comctl32/listview: Make edit box handle available from LVN_ENDLABELEDIT notification.
[wine/multimedia.git] / dlls / d3d10core / device.c
blob961da7ac34043eb11f691de8ef21650a6bb09a1e
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device *d3d10_device_from_inner_unknown(IUnknown *iface)
31 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, inner_unknown_vtbl));
34 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **object)
36 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_ID3D10Device))
43 IUnknown_AddRef((IUnknown *)This);
44 *object = This;
45 return S_OK;
48 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
50 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
51 *object = &This->device_parent_vtbl;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
57 *object = NULL;
58 return E_NOINTERFACE;
61 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
63 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
64 ULONG refcount = InterlockedIncrement(&This->refcount);
66 TRACE("%p increasing refcount to %u\n", This, refcount);
68 return refcount;
71 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
73 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
74 ULONG refcount = InterlockedDecrement(&This->refcount);
76 TRACE("%p decreasing refcount to %u\n", This, refcount);
78 if (!refcount)
80 if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
83 return refcount;
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
90 struct d3d10_device *This = (struct d3d10_device *)iface;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This->outer_unknown, riid, object);
95 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
97 struct d3d10_device *This = (struct d3d10_device *)iface;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This->outer_unknown);
102 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
104 struct d3d10_device *This = (struct d3d10_device *)iface;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This->outer_unknown);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
112 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface, start_slot, buffer_count, buffers);
118 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
119 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface, start_slot, view_count, views);
125 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
127 struct d3d10_device *This = (struct d3d10_device *)iface;
128 struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
130 TRACE("iface %p, shader %p\n", iface, shader);
132 IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
136 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface, start_slot, sampler_count, samplers);
142 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
144 struct d3d10_device *This = (struct d3d10_device *)iface;
145 struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
147 TRACE("iface %p, shader %p\n", iface, shader);
149 IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
152 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
153 UINT index_count, UINT start_index_location, INT base_vertex_location)
155 struct d3d10_device *This = (struct d3d10_device *)iface;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface, index_count, start_index_location, base_vertex_location);
160 IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location);
161 IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
164 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
165 UINT vertex_count, UINT start_vertex_location)
167 struct d3d10_device *This = (struct d3d10_device *)iface;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface, vertex_count, start_vertex_location);
172 IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
175 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
176 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface, start_slot, buffer_count, buffers);
182 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
184 struct d3d10_device *This = (struct d3d10_device *)iface;
186 TRACE("iface %p, input_layout %p\n", iface, input_layout);
188 IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
189 input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
192 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
193 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
194 const UINT *strides, const UINT *offsets)
196 struct d3d10_device *This = (struct d3d10_device *)iface;
197 unsigned int i;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface, start_slot, buffer_count, buffers, strides, offsets);
202 for (i = 0; i < buffer_count; ++i)
204 IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
205 buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL,
206 offsets[i], strides[i]);
210 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
211 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
213 struct d3d10_device *This = (struct d3d10_device *)iface;
215 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216 iface, buffer, debug_dxgi_format(format), offset);
218 IWineD3DDevice_SetIndexBuffer(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
219 wined3dformat_from_dxgi_format(format));
220 if (offset) FIXME("offset %u not supported.\n", offset);
223 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
224 UINT instance_index_count, UINT instance_count, UINT start_index_location,
225 INT base_vertex_location, UINT start_instance_location)
227 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229 iface, instance_index_count, instance_count, start_index_location,
230 base_vertex_location, start_instance_location);
233 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
234 UINT instance_vertex_count, UINT instance_count,
235 UINT start_vertex_location, UINT start_instance_location)
237 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
239 start_vertex_location, start_instance_location);
242 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
243 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
245 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246 iface, start_slot, buffer_count, buffers);
249 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
251 if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
252 else WARN("iface %p, shader %p stub!\n", iface, shader);
255 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
257 struct d3d10_device *This = (struct d3d10_device *)iface;
259 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
261 IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
264 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
265 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
267 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268 iface, start_slot, view_count, views);
271 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
272 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
274 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275 iface, start_slot, sampler_count, samplers);
278 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
280 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
283 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
284 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
286 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287 iface, start_slot, view_count, views);
290 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
291 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
293 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294 iface, start_slot, sampler_count, samplers);
297 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
298 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
299 ID3D10DepthStencilView *depth_stencil_view)
301 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302 iface, render_target_view_count, render_target_views, depth_stencil_view);
305 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
306 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
308 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
312 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
313 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
315 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316 iface, depth_stencil_state, stencil_ref);
319 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
320 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
322 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
325 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
327 FIXME("iface %p stub!\n", iface);
330 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
332 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
335 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
336 UINT viewport_count, const D3D10_VIEWPORT *viewports)
338 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
341 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
342 UINT rect_count, const D3D10_RECT *rects)
344 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
347 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
348 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
349 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
354 src_resource, src_subresource_idx, src_box);
357 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
358 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
360 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
363 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
364 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
365 const void *data, UINT row_pitch, UINT depth_pitch)
367 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
371 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
372 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
374 struct d3d10_device *This = (struct d3d10_device *)iface;
375 struct wined3d_rendertarget_view *wined3d_view;
376 const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
378 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
379 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
381 wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
382 IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, &color);
385 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
386 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
388 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
389 iface, depth_stencil_view, flags, depth, stencil);
392 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
394 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
397 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
398 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
399 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
401 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
402 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
403 iface, dst_resource, dst_subresource_idx,
404 src_resource, src_subresource_idx, debug_dxgi_format(format));
407 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
408 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
410 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
411 iface, start_slot, buffer_count, buffers);
414 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
415 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
417 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
418 iface, start_slot, view_count, views);
421 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
423 FIXME("iface %p, shader %p stub!\n", iface, shader);
426 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
427 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
429 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
430 iface, start_slot, sampler_count, samplers);
433 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
435 FIXME("iface %p, shader %p stub!\n", iface, shader);
438 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
439 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
441 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
442 iface, start_slot, buffer_count, buffers);
445 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
447 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
450 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
451 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
453 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
454 iface, start_slot, buffer_count, buffers, strides, offsets);
457 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
458 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
460 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
463 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
464 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
466 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
467 iface, start_slot, buffer_count, buffers);
470 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
472 FIXME("iface %p, shader %p stub!\n", iface, shader);
475 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
477 struct d3d10_device *This = (struct d3d10_device *)iface;
479 TRACE("iface %p, topology %p\n", iface, topology);
481 IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
484 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
485 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
487 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
488 iface, start_slot, view_count, views);
491 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
492 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
494 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
495 iface, start_slot, sampler_count, samplers);
498 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
499 ID3D10Predicate **predicate, BOOL *value)
501 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
504 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
505 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
507 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
508 iface, start_slot, view_count, views);
511 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
512 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
514 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
515 iface, start_slot, sampler_count, samplers);
518 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
519 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
521 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
522 iface, view_count, render_target_views, depth_stencil_view);
525 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
526 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
528 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
529 iface, blend_state, blend_factor, sample_mask);
532 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
533 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
535 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
536 iface, depth_stencil_state, stencil_ref);
539 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
540 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
542 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
543 iface, buffer_count, buffers, offsets);
546 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
548 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
551 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
552 UINT *viewport_count, D3D10_VIEWPORT *viewports)
554 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
557 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
559 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
562 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
564 FIXME("iface %p stub!\n", iface);
566 return E_NOTIMPL;
569 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
571 FIXME("iface %p, flags %#x stub!\n", iface, flags);
573 return E_NOTIMPL;
576 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
578 FIXME("iface %p stub!\n", iface);
580 return 0;
583 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
584 REFGUID guid, UINT *data_size, void *data)
586 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
587 iface, debugstr_guid(guid), data_size, data);
589 return E_NOTIMPL;
592 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
593 REFGUID guid, UINT data_size, const void *data)
595 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
596 iface, debugstr_guid(guid), data_size, data);
598 return E_NOTIMPL;
601 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
602 REFGUID guid, const IUnknown *data)
604 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
606 return E_NOTIMPL;
609 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
611 FIXME("iface %p stub!\n", iface);
614 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
616 FIXME("iface %p stub!\n", iface);
619 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
620 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
622 struct d3d10_device *This = (struct d3d10_device *)iface;
623 struct d3d10_buffer *object;
624 HRESULT hr;
626 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
628 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
629 if (!object)
631 ERR("Failed to allocate D3D10 buffer object memory\n");
632 return E_OUTOFMEMORY;
635 hr = d3d10_buffer_init(object, This, desc, data);
636 if (FAILED(hr))
638 WARN("Failed to initialize buffer, hr %#x.\n", hr);
639 HeapFree(GetProcessHeap(), 0, object);
640 return hr;
643 *buffer = (ID3D10Buffer *)object;
645 TRACE("Created ID3D10Buffer %p\n", object);
647 return S_OK;
650 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
651 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
653 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
655 return E_NOTIMPL;
658 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
659 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
661 struct d3d10_device *This = (struct d3d10_device *)iface;
662 struct d3d10_texture2d *object;
663 HRESULT hr;
665 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
667 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
668 if (!object)
670 ERR("Failed to allocate D3D10 texture2d object memory\n");
671 return E_OUTOFMEMORY;
674 hr = d3d10_texture2d_init(object, This, desc);
675 if (FAILED(hr))
677 WARN("Failed to initialize texture, hr %#x.\n", hr);
678 HeapFree(GetProcessHeap(), 0, object);
679 return hr;
682 *texture = (ID3D10Texture2D *)object;
684 TRACE("Created ID3D10Texture2D %p\n", object);
686 return S_OK;
689 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
690 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
692 struct d3d10_device *device = (struct d3d10_device *)iface;
693 struct d3d10_texture3d *object;
694 HRESULT hr;
696 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
698 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
699 if (!object)
701 ERR("Failed to allocate D3D10 texture3d object memory.\n");
702 return E_OUTOFMEMORY;
705 hr = d3d10_texture3d_init(object, device, desc);
706 if (FAILED(hr))
708 WARN("Failed to initialize texture, hr %#x.\n", hr);
709 HeapFree(GetProcessHeap(), 0, object);
710 return hr;
713 TRACE("Created 3D texture %p.\n", object);
714 *texture = (ID3D10Texture3D *)object;
716 return S_OK;
719 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
720 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
722 struct d3d10_shader_resource_view *object;
723 HRESULT hr;
725 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
727 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
728 if (!object)
730 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
731 return E_OUTOFMEMORY;
734 hr = d3d10_shader_resource_view_init(object);
735 if (FAILED(hr))
737 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
738 HeapFree(GetProcessHeap(), 0, object);
739 return hr;
742 TRACE("Created shader resource view %p.\n", object);
743 *view = (ID3D10ShaderResourceView *)object;
745 return S_OK;
748 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
749 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
751 struct d3d10_rendertarget_view *object;
752 HRESULT hr;
754 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
756 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
757 if (!object)
759 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
760 return E_OUTOFMEMORY;
763 hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc);
764 if (FAILED(hr))
766 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
767 HeapFree(GetProcessHeap(), 0, object);
768 return hr;
771 TRACE("Created rendertarget view %p.\n", object);
772 *view = (ID3D10RenderTargetView *)object;
774 return S_OK;
777 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
778 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
780 struct d3d10_depthstencil_view *object;
781 HRESULT hr;
783 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
785 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
786 if (!object)
788 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
789 return E_OUTOFMEMORY;
792 hr = d3d10_depthstencil_view_init(object);
793 if (FAILED(hr))
795 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
796 HeapFree(GetProcessHeap(), 0, object);
797 return hr;
800 TRACE("Created depthstencil view %p.\n", object);
801 *view = (ID3D10DepthStencilView *)object;
803 return S_OK;
806 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
807 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
808 SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
810 struct d3d10_device *This = (struct d3d10_device *)iface;
811 struct d3d10_input_layout *object;
812 HRESULT hr;
814 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
815 "\tshader_byte_code_length %lu, input_layout %p\n",
816 iface, element_descs, element_count, shader_byte_code,
817 shader_byte_code_length, input_layout);
819 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
820 if (!object)
822 ERR("Failed to allocate D3D10 input layout object memory\n");
823 return E_OUTOFMEMORY;
826 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
827 shader_byte_code, shader_byte_code_length);
828 if (FAILED(hr))
830 WARN("Failed to initialize input layout, hr %#x.\n", hr);
831 HeapFree(GetProcessHeap(), 0, object);
832 return hr;
835 TRACE("Created input layout %p.\n", object);
836 *input_layout = (ID3D10InputLayout *)object;
838 return S_OK;
841 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
842 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
844 struct d3d10_device *This = (struct d3d10_device *)iface;
845 struct d3d10_vertex_shader *object;
846 HRESULT hr;
848 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
849 iface, byte_code, byte_code_length, shader);
851 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
852 if (!object)
854 ERR("Failed to allocate D3D10 vertex shader object memory\n");
855 return E_OUTOFMEMORY;
858 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
859 if (FAILED(hr))
861 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
862 HeapFree(GetProcessHeap(), 0, object);
863 return hr;
866 TRACE("Created vertex shader %p.\n", object);
867 *shader = (ID3D10VertexShader *)object;
869 return S_OK;
872 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
873 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
875 struct d3d10_device *This = (struct d3d10_device *)iface;
876 struct d3d10_geometry_shader *object;
877 HRESULT hr;
879 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
880 iface, byte_code, byte_code_length, shader);
882 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
883 if (!object)
885 ERR("Failed to allocate D3D10 geometry shader object memory\n");
886 return E_OUTOFMEMORY;
889 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
890 if (FAILED(hr))
892 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
893 HeapFree(GetProcessHeap(), 0, object);
896 TRACE("Created geometry shader %p.\n", object);
897 *shader = (ID3D10GeometryShader *)object;
899 return S_OK;
902 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
903 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
904 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
906 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
907 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
908 iface, byte_code, byte_code_length, output_stream_decls,
909 output_stream_decl_count, output_stream_stride, shader);
911 return E_NOTIMPL;
914 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
915 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
917 struct d3d10_device *This = (struct d3d10_device *)iface;
918 struct d3d10_pixel_shader *object;
919 HRESULT hr;
921 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
922 iface, byte_code, byte_code_length, shader);
924 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
925 if (!object)
927 ERR("Failed to allocate D3D10 pixel shader object memory\n");
928 return E_OUTOFMEMORY;
931 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
932 if (FAILED(hr))
934 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
935 HeapFree(GetProcessHeap(), 0, object);
936 return hr;
939 TRACE("Created pixel shader %p.\n", object);
940 *shader = (ID3D10PixelShader *)object;
942 return S_OK;
945 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
946 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
948 struct d3d10_blend_state *object;
949 HRESULT hr;
951 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
953 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
954 if (!object)
956 ERR("Failed to allocate D3D10 blend state object memory.\n");
957 return E_OUTOFMEMORY;
960 hr = d3d10_blend_state_init(object);
961 if (FAILED(hr))
963 WARN("Failed to initialize blend state, hr %#x.\n", hr);
964 HeapFree(GetProcessHeap(), 0, object);
965 return hr;
968 TRACE("Created blend state %p.\n", object);
969 *blend_state = (ID3D10BlendState *)object;
971 return S_OK;
974 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
975 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
977 struct d3d10_depthstencil_state *object;
978 HRESULT hr;
980 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
982 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
983 if (!object)
985 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
986 return E_OUTOFMEMORY;
989 hr = d3d10_depthstencil_state_init(object);
990 if (FAILED(hr))
992 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
993 HeapFree(GetProcessHeap(), 0, object);
994 return hr;
997 TRACE("Created depthstencil state %p.\n", object);
998 *depth_stencil_state = (ID3D10DepthStencilState *)object;
1000 return S_OK;
1003 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1004 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1006 struct d3d10_rasterizer_state *object;
1007 HRESULT hr;
1009 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1011 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1012 if (!object)
1014 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1015 return E_OUTOFMEMORY;
1018 hr = d3d10_rasterizer_state_init(object);
1019 if (FAILED(hr))
1021 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1022 HeapFree(GetProcessHeap(), 0, object);
1023 return hr;
1026 TRACE("Created rasterizer state %p.\n", object);
1027 *rasterizer_state = (ID3D10RasterizerState *)object;
1029 return S_OK;
1032 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1033 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1035 struct d3d10_sampler_state *object;
1036 HRESULT hr;
1038 FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1040 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1041 if (!object)
1043 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1044 return E_OUTOFMEMORY;
1047 hr = d3d10_sampler_state_init(object);
1048 if (FAILED(hr))
1050 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1051 HeapFree(GetProcessHeap(), 0, object);
1052 return hr;
1055 TRACE("Created sampler state %p.\n", object);
1056 *sampler_state = (ID3D10SamplerState *)object;
1058 return S_OK;
1061 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1062 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1064 struct d3d10_query *object;
1065 HRESULT hr;
1067 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1069 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1070 if (!object)
1072 ERR("Failed to allocate D3D10 query object memory.\n");
1073 return E_OUTOFMEMORY;
1076 hr = d3d10_query_init(object);
1077 if (FAILED(hr))
1079 WARN("Failed to initialize query, hr %#x.\n", hr);
1080 HeapFree(GetProcessHeap(), 0, object);
1081 return hr;
1084 TRACE("Created query %p.\n", object);
1085 *query = (ID3D10Query *)object;
1087 return S_OK;
1090 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1091 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1093 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1095 return E_NOTIMPL;
1098 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1099 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1101 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1103 return E_NOTIMPL;
1106 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1107 DXGI_FORMAT format, UINT *format_support)
1109 FIXME("iface %p, format %s, format_support %p stub!\n",
1110 iface, debug_dxgi_format(format), format_support);
1112 return E_NOTIMPL;
1115 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1116 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1118 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1119 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1121 return E_NOTIMPL;
1124 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1126 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1129 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1130 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1131 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1133 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1134 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1135 iface, desc, type, active_counters, name, name_length,
1136 units, units_length, description, description_length);
1138 return E_NOTIMPL;
1141 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1143 FIXME("iface %p stub!\n", iface);
1145 return 0;
1148 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1149 HANDLE resource_handle, REFIID guid, void **resource)
1151 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1152 iface, resource_handle, debugstr_guid(guid), resource);
1154 return E_NOTIMPL;
1157 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1159 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1162 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1164 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1167 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1169 /* IUnknown methods */
1170 d3d10_device_QueryInterface,
1171 d3d10_device_AddRef,
1172 d3d10_device_Release,
1173 /* ID3D10Device methods */
1174 d3d10_device_VSSetConstantBuffers,
1175 d3d10_device_PSSetShaderResources,
1176 d3d10_device_PSSetShader,
1177 d3d10_device_PSSetSamplers,
1178 d3d10_device_VSSetShader,
1179 d3d10_device_DrawIndexed,
1180 d3d10_device_Draw,
1181 d3d10_device_PSSetConstantBuffers,
1182 d3d10_device_IASetInputLayout,
1183 d3d10_device_IASetVertexBuffers,
1184 d3d10_device_IASetIndexBuffer,
1185 d3d10_device_DrawIndexedInstanced,
1186 d3d10_device_DrawInstanced,
1187 d3d10_device_GSSetConstantBuffers,
1188 d3d10_device_GSSetShader,
1189 d3d10_device_IASetPrimitiveTopology,
1190 d3d10_device_VSSetShaderResources,
1191 d3d10_device_VSSetSamplers,
1192 d3d10_device_SetPredication,
1193 d3d10_device_GSSetShaderResources,
1194 d3d10_device_GSSetSamplers,
1195 d3d10_device_OMSetRenderTargets,
1196 d3d10_device_OMSetBlendState,
1197 d3d10_device_OMSetDepthStencilState,
1198 d3d10_device_SOSetTargets,
1199 d3d10_device_DrawAuto,
1200 d3d10_device_RSSetState,
1201 d3d10_device_RSSetViewports,
1202 d3d10_device_RSSetScissorRects,
1203 d3d10_device_CopySubresourceRegion,
1204 d3d10_device_CopyResource,
1205 d3d10_device_UpdateSubresource,
1206 d3d10_device_ClearRenderTargetView,
1207 d3d10_device_ClearDepthStencilView,
1208 d3d10_device_GenerateMips,
1209 d3d10_device_ResolveSubresource,
1210 d3d10_device_VSGetConstantBuffers,
1211 d3d10_device_PSGetShaderResources,
1212 d3d10_device_PSGetShader,
1213 d3d10_device_PSGetSamplers,
1214 d3d10_device_VSGetShader,
1215 d3d10_device_PSGetConstantBuffers,
1216 d3d10_device_IAGetInputLayout,
1217 d3d10_device_IAGetVertexBuffers,
1218 d3d10_device_IAGetIndexBuffer,
1219 d3d10_device_GSGetConstantBuffers,
1220 d3d10_device_GSGetShader,
1221 d3d10_device_IAGetPrimitiveTopology,
1222 d3d10_device_VSGetShaderResources,
1223 d3d10_device_VSGetSamplers,
1224 d3d10_device_GetPredication,
1225 d3d10_device_GSGetShaderResources,
1226 d3d10_device_GSGetSamplers,
1227 d3d10_device_OMGetRenderTargets,
1228 d3d10_device_OMGetBlendState,
1229 d3d10_device_OMGetDepthStencilState,
1230 d3d10_device_SOGetTargets,
1231 d3d10_device_RSGetState,
1232 d3d10_device_RSGetViewports,
1233 d3d10_device_RSGetScissorRects,
1234 d3d10_device_GetDeviceRemovedReason,
1235 d3d10_device_SetExceptionMode,
1236 d3d10_device_GetExceptionMode,
1237 d3d10_device_GetPrivateData,
1238 d3d10_device_SetPrivateData,
1239 d3d10_device_SetPrivateDataInterface,
1240 d3d10_device_ClearState,
1241 d3d10_device_Flush,
1242 d3d10_device_CreateBuffer,
1243 d3d10_device_CreateTexture1D,
1244 d3d10_device_CreateTexture2D,
1245 d3d10_device_CreateTexture3D,
1246 d3d10_device_CreateShaderResourceView,
1247 d3d10_device_CreateRenderTargetView,
1248 d3d10_device_CreateDepthStencilView,
1249 d3d10_device_CreateInputLayout,
1250 d3d10_device_CreateVertexShader,
1251 d3d10_device_CreateGeometryShader,
1252 d3d10_device_CreateGeometryShaderWithStreamOutput,
1253 d3d10_device_CreatePixelShader,
1254 d3d10_device_CreateBlendState,
1255 d3d10_device_CreateDepthStencilState,
1256 d3d10_device_CreateRasterizerState,
1257 d3d10_device_CreateSamplerState,
1258 d3d10_device_CreateQuery,
1259 d3d10_device_CreatePredicate,
1260 d3d10_device_CreateCounter,
1261 d3d10_device_CheckFormatSupport,
1262 d3d10_device_CheckMultisampleQualityLevels,
1263 d3d10_device_CheckCounterInfo,
1264 d3d10_device_CheckCounter,
1265 d3d10_device_GetCreationFlags,
1266 d3d10_device_OpenSharedResource,
1267 d3d10_device_SetTextFilterSize,
1268 d3d10_device_GetTextFilterSize,
1271 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1273 /* IUnknown methods */
1274 d3d10_device_inner_QueryInterface,
1275 d3d10_device_inner_AddRef,
1276 d3d10_device_inner_Release,
1279 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1281 const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1283 d3d10_subresource_destroyed,
1286 /* IWineD3DDeviceParent IUnknown methods */
1288 static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParent *iface)
1290 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl));
1293 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1295 struct d3d10_device *This = device_from_device_parent(iface);
1296 return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object);
1299 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1301 struct d3d10_device *This = device_from_device_parent(iface);
1302 return d3d10_device_AddRef((ID3D10Device *)This);
1305 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1307 struct d3d10_device *This = device_from_device_parent(iface);
1308 return d3d10_device_Release((ID3D10Device *)This);
1311 /* IWineD3DDeviceParent methods */
1313 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1315 struct d3d10_device *This = device_from_device_parent(iface);
1317 TRACE("iface %p, device %p\n", iface, device);
1319 IWineD3DDevice_AddRef(device);
1320 This->wined3d_device = device;
1323 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1324 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1325 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
1327 struct d3d10_device *This = device_from_device_parent(iface);
1328 struct d3d10_texture2d *texture;
1329 D3D10_TEXTURE2D_DESC desc;
1330 HRESULT hr;
1332 FIXME("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1333 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1334 iface, container_parent, width, height, format, usage, pool, level, face, surface);
1336 FIXME("Implement DXGI<->wined3d usage conversion\n");
1338 desc.Width = width;
1339 desc.Height = height;
1340 desc.MipLevels = 1;
1341 desc.ArraySize = 1;
1342 desc.Format = dxgi_format_from_wined3dformat(format);
1343 desc.SampleDesc.Count = 1;
1344 desc.SampleDesc.Quality = 0;
1345 desc.Usage = usage;
1346 desc.BindFlags = 0;
1347 desc.CPUAccessFlags = 0;
1348 desc.MiscFlags = 0;
1350 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1351 if (FAILED(hr))
1353 ERR("CreateTexture2D failed, returning %#x\n", hr);
1354 return hr;
1357 *surface = texture->wined3d_surface;
1358 wined3d_surface_incref(*surface);
1359 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1361 return S_OK;
1364 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
1365 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
1366 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
1367 struct wined3d_surface **surface)
1369 struct d3d10_device *This = device_from_device_parent(iface);
1370 struct d3d10_texture2d *texture;
1371 D3D10_TEXTURE2D_DESC desc;
1372 HRESULT hr;
1374 FIXME("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1375 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1376 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
1378 FIXME("Implement DXGI<->wined3d usage conversion\n");
1380 desc.Width = width;
1381 desc.Height = height;
1382 desc.MipLevels = 1;
1383 desc.ArraySize = 1;
1384 desc.Format = dxgi_format_from_wined3dformat(format);
1385 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1386 desc.SampleDesc.Quality = multisample_quality;
1387 desc.Usage = D3D10_USAGE_DEFAULT;
1388 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1389 desc.CPUAccessFlags = 0;
1390 desc.MiscFlags = 0;
1392 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1393 if (FAILED(hr))
1395 ERR("CreateTexture2D failed, returning %#x\n", hr);
1396 return hr;
1399 *surface = texture->wined3d_surface;
1400 wined3d_surface_incref(*surface);
1401 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1403 return S_OK;
1406 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
1407 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
1408 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
1410 struct d3d10_device *This = device_from_device_parent(iface);
1411 struct d3d10_texture2d *texture;
1412 D3D10_TEXTURE2D_DESC desc;
1413 HRESULT hr;
1415 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1416 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1417 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
1419 FIXME("Implement DXGI<->wined3d usage conversion\n");
1421 desc.Width = width;
1422 desc.Height = height;
1423 desc.MipLevels = 1;
1424 desc.ArraySize = 1;
1425 desc.Format = dxgi_format_from_wined3dformat(format);
1426 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1427 desc.SampleDesc.Quality = multisample_quality;
1428 desc.Usage = D3D10_USAGE_DEFAULT;
1429 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1430 desc.CPUAccessFlags = 0;
1431 desc.MiscFlags = 0;
1433 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1434 if (FAILED(hr))
1436 ERR("CreateTexture2D failed, returning %#x\n", hr);
1437 return hr;
1440 *surface = texture->wined3d_surface;
1441 wined3d_surface_incref(*surface);
1442 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1444 return S_OK;
1447 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
1448 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1449 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
1451 HRESULT hr;
1453 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p.\n",
1454 iface, container_parent, width, height, depth, format, pool, usage, volume);
1456 hr = IWineD3DDevice_CreateVolume(device_from_device_parent(iface)->wined3d_device,
1457 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1458 if (FAILED(hr))
1460 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1461 return hr;
1464 return S_OK;
1467 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
1468 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
1470 IWineDXGIDevice *wine_device;
1471 HRESULT hr;
1473 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
1475 hr = IWineD3DDeviceParent_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
1476 if (FAILED(hr))
1478 ERR("Device should implement IWineDXGIDevice\n");
1479 return E_FAIL;
1482 hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain);
1483 IWineDXGIDevice_Release(wine_device);
1484 if (FAILED(hr))
1486 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1487 return hr;
1490 return S_OK;
1493 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl =
1495 /* IUnknown methods */
1496 device_parent_QueryInterface,
1497 device_parent_AddRef,
1498 device_parent_Release,
1499 /* IWineD3DDeviceParent methods */
1500 device_parent_WineD3DDeviceCreated,
1501 device_parent_CreateSurface,
1502 device_parent_CreateRenderTarget,
1503 device_parent_CreateDepthStencilSurface,
1504 device_parent_CreateVolume,
1505 device_parent_CreateSwapChain,
1508 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1510 device->vtbl = &d3d10_device_vtbl;
1511 device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
1512 device->device_parent_vtbl = &d3d10_wined3d_device_parent_vtbl;
1513 device->refcount = 1;
1514 device->outer_unknown = outer_unknown;