawSurfaceImpl
*object2
= NULL
;
2484 /* increase the mipmap level, but only if a mipmap is created
2485 * In this case, also halve the size
2487 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2490 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2491 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2492 /* Set the mipmap sublevel flag according to msdn */
2493 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2497 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2499 CubeFaceRoot
= FALSE
;
2501 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
, version
);
2507 /* Add the new surface to the complex attachment array */
2508 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2510 if(last
->complex_array
[j
]) continue;
2511 last
->complex_array
[j
] = object2
;
2516 /* Remove the (possible) back buffer cap from the new surface description,
2517 * because only one surface in the flipping chain is a back buffer, one
2518 * is a front buffer, the others are just primary surfaces.
2520 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2525 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
,
2526 WINED3DPRESENT_PARAMETERS
*presentation_parameters
)
2528 HWND window
= presentation_parameters
->hDeviceWindow
;
2531 TRACE("ddraw %p.\n", ddraw
);
2533 if (!window
|| window
== GetDesktopWindow())
2535 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2536 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2537 NULL
, NULL
, NULL
, NULL
);
2540 ERR("Failed to create window, last error %#x.\n", GetLastError());
2544 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2545 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2547 presentation_parameters
->hDeviceWindow
= window
;
2551 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2553 ddraw
->d3d_window
= window
;
2555 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2556 * recursive loop until ram or emulated video memory is full. */
2557 ddraw
->d3d_initialized
= TRUE
;
2558 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, presentation_parameters
);
2561 ddraw
->d3d_target
= NULL
;
2562 ddraw
->d3d_initialized
= FALSE
;
2566 ddraw
->declArraySize
= 2;
2567 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2570 ERR("Error allocating an array for the converted vertex decls.\n");
2571 ddraw
->declArraySize
= 0;
2572 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
2573 return E_OUTOFMEMORY
;
2576 TRACE("Successfully initialized 3D.\n");
2581 static HRESULT
ddraw_create_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*surface
)
2583 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2584 struct wined3d_display_mode mode
;
2585 HRESULT hr
= WINED3D_OK
;
2587 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
2588 * here, since we don't actually have a swapchain yet, but
2589 * wined3d_device_get_display_mode() has some special handling for color
2591 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2594 ERR("Failed to get display mode.\n");
2598 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2599 presentation_parameters
.BackBufferWidth
= mode
.width
;
2600 presentation_parameters
.BackBufferHeight
= mode
.height
;
2601 presentation_parameters
.BackBufferFormat
= mode
.format_id
;
2602 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2603 presentation_parameters
.hDeviceWindow
= ddraw
->dest_window
;
2604 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2606 /* If the implementation is OpenGL and there's no d3ddevice, attach a
2607 * d3ddevice. But attach the d3ddevice only if the currently created
2608 * surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
2609 * (3D app). The only case I can think of where this doesn't apply is when
2610 * a 2D app was configured by the user to run with OpenGL and it didn't
2611 * create the render target as first surface. In this case the render
2612 * target creation will cause the 3D init. */
2613 if (DefaultSurfaceType
== SURFACE_OPENGL
)
2615 hr
= ddraw_attach_d3d_device(ddraw
, &presentation_parameters
);
2617 else if (surface
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
2619 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &presentation_parameters
);
2621 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2626 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
2628 ERR("Failed to get swapchain, hr %#x.\n", hr
);
2629 ddraw
->wined3d_swapchain
= NULL
;
2634 ddraw_set_swapchain_window(ddraw
, ddraw
->dest_window
);
2639 /*****************************************************************************
2640 * IDirectDraw7::CreateSurface
2642 * Creates a new IDirectDrawSurface object and returns its interface.
2644 * The surface connections with wined3d are a bit tricky. Basically it works
2647 * |------------------------| |-----------------|
2648 * | DDraw surface | | WineD3DSurface |
2650 * | WineD3DSurface |-------------->| |
2651 * | Child |<------------->| Parent |
2652 * |------------------------| |-----------------|
2654 * The DDraw surface is the parent of the wined3d surface, and it releases
2655 * the WineD3DSurface when the ddraw surface is destroyed.
2657 * However, for all surfaces which can be in a container in WineD3D,
2658 * we have to do this. These surfaces are usually complex surfaces,
2659 * so this concerns primary surfaces with a front and a back buffer,
2662 * |------------------------| |-----------------|
2663 * | DDraw surface | | Container |
2665 * | Child |<------------->| Parent |
2666 * | Texture |<------------->| |
2667 * | WineD3DSurface |<----| | Levels |<--|
2668 * | Complex connection | | | | |
2669 * |------------------------| | |-----------------| |
2673 * | |------------------| | |-----------------| |
2674 * | | IParent | |-------->| WineD3DSurface | |
2676 * | | Child |<------------->| Parent | |
2677 * | | | | Container |<--|
2678 * | |------------------| |-----------------| |
2680 * | |----------------------| |
2681 * | | DDraw surface 2 | |
2683 * |<->| Complex root Child | |
2685 * | | WineD3DSurface |<----| |
2686 * | |----------------------| | |
2688 * | |---------------------| | |-----------------| |
2689 * | | IParent | |----->| WineD3DSurface | |
2691 * | | Child |<---------->| Parent | |
2692 * | |---------------------| | Container |<--|
2693 * | |-----------------| |
2695 * | ---More surfaces can follow--- |
2697 * The reason is that the IWineD3DSwapchain(render target container)
2698 * and the IWineD3DTexure(Texture container) release the parents
2699 * of their surface's children, but by releasing the complex root
2700 * the surfaces which are complexly attached to it are destroyed
2701 * too. See IDirectDrawSurface::Release for a more detailed
2705 * DDSD: Description of the surface to create
2706 * Surf: Address to store the interface pointer at
2707 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2708 * aggregation, so it has to be NULL
2712 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2713 * DDERR_* if an error occurs
2715 *****************************************************************************/
2716 static HRESULT
CreateSurface(IDirectDrawImpl
*ddraw
, DDSURFACEDESC2
*DDSD
,
2717 IDirectDrawSurfaceImpl
**Surf
, IUnknown
*UnkOuter
, UINT version
)
2719 IDirectDrawSurfaceImpl
*object
= NULL
;
2720 struct wined3d_display_mode mode
;
2722 LONG extra_surfaces
= 0;
2723 DDSURFACEDESC2 desc2
;
2724 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2726 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, Surf
, UnkOuter
);
2728 /* Some checks before we start */
2729 if (TRACE_ON(ddraw
))
2731 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2732 DDRAW_dump_surface_desc(DDSD
);
2735 wined3d_mutex_lock();
2737 if (UnkOuter
!= NULL
)
2739 FIXME("(%p) : outer != NULL?\n", ddraw
);
2740 wined3d_mutex_unlock();
2741 return CLASS_E_NOAGGREGATION
; /* unchecked */
2746 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2747 wined3d_mutex_unlock();
2748 return E_POINTER
; /* unchecked */
2751 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2753 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2754 DDSD
->dwFlags
|= DDSD_CAPS
;
2757 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2759 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2760 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2763 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2765 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2766 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2767 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2770 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2771 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2773 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2776 wined3d_mutex_unlock();
2777 return DDERR_NOEXCLUSIVEMODE
;
2780 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2782 WARN("Application wanted to create back buffer primary surface\n");
2783 wined3d_mutex_unlock();
2784 return DDERR_INVALIDCAPS
;
2787 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2789 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2790 WARN("Application tries to put the surface in both system and video memory\n");
2791 wined3d_mutex_unlock();
2793 return DDERR_INVALIDCAPS
;
2796 /* Check cube maps but only if the size includes them */
2797 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2799 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2800 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2802 WARN("Cube map faces requested without cube map flag\n");
2803 wined3d_mutex_unlock();
2804 return DDERR_INVALIDCAPS
;
2806 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2807 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2809 WARN("Cube map without faces requested\n");
2810 wined3d_mutex_unlock();
2811 return DDERR_INVALIDPARAMS
;
2814 /* Quick tests confirm those can be created, but we don't do that yet */
2815 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2816 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2818 FIXME("Partial cube maps not supported yet\n");
2822 /* According to the msdn this flag is ignored by CreateSurface */
2823 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2824 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2826 /* Modify some flags */
2827 copy_to_surfacedesc2(&desc2
, DDSD
);
2828 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2830 /* Get the video mode from WineD3D - we will need it */
2831 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2834 ERR("Failed to read display mode from wined3d\n");
2835 switch(ddraw
->orig_bpp
)
2838 mode
.format_id
= WINED3DFMT_P8_UINT
;
2842 mode
.format_id
= WINED3DFMT_B5G5R5X1_UNORM
;
2846 mode
.format_id
= WINED3DFMT_B5G6R5_UNORM
;
2850 mode
.format_id
= WINED3DFMT_B8G8R8_UNORM
;
2854 mode
.format_id
= WINED3DFMT_B8G8R8X8_UNORM
;
2857 mode
.width
= ddraw
->orig_width
;
2858 mode
.height
= ddraw
->orig_height
;
2861 /* No pixelformat given? Use the current screen format */
2862 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2864 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2865 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2867 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, mode
.format_id
);
2870 /* No Width or no Height? Use the original screen size
2872 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2873 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2875 /* Invalid for non-render targets */
2876 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2878 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2880 wined3d_mutex_unlock();
2881 return DDERR_INVALIDPARAMS
;
2884 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2885 desc2
.dwWidth
= mode
.width
;
2886 desc2
.dwHeight
= mode
.height
;
2889 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2891 wined3d_mutex_unlock();
2892 return DDERR_INVALIDPARAMS
;
2895 /* Mipmap count fixes */
2896 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2898 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2900 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2902 /* Mipmap count is given, should not be 0 */
2903 if( desc2
.u2
.dwMipMapCount
== 0 )
2905 wined3d_mutex_unlock();
2906 return DDERR_INVALIDPARAMS
;
2911 /* Undocumented feature: Create sublevels until
2912 * either the width or the height is 1
2914 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2915 desc2
.dwWidth
: desc2
.dwHeight
;
2916 desc2
.u2
.dwMipMapCount
= 0;
2919 desc2
.u2
.dwMipMapCount
+= 1;
2926 /* Not-complex mipmap -> Mipmapcount = 1 */
2927 desc2
.u2
.dwMipMapCount
= 1;
2929 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2931 /* There's a mipmap count in the created surface in any case */
2932 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2934 /* If no mipmap is given, the texture has only one level */
2936 /* The first surface is a front buffer, the back buffer is created afterwards */
2937 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2939 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2942 /* The root surface in a cube map is positive x */
2943 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2945 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2946 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2949 /* Create the first surface */
2950 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
2953 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
2954 wined3d_mutex_unlock();
2957 object
->is_complex_root
= TRUE
;
2961 /* Create Additional surfaces if necessary
2962 * This applies to Primary surfaces which have a back buffer count
2963 * set, but not to mipmap textures. In case of Mipmap textures,
2964 * wineD3D takes care of the creation of additional surfaces
2966 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2968 extra_surfaces
= DDSD
->dwBackBufferCount
;
2969 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2970 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2971 desc2
.dwBackBufferCount
= 0;
2975 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2977 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2978 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2979 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2980 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2981 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2982 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2983 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2984 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2985 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2986 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2987 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2988 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2989 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2990 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2991 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2992 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2993 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2996 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
, desc2
, FALSE
, version
);
2999 /* This destroys and possibly created surfaces too */
3002 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
3004 else if (version
== 4)
3006 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
3010 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
3012 wined3d_mutex_unlock();
3016 if (!ddraw
->d3d_initialized
&& desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
))
3018 if (FAILED(hr
= ddraw_create_swapchain(ddraw
, object
)))
3020 IDirectDrawSurfaceImpl
*release_surf
;
3021 ERR("Failed to create swapchain, hr %#x.\n", hr
);
3024 /* The earlier created surface structures are in an incomplete
3025 * state here. Wined3d holds the reference on the parents, and it
3026 * released them on the failure already. So the regular release
3027 * method implementation would fail on the attempt to destroy
3028 * either the parents or the swapchain. So free the surface here.
3029 * The surface structure here is a list, not a tree, because
3030 * onscreen targets cannot be cube textures. */
3033 release_surf
= object
;
3034 object
= object
->complex_array
[0];
3035 ddraw_surface_destroy(release_surf
);
3037 wined3d_mutex_unlock();
3041 if (DefaultSurfaceType
== SURFACE_OPENGL
)
3042 ddraw
->d3d_target
= ddraw
->primary
? ddraw
->primary
: object
;
3045 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3046 ddraw
->primary
= object
;
3048 /* Create a WineD3DTexture if a texture was requested */
3049 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3051 ddraw
->tex_root
= object
;
3052 ddraw_surface_create_texture(object
);
3053 ddraw
->tex_root
= NULL
;
3056 wined3d_mutex_unlock();
3061 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
3062 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3064 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3065 IDirectDrawSurfaceImpl
*impl
;
3068 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3069 iface
, surface_desc
, surface
, outer_unknown
);
3071 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3073 WARN("Application supplied invalid surface descriptor\n");
3074 return DDERR_INVALIDPARAMS
;
3077 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3079 if (TRACE_ON(ddraw
))
3081 TRACE(" (%p) Requesting surface desc :\n", iface
);
3082 DDRAW_dump_surface_desc(surface_desc
);
3085 WARN("Application tried to create an explicit front or back buffer\n");
3086 return DDERR_INVALIDCAPS
;
3089 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 7);
3096 *surface
= &impl
->IDirectDrawSurface7_iface
;
3097 IDirectDraw7_AddRef(iface
);
3098 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3103 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3104 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3106 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3107 IDirectDrawSurfaceImpl
*impl
;
3110 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3111 iface
, surface_desc
, surface
, outer_unknown
);
3113 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3115 WARN("Application supplied invalid surface descriptor\n");
3116 return DDERR_INVALIDPARAMS
;
3119 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3121 if (TRACE_ON(ddraw
))
3123 TRACE(" (%p) Requesting surface desc :\n", iface
);
3124 DDRAW_dump_surface_desc(surface_desc
);
3127 WARN("Application tried to create an explicit front or back buffer\n");
3128 return DDERR_INVALIDCAPS
;
3131 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 4);
3138 *surface
= &impl
->IDirectDrawSurface4_iface
;
3139 IDirectDraw4_AddRef(iface
);
3140 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3145 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3146 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3148 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3149 IDirectDrawSurfaceImpl
*impl
;
3151 DDSURFACEDESC2 surface_desc2
;
3153 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3154 iface
, surface_desc
, surface
, outer_unknown
);
3156 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3158 WARN("Application supplied invalid surface descriptor\n");
3159 return DDERR_INVALIDPARAMS
;
3162 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3163 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3165 if (TRACE_ON(ddraw
))
3167 TRACE(" (%p) Requesting surface desc :\n", iface
);
3168 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3171 WARN("Application tried to create an explicit front or back buffer\n");
3172 return DDERR_INVALIDCAPS
;
3175 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 2);
3182 *surface
= &impl
->IDirectDrawSurface_iface
;
3183 impl
->ifaceToRelease
= NULL
;
3188 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3189 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3191 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3192 IDirectDrawSurfaceImpl
*impl
;
3194 DDSURFACEDESC2 surface_desc2
;
3196 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3197 iface
, surface_desc
, surface
, outer_unknown
);
3199 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3201 WARN("Application supplied invalid surface descriptor\n");
3202 return DDERR_INVALIDPARAMS
;
3205 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3206 * primaries anyway. */
3207 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3208 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3209 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 1);
3216 *surface
= &impl
->IDirectDrawSurface_iface
;
3217 impl
->ifaceToRelease
= NULL
;
3222 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3223 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3226 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3227 const DDPIXELFORMAT
*provided
)
3229 /* Some flags must be present in both or neither for a match. */
3230 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3231 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3232 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3234 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3237 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3240 if (requested
->dwFlags
& DDPF_FOURCC
)
3241 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3244 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3245 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3246 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3249 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3250 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3251 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3254 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3255 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3258 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3259 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3261 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3264 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3265 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3271 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3280 #define CMP(FLAG, FIELD) \
3281 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3282 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3284 static const struct compare_info compare
[] =
3286 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3287 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3289 CMP(CKDESTBLT
, ddckCKDestBlt
),
3290 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3291 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3292 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3293 CMP(HEIGHT
, dwHeight
),
3294 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3295 CMP(LPSURFACE
, lpSurface
),
3296 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3297 CMP(PITCH
, u1
/* lPitch */),
3298 /* PIXELFORMAT: manual */
3299 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3300 CMP(TEXTURESTAGE
, dwTextureStage
),
3301 CMP(WIDTH
, dwWidth
),
3302 /* ZBUFFERBITDEPTH: "obsolete" */
3309 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3312 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3314 if (requested
->dwFlags
& compare
[i
].flag
3315 && memcmp((const char *)provided
+ compare
[i
].offset
,
3316 (const char *)requested
+ compare
[i
].offset
,
3317 compare
[i
].size
) != 0)
3321 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3323 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3324 &provided
->u4
.ddpfPixelFormat
))
3331 #undef DDENUMSURFACES_SEARCHTYPE
3332 #undef DDENUMSURFACES_MATCHTYPE
3334 struct surfacescallback2_context
3336 LPDDENUMSURFACESCALLBACK2 func
;
3340 struct surfacescallback_context
3342 LPDDENUMSURFACESCALLBACK func
;
3346 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3347 DDSURFACEDESC2
*surface_desc
, void *context
)
3349 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3350 struct surfacescallback2_context
*cbcontext
= context
;
3352 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3353 IDirectDrawSurface7_Release(surface
);
3355 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3356 surface_desc
, cbcontext
->context
);
3359 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3360 DDSURFACEDESC2
*surface_desc
, void *context
)
3362 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3363 struct surfacescallback_context
*cbcontext
= context
;
3365 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3366 IDirectDrawSurface7_Release(surface
);
3368 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3369 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3372 /*****************************************************************************
3373 * IDirectDraw7::EnumSurfaces
3375 * Loops through all surfaces attached to this device and calls the
3376 * application callback. This can't be relayed to WineD3DDevice,
3377 * because some WineD3DSurfaces' parents are IParent objects
3380 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3381 * DDSD: Description to filter for
3382 * Context: Application-provided pointer, it's passed unmodified to the
3384 * Callback: Address to call for each surface
3387 * DDERR_INVALIDPARAMS if the callback is NULL
3390 *****************************************************************************/
3391 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3392 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3394 /* The surface enumeration is handled by WineDDraw,
3395 * because it keeps track of all surfaces attached to
3396 * it. The filtering is done by our callback function,
3397 * because WineDDraw doesn't handle ddraw-like surface
3400 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3401 IDirectDrawSurfaceImpl
*surf
;
3403 DDSURFACEDESC2 desc
;
3404 struct list
*entry
, *entry2
;
3406 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3407 iface
, Flags
, DDSD
, Context
, Callback
);
3409 all
= Flags
& DDENUMSURFACES_ALL
;
3410 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3413 return DDERR_INVALIDPARAMS
;
3415 wined3d_mutex_lock();
3417 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3418 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3420 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3421 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3423 TRACE("Enumerating surface %p.\n", surf
);
3424 desc
= surf
->surface_desc
;
3425 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3426 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3428 wined3d_mutex_unlock();
3434 wined3d_mutex_unlock();
3439 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3440 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3442 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3443 struct surfacescallback2_context cbcontext
;
3445 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3446 iface
, flags
, surface_desc
, context
, callback
);
3448 cbcontext
.func
= callback
;
3449 cbcontext
.context
= context
;
3451 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
, surface_desc
,
3452 &cbcontext
, EnumSurfacesCallback2Thunk
);
3455 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3456 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3458 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3459 struct surfacescallback_context cbcontext
;
3460 DDSURFACEDESC2 surface_desc2
;
3462 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3463 iface
, flags
, surface_desc
, context
, callback
);
3465 cbcontext
.func
= callback
;
3466 cbcontext
.context
= context
;
3468 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3469 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3470 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3473 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3474 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3476 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3477 struct surfacescallback_context cbcontext
;
3478 DDSURFACEDESC2 surface_desc2
;
3480 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3481 iface
, flags
, surface_desc
, context
, callback
);
3483 cbcontext
.func
= callback
;
3484 cbcontext
.context
= context
;
3486 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3487 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3488 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3491 /*****************************************************************************
3492 * DirectDrawCreateClipper (DDRAW.@)
3494 * Creates a new IDirectDrawClipper object.
3497 * Clipper: Address to write the interface pointer to
3498 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3502 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3503 * E_OUTOFMEMORY if allocating the object failed
3505 *****************************************************************************/
3507 DirectDrawCreateClipper(DWORD Flags
,
3508 LPDIRECTDRAWCLIPPER
*Clipper
,
3511 IDirectDrawClipperImpl
* object
;
3514 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3515 Flags
, Clipper
, UnkOuter
);
3518 return CLASS_E_NOAGGREGATION
;
3520 wined3d_mutex_lock();
3522 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3523 sizeof(IDirectDrawClipperImpl
));
3526 wined3d_mutex_unlock();
3527 return E_OUTOFMEMORY
;
3530 hr
= ddraw_clipper_init(object
);
3533 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3534 HeapFree(GetProcessHeap(), 0, object
);
3535 wined3d_mutex_unlock();
3539 TRACE("Created clipper %p.\n", object
);
3540 *Clipper
= &object
->IDirectDrawClipper_iface
;
3541 wined3d_mutex_unlock();
3546 /*****************************************************************************
3547 * IDirectDraw7::CreateClipper
3549 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3551 *****************************************************************************/
3552 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3553 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3555 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3556 iface
, Flags
, Clipper
, UnkOuter
);
3558 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3561 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3562 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3564 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3566 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3567 iface
, flags
, clipper
, outer_unknown
);
3569 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3572 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3573 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3575 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3577 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3578 iface
, flags
, clipper
, outer_unknown
);
3580 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3583 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3584 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3586 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3588 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3589 iface
, flags
, clipper
, outer_unknown
);
3591 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3594 /*****************************************************************************
3595 * IDirectDraw7::CreatePalette
3597 * Creates a new IDirectDrawPalette object
3600 * Flags: The flags for the new clipper
3601 * ColorTable: Color table to assign to the new clipper
3602 * Palette: Address to write the interface pointer to
3603 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3607 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3608 * E_OUTOFMEMORY if allocating the object failed
3610 *****************************************************************************/
3611 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3612 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3614 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3615 IDirectDrawPaletteImpl
*object
;
3618 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3619 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3622 return CLASS_E_NOAGGREGATION
;
3624 wined3d_mutex_lock();
3626 /* The refcount test shows that a cooplevel is required for this */
3627 if(!This
->cooperative_level
)
3629 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3630 wined3d_mutex_unlock();
3631 return DDERR_NOCOOPERATIVELEVELSET
;
3634 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3637 ERR("Out of memory when allocating memory for a palette implementation\n");
3638 wined3d_mutex_unlock();
3639 return E_OUTOFMEMORY
;
3642 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3645 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3646 HeapFree(GetProcessHeap(), 0, object
);
3647 wined3d_mutex_unlock();
3651 TRACE("Created palette %p.\n", object
);
3652 *Palette
= &object
->IDirectDrawPalette_iface
;
3653 wined3d_mutex_unlock();
3658 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3659 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3661 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3664 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3665 iface
, flags
, entries
, palette
, outer_unknown
);
3667 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3668 if (SUCCEEDED(hr
) && *palette
)
3670 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3671 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3672 IDirectDraw4_AddRef(iface
);
3673 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3678 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3679 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3681 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3684 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3685 iface
, flags
, entries
, palette
, outer_unknown
);
3687 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3688 if (SUCCEEDED(hr
) && *palette
)
3690 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3691 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3692 impl
->ifaceToRelease
= NULL
;
3698 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3699 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3701 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3704 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3705 iface
, flags
, entries
, palette
, outer_unknown
);
3707 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3708 if (SUCCEEDED(hr
) && *palette
)
3710 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3711 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3712 impl
->ifaceToRelease
= NULL
;
3718 /*****************************************************************************
3719 * IDirectDraw7::DuplicateSurface
3721 * Duplicates a surface. The surface memory points to the same memory as
3722 * the original surface, and it's released when the last surface referencing
3723 * it is released. I guess that's beyond Wine's surface management right now
3724 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3725 * test application to implement this)
3728 * Src: Address of the source surface
3729 * Dest: Address to write the new surface pointer to
3732 * See IDirectDraw7::CreateSurface
3734 *****************************************************************************/
3735 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3736 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3738 IDirectDrawSurfaceImpl
*Surf
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3740 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3742 /* For now, simply create a new, independent surface */
3743 return IDirectDraw7_CreateSurface(iface
,
3744 &Surf
->surface_desc
,
3749 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3750 IDirectDrawSurface4
**dst
)
3752 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3753 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3754 IDirectDrawSurface7
*dst7
;
3755 IDirectDrawSurfaceImpl
*dst_impl
;
3758 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3759 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3760 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3766 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3767 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3768 IDirectDrawSurface4_AddRef(*dst
);
3769 IDirectDrawSurface7_Release(dst7
);
3774 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3775 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3777 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3778 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3779 IDirectDrawSurface7
*dst7
;
3780 IDirectDrawSurfaceImpl
*dst_impl
;
3783 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3784 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3785 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3788 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3789 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3790 IDirectDrawSurface_AddRef(*dst
);
3791 IDirectDrawSurface7_Release(dst7
);
3796 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3797 IDirectDrawSurface
**dst
)
3799 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3800 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3801 IDirectDrawSurface7
*dst7
;
3802 IDirectDrawSurfaceImpl
*dst_impl
;
3805 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3806 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3807 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3810 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3811 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3812 IDirectDrawSurface_AddRef(*dst
);
3813 IDirectDrawSurface7_Release(dst7
);
3818 /*****************************************************************************
3819 * IDirect3D7::EnumDevices
3821 * The EnumDevices method for IDirect3D7. It enumerates all supported
3822 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3825 * callback: Function to call for each enumerated device
3826 * context: Pointer to pass back to the app
3829 * D3D_OK, or the return value of the GetCaps call
3831 *****************************************************************************/
3832 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3834 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
3835 D3DDEVICEDESC7 device_desc7
;
3836 D3DDEVICEDESC device_desc1
;
3840 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3843 return DDERR_INVALIDPARAMS
;
3845 wined3d_mutex_lock();
3847 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &device_desc1
, &device_desc7
);
3850 wined3d_mutex_unlock();
3854 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3858 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3859 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3860 if (ret
!= DDENUMRET_OK
)
3862 TRACE("Application cancelled the enumeration.\n");
3863 wined3d_mutex_unlock();
3868 TRACE("End of enumeration.\n");
3870 wined3d_mutex_unlock();
3875 /*****************************************************************************
3876 * IDirect3D3::EnumDevices
3878 * Enumerates all supported Direct3DDevice interfaces. This is the
3879 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3881 * Version 1, 2 and 3
3884 * callback: Application-provided routine to call for each enumerated device
3885 * Context: Pointer to pass to the callback
3888 * D3D_OK on success,
3889 * The result of IDirect3DImpl_GetCaps if it failed
3891 *****************************************************************************/
3892 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3894 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3896 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
3897 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3898 D3DDEVICEDESC7 device_desc7
;
3901 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3902 * name string. Let's put the string in a sufficiently sized array in
3903 * writable memory. */
3904 char device_name
[50];
3905 strcpy(device_name
,"Direct3D HEL");
3907 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3910 return DDERR_INVALIDPARAMS
;
3912 wined3d_mutex_lock();
3914 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &device_desc1
, &device_desc7
);
3917 wined3d_mutex_unlock();
3921 /* Do I have to enumerate the reference id? Note from old d3d7:
3922 * "It seems that enumerating the reference IID on Direct3D 1 games
3923 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3925 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3926 * EnumReference which enables / disables enumerating the reference
3927 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3928 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3929 * demo directory suggest this.
3931 * Some games(GTA 2) seem to use the second enumerated device, so I have
3932 * to enumerate at least 2 devices. So enumerate the reference device to
3935 * Other games (Rollcage) tell emulation and hal device apart by certain
3936 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3937 * limitation flag), and it refuses all devices that have the perspective
3938 * flag set. This way it refuses the emulation device, and HAL devices
3939 * never have POW2 unset in d3d7 on windows. */
3940 if (This
->d3dversion
!= 1)
3942 static CHAR reference_description
[] = "RGB Direct3D emulation";
3944 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3945 hal_desc
= device_desc1
;
3946 hel_desc
= device_desc1
;
3947 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3948 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3949 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3950 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3951 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3952 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3953 hal_desc
.dcmColorModel
= 0;
3955 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
3956 device_name
, &hal_desc
, &hel_desc
, context
);
3957 if (hr
!= D3DENUMRET_OK
)
3959 TRACE("Application cancelled the enumeration.\n");
3960 wined3d_mutex_unlock();
3965 strcpy(device_name
,"Direct3D HAL");
3967 TRACE("Enumerating HAL Direct3D device.\n");
3968 hal_desc
= device_desc1
;
3969 hel_desc
= device_desc1
;
3971 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3972 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3973 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3974 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3975 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3976 /* HAL devices have a HEL dcmColorModel of 0 */
3977 hel_desc
.dcmColorModel
= 0;
3979 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
3980 device_name
, &hal_desc
, &hel_desc
, context
);
3981 if (hr
!= D3DENUMRET_OK
)
3983 TRACE("Application cancelled the enumeration.\n");
3984 wined3d_mutex_unlock();
3988 TRACE("End of enumeration.\n");
3990 wined3d_mutex_unlock();
3995 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3997 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
3999 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4001 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4004 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4006 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4008 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4010 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4013 /*****************************************************************************
4014 * IDirect3D3::CreateLight
4016 * Creates an IDirect3DLight interface. This interface is used in
4017 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4018 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4019 * uses the IDirect3DDevice7 interface with D3D7 lights.
4021 * Version 1, 2 and 3
4024 * light: Address to store the new interface pointer
4025 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4030 * DDERR_OUTOFMEMORY if memory allocation failed
4031 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4033 *****************************************************************************/
4034 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4035 IUnknown
*outer_unknown
)
4037 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4038 IDirect3DLightImpl
*object
;
4040 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4042 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4044 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4047 ERR("Failed to allocate light memory.\n");
4048 return DDERR_OUTOFMEMORY
;
4051 d3d_light_init(object
, This
);
4053 TRACE("Created light %p.\n", object
);
4054 *light
= &object
->IDirect3DLight_iface
;
4059 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4061 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4063 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4065 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4068 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4070 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4072 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4074 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4077 /*****************************************************************************
4078 * IDirect3D3::CreateMaterial
4080 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4081 * and older versions. The IDirect3DMaterial implementation wraps its
4082 * functionality to IDirect3DDevice7::SetMaterial and friends.
4084 * Version 1, 2 and 3
4087 * material: Address to store the new interface's pointer to
4088 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4093 * DDERR_OUTOFMEMORY if memory allocation failed
4094 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4096 *****************************************************************************/
4097 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4098 IUnknown
*outer_unknown
)
4100 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4101 IDirect3DMaterialImpl
*object
;
4103 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4105 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4107 object
= d3d_material_create(This
);
4110 ERR("Failed to allocate material memory.\n");
4111 return DDERR_OUTOFMEMORY
;
4114 TRACE("Created material %p.\n", object
);
4115 *material
= &object
->IDirect3DMaterial3_iface
;
4120 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4121 IUnknown
*outer_unknown
)
4123 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4124 IDirect3DMaterialImpl
*object
;
4126 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4128 object
= d3d_material_create(This
);
4131 ERR("Failed to allocate material memory.\n");
4132 return DDERR_OUTOFMEMORY
;
4135 TRACE("Created material %p.\n", object
);
4136 *material
= &object
->IDirect3DMaterial2_iface
;
4141 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4142 IUnknown
*outer_unknown
)
4144 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4145 IDirect3DMaterialImpl
*object
;
4147 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4149 object
= d3d_material_create(This
);
4152 ERR("Failed to allocate material memory.\n");
4153 return DDERR_OUTOFMEMORY
;
4156 TRACE("Created material %p.\n", object
);
4157 *material
= &object
->IDirect3DMaterial_iface
;
4162 /*****************************************************************************
4163 * IDirect3D3::CreateViewport
4165 * Creates an IDirect3DViewport interface. This interface is used
4166 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4167 * it has been replaced by a viewport structure and
4168 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4169 * uses the IDirect3DDevice7 methods for its functionality
4172 * Viewport: Address to store the new interface pointer
4173 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4178 * DDERR_OUTOFMEMORY if memory allocation failed
4179 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4181 *****************************************************************************/
4182 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4183 IUnknown
*outer_unknown
)
4185 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4186 IDirect3DViewportImpl
*object
;
4188 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4190 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4192 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4195 ERR("Failed to allocate viewport memory.\n");
4196 return DDERR_OUTOFMEMORY
;
4199 d3d_viewport_init(object
, This
);
4201 TRACE("Created viewport %p.\n", object
);
4202 *viewport
= &object
->IDirect3DViewport3_iface
;
4207 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4209 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4211 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4213 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4217 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4219 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4221 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4223 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4227 /*****************************************************************************
4228 * IDirect3D3::FindDevice
4230 * This method finds a device with the requested properties and returns a
4231 * device description
4235 * fds: Describes the requested device characteristics
4236 * fdr: Returns the device description
4240 * DDERR_INVALIDPARAMS if no device was found
4242 *****************************************************************************/
4243 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4245 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4246 D3DDEVICEDESC7 desc7
;
4247 D3DDEVICEDESC desc1
;
4250 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4252 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4254 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4255 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4256 return DDERR_INVALIDPARAMS
;
4258 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4259 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4261 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4262 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4265 if (fds
->dwFlags
& D3DFDS_GUID
)
4267 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4268 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4269 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4270 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4272 WARN("No match for this GUID.\n");
4273 return DDERR_NOTFOUND
;
4278 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc1
, &desc7
);
4279 if (hr
!= D3D_OK
) return hr
;
4281 /* Now return our own GUID */
4282 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4283 fdr
->ddHwDesc
= desc1
;
4284 fdr
->ddSwDesc
= desc1
;
4286 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4291 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4293 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4295 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4297 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4300 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4302 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4304 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4306 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4309 /*****************************************************************************
4310 * IDirect3D7::CreateDevice
4312 * Creates an IDirect3DDevice7 interface.
4314 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4315 * DirectDraw surfaces and are created with
4316 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4317 * create the device object and QueryInterfaces for IDirect3DDevice
4320 * refiid: IID of the device to create
4321 * Surface: Initial rendertarget
4322 * Device: Address to return the interface pointer
4326 * DDERR_OUTOFMEMORY if memory allocation failed
4327 * DDERR_INVALIDPARAMS if a device exists already
4329 *****************************************************************************/
4330 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4331 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4333 IDirectDrawSurfaceImpl
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4334 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4335 IDirect3DDeviceImpl
*object
;
4338 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4340 wined3d_mutex_lock();
4343 /* Fail device creation if non-opengl surfaces are used. */
4344 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
4346 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4347 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4349 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4350 * is caught in CreateSurface or QueryInterface. */
4351 wined3d_mutex_unlock();
4355 if (This
->d3ddevice
)
4357 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4358 wined3d_mutex_unlock();
4359 return DDERR_INVALIDPARAMS
;
4362 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4365 ERR("Failed to allocate device memory.\n");
4366 wined3d_mutex_unlock();
4367 return DDERR_OUTOFMEMORY
;
4370 hr
= d3d_device_init(object
, This
, target
);
4373 WARN("Failed to initialize device, hr %#x.\n", hr
);
4374 HeapFree(GetProcessHeap(), 0, object
);
4375 wined3d_mutex_unlock();
4379 TRACE("Created device %p.\n", object
);
4380 *device
= &object
->IDirect3DDevice7_iface
;
4382 wined3d_mutex_unlock();
4387 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4388 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4390 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4391 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4392 IDirect3DDevice7
*device7
;
4393 IDirect3DDeviceImpl
*device_impl
;
4396 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4397 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4399 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4401 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4402 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4405 device_impl
= impl_from_IDirect3DDevice7(device7
);
4406 *device
= &device_impl
->IDirect3DDevice3_iface
;
4412 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4413 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4415 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4416 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4417 IDirect3DDevice7
*device7
;
4418 IDirect3DDeviceImpl
*device_impl
;
4421 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4422 iface
, debugstr_guid(riid
), surface
, device
);
4424 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4425 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4428 device_impl
= impl_from_IDirect3DDevice7(device7
);
4429 *device
= &device_impl
->IDirect3DDevice2_iface
;
4435 /*****************************************************************************
4436 * IDirect3D7::CreateVertexBuffer
4438 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4444 * desc: Requested Vertex buffer properties
4445 * vertex_buffer: Address to return the interface pointer at
4446 * flags: Some flags, should be 0
4450 * DDERR_OUTOFMEMORY if memory allocation failed
4451 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4452 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4454 *****************************************************************************/
4455 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4456 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4458 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4459 IDirect3DVertexBufferImpl
*object
;
4462 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4463 iface
, desc
, vertex_buffer
, flags
);
4465 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4467 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4470 TRACE("Created vertex buffer %p.\n", object
);
4471 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4474 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4479 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4480 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4482 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4483 IDirect3DVertexBufferImpl
*object
;
4486 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4487 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4490 return CLASS_E_NOAGGREGATION
;
4491 if (!vertex_buffer
|| !desc
)
4492 return DDERR_INVALIDPARAMS
;
4494 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4497 TRACE("Created vertex buffer %p.\n", object
);
4498 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4501 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4506 /*****************************************************************************
4507 * IDirect3D7::EnumZBufferFormats
4509 * Enumerates all supported Z buffer pixel formats
4515 * callback: callback to call for each pixel format
4516 * context: Pointer to pass back to the callback
4520 * DDERR_INVALIDPARAMS if callback is NULL
4521 * For details, see IWineD3DDevice::EnumZBufferFormats
4523 *****************************************************************************/
4524 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4525 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4527 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4528 struct wined3d_display_mode mode
;
4529 WINED3DDEVTYPE type
;
4533 /* Order matters. Specifically, BattleZone II (full version) expects the
4534 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4535 static const enum wined3d_format_id formats
[] =
4537 WINED3DFMT_S1_UINT_D15_UNORM
,
4538 WINED3DFMT_D16_UNORM
,
4539 WINED3DFMT_X8D24_UNORM
,
4540 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4541 WINED3DFMT_D24_UNORM_S8_UINT
,
4542 WINED3DFMT_D32_UNORM
,
4545 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4546 iface
, debugstr_guid(device_iid
), callback
, context
);
4548 if (!callback
) return DDERR_INVALIDPARAMS
;
4550 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4551 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4552 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4554 TRACE("Asked for HAL device.\n");
4555 type
= WINED3DDEVTYPE_HAL
;
4557 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4558 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4560 TRACE("Asked for SW device.\n");
4561 type
= WINED3DDEVTYPE_SW
;
4563 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4565 TRACE("Asked for REF device.\n");
4566 type
= WINED3DDEVTYPE_REF
;
4568 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4570 TRACE("Asked for NULLREF device.\n");
4571 type
= WINED3DDEVTYPE_NULLREF
;
4575 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4576 type
= WINED3DDEVTYPE_HAL
;
4579 wined3d_mutex_lock();
4580 /* We need an adapter format from somewhere to please wined3d and WGL.
4581 * Use the current display mode. So far all cards offer the same depth
4582 * stencil format for all modes, but if some do not and applications do
4583 * not like that we'll have to find some workaround, like iterating over
4584 * all imaginable formats and collecting all the depth stencil formats we
4586 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
4588 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4590 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4591 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4594 DDPIXELFORMAT pformat
;
4596 memset(&pformat
, 0, sizeof(pformat
));
4597 pformat
.dwSize
= sizeof(pformat
);
4598 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4600 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4601 hr
= callback(&pformat
, context
);
4602 if (hr
!= DDENUMRET_OK
)
4604 TRACE("Format enumeration cancelled by application.\n");
4605 wined3d_mutex_unlock();
4611 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4612 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4613 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4614 * newer enumerate both versions, so we do the same(bug 22434) */
4615 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4616 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, SURFACE_OPENGL
);
4619 DDPIXELFORMAT x8d24
=
4621 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4622 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4624 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4625 callback(&x8d24
, context
);
4628 TRACE("End of enumeration.\n");
4630 wined3d_mutex_unlock();
4635 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4636 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4638 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4640 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4641 iface
, debugstr_guid(device_iid
), callback
, context
);
4643 return d3d7_EnumZBufferFormats(&This
->IDirect3D7_iface
, device_iid
, callback
, context
);
4646 /*****************************************************************************
4647 * IDirect3D7::EvictManagedTextures
4649 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4650 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4655 * D3D_OK, because it's a stub
4657 *****************************************************************************/
4658 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4660 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4662 TRACE("iface %p!\n", iface
);
4664 wined3d_mutex_lock();
4665 if (This
->d3d_initialized
)
4666 wined3d_device_evict_managed_resources(This
->wined3d_device
);
4667 wined3d_mutex_unlock();
4672 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4674 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4676 TRACE("iface %p.\n", iface
);
4678 return d3d7_EvictManagedTextures(&This
->IDirect3D7_iface
);
4681 /*****************************************************************************
4682 * IDirect3DImpl_GetCaps
4684 * This function retrieves the device caps from wined3d
4685 * and converts it into a D3D7 and D3D - D3D3 structure
4686 * This is a helper function called from various places in ddraw
4689 * wined3d: The interface to get the caps from
4690 * desc1: Old D3D <3 structure to fill (needed)
4691 * desc7: D3D7 device desc structure to fill (needed)
4694 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4696 *****************************************************************************/
4697 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4699 WINED3DCAPS wined3d_caps
;
4702 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4704 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4706 wined3d_mutex_lock();
4707 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4708 wined3d_mutex_unlock();
4711 WARN("Failed to get device caps, hr %#x.\n", hr
);
4715 /* Copy the results into the d3d7 and d3d3 structures */
4716 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4717 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4718 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4719 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4720 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4721 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4722 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4723 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4724 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4725 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4726 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4728 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4729 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4731 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4732 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4733 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4734 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4736 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4737 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4738 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4739 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4741 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4742 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4744 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4745 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4747 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4748 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4750 /* Remove all non-d3d7 caps */
4751 desc7
->dwDevCaps
&= (
4752 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4753 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4754 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4755 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4756 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4757 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4758 D3DDEVCAPS_HWRASTERIZATION
);
4760 desc7
->dwStencilCaps
&= (
4761 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4762 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4763 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4767 desc7
->dwTextureOpCaps
&= (
4768 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4769 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4770 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4771 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4772 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4773 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4774 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4775 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4777 desc7
->dwVertexProcessingCaps
&= (
4778 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4779 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4781 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4782 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4783 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4784 D3DPMISCCAPS_CULLCCW
);
4786 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4787 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4788 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4789 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4790 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4791 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4792 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4793 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4794 D3DPRASTERCAPS_ZFOG
);
4796 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4797 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4798 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4799 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4801 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4802 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4803 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4804 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4805 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4806 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4808 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4809 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4810 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4811 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4812 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4813 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4815 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4816 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4817 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4818 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4820 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4821 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4822 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4823 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4824 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4825 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4826 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4827 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4829 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4830 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4831 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4832 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4833 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4835 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4836 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4837 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4838 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4839 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4840 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4841 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4843 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4844 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4845 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4846 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4848 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4849 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4850 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4852 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4854 /* DirectX7 always has the np2 flag set, no matter what the card
4855 * supports. Some old games (Rollcage) check the caps incorrectly.
4856 * If wined3d supports nonpow2 textures it also has np2 conditional
4858 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4861 /* Fill the missing members, and do some fixup */
4862 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4863 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4864 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4865 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4866 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4867 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4868 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4869 /* Use the same for the TriCaps */
4870 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4872 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4873 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4874 desc7
->dwMinTextureWidth
= 1;
4875 desc7
->dwMinTextureHeight
= 1;
4877 /* Convert DWORDs safely to WORDs */
4878 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4879 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4880 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4881 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4883 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4884 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4885 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4886 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4888 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4890 desc7
->dwReserved1
= 0;
4891 desc7
->dwReserved2
= 0;
4892 desc7
->dwReserved3
= 0;
4893 desc7
->dwReserved4
= 0;
4895 /* Fill the old structure */
4896 memset(desc1
, 0, sizeof(*desc1
));
4897 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4898 desc1
->dwFlags
= D3DDD_COLORMODEL
4900 | D3DDD_TRANSFORMCAPS
4902 | D3DDD_LIGHTINGCAPS
4905 | D3DDD_DEVICERENDERBITDEPTH
4906 | D3DDD_DEVICEZBUFFERBITDEPTH
4907 | D3DDD_MAXBUFFERSIZE
4908 | D3DDD_MAXVERTEXCOUNT
;
4910 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4911 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4912 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4913 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4914 desc1
->bClipping
= TRUE
;
4915 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4916 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4917 | D3DLIGHTCAPS_PARALLELPOINT
4918 | D3DLIGHTCAPS_POINT
4919 | D3DLIGHTCAPS_SPOT
;
4921 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4922 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4924 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4925 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4926 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4927 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4928 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
4929 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
4930 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
4931 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
4932 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
4933 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
4934 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
4935 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
4936 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
4938 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4939 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
4940 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
4941 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
4942 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
4943 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
4944 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
4945 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
4946 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
4947 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
4948 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
4949 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
4950 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
4952 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
4953 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
4954 desc1
->dwMaxBufferSize
= 0;
4955 desc1
->dwMaxVertexCount
= 65536;
4956 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
4957 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
4958 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
4959 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
4960 desc1
->dwMinStippleWidth
= 1;
4961 desc1
->dwMinStippleHeight
= 1;
4962 desc1
->dwMaxStippleWidth
= 32;
4963 desc1
->dwMaxStippleHeight
= 32;
4964 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
4965 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
4966 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
4967 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
4968 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
4969 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
4970 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
4971 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
4972 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
4973 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
4974 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
4975 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
4976 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
4981 /*****************************************************************************
4982 * IDirectDraw7 VTable
4983 *****************************************************************************/
4984 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
4987 ddraw7_QueryInterface
,
4992 ddraw7_CreateClipper
,
4993 ddraw7_CreatePalette
,
4994 ddraw7_CreateSurface
,
4995 ddraw7_DuplicateSurface
,
4996 ddraw7_EnumDisplayModes
,
4997 ddraw7_EnumSurfaces
,
4998 ddraw7_FlipToGDISurface
,
5000 ddraw7_GetDisplayMode
,
5001 ddraw7_GetFourCCCodes
,
5002 ddraw7_GetGDISurface
,
5003 ddraw7_GetMonitorFrequency
,
5005 ddraw7_GetVerticalBlankStatus
,
5007 ddraw7_RestoreDisplayMode
,
5008 ddraw7_SetCooperativeLevel
,
5009 ddraw7_SetDisplayMode
,
5010 ddraw7_WaitForVerticalBlank
,
5012 ddraw7_GetAvailableVidMem
,
5014 ddraw7_GetSurfaceFromDC
,
5016 ddraw7_RestoreAllSurfaces
,
5017 ddraw7_TestCooperativeLevel
,
5018 ddraw7_GetDeviceIdentifier
,
5020 ddraw7_StartModeTest
,
5024 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5027 ddraw4_QueryInterface
,
5032 ddraw4_CreateClipper
,
5033 ddraw4_CreatePalette
,
5034 ddraw4_CreateSurface
,
5035 ddraw4_DuplicateSurface
,
5036 ddraw4_EnumDisplayModes
,
5037 ddraw4_EnumSurfaces
,
5038 ddraw4_FlipToGDISurface
,
5040 ddraw4_GetDisplayMode
,
5041 ddraw4_GetFourCCCodes
,
5042 ddraw4_GetGDISurface
,
5043 ddraw4_GetMonitorFrequency
,
5045 ddraw4_GetVerticalBlankStatus
,
5047 ddraw4_RestoreDisplayMode
,
5048 ddraw4_SetCooperativeLevel
,
5049 ddraw4_SetDisplayMode
,
5050 ddraw4_WaitForVerticalBlank
,
5052 ddraw4_GetAvailableVidMem
,
5054 ddraw4_GetSurfaceFromDC
,
5056 ddraw4_RestoreAllSurfaces
,
5057 ddraw4_TestCooperativeLevel
,
5058 ddraw4_GetDeviceIdentifier
,
5061 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5064 ddraw2_QueryInterface
,
5069 ddraw2_CreateClipper
,
5070 ddraw2_CreatePalette
,
5071 ddraw2_CreateSurface
,
5072 ddraw2_DuplicateSurface
,
5073 ddraw2_EnumDisplayModes
,
5074 ddraw2_EnumSurfaces
,
5075 ddraw2_FlipToGDISurface
,
5077 ddraw2_GetDisplayMode
,
5078 ddraw2_GetFourCCCodes
,
5079 ddraw2_GetGDISurface
,
5080 ddraw2_GetMonitorFrequency
,
5082 ddraw2_GetVerticalBlankStatus
,
5084 ddraw2_RestoreDisplayMode
,
5085 ddraw2_SetCooperativeLevel
,
5086 ddraw2_SetDisplayMode
,
5087 ddraw2_WaitForVerticalBlank
,
5089 ddraw2_GetAvailableVidMem
,
5092 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5095 ddraw1_QueryInterface
,
5100 ddraw1_CreateClipper
,
5101 ddraw1_CreatePalette
,
5102 ddraw1_CreateSurface
,
5103 ddraw1_DuplicateSurface
,
5104 ddraw1_EnumDisplayModes
,
5105 ddraw1_EnumSurfaces
,
5106 ddraw1_FlipToGDISurface
,
5108 ddraw1_GetDisplayMode
,
5109 ddraw1_GetFourCCCodes
,
5110 ddraw1_GetGDISurface
,
5111 ddraw1_GetMonitorFrequency
,
5113 ddraw1_GetVerticalBlankStatus
,
5115 ddraw1_RestoreDisplayMode
,
5116 ddraw1_SetCooperativeLevel
,
5117 ddraw1_SetDisplayMode
,
5118 ddraw1_WaitForVerticalBlank
,
5121 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5123 /* IUnknown methods */
5124 d3d7_QueryInterface
,
5127 /* IDirect3D7 methods */
5130 d3d7_CreateVertexBuffer
,
5131 d3d7_EnumZBufferFormats
,
5132 d3d7_EvictManagedTextures
5135 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5137 /* IUnknown methods */
5138 d3d3_QueryInterface
,
5141 /* IDirect3D3 methods */
5144 d3d3_CreateMaterial
,
5145 d3d3_CreateViewport
,
5148 d3d3_CreateVertexBuffer
,
5149 d3d3_EnumZBufferFormats
,
5150 d3d3_EvictManagedTextures
5153 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5155 /* IUnknown methods */
5156 d3d2_QueryInterface
,
5159 /* IDirect3D2 methods */
5162 d3d2_CreateMaterial
,
5163 d3d2_CreateViewport
,
5168 static const struct IDirect3DVtbl d3d1_vtbl
=
5170 /* IUnknown methods */
5171 d3d1_QueryInterface
,
5174 /* IDirect3D methods */
5178 d3d1_CreateMaterial
,
5179 d3d1_CreateViewport
,
5183 /*****************************************************************************
5186 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5187 * if none was found.
5189 * This function is in ddraw.c and the DDraw object space because D3D7
5190 * vertex buffers are created using the IDirect3D interface to the ddraw
5191 * object, so they can be valid across D3D devices(theoretically. The ddraw
5192 * object also owns the wined3d device
5196 * fvf: Fvf to find the decl for
5199 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5201 *****************************************************************************/
5202 struct wined3d_vertex_declaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5204 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5206 int p
, low
, high
; /* deliberately signed */
5207 struct FvfToDecl
*convertedDecls
= This
->decls
;
5209 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5212 high
= This
->numConvertedDecls
- 1;
5213 while(low
<= high
) {
5214 p
= (low
+ high
) >> 1;
5216 if(convertedDecls
[p
].fvf
== fvf
) {
5217 TRACE("found %p\n", convertedDecls
[p
].decl
);
5218 return convertedDecls
[p
].decl
;
5219 } else if(convertedDecls
[p
].fvf
< fvf
) {
5225 TRACE("not found. Creating and inserting at position %d.\n", low
);
5227 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5228 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5229 if (hr
!= S_OK
) return NULL
;
5231 if(This
->declArraySize
== This
->numConvertedDecls
) {
5232 int grow
= max(This
->declArraySize
/ 2, 8);
5233 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5234 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5235 if (!convertedDecls
)
5237 wined3d_vertex_declaration_decref(pDecl
);
5240 This
->decls
= convertedDecls
;
5241 This
->declArraySize
+= grow
;
5244 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5245 convertedDecls
[low
].decl
= pDecl
;
5246 convertedDecls
[low
].fvf
= fvf
;
5247 This
->numConvertedDecls
++;
5249 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5253 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5255 return CONTAINING_RECORD(device_parent
, struct IDirectDrawImpl
, device_parent
);
5258 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5259 struct wined3d_device
*device
)
5261 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5264 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
5265 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5266 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
5268 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5269 IDirectDrawSurfaceImpl
*surf
= NULL
;
5271 DDSCAPS2 searchcaps
= ddraw
->tex_root
->surface_desc
.ddsCaps
;
5273 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5274 "\tpool %#x, level %u, face %u, surface %p.\n",
5275 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5277 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5280 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5281 TRACE("Asked for positive x\n");
5282 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5284 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5286 surf
= ddraw
->tex_root
; break;
5287 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5288 TRACE("Asked for negative x\n");
5289 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5290 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5291 TRACE("Asked for positive y\n");
5292 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5293 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5294 TRACE("Asked for negative y\n");
5295 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5296 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5297 TRACE("Asked for positive z\n");
5298 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5299 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5300 TRACE("Asked for negative z\n");
5301 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5302 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5307 IDirectDrawSurface7
*attached
;
5308 IDirectDrawSurface7_GetAttachedSurface(&ddraw
->tex_root
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5309 surf
= unsafe_impl_from_IDirectDrawSurface7(attached
);
5310 IDirectDrawSurface7_Release(attached
);
5312 if (!surf
) ERR("root search surface not found\n");
5314 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5317 IDirectDrawSurface7
*attached
;
5318 IDirectDrawSurface7_GetAttachedSurface(&surf
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5319 if(!attached
) ERR("Surface not found\n");
5320 surf
= impl_from_IDirectDrawSurface7(attached
);
5321 IDirectDrawSurface7_Release(attached
);
5325 /* Return the surface */
5326 *surface
= surf
->wined3d_surface
;
5327 wined3d_surface_incref(*surface
);
5329 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5334 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5336 struct IDirectDrawImpl
*ddraw
= parent
;
5337 ddraw
->wined3d_frontbuffer
= NULL
;
5340 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5342 ddraw_frontbuffer_destroyed
,
5345 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
5346 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
5347 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5348 struct wined3d_surface
**surface
)
5350 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5353 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5354 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5355 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
5356 multisample_quality
, lockable
, surface
);
5358 if (ddraw
->wined3d_frontbuffer
)
5360 ERR("Frontbuffer already created.\n");
5364 hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format
, lockable
, FALSE
, 0,
5365 WINED3DUSAGE_RENDERTARGET
, WINED3DPOOL_DEFAULT
, multisample_type
, multisample_quality
,
5366 DefaultSurfaceType
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
);
5368 ddraw
->wined3d_frontbuffer
= *surface
;
5373 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
5374 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5375 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
5377 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5381 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5382 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5383 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
5385 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5386 "format %#x, pool %#x, usage %#x, volume %p.\n",
5387 device_parent
, container_parent
, width
, height
, depth
,
5388 format
, pool
, usage
, volume
);
5390 ERR("Not implemented!\n");
5395 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5396 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
5398 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5401 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
5403 if (ddraw
->wined3d_swapchain
)
5405 ERR("Swapchain already created.\n");
5409 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, present_parameters
,
5410 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5412 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5417 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5419 device_parent_wined3d_device_created
,
5420 device_parent_create_surface
,
5421 device_parent_create_rendertarget
,
5422 device_parent_create_depth_stencil
,
5423 device_parent_create_volume
,
5424 device_parent_create_swapchain
,
5427 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5432 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5433 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5434 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5435 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5436 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5437 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5438 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5439 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5440 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5441 ddraw
->numIfaces
= 1;
5444 /* Get the current screen settings. */
5446 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5448 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5449 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5451 ddraw
->wineD3D
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
,
5452 &ddraw
->IDirectDraw7_iface
);
5453 if (!ddraw
->wineD3D
)
5455 WARN("Failed to create a wined3d object.\n");
5456 return E_OUTOFMEMORY
;
5459 hr
= wined3d_device_create(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
,
5460 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5463 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5464 wined3d_decref(ddraw
->wineD3D
);
5468 list_init(&ddraw
->surface_list
);