comctl32: Implement imagelist drag functions, GetOverlayImage.
[wine/multimedia.git] / dlls / dxgi / dxgi_main.c
blobfcc6c07b2401ce7124e51aeae8e38159019db83d
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
30 0, 0, &dxgi_cs,
31 {&dxgi_cs_debug.ProcessLocksList,
32 &dxgi_cs_debug.ProcessLocksList},
33 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
37 struct dxgi_main
39 HMODULE d3d10core;
40 struct dxgi_device_layer *device_layers;
41 UINT layer_count;
42 LONG refcount;
44 static struct dxgi_main dxgi_main;
46 static void dxgi_main_cleanup(void)
48 EnterCriticalSection(&dxgi_cs);
50 HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
51 dxgi_main.device_layers = NULL;
52 dxgi_main.layer_count = 0;
54 FreeLibrary(dxgi_main.d3d10core);
55 dxgi_main.d3d10core = NULL;
57 LeaveCriticalSection(&dxgi_cs);
60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
62 TRACE("fdwReason %u\n", fdwReason);
64 switch(fdwReason)
66 case DLL_PROCESS_ATTACH:
67 DisableThreadLibraryCalls(hInstDLL);
68 ++dxgi_main.refcount;
69 break;
71 case DLL_PROCESS_DETACH:
72 if (!--dxgi_main.refcount) dxgi_main_cleanup();
73 break;
76 return TRUE;
79 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
81 struct dxgi_factory *object;
82 HRESULT hr;
83 UINT i;
85 TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
87 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
88 if (!object)
90 ERR("Failed to allocate DXGI factory object memory\n");
91 *factory = NULL;
92 return E_OUTOFMEMORY;
95 object->vtbl = &dxgi_factory_vtbl;
96 object->refcount = 1;
98 EnterCriticalSection(&dxgi_cs);
99 object->wined3d = WineDirect3DCreate(10, (IUnknown *)object);
100 if(!object->wined3d)
102 hr = DXGI_ERROR_UNSUPPORTED;
103 LeaveCriticalSection(&dxgi_cs);
104 goto fail;
107 object->adapter_count = IWineD3D_GetAdapterCount(object->wined3d);
108 LeaveCriticalSection(&dxgi_cs);
109 object->adapters = HeapAlloc(GetProcessHeap(), 0, object->adapter_count * sizeof(*object->adapters));
110 if (!object->adapters)
112 ERR("Failed to allocate DXGI adapter array memory\n");
113 hr = E_OUTOFMEMORY;
114 goto fail;
117 for (i = 0; i < object->adapter_count; ++i)
119 struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(*adapter));
120 if (!adapter)
122 UINT j;
123 ERR("Failed to allocate DXGI adapter memory\n");
124 for (j = 0; j < i; ++j)
126 HeapFree(GetProcessHeap(), 0, object->adapters[j]);
128 hr = E_OUTOFMEMORY;
129 goto fail;
132 hr = dxgi_adapter_init(adapter, (IDXGIFactory *)object, i);
133 if (FAILED(hr))
135 UINT j;
137 ERR("Failed to initialize adapter, hr %#x.\n", hr);
139 HeapFree(GetProcessHeap(), 0, adapter);
140 for (j = 0; j < i; ++j)
142 IDXGIAdapter_Release(object->adapters[j]);
144 goto fail;
147 object->adapters[i] = (IDXGIAdapter *)adapter;
150 TRACE("Created IDXGIFactory %p\n", object);
152 hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
153 IDXGIFactory_Release((IDXGIFactory *)object);
155 return hr;
157 fail:
158 HeapFree(GetProcessHeap(), 0, object->adapters);
159 if (object->wined3d)
161 EnterCriticalSection(&dxgi_cs);
162 IWineD3D_Release(object->wined3d);
163 LeaveCriticalSection(&dxgi_cs);
165 HeapFree(GetProcessHeap(), 0, object);
166 *factory = NULL;
167 return hr;
171 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
173 UINT i;
175 EnterCriticalSection(&dxgi_cs);
177 for (i = 0; i < dxgi_main.layer_count; ++i)
179 if (dxgi_main.device_layers[i].id == id)
181 *layer = dxgi_main.device_layers[i];
182 LeaveCriticalSection(&dxgi_cs);
183 return TRUE;
187 LeaveCriticalSection(&dxgi_cs);
188 return FALSE;
191 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
193 EnterCriticalSection(&dxgi_cs);
195 if (!dxgi_main.d3d10core)
197 HRESULT hr;
198 HRESULT (WINAPI *d3d10core_register_layers)(void);
199 HMODULE mod;
200 BOOL ret;
202 ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
203 if (!ret)
205 LeaveCriticalSection(&dxgi_cs);
206 return E_FAIL;
209 d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers");
210 hr = d3d10core_register_layers();
211 if (FAILED(hr))
213 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
214 LeaveCriticalSection(&dxgi_cs);
215 return hr;
218 dxgi_main.d3d10core = mod;
221 LeaveCriticalSection(&dxgi_cs);
223 return S_OK;
226 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
227 UINT flags, DWORD unknown0, void **device)
229 IWineD3DDeviceParent *wined3d_device_parent;
230 struct layer_get_size_args get_size_args;
231 struct dxgi_device *dxgi_device;
232 struct dxgi_device_layer d3d10_layer;
233 IWineDXGIAdapter *wine_adapter;
234 UINT adapter_ordinal;
235 IWineD3D *wined3d;
236 void *layer_base;
237 UINT device_size;
238 DWORD count;
239 HRESULT hr;
241 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n",
242 d3d10core, factory, adapter, flags, unknown0, device);
244 hr = register_d3d10core_layers(d3d10core);
245 if (FAILED(hr))
247 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
248 return hr;
251 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
253 ERR("Failed to get D3D10 device layer\n");
254 return E_FAIL;
257 count = 0;
258 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
259 if (FAILED(hr))
261 WARN("Failed to initialize D3D10 device layer\n");
262 return E_FAIL;
265 get_size_args.unknown0 = 0;
266 get_size_args.unknown1 = 0;
267 get_size_args.unknown2 = NULL;
268 get_size_args.unknown3 = NULL;
269 get_size_args.adapter = adapter;
270 get_size_args.interface_major = 10;
271 get_size_args.interface_minor = 1;
272 get_size_args.version_build = 4;
273 get_size_args.version_revision = 6000;
275 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
276 device_size += sizeof(*dxgi_device);
278 dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
279 if (!dxgi_device)
281 ERR("Failed to allocate device memory\n");
282 return E_OUTOFMEMORY;
285 dxgi_device->vtbl = &dxgi_device_vtbl;
286 dxgi_device->refcount = 1;
288 layer_base = dxgi_device + 1;
290 hr = d3d10_layer.create(d3d10_layer.id, &layer_base, 0,
291 dxgi_device, &IID_IUnknown, (void **)&dxgi_device->child_layer);
292 if (FAILED(hr))
294 WARN("Failed to create device, returning %#x\n", hr);
295 goto fail;
298 hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&dxgi_device->factory);
299 if (FAILED(hr))
301 WARN("This is not the factory we're looking for, returning %#x\n", hr);
302 goto fail;
304 wined3d = IWineDXGIFactory_get_wined3d(dxgi_device->factory);
306 hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter);
307 if (FAILED(hr))
309 WARN("This is not the adapter we're looking for, returning %#x\n", hr);
310 EnterCriticalSection(&dxgi_cs);
311 IWineD3D_Release(wined3d);
312 LeaveCriticalSection(&dxgi_cs);
313 goto fail;
315 adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter);
316 IWineDXGIAdapter_Release(wine_adapter);
318 hr = IUnknown_QueryInterface((IUnknown *)dxgi_device, &IID_IWineD3DDeviceParent, (void **)&wined3d_device_parent);
319 if (FAILED(hr))
321 ERR("DXGI device should implement IWineD3DDeviceParent\n");
322 goto fail;
325 FIXME("Ignoring adapter type\n");
326 EnterCriticalSection(&dxgi_cs);
327 hr = IWineD3D_CreateDevice(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL, 0,
328 (IUnknown *)dxgi_device, wined3d_device_parent, &dxgi_device->wined3d_device);
329 IWineD3DDeviceParent_Release(wined3d_device_parent);
330 IWineD3D_Release(wined3d);
331 LeaveCriticalSection(&dxgi_cs);
332 if (FAILED(hr))
334 WARN("Failed to create a WineD3D device, returning %#x\n", hr);
335 goto fail;
338 *device = dxgi_device;
340 return hr;
342 fail:
343 if (dxgi_device->wined3d_device)
345 EnterCriticalSection(&dxgi_cs);
346 IWineD3DDevice_Release(dxgi_device->wined3d_device);
347 LeaveCriticalSection(&dxgi_cs);
349 if (dxgi_device->factory) IWineDXGIFactory_Release(dxgi_device->factory);
350 if (dxgi_device->child_layer) IUnknown_Release(dxgi_device->child_layer);
351 HeapFree(GetProcessHeap(), 0, dxgi_device);
352 *device = NULL;
353 return hr;
356 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
358 UINT i;
359 struct dxgi_device_layer *new_layers;
361 TRACE("layers %p, layer_count %u\n", layers, layer_count);
363 EnterCriticalSection(&dxgi_cs);
365 if (!dxgi_main.layer_count)
366 new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
367 else
368 new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
369 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
371 if (!new_layers)
373 LeaveCriticalSection(&dxgi_cs);
374 ERR("Failed to allocate layer memory\n");
375 return E_OUTOFMEMORY;
378 for (i = 0; i < layer_count; ++i)
380 const struct dxgi_device_layer *layer = &layers[i];
382 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
383 i, layer->id, layer->init, layer->get_size, layer->create);
385 new_layers[dxgi_main.layer_count + i] = *layer;
388 dxgi_main.device_layers = new_layers;
389 dxgi_main.layer_count += layer_count;
391 LeaveCriticalSection(&dxgi_cs);
393 return S_OK;