2 * Server-side event management
4 * Copyright (C) 1998 Alexandre Julliard
13 #include "server/thread.h"
17 struct object obj
; /* object header */
18 int manual_reset
; /* is it a manual reset event? */
19 int signaled
; /* event has been signaled */
22 static void event_dump( struct object
*obj
, int verbose
);
23 static int event_signaled( struct object
*obj
, struct thread
*thread
);
24 static int event_satisfied( struct object
*obj
, struct thread
*thread
);
25 static void event_destroy( struct object
*obj
);
27 static const struct object_ops event_ops
=
38 struct object
*create_event( const char *name
, int manual_reset
, int initial_state
)
42 if (!(event
= (struct event
*)create_named_object( name
, &event_ops
, sizeof(*event
) )))
44 if (GET_ERROR() != ERROR_ALREADY_EXISTS
)
46 /* initialize it if it didn't already exist */
47 event
->manual_reset
= manual_reset
;
48 event
->signaled
= initial_state
;
53 int open_event( unsigned int access
, int inherit
, const char *name
)
55 return open_object( name
, &event_ops
, access
, inherit
);
58 int pulse_event( int handle
)
62 if (!(event
= (struct event
*)get_handle_obj( current
->process
, handle
,
63 EVENT_MODIFY_STATE
, &event_ops
)))
66 /* wake up all waiters if manual reset, a single one otherwise */
67 wake_up( &event
->obj
, !event
->manual_reset
);
69 release_object( event
);
73 int set_event( int handle
)
77 if (!(event
= (struct event
*)get_handle_obj( current
->process
, handle
,
78 EVENT_MODIFY_STATE
, &event_ops
)))
81 /* wake up all waiters if manual reset, a single one otherwise */
82 wake_up( &event
->obj
, !event
->manual_reset
);
83 release_object( event
);
87 int reset_event( int handle
)
91 if (!(event
= (struct event
*)get_handle_obj( current
->process
, handle
,
92 EVENT_MODIFY_STATE
, &event_ops
)))
95 release_object( event
);
99 static void event_dump( struct object
*obj
, int verbose
)
101 struct event
*event
= (struct event
*)obj
;
102 assert( obj
->ops
== &event_ops
);
103 printf( "Event manual=%d signaled=%d\n", event
->manual_reset
, event
->signaled
);
106 static int event_signaled( struct object
*obj
, struct thread
*thread
)
108 struct event
*event
= (struct event
*)obj
;
109 assert( obj
->ops
== &event_ops
);
110 return event
->signaled
;
113 static int event_satisfied( struct object
*obj
, struct thread
*thread
)
115 struct event
*event
= (struct event
*)obj
;
116 assert( obj
->ops
== &event_ops
);
117 /* Reset if it's an auto-reset event */
118 if (!event
->manual_reset
) event
->signaled
= 0;
119 return 0; /* Not abandoned */
122 static void event_destroy( struct object
*obj
)
124 struct event
*event
= (struct event
*)obj
;
125 assert( obj
->ops
== &event_ops
);