winealsa.drv: Fix DSOUND_BufPtrDiff in Kane's Wrath with new audio pathway.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob7c2883e76bfb3f66285c9a32e743f03a14a6a486
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "wine/list.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/wined3d.h"
42 /*****************************************************************************
43 * IParent - a helper interface
44 *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
51 /*** IUnknown methods ***/
52 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54 STDMETHOD_(ULONG,Release)(THIS) PURE;
56 #undef INTERFACE
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p) (p)->lpVtbl->Release(p)
63 #endif
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl IParentImpl;
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs;
85 extern DWORD force_refresh_rate;
87 /*****************************************************************************
88 * IDirectDraw implementation structure
89 *****************************************************************************/
90 struct FvfToDecl
92 DWORD fvf;
93 IWineD3DVertexDeclaration *decl;
96 struct IDirectDrawImpl
98 /* IUnknown fields */
99 const IDirectDraw7Vtbl *lpVtbl;
100 const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
101 const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
102 const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
103 const IDirectDrawVtbl *IDirectDraw_vtbl;
104 const IDirect3D7Vtbl *IDirect3D7_vtbl;
105 const IDirect3D3Vtbl *IDirect3D3_vtbl;
106 const IDirect3D2Vtbl *IDirect3D2_vtbl;
107 const IDirect3DVtbl *IDirect3D_vtbl;
108 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 BOOL d3d_initialized;
118 /* Misc ddraw fields */
119 UINT total_vidmem;
120 DWORD cur_scanline;
121 BOOL fake_vblank;
122 BOOL initialized;
124 /* DirectDraw things, which are not handled by WineD3D */
125 DWORD cooperative_level;
127 DWORD orig_width, orig_height;
128 DWORD orig_bpp;
130 /* D3D things */
131 IDirectDrawSurfaceImpl *d3d_target;
132 HWND d3d_window;
133 IDirect3DDeviceImpl *d3ddevice;
134 int d3dversion;
136 /* Various HWNDs */
137 HWND focuswindow;
138 HWND devicewindow;
139 HWND dest_window;
141 /* The surface type to request */
142 WINED3DSURFTYPE ImplType;
145 /* Our private window class */
146 char classname[32];
147 WNDCLASSA wnd_class;
149 /* Helpers for surface creation */
150 IDirectDrawSurfaceImpl *tex_root;
151 BOOL depthstencil;
153 /* For the dll unload cleanup code */
154 struct list ddraw_list_entry;
155 /* The surface list - can't relay this to WineD3D
156 * because of IParent
158 struct list surface_list;
159 LONG surfaces;
161 /* FVF management */
162 struct FvfToDecl *decls;
163 UINT numConvertedDecls, declArraySize;
166 /* Declare the VTables. They can be found ddraw.c */
167 extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
168 extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
169 extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
170 extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
171 extern const IDirectDrawVtbl IDirectDraw1_Vtbl;
172 extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl;
174 /* Helper structures */
175 typedef struct EnumDisplayModesCBS
177 void *context;
178 LPDDENUMMODESCALLBACK2 callback;
179 } EnumDisplayModesCBS;
181 typedef struct EnumSurfacesCBS
183 void *context;
184 LPDDENUMSURFACESCALLBACK7 callback;
185 LPDDSURFACEDESC2 pDDSD;
186 DWORD Flags;
187 } EnumSurfacesCBS;
189 /* Utility functions */
190 void
191 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
192 DDSCAPS2* pOut);
193 void
194 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
195 DDDEVICEIDENTIFIER* pOut);
196 void
197 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
199 HRESULT WINAPI
200 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
201 DDSURFACEDESC2 *desc,
202 void *Context);
203 IWineD3DVertexDeclaration *
204 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
205 DWORD fvf);
207 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
209 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
212 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
214 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
217 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
219 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
222 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
224 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
227 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
229 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
232 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
234 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
237 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
239 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
242 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
244 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
247 /* The default surface type */
248 extern WINED3DSURFTYPE DefaultSurfaceType;
250 /*****************************************************************************
251 * IDirectDrawSurface implementation structure
252 *****************************************************************************/
254 struct IDirectDrawSurfaceImpl
256 /* IUnknown fields */
257 const IDirectDrawSurface7Vtbl *lpVtbl;
258 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
259 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
260 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
261 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
263 LONG ref;
264 IUnknown *ifaceToRelease;
266 int version;
268 /* Connections to other Objects */
269 IDirectDrawImpl *ddraw;
270 IWineD3DSurface *WineD3DSurface;
271 IWineD3DBaseTexture *wineD3DTexture;
272 IWineD3DSwapChain *wineD3DSwapChain;
274 /* This implementation handles attaching surfaces to other surfaces */
275 IDirectDrawSurfaceImpl *next_attached;
276 IDirectDrawSurfaceImpl *first_attached;
278 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
279 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
280 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
281 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
283 #define MAX_COMPLEX_ATTACHED 6
284 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
285 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
286 * but no pointer to prevent temptations to traverse it in the wrong direction.
288 BOOL is_complex_root;
290 /* Surface description, for GetAttachedSurface */
291 DDSURFACEDESC2 surface_desc;
293 /* Misc things */
294 DWORD uniqueness_value;
295 UINT mipmap_level;
296 WINED3DSURFTYPE ImplType;
298 /* For D3DDevice creation */
299 BOOL isRenderTarget;
301 /* Clipper objects */
302 IDirectDrawClipperImpl *clipper;
304 /* For the ddraw surface list */
305 struct list surface_list_entry;
307 DWORD Handle;
310 /* VTable declaration. It's located in surface.c / surface_thunks.c */
311 extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
312 extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
313 extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
314 extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
315 extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
317 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
318 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
320 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
322 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
325 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
327 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
330 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
332 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
335 /* Get the number of bytes per pixel for a given surface */
336 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
337 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
339 /*****************************************************************************
340 * IParent Implementation
341 *****************************************************************************/
342 struct IParentImpl
344 /* IUnknown fields */
345 const IParentVtbl *lpVtbl;
346 LONG ref;
348 /* IParentImpl fields */
349 IUnknown *child;
353 extern const IParentVtbl IParent_Vtbl;
355 /*****************************************************************************
356 * IDirect3DDevice implementation
357 *****************************************************************************/
358 typedef enum
360 DDrawHandle_Unknown = 0,
361 DDrawHandle_Texture = 1,
362 DDrawHandle_Material = 2,
363 DDrawHandle_Matrix = 3,
364 DDrawHandle_StateBlock = 4
365 } DDrawHandleTypes;
367 struct HandleEntry
369 void *ptr;
370 DDrawHandleTypes type;
373 struct IDirect3DDeviceImpl
375 /* IUnknown */
376 const IDirect3DDevice7Vtbl *lpVtbl;
377 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
378 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
379 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
380 LONG ref;
382 /* Other object connections */
383 IWineD3DDevice *wineD3DDevice;
384 IDirectDrawImpl *ddraw;
385 IWineD3DBuffer *indexbuffer;
386 IDirectDrawSurfaceImpl *target;
387 BOOL OffScreenTarget;
389 /* Viewport management */
390 IDirect3DViewportImpl *viewport_list;
391 IDirect3DViewportImpl *current_viewport;
392 D3DVIEWPORT7 active_viewport;
394 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
395 BOOL legacyTextureBlending;
397 /* Light state */
398 DWORD material;
400 /* Rendering functions to wrap D3D(1-3) to D3D7 */
401 D3DPRIMITIVETYPE primitive_type;
402 DWORD vertex_type;
403 DWORD render_flags;
404 DWORD nb_vertices;
405 LPBYTE vertex_buffer;
406 DWORD vertex_size;
407 DWORD buffer_size;
409 /* Handle management */
410 struct HandleEntry *Handles;
411 DWORD numHandles;
412 D3DMATRIXHANDLE world, proj, view;
415 /* Vtables in various versions */
416 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
417 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
418 extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
419 extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
420 extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
422 /* The IID */
423 extern const GUID IID_D3DDEVICE_WineD3D;
425 /* Helper functions */
426 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
427 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
428 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
430 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
432 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
435 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
437 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
440 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
442 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
445 /* Structures */
446 struct EnumTextureFormatsCBS
448 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
449 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
450 void *Context;
453 /*****************************************************************************
454 * IDirect3D implementation
455 *****************************************************************************/
457 /* No implementation structure as this is only another interface to DirectDraw */
459 /* the Vtables */
460 extern const IDirect3DVtbl IDirect3D1_Vtbl;
461 extern const IDirect3D2Vtbl IDirect3D2_Vtbl;
462 extern const IDirect3D3Vtbl IDirect3D3_Vtbl;
463 extern const IDirect3D7Vtbl IDirect3D7_Vtbl;
465 /* Structure for EnumZBufferFormats */
466 struct EnumZBufferFormatsData
468 LPD3DENUMPIXELFORMATSCALLBACK Callback;
469 void *Context;
472 /*****************************************************************************
473 * IDirectDrawClipper implementation structure
474 *****************************************************************************/
475 struct IDirectDrawClipperImpl
477 /* IUnknown fields */
478 const IDirectDrawClipperVtbl *lpVtbl;
479 LONG ref;
481 IWineD3DClipper *wineD3DClipper;
482 IDirectDrawImpl *ddraw_owner;
485 extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
487 typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper;
489 /*****************************************************************************
490 * IDirectDrawPalette implementation structure
491 *****************************************************************************/
492 struct IDirectDrawPaletteImpl
494 /* IUnknown fields */
495 const IDirectDrawPaletteVtbl *lpVtbl;
496 LONG ref;
498 /* WineD3D uplink */
499 IWineD3DPalette *wineD3DPalette;
501 /* IDirectDrawPalette fields */
502 IDirectDrawImpl *ddraw_owner;
503 IUnknown *ifaceToRelease;
505 extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
507 /******************************************************************************
508 * DirectDraw ClassFactory implementation - incomplete
509 ******************************************************************************/
510 typedef struct
512 const IClassFactoryVtbl *lpVtbl;
514 LONG ref;
515 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
516 } IClassFactoryImpl;
518 /* Helper structures */
519 struct object_creation_info
521 const CLSID *clsid;
522 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
523 void **ppObj);
526 /******************************************************************************
527 * IDirect3DLight implementation structure - Wraps to D3D7
528 ******************************************************************************/
529 struct IDirect3DLightImpl
531 const IDirect3DLightVtbl *lpVtbl;
532 LONG ref;
534 /* IDirect3DLight fields */
535 IDirectDrawImpl *ddraw;
537 /* If this light is active for one viewport, put the viewport here */
538 IDirect3DViewportImpl *active_viewport;
540 D3DLIGHT2 light;
541 D3DLIGHT7 light7;
543 DWORD dwLightIndex;
545 /* Chained list used for adding / removing from viewports */
546 IDirect3DLightImpl *next;
548 /* Activation function */
549 void (*activate)(IDirect3DLightImpl*);
550 void (*desactivate)(IDirect3DLightImpl*);
551 void (*update)(IDirect3DLightImpl*);
554 /* Vtable */
555 extern const IDirect3DLightVtbl IDirect3DLight_Vtbl;
557 /* Helper functions */
558 void light_update(IDirect3DLightImpl* This);
559 void light_activate(IDirect3DLightImpl* This);
560 void light_desactivate(IDirect3DLightImpl* This);
562 /******************************************************************************
563 * IDirect3DMaterial implementation structure - Wraps to D3D7
564 ******************************************************************************/
565 struct IDirect3DMaterialImpl
567 const IDirect3DMaterial3Vtbl *lpVtbl;
568 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
569 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
570 LONG ref;
572 /* IDirect3DMaterial2 fields */
573 IDirectDrawImpl *ddraw;
574 IDirect3DDeviceImpl *active_device;
576 D3DMATERIAL mat;
577 DWORD Handle;
579 void (*activate)(IDirect3DMaterialImpl* this);
582 /* VTables in various versions */
583 extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
584 extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
585 extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
587 /* Helper functions */
588 void material_activate(IDirect3DMaterialImpl* This);
590 /*****************************************************************************
591 * IDirect3DViewport - Wraps to D3D7
592 *****************************************************************************/
593 struct IDirect3DViewportImpl
595 const IDirect3DViewport3Vtbl *lpVtbl;
596 LONG ref;
598 /* IDirect3DViewport fields */
599 IDirectDrawImpl *ddraw;
601 /* If this viewport is active for one device, put the device here */
602 IDirect3DDeviceImpl *active_device;
604 DWORD num_lights;
605 DWORD map_lights;
607 int use_vp2;
609 union
611 D3DVIEWPORT vp1;
612 D3DVIEWPORT2 vp2;
613 } viewports;
615 /* Activation function */
616 void (*activate)(IDirect3DViewportImpl*, BOOL);
618 /* Field used to chain viewports together */
619 IDirect3DViewportImpl *next;
621 /* Lights list */
622 IDirect3DLightImpl *lights;
624 /* Background material */
625 IDirect3DMaterialImpl *background;
628 /* Vtable */
629 extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
631 /* Helper functions */
632 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
634 /*****************************************************************************
635 * IDirect3DExecuteBuffer - Wraps to D3D7
636 *****************************************************************************/
637 struct IDirect3DExecuteBufferImpl
639 /* IUnknown */
640 const IDirect3DExecuteBufferVtbl *lpVtbl;
641 LONG ref;
643 /* IDirect3DExecuteBuffer fields */
644 IDirectDrawImpl *ddraw;
645 IDirect3DDeviceImpl *d3ddev;
647 D3DEXECUTEBUFFERDESC desc;
648 D3DEXECUTEDATA data;
650 /* This buffer will store the transformed vertices */
651 void *vertex_data;
652 WORD *indices;
653 int nb_indices;
655 /* This flags is set to TRUE if we allocated ourselves the
656 * data buffer
658 BOOL need_free;
661 /* The VTable */
662 extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
664 /* The execute function */
665 void
666 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
667 IDirect3DDeviceImpl *Device,
668 IDirect3DViewportImpl *ViewportImpl);
670 /*****************************************************************************
671 * IDirect3DVertexBuffer
672 *****************************************************************************/
673 struct IDirect3DVertexBufferImpl
675 /*** IUnknown Methods ***/
676 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
677 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
678 LONG ref;
680 /*** WineD3D and ddraw links ***/
681 IWineD3DBuffer *wineD3DVertexBuffer;
682 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
683 IDirectDrawImpl *ddraw;
685 /*** Storage for D3D7 specific things ***/
686 DWORD Caps;
687 DWORD fvf;
690 /* The Vtables */
691 extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
692 extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
694 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
696 return (IDirect3DVertexBufferImpl *)((char*)iface
697 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
700 /*****************************************************************************
701 * Helper functions from utils.c
702 *****************************************************************************/
704 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
705 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
707 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
708 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
710 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
711 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
712 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
713 void dump_D3DMATRIX(const D3DMATRIX *mat);
714 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
715 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
716 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
717 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
719 /* This only needs to be here as long the processvertices functionality of
720 * IDirect3DExecuteBuffer isn't in WineD3D */
721 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
723 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2);
725 /* Helper function in main.c */
726 BOOL LoadWineD3D(void);
728 /* Used for generic dumping */
729 typedef struct
731 DWORD val;
732 const char* name;
733 } flag_info;
735 #define FE(x) { x, #x }
737 typedef struct
739 DWORD val;
740 const char* name;
741 void (*func)(const void *);
742 ptrdiff_t offset;
743 } member_info;
745 /* Structure copy */
746 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
748 #define DD_STRUCT_COPY_BYSIZE(to,from) \
749 do { \
750 DWORD __size = (to)->dwSize; \
751 DWORD __copysize = __size; \
752 DWORD __resetsize = __size; \
753 assert(to != from); \
754 if (__resetsize > sizeof(*to)) \
755 __resetsize = sizeof(*to); \
756 memset(to,0,__resetsize); \
757 if ((from)->dwSize < __size) \
758 __copysize = (from)->dwSize; \
759 memcpy(to,from,__copysize); \
760 (to)->dwSize = __size;/*restore size*/ \
761 } while (0)
764 #endif
766 HRESULT hr_ddraw_from_wined3d(HRESULT hr);