winex11: Update only the key state on KeymapNotify without sending fake key events.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob21e2e9576a94c22cd597aa6b72da756c354eeadf
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 struct d3d10_device
72 ID3D10Device ID3D10Device_iface;
73 const struct IUnknownVtbl *inner_unknown_vtbl;
74 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
75 IUnknown *outer_unknown;
76 LONG refcount;
78 struct wined3d_device_parent device_parent;
79 struct wined3d_device *wined3d_device;
82 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
84 /* ID3D10Texture2D */
85 struct d3d10_texture2d
87 ID3D10Texture2D ID3D10Texture2D_iface;
88 LONG refcount;
90 IUnknown *dxgi_surface;
91 struct wined3d_surface *wined3d_surface;
92 D3D10_TEXTURE2D_DESC desc;
95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
96 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
98 /* ID3D10Texture3D */
99 struct d3d10_texture3d
101 ID3D10Texture3D ID3D10Texture3D_iface;
102 LONG refcount;
104 struct wined3d_texture *wined3d_texture;
105 D3D10_TEXTURE3D_DESC desc;
108 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
109 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
111 /* ID3D10Buffer */
112 struct d3d10_buffer
114 const struct ID3D10BufferVtbl *vtbl;
115 LONG refcount;
117 struct wined3d_buffer *wined3d_buffer;
120 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
121 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
123 /* ID3D10DepthStencilView */
124 struct d3d10_depthstencil_view
126 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
127 LONG refcount;
130 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
132 /* ID3D10RenderTargetView */
133 struct d3d10_rendertarget_view
135 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
136 LONG refcount;
138 struct wined3d_rendertarget_view *wined3d_view;
139 D3D10_RENDER_TARGET_VIEW_DESC desc;
142 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
143 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
144 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
146 /* ID3D10ShaderResourceView */
147 struct d3d10_shader_resource_view
149 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
150 LONG refcount;
153 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
155 /* ID3D10InputLayout */
156 struct d3d10_input_layout
158 ID3D10InputLayout ID3D10InputLayout_iface;
159 LONG refcount;
161 struct wined3d_vertex_declaration *wined3d_decl;
164 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
165 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
166 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
167 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
169 /* ID3D10VertexShader */
170 struct d3d10_vertex_shader
172 ID3D10VertexShader ID3D10VertexShader_iface;
173 LONG refcount;
175 struct wined3d_shader *wined3d_shader;
176 struct wined3d_shader_signature output_signature;
179 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
180 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
181 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
183 /* ID3D10GeometryShader */
184 struct d3d10_geometry_shader
186 ID3D10GeometryShader ID3D10GeometryShader_iface;
187 LONG refcount;
189 struct wined3d_shader *wined3d_shader;
190 struct wined3d_shader_signature output_signature;
193 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
194 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
196 /* ID3D10PixelShader */
197 struct d3d10_pixel_shader
199 ID3D10PixelShader ID3D10PixelShader_iface;
200 LONG refcount;
202 struct wined3d_shader *wined3d_shader;
203 struct wined3d_shader_signature output_signature;
206 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
207 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
208 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
210 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
211 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
213 /* ID3D10BlendState */
214 struct d3d10_blend_state
216 ID3D10BlendState ID3D10BlendState_iface;
217 LONG refcount;
220 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
222 /* ID3D10DepthStencilState */
223 struct d3d10_depthstencil_state
225 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
226 LONG refcount;
229 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
231 /* ID3D10RasterizerState */
232 struct d3d10_rasterizer_state
234 ID3D10RasterizerState ID3D10RasterizerState_iface;
235 LONG refcount;
238 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
240 /* ID3D10SamplerState */
241 struct d3d10_sampler_state
243 ID3D10SamplerState ID3D10SamplerState_iface;
244 LONG refcount;
247 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
249 /* ID3D10Query */
250 struct d3d10_query
252 ID3D10Query ID3D10Query_iface;
253 LONG refcount;
256 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
258 /* Layered device */
259 enum dxgi_device_layer_id
261 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
262 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
263 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
264 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
265 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
268 struct layer_get_size_args
270 DWORD unknown0;
271 DWORD unknown1;
272 DWORD *unknown2;
273 DWORD *unknown3;
274 IDXGIAdapter *adapter;
275 WORD interface_major;
276 WORD interface_minor;
277 WORD version_build;
278 WORD version_revision;
281 struct dxgi_device_layer
283 enum dxgi_device_layer_id id;
284 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
285 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
286 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
287 void *device_object, REFIID riid, void **device_layer);
290 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
291 UINT flags, void *unknown0, void **device);
292 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
294 #endif /* __WINE_D3D10CORE_PRIVATE_H */