msxml3: Use a helper to get property values.
[wine/multimedia.git] / dlls / d3d8 / device.c
blob8aeca943fb1d6f0fc34603f78fd89302dde66794
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
278 *ppobj = NULL;
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
289 return ref;
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
295 ULONG ref;
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
302 if (ref == 0) {
303 unsigned i;
304 IDirect3D8 *parent = This->d3d_parent;
306 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
308 wined3d_mutex_lock();
310 This->inDestruction = TRUE;
312 for(i = 0; i < This->numConvertedDecls; i++) {
313 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
315 HeapFree(GetProcessHeap(), 0, This->decls);
317 wined3d_device_uninit_3d(This->wined3d_device);
318 wined3d_device_release_focus_window(This->wined3d_device);
319 wined3d_device_decref(This->wined3d_device);
320 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
321 HeapFree(GetProcessHeap(), 0, This);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent);
327 return ref;
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
333 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
335 TRACE("iface %p.\n", iface);
337 if (device->lost)
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET;
343 return D3D_OK;
346 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
348 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
349 HRESULT hr;
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
355 wined3d_mutex_unlock();
357 return hr;
360 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
361 DWORD Bytes)
363 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
365 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
366 if (Bytes) FIXME("Byte count ignored.\n");
368 wined3d_mutex_lock();
369 wined3d_device_evict_managed_resources(This->wined3d_device);
370 wined3d_mutex_unlock();
372 return D3D_OK;
375 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
377 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
379 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
381 if (NULL == ppD3D8) {
382 return D3DERR_INVALIDCALL;
385 return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
388 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
390 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
391 HRESULT hrc = D3D_OK;
392 WINED3DCAPS *pWineCaps;
394 TRACE("iface %p, caps %p.\n", iface, pCaps);
396 if(NULL == pCaps){
397 return D3DERR_INVALIDCALL;
399 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
400 if(pWineCaps == NULL){
401 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps);
409 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
410 HeapFree(GetProcessHeap(), 0, pWineCaps);
412 TRACE("Returning %p %p\n", This, pCaps);
413 return hrc;
416 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
417 D3DDISPLAYMODE *pMode)
419 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
420 HRESULT hr;
422 TRACE("iface %p, mode %p.\n", iface, pMode);
424 wined3d_mutex_lock();
425 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode);
426 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
430 return hr;
433 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
434 D3DDEVICE_CREATION_PARAMETERS *pParameters)
436 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
437 HRESULT hr;
439 TRACE("iface %p, parameters %p.\n", iface, pParameters);
441 wined3d_mutex_lock();
442 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
443 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
444 wined3d_mutex_unlock();
446 return hr;
449 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
450 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
453 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
454 HRESULT hr;
456 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
457 iface, XHotSpot, YHotSpot, pCursorBitmap);
459 if (!pCursorBitmap)
461 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
462 return D3DERR_INVALIDCALL;
465 wined3d_mutex_lock();
466 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
467 wined3d_mutex_unlock();
469 return hr;
472 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
473 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
475 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface, XScreenSpace, YScreenSpace, Flags);
480 wined3d_mutex_lock();
481 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
482 wined3d_mutex_unlock();
485 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
487 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
488 BOOL ret;
490 TRACE("iface %p, show %#x.\n", iface, bShow);
492 wined3d_mutex_lock();
493 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
494 wined3d_mutex_unlock();
496 return ret;
499 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
500 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
503 IDirect3DSwapChain8Impl *object;
504 HRESULT hr;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface, present_parameters, swapchain);
509 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
510 if (!object)
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY;
516 hr = swapchain_init(object, This, present_parameters);
517 if (FAILED(hr))
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
520 HeapFree(GetProcessHeap(), 0, object);
521 return hr;
524 TRACE("Created swapchain %p.\n", object);
525 *swapchain = &object->IDirect3DSwapChain8_iface;
527 return D3D_OK;
530 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
532 struct wined3d_resource_desc desc;
534 wined3d_resource_get_desc(resource, &desc);
535 if (desc.pool == WINED3DPOOL_DEFAULT)
537 IDirect3DSurface8 *surface;
539 if (desc.resource_type != WINED3DRTYPE_SURFACE)
541 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
542 return D3DERR_DEVICELOST;
545 surface = wined3d_resource_get_parent(resource);
547 IDirect3DSurface8_AddRef(surface);
548 if (IDirect3DSurface8_Release(surface))
550 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
551 return D3DERR_DEVICELOST;
554 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
557 return D3D_OK;
560 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
561 D3DPRESENT_PARAMETERS *pPresentationParameters)
563 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
564 WINED3DPRESENT_PARAMETERS localParameters;
565 HRESULT hr;
567 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
569 wined3d_mutex_lock();
571 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
572 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
573 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
574 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
575 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
576 localParameters.MultiSampleQuality = 0; /* d3d9 only */
577 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
578 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
579 localParameters.Windowed = pPresentationParameters->Windowed;
580 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
581 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
582 localParameters.Flags = pPresentationParameters->Flags;
583 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
584 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
585 localParameters.AutoRestoreDisplayMode = TRUE;
587 hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
588 if (SUCCEEDED(hr))
590 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
591 This->lost = FALSE;
593 else
595 This->lost = TRUE;
597 wined3d_mutex_unlock();
599 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
600 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
601 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
602 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
603 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
604 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
605 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
606 pPresentationParameters->Windowed = localParameters.Windowed;
607 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
608 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
609 pPresentationParameters->Flags = localParameters.Flags;
610 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
611 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
613 return hr;
616 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
617 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
619 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
620 HRESULT hr;
622 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
623 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
625 wined3d_mutex_lock();
626 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
627 wined3d_mutex_unlock();
629 return hr;
632 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
633 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
635 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
636 struct wined3d_surface *wined3d_surface = NULL;
637 HRESULT hr;
639 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
640 iface, BackBuffer, Type, ppBackBuffer);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
644 BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
645 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
647 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
648 IDirect3DSurface8_AddRef(*ppBackBuffer);
649 wined3d_surface_decref(wined3d_surface);
651 wined3d_mutex_unlock();
653 return hr;
656 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
657 D3DRASTER_STATUS *pRasterStatus)
659 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
660 HRESULT hr;
662 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
664 wined3d_mutex_lock();
665 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus);
666 wined3d_mutex_unlock();
668 return hr;
671 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
672 const D3DGAMMARAMP *pRamp)
674 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
676 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
678 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
679 wined3d_mutex_lock();
680 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
681 wined3d_mutex_unlock();
684 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
686 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
688 TRACE("iface %p, ramp %p.\n", iface, pRamp);
690 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
691 wined3d_mutex_lock();
692 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp);
693 wined3d_mutex_unlock();
696 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
697 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
698 D3DPOOL pool, IDirect3DTexture8 **texture)
700 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
701 IDirect3DTexture8Impl *object;
702 HRESULT hr;
704 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
705 iface, width, height, levels, usage, format, pool, texture);
707 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
708 if (!object)
710 ERR("Failed to allocate texture memory.\n");
711 return D3DERR_OUTOFVIDEOMEMORY;
714 hr = texture_init(object, This, width, height, levels, usage, format, pool);
715 if (FAILED(hr))
717 WARN("Failed to initialize texture, hr %#x.\n", hr);
718 HeapFree(GetProcessHeap(), 0, object);
719 return hr;
722 TRACE("Created texture %p.\n", object);
723 *texture = &object->IDirect3DTexture8_iface;
725 return D3D_OK;
728 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
729 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
730 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
732 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
733 IDirect3DVolumeTexture8Impl *object;
734 HRESULT hr;
736 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
737 iface, width, height, depth, levels, usage, format, pool, texture);
739 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
740 if (!object)
742 ERR("Failed to allocate volume texture memory.\n");
743 return D3DERR_OUTOFVIDEOMEMORY;
746 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
747 if (FAILED(hr))
749 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
750 HeapFree(GetProcessHeap(), 0, object);
751 return hr;
754 TRACE("Created volume texture %p.\n", object);
755 *texture = &object->IDirect3DVolumeTexture8_iface;
757 return D3D_OK;
760 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
761 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
763 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
764 IDirect3DCubeTexture8Impl *object;
765 HRESULT hr;
767 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
768 iface, edge_length, levels, usage, format, pool, texture);
770 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
771 if (!object)
773 ERR("Failed to allocate cube texture memory.\n");
774 return D3DERR_OUTOFVIDEOMEMORY;
777 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
778 if (FAILED(hr))
780 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
781 HeapFree(GetProcessHeap(), 0, object);
782 return hr;
785 TRACE("Created cube texture %p.\n", object);
786 *texture = &object->IDirect3DCubeTexture8_iface;
788 return hr;
791 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
792 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
794 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
795 IDirect3DVertexBuffer8Impl *object;
796 HRESULT hr;
798 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
799 iface, size, usage, fvf, pool, buffer);
801 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
802 if (!object)
804 ERR("Failed to allocate buffer memory.\n");
805 return D3DERR_OUTOFVIDEOMEMORY;
808 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
809 if (FAILED(hr))
811 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
812 HeapFree(GetProcessHeap(), 0, object);
813 return hr;
816 TRACE("Created vertex buffer %p.\n", object);
817 *buffer = &object->IDirect3DVertexBuffer8_iface;
819 return D3D_OK;
822 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
823 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
825 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
826 IDirect3DIndexBuffer8Impl *object;
827 HRESULT hr;
829 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
830 iface, size, usage, format, pool, buffer);
832 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833 if (!object)
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY;
839 hr = indexbuffer_init(object, This, size, usage, format, pool);
840 if (FAILED(hr))
842 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
843 HeapFree(GetProcessHeap(), 0, object);
844 return hr;
847 TRACE("Created index buffer %p.\n", object);
848 *buffer = &object->IDirect3DIndexBuffer8_iface;
850 return D3D_OK;
853 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
854 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
855 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
856 DWORD MultisampleQuality)
858 IDirect3DSurface8Impl *object;
859 HRESULT hr;
861 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
862 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
863 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
864 Usage, Pool, MultiSample, MultisampleQuality);
866 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
867 if (!object)
869 FIXME("Failed to allocate surface memory.\n");
870 return D3DERR_OUTOFVIDEOMEMORY;
873 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
874 Pool, MultiSample, MultisampleQuality);
875 if (FAILED(hr))
877 WARN("Failed to initialize surface, hr %#x.\n", hr);
878 HeapFree(GetProcessHeap(), 0, object);
879 return hr;
882 TRACE("Created surface %p.\n", object);
883 *ppSurface = &object->IDirect3DSurface8_iface;
885 return D3D_OK;
888 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
889 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
890 IDirect3DSurface8 **ppSurface)
892 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
893 HRESULT hr;
895 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
896 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
898 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
899 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
900 MultiSample, 0);
902 return hr;
905 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
906 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
907 IDirect3DSurface8 **ppSurface)
909 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
910 HRESULT hr;
912 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
913 iface, Width, Height, Format, MultiSample, ppSurface);
915 /* TODO: Verify that Discard is false */
916 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
917 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
919 return hr;
922 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
923 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
924 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
926 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
927 HRESULT hr;
929 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
930 iface, Width, Height, Format, ppSurface);
932 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
933 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
934 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
936 return hr;
939 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
940 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
941 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
943 IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
944 IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
945 enum wined3d_format_id srcFormat, destFormat;
946 struct wined3d_resource_desc wined3d_desc;
947 struct wined3d_resource *wined3d_resource;
949 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
950 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
952 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
953 * destination texture is in WINED3DPOOL_DEFAULT. */
955 wined3d_mutex_lock();
956 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
957 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
958 srcFormat = wined3d_desc.format;
960 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
961 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
962 destFormat = wined3d_desc.format;
964 /* Check that the source and destination formats match */
965 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
967 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
968 pSourceSurface, pDestinationSurface);
969 wined3d_mutex_unlock();
970 return D3DERR_INVALIDCALL;
972 else if (WINED3DFMT_UNKNOWN == destFormat)
974 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
975 wined3d_surface_set_format(Dest->wined3d_surface, srcFormat);
978 /* Quick if complete copy ... */
979 if (!cRects && !pSourceRects && !pDestPoints)
981 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
982 Source->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
984 else
986 unsigned int i;
987 /* Copy rect by rect */
988 if (pSourceRects && pDestPoints)
990 for (i = 0; i < cRects; ++i)
992 wined3d_surface_bltfast(Dest->wined3d_surface, pDestPoints[i].x, pDestPoints[i].y,
993 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
996 else
998 for (i = 0; i < cRects; ++i)
1000 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
1001 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
1005 wined3d_mutex_unlock();
1007 return WINED3D_OK;
1010 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1011 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1013 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1014 HRESULT hr;
1016 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1018 wined3d_mutex_lock();
1019 hr = wined3d_device_update_texture(This->wined3d_device,
1020 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1021 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1022 wined3d_mutex_unlock();
1024 return hr;
1027 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1028 IDirect3DSurface8 *pDestSurface)
1030 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1031 IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
1032 HRESULT hr;
1034 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1036 if (pDestSurface == NULL) {
1037 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1038 return D3DERR_INVALIDCALL;
1041 wined3d_mutex_lock();
1042 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1043 wined3d_mutex_unlock();
1045 return hr;
1048 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1049 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1051 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1052 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
1053 IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
1054 struct wined3d_surface *original_ds = NULL;
1055 HRESULT hr;
1057 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1059 wined3d_mutex_lock();
1061 if (pZSurface)
1063 struct wined3d_resource_desc ds_desc, rt_desc;
1064 struct wined3d_resource *wined3d_resource;
1065 struct wined3d_surface *original_rt = NULL;
1067 /* If no render target is passed in check the size against the current RT */
1068 if (!pRenderTarget)
1070 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt);
1071 if (FAILED(hr) || !original_rt)
1073 wined3d_mutex_unlock();
1074 return hr;
1076 wined3d_resource = wined3d_surface_get_resource(original_rt);
1077 wined3d_surface_decref(original_rt);
1079 else
1080 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1081 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1083 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1084 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1086 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1088 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1089 wined3d_mutex_unlock();
1090 return D3DERR_INVALIDCALL;
1094 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1095 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1097 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1098 if (SUCCEEDED(hr) && pRenderTarget)
1100 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1101 if (FAILED(hr))
1102 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1105 if (original_ds)
1106 wined3d_surface_decref(original_ds);
1108 wined3d_mutex_unlock();
1110 return hr;
1113 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1114 IDirect3DSurface8 **ppRenderTarget)
1116 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1117 struct wined3d_surface *wined3d_surface;
1118 HRESULT hr;
1120 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1122 if (ppRenderTarget == NULL) {
1123 return D3DERR_INVALIDCALL;
1126 wined3d_mutex_lock();
1127 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1128 if (SUCCEEDED(hr) && wined3d_surface)
1130 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1131 IDirect3DSurface8_AddRef(*ppRenderTarget);
1132 wined3d_surface_decref(wined3d_surface);
1134 else
1136 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1137 *ppRenderTarget = NULL;
1139 wined3d_mutex_unlock();
1141 return hr;
1144 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1145 IDirect3DSurface8 **ppZStencilSurface)
1147 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1148 struct wined3d_surface *wined3d_surface;
1149 HRESULT hr;
1151 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1153 if(ppZStencilSurface == NULL){
1154 return D3DERR_INVALIDCALL;
1157 wined3d_mutex_lock();
1158 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1159 if (SUCCEEDED(hr))
1161 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1162 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1163 wined3d_surface_decref(wined3d_surface);
1165 else
1167 if (hr != WINED3DERR_NOTFOUND)
1168 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1169 *ppZStencilSurface = NULL;
1171 wined3d_mutex_unlock();
1173 return hr;
1176 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1178 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1179 HRESULT hr;
1181 TRACE("iface %p.\n", iface);
1183 wined3d_mutex_lock();
1184 hr = wined3d_device_begin_scene(This->wined3d_device);
1185 wined3d_mutex_unlock();
1187 return hr;
1190 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1192 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1193 HRESULT hr;
1195 TRACE("iface %p.\n", iface);
1197 wined3d_mutex_lock();
1198 hr = wined3d_device_end_scene(This->wined3d_device);
1199 wined3d_mutex_unlock();
1201 return hr;
1204 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1205 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1207 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1208 HRESULT hr;
1210 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1211 iface, Count, pRects, Flags, Color, Z, Stencil);
1213 wined3d_mutex_lock();
1214 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1215 wined3d_mutex_unlock();
1217 return hr;
1220 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1221 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1223 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1224 HRESULT hr;
1226 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1228 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1229 wined3d_mutex_lock();
1230 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1231 wined3d_mutex_unlock();
1233 return hr;
1236 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1237 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1239 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1240 HRESULT hr;
1242 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1244 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1245 wined3d_mutex_lock();
1246 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1247 wined3d_mutex_unlock();
1249 return hr;
1252 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1253 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1255 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1256 HRESULT hr;
1258 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1260 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1261 wined3d_mutex_lock();
1262 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1263 wined3d_mutex_unlock();
1265 return hr;
1268 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1269 const D3DVIEWPORT8 *pViewport)
1271 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1272 HRESULT hr;
1274 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1276 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1277 wined3d_mutex_lock();
1278 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1279 wined3d_mutex_unlock();
1281 return hr;
1284 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1285 D3DVIEWPORT8 *pViewport)
1287 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1288 HRESULT hr;
1290 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1292 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1293 wined3d_mutex_lock();
1294 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1295 wined3d_mutex_unlock();
1297 return hr;
1300 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1301 const D3DMATERIAL8 *pMaterial)
1303 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1304 HRESULT hr;
1306 TRACE("iface %p, material %p.\n", iface, pMaterial);
1308 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1309 wined3d_mutex_lock();
1310 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1311 wined3d_mutex_unlock();
1313 return hr;
1316 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1317 D3DMATERIAL8 *pMaterial)
1319 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1320 HRESULT hr;
1322 TRACE("iface %p, material %p.\n", iface, pMaterial);
1324 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1325 wined3d_mutex_lock();
1326 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1327 wined3d_mutex_unlock();
1329 return hr;
1332 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1333 const D3DLIGHT8 *pLight)
1335 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1336 HRESULT hr;
1338 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1340 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1341 wined3d_mutex_lock();
1342 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1343 wined3d_mutex_unlock();
1345 return hr;
1348 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1349 D3DLIGHT8 *pLight)
1351 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1352 HRESULT hr;
1354 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1356 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1357 wined3d_mutex_lock();
1358 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1359 wined3d_mutex_unlock();
1361 return hr;
1364 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1365 BOOL Enable)
1367 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1368 HRESULT hr;
1370 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1372 wined3d_mutex_lock();
1373 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1374 wined3d_mutex_unlock();
1376 return hr;
1379 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1380 BOOL *pEnable)
1382 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1383 HRESULT hr;
1385 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1387 wined3d_mutex_lock();
1388 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1389 wined3d_mutex_unlock();
1391 return hr;
1394 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1395 const float *pPlane)
1397 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1398 HRESULT hr;
1400 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1402 wined3d_mutex_lock();
1403 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1404 wined3d_mutex_unlock();
1406 return hr;
1409 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1410 float *pPlane)
1412 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1413 HRESULT hr;
1415 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1417 wined3d_mutex_lock();
1418 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1419 wined3d_mutex_unlock();
1421 return hr;
1424 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1425 D3DRENDERSTATETYPE State, DWORD Value)
1427 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1428 HRESULT hr;
1430 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1432 wined3d_mutex_lock();
1433 switch (State)
1435 case D3DRS_ZBIAS:
1436 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, Value);
1437 break;
1439 default:
1440 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1442 wined3d_mutex_unlock();
1444 return hr;
1447 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1448 D3DRENDERSTATETYPE State, DWORD *pValue)
1450 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1451 HRESULT hr;
1453 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1455 wined3d_mutex_lock();
1456 switch (State)
1458 case D3DRS_ZBIAS:
1459 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, pValue);
1460 break;
1462 default:
1463 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1465 wined3d_mutex_unlock();
1467 return hr;
1470 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1472 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1473 HRESULT hr;
1475 TRACE("iface %p.\n", iface);
1477 wined3d_mutex_lock();
1478 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1479 wined3d_mutex_unlock();
1481 return hr;
1484 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1486 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1487 struct wined3d_stateblock *stateblock;
1488 HRESULT hr;
1490 TRACE("iface %p, token %p.\n", iface, pToken);
1492 /* Tell wineD3D to endstateblock before anything else (in case we run out
1493 * of memory later and cause locking problems)
1495 wined3d_mutex_lock();
1496 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1497 if (FAILED(hr))
1499 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1500 wined3d_mutex_unlock();
1501 return hr;
1504 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1505 wined3d_mutex_unlock();
1507 if (*pToken == D3D8_INVALID_HANDLE)
1509 ERR("Failed to create a handle\n");
1510 wined3d_mutex_lock();
1511 wined3d_stateblock_decref(stateblock);
1512 wined3d_mutex_unlock();
1513 return E_FAIL;
1515 ++*pToken;
1517 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1519 return hr;
1522 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1524 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1525 struct wined3d_stateblock *stateblock;
1526 HRESULT hr;
1528 TRACE("iface %p, token %#x.\n", iface, Token);
1530 if (!Token) return D3D_OK;
1532 wined3d_mutex_lock();
1533 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1534 if (!stateblock)
1536 WARN("Invalid handle (%#x) passed.\n", Token);
1537 wined3d_mutex_unlock();
1538 return D3DERR_INVALIDCALL;
1540 hr = wined3d_stateblock_apply(stateblock);
1541 wined3d_mutex_unlock();
1543 return hr;
1546 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1548 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1549 struct wined3d_stateblock *stateblock;
1550 HRESULT hr;
1552 TRACE("iface %p, token %#x.\n", iface, Token);
1554 wined3d_mutex_lock();
1555 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1556 if (!stateblock)
1558 WARN("Invalid handle (%#x) passed.\n", Token);
1559 wined3d_mutex_unlock();
1560 return D3DERR_INVALIDCALL;
1562 hr = wined3d_stateblock_capture(stateblock);
1563 wined3d_mutex_unlock();
1565 return hr;
1568 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1570 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1571 struct wined3d_stateblock *stateblock;
1573 TRACE("iface %p, token %#x.\n", iface, Token);
1575 wined3d_mutex_lock();
1576 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1578 if (!stateblock)
1580 WARN("Invalid handle (%#x) passed.\n", Token);
1581 wined3d_mutex_unlock();
1582 return D3DERR_INVALIDCALL;
1585 if (wined3d_stateblock_decref(stateblock))
1587 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1589 wined3d_mutex_unlock();
1591 return D3D_OK;
1594 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1595 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1597 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1598 struct wined3d_stateblock *stateblock;
1599 HRESULT hr;
1601 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1603 if (Type != D3DSBT_ALL
1604 && Type != D3DSBT_PIXELSTATE
1605 && Type != D3DSBT_VERTEXSTATE)
1607 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1608 return D3DERR_INVALIDCALL;
1611 wined3d_mutex_lock();
1612 hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1613 if (FAILED(hr))
1615 wined3d_mutex_unlock();
1616 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1617 return hr;
1620 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1621 wined3d_mutex_unlock();
1623 if (*handle == D3D8_INVALID_HANDLE)
1625 ERR("Failed to allocate a handle.\n");
1626 wined3d_mutex_lock();
1627 wined3d_stateblock_decref(stateblock);
1628 wined3d_mutex_unlock();
1629 return E_FAIL;
1631 ++*handle;
1633 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1635 return hr;
1638 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1639 const D3DCLIPSTATUS8 *pClipStatus)
1641 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1642 HRESULT hr;
1644 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1645 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1647 wined3d_mutex_lock();
1648 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1649 wined3d_mutex_unlock();
1651 return hr;
1654 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1655 D3DCLIPSTATUS8 *pClipStatus)
1657 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1658 HRESULT hr;
1660 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1662 wined3d_mutex_lock();
1663 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1664 wined3d_mutex_unlock();
1666 return hr;
1669 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1670 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1672 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1673 struct wined3d_texture *wined3d_texture;
1674 HRESULT hr;
1676 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1678 if(ppTexture == NULL){
1679 return D3DERR_INVALIDCALL;
1682 wined3d_mutex_lock();
1683 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1684 if (FAILED(hr))
1686 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1687 wined3d_mutex_unlock();
1688 *ppTexture = NULL;
1689 return hr;
1692 if (wined3d_texture)
1694 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1695 IDirect3DBaseTexture8_AddRef(*ppTexture);
1696 wined3d_texture_decref(wined3d_texture);
1698 else
1700 *ppTexture = NULL;
1702 wined3d_mutex_unlock();
1704 return D3D_OK;
1707 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1708 IDirect3DBaseTexture8 *pTexture)
1710 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1711 HRESULT hr;
1713 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1715 wined3d_mutex_lock();
1716 hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1717 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1718 wined3d_mutex_unlock();
1720 return hr;
1723 static const struct tss_lookup
1725 BOOL sampler_state;
1726 DWORD state;
1728 tss_lookup[] =
1730 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1731 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1732 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1733 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1734 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1735 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1736 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1737 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1738 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1739 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1740 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1741 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1742 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1743 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1744 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1745 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1746 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1747 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1748 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1749 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1750 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1751 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1752 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1753 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1754 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1755 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1756 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1757 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1758 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1761 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1762 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1764 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1765 const struct tss_lookup *l;
1766 HRESULT hr;
1768 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1770 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1772 WARN("Invalid Type %#x passed.\n", Type);
1773 return D3D_OK;
1776 l = &tss_lookup[Type];
1778 wined3d_mutex_lock();
1779 if (l->sampler_state)
1780 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1781 else
1782 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1783 wined3d_mutex_unlock();
1785 return hr;
1788 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1789 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1791 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1792 const struct tss_lookup *l;
1793 HRESULT hr;
1795 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1797 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1799 WARN("Invalid Type %#x passed.\n", Type);
1800 return D3D_OK;
1803 l = &tss_lookup[Type];
1805 wined3d_mutex_lock();
1806 if (l->sampler_state)
1807 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1808 else
1809 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1810 wined3d_mutex_unlock();
1812 return hr;
1815 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1816 DWORD *pNumPasses)
1818 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1819 HRESULT hr;
1821 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1823 wined3d_mutex_lock();
1824 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1825 wined3d_mutex_unlock();
1827 return hr;
1830 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1831 DWORD info_id, void *info, DWORD info_size)
1833 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1835 return D3D_OK;
1838 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1839 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1841 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1842 HRESULT hr;
1844 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1846 wined3d_mutex_lock();
1847 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1848 wined3d_mutex_unlock();
1850 return hr;
1853 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1854 UINT PaletteNumber, PALETTEENTRY *pEntries)
1856 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1857 HRESULT hr;
1859 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1861 wined3d_mutex_lock();
1862 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1863 wined3d_mutex_unlock();
1865 return hr;
1868 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1869 UINT PaletteNumber)
1871 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1872 HRESULT hr;
1874 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1876 wined3d_mutex_lock();
1877 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1878 wined3d_mutex_unlock();
1880 return hr;
1883 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1884 UINT *PaletteNumber)
1886 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1887 HRESULT hr;
1889 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1891 wined3d_mutex_lock();
1892 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1893 wined3d_mutex_unlock();
1895 return hr;
1898 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1899 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1901 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1902 HRESULT hr;
1904 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1905 iface, PrimitiveType, StartVertex, PrimitiveCount);
1907 wined3d_mutex_lock();
1908 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1909 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1910 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1911 wined3d_mutex_unlock();
1913 return hr;
1916 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1917 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1918 UINT primCount)
1920 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1921 HRESULT hr;
1923 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1924 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1926 wined3d_mutex_lock();
1927 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1928 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1929 vertex_count_from_primitive_count(PrimitiveType, primCount));
1930 wined3d_mutex_unlock();
1932 return hr;
1935 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1936 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1937 UINT VertexStreamZeroStride)
1939 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1940 HRESULT hr;
1942 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1943 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1945 wined3d_mutex_lock();
1946 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1947 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1948 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1949 pVertexStreamZeroData, VertexStreamZeroStride);
1950 wined3d_mutex_unlock();
1952 return hr;
1955 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1956 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1957 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1958 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1960 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1961 HRESULT hr;
1963 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1964 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1965 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1966 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1968 wined3d_mutex_lock();
1969 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1970 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1971 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1972 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1973 wined3d_mutex_unlock();
1975 return hr;
1978 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1979 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1980 DWORD Flags)
1982 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1983 IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer);
1984 HRESULT hr;
1986 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1987 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1989 wined3d_mutex_lock();
1990 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
1991 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1992 wined3d_mutex_unlock();
1994 return hr;
1997 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1998 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2000 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2001 IDirect3DVertexShader8Impl *object;
2002 DWORD shader_handle;
2003 DWORD handle;
2004 HRESULT hr;
2006 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2007 iface, declaration, byte_code, shader, usage);
2009 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2010 if (!object)
2012 ERR("Failed to allocate vertex shader memory.\n");
2013 *shader = 0;
2014 return E_OUTOFMEMORY;
2017 wined3d_mutex_lock();
2018 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2019 wined3d_mutex_unlock();
2020 if (handle == D3D8_INVALID_HANDLE)
2022 ERR("Failed to allocate vertex shader handle.\n");
2023 HeapFree(GetProcessHeap(), 0, object);
2024 *shader = 0;
2025 return E_OUTOFMEMORY;
2028 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2030 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
2031 if (FAILED(hr))
2033 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2034 wined3d_mutex_lock();
2035 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2036 wined3d_mutex_unlock();
2037 HeapFree(GetProcessHeap(), 0, object);
2038 *shader = 0;
2039 return hr;
2042 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2043 *shader = shader_handle;
2045 return D3D_OK;
2048 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2050 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2051 HRESULT hr;
2052 int p, low, high; /* deliberately signed */
2053 struct FvfToDecl *convertedDecls = This->decls;
2055 TRACE("Searching for declaration for fvf %08x... ", fvf);
2057 low = 0;
2058 high = This->numConvertedDecls - 1;
2059 while(low <= high) {
2060 p = (low + high) >> 1;
2061 TRACE("%d ", p);
2062 if(convertedDecls[p].fvf == fvf) {
2063 TRACE("found %p\n", convertedDecls[p].decl);
2064 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2065 } else if(convertedDecls[p].fvf < fvf) {
2066 low = p + 1;
2067 } else {
2068 high = p - 1;
2071 TRACE("not found. Creating and inserting at position %d.\n", low);
2073 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2074 if (!d3d8_declaration)
2076 ERR("Memory allocation failed.\n");
2077 return NULL;
2080 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2081 if (FAILED(hr))
2083 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2084 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2085 return NULL;
2088 if(This->declArraySize == This->numConvertedDecls) {
2089 int grow = This->declArraySize / 2;
2090 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2091 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2092 if(!convertedDecls) {
2093 /* This will destroy it */
2094 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2095 return NULL;
2097 This->decls = convertedDecls;
2098 This->declArraySize += grow;
2101 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2102 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2103 convertedDecls[low].fvf = fvf;
2104 This->numConvertedDecls++;
2106 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2107 return d3d8_declaration;
2110 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2112 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2113 IDirect3DVertexShader8Impl *shader;
2114 HRESULT hr;
2116 TRACE("iface %p, shader %#x.\n", iface, pShader);
2118 if (VS_HIGHESTFIXEDFXF >= pShader) {
2119 TRACE("Setting FVF, %#x\n", pShader);
2121 wined3d_mutex_lock();
2122 wined3d_device_set_vertex_declaration(This->wined3d_device,
2123 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2124 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2125 wined3d_mutex_unlock();
2127 return D3D_OK;
2130 TRACE("Setting shader\n");
2132 wined3d_mutex_lock();
2133 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2134 if (!shader)
2136 WARN("Invalid handle (%#x) passed.\n", pShader);
2137 wined3d_mutex_unlock();
2139 return D3DERR_INVALIDCALL;
2142 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2143 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2144 if (SUCCEEDED(hr))
2145 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2146 wined3d_mutex_unlock();
2148 TRACE("Returning hr %#x\n", hr);
2150 return hr;
2153 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2155 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2156 struct wined3d_vertex_declaration *wined3d_declaration;
2157 IDirect3DVertexDeclaration8 *d3d8_declaration;
2158 HRESULT hr;
2160 TRACE("iface %p, shader %p.\n", iface, ppShader);
2162 wined3d_mutex_lock();
2163 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2164 if (FAILED(hr))
2166 wined3d_mutex_unlock();
2167 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2168 This, hr, This->wined3d_device);
2169 return hr;
2172 if (!wined3d_declaration)
2174 wined3d_mutex_unlock();
2175 *ppShader = 0;
2176 return D3D_OK;
2179 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2180 wined3d_vertex_declaration_decref(wined3d_declaration);
2181 wined3d_mutex_unlock();
2182 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2184 TRACE("(%p) : returning %#x\n", This, *ppShader);
2186 return hr;
2189 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2191 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2192 IDirect3DVertexShader8Impl *shader;
2193 struct wined3d_shader *cur;
2195 TRACE("iface %p, shader %#x.\n", iface, pShader);
2197 wined3d_mutex_lock();
2198 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2199 if (!shader)
2201 WARN("Invalid handle (%#x) passed.\n", pShader);
2202 wined3d_mutex_unlock();
2204 return D3DERR_INVALIDCALL;
2207 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2208 if (cur)
2210 if (cur == shader->wined3d_shader)
2211 IDirect3DDevice8_SetVertexShader(iface, 0);
2212 wined3d_shader_decref(cur);
2215 wined3d_mutex_unlock();
2217 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2219 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2222 return D3D_OK;
2225 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2226 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2228 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2229 HRESULT hr;
2231 TRACE("iface %p, register %u, data %p, count %u.\n",
2232 iface, Register, pConstantData, ConstantCount);
2234 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2235 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2236 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2237 return D3DERR_INVALIDCALL;
2240 wined3d_mutex_lock();
2241 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2242 wined3d_mutex_unlock();
2244 return hr;
2247 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2248 DWORD Register, void *pConstantData, DWORD ConstantCount)
2250 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2251 HRESULT hr;
2253 TRACE("iface %p, register %u, data %p, count %u.\n",
2254 iface, Register, pConstantData, ConstantCount);
2256 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2257 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2258 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2259 return D3DERR_INVALIDCALL;
2262 wined3d_mutex_lock();
2263 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2264 wined3d_mutex_unlock();
2266 return hr;
2269 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2270 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2272 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2273 IDirect3DVertexDeclaration8Impl *declaration;
2274 IDirect3DVertexShader8Impl *shader;
2276 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2277 iface, pVertexShader, pData, pSizeOfData);
2279 wined3d_mutex_lock();
2280 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2281 wined3d_mutex_unlock();
2283 if (!shader)
2285 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2286 return D3DERR_INVALIDCALL;
2288 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2290 /* If pData is NULL, we just return the required size of the buffer. */
2291 if (!pData) {
2292 *pSizeOfData = declaration->elements_size;
2293 return D3D_OK;
2296 /* MSDN claims that if *pSizeOfData is smaller than the required size
2297 * we should write the required size and return D3DERR_MOREDATA.
2298 * That's not actually true. */
2299 if (*pSizeOfData < declaration->elements_size) {
2300 return D3DERR_INVALIDCALL;
2303 CopyMemory(pData, declaration->elements, declaration->elements_size);
2305 return D3D_OK;
2308 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2309 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2311 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2312 IDirect3DVertexShader8Impl *shader = NULL;
2313 HRESULT hr;
2315 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2316 iface, pVertexShader, pData, pSizeOfData);
2318 wined3d_mutex_lock();
2319 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2320 if (!shader)
2322 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2323 wined3d_mutex_unlock();
2325 return D3DERR_INVALIDCALL;
2328 if (!shader->wined3d_shader)
2330 wined3d_mutex_unlock();
2331 *pSizeOfData = 0;
2332 return D3D_OK;
2335 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2336 wined3d_mutex_unlock();
2338 return hr;
2341 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2342 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2344 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2345 IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
2346 HRESULT hr;
2348 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2350 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2351 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2352 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2353 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2354 * problem)
2356 wined3d_mutex_lock();
2357 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2358 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2359 ib ? ib->wineD3DIndexBuffer : NULL,
2360 ib ? ib->format : WINED3DFMT_UNKNOWN);
2361 wined3d_mutex_unlock();
2363 return hr;
2366 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2367 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2369 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2370 struct wined3d_buffer *retIndexData = NULL;
2371 HRESULT hr;
2373 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2375 if(ppIndexData == NULL){
2376 return D3DERR_INVALIDCALL;
2379 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2380 wined3d_mutex_lock();
2381 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2382 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2383 if (SUCCEEDED(hr) && retIndexData)
2385 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2386 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2387 wined3d_buffer_decref(retIndexData);
2388 } else {
2389 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2390 *ppIndexData = NULL;
2392 wined3d_mutex_unlock();
2394 return hr;
2397 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2398 const DWORD *byte_code, DWORD *shader)
2400 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2401 IDirect3DPixelShader8Impl *object;
2402 DWORD shader_handle;
2403 DWORD handle;
2404 HRESULT hr;
2406 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2408 if (!shader)
2410 TRACE("(%p) Invalid call\n", This);
2411 return D3DERR_INVALIDCALL;
2414 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2415 if (!object)
2417 ERR("Failed to allocate pixel shader memmory.\n");
2418 return E_OUTOFMEMORY;
2421 wined3d_mutex_lock();
2422 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2423 wined3d_mutex_unlock();
2424 if (handle == D3D8_INVALID_HANDLE)
2426 ERR("Failed to allocate pixel shader handle.\n");
2427 HeapFree(GetProcessHeap(), 0, object);
2428 return E_OUTOFMEMORY;
2431 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2433 hr = pixelshader_init(object, This, byte_code, shader_handle);
2434 if (FAILED(hr))
2436 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2437 wined3d_mutex_lock();
2438 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2439 wined3d_mutex_unlock();
2440 HeapFree(GetProcessHeap(), 0, object);
2441 *shader = 0;
2442 return hr;
2445 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2446 *shader = shader_handle;
2448 return D3D_OK;
2451 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2453 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2454 IDirect3DPixelShader8Impl *shader;
2455 HRESULT hr;
2457 TRACE("iface %p, shader %#x.\n", iface, pShader);
2459 wined3d_mutex_lock();
2461 if (!pShader)
2463 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2464 wined3d_mutex_unlock();
2465 return hr;
2468 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2469 if (!shader)
2471 WARN("Invalid handle (%#x) passed.\n", pShader);
2472 wined3d_mutex_unlock();
2473 return D3DERR_INVALIDCALL;
2476 TRACE("(%p) : Setting shader %p\n", This, shader);
2477 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2478 wined3d_mutex_unlock();
2480 return hr;
2483 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2485 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2486 struct wined3d_shader *object;
2488 TRACE("iface %p, shader %p.\n", iface, ppShader);
2490 if (NULL == ppShader) {
2491 TRACE("(%p) Invalid call\n", This);
2492 return D3DERR_INVALIDCALL;
2495 wined3d_mutex_lock();
2496 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2497 if (object)
2499 IDirect3DPixelShader8Impl *d3d8_shader;
2500 d3d8_shader = wined3d_shader_get_parent(object);
2501 wined3d_shader_decref(object);
2502 *ppShader = d3d8_shader->handle;
2504 else
2506 *ppShader = 0;
2508 wined3d_mutex_unlock();
2510 TRACE("(%p) : returning %#x\n", This, *ppShader);
2512 return D3D_OK;
2515 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2517 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2518 IDirect3DPixelShader8Impl *shader;
2519 struct wined3d_shader *cur;
2521 TRACE("iface %p, shader %#x.\n", iface, pShader);
2523 wined3d_mutex_lock();
2525 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2526 if (!shader)
2528 WARN("Invalid handle (%#x) passed.\n", pShader);
2529 wined3d_mutex_unlock();
2530 return D3DERR_INVALIDCALL;
2533 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2534 if (cur)
2536 if (cur == shader->wined3d_shader)
2537 IDirect3DDevice8_SetPixelShader(iface, 0);
2538 wined3d_shader_decref(cur);
2541 wined3d_mutex_unlock();
2543 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2545 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2548 return D3D_OK;
2551 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2552 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2554 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2555 HRESULT hr;
2557 TRACE("iface %p, register %u, data %p, count %u.\n",
2558 iface, Register, pConstantData, ConstantCount);
2560 wined3d_mutex_lock();
2561 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2562 wined3d_mutex_unlock();
2564 return hr;
2567 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2568 DWORD Register, void *pConstantData, DWORD ConstantCount)
2570 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2571 HRESULT hr;
2573 TRACE("iface %p, register %u, data %p, count %u.\n",
2574 iface, Register, pConstantData, ConstantCount);
2576 wined3d_mutex_lock();
2577 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2578 wined3d_mutex_unlock();
2580 return hr;
2583 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2584 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2586 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2587 IDirect3DPixelShader8Impl *shader = NULL;
2588 HRESULT hr;
2590 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2591 iface, pPixelShader, pData, pSizeOfData);
2593 wined3d_mutex_lock();
2594 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2595 if (!shader)
2597 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2598 wined3d_mutex_unlock();
2600 return D3DERR_INVALIDCALL;
2603 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2604 wined3d_mutex_unlock();
2606 return hr;
2609 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2610 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2612 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2613 HRESULT hr;
2615 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2616 iface, Handle, pNumSegs, pRectPatchInfo);
2618 wined3d_mutex_lock();
2619 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2620 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2621 wined3d_mutex_unlock();
2623 return hr;
2626 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2627 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2629 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2630 HRESULT hr;
2632 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2633 iface, Handle, pNumSegs, pTriPatchInfo);
2635 wined3d_mutex_lock();
2636 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2637 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2638 wined3d_mutex_unlock();
2640 return hr;
2643 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2645 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2646 HRESULT hr;
2648 TRACE("iface %p, handle %#x.\n", iface, Handle);
2650 wined3d_mutex_lock();
2651 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2652 wined3d_mutex_unlock();
2654 return hr;
2657 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2658 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2660 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2661 IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData);
2662 HRESULT hr;
2664 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2665 iface, StreamNumber, pStreamData, Stride);
2667 wined3d_mutex_lock();
2668 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2669 streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride);
2670 wined3d_mutex_unlock();
2672 return hr;
2675 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2676 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2678 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2679 struct wined3d_buffer *retStream = NULL;
2680 HRESULT hr;
2682 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2683 iface, StreamNumber, pStream, pStride);
2685 if(pStream == NULL){
2686 return D3DERR_INVALIDCALL;
2689 wined3d_mutex_lock();
2690 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2691 &retStream, 0 /* Offset in bytes */, pStride);
2692 if (SUCCEEDED(hr) && retStream)
2694 *pStream = wined3d_buffer_get_parent(retStream);
2695 IDirect3DVertexBuffer8_AddRef(*pStream);
2696 wined3d_buffer_decref(retStream);
2698 else
2700 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2701 *pStream = NULL;
2703 wined3d_mutex_unlock();
2705 return hr;
2708 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2710 IDirect3DDevice8Impl_QueryInterface,
2711 IDirect3DDevice8Impl_AddRef,
2712 IDirect3DDevice8Impl_Release,
2713 IDirect3DDevice8Impl_TestCooperativeLevel,
2714 IDirect3DDevice8Impl_GetAvailableTextureMem,
2715 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2716 IDirect3DDevice8Impl_GetDirect3D,
2717 IDirect3DDevice8Impl_GetDeviceCaps,
2718 IDirect3DDevice8Impl_GetDisplayMode,
2719 IDirect3DDevice8Impl_GetCreationParameters,
2720 IDirect3DDevice8Impl_SetCursorProperties,
2721 IDirect3DDevice8Impl_SetCursorPosition,
2722 IDirect3DDevice8Impl_ShowCursor,
2723 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2724 IDirect3DDevice8Impl_Reset,
2725 IDirect3DDevice8Impl_Present,
2726 IDirect3DDevice8Impl_GetBackBuffer,
2727 IDirect3DDevice8Impl_GetRasterStatus,
2728 IDirect3DDevice8Impl_SetGammaRamp,
2729 IDirect3DDevice8Impl_GetGammaRamp,
2730 IDirect3DDevice8Impl_CreateTexture,
2731 IDirect3DDevice8Impl_CreateVolumeTexture,
2732 IDirect3DDevice8Impl_CreateCubeTexture,
2733 IDirect3DDevice8Impl_CreateVertexBuffer,
2734 IDirect3DDevice8Impl_CreateIndexBuffer,
2735 IDirect3DDevice8Impl_CreateRenderTarget,
2736 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2737 IDirect3DDevice8Impl_CreateImageSurface,
2738 IDirect3DDevice8Impl_CopyRects,
2739 IDirect3DDevice8Impl_UpdateTexture,
2740 IDirect3DDevice8Impl_GetFrontBuffer,
2741 IDirect3DDevice8Impl_SetRenderTarget,
2742 IDirect3DDevice8Impl_GetRenderTarget,
2743 IDirect3DDevice8Impl_GetDepthStencilSurface,
2744 IDirect3DDevice8Impl_BeginScene,
2745 IDirect3DDevice8Impl_EndScene,
2746 IDirect3DDevice8Impl_Clear,
2747 IDirect3DDevice8Impl_SetTransform,
2748 IDirect3DDevice8Impl_GetTransform,
2749 IDirect3DDevice8Impl_MultiplyTransform,
2750 IDirect3DDevice8Impl_SetViewport,
2751 IDirect3DDevice8Impl_GetViewport,
2752 IDirect3DDevice8Impl_SetMaterial,
2753 IDirect3DDevice8Impl_GetMaterial,
2754 IDirect3DDevice8Impl_SetLight,
2755 IDirect3DDevice8Impl_GetLight,
2756 IDirect3DDevice8Impl_LightEnable,
2757 IDirect3DDevice8Impl_GetLightEnable,
2758 IDirect3DDevice8Impl_SetClipPlane,
2759 IDirect3DDevice8Impl_GetClipPlane,
2760 IDirect3DDevice8Impl_SetRenderState,
2761 IDirect3DDevice8Impl_GetRenderState,
2762 IDirect3DDevice8Impl_BeginStateBlock,
2763 IDirect3DDevice8Impl_EndStateBlock,
2764 IDirect3DDevice8Impl_ApplyStateBlock,
2765 IDirect3DDevice8Impl_CaptureStateBlock,
2766 IDirect3DDevice8Impl_DeleteStateBlock,
2767 IDirect3DDevice8Impl_CreateStateBlock,
2768 IDirect3DDevice8Impl_SetClipStatus,
2769 IDirect3DDevice8Impl_GetClipStatus,
2770 IDirect3DDevice8Impl_GetTexture,
2771 IDirect3DDevice8Impl_SetTexture,
2772 IDirect3DDevice8Impl_GetTextureStageState,
2773 IDirect3DDevice8Impl_SetTextureStageState,
2774 IDirect3DDevice8Impl_ValidateDevice,
2775 IDirect3DDevice8Impl_GetInfo,
2776 IDirect3DDevice8Impl_SetPaletteEntries,
2777 IDirect3DDevice8Impl_GetPaletteEntries,
2778 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2779 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2780 IDirect3DDevice8Impl_DrawPrimitive,
2781 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2782 IDirect3DDevice8Impl_DrawPrimitiveUP,
2783 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2784 IDirect3DDevice8Impl_ProcessVertices,
2785 IDirect3DDevice8Impl_CreateVertexShader,
2786 IDirect3DDevice8Impl_SetVertexShader,
2787 IDirect3DDevice8Impl_GetVertexShader,
2788 IDirect3DDevice8Impl_DeleteVertexShader,
2789 IDirect3DDevice8Impl_SetVertexShaderConstant,
2790 IDirect3DDevice8Impl_GetVertexShaderConstant,
2791 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2792 IDirect3DDevice8Impl_GetVertexShaderFunction,
2793 IDirect3DDevice8Impl_SetStreamSource,
2794 IDirect3DDevice8Impl_GetStreamSource,
2795 IDirect3DDevice8Impl_SetIndices,
2796 IDirect3DDevice8Impl_GetIndices,
2797 IDirect3DDevice8Impl_CreatePixelShader,
2798 IDirect3DDevice8Impl_SetPixelShader,
2799 IDirect3DDevice8Impl_GetPixelShader,
2800 IDirect3DDevice8Impl_DeletePixelShader,
2801 IDirect3DDevice8Impl_SetPixelShaderConstant,
2802 IDirect3DDevice8Impl_GetPixelShaderConstant,
2803 IDirect3DDevice8Impl_GetPixelShaderFunction,
2804 IDirect3DDevice8Impl_DrawRectPatch,
2805 IDirect3DDevice8Impl_DrawTriPatch,
2806 IDirect3DDevice8Impl_DeletePatch
2809 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2811 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2814 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2815 struct wined3d_device *device)
2817 TRACE("device_parent %p, device %p\n", device_parent, device);
2820 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2821 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2822 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
2824 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2825 IDirect3DSurface8Impl *d3d_surface;
2826 BOOL lockable = TRUE;
2827 HRESULT hr;
2829 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2830 "\tpool %#x, level %u, face %u, surface %p.\n",
2831 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2834 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2836 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2837 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2838 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2839 if (FAILED(hr))
2841 WARN("Failed to create surface, hr %#x.\n", hr);
2842 return hr;
2845 *surface = d3d_surface->wined3d_surface;
2846 wined3d_surface_incref(*surface);
2848 d3d_surface->container = container_parent;
2849 IUnknown_Release(d3d_surface->parentDevice);
2850 d3d_surface->parentDevice = NULL;
2852 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2853 d3d_surface->forwardReference = container_parent;
2855 return hr;
2858 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2859 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2860 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2861 struct wined3d_surface **surface)
2863 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2864 IDirect3DSurface8Impl *d3d_surface;
2865 HRESULT hr;
2867 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2868 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2869 device_parent, container_parent, width, height, format,
2870 multisample_type, multisample_quality, lockable, surface);
2872 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2873 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2874 if (FAILED(hr))
2876 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2877 return hr;
2880 *surface = d3d_surface->wined3d_surface;
2881 wined3d_surface_incref(*surface);
2883 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2884 /* Implicit surfaces are created with an refcount of 0 */
2885 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2887 return hr;
2890 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2891 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2892 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2894 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2895 IDirect3DSurface8Impl *d3d_surface;
2896 HRESULT hr;
2898 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2899 "\tmultisample_quality %u, discard %u, surface %p.\n",
2900 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2902 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2903 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2904 if (FAILED(hr))
2906 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2907 return hr;
2910 *surface = d3d_surface->wined3d_surface;
2911 wined3d_surface_incref(*surface);
2913 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2914 /* Implicit surfaces are created with an refcount of 0 */
2915 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2917 return hr;
2920 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2921 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2922 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
2924 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2925 IDirect3DVolume8Impl *object;
2926 HRESULT hr;
2928 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2929 "format %#x, pool %#x, usage %#x, volume %p.\n",
2930 device_parent, container_parent, width, height, depth,
2931 format, pool, usage, volume);
2933 /* Allocate the storage for the device */
2934 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2935 if (!object)
2937 FIXME("Allocation of memory failed\n");
2938 *volume = NULL;
2939 return D3DERR_OUTOFVIDEOMEMORY;
2942 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2943 if (FAILED(hr))
2945 WARN("Failed to initialize volume, hr %#x.\n", hr);
2946 HeapFree(GetProcessHeap(), 0, object);
2947 return hr;
2950 *volume = object->wined3d_volume;
2951 wined3d_volume_incref(*volume);
2952 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2954 object->container = container_parent;
2955 object->forwardReference = container_parent;
2957 TRACE("Created volume %p.\n", object);
2959 return hr;
2962 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2963 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
2965 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2966 D3DPRESENT_PARAMETERS local_parameters;
2967 IDirect3DSwapChain8 *d3d_swapchain;
2968 HRESULT hr;
2970 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
2972 /* Copy the presentation parameters */
2973 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2974 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2975 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2976 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2977 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2978 local_parameters.SwapEffect = present_parameters->SwapEffect;
2979 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2980 local_parameters.Windowed = present_parameters->Windowed;
2981 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2982 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2983 local_parameters.Flags = present_parameters->Flags;
2984 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2985 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2987 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2988 &local_parameters, &d3d_swapchain);
2989 if (FAILED(hr))
2991 WARN("Failed to create swapchain, hr %#x.\n", hr);
2992 *swapchain = NULL;
2993 return hr;
2996 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
2997 wined3d_swapchain_incref(*swapchain);
2998 IDirect3DSwapChain8_Release(d3d_swapchain);
3000 /* Copy back the presentation parameters */
3001 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3002 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3003 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3004 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3005 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3006 present_parameters->SwapEffect = local_parameters.SwapEffect;
3007 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3008 present_parameters->Windowed = local_parameters.Windowed;
3009 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3010 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3011 present_parameters->Flags = local_parameters.Flags;
3012 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3013 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
3015 return hr;
3018 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3020 device_parent_wined3d_device_created,
3021 device_parent_create_surface,
3022 device_parent_create_rendertarget,
3023 device_parent_create_depth_stencil,
3024 device_parent_create_volume,
3025 device_parent_create_swapchain,
3028 static void setup_fpu(void)
3030 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3031 WORD cw;
3032 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3033 cw = (cw & ~0xf3f) | 0x3f;
3034 __asm__ volatile ("fldcw %0" : : "m" (cw));
3035 #elif defined(__i386__) && defined(_MSC_VER)
3036 WORD cw;
3037 __asm fnstcw cw;
3038 cw = (cw & ~0xf3f) | 0x3f;
3039 __asm fldcw cw;
3040 #else
3041 FIXME("FPU setup not implemented for this platform.\n");
3042 #endif
3045 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
3046 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3048 WINED3DPRESENT_PARAMETERS wined3d_parameters;
3049 HRESULT hr;
3051 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3052 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3053 device->ref = 1;
3054 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3055 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3056 if (!device->handle_table.entries)
3058 ERR("Failed to allocate handle table memory.\n");
3059 return E_OUTOFMEMORY;
3061 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3063 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3065 wined3d_mutex_lock();
3066 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3067 &device->device_parent, &device->wined3d_device);
3068 if (FAILED(hr))
3070 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3071 wined3d_mutex_unlock();
3072 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3073 return hr;
3076 if (!parameters->Windowed)
3078 HWND device_window = parameters->hDeviceWindow;
3080 if (!focus_window)
3081 focus_window = device_window;
3082 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3084 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3085 wined3d_device_decref(device->wined3d_device);
3086 wined3d_mutex_unlock();
3087 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3088 return hr;
3091 if (!device_window)
3092 device_window = focus_window;
3093 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3094 parameters->BackBufferWidth,
3095 parameters->BackBufferHeight);
3098 if (flags & D3DCREATE_MULTITHREADED)
3099 wined3d_device_set_multithreaded(device->wined3d_device);
3101 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3102 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3103 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3104 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3105 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3106 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3107 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3108 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3109 wined3d_parameters.Windowed = parameters->Windowed;
3110 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3111 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3112 wined3d_parameters.Flags = parameters->Flags;
3113 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3114 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3115 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3117 hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
3118 if (FAILED(hr))
3120 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3121 wined3d_device_release_focus_window(device->wined3d_device);
3122 wined3d_device_decref(device->wined3d_device);
3123 wined3d_mutex_unlock();
3124 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3125 return hr;
3128 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
3129 wined3d_mutex_unlock();
3130 if (FAILED(hr))
3132 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3133 goto err;
3136 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3137 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3138 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3139 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3140 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3141 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3142 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3143 parameters->Windowed = wined3d_parameters.Windowed;
3144 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3145 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3146 parameters->Flags = wined3d_parameters.Flags;
3147 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3148 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3150 device->declArraySize = 16;
3151 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3152 if (!device->decls)
3154 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3155 hr = E_OUTOFMEMORY;
3156 goto err;
3159 device->d3d_parent = &parent->IDirect3D8_iface;
3160 IDirect3D8_AddRef(device->d3d_parent);
3162 return D3D_OK;
3164 err:
3165 wined3d_mutex_lock();
3166 wined3d_device_uninit_3d(device->wined3d_device);
3167 wined3d_device_release_focus_window(device->wined3d_device);
3168 wined3d_device_decref(device->wined3d_device);
3169 wined3d_mutex_unlock();
3170 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3171 return hr;