2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
46 /*****************************************************************************
48 *****************************************************************************/
50 /*****************************************************************************
51 * IDirect3DLight::QueryInterface
53 * Queries the object for different interfaces. Unimplemented for this
54 * object at the moment
57 * riid: Interface id asked for
58 * obj: Address to return the resulting pointer at.
61 * E_NOINTERFACE, because it's a stub
62 *****************************************************************************/
64 IDirect3DLightImpl_QueryInterface(IDirect3DLight
*iface
,
68 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
69 FIXME("(%p)->(%s,%p): stub!\n", This
, debugstr_guid(riid
), obp
);
74 /*****************************************************************************
75 * IDirect3DLight::AddRef
77 * Increases the refcount by 1
82 *****************************************************************************/
84 IDirect3DLightImpl_AddRef(IDirect3DLight
*iface
)
86 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
87 ULONG ref
= InterlockedIncrement(&This
->ref
);
89 TRACE("(%p)->() incrementing from %u.\n", This
, ref
- 1);
94 /*****************************************************************************
95 * IDirect3DLight::Release
97 * Reduces the refcount by one. If the refcount falls to 0, the object
103 *****************************************************************************/
105 IDirect3DLightImpl_Release(IDirect3DLight
*iface
)
107 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
108 ULONG ref
= InterlockedDecrement(&This
->ref
);
110 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
113 HeapFree(GetProcessHeap(), 0, This
);
119 /*****************************************************************************
120 * IDirect3DLight Methods.
121 *****************************************************************************/
123 /*****************************************************************************
124 * IDirect3DLight::Initialize
126 * Initializes the interface. This implementation is a no-op, because
127 * initialization takes place at creation time
130 * Direct3D: Pointer to an IDirect3D interface.
135 *****************************************************************************/
136 static HRESULT WINAPI
137 IDirect3DLightImpl_Initialize(IDirect3DLight
*iface
,
138 IDirect3D
*lpDirect3D
)
140 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
141 IDirectDrawImpl
*d3d
= lpDirect3D
? ddraw_from_d3d1(lpDirect3D
) : NULL
;
142 TRACE("(%p)->(%p) no-op...\n", This
, d3d
);
146 /*****************************************************************************
147 * IDirect3DLight::SetLight
149 * Assigns a lighting value to this object
152 * Light: Lighting parameter to set
156 * DDERR_INVALIDPARAMS if Light is NULL
158 *****************************************************************************/
159 static void dump_light(const D3DLIGHT2
*light
)
161 TRACE(" - dwSize : %d\n", light
->dwSize
);
164 static const float zero_value
[] = {
168 static HRESULT WINAPI
169 IDirect3DLightImpl_SetLight(IDirect3DLight
*iface
,
172 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
173 LPD3DLIGHT7 light7
= &(This
->light7
);
174 TRACE("(%p)->(%p)\n", This
, lpLight
);
175 if (TRACE_ON(d3d7
)) {
176 TRACE(" Light definition :\n");
177 dump_light((LPD3DLIGHT2
) lpLight
);
180 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
181 return DDERR_INVALIDPARAMS
;
183 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
184 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
186 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
187 light7
->dltType
= lpLight
->dltType
;
188 light7
->dcvDiffuse
= lpLight
->dcvColor
;
189 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
190 light7
->dcvSpecular
= lpLight
->dcvColor
;
192 light7
->dcvSpecular
= *(const D3DCOLORVALUE
*)zero_value
;
193 light7
->dcvAmbient
= lpLight
->dcvColor
;
194 light7
->dvPosition
= lpLight
->dvPosition
;
195 light7
->dvDirection
= lpLight
->dvDirection
;
196 light7
->dvRange
= lpLight
->dvRange
;
197 light7
->dvFalloff
= lpLight
->dvFalloff
;
198 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
199 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
200 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
201 light7
->dvTheta
= lpLight
->dvTheta
;
202 light7
->dvPhi
= lpLight
->dvPhi
;
204 EnterCriticalSection(&ddraw_cs
);
205 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
206 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
209 LeaveCriticalSection(&ddraw_cs
);
213 /*****************************************************************************
214 * IDirect3DLight::GetLight
216 * Returns the parameters currently assigned to the IDirect3DLight object
219 * Light: Pointer to an D3DLIGHT structure to store the parameters
223 * DDERR_INVALIDPARAMS if Light is NULL
224 *****************************************************************************/
225 static HRESULT WINAPI
226 IDirect3DLightImpl_GetLight(IDirect3DLight
*iface
,
229 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
230 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
231 if (TRACE_ON(d3d7
)) {
232 TRACE(" Returning light definition :\n");
233 dump_light(&This
->light
);
236 EnterCriticalSection(&ddraw_cs
);
237 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
238 LeaveCriticalSection(&ddraw_cs
);
243 /*****************************************************************************
246 * Updates the Direct3DDevice7 lighting parameters
248 *****************************************************************************/
249 void light_update(IDirect3DLightImpl
* This
)
251 IDirect3DDeviceImpl
* device
;
253 TRACE("(%p)\n", This
);
255 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
257 device
= This
->active_viewport
->active_device
;
259 IDirect3DDevice7_SetLight((IDirect3DDevice7
*)device
, This
->dwLightIndex
, &(This
->light7
));
262 /*****************************************************************************
265 * Uses the Direct3DDevice7::LightEnable method to active the light
267 *****************************************************************************/
268 void light_activate(IDirect3DLightImpl
* This
)
270 IDirect3DDeviceImpl
* device
;
272 TRACE("(%p)\n", This
);
274 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
276 device
= This
->active_viewport
->active_device
;
279 /* If was not active, activate it */
280 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) == 0) {
281 IDirect3DDevice7_LightEnable((IDirect3DDevice7
*)device
, This
->dwLightIndex
, TRUE
);
282 This
->light
.dwFlags
|= D3DLIGHT_ACTIVE
;
286 /*****************************************************************************
290 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
292 *****************************************************************************/
293 void light_desactivate(IDirect3DLightImpl
* This
)
295 IDirect3DDeviceImpl
* device
;
297 TRACE("(%p)\n", This
);
299 if (!This
->active_viewport
|| !This
->active_viewport
->active_device
)
301 device
= This
->active_viewport
->active_device
;
303 /* If was not active, activate it */
304 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
305 IDirect3DDevice7_LightEnable((IDirect3DDevice7
*)device
, This
->dwLightIndex
, FALSE
);
306 This
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
310 const IDirect3DLightVtbl IDirect3DLight_Vtbl
=
312 /*** IUnknown Methods ***/
313 IDirect3DLightImpl_QueryInterface
,
314 IDirect3DLightImpl_AddRef
,
315 IDirect3DLightImpl_Release
,
316 /*** IDirect3DLight Methods ***/
317 IDirect3DLightImpl_Initialize
,
318 IDirect3DLightImpl_SetLight
,
319 IDirect3DLightImpl_GetLight