wined3d: Remove wined3d_texture_set/get_priority.
[wine/multimedia.git] / dlls / d3d8 / texture.c
blob1cdf97b13508146eab5cb7fa14de81de65e838a0
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
24 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
26 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
29 static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
31 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
34 static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
36 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
39 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
41 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
43 if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
44 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
45 || IsEqualGUID(riid, &IID_IDirect3DResource8)
46 || IsEqualGUID(riid, &IID_IUnknown))
48 IDirect3DTexture8_AddRef(iface);
49 *out = iface;
50 return S_OK;
53 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
55 *out = NULL;
56 return E_NOINTERFACE;
59 static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
61 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
62 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
64 TRACE("%p increasing refcount to %u.\n", iface, ref);
66 if (ref == 1)
68 IDirect3DDevice8_AddRef(texture->parent_device);
69 wined3d_mutex_lock();
70 wined3d_texture_incref(texture->wined3d_texture);
71 wined3d_mutex_unlock();
74 return ref;
77 static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
79 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
80 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
82 TRACE("%p decreasing refcount to %u.\n", iface, ref);
84 if (!ref)
86 IDirect3DDevice8 *parent_device = texture->parent_device;
88 wined3d_mutex_lock();
89 wined3d_texture_decref(texture->wined3d_texture);
90 wined3d_mutex_unlock();
92 /* Release the device last, as it may cause the device to be destroyed. */
93 IDirect3DDevice8_Release(parent_device);
95 return ref;
98 static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
100 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
102 TRACE("iface %p, device %p.\n", iface, device);
104 *device = texture->parent_device;
105 IDirect3DDevice8_AddRef(*device);
107 TRACE("Returning device %p.\n", *device);
109 return D3D_OK;
112 static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
113 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
115 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
116 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
117 iface, debugstr_guid(guid), data, data_size, flags);
119 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
122 static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
123 REFGUID guid, void *data, DWORD *data_size)
125 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
126 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
127 iface, debugstr_guid(guid), data, data_size);
129 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
132 static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
134 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
135 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
137 return d3d8_resource_free_private_data(&texture->resource, guid);
140 static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
142 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
143 struct wined3d_resource *resource;
144 DWORD ret;
146 TRACE("iface %p, priority %u.\n", iface, priority);
148 wined3d_mutex_lock();
149 resource = wined3d_texture_get_resource(texture->wined3d_texture);
150 ret = wined3d_resource_set_priority(resource, priority);
151 wined3d_mutex_unlock();
153 return ret;
156 static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
158 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
159 const struct wined3d_resource *resource;
160 DWORD ret;
162 TRACE("iface %p.\n", iface);
164 wined3d_mutex_lock();
165 resource = wined3d_texture_get_resource(texture->wined3d_texture);
166 ret = wined3d_resource_get_priority(resource);
167 wined3d_mutex_unlock();
169 return ret;
172 static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
174 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
176 TRACE("iface %p.\n", iface);
178 wined3d_mutex_lock();
179 wined3d_texture_preload(texture->wined3d_texture);
180 wined3d_mutex_unlock();
183 static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
185 TRACE("iface %p.\n", iface);
187 return D3DRTYPE_TEXTURE;
190 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
192 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
193 DWORD ret;
195 TRACE("iface %p, lod %u.\n", iface, lod);
197 wined3d_mutex_lock();
198 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
199 wined3d_mutex_unlock();
201 return ret;
204 static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
206 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
207 DWORD ret;
209 TRACE("iface %p.\n", iface);
211 wined3d_mutex_lock();
212 ret = wined3d_texture_get_lod(texture->wined3d_texture);
213 wined3d_mutex_unlock();
215 return ret;
218 static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
220 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
221 DWORD ret;
223 TRACE("iface %p.\n", iface);
225 wined3d_mutex_lock();
226 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
227 wined3d_mutex_unlock();
229 return ret;
232 static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
234 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
235 struct wined3d_resource *sub_resource;
236 HRESULT hr = D3D_OK;
238 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
240 wined3d_mutex_lock();
241 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
242 hr = D3DERR_INVALIDCALL;
243 else
245 struct wined3d_resource_desc wined3d_desc;
247 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
248 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
249 desc->Type = wined3d_desc.resource_type;
250 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
251 desc->Pool = wined3d_desc.pool;
252 desc->Size = wined3d_desc.size;
253 desc->MultiSampleType = wined3d_desc.multisample_type;
254 desc->Width = wined3d_desc.width;
255 desc->Height = wined3d_desc.height;
257 wined3d_mutex_unlock();
259 return hr;
262 static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
263 UINT level, IDirect3DSurface8 **surface)
265 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
266 struct wined3d_resource *sub_resource;
267 struct d3d8_surface *surface_impl;
269 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
271 wined3d_mutex_lock();
272 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
274 wined3d_mutex_unlock();
275 return D3DERR_INVALIDCALL;
278 surface_impl = wined3d_resource_get_parent(sub_resource);
279 *surface = &surface_impl->IDirect3DSurface8_iface;
280 IDirect3DSurface8_AddRef(*surface);
281 wined3d_mutex_unlock();
283 return D3D_OK;
286 static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
287 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
289 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
290 struct wined3d_resource *sub_resource;
291 struct d3d8_surface *surface_impl;
292 HRESULT hr;
294 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
295 iface, level, locked_rect, rect, flags);
297 wined3d_mutex_lock();
298 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
299 hr = D3DERR_INVALIDCALL;
300 else
302 surface_impl = wined3d_resource_get_parent(sub_resource);
303 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
305 wined3d_mutex_unlock();
307 return hr;
310 static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
312 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
313 struct wined3d_resource *sub_resource;
314 struct d3d8_surface *surface_impl;
315 HRESULT hr;
317 TRACE("iface %p, level %u.\n", iface, level);
319 wined3d_mutex_lock();
320 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
321 hr = D3DERR_INVALIDCALL;
322 else
324 surface_impl = wined3d_resource_get_parent(sub_resource);
325 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
327 wined3d_mutex_unlock();
329 return hr;
332 static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
334 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
335 HRESULT hr;
337 TRACE("iface %p, dirty_rect %s.\n",
338 iface, wine_dbgstr_rect(dirty_rect));
340 wined3d_mutex_lock();
341 if (!dirty_rect)
342 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
343 else
345 struct wined3d_box dirty_region;
347 dirty_region.left = dirty_rect->left;
348 dirty_region.top = dirty_rect->top;
349 dirty_region.right = dirty_rect->right;
350 dirty_region.bottom = dirty_rect->bottom;
351 dirty_region.front = 0;
352 dirty_region.back = 1;
353 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
355 wined3d_mutex_unlock();
357 return hr;
360 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
362 /* IUnknown */
363 d3d8_texture_2d_QueryInterface,
364 d3d8_texture_2d_AddRef,
365 d3d8_texture_2d_Release,
366 /* IDirect3DResource8 */
367 d3d8_texture_2d_GetDevice,
368 d3d8_texture_2d_SetPrivateData,
369 d3d8_texture_2d_GetPrivateData,
370 d3d8_texture_2d_FreePrivateData,
371 d3d8_texture_2d_SetPriority,
372 d3d8_texture_2d_GetPriority,
373 d3d8_texture_2d_PreLoad,
374 d3d8_texture_2d_GetType,
375 /* IDirect3dBaseTexture8 */
376 d3d8_texture_2d_SetLOD,
377 d3d8_texture_2d_GetLOD,
378 d3d8_texture_2d_GetLevelCount,
379 /* IDirect3DTexture8 */
380 d3d8_texture_2d_GetLevelDesc,
381 d3d8_texture_2d_GetSurfaceLevel,
382 d3d8_texture_2d_LockRect,
383 d3d8_texture_2d_UnlockRect,
384 d3d8_texture_2d_AddDirtyRect,
387 static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
389 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
391 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
392 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
393 || IsEqualGUID(riid, &IID_IDirect3DResource8)
394 || IsEqualGUID(riid, &IID_IUnknown))
396 IDirect3DCubeTexture8_AddRef(iface);
397 *out = iface;
398 return S_OK;
401 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
403 *out = NULL;
404 return E_NOINTERFACE;
407 static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
409 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
410 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
412 TRACE("%p increasing refcount to %u.\n", iface, ref);
414 if (ref == 1)
416 IDirect3DDevice8_AddRef(texture->parent_device);
417 wined3d_mutex_lock();
418 wined3d_texture_incref(texture->wined3d_texture);
419 wined3d_mutex_unlock();
422 return ref;
425 static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
427 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
428 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
430 TRACE("%p decreasing refcount to %u.\n", iface, ref);
432 if (!ref)
434 IDirect3DDevice8 *parent_device = texture->parent_device;
436 TRACE("Releasing child %p.\n", texture->wined3d_texture);
438 wined3d_mutex_lock();
439 wined3d_texture_decref(texture->wined3d_texture);
440 wined3d_mutex_unlock();
442 /* Release the device last, as it may cause the device to be destroyed. */
443 IDirect3DDevice8_Release(parent_device);
445 return ref;
448 static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
450 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
452 TRACE("iface %p, device %p.\n", iface, device);
454 *device = texture->parent_device;
455 IDirect3DDevice8_AddRef(*device);
457 TRACE("Returning device %p.\n", *device);
459 return D3D_OK;
462 static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
463 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
465 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
466 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
467 iface, debugstr_guid(guid), data, data_size, flags);
469 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
472 static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
473 REFGUID guid, void *data, DWORD *data_size)
475 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
476 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
477 iface, debugstr_guid(guid), data, data_size);
479 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
482 static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
484 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
485 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
487 return d3d8_resource_free_private_data(&texture->resource, guid);
490 static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
492 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
493 struct wined3d_resource *resource;
494 DWORD ret;
496 TRACE("iface %p, priority %u.\n", iface, priority);
498 wined3d_mutex_lock();
499 resource = wined3d_texture_get_resource(texture->wined3d_texture);
500 ret = wined3d_resource_set_priority(resource, priority);
501 wined3d_mutex_unlock();
503 return ret;
506 static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
508 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
509 const struct wined3d_resource *resource;
510 DWORD ret;
512 TRACE("iface %p.\n", iface);
514 wined3d_mutex_lock();
515 resource = wined3d_texture_get_resource(texture->wined3d_texture);
516 ret = wined3d_resource_get_priority(resource);
517 wined3d_mutex_unlock();
519 return ret;
522 static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
524 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
526 TRACE("iface %p.\n", iface);
528 wined3d_mutex_lock();
529 wined3d_texture_preload(texture->wined3d_texture);
530 wined3d_mutex_unlock();
533 static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
535 TRACE("iface %p.\n", iface);
537 return D3DRTYPE_CUBETEXTURE;
540 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
542 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
543 DWORD ret;
545 TRACE("iface %p, lod %u.\n", iface, lod);
547 wined3d_mutex_lock();
548 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
549 wined3d_mutex_unlock();
551 return ret;
554 static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
556 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
557 DWORD ret;
559 TRACE("iface %p.\n", iface);
561 wined3d_mutex_lock();
562 ret = wined3d_texture_get_lod(texture->wined3d_texture);
563 wined3d_mutex_unlock();
565 return ret;
568 static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
570 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
571 DWORD ret;
573 TRACE("iface %p.\n", iface);
575 wined3d_mutex_lock();
576 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
577 wined3d_mutex_unlock();
579 return ret;
582 static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
584 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
585 struct wined3d_resource *sub_resource;
586 HRESULT hr = D3D_OK;
588 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
590 wined3d_mutex_lock();
591 if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
593 wined3d_mutex_unlock();
594 return D3DERR_INVALIDCALL;
597 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
598 hr = D3DERR_INVALIDCALL;
599 else
601 struct wined3d_resource_desc wined3d_desc;
603 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
604 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
605 desc->Type = wined3d_desc.resource_type;
606 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
607 desc->Pool = wined3d_desc.pool;
608 desc->Size = wined3d_desc.size;
609 desc->MultiSampleType = wined3d_desc.multisample_type;
610 desc->Width = wined3d_desc.width;
611 desc->Height = wined3d_desc.height;
613 wined3d_mutex_unlock();
615 return hr;
618 static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
619 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
621 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
622 struct wined3d_resource *sub_resource;
623 struct d3d8_surface *surface_impl;
624 UINT sub_resource_idx;
625 DWORD level_count;
627 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
629 wined3d_mutex_lock();
630 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
631 if (level >= level_count)
633 wined3d_mutex_unlock();
634 return D3DERR_INVALIDCALL;
637 sub_resource_idx = level_count * face + level;
638 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
640 wined3d_mutex_unlock();
641 return D3DERR_INVALIDCALL;
644 surface_impl = wined3d_resource_get_parent(sub_resource);
645 *surface = &surface_impl->IDirect3DSurface8_iface;
646 IDirect3DSurface8_AddRef(*surface);
647 wined3d_mutex_unlock();
649 return D3D_OK;
652 static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
653 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
654 DWORD flags)
656 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
657 struct wined3d_resource *sub_resource;
658 struct d3d8_surface *surface_impl;
659 UINT sub_resource_idx;
660 HRESULT hr;
662 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
663 iface, face, level, locked_rect, rect, flags);
665 wined3d_mutex_lock();
666 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
667 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
668 hr = D3DERR_INVALIDCALL;
669 else
671 surface_impl = wined3d_resource_get_parent(sub_resource);
672 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
674 wined3d_mutex_unlock();
676 return hr;
679 static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
680 D3DCUBEMAP_FACES face, UINT level)
682 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
683 struct wined3d_resource *sub_resource;
684 struct d3d8_surface *surface_impl;
685 UINT sub_resource_idx;
686 HRESULT hr;
688 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
690 wined3d_mutex_lock();
691 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
692 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
693 hr = D3DERR_INVALIDCALL;
694 else
696 surface_impl = wined3d_resource_get_parent(sub_resource);
697 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
699 wined3d_mutex_unlock();
701 return hr;
704 static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
705 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
707 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
708 HRESULT hr;
710 TRACE("iface %p, face %#x, dirty_rect %s.\n",
711 iface, face, wine_dbgstr_rect(dirty_rect));
713 wined3d_mutex_lock();
714 if (!dirty_rect)
715 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
716 else
718 struct wined3d_box dirty_region;
720 dirty_region.left = dirty_rect->left;
721 dirty_region.top = dirty_rect->top;
722 dirty_region.right = dirty_rect->right;
723 dirty_region.bottom = dirty_rect->bottom;
724 dirty_region.front = 0;
725 dirty_region.back = 1;
726 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
728 wined3d_mutex_unlock();
730 return hr;
733 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
735 /* IUnknown */
736 d3d8_texture_cube_QueryInterface,
737 d3d8_texture_cube_AddRef,
738 d3d8_texture_cube_Release,
739 /* IDirect3DResource8 */
740 d3d8_texture_cube_GetDevice,
741 d3d8_texture_cube_SetPrivateData,
742 d3d8_texture_cube_GetPrivateData,
743 d3d8_texture_cube_FreePrivateData,
744 d3d8_texture_cube_SetPriority,
745 d3d8_texture_cube_GetPriority,
746 d3d8_texture_cube_PreLoad,
747 d3d8_texture_cube_GetType,
748 /* IDirect3DBaseTexture8 */
749 d3d8_texture_cube_SetLOD,
750 d3d8_texture_cube_GetLOD,
751 d3d8_texture_cube_GetLevelCount,
752 /* IDirect3DCubeTexture8 */
753 d3d8_texture_cube_GetLevelDesc,
754 d3d8_texture_cube_GetCubeMapSurface,
755 d3d8_texture_cube_LockRect,
756 d3d8_texture_cube_UnlockRect,
757 d3d8_texture_cube_AddDirtyRect,
760 static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
762 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
764 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
765 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
766 || IsEqualGUID(riid, &IID_IDirect3DResource8)
767 || IsEqualGUID(riid, &IID_IUnknown))
769 IDirect3DVolumeTexture8_AddRef(iface);
770 *out = iface;
771 return S_OK;
774 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
776 *out = NULL;
777 return E_NOINTERFACE;
780 static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
782 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
783 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
785 TRACE("%p increasing refcount to %u.\n", iface, ref);
787 if (ref == 1)
789 IDirect3DDevice8_AddRef(texture->parent_device);
790 wined3d_mutex_lock();
791 wined3d_texture_incref(texture->wined3d_texture);
792 wined3d_mutex_unlock();
795 return ref;
798 static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
800 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
801 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
803 TRACE("%p decreasing refcount to %u.\n", iface, ref);
805 if (!ref)
807 IDirect3DDevice8 *parent_device = texture->parent_device;
809 wined3d_mutex_lock();
810 wined3d_texture_decref(texture->wined3d_texture);
811 wined3d_mutex_unlock();
813 /* Release the device last, as it may cause the device to be destroyed. */
814 IDirect3DDevice8_Release(parent_device);
816 return ref;
819 static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
821 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
823 TRACE("iface %p, device %p.\n", iface, device);
825 *device = texture->parent_device;
826 IDirect3DDevice8_AddRef(*device);
828 TRACE("Returning device %p.\n", *device);
830 return D3D_OK;
833 static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
834 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
836 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
837 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
838 iface, debugstr_guid(guid), data, data_size, flags);
840 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
843 static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
844 REFGUID guid, void *data, DWORD *data_size)
846 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
847 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
848 iface, debugstr_guid(guid), data, data_size);
850 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
853 static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
855 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
856 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
858 return d3d8_resource_free_private_data(&texture->resource, guid);
861 static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
863 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
864 struct wined3d_resource *resource;
865 DWORD ret;
867 TRACE("iface %p, priority %u.\n", iface, priority);
869 wined3d_mutex_lock();
870 resource = wined3d_texture_get_resource(texture->wined3d_texture);
871 ret = wined3d_resource_set_priority(resource, priority);
872 wined3d_mutex_unlock();
874 return ret;
877 static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
879 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
880 const struct wined3d_resource *resource;
881 DWORD ret;
883 TRACE("iface %p.\n", iface);
885 wined3d_mutex_lock();
886 resource = wined3d_texture_get_resource(texture->wined3d_texture);
887 ret = wined3d_resource_get_priority(resource);
888 wined3d_mutex_unlock();
890 return ret;
893 static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
895 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
897 TRACE("iface %p.\n", iface);
899 wined3d_mutex_lock();
900 wined3d_texture_preload(texture->wined3d_texture);
901 wined3d_mutex_unlock();
904 static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
906 TRACE("iface %p.\n", iface);
908 return D3DRTYPE_VOLUMETEXTURE;
911 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
913 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
914 DWORD ret;
916 TRACE("iface %p, lod %u.\n", iface, lod);
918 wined3d_mutex_lock();
919 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
920 wined3d_mutex_unlock();
922 return ret;
925 static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
927 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
928 DWORD ret;
930 TRACE("iface %p.\n", iface);
932 wined3d_mutex_lock();
933 ret = wined3d_texture_get_lod(texture->wined3d_texture);
934 wined3d_mutex_unlock();
936 return ret;
939 static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
941 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
942 DWORD ret;
944 TRACE("iface %p.\n", iface);
946 wined3d_mutex_lock();
947 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
948 wined3d_mutex_unlock();
950 return ret;
953 static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
955 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
956 struct wined3d_resource *sub_resource;
957 HRESULT hr = D3D_OK;
959 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
961 wined3d_mutex_lock();
962 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
963 hr = D3DERR_INVALIDCALL;
964 else
966 struct wined3d_resource_desc wined3d_desc;
968 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
969 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
970 desc->Type = wined3d_desc.resource_type;
971 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
972 desc->Pool = wined3d_desc.pool;
973 desc->Size = wined3d_desc.size;
974 desc->Width = wined3d_desc.width;
975 desc->Height = wined3d_desc.height;
976 desc->Depth = wined3d_desc.depth;
978 wined3d_mutex_unlock();
980 return hr;
983 static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
984 UINT level, IDirect3DVolume8 **volume)
986 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
987 struct wined3d_resource *sub_resource;
988 struct d3d8_volume *volume_impl;
990 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
992 wined3d_mutex_lock();
993 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
995 wined3d_mutex_unlock();
996 return D3DERR_INVALIDCALL;
999 volume_impl = wined3d_resource_get_parent(sub_resource);
1000 *volume = &volume_impl->IDirect3DVolume8_iface;
1001 IDirect3DVolume8_AddRef(*volume);
1002 wined3d_mutex_unlock();
1004 return D3D_OK;
1007 static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
1008 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1010 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1011 struct wined3d_resource *sub_resource;
1012 struct d3d8_volume *volume_impl;
1013 HRESULT hr;
1015 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1016 iface, level, locked_box, box, flags);
1018 wined3d_mutex_lock();
1019 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1020 hr = D3DERR_INVALIDCALL;
1021 else
1023 volume_impl = wined3d_resource_get_parent(sub_resource);
1024 hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
1026 wined3d_mutex_unlock();
1028 return hr;
1031 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
1033 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1034 struct wined3d_resource *sub_resource;
1035 struct d3d8_volume *volume_impl;
1036 HRESULT hr;
1038 TRACE("iface %p, level %u.\n", iface, level);
1040 wined3d_mutex_lock();
1041 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1042 hr = D3DERR_INVALIDCALL;
1043 else
1045 volume_impl = wined3d_resource_get_parent(sub_resource);
1046 hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
1048 wined3d_mutex_unlock();
1050 return hr;
1053 static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
1055 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1056 HRESULT hr;
1058 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1060 wined3d_mutex_lock();
1061 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1062 wined3d_mutex_unlock();
1064 return hr;
1067 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
1069 /* IUnknown */
1070 d3d8_texture_3d_QueryInterface,
1071 d3d8_texture_3d_AddRef,
1072 d3d8_texture_3d_Release,
1073 /* IDirect3DResource8 */
1074 d3d8_texture_3d_GetDevice,
1075 d3d8_texture_3d_SetPrivateData,
1076 d3d8_texture_3d_GetPrivateData,
1077 d3d8_texture_3d_FreePrivateData,
1078 d3d8_texture_3d_SetPriority,
1079 d3d8_texture_3d_GetPriority,
1080 d3d8_texture_3d_PreLoad,
1081 d3d8_texture_3d_GetType,
1082 /* IDirect3DBaseTexture8 */
1083 d3d8_texture_3d_SetLOD,
1084 d3d8_texture_3d_GetLOD,
1085 d3d8_texture_3d_GetLevelCount,
1086 /* IDirect3DVolumeTexture8 */
1087 d3d8_texture_3d_GetLevelDesc,
1088 d3d8_texture_3d_GetVolumeLevel,
1089 d3d8_texture_3d_LockBox,
1090 d3d8_texture_3d_UnlockBox,
1091 d3d8_texture_3d_AddDirtyBox
1094 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
1096 if (!iface)
1097 return NULL;
1099 /* SetTexture() in particular doesn't do a lot of validation on the pointer
1100 * that gets passed in, and passing an invalid pointer works as long as the
1101 * application doesn't try to actually render anything with it, so we print
1102 * a WARN and return NULL instead of having the usual assert() here.
1103 * One application affected by this is Fishdom 2. */
1104 if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
1105 && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
1106 && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
1108 WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
1109 return NULL;
1112 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
1115 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
1117 struct d3d8_texture *texture = parent;
1118 d3d8_resource_cleanup(&texture->resource);
1119 HeapFree(GetProcessHeap(), 0, texture);
1122 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
1124 d3d8_texture_wined3d_object_destroyed,
1127 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1128 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1130 struct wined3d_resource_desc desc;
1131 DWORD surface_flags = 0;
1132 HRESULT hr;
1134 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
1135 d3d8_resource_init(&texture->resource);
1137 desc.resource_type = WINED3D_RTYPE_TEXTURE;
1138 desc.format = wined3dformat_from_d3dformat(format);
1139 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1140 desc.multisample_quality = 0;
1141 desc.usage = usage & WINED3DUSAGE_MASK;
1142 desc.usage |= WINED3DUSAGE_TEXTURE;
1143 desc.pool = pool;
1144 desc.width = width;
1145 desc.height = height;
1146 desc.depth = 1;
1147 desc.size = 0;
1149 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1150 surface_flags |= WINED3D_SURFACE_MAPPABLE;
1152 wined3d_mutex_lock();
1153 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
1154 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1155 wined3d_mutex_unlock();
1156 if (FAILED(hr))
1158 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1159 return hr;
1162 texture->parent_device = &device->IDirect3DDevice8_iface;
1163 IDirect3DDevice8_AddRef(texture->parent_device);
1165 return D3D_OK;
1168 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1169 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1171 struct wined3d_resource_desc desc;
1172 DWORD surface_flags = 0;
1173 HRESULT hr;
1175 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
1176 d3d8_resource_init(&texture->resource);
1178 desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
1179 desc.format = wined3dformat_from_d3dformat(format);
1180 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1181 desc.multisample_quality = 0;
1182 desc.usage = usage & WINED3DUSAGE_MASK;
1183 desc.usage |= WINED3DUSAGE_TEXTURE;
1184 desc.pool = pool;
1185 desc.width = edge_length;
1186 desc.height = edge_length;
1187 desc.depth = 1;
1188 desc.size = 0;
1190 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1191 surface_flags |= WINED3D_SURFACE_MAPPABLE;
1193 wined3d_mutex_lock();
1194 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
1195 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1196 wined3d_mutex_unlock();
1197 if (FAILED(hr))
1199 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1200 return hr;
1203 texture->parent_device = &device->IDirect3DDevice8_iface;
1204 IDirect3DDevice8_AddRef(texture->parent_device);
1206 return D3D_OK;
1209 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1210 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1212 struct wined3d_resource_desc desc;
1213 HRESULT hr;
1215 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
1216 d3d8_resource_init(&texture->resource);
1218 desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
1219 desc.format = wined3dformat_from_d3dformat(format);
1220 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1221 desc.multisample_quality = 0;
1222 desc.usage = usage & WINED3DUSAGE_MASK;
1223 desc.usage |= WINED3DUSAGE_TEXTURE;
1224 desc.pool = pool;
1225 desc.width = width;
1226 desc.height = height;
1227 desc.depth = depth;
1228 desc.size = 0;
1230 wined3d_mutex_lock();
1231 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
1232 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1233 wined3d_mutex_unlock();
1234 if (FAILED(hr))
1236 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1237 return hr;
1240 texture->parent_device = &device->IDirect3DDevice8_iface;
1241 IDirect3DDevice8_AddRef(texture->parent_device);
1243 return D3D_OK;