2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
114 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
125 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
127 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
129 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
130 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
132 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
134 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
135 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
139 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141 * who had this idea and why. The older interfaces can query and IDirect3D version
142 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143 * and messy to implement with the common creation function, so it has been left out here.
145 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
146 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
147 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
150 /* Check the surface implementation */
151 if(This
->ImplType
== SURFACE_UNKNOWN
)
153 /* Apps may create the IDirect3D Interface before the primary surface.
154 * set the surface implementation */
155 This
->ImplType
= SURFACE_OPENGL
;
156 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
158 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
160 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
161 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
162 /* Should I assert(0) here??? */
164 else if(This
->ImplType
!= SURFACE_OPENGL
)
166 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167 /* Do not abort here, only reject 3D Device creation */
170 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
172 This
->d3dversion
= 1;
173 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
174 TRACE(" returning Direct3D interface at %p.\n", *obj
);
176 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
178 This
->d3dversion
= 2;
179 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
180 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
182 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
184 This
->d3dversion
= 3;
185 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
186 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
188 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
190 This
->d3dversion
= 7;
191 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
192 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
196 /* Unknown interface */
199 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
200 LeaveCriticalSection(&ddraw_cs
);
201 return E_NOINTERFACE
;
204 IUnknown_AddRef( (IUnknown
*) *obj
);
205 LeaveCriticalSection(&ddraw_cs
);
209 /*****************************************************************************
210 * IDirectDraw7::AddRef
212 * Increases the interfaces refcount, basically
214 * DDraw refcounting is a bit tricky. The different DirectDraw interface
215 * versions have individual refcounts, but the IDirect3D interfaces do not.
216 * All interfaces are from one object, that means calling QueryInterface on an
217 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218 * IDirectDrawImpl object.
220 * That means all AddRef and Release implementations of IDirectDrawX work
221 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222 * except of IDirect3D7 which thunks to IDirectDraw7
224 * Returns: The new refcount
226 *****************************************************************************/
228 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
230 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
231 ULONG ref
= InterlockedIncrement(&This
->ref7
);
233 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
235 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
240 /*****************************************************************************
241 * IDirectDrawImpl_Destroy
243 * Destroys a ddraw object if all refcounts are 0. This is to share code
244 * between the IDirectDrawX::Release functions
247 * This: DirectDraw object to destroy
249 *****************************************************************************/
251 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
253 /* Clear the cooplevel to restore window and display mode */
254 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
258 /* Destroy the device window if we created one */
259 if(This
->devicewindow
!= 0)
261 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
262 DestroyWindow(This
->devicewindow
);
263 This
->devicewindow
= 0;
266 /* Unregister the window class */
267 UnregisterClassA(This
->classname
, 0);
269 EnterCriticalSection(&ddraw_cs
);
270 list_remove(&This
->ddraw_list_entry
);
271 LeaveCriticalSection(&ddraw_cs
);
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This
->wineD3DDevice
);
275 IWineD3D_Release(This
->wineD3D
);
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This
);
281 /*****************************************************************************
282 * IDirectDraw7::Release
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
286 * Returns: The new refcount
287 *****************************************************************************/
289 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
291 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
292 ULONG ref
= InterlockedDecrement(&This
->ref7
);
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
298 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
299 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
343 * These don't seem very important for wine:
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
358 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
361 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
362 DDRAW_dump_cooperativelevel(cooplevel
);
364 EnterCriticalSection(&ddraw_cs
);
366 /* Get the old window */
367 window
= This
->dest_window
;
369 /* Tests suggest that we need one of them: */
370 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
374 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375 LeaveCriticalSection(&ddraw_cs
);
376 return DDERR_INVALIDPARAMS
;
379 /* Handle those levels first which set various hwnds */
380 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
382 /* This isn't compatible with a lot of flags */
383 if(cooplevel
& ( DDSCL_MULTITHREADED
|
388 DDSCL_SETDEVICEWINDOW
|
393 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394 LeaveCriticalSection(&ddraw_cs
);
395 return DDERR_INVALIDPARAMS
;
397 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
399 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400 LeaveCriticalSection(&ddraw_cs
);
401 return DDERR_HWNDALREADYSET
;
404 This
->focuswindow
= hwnd
;
405 /* Won't use the hwnd param for anything else */
408 /* Use the focus window for drawing too */
409 This
->dest_window
= This
->focuswindow
;
411 /* Destroy the device window, if we have one */
412 if(This
->devicewindow
)
414 DestroyWindow(This
->devicewindow
);
415 This
->devicewindow
= NULL
;
418 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419 if(cooplevel
& DDSCL_NORMAL
)
421 /* Can't coexist with fullscreen or exclusive */
422 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
424 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
425 LeaveCriticalSection(&ddraw_cs
);
426 return DDERR_INVALIDPARAMS
;
429 /* Switching from fullscreen? */
430 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface
);
435 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
436 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
437 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
440 /* Don't override focus windows or private device windows */
442 !(This
->focuswindow
) &&
443 !(This
->devicewindow
) &&
446 This
->dest_window
= hwnd
;
449 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
452 else if(cooplevel
& DDSCL_FULLSCREEN
)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
458 LeaveCriticalSection(&ddraw_cs
);
459 return DDERR_INVALIDPARAMS
;
464 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
465 return DDERR_INVALIDPARAMS;
469 This
->cooperative_level
&= ~DDSCL_NORMAL
;
470 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
473 /* Don't override focus windows or private device windows */
475 !(This
->focuswindow
) &&
476 !(This
->devicewindow
) &&
479 This
->dest_window
= hwnd
;
482 else if(cooplevel
& DDSCL_EXCLUSIVE
)
484 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
485 LeaveCriticalSection(&ddraw_cs
);
486 return DDERR_INVALIDPARAMS
;
489 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
491 /* Don't create a device window if a focus window is set */
492 if( !(This
->focuswindow
) )
494 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
496 GetSystemMetrics(SM_CXSCREEN
),
497 GetSystemMetrics(SM_CYSCREEN
),
498 NULL
, NULL
, GetModuleHandleA(0), NULL
);
500 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
501 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
503 This
->devicewindow
= devicewindow
;
504 This
->dest_window
= devicewindow
;
508 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
510 /* Enable thread safety in wined3d */
511 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
514 /* Unhandled flags */
515 if(cooplevel
& DDSCL_ALLOWREBOOT
)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
517 if(cooplevel
& DDSCL_ALLOWMODEX
)
518 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
519 if(cooplevel
& DDSCL_FPUSETUP
)
520 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
522 /* Store the cooperative_level */
523 This
->cooperative_level
|= cooplevel
;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
525 LeaveCriticalSection(&ddraw_cs
);
529 /*****************************************************************************
531 * Helper function for SetDisplayMode and RestoreDisplayMode
533 * Implements DirectDraw's SetDisplayMode, but ignores the value of
534 * ForceRefreshRate, since it is already handled by
535 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
536 * without worrying that ForceRefreshRate will override the refresh rate. For
537 * argument and return value documentation, see
538 * IDirectDrawImpl_SetDisplayMode.
540 *****************************************************************************/
542 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
549 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
550 WINED3DDISPLAYMODE Mode
;
552 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
554 EnterCriticalSection(&ddraw_cs
);
555 if( !Width
|| !Height
)
557 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
558 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
559 LeaveCriticalSection(&ddraw_cs
);
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
573 Mode
.Height
= Height
;
574 Mode
.RefreshRate
= RefreshRate
;
577 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
578 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
579 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
580 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
581 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
591 0, /* First swapchain */
593 LeaveCriticalSection(&ddraw_cs
);
596 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
601 /*****************************************************************************
602 * IDirectDraw7::SetDisplayMode
604 * Sets the display screen resolution, color depth and refresh frequency
605 * when in fullscreen mode (in theory).
606 * Possible return values listed in the SDK suggest that this method fails
607 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
608 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
609 * It seems to be valid to pass 0 for With and Height, this has to be tested
610 * It could mean that the current video mode should be left as-is. (But why
614 * Height, Width: Screen dimension
615 * BPP: Color depth in Bits per pixel
616 * Refreshrate: Screen refresh rate
622 *****************************************************************************/
623 static HRESULT WINAPI
624 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
631 if (force_refresh_rate
!= 0)
633 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
634 RefreshRate
= force_refresh_rate
;
637 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
641 /*****************************************************************************
642 * IDirectDraw7::RestoreDisplayMode
644 * Restores the display mode to what it was at creation time. Basically.
646 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
647 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
648 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
649 * -> DD_1 is released. The screen should be left at 1024x768x32.
650 * -> DD_2 is released. The screen should be set to 1400x1050x32
651 * This case is unhandled right now, but Empire Earth does it this way.
652 * (But perhaps there is something in SetCooperativeLevel to prevent this)
654 * The msdn says that this method resets the display mode to what it was before
655 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
659 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
665 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
666 TRACE("(%p)\n", This
);
668 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
676 /*****************************************************************************
677 * IDirectDraw7::GetCaps
679 * Returns the drives capabilities
681 * Used for version 1, 2, 4 and 7
684 * DriverCaps: Structure to write the Hardware accelerated caps to
685 * HelCaps: Structure to write the emulation caps to
688 * This implementation returns DD_OK only
690 *****************************************************************************/
691 static HRESULT WINAPI
692 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
696 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
698 WINED3DCAPS winecaps
;
700 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
701 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
703 /* One structure must be != NULL */
704 if( (!DriverCaps
) && (!HELCaps
) )
706 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
707 return DDERR_INVALIDPARAMS
;
710 memset(&caps
, 0, sizeof(caps
));
711 memset(&winecaps
, 0, sizeof(winecaps
));
712 caps
.dwSize
= sizeof(caps
);
713 EnterCriticalSection(&ddraw_cs
);
714 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
716 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
717 LeaveCriticalSection(&ddraw_cs
);
721 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
722 LeaveCriticalSection(&ddraw_cs
);
724 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
729 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
730 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
731 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
732 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
733 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
734 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
735 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
736 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
737 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
738 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
739 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
740 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
741 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
742 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
744 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
747 if(DefaultSurfaceType
== SURFACE_GDI
) {
748 caps
.dwCaps
&= ~DDCAPS_3D
;
749 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
751 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
752 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
753 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
758 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
761 TRACE("Driver Caps :\n");
762 DDRAW_dump_DDCAPS(DriverCaps
);
768 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
771 TRACE("HEL Caps :\n");
772 DDRAW_dump_DDCAPS(HELCaps
);
779 /*****************************************************************************
780 * IDirectDraw7::Compact
782 * No idea what it does, MSDN says it's not implemented.
785 * DD_OK, but this is unchecked
787 *****************************************************************************/
788 static HRESULT WINAPI
789 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
791 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
792 TRACE("(%p)\n", This
);
797 /*****************************************************************************
798 * IDirectDraw7::GetDisplayMode
800 * Returns information about the current display mode
802 * Exists in Version 1, 2, 4 and 7
805 * DDSD: Address of a surface description structure to write the info to
810 *****************************************************************************/
811 static HRESULT WINAPI
812 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
813 DDSURFACEDESC2
*DDSD
)
815 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
817 WINED3DDISPLAYMODE Mode
;
819 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
821 EnterCriticalSection(&ddraw_cs
);
822 /* This seems sane */
825 LeaveCriticalSection(&ddraw_cs
);
826 return DDERR_INVALIDPARAMS
;
829 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
830 * so one method can be used for all versions (Hopefully)
832 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
837 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
838 LeaveCriticalSection(&ddraw_cs
);
843 memset(DDSD
, 0, Size
);
846 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
847 DDSD
->dwWidth
= Mode
.Width
;
848 DDSD
->dwHeight
= Mode
.Height
;
849 DDSD
->u2
.dwRefreshRate
= 60;
850 DDSD
->ddsCaps
.dwCaps
= 0;
851 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
852 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
853 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
857 TRACE("Returning surface desc :\n");
858 DDRAW_dump_surface_desc(DDSD
);
861 LeaveCriticalSection(&ddraw_cs
);
865 /*****************************************************************************
866 * IDirectDraw7::GetFourCCCodes
868 * Returns an array of supported FourCC codes.
870 * Exists in Version 1, 2, 4 and 7
873 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
874 * of enumerated codes
875 * Codes: Pointer to an array of DWORDs where the supported codes are written
879 * Always returns DD_OK, as it's a stub for now
881 *****************************************************************************/
882 static HRESULT WINAPI
883 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
884 DWORD
*NumCodes
, DWORD
*Codes
)
886 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
887 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
889 if(NumCodes
) *NumCodes
= 0;
894 /*****************************************************************************
895 * IDirectDraw7::GetMonitorFrequency
897 * Returns the monitor's frequency
899 * Exists in Version 1, 2, 4 and 7
902 * Freq: Pointer to a DWORD to write the frequency to
905 * Always returns DD_OK
907 *****************************************************************************/
908 static HRESULT WINAPI
909 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
912 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
913 TRACE("(%p)->(%p)\n", This
, Freq
);
915 /* Ideally this should be in WineD3D, as it concerns the screen setup,
916 * but for now this should make the games happy
922 /*****************************************************************************
923 * IDirectDraw7::GetVerticalBlankStatus
925 * Returns the Vertical blank status of the monitor. This should be in WineD3D
926 * too basically, but as it's a semi stub, I didn't create a function there
929 * status: Pointer to a BOOL to be filled with the vertical blank status
933 * DDERR_INVALIDPARAMS if status is NULL
935 *****************************************************************************/
936 static HRESULT WINAPI
937 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
940 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
941 TRACE("(%p)->(%p)\n", This
, status
);
943 /* This looks sane, the MSDN suggests it too */
944 EnterCriticalSection(&ddraw_cs
);
947 LeaveCriticalSection(&ddraw_cs
);
948 return DDERR_INVALIDPARAMS
;
951 *status
= This
->fake_vblank
;
952 This
->fake_vblank
= !This
->fake_vblank
;
953 LeaveCriticalSection(&ddraw_cs
);
957 /*****************************************************************************
958 * IDirectDraw7::GetAvailableVidMem
960 * Returns the total and free video memory
963 * Caps: Specifies the memory type asked for
964 * total: Pointer to a DWORD to be filled with the total memory
965 * free: Pointer to a DWORD to be filled with the free memory
969 * DDERR_INVALIDPARAMS of free and total are NULL
971 *****************************************************************************/
972 static HRESULT WINAPI
973 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
975 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
976 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
980 TRACE("(%p) Asked for memory with description: ", This
);
981 DDRAW_dump_DDSCAPS2(Caps
);
983 EnterCriticalSection(&ddraw_cs
);
985 /* Todo: System memory vs local video memory vs non-local video memory
986 * The MSDN also mentions differences between texture memory and other
987 * resources, but that's not important
990 if( (!total
) && (!free
) )
992 LeaveCriticalSection(&ddraw_cs
);
993 return DDERR_INVALIDPARAMS
;
996 if(total
) *total
= This
->total_vidmem
;
997 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
999 LeaveCriticalSection(&ddraw_cs
);
1003 /*****************************************************************************
1004 * IDirectDraw7::Initialize
1006 * Initializes a DirectDraw interface.
1009 * GUID: Interface identifier. Well, don't know what this is really good
1013 * Returns DD_OK on the first call,
1014 * DDERR_ALREADYINITIALIZED on repeated calls
1016 *****************************************************************************/
1017 static HRESULT WINAPI
1018 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1021 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1022 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1024 if(This
->initialized
)
1026 return DDERR_ALREADYINITIALIZED
;
1034 /*****************************************************************************
1035 * IDirectDraw7::FlipToGDISurface
1037 * "Makes the surface that the GDI writes to the primary surface"
1038 * Looks like some windows specific thing we don't have to care about.
1039 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1040 * show error boxes ;)
1041 * Well, just return DD_OK.
1044 * Always returns DD_OK
1046 *****************************************************************************/
1047 static HRESULT WINAPI
1048 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1050 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1051 TRACE("(%p)\n", This
);
1056 /*****************************************************************************
1057 * IDirectDraw7::WaitForVerticalBlank
1059 * This method allows applications to get in sync with the vertical blank
1061 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1062 * redraw the screen, most likely because of this stub
1065 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1066 * or DDWAITVB_BLOCKEND
1067 * h: Not used, according to MSDN
1070 * Always returns DD_OK
1072 *****************************************************************************/
1073 static HRESULT WINAPI
1074 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1078 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1079 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1081 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1082 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1083 return DDERR_UNSUPPORTED
; /* unchecked */
1088 /*****************************************************************************
1089 * IDirectDraw7::GetScanLine
1091 * Returns the scan line that is being drawn on the monitor
1094 * Scanline: Address to write the scan line value to
1097 * Always returns DD_OK
1099 *****************************************************************************/
1100 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1102 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1103 static BOOL hide
= FALSE
;
1104 WINED3DDISPLAYMODE Mode
;
1106 /* This function is called often, so print the fixme only once */
1107 EnterCriticalSection(&ddraw_cs
);
1110 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1114 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1118 /* Fake the line sweeping of the monitor */
1119 /* FIXME: We should synchronize with a source to keep the refresh rate */
1120 *Scanline
= This
->cur_scanline
++;
1121 /* Assume 20 scan lines in the vertical blank */
1122 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1123 This
->cur_scanline
= 0;
1125 LeaveCriticalSection(&ddraw_cs
);
1129 /*****************************************************************************
1130 * IDirectDraw7::TestCooperativeLevel
1132 * Informs the application about the state of the video adapter, depending
1133 * on the cooperative level
1136 * DD_OK if the device is in a sane state
1137 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1138 * if the state is not correct(See below)
1140 *****************************************************************************/
1141 static HRESULT WINAPI
1142 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1144 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1146 TRACE("(%p)\n", This
);
1148 EnterCriticalSection(&ddraw_cs
);
1149 /* Description from MSDN:
1150 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1151 * away from the app with e.g. alt-tab. Windowed apps receive
1152 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1153 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1154 * when the video mode has changed
1157 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1159 /* Fix the result value. These values are mapped from their
1164 case WINED3DERR_DEVICELOST
:
1165 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1167 LeaveCriticalSection(&ddraw_cs
);
1168 return DDERR_NOEXCLUSIVEMODE
;
1172 LeaveCriticalSection(&ddraw_cs
);
1173 return DDERR_EXCLUSIVEMODEALREADYSET
;
1176 case WINED3DERR_DEVICENOTRESET
:
1177 LeaveCriticalSection(&ddraw_cs
);
1181 LeaveCriticalSection(&ddraw_cs
);
1184 case WINED3DERR_DRIVERINTERNALERROR
:
1186 ERR("(%p) Unexpected return value %08x from wineD3D, "
1187 " returning DD_OK\n", This
, hr
);
1190 LeaveCriticalSection(&ddraw_cs
);
1194 /*****************************************************************************
1195 * IDirectDraw7::GetGDISurface
1197 * Returns the surface that GDI is treating as the primary surface.
1198 * For Wine this is the front buffer
1201 * GDISurface: Address to write the surface pointer to
1204 * DD_OK if the surface was found
1205 * DDERR_NOTFOUND if the GDI surface wasn't found
1207 *****************************************************************************/
1208 static HRESULT WINAPI
1209 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1210 IDirectDrawSurface7
**GDISurface
)
1212 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1213 IWineD3DSurface
*Surf
;
1214 IDirectDrawSurface7
*ddsurf
;
1217 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1219 /* Get the back buffer from the wineD3DDevice and search its
1220 * attached surfaces for the front buffer
1222 EnterCriticalSection(&ddraw_cs
);
1223 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1225 0, /* first back buffer*/
1226 WINED3DBACKBUFFER_TYPE_MONO
,
1229 if( (hr
!= D3D_OK
) ||
1232 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1233 LeaveCriticalSection(&ddraw_cs
);
1234 return DDERR_NOTFOUND
;
1237 /* GetBackBuffer AddRef()ed the surface, release it */
1238 IWineD3DSurface_Release(Surf
);
1240 IWineD3DSurface_GetParent(Surf
,
1241 (IUnknown
**) &ddsurf
);
1242 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1244 /* Find the front buffer */
1245 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1246 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1251 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1254 /* The AddRef is OK this time */
1255 LeaveCriticalSection(&ddraw_cs
);
1259 /*****************************************************************************
1260 * IDirectDraw7::EnumDisplayModes
1262 * Enumerates the supported Display modes. The modes can be filtered with
1263 * the DDSD parameter.
1266 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1267 * DDSD: Surface description to filter the modes
1268 * Context: Pointer passed back to the callback function
1269 * cb: Application-provided callback function
1273 * DDERR_INVALIDPARAMS if the callback wasn't set
1275 *****************************************************************************/
1276 static HRESULT WINAPI
1277 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1279 DDSURFACEDESC2
*DDSD
,
1281 LPDDENUMMODESCALLBACK2 cb
)
1283 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1284 unsigned int modenum
, fmt
;
1285 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1286 WINED3DDISPLAYMODE mode
;
1287 DDSURFACEDESC2 callback_sd
;
1288 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1289 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1291 WINED3DFORMAT checkFormatList
[] =
1294 WINED3DFMT_A8R8G8B8
,
1295 WINED3DFMT_X8R8G8B8
,
1297 WINED3DFMT_X1R5G5B5
,
1298 WINED3DFMT_A1R5G5B5
,
1299 WINED3DFMT_A4R4G4B4
,
1301 WINED3DFMT_A8R3G3B2
,
1302 WINED3DFMT_X4R4G4B4
,
1303 WINED3DFMT_A2B10G10R10
,
1304 WINED3DFMT_A8B8G8R8
,
1305 WINED3DFMT_X8B8G8R8
,
1306 WINED3DFMT_A2R10G10B10
,
1311 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1313 EnterCriticalSection(&ddraw_cs
);
1314 /* This looks sane */
1317 LeaveCriticalSection(&ddraw_cs
);
1318 return DDERR_INVALIDPARAMS
;
1323 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1324 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1327 if(!(Flags
& DDEDM_REFRESHRATES
))
1329 enum_mode_array_size
= 16;
1330 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1333 ERR("Out of memory\n");
1334 LeaveCriticalSection(&ddraw_cs
);
1335 return DDERR_OUTOFMEMORY
;
1339 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1341 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1347 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1348 WINED3DADAPTER_DEFAULT
,
1349 checkFormatList
[fmt
],
1351 &mode
) == WINED3D_OK
)
1355 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1356 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1359 if(!(Flags
& DDEDM_REFRESHRATES
))
1361 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1362 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1363 * to be reduced to a single unique result in such case.
1368 for (i
= 0; i
< enum_mode_count
; i
++)
1370 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1371 enum_modes
[i
].Format
== mode
.Format
)
1381 memset(&callback_sd
, 0, sizeof(callback_sd
));
1382 callback_sd
.dwSize
= sizeof(callback_sd
);
1383 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1385 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1386 if(Flags
& DDEDM_REFRESHRATES
)
1388 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1389 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1392 callback_sd
.dwWidth
= mode
.Width
;
1393 callback_sd
.dwHeight
= mode
.Height
;
1395 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1397 /* Calc pitch and DWORD align like MSDN says */
1398 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1399 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1401 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1402 callback_sd
.u2
.dwRefreshRate
);
1404 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1406 TRACE("Application asked to terminate the enumeration\n");
1407 HeapFree(GetProcessHeap(), 0, enum_modes
);
1408 LeaveCriticalSection(&ddraw_cs
);
1412 if(!(Flags
& DDEDM_REFRESHRATES
))
1414 if (enum_mode_count
== enum_mode_array_size
)
1416 WINED3DDISPLAYMODE
*new_enum_modes
;
1418 enum_mode_array_size
*= 2;
1419 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1421 if (!new_enum_modes
)
1423 ERR("Out of memory\n");
1424 HeapFree(GetProcessHeap(), 0, enum_modes
);
1425 LeaveCriticalSection(&ddraw_cs
);
1426 return DDERR_OUTOFMEMORY
;
1429 enum_modes
= new_enum_modes
;
1432 enum_modes
[enum_mode_count
++] = mode
;
1437 TRACE("End of enumeration\n");
1438 HeapFree(GetProcessHeap(), 0, enum_modes
);
1439 LeaveCriticalSection(&ddraw_cs
);
1443 /*****************************************************************************
1444 * IDirectDraw7::EvaluateMode
1446 * Used with IDirectDraw7::StartModeTest to test video modes.
1447 * EvaluateMode is used to pass or fail a mode, and continue with the next
1451 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1452 * Timeout: Returns the amount of seconds left before the mode would have
1453 * been failed automatically
1456 * This implementation always DD_OK, because it's a stub
1458 *****************************************************************************/
1459 static HRESULT WINAPI
1460 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1464 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1465 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1467 /* When implementing this, implement it in WineD3D */
1472 /*****************************************************************************
1473 * IDirectDraw7::GetDeviceIdentifier
1475 * Returns the device identifier, which gives information about the driver
1476 * Our device identifier is defined at the beginning of this file.
1479 * DDDI: Address for the returned structure
1480 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1483 * On success it returns DD_OK
1484 * DDERR_INVALIDPARAMS if DDDI is NULL
1486 *****************************************************************************/
1487 static HRESULT WINAPI
1488 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1489 DDDEVICEIDENTIFIER2
*DDDI
,
1492 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1493 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1496 return DDERR_INVALIDPARAMS
;
1498 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1499 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1500 * to any modern hardware, nor is it interesting for Wine, so ignore it
1503 *DDDI
= deviceidentifier
;
1507 /*****************************************************************************
1508 * IDirectDraw7::GetSurfaceFromDC
1510 * Returns the Surface for a GDI device context handle.
1511 * Is this related to IDirectDrawSurface::GetDC ???
1514 * hdc: hdc to return the surface for
1515 * Surface: Address to write the surface pointer to
1518 * Always returns DD_OK because it's a stub
1520 *****************************************************************************/
1521 static HRESULT WINAPI
1522 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1524 IDirectDrawSurface7
**Surface
)
1526 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1527 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1529 /* Implementation idea if needed: Loop through all surfaces and compare
1530 * their hdc with hdc. Implement it in WineD3D! */
1531 return DDERR_NOTFOUND
;
1534 /*****************************************************************************
1535 * IDirectDraw7::RestoreAllSurfaces
1537 * Calls the restore method of all surfaces
1542 * Always returns DD_OK because it's a stub
1544 *****************************************************************************/
1545 static HRESULT WINAPI
1546 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1548 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1549 FIXME("(%p): Stub\n", This
);
1551 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1552 * get their parent and call their restore method. Do not implement
1553 * it in WineD3D, as restoring a surface means re-creating the
1559 /*****************************************************************************
1560 * IDirectDraw7::StartModeTest
1562 * Tests the specified video modes to update the system registry with
1563 * refresh rate information. StartModeTest starts the mode test,
1564 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1565 * isn't called within 15 seconds, the mode is failed automatically
1567 * As refresh rates are handled by the X server, I don't think this
1568 * Method is important
1571 * Modes: An array of mode specifications
1572 * NumModes: The number of modes in Modes
1573 * Flags: Some flags...
1576 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1577 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1580 *****************************************************************************/
1581 static HRESULT WINAPI
1582 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1587 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1588 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1590 /* This looks sane */
1591 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1593 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1594 * As it is not, DDERR_TESTFINISHED is returned
1595 * (hopefully that's correct
1597 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1598 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1604 /*****************************************************************************
1605 * IDirectDrawImpl_RecreateSurfacesCallback
1607 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1608 * It re-recreates the WineD3DSurface. It's pretty straightforward
1610 *****************************************************************************/
1612 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1613 DDSURFACEDESC2
*desc
,
1616 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1617 IDirectDrawSurface7
,
1619 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1621 IParentImpl
*parImpl
= NULL
;
1622 IWineD3DSurface
*wineD3DSurface
;
1623 IWineD3DSwapChain
*swapchain
;
1626 IWineD3DClipper
*clipper
= NULL
;
1628 WINED3DSURFACE_DESC Desc
;
1629 WINED3DFORMAT Format
;
1630 WINED3DRESOURCETYPE Type
;
1635 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1636 DWORD MultiSampleQuality
;
1640 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1642 /* For the enumeration */
1643 IDirectDrawSurface7_Release(surf
);
1645 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1647 /* Get the objects */
1648 swapchain
= surfImpl
->wineD3DSwapChain
;
1649 surfImpl
->wineD3DSwapChain
= NULL
;
1650 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1651 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1652 IUnknown_Release(Parent
); /* For the getParent */
1654 /* Is the parent an IParent interface? */
1655 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1657 /* It is a IParent interface! */
1658 IUnknown_Release(Parent
); /* For the QueryInterface */
1659 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1660 /* Release the reference the parent interface is holding */
1661 IWineD3DSurface_Release(wineD3DSurface
);
1664 /* get the clipper */
1665 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1667 /* Get the surface properties */
1668 Desc
.Format
= &Format
;
1670 Desc
.Usage
= &Usage
;
1673 Desc
.MultiSampleType
= &MultiSampleType
;
1674 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1675 Desc
.Width
= &Width
;
1676 Desc
.Height
= &Height
;
1678 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1679 if(hr
!= D3D_OK
) return hr
;
1682 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1685 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1686 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1689 Parent
= (IUnknown
*) parImpl
;
1692 /* Create the new surface */
1693 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1694 Width
, Height
, Format
,
1695 TRUE
/* Lockable */,
1696 FALSE
/* Discard */,
1697 surfImpl
->mipmap_level
,
1698 &surfImpl
->WineD3DSurface
,
1704 0 /* SharedHandle */,
1711 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1713 /* Update the IParent if it exists */
1716 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1717 /* Add a reference for the IParent */
1718 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1720 /* TODO: Copy the surface content, except for render targets */
1722 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1726 /* The backbuffers have the swapchain set as well, but the primary
1727 * owns it and destroys it
1729 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1730 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1732 surfImpl
->isRenderTarget
= FALSE
;
1734 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1735 TRACE("Surface released successful, next surface\n");
1737 ERR("Something's still holding the old WineD3DSurface\n");
1740 surfImpl
->ImplType
= This
->ImplType
;
1744 IWineD3DClipper_Release(clipper
);
1746 return DDENUMRET_OK
;
1749 /*****************************************************************************
1750 * IDirectDrawImpl_RecreateAllSurfaces
1752 * A function, that converts all wineD3DSurfaces to the new implementation type
1753 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1754 * new WineD3DSurface, copies the content and releases the old surface
1756 *****************************************************************************/
1758 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1760 DDSURFACEDESC2 desc
;
1761 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1763 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1765 /* Should happen almost never */
1766 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1768 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1770 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1772 memset(&desc
, 0, sizeof(desc
));
1773 desc
.dwSize
= sizeof(desc
);
1775 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1779 IDirectDrawImpl_RecreateSurfacesCallback
);
1782 /*****************************************************************************
1783 * D3D7CB_CreateSurface
1785 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1786 * correct mipmap sublevel, and returns it to WineD3D.
1787 * The surfaces are created already by IDirectDraw7::CreateSurface
1790 * With, Height: With and height of the surface
1791 * Format: The requested format
1792 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1793 * level: The mipmap level
1794 * Face: The cube map face type
1795 * Surface: Pointer to pass the created surface back at
1796 * SharedHandle: NULL
1801 *****************************************************************************/
1802 static HRESULT WINAPI
1803 D3D7CB_CreateSurface(IUnknown
*device
,
1804 IUnknown
*pSuperior
,
1805 UINT Width
, UINT Height
,
1806 WINED3DFORMAT Format
,
1807 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1808 WINED3DCUBEMAP_FACES Face
,
1809 IWineD3DSurface
**Surface
,
1810 HANDLE
*SharedHandle
)
1812 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1813 IDirectDrawSurfaceImpl
*surf
= NULL
;
1815 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1816 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1818 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1821 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1822 TRACE("Asked for positive x\n");
1823 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1824 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1826 surf
= This
->tex_root
; break;
1827 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1828 TRACE("Asked for negative x\n");
1829 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1830 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1831 TRACE("Asked for positive y\n");
1832 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1833 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1834 TRACE("Asked for negative y\n");
1835 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1836 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1837 TRACE("Asked for positive z\n");
1838 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1839 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1840 TRACE("Asked for negative z\n");
1841 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1842 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1847 IDirectDrawSurface7
*attached
;
1848 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1851 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1852 IDirectDrawSurface7_Release(attached
);
1854 if(!surf
) ERR("root search surface not found\n");
1856 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1859 IDirectDrawSurface7
*attached
;
1860 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1863 if(!attached
) ERR("Surface not found\n");
1864 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1865 IDirectDrawSurface7_Release(attached
);
1869 /* Return the surface */
1870 *Surface
= surf
->WineD3DSurface
;
1872 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1876 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1877 IUnknown
* swapChainParent
;
1878 TRACE("(%p) call back\n", pSwapChain
);
1880 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1881 IUnknown_Release(swapChainParent
);
1882 return IUnknown_Release(swapChainParent
);
1885 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1886 IUnknown
* surfaceParent
;
1887 TRACE("(%p) call back\n", pSurface
);
1889 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1890 IUnknown_Release(surfaceParent
);
1891 return IUnknown_Release(surfaceParent
);
1894 /*****************************************************************************
1895 * IDirectDrawImpl_CreateNewSurface
1897 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1898 * with the passed parameters.
1901 * DDSD: Description of the surface to create
1902 * Surf: Address to store the interface pointer at
1907 *****************************************************************************/
1908 static HRESULT WINAPI
1909 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1910 DDSURFACEDESC2
*pDDSD
,
1911 IDirectDrawSurfaceImpl
**ppSurf
,
1915 UINT Width
= 0, Height
= 0;
1916 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1917 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1919 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1920 WINED3DSURFACE_DESC Desc
;
1922 IParentImpl
*parImpl
= NULL
;
1923 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1925 /* Dummies for GetDesc */
1926 WINED3DPOOL dummy_d3dpool
;
1927 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1931 if (TRACE_ON(ddraw
))
1933 TRACE(" (%p) Requesting surface desc :\n", This
);
1934 DDRAW_dump_surface_desc(pDDSD
);
1937 /* Select the surface type, if it wasn't choosen yet */
1938 if(ImplType
== SURFACE_UNKNOWN
)
1940 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1941 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1943 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1944 ImplType
= SURFACE_OPENGL
;
1947 /* Otherwise use GDI surfaces for now */
1950 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1951 ImplType
= SURFACE_GDI
;
1954 /* Policy if all surface implementations are available:
1955 * First, check if a default type was set with winecfg. If not,
1956 * try Xrender surfaces, and use them if they work. Next, check if
1957 * accelerated OpenGL is available, and use GL surfaces in this
1958 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1959 * was created, always use OpenGL surfaces.
1961 * (Note: Xrender surfaces are not implemented for now, the
1962 * unaccelerated implementation uses GDI to render in Software)
1965 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1966 * be re-created. This could be done with IDirectDrawSurface7::Restore
1968 This
->ImplType
= ImplType
;
1972 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1973 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1975 /* We have to change to OpenGL,
1976 * and re-create all WineD3DSurfaces
1978 ImplType
= SURFACE_OPENGL
;
1979 This
->ImplType
= ImplType
;
1980 TRACE("(%p) Re-creating all surfaces\n", This
);
1981 IDirectDrawImpl_RecreateAllSurfaces(This
);
1982 TRACE("(%p) Done recreating all surfaces\n", This
);
1984 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1986 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1987 /* Do not fail surface creation, only fail 3D device creation */
1991 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1992 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1994 /* Tests show surfaces without memory flags get these flags added right after creation. */
1995 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1997 /* Get the correct wined3d usage */
1998 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1999 DDSCAPS_BACKBUFFER
|
2000 DDSCAPS_3DDEVICE
) )
2002 Usage
|= WINED3DUSAGE_RENDERTARGET
;
2004 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
2006 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
2008 Usage
|= WINED3DUSAGE_OVERLAY
;
2010 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
2012 /* The depth stencil creation callback sets this flag.
2013 * Set the WineD3D usage to let it know that it's a depth
2016 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
2018 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2020 Pool
= WINED3DPOOL_SYSTEMMEM
;
2022 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
2024 Pool
= WINED3DPOOL_MANAGED
;
2025 /* Managed textures have the system memory flag set */
2026 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
2028 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
2030 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2033 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
2036 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
2037 if(Format
== WINED3DFMT_UNKNOWN
)
2039 ERR("Unsupported / Unknown pixelformat\n");
2040 return DDERR_INVALIDPIXELFORMAT
;
2043 /* Create the Surface object */
2044 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2047 ERR("(%p) Error allocating memory for a surface\n", This
);
2048 return DDERR_OUTOFVIDEOMEMORY
;
2050 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
2051 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
2052 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
2053 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
2054 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
2056 (*ppSurf
)->version
= 7;
2057 (*ppSurf
)->ddraw
= This
;
2058 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
2059 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2060 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2062 /* Surface attachments */
2063 (*ppSurf
)->next_attached
= NULL
;
2064 (*ppSurf
)->first_attached
= *ppSurf
;
2066 /* Needed to re-create the surface on an implementation change */
2067 (*ppSurf
)->ImplType
= ImplType
;
2069 /* For D3DDevice creation */
2070 (*ppSurf
)->isRenderTarget
= FALSE
;
2072 /* A trace message for debugging */
2073 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2075 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2077 /* Render targets and textures need a IParent interface,
2078 * because WineD3D will destroy them when the swapchain
2081 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2084 ERR("Out of memory when allocating memory for a IParent implementation\n");
2085 return DDERR_OUTOFMEMORY
;
2088 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2089 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2090 TRACE("Using IParent interface %p as parent\n", parImpl
);
2094 /* Use the surface as parent */
2095 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2096 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2099 /* Now create the WineD3D Surface */
2100 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2104 TRUE
/* Lockable */,
2105 FALSE
/* Discard */,
2107 &(*ppSurf
)->WineD3DSurface
,
2110 WINED3DMULTISAMPLE_NONE
,
2111 0 /* MultiSampleQuality */,
2112 0 /* SharedHandle */,
2118 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2122 /* Set the child of the parent implementation if it exists */
2125 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2126 /* The IParent releases the WineD3DSurface, and
2127 * the ddraw surface does that too. Hold a reference
2129 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2132 /* Increase the surface counter, and attach the surface */
2133 InterlockedIncrement(&This
->surfaces
);
2134 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2136 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2137 * But this could also be delegated to WineDDraw, as it keeps track of all its
2138 * resources. Not implemented for now, as there are more important things ;)
2141 /* Get the pixel format of the WineD3DSurface and store it.
2142 * Don't use the Format choosen above, WineD3D might have
2145 Desc
.Format
= &Format
;
2146 Desc
.Type
= &ResType
;
2147 Desc
.Usage
= &Usage
;
2148 Desc
.Pool
= &dummy_d3dpool
;
2149 Desc
.Size
= &dummy_uint
;
2150 Desc
.MultiSampleType
= &dummy_mst
;
2151 Desc
.MultiSampleQuality
= &dummy_dword
;
2152 Desc
.Width
= &Width
;
2153 Desc
.Height
= &Height
;
2155 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2156 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2159 ERR("IWineD3DSurface::GetDesc failed\n");
2160 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2164 if(Format
== WINED3DFMT_UNKNOWN
)
2166 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2168 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2170 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2171 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2172 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2173 * TODO: Test other fourcc formats
2175 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2176 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2178 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2179 if(Format
== WINED3DFMT_DXT1
)
2181 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2185 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2190 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2191 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2194 /* Application passed a color key? Set it! */
2195 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2197 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2199 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2201 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2203 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2205 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2207 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2209 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2211 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2213 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2215 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2217 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2219 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2221 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2222 if(hr
!= WINED3D_OK
)
2224 /* No need for a trace here, wined3d does that for us */
2225 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2232 /*****************************************************************************
2233 * CreateAdditionalSurfaces
2235 * Creates a new mipmap chain.
2238 * root: Root surface to attach the newly created chain to
2239 * count: number of surfaces to create
2240 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2241 * effects on the caller
2242 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2243 * creates an additional surface without the mipmapping flags
2245 *****************************************************************************/
2247 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2248 IDirectDrawSurfaceImpl
*root
,
2250 DDSURFACEDESC2 DDSD
,
2253 UINT i
, j
, level
= 0;
2255 IDirectDrawSurfaceImpl
*last
= root
;
2257 for(i
= 0; i
< count
; i
++)
2259 IDirectDrawSurfaceImpl
*object2
= NULL
;
2261 /* increase the mipmap level, but only if a mipmap is created
2262 * In this case, also halve the size
2264 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2267 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2268 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2269 /* Set the mipmap sublevel flag according to msdn */
2270 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2274 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2276 CubeFaceRoot
= FALSE
;
2278 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2287 /* Add the new surface to the complex attachment array */
2288 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2290 if(last
->complex_array
[j
]) continue;
2291 last
->complex_array
[j
] = object2
;
2296 /* Remove the (possible) back buffer cap from the new surface description,
2297 * because only one surface in the flipping chain is a back buffer, one
2298 * is a front buffer, the others are just primary surfaces.
2300 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2305 /*****************************************************************************
2306 * IDirectDraw7::CreateSurface
2308 * Creates a new IDirectDrawSurface object and returns its interface.
2310 * The surface connections with wined3d are a bit tricky. Basically it works
2313 * |------------------------| |-----------------|
2314 * | DDraw surface | | WineD3DSurface |
2316 * | WineD3DSurface |-------------->| |
2317 * | Child |<------------->| Parent |
2318 * |------------------------| |-----------------|
2320 * The DDraw surface is the parent of the wined3d surface, and it releases
2321 * the WineD3DSurface when the ddraw surface is destroyed.
2323 * However, for all surfaces which can be in a container in WineD3D,
2324 * we have to do this. These surfaces are usually complex surfaces,
2325 * so this concerns primary surfaces with a front and a back buffer,
2328 * |------------------------| |-----------------|
2329 * | DDraw surface | | Container |
2331 * | Child |<------------->| Parent |
2332 * | Texture |<------------->| |
2333 * | WineD3DSurface |<----| | Levels |<--|
2334 * | Complex connection | | | | |
2335 * |------------------------| | |-----------------| |
2339 * | |------------------| | |-----------------| |
2340 * | | IParent | |-------->| WineD3DSurface | |
2342 * | | Child |<------------->| Parent | |
2343 * | | | | Container |<--|
2344 * | |------------------| |-----------------| |
2346 * | |----------------------| |
2347 * | | DDraw surface 2 | |
2349 * |<->| Complex root Child | |
2351 * | | WineD3DSurface |<----| |
2352 * | |----------------------| | |
2354 * | |---------------------| | |-----------------| |
2355 * | | IParent | |----->| WineD3DSurface | |
2357 * | | Child |<---------->| Parent | |
2358 * | |---------------------| | Container |<--|
2359 * | |-----------------| |
2361 * | ---More surfaces can follow--- |
2363 * The reason is that the IWineD3DSwapchain(render target container)
2364 * and the IWineD3DTexure(Texture container) release the parents
2365 * of their surface's children, but by releasing the complex root
2366 * the surfaces which are complexly attached to it are destroyed
2367 * too. See IDirectDrawSurface::Release for a more detailed
2371 * DDSD: Description of the surface to create
2372 * Surf: Address to store the interface pointer at
2373 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2374 * aggregation, so it has to be NULL
2378 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2379 * DDERR_* if an error occurs
2381 *****************************************************************************/
2382 static HRESULT WINAPI
2383 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2384 DDSURFACEDESC2
*DDSD
,
2385 IDirectDrawSurface7
**Surf
,
2388 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2389 IDirectDrawSurfaceImpl
*object
= NULL
;
2391 LONG extra_surfaces
= 0;
2392 DDSURFACEDESC2 desc2
;
2393 WINED3DDISPLAYMODE Mode
;
2395 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2397 /* Some checks before we start */
2398 if (TRACE_ON(ddraw
))
2400 TRACE(" (%p) Requesting surface desc :\n", This
);
2401 DDRAW_dump_surface_desc(DDSD
);
2403 EnterCriticalSection(&ddraw_cs
);
2405 if (UnkOuter
!= NULL
)
2407 FIXME("(%p) : outer != NULL?\n", This
);
2408 LeaveCriticalSection(&ddraw_cs
);
2409 return CLASS_E_NOAGGREGATION
; /* unchecked */
2414 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2415 LeaveCriticalSection(&ddraw_cs
);
2416 return E_POINTER
; /* unchecked */
2419 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2421 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2422 DDSD
->dwFlags
|= DDSD_CAPS
;
2425 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2427 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2428 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2431 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2433 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2434 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2435 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2438 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2439 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2441 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2443 LeaveCriticalSection(&ddraw_cs
);
2444 return DDERR_NOEXCLUSIVEMODE
;
2447 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2448 WARN("Application tried to create an explicit front or back buffer\n");
2449 LeaveCriticalSection(&ddraw_cs
);
2450 return DDERR_INVALIDCAPS
;
2452 /* Check cube maps but only if the size includes them */
2453 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2455 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2456 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2458 WARN("Cube map faces requested without cube map flag\n");
2459 LeaveCriticalSection(&ddraw_cs
);
2460 return DDERR_INVALIDCAPS
;
2462 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2463 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2465 WARN("Cube map without faces requested\n");
2466 LeaveCriticalSection(&ddraw_cs
);
2467 return DDERR_INVALIDPARAMS
;
2470 /* Quick tests confirm those can be created, but we don't do that yet */
2471 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2472 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2474 FIXME("Partial cube maps not supported yet\n");
2478 /* According to the msdn this flag is ignored by CreateSurface */
2479 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2480 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2482 /* Modify some flags */
2483 memset(&desc2
, 0, sizeof(desc2
));
2484 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2485 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2486 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2487 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2489 /* Get the video mode from WineD3D - we will need it */
2490 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2491 0, /* Swapchain 0 */
2495 ERR("Failed to read display mode from wined3d\n");
2496 switch(This
->orig_bpp
)
2499 Mode
.Format
= WINED3DFMT_P8
;
2503 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2507 Mode
.Format
= WINED3DFMT_R5G6B5
;
2511 Mode
.Format
= WINED3DFMT_R8G8B8
;
2515 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2518 Mode
.Width
= This
->orig_width
;
2519 Mode
.Height
= This
->orig_height
;
2522 /* No pixelformat given? Use the current screen format */
2523 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2525 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2526 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2528 /* Wait: It could be a Z buffer */
2529 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2531 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2534 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2537 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2540 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2543 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2546 ERR("Unknown Z buffer bit depth\n");
2551 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2555 /* No Width or no Height? Use the original screen size
2557 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2558 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2560 /* Invalid for non-render targets */
2561 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2563 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2565 LeaveCriticalSection(&ddraw_cs
);
2566 return DDERR_INVALIDPARAMS
;
2569 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2570 desc2
.dwWidth
= Mode
.Width
;
2571 desc2
.dwHeight
= Mode
.Height
;
2574 /* Mipmap count fixes */
2575 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2577 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2579 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2581 /* Mipmap count is given, should not be 0 */
2582 if( desc2
.u2
.dwMipMapCount
== 0 )
2584 LeaveCriticalSection(&ddraw_cs
);
2585 return DDERR_INVALIDPARAMS
;
2590 /* Undocumented feature: Create sublevels until
2591 * either the width or the height is 1
2593 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2594 desc2
.dwWidth
: desc2
.dwHeight
;
2595 desc2
.u2
.dwMipMapCount
= 0;
2598 desc2
.u2
.dwMipMapCount
+= 1;
2605 /* Not-complex mipmap -> Mipmapcount = 1 */
2606 desc2
.u2
.dwMipMapCount
= 1;
2608 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2610 /* There's a mipmap count in the created surface in any case */
2611 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2613 /* If no mipmap is given, the texture has only one level */
2615 /* The first surface is a front buffer, the back buffer is created afterwards */
2616 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2618 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2621 /* The root surface in a cube map is positive x */
2622 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2624 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2625 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2628 /* Create the first surface */
2629 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2632 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2633 LeaveCriticalSection(&ddraw_cs
);
2636 object
->is_complex_root
= TRUE
;
2638 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2640 /* Create Additional surfaces if necessary
2641 * This applies to Primary surfaces which have a back buffer count
2642 * set, but not to mipmap textures. In case of Mipmap textures,
2643 * wineD3D takes care of the creation of additional surfaces
2645 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2647 extra_surfaces
= DDSD
->dwBackBufferCount
;
2648 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2649 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2653 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2655 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2656 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2657 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2658 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2659 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2660 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2661 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2662 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2663 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2664 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2665 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2666 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2667 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2668 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2669 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2670 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2671 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2674 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2677 /* This destroys and possibly created surfaces too */
2678 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2679 LeaveCriticalSection(&ddraw_cs
);
2683 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2684 * But attach the d3ddevice only if the currently created surface was
2685 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2686 * The only case I can think of where this doesn't apply is when a
2687 * 2D app was configured by the user to run with OpenGL and it didn't create
2688 * the render target as first surface. In this case the render target creation
2689 * will cause the 3D init.
2691 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2692 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2694 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2697 /* Search for the primary to use as render target */
2698 LIST_FOR_EACH(entry
, &This
->surface_list
)
2700 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2701 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2702 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2706 TRACE("Using primary %p as render target\n", target
);
2711 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2712 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2715 IDirectDrawSurfaceImpl
*release_surf
;
2716 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2719 /* The before created surface structures are in an incomplete state here.
2720 * WineD3D holds the reference on the IParents, and it released them on the failure
2721 * already. So the regular release method implementation would fail on the attempt
2722 * to destroy either the IParents or the swapchain. So free the surface here.
2723 * The surface structure here is a list, not a tree, because onscreen targets
2724 * cannot be cube textures
2728 release_surf
= object
;
2729 object
= object
->complex_array
[0];
2730 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2732 LeaveCriticalSection(&ddraw_cs
);
2735 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2736 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2739 /* Addref the ddraw interface to keep an reference for each surface */
2740 IDirectDraw7_AddRef(iface
);
2741 object
->ifaceToRelease
= (IUnknown
*) iface
;
2743 /* Create a WineD3DTexture if a texture was requested */
2744 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2747 WINED3DFORMAT Format
;
2748 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2750 This
->tex_root
= object
;
2752 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2754 /* a mipmap is created, create enough levels */
2755 levels
= desc2
.u2
.dwMipMapCount
;
2759 /* No mipmap is created, create one level */
2763 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2764 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2766 Pool
= WINED3DPOOL_SYSTEMMEM
;
2768 /* Should I forward the MANAGED cap to the managed pool ? */
2770 /* Get the format. It's set already by CreateNewSurface */
2771 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2773 /* The surfaces are already created, the callback only
2774 * passes the IWineD3DSurface to WineD3D
2776 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2778 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2779 DDSD
->dwWidth
, /* Edgelength */
2784 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2785 0, /* SharedHandle */
2786 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2787 D3D7CB_CreateSurface
);
2791 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2792 DDSD
->dwWidth
, DDSD
->dwHeight
,
2793 levels
, /* MipMapCount = Levels */
2797 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2798 0, /* SharedHandle */
2799 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2800 D3D7CB_CreateSurface
);
2802 This
->tex_root
= NULL
;
2805 LeaveCriticalSection(&ddraw_cs
);
2809 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2810 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2813 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2814 const DDPIXELFORMAT
*provided
)
2816 /* Some flags must be present in both or neither for a match. */
2817 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2818 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2819 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2821 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2824 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2827 if (requested
->dwFlags
& DDPF_FOURCC
)
2828 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2831 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2832 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2833 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2836 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2837 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2838 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2841 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2842 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2845 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2846 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2848 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2851 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2852 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2859 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2860 const DDSURFACEDESC2
* provided
)
2869 #define CMP(FLAG, FIELD) \
2870 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2871 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2873 static const struct compare_info compare
[] =
2875 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2876 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2878 CMP(CKDESTBLT
, ddckCKDestBlt
),
2879 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2880 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2881 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2882 CMP(HEIGHT
, dwHeight
),
2883 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2884 CMP(LPSURFACE
, lpSurface
),
2885 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2886 CMP(PITCH
, u1
/* lPitch */),
2887 /* PIXELFORMAT: manual */
2888 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2889 CMP(TEXTURESTAGE
, dwTextureStage
),
2890 CMP(WIDTH
, dwWidth
),
2891 /* ZBUFFERBITDEPTH: "obsolete" */
2898 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2901 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2903 if (requested
->dwFlags
& compare
[i
].flag
2904 && memcmp((const char *)provided
+ compare
[i
].offset
,
2905 (const char *)requested
+ compare
[i
].offset
,
2906 compare
[i
].size
) != 0)
2910 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2912 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2913 &provided
->u4
.ddpfPixelFormat
))
2920 #undef DDENUMSURFACES_SEARCHTYPE
2921 #undef DDENUMSURFACES_MATCHTYPE
2923 /*****************************************************************************
2924 * IDirectDraw7::EnumSurfaces
2926 * Loops through all surfaces attached to this device and calls the
2927 * application callback. This can't be relayed to WineD3DDevice,
2928 * because some WineD3DSurfaces' parents are IParent objects
2931 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2932 * DDSD: Description to filter for
2933 * Context: Application-provided pointer, it's passed unmodified to the
2935 * Callback: Address to call for each surface
2938 * DDERR_INVALIDPARAMS if the callback is NULL
2941 *****************************************************************************/
2942 static HRESULT WINAPI
2943 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2945 DDSURFACEDESC2
*DDSD
,
2947 LPDDENUMSURFACESCALLBACK7 Callback
)
2949 /* The surface enumeration is handled by WineDDraw,
2950 * because it keeps track of all surfaces attached to
2951 * it. The filtering is done by our callback function,
2952 * because WineDDraw doesn't handle ddraw-like surface
2955 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2956 IDirectDrawSurfaceImpl
*surf
;
2958 DDSURFACEDESC2 desc
;
2959 struct list
*entry
, *entry2
;
2961 all
= Flags
& DDENUMSURFACES_ALL
;
2962 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2964 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2965 EnterCriticalSection(&ddraw_cs
);
2969 LeaveCriticalSection(&ddraw_cs
);
2970 return DDERR_INVALIDPARAMS
;
2973 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2974 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2976 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2977 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2979 desc
= surf
->surface_desc
;
2980 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2981 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2983 LeaveCriticalSection(&ddraw_cs
);
2988 LeaveCriticalSection(&ddraw_cs
);
2992 static HRESULT WINAPI
2993 findRenderTarget(IDirectDrawSurface7
*surface
,
2994 DDSURFACEDESC2
*desc
,
2997 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
2998 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
3000 if(!surf
->isRenderTarget
) {
3002 IDirectDrawSurface7_Release(surface
);
3003 return DDENUMRET_CANCEL
;
3006 /* Recurse into the surface tree */
3007 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
3009 IDirectDrawSurface7_Release(surface
);
3010 if(*target
) return DDENUMRET_CANCEL
;
3011 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
3014 /*****************************************************************************
3015 * D3D7CB_CreateRenderTarget
3017 * Callback called by WineD3D to create Surfaces for render target usage
3018 * This function takes the D3D target from the IDirectDrawImpl structure,
3019 * and returns the WineD3DSurface. To avoid double usage, the surface
3020 * is marked as render target afterwards
3023 * device: The WineD3DDevice's parent
3024 * Width, Height, Format: Dimensions and pixelformat of the render target
3025 * Ignored, because the surface already exists
3026 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3028 * ppSurface: Address to pass the surface pointer back at
3029 * pSharedHandle: Ignored
3032 * Always returns D3D_OK
3034 *****************************************************************************/
3035 static HRESULT WINAPI
3036 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
3037 UINT Width
, UINT Height
,
3038 WINED3DFORMAT Format
,
3039 WINED3DMULTISAMPLE_TYPE MultiSample
,
3040 DWORD MultisampleQuality
,
3042 IWineD3DSurface
** ppSurface
,
3043 HANDLE
* pSharedHandle
)
3045 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3046 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
3047 TRACE("(%p) call back\n", device
);
3049 if(d3dSurface
->isRenderTarget
)
3051 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
3052 &target
, findRenderTarget
);
3056 target
= d3dSurface
;
3061 target
= This
->d3d_target
;
3062 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3065 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3067 *ppSurface
= target
->WineD3DSurface
;
3068 target
->isRenderTarget
= TRUE
;
3069 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3073 static HRESULT WINAPI
3074 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3075 IUnknown
*pSuperior
,
3078 WINED3DFORMAT Format
,
3079 WINED3DMULTISAMPLE_TYPE MultiSample
,
3080 DWORD MultisampleQuality
,
3082 IWineD3DSurface
** ppSurface
,
3083 HANDLE
* pSharedHandle
)
3085 /* Create a Depth Stencil surface to make WineD3D happy */
3086 HRESULT hr
= D3D_OK
;
3087 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3088 DDSURFACEDESC2 ddsd
;
3090 TRACE("(%p) call back\n", device
);
3094 /* Create a DirectDraw surface */
3095 memset(&ddsd
, 0, sizeof(ddsd
));
3096 ddsd
.dwSize
= sizeof(ddsd
);
3097 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3098 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3099 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3100 ddsd
.dwHeight
= Height
;
3101 ddsd
.dwWidth
= Width
;
3104 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3108 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3111 This
->depthstencil
= TRUE
;
3112 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3114 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3116 This
->depthstencil
= FALSE
;
3119 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3122 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3126 /*****************************************************************************
3127 * D3D7CB_CreateAdditionalSwapChain
3129 * Callback function for WineD3D which creates a new WineD3DSwapchain
3130 * interface. It also creates an IParent interface to store that pointer,
3131 * so the WineD3DSwapchain has a parent and can be released when the D3D
3132 * device is destroyed
3133 *****************************************************************************/
3134 static HRESULT WINAPI
3135 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3136 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3137 IWineD3DSwapChain
** ppSwapChain
)
3139 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3140 IParentImpl
*object
= NULL
;
3141 HRESULT res
= D3D_OK
;
3142 IWineD3DSwapChain
*swapchain
;
3143 IDirectDrawSurfaceImpl
*iterator
;
3144 TRACE("(%p) call back\n", device
);
3146 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3149 FIXME("Allocation of memory failed\n");
3150 *ppSwapChain
= NULL
;
3151 return DDERR_OUTOFVIDEOMEMORY
;
3154 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3157 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
3158 pPresentationParameters
,
3160 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3161 D3D7CB_CreateRenderTarget
,
3162 D3D7CB_CreateDepthStencilSurface
,
3166 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3167 HeapFree(GetProcessHeap(), 0 , object
);
3168 *ppSwapChain
= NULL
;
3172 *ppSwapChain
= swapchain
;
3173 object
->child
= (IUnknown
*) swapchain
;
3174 This
->d3d_target
->wineD3DSwapChain
= swapchain
;
3175 iterator
= This
->d3d_target
->complex_array
[0];
3177 iterator
->wineD3DSwapChain
= swapchain
;
3178 iterator
= iterator
->complex_array
[0];
3185 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
3186 IDirectDrawSurfaceImpl
*primary
) {
3188 WINED3DPRESENT_PARAMETERS presentation_parameters
;
3191 window
= This
->dest_window
;
3193 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
3195 /* Use the surface description for the device parameters, not the
3196 * Device settings. The app might render to an offscreen surface
3198 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3199 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3200 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3201 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3202 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3203 presentation_parameters
.MultiSampleQuality
= 0;
3204 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
3205 presentation_parameters
.hDeviceWindow
= window
;
3206 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3207 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
3208 presentation_parameters
.AutoDepthStencilFormat
= 0;
3209 presentation_parameters
.Flags
= 0;
3210 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3211 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3213 This
->d3d_target
= primary
;
3214 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
,
3215 &presentation_parameters
,
3216 D3D7CB_CreateAdditionalSwapChain
);
3217 This
->d3d_target
= NULL
;
3221 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3222 primary
->wineD3DSwapChain
= NULL
;
3227 /*****************************************************************************
3228 * IDirectDrawImpl_AttachD3DDevice
3230 * Initializes the D3D capabilities of WineD3D
3233 * primary: The primary surface for D3D
3239 *****************************************************************************/
3240 static HRESULT WINAPI
3241 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3242 IDirectDrawSurfaceImpl
*primary
)
3245 HWND window
= This
->dest_window
;
3247 WINED3DPRESENT_PARAMETERS localParameters
;
3249 TRACE("(%p)->(%p)\n", This
, primary
);
3251 /* If there's no window, create a hidden window. WineD3D needs it */
3254 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3256 GetSystemMetrics(SM_CXSCREEN
),
3257 GetSystemMetrics(SM_CYSCREEN
),
3258 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3260 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3261 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3262 This
->d3d_window
= window
;
3266 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3269 /* Store the future Render Target surface */
3270 This
->d3d_target
= primary
;
3272 /* Use the surface description for the device parameters, not the
3273 * Device settings. The app might render to an offscreen surface
3275 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3276 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3277 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3278 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3279 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3280 localParameters
.MultiSampleQuality
= 0;
3281 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3282 localParameters
.hDeviceWindow
= window
;
3283 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3284 localParameters
.EnableAutoDepthStencil
= TRUE
;
3285 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3286 localParameters
.Flags
= 0;
3287 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3288 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3290 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3292 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3293 * recursive loop until ram or emulated video memory is full
3295 This
->d3d_initialized
= TRUE
;
3297 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3299 D3D7CB_CreateAdditionalSwapChain
);
3302 This
->d3d_target
= NULL
;
3303 This
->d3d_initialized
= FALSE
;
3307 This
->declArraySize
= 2;
3308 This
->decls
= HeapAlloc(GetProcessHeap(),
3310 sizeof(*This
->decls
) * This
->declArraySize
);
3313 ERR("Error allocating an array for the converted vertex decls\n");
3314 This
->declArraySize
= 0;
3315 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3316 D3D7CB_DestroyDepthStencilSurface
,
3317 D3D7CB_DestroySwapChain
);
3318 return E_OUTOFMEMORY
;
3321 /* Create an Index Buffer parent */
3322 TRACE("(%p) Successfully initialized 3D\n", This
);
3326 /*****************************************************************************
3327 * DirectDrawCreateClipper (DDRAW.@)
3329 * Creates a new IDirectDrawClipper object.
3332 * Clipper: Address to write the interface pointer to
3333 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3337 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3338 * E_OUTOFMEMORY if allocating the object failed
3340 *****************************************************************************/
3342 DirectDrawCreateClipper(DWORD Flags
,
3343 LPDIRECTDRAWCLIPPER
*Clipper
,
3346 IDirectDrawClipperImpl
* object
;
3347 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3349 EnterCriticalSection(&ddraw_cs
);
3350 if (UnkOuter
!= NULL
)
3352 LeaveCriticalSection(&ddraw_cs
);
3353 return CLASS_E_NOAGGREGATION
;
3358 LeaveCriticalSection(&ddraw_cs
);
3359 return DDERR_NODIRECTDRAWSUPPORT
;
3362 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3363 sizeof(IDirectDrawClipperImpl
));
3366 LeaveCriticalSection(&ddraw_cs
);
3367 return E_OUTOFMEMORY
;
3370 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3372 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3373 if(!object
->wineD3DClipper
)
3375 HeapFree(GetProcessHeap(), 0, object
);
3376 LeaveCriticalSection(&ddraw_cs
);
3377 return E_OUTOFMEMORY
;
3380 *Clipper
= (IDirectDrawClipper
*) object
;
3381 LeaveCriticalSection(&ddraw_cs
);
3385 /*****************************************************************************
3386 * IDirectDraw7::CreateClipper
3388 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3390 *****************************************************************************/
3391 static HRESULT WINAPI
3392 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3394 IDirectDrawClipper
**Clipper
,
3397 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3398 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3399 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3402 /*****************************************************************************
3403 * IDirectDraw7::CreatePalette
3405 * Creates a new IDirectDrawPalette object
3408 * Flags: The flags for the new clipper
3409 * ColorTable: Color table to assign to the new clipper
3410 * Palette: Address to write the interface pointer to
3411 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3415 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3416 * E_OUTOFMEMORY if allocating the object failed
3418 *****************************************************************************/
3419 static HRESULT WINAPI
3420 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3422 PALETTEENTRY
*ColorTable
,
3423 IDirectDrawPalette
**Palette
,
3424 IUnknown
*pUnkOuter
)
3426 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3427 IDirectDrawPaletteImpl
*object
;
3428 HRESULT hr
= DDERR_GENERIC
;
3429 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3431 EnterCriticalSection(&ddraw_cs
);
3432 if(pUnkOuter
!= NULL
)
3434 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3435 LeaveCriticalSection(&ddraw_cs
);
3436 return CLASS_E_NOAGGREGATION
;
3439 /* The refcount test shows that a cooplevel is required for this */
3440 if(!This
->cooperative_level
)
3442 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3443 LeaveCriticalSection(&ddraw_cs
);
3444 return DDERR_NOCOOPERATIVELEVELSET
;
3447 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3450 ERR("Out of memory when allocating memory for a palette implementation\n");
3451 LeaveCriticalSection(&ddraw_cs
);
3452 return E_OUTOFMEMORY
;
3455 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3457 object
->ddraw_owner
= This
;
3459 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3462 HeapFree(GetProcessHeap(), 0, object
);
3463 LeaveCriticalSection(&ddraw_cs
);
3467 IDirectDraw7_AddRef(iface
);
3468 object
->ifaceToRelease
= (IUnknown
*) iface
;
3469 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3470 LeaveCriticalSection(&ddraw_cs
);
3474 /*****************************************************************************
3475 * IDirectDraw7::DuplicateSurface
3477 * Duplicates a surface. The surface memory points to the same memory as
3478 * the original surface, and it's released when the last surface referencing
3479 * it is released. I guess that's beyond Wine's surface management right now
3480 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3481 * test application to implement this)
3484 * Src: Address of the source surface
3485 * Dest: Address to write the new surface pointer to
3488 * See IDirectDraw7::CreateSurface
3490 *****************************************************************************/
3491 static HRESULT WINAPI
3492 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3493 IDirectDrawSurface7
*Src
,
3494 IDirectDrawSurface7
**Dest
)
3496 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3497 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3499 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3501 /* For now, simply create a new, independent surface */
3502 return IDirectDraw7_CreateSurface(iface
,
3503 &Surf
->surface_desc
,
3508 /*****************************************************************************
3509 * IDirectDraw7 VTable
3510 *****************************************************************************/
3511 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3514 IDirectDrawImpl_QueryInterface
,
3515 IDirectDrawImpl_AddRef
,
3516 IDirectDrawImpl_Release
,
3517 /*** IDirectDraw ***/
3518 IDirectDrawImpl_Compact
,
3519 IDirectDrawImpl_CreateClipper
,
3520 IDirectDrawImpl_CreatePalette
,
3521 IDirectDrawImpl_CreateSurface
,
3522 IDirectDrawImpl_DuplicateSurface
,
3523 IDirectDrawImpl_EnumDisplayModes
,
3524 IDirectDrawImpl_EnumSurfaces
,
3525 IDirectDrawImpl_FlipToGDISurface
,
3526 IDirectDrawImpl_GetCaps
,
3527 IDirectDrawImpl_GetDisplayMode
,
3528 IDirectDrawImpl_GetFourCCCodes
,
3529 IDirectDrawImpl_GetGDISurface
,
3530 IDirectDrawImpl_GetMonitorFrequency
,
3531 IDirectDrawImpl_GetScanLine
,
3532 IDirectDrawImpl_GetVerticalBlankStatus
,
3533 IDirectDrawImpl_Initialize
,
3534 IDirectDrawImpl_RestoreDisplayMode
,
3535 IDirectDrawImpl_SetCooperativeLevel
,
3536 IDirectDrawImpl_SetDisplayMode
,
3537 IDirectDrawImpl_WaitForVerticalBlank
,
3538 /*** IDirectDraw2 ***/
3539 IDirectDrawImpl_GetAvailableVidMem
,
3540 /*** IDirectDraw7 ***/
3541 IDirectDrawImpl_GetSurfaceFromDC
,
3542 IDirectDrawImpl_RestoreAllSurfaces
,
3543 IDirectDrawImpl_TestCooperativeLevel
,
3544 IDirectDrawImpl_GetDeviceIdentifier
,
3545 /*** IDirectDraw7 ***/
3546 IDirectDrawImpl_StartModeTest
,
3547 IDirectDrawImpl_EvaluateMode
3550 /*****************************************************************************
3551 * IDirectDrawImpl_FindDecl
3553 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3554 * if none was found.
3556 * This function is in ddraw.c and the DDraw object space because D3D7
3557 * vertex buffers are created using the IDirect3D interface to the ddraw
3558 * object, so they can be valid across D3D devices(theoretically. The ddraw
3559 * object also owns the wined3d device
3563 * fvf: Fvf to find the decl for
3566 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3569 *****************************************************************************/
3570 IWineD3DVertexDeclaration
*
3571 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3575 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3576 int p
, low
, high
; /* deliberately signed */
3577 struct FvfToDecl
*convertedDecls
= This
->decls
;
3579 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3582 high
= This
->numConvertedDecls
- 1;
3583 while(low
<= high
) {
3584 p
= (low
+ high
) >> 1;
3586 if(convertedDecls
[p
].fvf
== fvf
) {
3587 TRACE("found %p\n", convertedDecls
[p
].decl
);
3588 return convertedDecls
[p
].decl
;
3589 } else if(convertedDecls
[p
].fvf
< fvf
) {
3595 TRACE("not found. Creating and inserting at position %d.\n", low
);
3597 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3599 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3601 if (hr
!= S_OK
) return NULL
;
3603 if(This
->declArraySize
== This
->numConvertedDecls
) {
3604 int grow
= max(This
->declArraySize
/ 2, 8);
3605 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3606 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3607 if(!convertedDecls
) {
3608 /* This will destroy it */
3609 IWineD3DVertexDeclaration_Release(pDecl
);
3612 This
->decls
= convertedDecls
;
3613 This
->declArraySize
+= grow
;
3616 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3617 convertedDecls
[low
].decl
= pDecl
;
3618 convertedDecls
[low
].fvf
= fvf
;
3619 This
->numConvertedDecls
++;
3621 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);