2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static inline IDirect3DTexture8Impl
*impl_from_IDirect3DTexture8(IDirect3DTexture8
*iface
)
29 return CONTAINING_RECORD(iface
, IDirect3DTexture8Impl
, IDirect3DTexture8_iface
);
32 static HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8
*iface
, REFIID riid
,
35 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
37 if (IsEqualGUID(riid
, &IID_IDirect3DTexture8
)
38 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
39 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
40 || IsEqualGUID(riid
, &IID_IUnknown
))
42 IUnknown_AddRef(iface
);
47 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
53 static ULONG WINAPI
IDirect3DTexture8Impl_AddRef(IDirect3DTexture8
*iface
)
55 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
56 ULONG ref
= InterlockedIncrement(&This
->ref
);
58 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
62 IDirect3DDevice8_AddRef(This
->parentDevice
);
64 wined3d_texture_incref(This
->wined3d_texture
);
65 wined3d_mutex_unlock();
71 static ULONG WINAPI
IDirect3DTexture8Impl_Release(IDirect3DTexture8
*iface
)
73 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
74 ULONG ref
= InterlockedDecrement(&This
->ref
);
76 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
79 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
82 wined3d_texture_decref(This
->wined3d_texture
);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice
);
91 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
92 static HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8
*iface
,
93 IDirect3DDevice8
**device
)
95 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
97 TRACE("iface %p, device %p.\n", iface
, device
);
99 *device
= This
->parentDevice
;
100 IDirect3DDevice8_AddRef(*device
);
102 TRACE("Returning device %p.\n", *device
);
107 static HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8
*iface
,
108 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
110 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
111 struct wined3d_resource
*resource
;
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
117 wined3d_mutex_lock();
118 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
119 hr
= wined3d_resource_set_private_data(resource
, refguid
, pData
, SizeOfData
, Flags
);
120 wined3d_mutex_unlock();
125 static HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8
*iface
,
126 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
128 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
129 struct wined3d_resource
*resource
;
132 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
133 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
135 wined3d_mutex_lock();
136 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
137 hr
= wined3d_resource_get_private_data(resource
, refguid
, pData
, pSizeOfData
);
138 wined3d_mutex_unlock();
143 static HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8
*iface
,
146 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
147 struct wined3d_resource
*resource
;
150 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
152 wined3d_mutex_lock();
153 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
154 hr
= wined3d_resource_free_private_data(resource
, refguid
);
155 wined3d_mutex_unlock();
160 static DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8
*iface
, DWORD PriorityNew
)
162 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
165 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
167 wined3d_mutex_lock();
168 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
169 wined3d_mutex_unlock();
174 static DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8
*iface
)
176 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
179 TRACE("iface %p.\n", iface
);
181 wined3d_mutex_lock();
182 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
183 wined3d_mutex_unlock();
188 static void WINAPI
IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8
*iface
)
190 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
192 TRACE("iface %p.\n", iface
);
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This
->wined3d_texture
);
196 wined3d_mutex_unlock();
199 static D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(IDirect3DTexture8
*iface
)
201 TRACE("iface %p.\n", iface
);
203 return D3DRTYPE_TEXTURE
;
206 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
207 static DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8
*iface
, DWORD LODNew
)
209 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
212 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
214 wined3d_mutex_lock();
215 ret
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
216 wined3d_mutex_unlock();
221 static DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8
*iface
)
223 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
226 TRACE("iface %p.\n", iface
);
228 wined3d_mutex_lock();
229 ret
= wined3d_texture_get_lod(This
->wined3d_texture
);
230 wined3d_mutex_unlock();
235 static DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8
*iface
)
237 IDirect3DTexture8Impl
*This
= impl_from_IDirect3DTexture8(iface
);
240 TRACE("iface %p.\n", iface
);
242 wined3d_mutex_lock();
243 ret
= wined3d_texture_get_level_count(This
->wined3d_texture
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8
*iface
,
250 UINT level
, D3DSURFACE_DESC
*desc
)
252 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
253 struct wined3d_resource
*sub_resource
;
256 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
258 wined3d_mutex_lock();
259 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
260 hr
= D3DERR_INVALIDCALL
;
263 struct wined3d_resource_desc wined3d_desc
;
265 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
266 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
267 desc
->Type
= wined3d_desc
.resource_type
;
268 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
269 desc
->Pool
= wined3d_desc
.pool
;
270 desc
->Size
= wined3d_desc
.size
;
271 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
272 desc
->Width
= wined3d_desc
.width
;
273 desc
->Height
= wined3d_desc
.height
;
275 wined3d_mutex_unlock();
280 static HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8
*iface
,
281 UINT level
, IDirect3DSurface8
**surface
)
283 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
284 struct wined3d_resource
*sub_resource
;
286 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
288 wined3d_mutex_lock();
289 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
291 wined3d_mutex_unlock();
292 return D3DERR_INVALIDCALL
;
295 *surface
= wined3d_resource_get_parent(sub_resource
);
296 IDirect3DSurface8_AddRef(*surface
);
297 wined3d_mutex_unlock();
302 static HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(IDirect3DTexture8
*iface
, UINT level
,
303 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
305 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
306 struct wined3d_resource
*sub_resource
;
309 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
310 iface
, level
, locked_rect
, rect
, flags
);
312 wined3d_mutex_lock();
313 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
314 hr
= D3DERR_INVALIDCALL
;
316 hr
= IDirect3DSurface8_LockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
),
317 locked_rect
, rect
, flags
);
318 wined3d_mutex_unlock();
323 static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8
*iface
, UINT level
)
325 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
326 struct wined3d_resource
*sub_resource
;
329 TRACE("iface %p, level %u.\n", iface
, level
);
331 wined3d_mutex_lock();
332 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
333 hr
= D3DERR_INVALIDCALL
;
335 hr
= IDirect3DSurface8_UnlockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
));
336 wined3d_mutex_unlock();
341 static HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8
*iface
, const RECT
*dirty_rect
)
343 IDirect3DTexture8Impl
*texture
= impl_from_IDirect3DTexture8(iface
);
346 TRACE("iface %p, dirty_rect %s.\n",
347 iface
, wine_dbgstr_rect(dirty_rect
));
349 wined3d_mutex_lock();
351 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
354 struct wined3d_box dirty_region
;
356 dirty_region
.left
= dirty_rect
->left
;
357 dirty_region
.top
= dirty_rect
->top
;
358 dirty_region
.right
= dirty_rect
->right
;
359 dirty_region
.bottom
= dirty_rect
->bottom
;
360 dirty_region
.front
= 0;
361 dirty_region
.back
= 1;
362 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
364 wined3d_mutex_unlock();
369 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
372 IDirect3DTexture8Impl_QueryInterface
,
373 IDirect3DTexture8Impl_AddRef
,
374 IDirect3DTexture8Impl_Release
,
375 /* IDirect3DResource8 */
376 IDirect3DTexture8Impl_GetDevice
,
377 IDirect3DTexture8Impl_SetPrivateData
,
378 IDirect3DTexture8Impl_GetPrivateData
,
379 IDirect3DTexture8Impl_FreePrivateData
,
380 IDirect3DTexture8Impl_SetPriority
,
381 IDirect3DTexture8Impl_GetPriority
,
382 IDirect3DTexture8Impl_PreLoad
,
383 IDirect3DTexture8Impl_GetType
,
384 /* IDirect3dBaseTexture8 */
385 IDirect3DTexture8Impl_SetLOD
,
386 IDirect3DTexture8Impl_GetLOD
,
387 IDirect3DTexture8Impl_GetLevelCount
,
388 /* IDirect3DTexture8 */
389 IDirect3DTexture8Impl_GetLevelDesc
,
390 IDirect3DTexture8Impl_GetSurfaceLevel
,
391 IDirect3DTexture8Impl_LockRect
,
392 IDirect3DTexture8Impl_UnlockRect
,
393 IDirect3DTexture8Impl_AddDirtyRect
396 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
398 HeapFree(GetProcessHeap(), 0, parent
);
401 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
403 d3d8_texture_wined3d_object_destroyed
,
406 HRESULT
texture_init(IDirect3DTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
407 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
411 texture
->IDirect3DTexture8_iface
.lpVtbl
= &Direct3DTexture8_Vtbl
;
414 wined3d_mutex_lock();
415 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
416 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
417 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
418 wined3d_mutex_unlock();
421 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
425 texture
->parentDevice
= &device
->IDirect3DDevice8_iface
;
426 IDirect3DDevice8_AddRef(texture
->parentDevice
);