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[wine/multimedia.git] / dlls / d3d9 / texture.c
blobb0ccd6f5e7724030c1c59c5d418da85b89becf1c
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static inline IDirect3DTexture9Impl *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
30 return CONTAINING_RECORD(iface, IDirect3DTexture9Impl, IDirect3DTexture9_iface);
33 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *iface, REFIID riid,
34 void **ppobj)
36 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
38 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
44 IDirect3DTexture9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
49 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
54 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(IDirect3DTexture9 *iface)
56 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
61 if (ref == 1)
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 wined3d_texture_incref(This->wined3d_texture);
66 wined3d_mutex_unlock();
69 return ref;
72 static ULONG WINAPI IDirect3DTexture9Impl_Release(IDirect3DTexture9 *iface)
74 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
75 ULONG ref = InterlockedDecrement(&This->ref);
77 TRACE("%p decreasing refcount to %u.\n", iface, ref);
79 if (ref == 0) {
80 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
82 wined3d_mutex_lock();
83 wined3d_texture_decref(This->wined3d_texture);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice9Ex_Release(parentDevice);
89 return ref;
92 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface,
93 IDirect3DDevice9 **device)
95 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
97 TRACE("iface %p, device %p.\n", iface, device);
99 *device = (IDirect3DDevice9 *)This->parentDevice;
100 IDirect3DDevice9_AddRef(*device);
102 TRACE("Returning device %p.\n", *device);
104 return D3D_OK;
107 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
111 struct wined3d_resource *resource;
112 HRESULT hr;
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
117 wined3d_mutex_lock();
118 resource = wined3d_texture_get_resource(This->wined3d_texture);
119 hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
120 wined3d_mutex_unlock();
122 return hr;
125 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *iface,
126 REFGUID refguid, void *pData, DWORD *pSizeOfData)
128 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
129 struct wined3d_resource *resource;
130 HRESULT hr;
132 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
133 iface, debugstr_guid(refguid), pData, pSizeOfData);
135 wined3d_mutex_lock();
136 resource = wined3d_texture_get_resource(This->wined3d_texture);
137 hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
138 wined3d_mutex_unlock();
140 return hr;
143 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *iface,
144 REFGUID refguid)
146 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
147 struct wined3d_resource *resource;
148 HRESULT hr;
150 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
152 wined3d_mutex_lock();
153 resource = wined3d_texture_get_resource(This->wined3d_texture);
154 hr = wined3d_resource_free_private_data(resource, refguid);
155 wined3d_mutex_unlock();
157 return hr;
160 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(IDirect3DTexture9 *iface, DWORD PriorityNew)
162 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
163 DWORD ret;
165 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
167 wined3d_mutex_lock();
168 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
169 wined3d_mutex_unlock();
171 return ret;
174 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(IDirect3DTexture9 *iface)
176 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
177 DWORD ret;
179 TRACE("iface %p.\n", iface);
181 wined3d_mutex_lock();
182 ret = wined3d_texture_get_priority(This->wined3d_texture);
183 wined3d_mutex_unlock();
185 return ret;
188 static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface)
190 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
192 TRACE("iface %p.\n", iface);
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This->wined3d_texture);
196 wined3d_mutex_unlock();
199 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface)
201 TRACE("iface %p.\n", iface);
203 return D3DRTYPE_TEXTURE;
206 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
207 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(IDirect3DTexture9 *iface, DWORD LODNew)
209 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
210 DWORD ret;
212 TRACE("iface %p, lod %u.\n", iface, LODNew);
214 wined3d_mutex_lock();
215 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
216 wined3d_mutex_unlock();
218 return ret;
221 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(IDirect3DTexture9 *iface)
223 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
224 DWORD ret;
226 TRACE("iface %p.\n", iface);
228 wined3d_mutex_lock();
229 ret = wined3d_texture_get_lod(This->wined3d_texture);
230 wined3d_mutex_unlock();
232 return ret;
235 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(IDirect3DTexture9 *iface)
237 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
238 DWORD ret;
240 TRACE("iface %p.\n", iface);
242 wined3d_mutex_lock();
243 ret = wined3d_texture_get_level_count(This->wined3d_texture);
244 wined3d_mutex_unlock();
246 return ret;
249 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTexture9 *iface,
250 D3DTEXTUREFILTERTYPE FilterType)
252 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
253 HRESULT hr;
255 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
257 wined3d_mutex_lock();
258 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
259 wined3d_mutex_unlock();
261 return hr;
264 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(IDirect3DTexture9 *iface)
266 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
267 D3DTEXTUREFILTERTYPE ret;
269 TRACE("iface %p.\n", iface);
271 wined3d_mutex_lock();
272 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
273 wined3d_mutex_unlock();
275 return ret;
278 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(IDirect3DTexture9 *iface)
280 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
282 TRACE("iface %p.\n", iface);
284 wined3d_mutex_lock();
285 wined3d_texture_generate_mipmaps(This->wined3d_texture);
286 wined3d_mutex_unlock();
289 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
290 UINT level, D3DSURFACE_DESC *desc)
292 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
293 struct wined3d_resource *sub_resource;
294 HRESULT hr = D3D_OK;
296 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
298 wined3d_mutex_lock();
299 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
300 hr = D3DERR_INVALIDCALL;
301 else
303 struct wined3d_resource_desc wined3d_desc;
305 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
306 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
307 desc->Type = wined3d_desc.resource_type;
308 desc->Usage = wined3d_desc.usage;
309 desc->Pool = wined3d_desc.pool;
310 desc->MultiSampleType = wined3d_desc.multisample_type;
311 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
312 desc->Width = wined3d_desc.width;
313 desc->Height = wined3d_desc.height;
315 wined3d_mutex_unlock();
317 return hr;
320 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
321 UINT level, IDirect3DSurface9 **surface)
323 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
324 struct wined3d_resource *sub_resource;
326 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
328 wined3d_mutex_lock();
329 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
331 wined3d_mutex_unlock();
332 return D3DERR_INVALIDCALL;
335 *surface = wined3d_resource_get_parent(sub_resource);
336 IDirect3DSurface9_AddRef(*surface);
337 wined3d_mutex_unlock();
339 return D3D_OK;
342 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
343 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
345 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
346 struct wined3d_resource *sub_resource;
347 HRESULT hr;
349 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
350 iface, level, locked_rect, rect, flags);
352 wined3d_mutex_lock();
353 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
354 hr = D3DERR_INVALIDCALL;
355 else
356 hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
357 locked_rect, rect, flags);
358 wined3d_mutex_unlock();
360 return hr;
363 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
365 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
366 struct wined3d_resource *sub_resource;
367 HRESULT hr;
369 TRACE("iface %p, level %u.\n", iface, level);
371 wined3d_mutex_lock();
372 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
373 hr = D3DERR_INVALIDCALL;
374 else
375 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
376 wined3d_mutex_unlock();
378 return hr;
381 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface,
382 const RECT *dirty_rect)
384 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
385 HRESULT hr;
387 TRACE("iface %p, dirty_rect %s.\n",
388 iface, wine_dbgstr_rect(dirty_rect));
390 wined3d_mutex_lock();
391 if (!dirty_rect)
392 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
393 else
395 WINED3DBOX dirty_region;
397 dirty_region.Left = dirty_rect->left;
398 dirty_region.Top = dirty_rect->top;
399 dirty_region.Right = dirty_rect->right;
400 dirty_region.Bottom = dirty_rect->bottom;
401 dirty_region.Front = 0;
402 dirty_region.Back = 1;
403 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
405 wined3d_mutex_unlock();
407 return hr;
410 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
412 /* IUnknown */
413 IDirect3DTexture9Impl_QueryInterface,
414 IDirect3DTexture9Impl_AddRef,
415 IDirect3DTexture9Impl_Release,
416 /* IDirect3DResource9 */
417 IDirect3DTexture9Impl_GetDevice,
418 IDirect3DTexture9Impl_SetPrivateData,
419 IDirect3DTexture9Impl_GetPrivateData,
420 IDirect3DTexture9Impl_FreePrivateData,
421 IDirect3DTexture9Impl_SetPriority,
422 IDirect3DTexture9Impl_GetPriority,
423 IDirect3DTexture9Impl_PreLoad,
424 IDirect3DTexture9Impl_GetType,
425 /* IDirect3dBaseTexture9 */
426 IDirect3DTexture9Impl_SetLOD,
427 IDirect3DTexture9Impl_GetLOD,
428 IDirect3DTexture9Impl_GetLevelCount,
429 IDirect3DTexture9Impl_SetAutoGenFilterType,
430 IDirect3DTexture9Impl_GetAutoGenFilterType,
431 IDirect3DTexture9Impl_GenerateMipSubLevels,
432 /* IDirect3DTexture9 */
433 IDirect3DTexture9Impl_GetLevelDesc,
434 IDirect3DTexture9Impl_GetSurfaceLevel,
435 IDirect3DTexture9Impl_LockRect,
436 IDirect3DTexture9Impl_UnlockRect,
437 IDirect3DTexture9Impl_AddDirtyRect
440 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
442 HeapFree(GetProcessHeap(), 0, parent);
445 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
447 d3d9_texture_wined3d_object_destroyed,
450 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
451 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
453 HRESULT hr;
455 texture->IDirect3DTexture9_iface.lpVtbl = &Direct3DTexture9_Vtbl;
456 texture->ref = 1;
458 wined3d_mutex_lock();
459 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
460 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
461 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
462 wined3d_mutex_unlock();
463 if (FAILED(hr))
465 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
466 return hr;
469 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
470 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
472 return D3D_OK;