Added beginnings of server-side file handling.
[wine/multimedia.git] / server / event.c
blobf1da91fd77dd721d5bcfa7107cb38870886a3788
1 /*
2 * Server-side event management
4 * Copyright (C) 1998 Alexandre Julliard
5 */
7 #include <assert.h>
8 #include <stdio.h>
9 #include <stdlib.h>
11 #include "winerror.h"
12 #include "winnt.h"
13 #include "server/thread.h"
15 struct event
17 struct object obj; /* object header */
18 int manual_reset; /* is it a manual reset event? */
19 int signaled; /* event has been signaled */
22 static void event_dump( struct object *obj, int verbose );
23 static int event_signaled( struct object *obj, struct thread *thread );
24 static int event_satisfied( struct object *obj, struct thread *thread );
25 static void event_destroy( struct object *obj );
27 static const struct object_ops event_ops =
29 event_dump,
30 add_queue,
31 remove_queue,
32 event_signaled,
33 event_satisfied,
34 event_destroy
38 struct object *create_event( const char *name, int manual_reset, int initial_state )
40 struct event *event;
42 if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) )))
43 return NULL;
44 if (GET_ERROR() != ERROR_ALREADY_EXISTS)
46 /* initialize it if it didn't already exist */
47 event->manual_reset = manual_reset;
48 event->signaled = initial_state;
50 return &event->obj;
53 int open_event( unsigned int access, int inherit, const char *name )
55 return open_object( name, &event_ops, access, inherit );
58 int pulse_event( int handle )
60 struct event *event;
62 if (!(event = (struct event *)get_handle_obj( current->process, handle,
63 EVENT_MODIFY_STATE, &event_ops )))
64 return 0;
65 event->signaled = 1;
66 /* wake up all waiters if manual reset, a single one otherwise */
67 wake_up( &event->obj, !event->manual_reset );
68 event->signaled = 0;
69 release_object( event );
70 return 1;
73 int set_event( int handle )
75 struct event *event;
77 if (!(event = (struct event *)get_handle_obj( current->process, handle,
78 EVENT_MODIFY_STATE, &event_ops )))
79 return 0;
80 event->signaled = 1;
81 /* wake up all waiters if manual reset, a single one otherwise */
82 wake_up( &event->obj, !event->manual_reset );
83 release_object( event );
84 return 1;
87 int reset_event( int handle )
89 struct event *event;
91 if (!(event = (struct event *)get_handle_obj( current->process, handle,
92 EVENT_MODIFY_STATE, &event_ops )))
93 return 0;
94 event->signaled = 0;
95 release_object( event );
96 return 1;
99 static void event_dump( struct object *obj, int verbose )
101 struct event *event = (struct event *)obj;
102 assert( obj->ops == &event_ops );
103 printf( "Event manual=%d signaled=%d\n", event->manual_reset, event->signaled );
106 static int event_signaled( struct object *obj, struct thread *thread )
108 struct event *event = (struct event *)obj;
109 assert( obj->ops == &event_ops );
110 return event->signaled;
113 static int event_satisfied( struct object *obj, struct thread *thread )
115 struct event *event = (struct event *)obj;
116 assert( obj->ops == &event_ops );
117 /* Reset if it's an auto-reset event */
118 if (!event->manual_reset) event->signaled = 0;
119 return 0; /* Not abandoned */
122 static void event_destroy( struct object *obj )
124 struct event *event = (struct event *)obj;
125 assert( obj->ops == &event_ops );
126 free( event );