2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d10_shader_info
*shader_info
= ctx
;
35 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->input_signature
)))
40 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
)))
45 shader_info
->shader_code
= (const DWORD
*)data
;
49 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
56 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d10_shader_info
*shader_info
)
60 shader_info
->shader_code
= NULL
;
61 memset(shader_info
->input_signature
, 0, sizeof(*shader_info
->input_signature
));
62 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
64 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
65 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
69 ERR("Failed to parse shader, hr %#x\n", hr
);
70 shader_free_signature(shader_info
->input_signature
);
71 shader_free_signature(shader_info
->output_signature
);
77 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
79 struct wined3d_shader_signature_element
*e
;
80 const char *ptr
= data
;
84 read_dword(&ptr
, &count
);
85 TRACE("%u elements\n", count
);
87 skip_dword_unknown(&ptr
, 1);
89 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
92 ERR("Failed to allocate input signature memory.\n");
96 for (i
= 0; i
< count
; ++i
)
100 read_dword(&ptr
, &name_offset
);
101 e
[i
].semantic_name
= data
+ name_offset
;
102 read_dword(&ptr
, &e
[i
].semantic_idx
);
103 read_dword(&ptr
, &e
[i
].sysval_semantic
);
104 read_dword(&ptr
, &e
[i
].component_type
);
105 read_dword(&ptr
, &e
[i
].register_idx
);
106 read_dword(&ptr
, &e
[i
].mask
);
108 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
109 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
110 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
111 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
115 s
->element_count
= count
;
120 void shader_free_signature(struct wined3d_shader_signature
*s
)
122 HeapFree(GetProcessHeap(), 0, s
->elements
);
125 /* ID3D11VertexShader methods */
127 static inline struct d3d_vertex_shader
*impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
129 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D11VertexShader_iface
);
132 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_QueryInterface(ID3D11VertexShader
*iface
,
133 REFIID riid
, void **object
)
135 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
137 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
139 if (IsEqualGUID(riid
, &IID_ID3D11VertexShader
)
140 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
141 || IsEqualGUID(riid
, &IID_IUnknown
))
143 ID3D11VertexShader_AddRef(iface
);
148 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
149 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
151 IUnknown_AddRef(&shader
->ID3D10VertexShader_iface
);
152 *object
= &shader
->ID3D10VertexShader_iface
;
156 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
159 return E_NOINTERFACE
;
162 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_AddRef(ID3D11VertexShader
*iface
)
164 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
165 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
167 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
171 ID3D11Device_AddRef(shader
->device
);
172 wined3d_mutex_lock();
173 wined3d_shader_incref(shader
->wined3d_shader
);
174 wined3d_mutex_unlock();
180 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_Release(ID3D11VertexShader
*iface
)
182 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
183 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
185 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
189 ID3D11Device
*device
= shader
->device
;
191 wined3d_mutex_lock();
192 wined3d_shader_decref(shader
->wined3d_shader
);
193 wined3d_mutex_unlock();
194 /* Release the device last, it may cause the wined3d device to be
196 ID3D11Device_Release(device
);
202 static void STDMETHODCALLTYPE
d3d11_vertex_shader_GetDevice(ID3D11VertexShader
*iface
,
203 ID3D11Device
**device
)
205 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
207 TRACE("iface %p, device %p.\n", iface
, device
);
209 *device
= shader
->device
;
210 ID3D11Device_AddRef(*device
);
213 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader
*iface
,
214 REFGUID guid
, UINT
*data_size
, void *data
)
216 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
218 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
220 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
223 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader
*iface
,
224 REFGUID guid
, UINT data_size
, const void *data
)
226 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
228 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
230 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
233 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader
*iface
,
234 REFGUID guid
, const IUnknown
*data
)
236 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
238 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
240 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
243 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl
=
245 /* IUnknown methods */
246 d3d11_vertex_shader_QueryInterface
,
247 d3d11_vertex_shader_AddRef
,
248 d3d11_vertex_shader_Release
,
249 /* ID3D11DeviceChild methods */
250 d3d11_vertex_shader_GetDevice
,
251 d3d11_vertex_shader_GetPrivateData
,
252 d3d11_vertex_shader_SetPrivateData
,
253 d3d11_vertex_shader_SetPrivateDataInterface
,
256 /* ID3D10VertexShader methods */
258 static inline struct d3d_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
260 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D10VertexShader_iface
);
263 /* IUnknown methods */
265 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
266 REFIID riid
, void **object
)
268 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
270 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
272 return d3d11_vertex_shader_QueryInterface(&shader
->ID3D11VertexShader_iface
, riid
, object
);
275 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
277 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
279 TRACE("iface %p.\n", iface
);
281 return d3d11_vertex_shader_AddRef(&shader
->ID3D11VertexShader_iface
);
284 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
286 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
288 TRACE("iface %p.\n", iface
);
290 return d3d11_vertex_shader_Release(&shader
->ID3D11VertexShader_iface
);
293 /* ID3D10DeviceChild methods */
295 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
297 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
299 TRACE("iface %p, device %p.\n", iface
, device
);
301 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
304 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
305 REFGUID guid
, UINT
*data_size
, void *data
)
307 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
309 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
310 iface
, debugstr_guid(guid
), data_size
, data
);
312 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
315 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
316 REFGUID guid
, UINT data_size
, const void *data
)
318 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
320 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
321 iface
, debugstr_guid(guid
), data_size
, data
);
323 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
326 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
327 REFGUID guid
, const IUnknown
*data
)
329 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
331 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
333 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
336 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
338 /* IUnknown methods */
339 d3d10_vertex_shader_QueryInterface
,
340 d3d10_vertex_shader_AddRef
,
341 d3d10_vertex_shader_Release
,
342 /* ID3D10DeviceChild methods */
343 d3d10_vertex_shader_GetDevice
,
344 d3d10_vertex_shader_GetPrivateData
,
345 d3d10_vertex_shader_SetPrivateData
,
346 d3d10_vertex_shader_SetPrivateDataInterface
,
349 static void STDMETHODCALLTYPE
d3d_vertex_shader_wined3d_object_destroyed(void *parent
)
351 struct d3d_vertex_shader
*shader
= parent
;
353 wined3d_private_store_cleanup(&shader
->private_store
);
354 HeapFree(GetProcessHeap(), 0, parent
);
357 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops
=
359 d3d_vertex_shader_wined3d_object_destroyed
,
362 HRESULT
d3d_vertex_shader_init(struct d3d_vertex_shader
*shader
, struct d3d_device
*device
,
363 const void *byte_code
, SIZE_T byte_code_length
)
365 struct wined3d_shader_signature output_signature
;
366 struct wined3d_shader_signature input_signature
;
367 struct d3d10_shader_info shader_info
;
368 struct wined3d_shader_desc desc
;
371 shader
->ID3D11VertexShader_iface
.lpVtbl
= &d3d11_vertex_shader_vtbl
;
372 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
373 shader
->refcount
= 1;
374 wined3d_mutex_lock();
375 wined3d_private_store_init(&shader
->private_store
);
377 shader_info
.input_signature
= &input_signature
;
378 shader_info
.output_signature
= &output_signature
;
379 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
381 ERR("Failed to extract shader, hr %#x.\n", hr
);
382 wined3d_private_store_cleanup(&shader
->private_store
);
383 wined3d_mutex_unlock();
387 desc
.byte_code
= shader_info
.shader_code
;
388 desc
.input_signature
= &input_signature
;
389 desc
.output_signature
= &output_signature
;
390 desc
.max_version
= 4;
392 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
393 &d3d_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
394 shader_free_signature(&input_signature
);
395 shader_free_signature(&output_signature
);
398 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
399 wined3d_private_store_cleanup(&shader
->private_store
);
400 wined3d_mutex_unlock();
403 wined3d_mutex_unlock();
405 shader
->device
= &device
->ID3D11Device_iface
;
406 ID3D11Device_AddRef(shader
->device
);
411 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
415 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
417 return impl_from_ID3D10VertexShader(iface
);
420 static inline struct d3d10_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
422 return CONTAINING_RECORD(iface
, struct d3d10_geometry_shader
, ID3D10GeometryShader_iface
);
425 /* IUnknown methods */
427 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
428 REFIID riid
, void **object
)
430 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
432 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
433 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
434 || IsEqualGUID(riid
, &IID_IUnknown
))
436 IUnknown_AddRef(iface
);
441 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
444 return E_NOINTERFACE
;
447 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
449 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
450 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
452 TRACE("%p increasing refcount to %u\n", This
, refcount
);
457 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
459 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
460 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
462 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
466 wined3d_mutex_lock();
467 wined3d_shader_decref(This
->wined3d_shader
);
468 wined3d_mutex_unlock();
474 /* ID3D10DeviceChild methods */
476 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
478 FIXME("iface %p, device %p stub!\n", iface
, device
);
481 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
482 REFGUID guid
, UINT
*data_size
, void *data
)
484 struct d3d10_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
486 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
487 iface
, debugstr_guid(guid
), data_size
, data
);
489 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
492 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
493 REFGUID guid
, UINT data_size
, const void *data
)
495 struct d3d10_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
497 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
498 iface
, debugstr_guid(guid
), data_size
, data
);
500 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
503 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
504 REFGUID guid
, const IUnknown
*data
)
506 struct d3d10_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
508 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
510 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
513 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
515 /* IUnknown methods */
516 d3d10_geometry_shader_QueryInterface
,
517 d3d10_geometry_shader_AddRef
,
518 d3d10_geometry_shader_Release
,
519 /* ID3D10DeviceChild methods */
520 d3d10_geometry_shader_GetDevice
,
521 d3d10_geometry_shader_GetPrivateData
,
522 d3d10_geometry_shader_SetPrivateData
,
523 d3d10_geometry_shader_SetPrivateDataInterface
,
526 static void STDMETHODCALLTYPE
d3d10_geometry_shader_wined3d_object_destroyed(void *parent
)
528 struct d3d10_geometry_shader
*shader
= parent
;
530 wined3d_private_store_cleanup(&shader
->private_store
);
531 HeapFree(GetProcessHeap(), 0, parent
);
534 static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops
=
536 d3d10_geometry_shader_wined3d_object_destroyed
,
539 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d_device
*device
,
540 const void *byte_code
, SIZE_T byte_code_length
)
542 struct wined3d_shader_signature output_signature
;
543 struct wined3d_shader_signature input_signature
;
544 struct d3d10_shader_info shader_info
;
545 struct wined3d_shader_desc desc
;
548 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
549 shader
->refcount
= 1;
550 wined3d_mutex_lock();
551 wined3d_private_store_init(&shader
->private_store
);
553 shader_info
.input_signature
= &input_signature
;
554 shader_info
.output_signature
= &output_signature
;
555 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
557 ERR("Failed to extract shader, hr %#x.\n", hr
);
558 wined3d_private_store_cleanup(&shader
->private_store
);
559 wined3d_mutex_unlock();
563 desc
.byte_code
= shader_info
.shader_code
;
564 desc
.input_signature
= &input_signature
;
565 desc
.output_signature
= &output_signature
;
566 desc
.max_version
= 4;
568 hr
= wined3d_shader_create_gs(device
->wined3d_device
, &desc
, shader
,
569 &d3d10_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
570 shader_free_signature(&input_signature
);
571 shader_free_signature(&output_signature
);
574 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
575 wined3d_private_store_cleanup(&shader
->private_store
);
576 wined3d_mutex_unlock();
579 wined3d_mutex_unlock();
584 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
588 assert(iface
->lpVtbl
== &d3d10_geometry_shader_vtbl
);
590 return impl_from_ID3D10GeometryShader(iface
);
593 static inline struct d3d10_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
595 return CONTAINING_RECORD(iface
, struct d3d10_pixel_shader
, ID3D10PixelShader_iface
);
598 /* IUnknown methods */
600 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
601 REFIID riid
, void **object
)
603 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
605 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
606 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
607 || IsEqualGUID(riid
, &IID_IUnknown
))
609 IUnknown_AddRef(iface
);
614 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
617 return E_NOINTERFACE
;
620 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
622 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
623 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
625 TRACE("%p increasing refcount to %u\n", This
, refcount
);
629 ID3D10Device1_AddRef(This
->device
);
630 wined3d_mutex_lock();
631 wined3d_shader_incref(This
->wined3d_shader
);
632 wined3d_mutex_unlock();
638 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
640 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
641 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
643 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
647 ID3D10Device1
*device
= This
->device
;
649 wined3d_mutex_lock();
650 wined3d_shader_decref(This
->wined3d_shader
);
651 wined3d_mutex_unlock();
652 /* Release the device last, it may cause the wined3d device to be
654 ID3D10Device1_Release(device
);
660 /* ID3D10DeviceChild methods */
662 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
664 struct d3d10_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
666 TRACE("iface %p, device %p.\n", iface
, device
);
668 *device
= (ID3D10Device
*)shader
->device
;
669 ID3D10Device_AddRef(*device
);
672 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
673 REFGUID guid
, UINT
*data_size
, void *data
)
675 struct d3d10_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
677 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
678 iface
, debugstr_guid(guid
), data_size
, data
);
680 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
683 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
684 REFGUID guid
, UINT data_size
, const void *data
)
686 struct d3d10_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
688 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
689 iface
, debugstr_guid(guid
), data_size
, data
);
691 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
694 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
695 REFGUID guid
, const IUnknown
*data
)
697 struct d3d10_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
699 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
701 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
704 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
706 /* IUnknown methods */
707 d3d10_pixel_shader_QueryInterface
,
708 d3d10_pixel_shader_AddRef
,
709 d3d10_pixel_shader_Release
,
710 /* ID3D10DeviceChild methods */
711 d3d10_pixel_shader_GetDevice
,
712 d3d10_pixel_shader_GetPrivateData
,
713 d3d10_pixel_shader_SetPrivateData
,
714 d3d10_pixel_shader_SetPrivateDataInterface
,
717 static void STDMETHODCALLTYPE
d3d10_pixel_shader_wined3d_object_destroyed(void *parent
)
719 struct d3d10_pixel_shader
*shader
= parent
;
721 wined3d_private_store_cleanup(&shader
->private_store
);
722 HeapFree(GetProcessHeap(), 0, parent
);
725 static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops
=
727 d3d10_pixel_shader_wined3d_object_destroyed
,
730 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d_device
*device
,
731 const void *byte_code
, SIZE_T byte_code_length
)
733 struct wined3d_shader_signature output_signature
;
734 struct wined3d_shader_signature input_signature
;
735 struct d3d10_shader_info shader_info
;
736 struct wined3d_shader_desc desc
;
739 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
740 shader
->refcount
= 1;
741 wined3d_mutex_lock();
742 wined3d_private_store_init(&shader
->private_store
);
744 shader_info
.input_signature
= &input_signature
;
745 shader_info
.output_signature
= &output_signature
;
746 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
748 ERR("Failed to extract shader, hr %#x.\n", hr
);
749 wined3d_private_store_cleanup(&shader
->private_store
);
750 wined3d_mutex_unlock();
754 desc
.byte_code
= shader_info
.shader_code
;
755 desc
.input_signature
= &input_signature
;
756 desc
.output_signature
= &output_signature
;
757 desc
.max_version
= 4;
759 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
760 &d3d10_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
761 shader_free_signature(&input_signature
);
762 shader_free_signature(&output_signature
);
765 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
766 wined3d_private_store_cleanup(&shader
->private_store
);
767 wined3d_mutex_unlock();
770 wined3d_mutex_unlock();
772 shader
->device
= &device
->ID3D10Device1_iface
;
773 ID3D10Device1_AddRef(shader
->device
);
778 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
782 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
784 return impl_from_ID3D10PixelShader(iface
);