2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
72 wined3d_texture_incref(texture
->wined3d_texture
);
73 wined3d_mutex_unlock();
79 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
81 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
82 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
84 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
88 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
91 wined3d_texture_decref(texture
->wined3d_texture
);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device
);
100 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
102 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
104 TRACE("iface %p, device %p.\n", iface
, device
);
106 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
107 IDirect3DDevice9_AddRef(*device
);
109 TRACE("Returning device %p.\n", *device
);
114 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
115 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
117 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
118 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
119 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
121 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
124 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
125 REFGUID guid
, void *data
, DWORD
*data_size
)
127 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
128 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
129 iface
, debugstr_guid(guid
), data
, data_size
);
131 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
134 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
136 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
137 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
139 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
142 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
144 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
145 struct wined3d_resource
*resource
;
148 TRACE("iface %p, priority %u.\n", iface
, priority
);
150 wined3d_mutex_lock();
151 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
152 ret
= wined3d_resource_set_priority(resource
, priority
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
160 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
161 const struct wined3d_resource
*resource
;
164 TRACE("iface %p.\n", iface
);
166 wined3d_mutex_lock();
167 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
168 ret
= wined3d_resource_get_priority(resource
);
169 wined3d_mutex_unlock();
174 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
176 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
178 TRACE("iface %p.\n", iface
);
180 wined3d_mutex_lock();
181 wined3d_texture_preload(texture
->wined3d_texture
);
182 wined3d_mutex_unlock();
185 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
187 TRACE("iface %p.\n", iface
);
189 return D3DRTYPE_TEXTURE
;
192 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
194 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
197 TRACE("iface %p, lod %u.\n", iface
, lod
);
199 wined3d_mutex_lock();
200 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
201 wined3d_mutex_unlock();
206 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
208 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
211 TRACE("iface %p.\n", iface
);
213 wined3d_mutex_lock();
214 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
215 wined3d_mutex_unlock();
220 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
222 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
225 TRACE("iface %p.\n", iface
);
227 wined3d_mutex_lock();
228 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
229 wined3d_mutex_unlock();
234 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
236 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
239 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
241 wined3d_mutex_lock();
242 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
243 (enum wined3d_texture_filter_type
)filter_type
);
244 wined3d_mutex_unlock();
249 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
251 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
252 D3DTEXTUREFILTERTYPE ret
;
254 TRACE("iface %p.\n", iface
);
256 wined3d_mutex_lock();
257 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
258 wined3d_mutex_unlock();
263 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
265 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
267 TRACE("iface %p.\n", iface
);
269 wined3d_mutex_lock();
270 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
271 wined3d_mutex_unlock();
274 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
276 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
277 struct wined3d_resource
*sub_resource
;
280 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
282 wined3d_mutex_lock();
283 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
284 hr
= D3DERR_INVALIDCALL
;
287 struct wined3d_resource_desc wined3d_desc
;
289 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
290 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
291 desc
->Type
= wined3d_desc
.resource_type
;
292 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
293 desc
->Pool
= wined3d_desc
.pool
;
294 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
295 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
296 desc
->Width
= wined3d_desc
.width
;
297 desc
->Height
= wined3d_desc
.height
;
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
305 UINT level
, IDirect3DSurface9
**surface
)
307 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
308 struct wined3d_resource
*sub_resource
;
309 struct d3d9_surface
*surface_impl
;
311 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
313 wined3d_mutex_lock();
314 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
316 wined3d_mutex_unlock();
317 return D3DERR_INVALIDCALL
;
320 surface_impl
= wined3d_resource_get_parent(sub_resource
);
321 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
322 IDirect3DSurface9_AddRef(*surface
);
323 wined3d_mutex_unlock();
328 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
329 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
331 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
332 struct wined3d_resource
*sub_resource
;
333 struct d3d9_surface
*surface_impl
;
336 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
337 iface
, level
, locked_rect
, rect
, flags
);
339 wined3d_mutex_lock();
340 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
341 hr
= D3DERR_INVALIDCALL
;
344 surface_impl
= wined3d_resource_get_parent(sub_resource
);
345 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
354 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
355 struct wined3d_resource
*sub_resource
;
356 struct d3d9_surface
*surface_impl
;
359 TRACE("iface %p, level %u.\n", iface
, level
);
361 wined3d_mutex_lock();
362 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
363 hr
= D3DERR_INVALIDCALL
;
366 surface_impl
= wined3d_resource_get_parent(sub_resource
);
367 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
369 wined3d_mutex_unlock();
374 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
376 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
379 TRACE("iface %p, dirty_rect %s.\n",
380 iface
, wine_dbgstr_rect(dirty_rect
));
382 wined3d_mutex_lock();
384 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
387 struct wined3d_box dirty_region
;
389 dirty_region
.left
= dirty_rect
->left
;
390 dirty_region
.top
= dirty_rect
->top
;
391 dirty_region
.right
= dirty_rect
->right
;
392 dirty_region
.bottom
= dirty_rect
->bottom
;
393 dirty_region
.front
= 0;
394 dirty_region
.back
= 1;
395 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
397 wined3d_mutex_unlock();
402 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
405 d3d9_texture_2d_QueryInterface
,
406 d3d9_texture_2d_AddRef
,
407 d3d9_texture_2d_Release
,
408 /* IDirect3DResource9 */
409 d3d9_texture_2d_GetDevice
,
410 d3d9_texture_2d_SetPrivateData
,
411 d3d9_texture_2d_GetPrivateData
,
412 d3d9_texture_2d_FreePrivateData
,
413 d3d9_texture_2d_SetPriority
,
414 d3d9_texture_2d_GetPriority
,
415 d3d9_texture_2d_PreLoad
,
416 d3d9_texture_2d_GetType
,
417 /* IDirect3dBaseTexture9 */
418 d3d9_texture_2d_SetLOD
,
419 d3d9_texture_2d_GetLOD
,
420 d3d9_texture_2d_GetLevelCount
,
421 d3d9_texture_2d_SetAutoGenFilterType
,
422 d3d9_texture_2d_GetAutoGenFilterType
,
423 d3d9_texture_2d_GenerateMipSubLevels
,
424 /* IDirect3DTexture9 */
425 d3d9_texture_2d_GetLevelDesc
,
426 d3d9_texture_2d_GetSurfaceLevel
,
427 d3d9_texture_2d_LockRect
,
428 d3d9_texture_2d_UnlockRect
,
429 d3d9_texture_2d_AddDirtyRect
,
432 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
434 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
436 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
437 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
438 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
439 || IsEqualGUID(riid
, &IID_IUnknown
))
441 IDirect3DCubeTexture9_AddRef(iface
);
446 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
449 return E_NOINTERFACE
;
452 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
454 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
455 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
457 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
461 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
462 wined3d_mutex_lock();
463 wined3d_texture_incref(texture
->wined3d_texture
);
464 wined3d_mutex_unlock();
470 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
472 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
473 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
475 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
479 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
481 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
483 wined3d_mutex_lock();
484 wined3d_texture_decref(texture
->wined3d_texture
);
485 wined3d_mutex_unlock();
487 /* Release the device last, as it may cause the device to be destroyed. */
488 IDirect3DDevice9Ex_Release(parent_device
);
493 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
495 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
497 TRACE("iface %p, device %p.\n", iface
, device
);
499 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
500 IDirect3DDevice9_AddRef(*device
);
502 TRACE("Returning device %p.\n", *device
);
507 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
508 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
510 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
511 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
512 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
514 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
517 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
518 REFGUID guid
, void *data
, DWORD
*data_size
)
520 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
521 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
522 iface
, debugstr_guid(guid
), data
, data_size
);
524 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
527 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
529 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
530 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
532 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
535 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
537 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
538 struct wined3d_resource
*resource
;
541 TRACE("iface %p, priority %u.\n", iface
, priority
);
543 wined3d_mutex_lock();
544 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
545 ret
= wined3d_resource_set_priority(resource
, priority
);
546 wined3d_mutex_unlock();
551 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
553 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
554 const struct wined3d_resource
*resource
;
557 TRACE("iface %p.\n", iface
);
559 wined3d_mutex_lock();
560 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
561 ret
= wined3d_resource_get_priority(resource
);
562 wined3d_mutex_unlock();
567 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
569 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
571 TRACE("iface %p.\n", iface
);
573 wined3d_mutex_lock();
574 wined3d_texture_preload(texture
->wined3d_texture
);
575 wined3d_mutex_unlock();
578 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
580 TRACE("iface %p.\n", iface
);
582 return D3DRTYPE_CUBETEXTURE
;
585 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
587 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
590 TRACE("iface %p, lod %u.\n", iface
, lod
);
592 wined3d_mutex_lock();
593 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
594 wined3d_mutex_unlock();
599 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
601 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
604 TRACE("iface %p.\n", iface
);
606 wined3d_mutex_lock();
607 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
608 wined3d_mutex_unlock();
613 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
615 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
618 TRACE("iface %p.\n", iface
);
620 wined3d_mutex_lock();
621 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
622 wined3d_mutex_unlock();
627 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
628 D3DTEXTUREFILTERTYPE filter_type
)
630 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
633 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
635 wined3d_mutex_lock();
636 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
637 (enum wined3d_texture_filter_type
)filter_type
);
638 wined3d_mutex_unlock();
643 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
645 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
646 D3DTEXTUREFILTERTYPE ret
;
648 TRACE("iface %p.\n", iface
);
650 wined3d_mutex_lock();
651 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
652 wined3d_mutex_unlock();
657 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
659 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
661 TRACE("iface %p.\n", iface
);
663 wined3d_mutex_lock();
664 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
665 wined3d_mutex_unlock();
668 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
670 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
671 struct wined3d_resource
*sub_resource
;
675 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
677 wined3d_mutex_lock();
678 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
679 if (level
>= level_count
)
681 wined3d_mutex_unlock();
682 return D3DERR_INVALIDCALL
;
685 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
686 hr
= D3DERR_INVALIDCALL
;
689 struct wined3d_resource_desc wined3d_desc
;
691 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
692 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
693 desc
->Type
= wined3d_desc
.resource_type
;
694 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
695 desc
->Pool
= wined3d_desc
.pool
;
696 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
697 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
698 desc
->Width
= wined3d_desc
.width
;
699 desc
->Height
= wined3d_desc
.height
;
701 wined3d_mutex_unlock();
706 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
707 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
709 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
710 struct wined3d_resource
*sub_resource
;
711 struct d3d9_surface
*surface_impl
;
712 UINT sub_resource_idx
;
715 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
717 wined3d_mutex_lock();
718 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
719 if (level
>= level_count
)
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL
;
725 sub_resource_idx
= level_count
* face
+ level
;
726 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
728 wined3d_mutex_unlock();
729 return D3DERR_INVALIDCALL
;
732 surface_impl
= wined3d_resource_get_parent(sub_resource
);
733 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
734 IDirect3DSurface9_AddRef(*surface
);
735 wined3d_mutex_unlock();
740 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
741 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
744 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
745 struct wined3d_resource
*sub_resource
;
746 struct d3d9_surface
*surface_impl
;
747 UINT sub_resource_idx
;
750 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
751 iface
, face
, level
, locked_rect
, rect
, flags
);
753 wined3d_mutex_lock();
754 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
755 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
756 hr
= D3DERR_INVALIDCALL
;
759 surface_impl
= wined3d_resource_get_parent(sub_resource
);
760 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
762 wined3d_mutex_unlock();
767 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
768 D3DCUBEMAP_FACES face
, UINT level
)
770 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
771 struct wined3d_resource
*sub_resource
;
772 struct d3d9_surface
*surface_impl
;
773 UINT sub_resource_idx
;
776 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
778 wined3d_mutex_lock();
779 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
780 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
781 hr
= D3DERR_INVALIDCALL
;
784 surface_impl
= wined3d_resource_get_parent(sub_resource
);
785 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
787 wined3d_mutex_unlock();
792 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
793 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
795 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
798 TRACE("iface %p, face %#x, dirty_rect %s.\n",
799 iface
, face
, wine_dbgstr_rect(dirty_rect
));
801 wined3d_mutex_lock();
803 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
806 struct wined3d_box dirty_region
;
808 dirty_region
.left
= dirty_rect
->left
;
809 dirty_region
.top
= dirty_rect
->top
;
810 dirty_region
.right
= dirty_rect
->right
;
811 dirty_region
.bottom
= dirty_rect
->bottom
;
812 dirty_region
.front
= 0;
813 dirty_region
.back
= 1;
814 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
816 wined3d_mutex_unlock();
821 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
824 d3d9_texture_cube_QueryInterface
,
825 d3d9_texture_cube_AddRef
,
826 d3d9_texture_cube_Release
,
827 /* IDirect3DResource9 */
828 d3d9_texture_cube_GetDevice
,
829 d3d9_texture_cube_SetPrivateData
,
830 d3d9_texture_cube_GetPrivateData
,
831 d3d9_texture_cube_FreePrivateData
,
832 d3d9_texture_cube_SetPriority
,
833 d3d9_texture_cube_GetPriority
,
834 d3d9_texture_cube_PreLoad
,
835 d3d9_texture_cube_GetType
,
836 /* IDirect3DBaseTexture9 */
837 d3d9_texture_cube_SetLOD
,
838 d3d9_texture_cube_GetLOD
,
839 d3d9_texture_cube_GetLevelCount
,
840 d3d9_texture_cube_SetAutoGenFilterType
,
841 d3d9_texture_cube_GetAutoGenFilterType
,
842 d3d9_texture_cube_GenerateMipSubLevels
,
843 /* IDirect3DCubeTexture9 */
844 d3d9_texture_cube_GetLevelDesc
,
845 d3d9_texture_cube_GetCubeMapSurface
,
846 d3d9_texture_cube_LockRect
,
847 d3d9_texture_cube_UnlockRect
,
848 d3d9_texture_cube_AddDirtyRect
,
851 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
853 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
855 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
856 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
857 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
858 || IsEqualGUID(riid
, &IID_IUnknown
))
860 IDirect3DVolumeTexture9_AddRef(iface
);
865 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
868 return E_NOINTERFACE
;
871 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
873 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
874 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
876 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
880 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
881 wined3d_mutex_lock();
882 wined3d_texture_incref(texture
->wined3d_texture
);
883 wined3d_mutex_unlock();
889 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
891 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
892 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
894 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
898 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
900 wined3d_mutex_lock();
901 wined3d_texture_decref(texture
->wined3d_texture
);
902 wined3d_mutex_unlock();
904 /* Release the device last, as it may cause the device to be destroyed. */
905 IDirect3DDevice9Ex_Release(parent_device
);
910 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
912 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
914 TRACE("iface %p, device %p.\n", iface
, device
);
916 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
917 IDirect3DDevice9_AddRef(*device
);
919 TRACE("Returning device %p.\n", *device
);
924 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
925 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
927 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
928 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
929 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
931 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
934 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
935 REFGUID guid
, void *data
, DWORD
*data_size
)
937 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
938 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
939 iface
, debugstr_guid(guid
), data
, data_size
);
941 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
944 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
946 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
947 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
949 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
952 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
954 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
955 struct wined3d_resource
*resource
;
958 TRACE("iface %p, priority %u.\n", iface
, priority
);
960 wined3d_mutex_lock();
961 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
962 ret
= wined3d_resource_set_priority(resource
, priority
);
963 wined3d_mutex_unlock();
968 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
970 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
971 const struct wined3d_resource
*resource
;
974 TRACE("iface %p.\n", iface
);
976 wined3d_mutex_lock();
977 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
978 ret
= wined3d_resource_get_priority(resource
);
979 wined3d_mutex_unlock();
984 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
986 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
988 TRACE("iface %p.\n", iface
);
990 wined3d_mutex_lock();
991 wined3d_texture_preload(texture
->wined3d_texture
);
992 wined3d_mutex_unlock();
995 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
997 TRACE("iface %p.\n", iface
);
999 return D3DRTYPE_VOLUMETEXTURE
;
1002 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1004 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1007 TRACE("iface %p, lod %u.\n", iface
, lod
);
1009 wined3d_mutex_lock();
1010 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1011 wined3d_mutex_unlock();
1016 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1018 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1021 TRACE("iface %p.\n", iface
);
1023 wined3d_mutex_lock();
1024 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1025 wined3d_mutex_unlock();
1030 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1032 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1035 TRACE("iface %p.\n", iface
);
1037 wined3d_mutex_lock();
1038 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1039 wined3d_mutex_unlock();
1044 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1045 D3DTEXTUREFILTERTYPE filter_type
)
1047 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1050 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1052 wined3d_mutex_lock();
1053 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1054 (enum wined3d_texture_filter_type
)filter_type
);
1055 wined3d_mutex_unlock();
1060 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1062 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1063 D3DTEXTUREFILTERTYPE filter_type
;
1065 TRACE("iface %p.\n", iface
);
1067 wined3d_mutex_lock();
1068 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1069 wined3d_mutex_unlock();
1074 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1076 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1078 TRACE("iface %p.\n", iface
);
1080 wined3d_mutex_lock();
1081 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1082 wined3d_mutex_unlock();
1085 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1087 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1088 struct wined3d_resource
*sub_resource
;
1089 HRESULT hr
= D3D_OK
;
1091 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1093 wined3d_mutex_lock();
1094 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1095 hr
= D3DERR_INVALIDCALL
;
1098 struct wined3d_resource_desc wined3d_desc
;
1100 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1101 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1102 desc
->Type
= wined3d_desc
.resource_type
;
1103 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1104 desc
->Pool
= wined3d_desc
.pool
;
1105 desc
->Width
= wined3d_desc
.width
;
1106 desc
->Height
= wined3d_desc
.height
;
1107 desc
->Depth
= wined3d_desc
.depth
;
1109 wined3d_mutex_unlock();
1114 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1115 UINT level
, IDirect3DVolume9
**volume
)
1117 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1118 struct wined3d_resource
*sub_resource
;
1119 struct d3d9_volume
*volume_impl
;
1121 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1123 wined3d_mutex_lock();
1124 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1126 wined3d_mutex_unlock();
1127 return D3DERR_INVALIDCALL
;
1130 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1131 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1132 IDirect3DVolume9_AddRef(*volume
);
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1139 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1141 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1142 struct wined3d_resource
*sub_resource
;
1143 struct d3d9_volume
*volume_impl
;
1146 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1147 iface
, level
, locked_box
, box
, flags
);
1149 wined3d_mutex_lock();
1150 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1151 hr
= D3DERR_INVALIDCALL
;
1154 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1155 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1164 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1165 struct wined3d_resource
*sub_resource
;
1166 struct d3d9_volume
*volume_impl
;
1169 TRACE("iface %p, level %u.\n", iface
, level
);
1171 wined3d_mutex_lock();
1172 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1173 hr
= D3DERR_INVALIDCALL
;
1176 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1177 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1186 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1189 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1191 wined3d_mutex_lock();
1192 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1193 wined3d_mutex_unlock();
1199 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1202 d3d9_texture_3d_QueryInterface
,
1203 d3d9_texture_3d_AddRef
,
1204 d3d9_texture_3d_Release
,
1205 /* IDirect3DResource9 */
1206 d3d9_texture_3d_GetDevice
,
1207 d3d9_texture_3d_SetPrivateData
,
1208 d3d9_texture_3d_GetPrivateData
,
1209 d3d9_texture_3d_FreePrivateData
,
1210 d3d9_texture_3d_SetPriority
,
1211 d3d9_texture_3d_GetPriority
,
1212 d3d9_texture_3d_PreLoad
,
1213 d3d9_texture_3d_GetType
,
1214 /* IDirect3DBaseTexture9 */
1215 d3d9_texture_3d_SetLOD
,
1216 d3d9_texture_3d_GetLOD
,
1217 d3d9_texture_3d_GetLevelCount
,
1218 d3d9_texture_3d_SetAutoGenFilterType
,
1219 d3d9_texture_3d_GetAutoGenFilterType
,
1220 d3d9_texture_3d_GenerateMipSubLevels
,
1221 /* IDirect3DVolumeTexture9 */
1222 d3d9_texture_3d_GetLevelDesc
,
1223 d3d9_texture_3d_GetVolumeLevel
,
1224 d3d9_texture_3d_LockBox
,
1225 d3d9_texture_3d_UnlockBox
,
1226 d3d9_texture_3d_AddDirtyBox
,
1229 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1233 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1234 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1235 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1236 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1239 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1241 struct d3d9_texture
*texture
= parent
;
1242 d3d9_resource_cleanup(&texture
->resource
);
1243 HeapFree(GetProcessHeap(), 0, texture
);
1246 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1248 d3d9_texture_wined3d_object_destroyed
,
1251 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1252 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1254 struct wined3d_resource_desc desc
;
1255 DWORD surface_flags
= 0;
1258 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1259 d3d9_resource_init(&texture
->resource
);
1261 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1262 desc
.format
= wined3dformat_from_d3dformat(format
);
1263 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1264 desc
.multisample_quality
= 0;
1265 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1266 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1269 desc
.height
= height
;
1273 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1274 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1276 wined3d_mutex_lock();
1277 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1278 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1279 wined3d_mutex_unlock();
1282 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1286 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1287 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1292 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1293 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1295 struct wined3d_resource_desc desc
;
1296 DWORD surface_flags
= 0;
1299 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1300 d3d9_resource_init(&texture
->resource
);
1302 desc
.resource_type
= WINED3D_RTYPE_CUBE_TEXTURE
;
1303 desc
.format
= wined3dformat_from_d3dformat(format
);
1304 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1305 desc
.multisample_quality
= 0;
1306 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1307 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1309 desc
.width
= edge_length
;
1310 desc
.height
= edge_length
;
1314 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1315 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1317 wined3d_mutex_lock();
1318 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1319 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1320 wined3d_mutex_unlock();
1323 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1327 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1328 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1333 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1334 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1336 struct wined3d_resource_desc desc
;
1339 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1340 d3d9_resource_init(&texture
->resource
);
1342 desc
.resource_type
= WINED3D_RTYPE_VOLUME_TEXTURE
;
1343 desc
.format
= wined3dformat_from_d3dformat(format
);
1344 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1345 desc
.multisample_quality
= 0;
1346 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1347 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1350 desc
.height
= height
;
1354 wined3d_mutex_lock();
1355 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, 0,
1356 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1357 wined3d_mutex_unlock();
1360 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1364 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1365 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);