wined3d: Remove wined3d_texture_set/get_priority.
[wine/multimedia.git] / dlls / d3d9 / texture.c
bloba57ecb13fb4c06109a0401d95c6c7773415f5903
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
28 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
31 static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
33 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
36 static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
38 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
41 static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
45 if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
46 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
47 || IsEqualGUID(riid, &IID_IDirect3DResource9)
48 || IsEqualGUID(riid, &IID_IUnknown))
50 IDirect3DTexture9_AddRef(iface);
51 *out = iface;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
57 *out = NULL;
58 return E_NOINTERFACE;
61 static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
63 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
64 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
66 TRACE("%p increasing refcount to %u.\n", iface, ref);
68 if (ref == 1)
70 IDirect3DDevice9Ex_AddRef(texture->parent_device);
71 wined3d_mutex_lock();
72 wined3d_texture_incref(texture->wined3d_texture);
73 wined3d_mutex_unlock();
76 return ref;
79 static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
81 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
82 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
84 TRACE("%p decreasing refcount to %u.\n", iface, ref);
86 if (!ref)
88 IDirect3DDevice9Ex *parent_device = texture->parent_device;
90 wined3d_mutex_lock();
91 wined3d_texture_decref(texture->wined3d_texture);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device);
97 return ref;
100 static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
102 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
104 TRACE("iface %p, device %p.\n", iface, device);
106 *device = (IDirect3DDevice9 *)texture->parent_device;
107 IDirect3DDevice9_AddRef(*device);
109 TRACE("Returning device %p.\n", *device);
111 return D3D_OK;
114 static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
115 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
117 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
118 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
119 iface, debugstr_guid(guid), data, data_size, flags);
121 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
124 static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
125 REFGUID guid, void *data, DWORD *data_size)
127 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
128 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
129 iface, debugstr_guid(guid), data, data_size);
131 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
134 static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
136 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
137 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
139 return d3d9_resource_free_private_data(&texture->resource, guid);
142 static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
144 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
145 struct wined3d_resource *resource;
146 DWORD ret;
148 TRACE("iface %p, priority %u.\n", iface, priority);
150 wined3d_mutex_lock();
151 resource = wined3d_texture_get_resource(texture->wined3d_texture);
152 ret = wined3d_resource_set_priority(resource, priority);
153 wined3d_mutex_unlock();
155 return ret;
158 static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
160 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
161 const struct wined3d_resource *resource;
162 DWORD ret;
164 TRACE("iface %p.\n", iface);
166 wined3d_mutex_lock();
167 resource = wined3d_texture_get_resource(texture->wined3d_texture);
168 ret = wined3d_resource_get_priority(resource);
169 wined3d_mutex_unlock();
171 return ret;
174 static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
176 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
178 TRACE("iface %p.\n", iface);
180 wined3d_mutex_lock();
181 wined3d_texture_preload(texture->wined3d_texture);
182 wined3d_mutex_unlock();
185 static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
187 TRACE("iface %p.\n", iface);
189 return D3DRTYPE_TEXTURE;
192 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
194 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
195 DWORD ret;
197 TRACE("iface %p, lod %u.\n", iface, lod);
199 wined3d_mutex_lock();
200 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
201 wined3d_mutex_unlock();
203 return ret;
206 static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
208 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
209 DWORD ret;
211 TRACE("iface %p.\n", iface);
213 wined3d_mutex_lock();
214 ret = wined3d_texture_get_lod(texture->wined3d_texture);
215 wined3d_mutex_unlock();
217 return ret;
220 static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
222 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
223 DWORD ret;
225 TRACE("iface %p.\n", iface);
227 wined3d_mutex_lock();
228 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
229 wined3d_mutex_unlock();
231 return ret;
234 static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
236 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
237 HRESULT hr;
239 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
241 wined3d_mutex_lock();
242 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
243 (enum wined3d_texture_filter_type)filter_type);
244 wined3d_mutex_unlock();
246 return hr;
249 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
251 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
252 D3DTEXTUREFILTERTYPE ret;
254 TRACE("iface %p.\n", iface);
256 wined3d_mutex_lock();
257 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
258 wined3d_mutex_unlock();
260 return ret;
263 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
265 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
267 TRACE("iface %p.\n", iface);
269 wined3d_mutex_lock();
270 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
271 wined3d_mutex_unlock();
274 static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
276 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
277 struct wined3d_resource *sub_resource;
278 HRESULT hr = D3D_OK;
280 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
282 wined3d_mutex_lock();
283 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
284 hr = D3DERR_INVALIDCALL;
285 else
287 struct wined3d_resource_desc wined3d_desc;
289 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
290 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
291 desc->Type = wined3d_desc.resource_type;
292 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
293 desc->Pool = wined3d_desc.pool;
294 desc->MultiSampleType = wined3d_desc.multisample_type;
295 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
296 desc->Width = wined3d_desc.width;
297 desc->Height = wined3d_desc.height;
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
305 UINT level, IDirect3DSurface9 **surface)
307 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
308 struct wined3d_resource *sub_resource;
309 struct d3d9_surface *surface_impl;
311 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
313 wined3d_mutex_lock();
314 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
316 wined3d_mutex_unlock();
317 return D3DERR_INVALIDCALL;
320 surface_impl = wined3d_resource_get_parent(sub_resource);
321 *surface = &surface_impl->IDirect3DSurface9_iface;
322 IDirect3DSurface9_AddRef(*surface);
323 wined3d_mutex_unlock();
325 return D3D_OK;
328 static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
329 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
331 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
332 struct wined3d_resource *sub_resource;
333 struct d3d9_surface *surface_impl;
334 HRESULT hr;
336 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
337 iface, level, locked_rect, rect, flags);
339 wined3d_mutex_lock();
340 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
341 hr = D3DERR_INVALIDCALL;
342 else
344 surface_impl = wined3d_resource_get_parent(sub_resource);
345 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
347 wined3d_mutex_unlock();
349 return hr;
352 static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
354 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
355 struct wined3d_resource *sub_resource;
356 struct d3d9_surface *surface_impl;
357 HRESULT hr;
359 TRACE("iface %p, level %u.\n", iface, level);
361 wined3d_mutex_lock();
362 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
363 hr = D3DERR_INVALIDCALL;
364 else
366 surface_impl = wined3d_resource_get_parent(sub_resource);
367 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
369 wined3d_mutex_unlock();
371 return hr;
374 static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
376 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
377 HRESULT hr;
379 TRACE("iface %p, dirty_rect %s.\n",
380 iface, wine_dbgstr_rect(dirty_rect));
382 wined3d_mutex_lock();
383 if (!dirty_rect)
384 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
385 else
387 struct wined3d_box dirty_region;
389 dirty_region.left = dirty_rect->left;
390 dirty_region.top = dirty_rect->top;
391 dirty_region.right = dirty_rect->right;
392 dirty_region.bottom = dirty_rect->bottom;
393 dirty_region.front = 0;
394 dirty_region.back = 1;
395 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
397 wined3d_mutex_unlock();
399 return hr;
402 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
404 /* IUnknown */
405 d3d9_texture_2d_QueryInterface,
406 d3d9_texture_2d_AddRef,
407 d3d9_texture_2d_Release,
408 /* IDirect3DResource9 */
409 d3d9_texture_2d_GetDevice,
410 d3d9_texture_2d_SetPrivateData,
411 d3d9_texture_2d_GetPrivateData,
412 d3d9_texture_2d_FreePrivateData,
413 d3d9_texture_2d_SetPriority,
414 d3d9_texture_2d_GetPriority,
415 d3d9_texture_2d_PreLoad,
416 d3d9_texture_2d_GetType,
417 /* IDirect3dBaseTexture9 */
418 d3d9_texture_2d_SetLOD,
419 d3d9_texture_2d_GetLOD,
420 d3d9_texture_2d_GetLevelCount,
421 d3d9_texture_2d_SetAutoGenFilterType,
422 d3d9_texture_2d_GetAutoGenFilterType,
423 d3d9_texture_2d_GenerateMipSubLevels,
424 /* IDirect3DTexture9 */
425 d3d9_texture_2d_GetLevelDesc,
426 d3d9_texture_2d_GetSurfaceLevel,
427 d3d9_texture_2d_LockRect,
428 d3d9_texture_2d_UnlockRect,
429 d3d9_texture_2d_AddDirtyRect,
432 static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
434 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
436 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
437 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
438 || IsEqualGUID(riid, &IID_IDirect3DResource9)
439 || IsEqualGUID(riid, &IID_IUnknown))
441 IDirect3DCubeTexture9_AddRef(iface);
442 *out = iface;
443 return S_OK;
446 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
448 *out = NULL;
449 return E_NOINTERFACE;
452 static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
454 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
455 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
457 TRACE("%p increasing refcount to %u.\n", iface, ref);
459 if (ref == 1)
461 IDirect3DDevice9Ex_AddRef(texture->parent_device);
462 wined3d_mutex_lock();
463 wined3d_texture_incref(texture->wined3d_texture);
464 wined3d_mutex_unlock();
467 return ref;
470 static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
472 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
473 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
475 TRACE("%p decreasing refcount to %u.\n", iface, ref);
477 if (!ref)
479 IDirect3DDevice9Ex *parent_device = texture->parent_device;
481 TRACE("Releasing child %p.\n", texture->wined3d_texture);
483 wined3d_mutex_lock();
484 wined3d_texture_decref(texture->wined3d_texture);
485 wined3d_mutex_unlock();
487 /* Release the device last, as it may cause the device to be destroyed. */
488 IDirect3DDevice9Ex_Release(parent_device);
490 return ref;
493 static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
495 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
497 TRACE("iface %p, device %p.\n", iface, device);
499 *device = (IDirect3DDevice9 *)texture->parent_device;
500 IDirect3DDevice9_AddRef(*device);
502 TRACE("Returning device %p.\n", *device);
504 return D3D_OK;
507 static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
508 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
510 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
511 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
512 iface, debugstr_guid(guid), data, data_size, flags);
514 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
517 static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
518 REFGUID guid, void *data, DWORD *data_size)
520 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
521 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
522 iface, debugstr_guid(guid), data, data_size);
524 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
527 static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
529 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
530 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
532 return d3d9_resource_free_private_data(&texture->resource, guid);
535 static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
537 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
538 struct wined3d_resource *resource;
539 DWORD ret;
541 TRACE("iface %p, priority %u.\n", iface, priority);
543 wined3d_mutex_lock();
544 resource = wined3d_texture_get_resource(texture->wined3d_texture);
545 ret = wined3d_resource_set_priority(resource, priority);
546 wined3d_mutex_unlock();
548 return ret;
551 static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
553 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
554 const struct wined3d_resource *resource;
555 DWORD ret;
557 TRACE("iface %p.\n", iface);
559 wined3d_mutex_lock();
560 resource = wined3d_texture_get_resource(texture->wined3d_texture);
561 ret = wined3d_resource_get_priority(resource);
562 wined3d_mutex_unlock();
564 return ret;
567 static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
569 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
571 TRACE("iface %p.\n", iface);
573 wined3d_mutex_lock();
574 wined3d_texture_preload(texture->wined3d_texture);
575 wined3d_mutex_unlock();
578 static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
580 TRACE("iface %p.\n", iface);
582 return D3DRTYPE_CUBETEXTURE;
585 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
587 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
588 DWORD ret;
590 TRACE("iface %p, lod %u.\n", iface, lod);
592 wined3d_mutex_lock();
593 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
594 wined3d_mutex_unlock();
596 return ret;
599 static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
601 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
602 DWORD ret;
604 TRACE("iface %p.\n", iface);
606 wined3d_mutex_lock();
607 ret = wined3d_texture_get_lod(texture->wined3d_texture);
608 wined3d_mutex_unlock();
610 return ret;
613 static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
615 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
616 DWORD ret;
618 TRACE("iface %p.\n", iface);
620 wined3d_mutex_lock();
621 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
622 wined3d_mutex_unlock();
624 return ret;
627 static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
628 D3DTEXTUREFILTERTYPE filter_type)
630 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
631 HRESULT hr;
633 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
635 wined3d_mutex_lock();
636 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
637 (enum wined3d_texture_filter_type)filter_type);
638 wined3d_mutex_unlock();
640 return hr;
643 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
645 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
646 D3DTEXTUREFILTERTYPE ret;
648 TRACE("iface %p.\n", iface);
650 wined3d_mutex_lock();
651 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
652 wined3d_mutex_unlock();
654 return ret;
657 static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
659 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
661 TRACE("iface %p.\n", iface);
663 wined3d_mutex_lock();
664 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
665 wined3d_mutex_unlock();
668 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
670 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
671 struct wined3d_resource *sub_resource;
672 HRESULT hr = D3D_OK;
673 DWORD level_count;
675 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
677 wined3d_mutex_lock();
678 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
679 if (level >= level_count)
681 wined3d_mutex_unlock();
682 return D3DERR_INVALIDCALL;
685 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
686 hr = D3DERR_INVALIDCALL;
687 else
689 struct wined3d_resource_desc wined3d_desc;
691 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
692 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
693 desc->Type = wined3d_desc.resource_type;
694 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
695 desc->Pool = wined3d_desc.pool;
696 desc->MultiSampleType = wined3d_desc.multisample_type;
697 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
698 desc->Width = wined3d_desc.width;
699 desc->Height = wined3d_desc.height;
701 wined3d_mutex_unlock();
703 return hr;
706 static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
707 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
709 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
710 struct wined3d_resource *sub_resource;
711 struct d3d9_surface *surface_impl;
712 UINT sub_resource_idx;
713 DWORD level_count;
715 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
717 wined3d_mutex_lock();
718 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
719 if (level >= level_count)
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL;
725 sub_resource_idx = level_count * face + level;
726 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
728 wined3d_mutex_unlock();
729 return D3DERR_INVALIDCALL;
732 surface_impl = wined3d_resource_get_parent(sub_resource);
733 *surface = &surface_impl->IDirect3DSurface9_iface;
734 IDirect3DSurface9_AddRef(*surface);
735 wined3d_mutex_unlock();
737 return D3D_OK;
740 static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
741 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
742 DWORD flags)
744 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
745 struct wined3d_resource *sub_resource;
746 struct d3d9_surface *surface_impl;
747 UINT sub_resource_idx;
748 HRESULT hr;
750 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
751 iface, face, level, locked_rect, rect, flags);
753 wined3d_mutex_lock();
754 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
755 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
756 hr = D3DERR_INVALIDCALL;
757 else
759 surface_impl = wined3d_resource_get_parent(sub_resource);
760 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
762 wined3d_mutex_unlock();
764 return hr;
767 static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
768 D3DCUBEMAP_FACES face, UINT level)
770 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
771 struct wined3d_resource *sub_resource;
772 struct d3d9_surface *surface_impl;
773 UINT sub_resource_idx;
774 HRESULT hr;
776 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
778 wined3d_mutex_lock();
779 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
780 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
781 hr = D3DERR_INVALIDCALL;
782 else
784 surface_impl = wined3d_resource_get_parent(sub_resource);
785 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
787 wined3d_mutex_unlock();
789 return hr;
792 static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
793 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
795 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
796 HRESULT hr;
798 TRACE("iface %p, face %#x, dirty_rect %s.\n",
799 iface, face, wine_dbgstr_rect(dirty_rect));
801 wined3d_mutex_lock();
802 if (!dirty_rect)
803 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
804 else
806 struct wined3d_box dirty_region;
808 dirty_region.left = dirty_rect->left;
809 dirty_region.top = dirty_rect->top;
810 dirty_region.right = dirty_rect->right;
811 dirty_region.bottom = dirty_rect->bottom;
812 dirty_region.front = 0;
813 dirty_region.back = 1;
814 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
816 wined3d_mutex_unlock();
818 return hr;
821 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
823 /* IUnknown */
824 d3d9_texture_cube_QueryInterface,
825 d3d9_texture_cube_AddRef,
826 d3d9_texture_cube_Release,
827 /* IDirect3DResource9 */
828 d3d9_texture_cube_GetDevice,
829 d3d9_texture_cube_SetPrivateData,
830 d3d9_texture_cube_GetPrivateData,
831 d3d9_texture_cube_FreePrivateData,
832 d3d9_texture_cube_SetPriority,
833 d3d9_texture_cube_GetPriority,
834 d3d9_texture_cube_PreLoad,
835 d3d9_texture_cube_GetType,
836 /* IDirect3DBaseTexture9 */
837 d3d9_texture_cube_SetLOD,
838 d3d9_texture_cube_GetLOD,
839 d3d9_texture_cube_GetLevelCount,
840 d3d9_texture_cube_SetAutoGenFilterType,
841 d3d9_texture_cube_GetAutoGenFilterType,
842 d3d9_texture_cube_GenerateMipSubLevels,
843 /* IDirect3DCubeTexture9 */
844 d3d9_texture_cube_GetLevelDesc,
845 d3d9_texture_cube_GetCubeMapSurface,
846 d3d9_texture_cube_LockRect,
847 d3d9_texture_cube_UnlockRect,
848 d3d9_texture_cube_AddDirtyRect,
851 static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
853 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
855 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
856 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
857 || IsEqualGUID(riid, &IID_IDirect3DResource9)
858 || IsEqualGUID(riid, &IID_IUnknown))
860 IDirect3DVolumeTexture9_AddRef(iface);
861 *out = iface;
862 return S_OK;
865 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
867 *out = NULL;
868 return E_NOINTERFACE;
871 static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
873 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
874 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
876 TRACE("%p increasing refcount to %u.\n", iface, ref);
878 if (ref == 1)
880 IDirect3DDevice9Ex_AddRef(texture->parent_device);
881 wined3d_mutex_lock();
882 wined3d_texture_incref(texture->wined3d_texture);
883 wined3d_mutex_unlock();
886 return ref;
889 static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
891 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
892 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
894 TRACE("%p decreasing refcount to %u.\n", iface, ref);
896 if (!ref)
898 IDirect3DDevice9Ex *parent_device = texture->parent_device;
900 wined3d_mutex_lock();
901 wined3d_texture_decref(texture->wined3d_texture);
902 wined3d_mutex_unlock();
904 /* Release the device last, as it may cause the device to be destroyed. */
905 IDirect3DDevice9Ex_Release(parent_device);
907 return ref;
910 static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
912 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
914 TRACE("iface %p, device %p.\n", iface, device);
916 *device = (IDirect3DDevice9 *)texture->parent_device;
917 IDirect3DDevice9_AddRef(*device);
919 TRACE("Returning device %p.\n", *device);
921 return D3D_OK;
924 static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
925 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
927 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
928 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
929 iface, debugstr_guid(guid), data, data_size, flags);
931 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
934 static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
935 REFGUID guid, void *data, DWORD *data_size)
937 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
938 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
939 iface, debugstr_guid(guid), data, data_size);
941 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
944 static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
946 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
947 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
949 return d3d9_resource_free_private_data(&texture->resource, guid);
952 static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
954 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
955 struct wined3d_resource *resource;
956 DWORD ret;
958 TRACE("iface %p, priority %u.\n", iface, priority);
960 wined3d_mutex_lock();
961 resource = wined3d_texture_get_resource(texture->wined3d_texture);
962 ret = wined3d_resource_set_priority(resource, priority);
963 wined3d_mutex_unlock();
965 return ret;
968 static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
970 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
971 const struct wined3d_resource *resource;
972 DWORD ret;
974 TRACE("iface %p.\n", iface);
976 wined3d_mutex_lock();
977 resource = wined3d_texture_get_resource(texture->wined3d_texture);
978 ret = wined3d_resource_get_priority(resource);
979 wined3d_mutex_unlock();
981 return ret;
984 static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
986 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
988 TRACE("iface %p.\n", iface);
990 wined3d_mutex_lock();
991 wined3d_texture_preload(texture->wined3d_texture);
992 wined3d_mutex_unlock();
995 static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
997 TRACE("iface %p.\n", iface);
999 return D3DRTYPE_VOLUMETEXTURE;
1002 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
1004 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1005 DWORD ret;
1007 TRACE("iface %p, lod %u.\n", iface, lod);
1009 wined3d_mutex_lock();
1010 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
1011 wined3d_mutex_unlock();
1013 return ret;
1016 static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
1018 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1019 DWORD ret;
1021 TRACE("iface %p.\n", iface);
1023 wined3d_mutex_lock();
1024 ret = wined3d_texture_get_lod(texture->wined3d_texture);
1025 wined3d_mutex_unlock();
1027 return ret;
1030 static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
1032 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1033 DWORD ret;
1035 TRACE("iface %p.\n", iface);
1037 wined3d_mutex_lock();
1038 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1039 wined3d_mutex_unlock();
1041 return ret;
1044 static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
1045 D3DTEXTUREFILTERTYPE filter_type)
1047 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1048 HRESULT hr;
1050 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
1052 wined3d_mutex_lock();
1053 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
1054 (enum wined3d_texture_filter_type)filter_type);
1055 wined3d_mutex_unlock();
1057 return hr;
1060 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
1062 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1063 D3DTEXTUREFILTERTYPE filter_type;
1065 TRACE("iface %p.\n", iface);
1067 wined3d_mutex_lock();
1068 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
1069 wined3d_mutex_unlock();
1071 return filter_type;
1074 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
1076 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1078 TRACE("iface %p.\n", iface);
1080 wined3d_mutex_lock();
1081 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
1082 wined3d_mutex_unlock();
1085 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
1087 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1088 struct wined3d_resource *sub_resource;
1089 HRESULT hr = D3D_OK;
1091 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1093 wined3d_mutex_lock();
1094 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1095 hr = D3DERR_INVALIDCALL;
1096 else
1098 struct wined3d_resource_desc wined3d_desc;
1100 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1101 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1102 desc->Type = wined3d_desc.resource_type;
1103 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1104 desc->Pool = wined3d_desc.pool;
1105 desc->Width = wined3d_desc.width;
1106 desc->Height = wined3d_desc.height;
1107 desc->Depth = wined3d_desc.depth;
1109 wined3d_mutex_unlock();
1111 return hr;
1114 static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
1115 UINT level, IDirect3DVolume9 **volume)
1117 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1118 struct wined3d_resource *sub_resource;
1119 struct d3d9_volume *volume_impl;
1121 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1123 wined3d_mutex_lock();
1124 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1126 wined3d_mutex_unlock();
1127 return D3DERR_INVALIDCALL;
1130 volume_impl = wined3d_resource_get_parent(sub_resource);
1131 *volume = &volume_impl->IDirect3DVolume9_iface;
1132 IDirect3DVolume9_AddRef(*volume);
1133 wined3d_mutex_unlock();
1135 return D3D_OK;
1138 static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
1139 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1141 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1142 struct wined3d_resource *sub_resource;
1143 struct d3d9_volume *volume_impl;
1144 HRESULT hr;
1146 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1147 iface, level, locked_box, box, flags);
1149 wined3d_mutex_lock();
1150 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1151 hr = D3DERR_INVALIDCALL;
1152 else
1154 volume_impl = wined3d_resource_get_parent(sub_resource);
1155 hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
1157 wined3d_mutex_unlock();
1159 return hr;
1162 static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
1164 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1165 struct wined3d_resource *sub_resource;
1166 struct d3d9_volume *volume_impl;
1167 HRESULT hr;
1169 TRACE("iface %p, level %u.\n", iface, level);
1171 wined3d_mutex_lock();
1172 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1173 hr = D3DERR_INVALIDCALL;
1174 else
1176 volume_impl = wined3d_resource_get_parent(sub_resource);
1177 hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
1179 wined3d_mutex_unlock();
1181 return hr;
1184 static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
1186 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1187 HRESULT hr;
1189 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1191 wined3d_mutex_lock();
1192 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1193 wined3d_mutex_unlock();
1195 return hr;
1199 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
1201 /* IUnknown */
1202 d3d9_texture_3d_QueryInterface,
1203 d3d9_texture_3d_AddRef,
1204 d3d9_texture_3d_Release,
1205 /* IDirect3DResource9 */
1206 d3d9_texture_3d_GetDevice,
1207 d3d9_texture_3d_SetPrivateData,
1208 d3d9_texture_3d_GetPrivateData,
1209 d3d9_texture_3d_FreePrivateData,
1210 d3d9_texture_3d_SetPriority,
1211 d3d9_texture_3d_GetPriority,
1212 d3d9_texture_3d_PreLoad,
1213 d3d9_texture_3d_GetType,
1214 /* IDirect3DBaseTexture9 */
1215 d3d9_texture_3d_SetLOD,
1216 d3d9_texture_3d_GetLOD,
1217 d3d9_texture_3d_GetLevelCount,
1218 d3d9_texture_3d_SetAutoGenFilterType,
1219 d3d9_texture_3d_GetAutoGenFilterType,
1220 d3d9_texture_3d_GenerateMipSubLevels,
1221 /* IDirect3DVolumeTexture9 */
1222 d3d9_texture_3d_GetLevelDesc,
1223 d3d9_texture_3d_GetVolumeLevel,
1224 d3d9_texture_3d_LockBox,
1225 d3d9_texture_3d_UnlockBox,
1226 d3d9_texture_3d_AddDirtyBox,
1229 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
1231 if (!iface)
1232 return NULL;
1233 assert(iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
1234 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
1235 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl);
1236 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
1239 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
1241 struct d3d9_texture *texture = parent;
1242 d3d9_resource_cleanup(&texture->resource);
1243 HeapFree(GetProcessHeap(), 0, texture);
1246 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
1248 d3d9_texture_wined3d_object_destroyed,
1251 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1252 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1254 struct wined3d_resource_desc desc;
1255 DWORD surface_flags = 0;
1256 HRESULT hr;
1258 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
1259 d3d9_resource_init(&texture->resource);
1261 desc.resource_type = WINED3D_RTYPE_TEXTURE;
1262 desc.format = wined3dformat_from_d3dformat(format);
1263 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1264 desc.multisample_quality = 0;
1265 desc.usage = usage & WINED3DUSAGE_MASK;
1266 desc.usage |= WINED3DUSAGE_TEXTURE;
1267 desc.pool = pool;
1268 desc.width = width;
1269 desc.height = height;
1270 desc.depth = 1;
1271 desc.size = 0;
1273 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1274 surface_flags |= WINED3D_SURFACE_MAPPABLE;
1276 wined3d_mutex_lock();
1277 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
1278 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1279 wined3d_mutex_unlock();
1280 if (FAILED(hr))
1282 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1283 return hr;
1286 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1287 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1289 return D3D_OK;
1292 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1293 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1295 struct wined3d_resource_desc desc;
1296 DWORD surface_flags = 0;
1297 HRESULT hr;
1299 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
1300 d3d9_resource_init(&texture->resource);
1302 desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
1303 desc.format = wined3dformat_from_d3dformat(format);
1304 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1305 desc.multisample_quality = 0;
1306 desc.usage = usage & WINED3DUSAGE_MASK;
1307 desc.usage |= WINED3DUSAGE_TEXTURE;
1308 desc.pool = pool;
1309 desc.width = edge_length;
1310 desc.height = edge_length;
1311 desc.depth = 1;
1312 desc.size = 0;
1314 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1315 surface_flags |= WINED3D_SURFACE_MAPPABLE;
1317 wined3d_mutex_lock();
1318 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
1319 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1320 wined3d_mutex_unlock();
1321 if (FAILED(hr))
1323 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1324 return hr;
1327 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1328 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1330 return D3D_OK;
1333 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1334 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1336 struct wined3d_resource_desc desc;
1337 HRESULT hr;
1339 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
1340 d3d9_resource_init(&texture->resource);
1342 desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
1343 desc.format = wined3dformat_from_d3dformat(format);
1344 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1345 desc.multisample_quality = 0;
1346 desc.usage = usage & WINED3DUSAGE_MASK;
1347 desc.usage |= WINED3DUSAGE_TEXTURE;
1348 desc.pool = pool;
1349 desc.width = width;
1350 desc.height = height;
1351 desc.depth = depth;
1352 desc.size = 0;
1354 wined3d_mutex_lock();
1355 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
1356 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1357 wined3d_mutex_unlock();
1358 if (FAILED(hr))
1360 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1361 return hr;
1364 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1365 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1367 return D3D_OK;