2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_EMIT */ "emit",
60 /* WINED3DSIH_ENDIF */ "endif",
61 /* WINED3DSIH_ENDLOOP */ "endloop",
62 /* WINED3DSIH_ENDREP */ "endrep",
63 /* WINED3DSIH_EXP */ "exp",
64 /* WINED3DSIH_EXPP */ "expp",
65 /* WINED3DSIH_FRC */ "frc",
66 /* WINED3DSIH_IADD */ "iadd",
67 /* WINED3DSIH_IF */ "if",
68 /* WINED3DSIH_IFC */ "ifc",
69 /* WINED3DSIH_IGE */ "ige",
70 /* WINED3DSIH_LABEL */ "label",
71 /* WINED3DSIH_LIT */ "lit",
72 /* WINED3DSIH_LOG */ "log",
73 /* WINED3DSIH_LOGP */ "logp",
74 /* WINED3DSIH_LOOP */ "loop",
75 /* WINED3DSIH_LRP */ "lrp",
76 /* WINED3DSIH_LT */ "lt",
77 /* WINED3DSIH_M3x2 */ "m3x2",
78 /* WINED3DSIH_M3x3 */ "m3x3",
79 /* WINED3DSIH_M3x4 */ "m3x4",
80 /* WINED3DSIH_M4x3 */ "m4x3",
81 /* WINED3DSIH_M4x4 */ "m4x4",
82 /* WINED3DSIH_MAD */ "mad",
83 /* WINED3DSIH_MAX */ "max",
84 /* WINED3DSIH_MIN */ "min",
85 /* WINED3DSIH_MOV */ "mov",
86 /* WINED3DSIH_MOVA */ "mova",
87 /* WINED3DSIH_MUL */ "mul",
88 /* WINED3DSIH_NOP */ "nop",
89 /* WINED3DSIH_NRM */ "nrm",
90 /* WINED3DSIH_PHASE */ "phase",
91 /* WINED3DSIH_POW */ "pow",
92 /* WINED3DSIH_RCP */ "rcp",
93 /* WINED3DSIH_REP */ "rep",
94 /* WINED3DSIH_RET */ "ret",
95 /* WINED3DSIH_RSQ */ "rsq",
96 /* WINED3DSIH_SETP */ "setp",
97 /* WINED3DSIH_SGE */ "sge",
98 /* WINED3DSIH_SGN */ "sgn",
99 /* WINED3DSIH_SINCOS */ "sincos",
100 /* WINED3DSIH_SLT */ "slt",
101 /* WINED3DSIH_SUB */ "sub",
102 /* WINED3DSIH_TEX */ "texld",
103 /* WINED3DSIH_TEXBEM */ "texbem",
104 /* WINED3DSIH_TEXBEML */ "texbeml",
105 /* WINED3DSIH_TEXCOORD */ "texcrd",
106 /* WINED3DSIH_TEXDEPTH */ "texdepth",
107 /* WINED3DSIH_TEXDP3 */ "texdp3",
108 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
109 /* WINED3DSIH_TEXKILL */ "texkill",
110 /* WINED3DSIH_TEXLDD */ "texldd",
111 /* WINED3DSIH_TEXLDL */ "texldl",
112 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
113 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
114 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
115 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
116 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
117 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
118 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
119 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
120 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
121 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
122 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
123 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
126 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
128 switch (version_token
>> 16)
132 return &sm1_shader_frontend
;
137 return &sm4_shader_frontend
;
140 FIXME("Unrecognised version token %#x\n", version_token
);
145 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
147 buffer
->buffer
[0] = '\0';
150 buffer
->newline
= TRUE
;
153 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
155 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
158 ERR("Failed to allocate shader buffer memory.\n");
162 shader_buffer_clear(buffer
);
166 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
168 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
171 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
173 char* base
= buffer
->buffer
+ buffer
->bsize
;
176 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
178 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
180 ERR("The buffer allocated for the shader program string "
181 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
182 buffer
->bsize
= SHADER_PGMSIZE
- 1;
186 if (buffer
->newline
) {
187 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
188 buffer
->newline
= FALSE
;
194 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
196 buffer
->newline
= TRUE
;
201 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
206 va_start(args
, format
);
207 ret
= shader_vaddline(buffer
, format
, args
);
213 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
214 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
217 shader
->device
= (IWineD3DDevice
*)device
;
218 shader
->parent
= parent
;
219 shader
->parent_ops
= parent_ops
;
220 list_init(&shader
->linked_programs
);
221 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
224 /* Convert floating point offset relative
225 * to a register file to an absolute offset for float constants */
226 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
228 switch (register_type
)
230 case WINED3DSPR_CONST
: return register_idx
;
231 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
232 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
233 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
235 FIXME("Unsupported register type: %d\n", register_type
);
240 static void shader_delete_constant_list(struct list
* clist
) {
243 struct local_constant
* constant
;
245 ptr
= list_head(clist
);
247 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
248 ptr
= list_next(clist
, ptr
);
249 HeapFree(GetProcessHeap(), 0, constant
);
254 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
259 bitmap
[idx
] |= (1 << shift
);
262 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
263 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
267 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
268 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
269 else reg_maps
->address
|= 1 << reg
->idx
;
272 case WINED3DSPR_TEMP
:
273 reg_maps
->temporary
|= 1 << reg
->idx
;
276 case WINED3DSPR_INPUT
:
277 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
281 /* If relative addressing is used, we must assume that all registers
282 * are used. Even if it is a construct like v3[aL], we can't assume
283 * that v0, v1 and v2 aren't read because aL can be negative */
285 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
287 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
292 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[reg
->idx
] = TRUE
;
295 else reg_maps
->input_registers
|= 1 << reg
->idx
;
298 case WINED3DSPR_RASTOUT
:
299 if (reg
->idx
== 1) reg_maps
->fog
= 1;
302 case WINED3DSPR_MISCTYPE
:
303 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
305 if (reg
->idx
== 0) reg_maps
->vpos
= 1;
306 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
310 case WINED3DSPR_CONST
:
313 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
315 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
317 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= reg
->idx
;
319 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
321 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= reg
->idx
;
324 reg_maps
->usesrelconstF
= TRUE
;
328 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
332 case WINED3DSPR_CONSTINT
:
333 reg_maps
->integer_constants
|= (1 << reg
->idx
);
336 case WINED3DSPR_CONSTBOOL
:
337 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
340 case WINED3DSPR_COLOROUT
:
341 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
345 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
350 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
354 case WINED3DSIH_M4x4
:
355 case WINED3DSIH_M3x4
:
356 return param
== 1 ? 3 : 0;
358 case WINED3DSIH_M4x3
:
359 case WINED3DSIH_M3x3
:
360 return param
== 1 ? 2 : 0;
362 case WINED3DSIH_M3x2
:
363 return param
== 1 ? 1 : 0;
370 static const char *semantic_names
[] =
372 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
373 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
374 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
375 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
376 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
377 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
378 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
379 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
380 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
381 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
382 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
383 /* WINED3DDECLUSAGE_FOG */ "FOG",
384 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
385 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
388 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
390 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
392 FIXME("Unrecognized usage %#x\n", usage
);
393 return "UNRECOGNIZED";
396 return semantic_names
[usage
];
399 WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
403 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
405 if (!strcmp(name
, semantic_names
[i
])) return i
;
411 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
413 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
416 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
417 const struct wined3d_shader_semantic
*s
)
419 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
420 e
->semantic_idx
= s
->usage_idx
;
421 e
->sysval_semantic
= 0;
422 e
->component_type
= 0;
423 e
->register_idx
= s
->reg
.reg
.idx
;
424 e
->mask
= s
->reg
.write_mask
;
427 /* Note that this does not count the loop register
428 * as an address register. */
430 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
431 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
432 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
434 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
435 void *fe_data
= This
->baseShader
.frontend_data
;
436 struct wined3d_shader_version shader_version
;
437 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
438 const DWORD
* pToken
= byte_code
;
440 /* There are some minor differences between pixel and vertex shaders */
442 memset(reg_maps
, 0, sizeof(*reg_maps
));
444 /* get_registers_used is called on every compile on some 1.x shaders, which can result
445 * in stacking up a collection of local constants. Delete the old constants if existing
447 shader_delete_constant_list(&This
->baseShader
.constantsF
);
448 shader_delete_constant_list(&This
->baseShader
.constantsB
);
449 shader_delete_constant_list(&This
->baseShader
.constantsI
);
451 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
452 reg_maps
->shader_version
= shader_version
;
454 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
455 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
456 if(!reg_maps
->constf
) {
457 ERR("Out of memory\n");
458 return E_OUTOFMEMORY
;
461 while (!fe
->shader_is_end(fe_data
, &pToken
))
463 struct wined3d_shader_instruction ins
;
468 fe
->shader_read_comment(&pToken
, &comment
);
469 if (comment
) continue;
472 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
474 /* Unhandled opcode, and its parameters */
475 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
477 TRACE("Skipping unrecognized instruction.\n");
478 pToken
+= param_size
;
482 /* Handle declarations */
483 if (ins
.handler_idx
== WINED3DSIH_DCL
)
485 struct wined3d_shader_semantic semantic
;
487 fe
->shader_read_semantic(&pToken
, &semantic
);
489 switch (semantic
.reg
.reg
.type
)
491 /* Mark input registers used. */
492 case WINED3DSPR_INPUT
:
493 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
494 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
497 /* Vshader: mark 3.0 output registers used, save token */
498 case WINED3DSPR_OUTPUT
:
499 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
500 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
501 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
504 /* Save sampler usage token */
505 case WINED3DSPR_SAMPLER
:
506 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
510 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
514 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
516 struct wined3d_shader_dst_param dst
;
517 struct wined3d_shader_src_param rel_addr
;
519 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
520 if (!lconst
) return E_OUTOFMEMORY
;
522 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
523 lconst
->idx
= dst
.reg
.idx
;
525 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
528 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
529 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
531 float *value
= (float *) lconst
->value
;
532 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
533 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
534 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
535 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
536 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
537 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
538 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
539 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
542 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
544 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
546 struct wined3d_shader_dst_param dst
;
547 struct wined3d_shader_src_param rel_addr
;
549 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
550 if (!lconst
) return E_OUTOFMEMORY
;
552 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
553 lconst
->idx
= dst
.reg
.idx
;
555 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
558 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
559 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
561 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
563 struct wined3d_shader_dst_param dst
;
564 struct wined3d_shader_src_param rel_addr
;
566 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
567 if (!lconst
) return E_OUTOFMEMORY
;
569 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
570 lconst
->idx
= dst
.reg
.idx
;
572 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
575 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
576 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
578 /* If there's a loop in the shader */
579 else if (ins
.handler_idx
== WINED3DSIH_LOOP
580 || ins
.handler_idx
== WINED3DSIH_REP
)
582 struct wined3d_shader_src_param src
, rel_addr
;
584 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
586 /* Rep and Loop always use an integer constant for the control parameters */
587 if (ins
.handler_idx
== WINED3DSIH_REP
)
589 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
593 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
594 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
598 if(cur_loop_depth
> max_loop_depth
)
599 max_loop_depth
= cur_loop_depth
;
601 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
602 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
606 /* For subroutine prototypes */
607 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
609 struct wined3d_shader_src_param src
, rel_addr
;
611 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
612 reg_maps
->labels
|= 1 << src
.reg
.idx
;
614 /* Set texture, address, temporary registers */
618 BOOL color0_mov
= FALSE
;
620 /* This will loop over all the registers and try to
621 * make a bitmask of the ones we're interested in.
623 * Relative addressing tokens are ignored, but that's
624 * okay, since we'll catch any address registers when
625 * they are initialized (required by spec) */
629 struct wined3d_shader_dst_param dst_param
;
630 struct wined3d_shader_src_param dst_rel_addr
;
632 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
634 shader_record_register_usage(This
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
636 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
637 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
638 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
639 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3
640 && dst_param
.reg
.type
== WINED3DSPR_TEXCRDOUT
)
642 reg_maps
->texcoord_mask
[dst_param
.reg
.idx
] |= dst_param
.write_mask
;
645 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
647 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)This
;
649 if(dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
651 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
652 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
653 * the mov and perform the sRGB write correction from the source register.
655 * However, if the mov is only partial, we can't do this, and if the write
656 * comes from an instruction other than MOV it is hard to do as well. If
657 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
659 ps
->color0_mov
= FALSE
;
660 if (ins
.handler_idx
== WINED3DSIH_MOV
)
662 /* Used later when the source register is read. */
666 /* Also drop the MOV marker if the source register is overwritten prior to the shader
669 else if(dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
671 ps
->color0_mov
= FALSE
;
675 /* Declare 1.X samplers implicitly, based on the destination reg. number */
676 if (shader_version
.major
== 1
677 && (ins
.handler_idx
== WINED3DSIH_TEX
678 || ins
.handler_idx
== WINED3DSIH_TEXBEM
679 || ins
.handler_idx
== WINED3DSIH_TEXBEML
680 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
681 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
682 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
683 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
684 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
685 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
686 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
687 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
689 /* Fake sampler usage, only set reserved bit and ttype */
690 DWORD sampler_code
= dst_param
.reg
.idx
;
692 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
693 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
695 /* texbem is only valid with < 1.4 pixel shaders */
696 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
697 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
699 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
700 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
702 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
706 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
708 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
712 if (ins
.handler_idx
== WINED3DSIH_NRM
)
714 reg_maps
->usesnrm
= 1;
716 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
718 reg_maps
->usesdsy
= 1;
720 else if (ins
.handler_idx
== WINED3DSIH_DSX
)
722 reg_maps
->usesdsx
= 1;
724 else if(ins
.handler_idx
== WINED3DSIH_TEXLDD
)
726 reg_maps
->usestexldd
= 1;
728 else if(ins
.handler_idx
== WINED3DSIH_TEXLDL
)
730 reg_maps
->usestexldl
= 1;
732 else if(ins
.handler_idx
== WINED3DSIH_MOVA
)
734 reg_maps
->usesmova
= 1;
736 else if(ins
.handler_idx
== WINED3DSIH_IFC
)
738 reg_maps
->usesifc
= 1;
740 else if(ins
.handler_idx
== WINED3DSIH_CALL
)
742 reg_maps
->usescall
= 1;
745 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
746 for (i
= 0; i
< limit
; ++i
)
748 struct wined3d_shader_src_param src_param
, src_rel_addr
;
751 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
752 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
754 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, shader_version
.type
);
758 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, shader_version
.type
);
764 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*) This
;
765 if(src_param
.reg
.type
== WINED3DSPR_TEMP
&&
766 src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
768 ps
->color0_mov
= TRUE
;
769 ps
->color0_reg
= src_param
.reg
.idx
;
775 reg_maps
->loop_depth
= max_loop_depth
;
777 This
->baseShader
.functionLength
= ((const char *)pToken
- (const char *)byte_code
);
782 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
784 DWORD map
= 1 << max
;
786 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
788 return wined3d_log2i(map
);
791 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
792 const struct wined3d_shader_version
*shader_version
)
796 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
798 switch (semantic
->sampler_type
)
800 case WINED3DSTT_2D
: TRACE("_2d"); break;
801 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
802 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
803 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
808 /* Pixel shaders 3.0 don't have usage semantics */
809 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
)
814 switch (semantic
->usage
)
816 case WINED3DDECLUSAGE_POSITION
:
817 TRACE("position%d", semantic
->usage_idx
);
819 case WINED3DDECLUSAGE_BLENDINDICES
:
822 case WINED3DDECLUSAGE_BLENDWEIGHT
:
825 case WINED3DDECLUSAGE_NORMAL
:
826 TRACE("normal%d", semantic
->usage_idx
);
828 case WINED3DDECLUSAGE_PSIZE
:
831 case WINED3DDECLUSAGE_COLOR
:
832 if (semantic
->usage_idx
== 0) TRACE("color");
833 else TRACE("specular%d", (semantic
->usage_idx
- 1));
835 case WINED3DDECLUSAGE_TEXCOORD
:
836 TRACE("texture%d", semantic
->usage_idx
);
838 case WINED3DDECLUSAGE_TANGENT
:
841 case WINED3DDECLUSAGE_BINORMAL
:
844 case WINED3DDECLUSAGE_TESSFACTOR
:
847 case WINED3DDECLUSAGE_POSITIONT
:
848 TRACE("positionT%d", semantic
->usage_idx
);
850 case WINED3DDECLUSAGE_FOG
:
853 case WINED3DDECLUSAGE_DEPTH
:
856 case WINED3DDECLUSAGE_SAMPLE
:
860 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
865 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
866 const struct wined3d_shader_version
*shader_version
)
868 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
869 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
870 UINT offset
= reg
->idx
;
874 case WINED3DSPR_TEMP
:
878 case WINED3DSPR_INPUT
:
882 case WINED3DSPR_CONST
:
883 case WINED3DSPR_CONST2
:
884 case WINED3DSPR_CONST3
:
885 case WINED3DSPR_CONST4
:
887 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
890 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
891 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
894 case WINED3DSPR_RASTOUT
:
895 TRACE("%s", rastout_reg_names
[reg
->idx
]);
898 case WINED3DSPR_COLOROUT
:
902 case WINED3DSPR_DEPTHOUT
:
906 case WINED3DSPR_ATTROUT
:
910 case WINED3DSPR_TEXCRDOUT
:
911 /* Vertex shaders >= 3.0 use general purpose output registers
912 * (WINED3DSPR_OUTPUT), which can include an address token */
913 if (shader_version
->major
>= 3) TRACE("o");
917 case WINED3DSPR_CONSTINT
:
921 case WINED3DSPR_CONSTBOOL
:
925 case WINED3DSPR_LABEL
:
929 case WINED3DSPR_LOOP
:
933 case WINED3DSPR_SAMPLER
:
937 case WINED3DSPR_MISCTYPE
:
938 if (reg
->idx
> 1) FIXME("Unhandled misctype register %d\n", reg
->idx
);
939 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
942 case WINED3DSPR_PREDICATE
:
946 case WINED3DSPR_IMMCONST
:
950 case WINED3DSPR_CONSTBUFFER
:
955 TRACE("unhandled_rtype(%#x)", reg
->type
);
959 if (reg
->type
== WINED3DSPR_IMMCONST
)
962 switch (reg
->immconst_type
)
964 case WINED3D_IMMCONST_FLOAT
:
965 TRACE("%.8e", *(const float *)reg
->immconst_data
);
968 case WINED3D_IMMCONST_FLOAT4
:
969 TRACE("%.8e, %.8e, %.8e, %.8e",
970 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
971 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
975 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
980 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
982 if (reg
->array_idx
!= ~0U)
984 TRACE("%u[%u", offset
, reg
->array_idx
);
988 shader_dump_src_param(reg
->rel_addr
, shader_version
);
997 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1000 TRACE("%u", offset
);
1001 if (reg
->rel_addr
) TRACE("]");
1006 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1007 const struct wined3d_shader_version
*shader_version
)
1009 DWORD write_mask
= param
->write_mask
;
1011 shader_dump_register(¶m
->reg
, shader_version
);
1013 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1015 static const char *write_mask_chars
= "xyzw";
1018 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1019 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1020 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1021 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1025 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1026 const struct wined3d_shader_version
*shader_version
)
1028 DWORD src_modifier
= param
->modifiers
;
1029 DWORD swizzle
= param
->swizzle
;
1031 if (src_modifier
== WINED3DSPSM_NEG
1032 || src_modifier
== WINED3DSPSM_BIASNEG
1033 || src_modifier
== WINED3DSPSM_SIGNNEG
1034 || src_modifier
== WINED3DSPSM_X2NEG
1035 || src_modifier
== WINED3DSPSM_ABSNEG
)
1037 else if (src_modifier
== WINED3DSPSM_COMP
)
1039 else if (src_modifier
== WINED3DSPSM_NOT
)
1042 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1045 shader_dump_register(¶m
->reg
, shader_version
);
1049 switch (src_modifier
)
1051 case WINED3DSPSM_NONE
: break;
1052 case WINED3DSPSM_NEG
: break;
1053 case WINED3DSPSM_NOT
: break;
1054 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1055 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1056 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1057 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1058 case WINED3DSPSM_COMP
: break;
1059 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1060 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1061 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1062 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1063 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1064 case WINED3DSPSM_ABS
: TRACE(")"); break;
1066 TRACE("_unknown_modifier(%#x)", src_modifier
);
1070 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1072 static const char *swizzle_chars
= "xyzw";
1073 DWORD swizzle_x
= swizzle
& 0x03;
1074 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1075 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1076 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1078 if (swizzle_x
== swizzle_y
1079 && swizzle_x
== swizzle_z
1080 && swizzle_x
== swizzle_w
)
1082 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1086 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1087 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1092 /* Shared code in order to generate the bulk of the shader string.
1093 * NOTE: A description of how to parse tokens can be found on msdn */
1094 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1095 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
)
1097 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
1098 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
1099 const struct wined3d_shader_frontend
*fe
= This
->baseShader
.frontend
;
1100 void *fe_data
= This
->baseShader
.frontend_data
;
1101 struct wined3d_shader_src_param src_rel_addr
[4];
1102 struct wined3d_shader_src_param src_param
[4];
1103 struct wined3d_shader_version shader_version
;
1104 struct wined3d_shader_src_param dst_rel_addr
;
1105 struct wined3d_shader_dst_param dst_param
;
1106 struct wined3d_shader_instruction ins
;
1107 struct wined3d_shader_context ctx
;
1108 const DWORD
*pToken
= pFunction
;
1111 /* Initialize current parsing state */
1113 ctx
.reg_maps
= reg_maps
;
1114 ctx
.buffer
= buffer
;
1115 ctx
.backend_data
= backend_ctx
;
1118 ins
.dst
= &dst_param
;
1119 ins
.src
= src_param
;
1120 This
->baseShader
.parse_state
.current_row
= 0;
1122 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1124 while (!fe
->shader_is_end(fe_data
, &pToken
))
1126 const char *comment
;
1129 /* Skip comment tokens */
1130 fe
->shader_read_comment(&pToken
, &comment
);
1131 if (comment
) continue;
1134 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1136 /* Unknown opcode and its parameters */
1137 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1139 TRACE("Skipping unrecognized instruction.\n");
1140 pToken
+= param_size
;
1145 if (ins
.handler_idx
== WINED3DSIH_DCL
1146 || ins
.handler_idx
== WINED3DSIH_NOP
1147 || ins
.handler_idx
== WINED3DSIH_DEF
1148 || ins
.handler_idx
== WINED3DSIH_DEFI
1149 || ins
.handler_idx
== WINED3DSIH_DEFB
1150 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1152 pToken
+= param_size
;
1156 /* Destination token */
1157 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1159 /* Predication token */
1160 if (ins
.predicate
) ins
.predicate
= *pToken
++;
1162 /* Other source tokens */
1163 for (i
= 0; i
< ins
.src_count
; ++i
)
1165 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
[i
], &src_rel_addr
[i
]);
1168 /* Call appropriate function for output target */
1169 device
->shader_backend
->shader_handle_instruction(&ins
);
1173 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1175 DWORD mmask
= dst
->modifiers
;
1180 case 13: TRACE("_d8"); break;
1181 case 14: TRACE("_d4"); break;
1182 case 15: TRACE("_d2"); break;
1183 case 1: TRACE("_x2"); break;
1184 case 2: TRACE("_x4"); break;
1185 case 3: TRACE("_x8"); break;
1186 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1189 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1190 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1191 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1193 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1195 FIXME("_unrecognized_modifier(%#x)", mmask
);
1198 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
)
1200 struct wined3d_shader_version shader_version
;
1201 const DWORD
* pToken
= pFunction
;
1202 const char *type_prefix
;
1205 TRACE("Parsing %p\n", pFunction
);
1207 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1209 switch (shader_version
.type
)
1211 case WINED3D_SHADER_TYPE_VERTEX
:
1215 case WINED3D_SHADER_TYPE_GEOMETRY
:
1219 case WINED3D_SHADER_TYPE_PIXEL
:
1224 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1225 type_prefix
= "unknown";
1229 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1231 while (!fe
->shader_is_end(fe_data
, &pToken
))
1233 struct wined3d_shader_instruction ins
;
1234 const char *comment
;
1238 fe
->shader_read_comment(&pToken
, &comment
);
1241 TRACE("//%s\n", comment
);
1245 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1246 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1248 TRACE("Skipping unrecognized instruction.\n");
1249 pToken
+= param_size
;
1253 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1255 struct wined3d_shader_semantic semantic
;
1257 fe
->shader_read_semantic(&pToken
, &semantic
);
1259 shader_dump_decl_usage(&semantic
, &shader_version
);
1260 shader_dump_ins_modifiers(&semantic
.reg
);
1262 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1264 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1266 struct wined3d_shader_dst_param dst
;
1267 struct wined3d_shader_src_param rel_addr
;
1269 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1271 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1272 *(const float *)(pToken
),
1273 *(const float *)(pToken
+ 1),
1274 *(const float *)(pToken
+ 2),
1275 *(const float *)(pToken
+ 3));
1278 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1280 struct wined3d_shader_dst_param dst
;
1281 struct wined3d_shader_src_param rel_addr
;
1283 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1285 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1292 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1294 struct wined3d_shader_dst_param dst
;
1295 struct wined3d_shader_src_param rel_addr
;
1297 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1299 TRACE("defb b%u = %s", dst
.reg
.idx
, *pToken
? "true" : "false");
1304 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1305 struct wined3d_shader_dst_param dst_param
;
1306 struct wined3d_shader_src_param src_param
;
1310 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1313 /* Print out predication source token first - it follows
1314 * the destination token. */
1317 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1319 shader_dump_src_param(&src_param
, &shader_version
);
1323 /* PixWin marks instructions with the coissue flag with a '+' */
1324 if (ins
.coissue
) TRACE("+");
1326 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1328 if (ins
.handler_idx
== WINED3DSIH_IFC
1329 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1333 case COMPARISON_GT
: TRACE("_gt"); break;
1334 case COMPARISON_EQ
: TRACE("_eq"); break;
1335 case COMPARISON_GE
: TRACE("_ge"); break;
1336 case COMPARISON_LT
: TRACE("_lt"); break;
1337 case COMPARISON_NE
: TRACE("_ne"); break;
1338 case COMPARISON_LE
: TRACE("_le"); break;
1339 default: TRACE("_(%u)", ins
.flags
);
1342 else if (ins
.handler_idx
== WINED3DSIH_TEX
1343 && shader_version
.major
>= 2
1344 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1349 /* We already read the destination token, print it. */
1352 shader_dump_ins_modifiers(&dst_param
);
1354 shader_dump_dst_param(&dst_param
, &shader_version
);
1357 /* Other source tokens */
1358 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1360 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1361 TRACE(!i
? " " : ", ");
1362 shader_dump_src_param(&src_param
, &shader_version
);
1369 void shader_cleanup(IWineD3DBaseShader
*iface
)
1371 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1373 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1374 HeapFree(GetProcessHeap(), 0, This
->baseShader
.reg_maps
.constf
);
1375 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1376 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1377 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1378 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1379 list_remove(&This
->baseShader
.shader_list_entry
);
1381 if (This
->baseShader
.frontend
&& This
->baseShader
.frontend_data
)
1383 This
->baseShader
.frontend
->shader_free(This
->baseShader
.frontend_data
);
1387 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1388 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1389 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1390 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1391 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1392 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1393 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1394 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1395 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1396 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1397 static void shader_none_free(IWineD3DDevice
*iface
) {}
1398 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1400 static void shader_none_get_caps(WINED3DDEVTYPE devtype
,
1401 const struct wined3d_gl_info
*gl_info
, struct shader_caps
*pCaps
)
1403 /* Set the shader caps to 0 for the none shader backend */
1404 pCaps
->VertexShaderVersion
= 0;
1405 pCaps
->PixelShaderVersion
= 0;
1406 pCaps
->PixelShader1xMaxValue
= 0.0f
;
1409 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1411 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1413 TRACE("Checking support for fixup:\n");
1414 dump_color_fixup_desc(fixup
);
1417 /* Faked to make some apps happy. */
1418 if (!is_yuv_fixup(fixup
))
1424 TRACE("[FAILED]\n");
1428 const shader_backend_t none_shader_backend
= {
1429 shader_none_handle_instruction
,
1431 shader_none_select_depth_blt
,
1432 shader_none_deselect_depth_blt
,
1433 shader_none_update_float_vertex_constants
,
1434 shader_none_update_float_pixel_constants
,
1435 shader_none_load_constants
,
1436 shader_none_load_np2fixup_constants
,
1437 shader_none_destroy
,
1440 shader_none_dirty_const
,
1441 shader_none_get_caps
,
1442 shader_none_color_fixup_supported
,